#ifndef CONTEXT_H #define CONTEXT_H #include "sys.h" #include "sf64level.h" #include "sf64object.h" #include "sf64player.h" extern s32 gSceneId; extern s32 gSceneSetup; extern s32 D_ctx_80177824; // some sort of flag extern s32 D_ctx_8017782C; // some sort of flag. all range related? extern GameState gGameState; extern s32 gNextGameStateTimer; // next game state timer? extern s32 gVsItemSpawnTimer; // timer for vs item spawn extern OptionState gOptionMenuStatus; extern s32 gPlayState; // pause-related state extern s32 D_ctx_80177868; // some sort of state. pause-related? extern LevelMode gLevelMode; extern DrawMode gDrawMode; extern s32 gPlayerNum; extern s32 gCamCount; extern s32 gTeamShields[6]; extern s32 gSavedTeamShields[6]; extern s32 gPrevPlanetSavedTeamShields[6]; extern s32 gTeamDamage[6]; extern u8 gMissionStatus; // next planet path extern f32 gGroundHeight; extern f32 D_ctx_80177950; extern f32 D_ctx_80177968; extern f32 D_ctx_80177970; extern f32 gCsCamEyeX; extern f32 gCsCamEyeY; extern f32 gCsCamEyeZ; extern f32 gCsCamAtX; extern f32 gCsCamAtY; extern f32 gCsCamAtZ; extern Vec3f gPlayerCamEye; extern Vec3f gPlayerCamAt; extern bool gExpertMode; extern s32 D_ctx_80177A10[10]; extern f32 D_ctx_80177A48[10]; extern s32 gCsFrameCount; extern u8 D_ctx_80177A98; extern u8 D_ctx_80177AB0; extern u8 gAqDrawMode; extern s32 D_ctx_80177AE0; extern s32 gMainController; extern s32 D_ctx_80177B40; extern s32 gMissionNumber; extern s32 gMissionTeamStatus[7]; extern s32 gMissionHitCount[7]; extern PlanetId gMissionPlanet[7]; extern s32 gMissionMedal[7]; extern s32 gPlanetPathStatus[]; // overruns D_ctx_80177C30? extern s32 gPrevPlanetTeamShields[6]; extern s32 D_ctx_80177C58[6]; extern u8 gOptionSoundMode; extern s32 gVolumeSettings[3]; extern u16 gBgmSeqId; extern u8 gLevelType; extern s32 D_ctx_80177CA0; extern UNK_TYPE F_80177CA8; extern f32 D_ctx_80177CB0; extern UNK_TYPE F_80177CB8; extern f32 D_ctx_80177CC0; extern f32 D_ctx_80177CC8; extern f32 D_ctx_80177CE8; extern f32 D_ctx_80177D08; extern f32 D_ctx_80177D20; extern f32 D_ctx_80177D38; extern f32 D_ctx_80177D50; extern f32 D_ctx_80177D68; extern UNK_TYPE F_80177D80; extern UNK_TYPE F_80177DE8; extern s32 gGameFrameCount; extern s32 D_ctx_80177DC8; extern s32 gPrevEventActorIndex; extern s32 D_ctx_80177E78; extern s32 gRingPassCount; extern Vec3f D_ctx_80177E88; extern Vec3f D_ctx_80177F10; extern UNK_TYPE F_80178020; extern s32 D_ctx_8017812C; extern LevelId gCurrentLevel; extern s32 gLevelPhase; extern s32 gBossActive; extern s32 D_ctx_8017828C; extern s32 D_ctx_80178294; extern s32 gRadioState; extern s32 D_ctx_801782A4; extern s32 D_Timer_801782AC; extern s32 D_Timer_801782B4; extern s32 D_ctx_801782C0; extern s32 D_ctx_801782C8; extern s32 D_ctx_801782D0; extern s32 D_ctx_801782D8; extern UNK_TYPE F_801782E0; extern s32 D_ctx_801782E8; extern UNK_TYPE F_801782F0; extern s32 D_ctx_801782F8; extern s32 D_ctx_80178300; extern u16* D_ctx_80178308; extern ObjectInit* gLevelObjects; extern s32 gFogRed; extern s32 gFogGreen; extern s32 gFogBlue; extern s32 gFogAlpha; extern s32 gFillScreenAlpha; // alpha something extern s32 gFillScreenRed; // red something extern s32 gFillScreenGreen; // green something extern s32 gFillScreenBlue; // blue something extern s32 gFillScreenAlphaTarget; // alpha target extern s32 gFillScreenAlphaStep; // alpha step extern s32 gLight3R; // 2 lights second color extern s32 gLight3G; extern s32 gLight3B; extern f32 gLight3Brightness; // 2 lights second color brightness extern f32 gLight3x; // Vec3f? extern f32 gLight3y; extern f32 gLight3z; extern s32 gFadeoutType; extern u32 gPlayerGlareAlphas[4]; // player alphas extern s32 gPlayerGlareReds[4]; // player reds extern s32 gPlayerGlareGreens[4]; // player greens extern s32 gPlayerGlareBlues[4]; // player blues extern s32 D_ctx_801783C0[4]; extern f32 gSunViewX; // something x translate extern f32 gSunViewY; // something y translate extern s32 gFogNear; //near extern s32 gFogFar; //far extern UNK_TYPE F_801783E0[12]; extern s32 gStarCount; extern f32 gStarWarpDistortion; extern f32 D_ctx_80178418; extern UNK_TYPE F_8017841C; extern f32 gStarfieldX; extern f32 gStarfieldY; extern f32 gStarfieldRoll; extern f32 D_ctx_8017842C; extern f32 D_ctx_80178430; extern UNK_TYPE F_80178434; extern UNK_TYPE F_80178438; extern UNK_TYPE F_8017843C; extern f32 D_ctx_80178440; extern f32 D_ctx_80178444; extern f32 D_ctx_80178448; extern f32 D_ctx_80178450[3]; extern f32 D_ctx_80178460[3]; extern f32 D_ctx_80178470[3]; extern f32 gCameraShakeY; extern s32 gCameraShake; extern s32 D_ctx_80178484; extern bool gLoadLevelObjects; extern UNK_TYPE F_8017848C; extern UNK_TYPE F_80178490; extern s32 D_ctx_80178494; extern f32 D_ctx_80178498; extern f32 D_ctx_8017849C; extern f32 D_ctx_801784A0; extern s32 D_ctx_801784A4; extern UNK_TYPE F_801784A8; extern s32 D_ctx_801784AC; extern UNK_TYPE F_801784B0; extern UNK_TYPE F_801784B4; extern f32 D_ctx_801784B8; // effective Vec3f extern f32 D_ctx_801784BC; extern f32 D_ctx_801784C0; extern f32 D_ctx_801784C4; // effective Vec3f extern f32 D_ctx_801784C8; extern f32 D_ctx_801784CC; extern f32 D_ctx_801784D0; // effective Vec3f extern f32 D_ctx_801784D4; extern f32 D_ctx_801784D8; extern s32 gLight1x; // Vec3i light direction extern s32 gLight1y; extern s32 gLight1z; extern f32 D_ctx_801784E8; extern f32 D_ctx_801784EC; // effective Vec3f? extern f32 D_ctx_801784F0; extern f32 D_ctx_801784F4; extern f32 D_ctx_801784F8; // effective Vec3f extern f32 D_ctx_801784FC; extern f32 D_ctx_80178500; extern s32 gLight2x; // Vec3i light direction alternate extern s32 gLight2y; extern s32 gLight2z; extern f32 D_ctx_80178510; extern UNK_TYPE F_801784514; extern UNK_TYPE F_801784518; extern UNK_TYPE F_80178451C; extern f32 D_ctx_80178520; // effective Vec3f extern f32 D_ctx_80178524; extern f32 D_ctx_80178528; extern UNK_TYPE F_80178452C; extern UNK_TYPE F_801784530; extern UNK_TYPE F_801784534; extern f32 D_ctx_80178538; extern f32 D_ctx_8017853C; extern s32 D_ctx_80178540; extern s32 D_ctx_80178544; extern s32 gLight1R; // Color32 light color 1 extern s32 gLight1G; extern s32 gLight1B; extern s32 gAmbientR; // Color32 ambient color extern s32 gAmbientG; extern s32 gAmbientB; extern UNK_TYPE F_801784560; extern s32 gLight2R; // Color32 light color 2 extern s32 gLight2G; extern s32 gLight2B; extern s32 D_ctx_80178570; // Color32 light color 2 modifier? extern s32 D_ctx_80178574; extern s32 D_ctx_80178578; extern s32 D_ctx_80161A70; // Color32? extern s32 D_ctx_80161A74; extern s32 D_ctx_80161A78; extern s32 D_ctx_80161A7C; extern s32 D_ctx_80161A80; extern s32 D_ctx_80161A84; extern s32 gGroundType; extern s32 gSavedGroundType; extern u8 gGoldRingCount[4]; extern u8 D_ctx_80161A94[4]; extern s32 gHitCount; extern s32 gSavedHitCount; extern s16 gLifeCount[4]; extern LaserStrength gLaserStrength[4]; extern s32 D_ctx_80161AB8; extern UNK_TYPE F_80161AC0[16]; extern Scenery gScenery[50]; extern Sprite gSprites[40]; extern Actor gActors[60]; extern Boss gBosses[4]; extern Effect gEffects[100]; extern Item gItems[20]; extern PlayerShot gPlayerShots[16]; extern TexturedLine gTexturedLines[100]; extern RadarMark gRadarMarks[65]; extern BonusText gBonusText[10]; extern s32 gActor194Status[2]; extern f32 gActor194xPos[2][100]; extern f32 gActor194yPos[2][100]; extern f32 gActor194zPos[2][100]; extern f32 gActor194xRot[2][100]; extern f32 gActor194yRot[2][100]; extern f32 gActor194zRot[2][100]; extern u16 gEnemyShotSpeed; // enemy shot speed? extern u8 gShowLevelClearStatusScreen; // show level complete status overlay extern s32 gLevelStartStatusScreenTimer; // level clear related extern s32 gLevelClearScreenTimer; // timer for mission accomplished scrren extern s32 gBossHealthBar; extern s32 D_ctx_80177850; // bonus text related. set to 15 but never read extern s32 D_ctx_80177858[4]; extern s32 gPlayerForms[4]; extern s32 gHandicap[4]; extern VsStage gVersusStage; extern s32 D_ctx_801778A4; extern s32 D_ctx_801778AC; extern s32 D_ctx_801778C8; extern bool gVersusMode; extern u16 gBoostButton[4]; extern u16 gBrakeButton[4]; extern u16 gShootButton[4]; extern u16 gBombButton[4]; extern f32 D_ctx_80177958[4]; extern s32 D_ctx_8017796C; extern OSContPad* gInputHold; extern OSContPad* gInputPress; extern u8* gControllerRumble; extern s32 D_ctx_80177990[4]; extern f32 D_ctx_801779A8[4]; extern u8 gPauseEnabled; extern s32 gChargeTimers[4]; extern f32 D_ctx_801779E4; extern f32 D_ctx_801779F4; extern s32 D_Timer_80177A00[4]; extern s32 D_Timer_80177A38[4]; extern s32 D_Timer_80177A70[4]; extern s32 D_Timer_80177A88[4]; extern f32 D_ctx_80177AA0[4]; extern f32 gShieldAlpha[4]; extern s32 gHasShield[4]; extern s32 gShieldTimer[4]; extern s32 gVsLockOnTimers[4][4]; extern u8 gStartAndrossFightTimer; extern u8 gSoShieldsEmpty; extern u8 gCoUturnCount; extern u8 gGreatFoxIntact; extern u8 gTiStartLandmaster; extern u16 gControllerRumbleTimers[4]; extern u16 D_ctx_80177C30[4]; extern s32 D_ctx_80177C50; extern s32 D_ctx_80177C70; extern s32 D_ctx_80177C78; extern s32 D_ctx_80177C8C; extern s32 D_ctx_80177C94; extern s32 D_ctx_80177C9C; extern s32 D_ctx_80177CA4; extern s32 D_ctx_80177CAC; extern s32 D_ctx_80177CB4; extern s32 D_ctx_80177CBC; extern s32 D_ctx_80177CC4; extern s32 gStarWolfTeamAlive[6]; extern s32 gSavedStarWolfTeamAlive[6]; extern s32 gRightWingHealth[4]; extern s32 gLeftWingHealth[4]; extern s32 D_ctx_80177D40[4]; extern s32 D_ctx_80177D58[4]; extern s32 D_ctx_80177D70[4]; extern s32 D_ctx_80177D88[4]; extern s32 gBombCount[4]; extern s32 D_ctx_80177DB8[4]; extern s32 D_ctx_80177DD0[4][10]; extern s32 D_ctx_80177E74; extern s32 D_ctx_80177E7C; extern s32 gChangeTo360; extern Vec3f gTeamArrowsViewPos[10]; extern f32 D_ctx_80177F20[65]; extern f32 D_ctx_80178028[65]; extern f32 D_ctx_80178130[65]; extern u8 D_ctx_80178238[65]; extern Player* gPlayer; extern f32* gStarOffsetsX; extern f32* gStarOffsetsY; extern u32* gStarFillColors; extern UNK_TYPE F_801782A0; extern Scenery360* gScenery360; extern UNK_TYPE F_801782B0; extern s32 D_ctx_801782B8; extern s32 D_ctx_801782BC; extern PosRot* D_ctx_801782C4; extern f32* D_ctx_801782CC; extern f32* D_ctx_801782D4; extern f32* D_ctx_801782DC; extern f32* D_ctx_801782E4; extern f32* D_ctx_801782EC; extern UNK_TYPE F_801782F4; extern s32 D_ctx_801782FC; extern UNK_TYPE F_80178304; extern UNK_TYPE F_8017830C; extern UNK_TYPE F_80178314; extern UNK_TYPE F_80178318; extern UNK_TYPE F_8017831C; extern UNK_TYPE F_80178324; extern UNK_TYPE F_8017832C; extern UNK_TYPE F_80178334; extern UNK_TYPE F_8017833C; extern UNK_TYPE F_80178344; extern UNK_TYPE F_8017834C; #endif