diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c index 2b842332..4d376b3d 100644 --- a/src/overlays/ovl_i2/fox_sx.c +++ b/src/overlays/ovl_i2/fox_sx.c @@ -1675,6 +1675,13 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) { srcA.x = D_i2_80195710[teamIdx]; srcA.y = D_i2_80195720[teamIdx]; srcA.z = D_i2_80195730[teamIdx]; + + // @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen. + if (teamIdx == 0) { + srcA.y -= 100.0f; + srcA.z += 1000.0f; + } + srcB.x = D_i2_80195740[teamIdx]; srcB.y = D_i2_80195750[teamIdx]; srcB.z = D_i2_80195760[teamIdx];