Files
Starship/include/assets.h
T
inspectredc 5844ffc4dd export configuration ast_zoness and bump torch for generic array factory (#192)
* ast_zoness

* format

* remove ast_zoness.h

* change name to D_ZO_601996C

* rename to yaml and use vec3f array

* prevent_bss_reordering in fox_edisplay

* format

---------

Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-04-01 15:17:46 -03:00

118 lines
2.9 KiB
C

#ifndef ASSETS_H
#define ASSETS_H
#include "sys.h"
#include "sf64level.h"
#include "sf64object.h"
#include "sf64player.h"
// ast_enmy_planet
/* ast_corneria, ast_meteo, ast_titania, ast_sector_x, ast_sector_z,
* ast_aquas, ast_area_6, ast_venom_1, ast_venom_2, ast_ve1_boss*,
* ast_bolse, ast_fortuna, ast_sector_y, ast_solar, ast_zoness,
* ast_katina, ast_macbeth, ast_title, ast_map, ast_training
*/
extern Gfx D_60005B0[]; // fox_bg
extern Gfx D_6001530[]; // fox_360, fox_demo, fox_ka
extern Gfx D_6001A60[]; // fox_effect
extern Vtx D_6001C50[]; // fox_play
extern Gfx D_6002E60[]; // fox_bg
extern Gfx D_60030F0[]; // fox_edata_1C
extern Vtx D_6004500[];
extern Gfx D_60046F0[];
extern u16 D_6005710[];
extern Gfx D_6005880[];
extern Gfx D_6006140[];
extern Animation D_600636C;
extern Limb* D_6006558[];
extern EnvSettings D_6006A60;
extern u16 D_6006EA0[];
extern Gfx D_6007C40[];
extern Gfx D_60084C0[];
extern Gfx D_6008770[];
extern Gfx D_6009250[];
extern u16* D_6009B34[];
extern f32 D_6009CC4[];
extern f32 D_6009CFC[];
extern Animation D_6009D30;
extern Gfx D_6009F90[];
extern Gfx D_600A420[];
extern Animation D_600B1B4;
extern Gfx D_600B8B0[];
extern u16 D_600BEA0[];
extern Animation D_600C15C;
extern u16 D_600C6A0[];
extern Animation D_600D3DC;
extern Gfx D_600D9F0[];
extern u8 D_600DDC0[];
extern Gfx D_600DDF0[];
extern Animation D_600E2C4;
extern u8 D_600E360[];
extern Limb* D_600E470[];
extern u8 D_600E980[];
extern Gfx D_600F160[];
extern Gfx D_600F2F0[];
extern Vec3s D_600F394[];
extern Gfx D_600F3D0[];
extern CollisionPoly D_600F3F4[];
extern Vec3s D_600F5AC[];
extern Animation D_600F744;
extern u8 D_600F940[];
extern Gfx D_600F9B0[];
extern Vec3s D_600FD50[];
extern u8 D_6010090[];
extern u16 D_6010198[];
extern u8 D_60106B0[];
extern u8 D_6010FA0[];
extern Vec3s D_601170C[];
extern u8 D_6011890[];
extern u8 D_6012310[];
extern u8 D_60123F0[];
extern Animation D_6012C00_Anim;
extern u8 D_6013470[];
extern Animation D_601388C;
extern u8 D_6014140[];
extern u16 D_60147C0[];
extern u8 D_60147E0[];
extern u8 D_60148B0[];
extern Gfx D_6016270[];
extern Vec3s D_6016374[];
extern Gfx D_6016CF0[];
extern Gfx D_6017090[];
extern Gfx D_6017370[];
extern u16* D_VE1_601B1E4[];
extern Gfx D_6018C00[]; // possible collision
extern Gfx D_6019670[];
extern Gfx D_6008D40[];
extern Gfx D_60185E0[];
extern Gfx D_6017550[];
extern Gfx D_601A700[];
extern u16* D_SO_600631C[];
extern Gfx D_601AE40[];
extern f32 D_F32_601B710[];
extern Gfx D_601B790[];
extern Gfx D_601B790[];
extern Gfx D_601C820[];
extern Gfx D_601E150[];
extern u16 D_601E1E8[];
extern EnvSettings D_SO_601F1F0;
extern Gfx D_60200E0[];
extern Gfx D_6020A30[];
extern Gfx D_6020E60[];
extern u16 D_6020F60[];
extern u16 D_6022760[];
extern u16 D_60229A4[];
extern f32 D_60231A4[];
extern Vec3f D_602CB80[];
extern CollisionPoly D_602FA9C[];
extern Vec3s D_6033E08[];
extern Gfx D_6041070[];
extern EnvSettings D_BO_600FF30;
extern EnvSettings D_ME_6026C80;
extern EnvSettings D_ZO_60266D0;
#endif // ASSETS_H