Fix #856 - on update transforms, update_mmis using value from mesh_types, not the index
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@ -1090,7 +1090,7 @@ void Terrain3DInstancer::update_transforms(const AABB &p_aabb) {
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if (cell_queue.size() == 0) {
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continue;
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}
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Ref<Terrain3DMeshAsset> mesh_asset = _terrain->get_assets()->get_mesh_asset(mesh_types[m]);
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Ref<Terrain3DMeshAsset> mesh_asset = _terrain->get_assets()->get_mesh_asset(region_mesh_id);
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real_t mesh_height_offset = mesh_asset->get_height_offset();
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for (int c = 0; c < cell_queue.size(); c++) {
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Vector2i cell = cell_queue[c];
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@ -1123,13 +1123,13 @@ void Terrain3DInstancer::update_transforms(const AABB &p_aabb) {
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} else {
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// Removed if a hole erased everything
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cell_inst_dict.erase(cell);
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_destroy_mmi_by_cell(region_loc, m, cell);
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_destroy_mmi_by_cell(region_loc, region_mesh_id, cell);
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}
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if (cell_inst_dict.is_empty()) {
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mesh_inst_dict.erase(region_mesh_id);
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}
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}
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update_mmis(m, region_loc);
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update_mmis(region_mesh_id, region_loc);
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}
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}
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}
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