Added interpolation system

This commit is contained in:
KiritoDv
2024-10-16 11:53:41 -06:00
parent 94e3cded04
commit efe08a91bf
16 changed files with 972 additions and 30 deletions
+5
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@@ -1,4 +1,5 @@
#include "sys.h"
#include "port/interpolation/FrameInterpolation.h"
s32 Lib_vsPrintf(char* dst, const char* fmt, va_list args) {
return vsprintf(dst, fmt, args);
@@ -84,21 +85,25 @@ void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc) {
void Lib_InitPerspective(Gfx** dList) {
u16 norm;
FrameInterpolation_RecordOpenChild("perspective", 0);
guPerspective(gGfxMtx, &norm, gFovY, (f32) SCREEN_WIDTH / SCREEN_HEIGHT, gProjectNear, gProjectFar, 1.0f);
gSPPerspNormalize((*dList)++, norm);
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(gGfxMtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -12800.0f, 0.0f, 1.0f, 0.0f);
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
FrameInterpolation_RecordCloseChild();
}
void Lib_InitOrtho(Gfx** dList) {
FrameInterpolation_RecordOpenChild("ortho", 0);
guOrtho(gGfxMtx, -SCREEN_WIDTH / 2, SCREEN_WIDTH / 2, -SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2, gProjectNear,
gProjectFar, 1.0f);
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(gGfxMtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -12800.0f, 0.0f, 1.0f, 0.0f);
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
FrameInterpolation_RecordCloseChild();
}
void Lib_DmaRead(void* src, void* dst, s32 size) {
+146
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@@ -1,5 +1,6 @@
#include "sys.h"
#include "port/interpolation/FrameInterpolation.h"
#define qs1616(e) ((s32) ((e) *0x00010000))
#define IPART(x) ((qs1616(x) >> 16) & 0xFFFF)
@@ -46,17 +47,152 @@ void Matrix_Copy(Matrix* dst, Matrix* src) {
// Makes a copy of the stack's current matrix and puts it on the top of the stack
void Matrix_Push(Matrix** mtxStack) {
FrameInterpolation_RecordMatrixPush();
Matrix_Copy(*mtxStack + 1, *mtxStack);
(*mtxStack)++;
}
// Removes the top matrix of the stack
void Matrix_Pop(Matrix** mtxStack) {
FrameInterpolation_RecordMatrixPop();
(*mtxStack)--;
}
/**
* Matrix multiplication, dest = mfA * mfB.
* mfA and dest should not be the same matrix.
*/
void Matrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) {
f32 rx;
f32 ry;
f32 rz;
f32 rw;
//---COL1---
f32 cx = mfB->xx;
f32 cy = mfB->xy;
f32 cz = mfB->xz;
f32 cw = mfB->xw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->xx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->xy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->xz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->xw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---2Col---
cx = mfB->yx;
cy = mfB->yy;
cz = mfB->yz;
cw = mfB->yw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->yx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->yy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->yz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->yw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---3Col---
cx = mfB->zx;
cy = mfB->zy;
cz = mfB->zz;
cw = mfB->zw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->zx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->zy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->zz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->zw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---4Col---
cx = mfB->wx;
cy = mfB->wy;
cz = mfB->wz;
cw = mfB->ww;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->ww = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
}
// Copies tf into mtx (MTXF_NEW) or applies it to mtx (MTXF_APPLY)
void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) {
FrameInterpolation_RecordMatrixMult(tf, mode);
f32 rx;
f32 ry;
f32 rz;
@@ -109,6 +245,7 @@ void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) {
// Creates a translation matrix in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_Translate(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) {
FrameInterpolation_RecordMatrixTranslate(x, y, z, mode);
f32 rx;
f32 ry;
s32 i;
@@ -132,6 +269,7 @@ void Matrix_Translate(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) {
// Creates a scale matrix in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode) {
FrameInterpolation_RecordMatrixScale(xScale, yScale, zScale, mode);
f32 rx;
f32 ry;
s32 i;
@@ -157,6 +295,7 @@ void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode) {
// Creates rotation matrix about the X axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_RotateX(Matrix* mtx, f32 angle, u8 mode) {
FrameInterpolation_RecordMatrixRotate1Coord(0, angle, mode);
f32 cs;
f32 sn;
f32 ry;
@@ -185,6 +324,7 @@ void Matrix_RotateX(Matrix* mtx, f32 angle, u8 mode) {
// Creates rotation matrix about the Y axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_RotateY(Matrix* mtx, f32 angle, u8 mode) {
FrameInterpolation_RecordMatrixRotate1Coord(1, angle, mode);
f32 cs;
f32 sn;
f32 rx;
@@ -213,6 +353,7 @@ void Matrix_RotateY(Matrix* mtx, f32 angle, u8 mode) {
// Creates rotation matrix about the Z axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY)
void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) {
FrameInterpolation_RecordMatrixRotate1Coord(2, angle, mode);
f32 cs;
f32 sn;
f32 rx;
@@ -242,6 +383,7 @@ void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) {
// Creates rotation matrix about a given vector axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY).
// The vector specifying the axis does not need to be a unit vector.
void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 axisX, f32 axisY, f32 axisZ, u8 mode) {
// FrameInterpolation_RecordMatrixRotateAxis()
f32 rx;
f32 ry;
f32 rz;
@@ -336,17 +478,20 @@ void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 axisX, f32 axisY, f32 axisZ,
// Converts the current Gfx matrix to a Mtx
void Matrix_ToMtx(Mtx* dest) {
FrameInterpolation_RecordMatrixMtxFToMtx(gGfxMatrix->m, dest);
// LTODO: We need to validate this
guMtxF2L(gGfxMatrix->m, dest);
}
// Converts the Mtx src to a Matrix, putting the result in dest
void Matrix_FromMtx(Mtx* src, Matrix* dest) {
FrameInterpolation_RecordMatrixMtxFToMtx(src, dest);
guMtxF2L(src->m, dest->m);
}
// Applies the transform matrix mtx to the vector src, putting the result in dest
void Matrix_MultVec3f(Matrix* mtx, Vec3f* src, Vec3f* dest) {
FrameInterpolation_RecordMatrixMultVec3f(*src, *dest);
dest->x = (mtx->m[0][0] * src->x) + (mtx->m[1][0] * src->y) + (mtx->m[2][0] * src->z) + mtx->m[3][0];
dest->y = (mtx->m[0][1] * src->x) + (mtx->m[1][1] * src->y) + (mtx->m[2][1] * src->z) + mtx->m[3][1];
dest->z = (mtx->m[0][2] * src->x) + (mtx->m[1][2] * src->y) + (mtx->m[2][2] * src->z) + mtx->m[3][2];
@@ -355,6 +500,7 @@ void Matrix_MultVec3f(Matrix* mtx, Vec3f* src, Vec3f* dest) {
// Applies the linear part of the transformation matrix mtx to the vector src, ignoring any translation that mtx might
// have. Puts the result in dest.
void Matrix_MultVec3fNoTranslate(Matrix* mtx, Vec3f* src, Vec3f* dest) {
FrameInterpolation_RecordMatrixMultVec3fNoTranslate(*src, *dest);
dest->x = (mtx->m[0][0] * src->x) + (mtx->m[1][0] * src->y) + (mtx->m[2][0] * src->z);
dest->y = (mtx->m[0][1] * src->x) + (mtx->m[1][1] * src->y) + (mtx->m[2][1] * src->z);
dest->z = (mtx->m[0][2] * src->x) + (mtx->m[1][2] * src->y) + (mtx->m[2][2] * src->z);