Sonic Dreamcaster
ff0f36552c
Render parallelization Enabled by default
2025-05-24 22:54:49 -03:00
Sonic Dreamcaster
2c9bc2738d
update LUS
2025-05-13 21:59:01 -03:00
sitton76
fe69a3ff83
Attempted appimage load fix ( #195 )
2025-05-06 18:18:19 -03:00
Sonic Dreamcaster
d02bae0595
N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses
2025-05-06 10:31:07 -03:00
Alejandro Asenjo Nitti
54a4d76b6f
Bump LUS ( #191 )
...
* Bump LUS (#190 )
* Bump LUS
* Disabled shader-based linear conversion on metal
* Fixed missing mInterpolationIndex
* Bump LUS
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com >
* restore console
* bump LUS
* Reverted linear conversion on shader
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com >
2025-04-18 04:22:13 -03:00
Sonic Dreamcaster
c2e54ec0b3
restore console
2025-04-13 05:30:06 -03:00
Parker Smith
2fb8eeda10
Change reset shortcut, handle shortcut
2025-04-09 22:30:13 -06:00
Sonic Dreamcaster
daa711f290
Left and Right triggers to accelerate/brake
2025-04-06 01:53:11 -03:00
Nicholas Estelami
91d8477995
Fix texture interpolation issues in aquas ( #186 )
2025-04-06 00:53:25 -03:00
Sonic Dreamcaster
3b57344dde
disable console for release
2025-04-02 22:57:44 -03:00
Spodi
035a0c08fa
Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox ( #182 )
...
* Unify FPS and V-Sync controls and behavior (#181 )
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip
Also fixes GetInterpolationFPS() not being used to calculate desired FPS.
* "Jitter Fix" to "Render parallelization" checkbox
Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".
* Fix V-Sync checkbox not representing the default
2025-03-31 23:38:57 -03:00
Sonic Dreamcaster
b23ad8adf0
revert whatever happened here
2025-03-29 16:20:19 -03:00
Spodi
28bda618b8
Unify FPS and V-Sync controls and behavior ( #181 )
...
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip
Also fixes GetInterpolationFPS() not being used to calculate desired FPS.
Co-authored-by: Lywx <kiritodev01@gmail.com >
2025-03-28 16:33:09 -06:00
Spodi
71de55d3bd
Remove jitter fix slider
...
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.
Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
2025-03-28 16:31:36 -06:00
Nicholas Estelami
30ec4720c0
Floor Scrolling Interpolation ( #176 )
...
* Floor Scrolling Interpolation
* Scrolling Improvements
* Fix scroll stutter
* bump LUS & Torch
* missing prototype
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com >
2025-03-28 04:25:11 -03:00
Tortuga veloz
e5137ea604
Adapt to latest libultraship.
2025-03-24 02:50:18 -04:00
Tortuga veloz
1f93a8dc5a
Fix Engine with latest version of libultraship.
2025-03-24 02:50:18 -04:00
Tortuga veloz
798f6fbe1f
Add 6-channel audio support.
2025-03-24 02:50:18 -04:00
KiritoDv
dba0ad2576
Added install audio buttons
2025-03-08 18:36:42 -06:00
KiritoDv
21667ef4b3
Enabled quit again
2025-03-07 18:13:03 -06:00
KiritoDv
a6ef0ec648
Fixed workflow and added osSetTime
2025-03-05 19:03:20 -06:00
KiritoDv
f500ac3a4a
Fixed some compilation errors
2025-03-05 18:31:53 -06:00
KiritoDv
93199b4c02
We did partial success while loading this
2025-02-03 20:57:27 -06:00
KiritoDv
5f0bd6e9f0
First implementation of louist system
2025-02-03 20:57:27 -06:00
KiritoDv
2d803af01f
Added support for scrolling HD textures
2025-02-02 01:05:35 -06:00
Sonic Dreamcaster
364e72760e
move Disable Gamma option to developer menu
2025-02-01 04:23:51 -03:00
KiritoDv
228bbdc99e
Probably fixed interpolation on linux, and EU crashes
2025-01-31 22:54:09 -06:00
KiritoDv
d824ec401b
Added support for EU audio
2025-01-31 18:20:12 -06:00
KiritoDv
01afbc67b7
Fixed audio decompression, -100 mental points for Lywx
2025-01-31 01:02:33 -06:00
briaguya
4137d413be
forgot c up and c right
2025-01-28 20:15:08 -06:00
briaguya
25d5d1758a
test setting default mappings
2025-01-28 20:15:08 -06:00
KiritoDv
f0a0773a1c
Added an option to disable gamma boost
2025-01-16 11:28:47 -06:00
KiritoDv
d2839767da
Fixed dumb mistake
2025-01-16 02:17:12 -06:00
KiritoDv
fe1535494b
Fixed extraction on torch
2025-01-16 02:04:53 -06:00
KiritoDv
6eae88de77
Fixed O2R Extraction
2025-01-16 01:31:33 -06:00
KiritoDv
66db2a9328
Fixed hashes and added information box
2025-01-15 19:36:12 -06:00
KiritoDv
4a9a76f945
Added messages on extraction
2025-01-15 19:29:43 -06:00
KiritoDv
c02015fb05
Reimplemented built-in generation
2025-01-15 15:50:57 -06:00
KiritoDv
5aac47e2fa
Updated LUS
2025-01-15 13:12:00 -06:00
inspectredc
16aebcd560
O2R Support
2025-01-15 11:48:24 -06:00
Kiloku
913fbfdd14
Allow customizing HUD aspect ratio independently from game aspect ratio
2025-01-12 20:00:48 -06:00
Kiloku
2d538fac86
use forced aspect ratio instead
2025-01-12 20:00:48 -06:00
Kiloku
63fa98d02f
Initial attempt at centered UI
2025-01-12 20:00:48 -06:00
KiritoDv
27a0f8683f
Fixed mac audio, added support for .zip
2025-01-07 13:20:37 -06:00
KiritoDv
c05a489d60
Added alt assets
2025-01-03 16:56:49 -06:00
KiritoDv
e4d4388179
Moved port cvars out of display update
2025-01-03 16:56:49 -06:00
KiritoDv
745af556ca
Hook system PoC
2025-01-03 16:56:49 -06:00
Sonic Dreamcaster
bc1443d624
Audio: go back to 32 khz to fix issues with portamento.
2024-12-31 05:27:37 -03:00
briaguya
a307375968
cleaner workaround with comments
2024-12-26 14:17:32 -06:00
briaguya
26a8d3925b
manually init LUS to workaround init dependency issues in constructors
2024-12-26 14:17:32 -06:00