#include "global.h" s32 gBossFrameCount; s32 D_boss_800C9E90[] = { SEQ_ID_CO_BOSS_1 | SEQ_FLAG, SEQ_ID_ME_BOSS | SEQ_FLAG, SEQ_ID_SX_BOSS | SEQ_FLAG, SEQ_ID_A6_BOSS | SEQ_FLAG, SEQ_ID_A6_BOSS | SEQ_FLAG, SEQ_ID_SY_BOSS | SEQ_FLAG, SEQ_ID_VE_BOSS | SEQ_FLAG, SEQ_ID_SO_BOSS | SEQ_FLAG, SEQ_ID_ZO_BOSS | SEQ_FLAG, SEQ_ID_VE_BOSS | SEQ_FLAG, SEQ_ID_CO_BOSS_1 | SEQ_FLAG, SEQ_ID_MA_BOSS | SEQ_FLAG, SEQ_ID_TI_BOSS | SEQ_FLAG, SEQ_ID_AQ_BOSS | SEQ_FLAG, }; s32 PAD_boss_C9EC4[14] = { 0 }; const f32 D_boss_800D55D0[] = { 6000.0f, 18000.0f, -6000.0f, -18000.0f }; void func_boss_80042EC0(Boss* boss) { s32 bonus; f32 yOffset; if (gBossFrameCount < 3840) { bonus = 10; } else if (gBossFrameCount < 5760) { bonus = 5; } else if (gBossFrameCount < 7680) { bonus = 2; } else if (gBossFrameCount < 9600) { bonus = 1; } else { bonus = 0; } if (bonus != 0) { yOffset = 0.0f; if (boss->obj.id == OBJ_BOSS_292) { yOffset = 300.0f; } else if (boss->obj.id == OBJ_BOSS_306) { yOffset = 200.0f; } BonusText_Display(boss->obj.pos.x, boss->obj.pos.y + yOffset, boss->obj.pos.z, bonus); } gHitCount += bonus + 1; D_ctx_80177850 = 15; } void Boss299_Init(Boss299* this) { } void Boss299_Update(Boss299* this) { } void Boss299_Draw(Boss299* this) { } void Boss300_Init(Boss300* this) { } void Boss300_Update(Boss300* this) { } void Boss300_Draw(Boss300* this) { } void func_boss_80042FF4(Actor* actor, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 argA, s32 argB, s32 argC) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_189; actor->state = argB; actor->obj.pos.x = arg1; actor->obj.pos.y = arg2; actor->obj.pos.z = arg3; actor->obj.rot.x = arg4; actor->obj.rot.y = arg5; actor->obj.rot.z = arg6; actor->vel.x = arg7; actor->vel.y = arg8; actor->vel.z = arg9; actor->scale = argA; actor->timer_0BC = argC; actor->timer_0BE = 20; Object_SetInfo(&actor->info, actor->obj.id); if (gLevelType == LEVELTYPE_PLANET) { actor->gravity = 0.5f; } } void func_boss_800430DC(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, s32 argA, s32 argB) { s32 i; for (i = 59; i >= 0; i--) { if (gActors[i].obj.status == OBJ_FREE) { func_boss_80042FF4(&gActors[i], arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, argA, argB); return; } } } void func_boss_80043188(Boss* boss) { boss->info.unk_10 = 30000.0f; } void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 80); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 80); gCsFrameCount = 0; D_ctx_80178448 = arg3 + D_ctx_80177D20; D_ctx_80178440 = arg1; D_ctx_80178444 = arg2; player->state_1C8 = PLAYERSTATE_1C8_7; player->unk_1D0 = 10; player->timer_1F8 = 50; player->timer_1FC = 50; player->unk_000 = 0.0f; player->unk_004 = 1.0f; if (player->pos.x < player->unk_0AC) { player->unk_004 = -1.0f; } gPlayer[0].vel.x = 0.0f; }