/** * Used to reproduce recordings made from real N64 hardware * to accurately reproduce Cutscenes at the correct speed. * These recordings adjust gVisPerFrame during runtime to produce * the same behaviour as the original game. */ #ifndef N64_RECORD_H #define N64_RECORD_H #include "global.h" typedef struct Record { u8 vis; u16 frame; } Record; extern Record gCarrierCutsceneRecord[13]; void UpdateVisPerFrameFromRecording(Record* record, s32 maxFrames); #endif