remove blank line as per clang advice
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@ -174,7 +174,7 @@ void Terrain3DInstancer::_update_mmi_by_region(const Terrain3DRegion *p_region,
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// Get or create mesh dict (defined here as cleanup above might invalidate it)
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// Get or create mesh dict (defined here as cleanup above might invalidate it)
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MeshMMIDict &mesh_mmi_dict = _mmi_nodes[region_loc];
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MeshMMIDict &mesh_mmi_dict = _mmi_nodes[region_loc];
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for (int lod = ma->get_last_lod(); lod >= Terrain3DMeshAsset::SHADOW_LOD_ID; lod--) {
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for (int lod = ma->get_last_lod(); lod >= Terrain3DMeshAsset::SHADOW_LOD_ID; lod--) {
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// Don't create shadow MMI if not needed
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// Don't create shadow MMI if not needed
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if (lod == Terrain3DMeshAsset::SHADOW_LOD_ID && shadow_lod_disabled) {
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if (lod == Terrain3DMeshAsset::SHADOW_LOD_ID && shadow_lod_disabled) {
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