mirror of
https://github.com/HarbourMasters/Starship
synced 2026-05-23 15:02:24 -04:00
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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typedef uint32_t EventID;
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typedef uint32_t ListenerID;
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typedef enum {
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EVENT_PRIORITY_LOW,
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EVENT_PRIORITY_NORMAL,
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EVENT_PRIORITY_HIGH,
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} EventPriority;
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typedef struct {
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bool cancelled;
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} IEvent;
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typedef void (*EventCallback)(IEvent*);
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typedef struct {
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EventPriority priority;
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EventCallback function;
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} EventListener;
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#ifdef INIT_EVENT_IDS
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#define DECLARE_EVENT(eventName) \
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uint32_t eventName##ID = -1;
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#else
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#define DECLARE_EVENT(eventName) \
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extern uint32_t eventName##ID;
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#endif
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#define DEFINE_EVENT(eventName, ...) \
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typedef struct { \
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IEvent event; \
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__VA_ARGS__ \
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} eventName; \
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\
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DECLARE_EVENT(eventName)
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#define CALL_EVENT(eventType, ...) \
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eventType eventType##_ = { {false}, __VA_ARGS__ }; \
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EventSystem_CallEvent(eventType##ID, &eventType##_);
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#define CALL_CANCELLABLE_EVENT(eventType, ...) \
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eventType eventType##_ = { {false}, __VA_ARGS__ }; \
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EventSystem_CallEvent(eventType##ID, &eventType##_); \
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if (!eventType##_.event.cancelled)
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#define CHECK_IF_NOT_CANCELLED(eventType) \
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if (!eventType##_.event.cancelled)
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#define CALL_CANCELLABLE_RETURN_EVENT(eventType, ...) \
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eventType eventType##_ = { {false}, __VA_ARGS__ }; \
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EventSystem_CallEvent(eventType##ID, &eventType##_); \
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if (eventType##_.event.cancelled) { \
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return; \
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}
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#define REGISTER_EVENT(eventType) \
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eventType##ID = EventSystem_RegisterEvent();
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#define REGISTER_LISTENER(eventType, callback, priority) \
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EventSystem_RegisterListener(eventType##ID, callback, priority);
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#ifdef __cplusplus
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#include <array>
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#include <vector>
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#include <unordered_map>
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class EventSystem {
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public:
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static EventSystem* Instance;
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EventID RegisterEvent();
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ListenerID RegisterListener(EventID id, EventCallback callback, EventPriority priority = EVENT_PRIORITY_NORMAL);
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void UnregisterListener(EventID ev, ListenerID id);
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void CallEvent(EventID id, IEvent* event);
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private:
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std::unordered_map<EventID, std::vector<EventListener>> mEventListeners;
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EventID mInternalEventID = 0;
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};
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#else
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extern EventID EventSystem_RegisterEvent();
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extern ListenerID EventSystem_RegisterListener(EventID id, EventCallback callback, EventPriority priority);
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extern void EventSystem_UnregisterListener(EventID ev, ListenerID id);
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extern void EventSystem_CallEvent(EventID id, void* event);
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#endif |