Prevent !is_inside_world() error
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@ -23,6 +23,9 @@ void Terrain3DInstancer::_process_updates() {
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return;
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}
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IS_DATA_INIT(VOID);
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if (!_terrain->is_inside_tree()) {
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return;
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}
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const Terrain3DData *data = _terrain->get_data();
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TypedArray<Vector2i> region_locations = data->get_region_locations();
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int mesh_count = _terrain->get_assets()->get_mesh_count();
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