Update csharp; add Tool
This commit is contained in:
parent
9413986c0c
commit
ca7a4c4276
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3D : Node3D
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{
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@ -150,15 +151,21 @@ public partial class Terrain3D : Node3D
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public new static readonly StringName CollisionMode = "collision_mode";
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public new static readonly StringName CollisionShapeSize = "collision_shape_size";
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public new static readonly StringName CollisionRadius = "collision_radius";
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public new static readonly StringName CollisionTarget = "collision_target";
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public new static readonly StringName CollisionLayer = "collision_layer";
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public new static readonly StringName CollisionMask = "collision_mask";
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public new static readonly StringName CollisionPriority = "collision_priority";
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public new static readonly StringName PhysicsMaterial = "physics_material";
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public new static readonly StringName CollisionTarget = "collision_target";
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public new static readonly StringName ClipmapTarget = "clipmap_target";
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public new static readonly StringName MeshLods = "mesh_lods";
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public new static readonly StringName MeshSize = "mesh_size";
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public new static readonly StringName VertexSpacing = "vertex_spacing";
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public new static readonly StringName ClipmapTarget = "clipmap_target";
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public new static readonly StringName TessellationLevel = "tessellation_level";
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public new static readonly StringName Displacement = "Displacement";
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public new static readonly StringName DisplacementScale = "displacement_scale";
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public new static readonly StringName DisplacementSharpness = "displacement_sharpness";
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public new static readonly StringName BufferShaderOverrideEnabled = "buffer_shader_override_enabled";
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public new static readonly StringName BufferShaderOverride = "buffer_shader_override";
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public new static readonly StringName RenderLayers = "render_layers";
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public new static readonly StringName MouseLayer = "mouse_layer";
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public new static readonly StringName CastShadows = "cast_shadows";
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@ -182,9 +189,13 @@ public partial class Terrain3D : Node3D
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public new static readonly StringName ShowControlScale = "show_control_scale";
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public new static readonly StringName ShowColormap = "show_colormap";
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public new static readonly StringName ShowRoughmap = "show_roughmap";
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public new static readonly StringName ShowDisplacementBuffer = "show_displacement_buffer";
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public new static readonly StringName Pbr = "PBR";
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public new static readonly StringName ShowTextureAlbedo = "show_texture_albedo";
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public new static readonly StringName ShowTextureHeight = "show_texture_height";
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public new static readonly StringName ShowTextureNormal = "show_texture_normal";
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public new static readonly StringName ShowTextureRough = "show_texture_rough";
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public new static readonly StringName ShowTextureAo = "show_texture_ao";
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}
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public new string Version
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@ -279,6 +290,12 @@ public partial class Terrain3D : Node3D
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set => Set(GDExtensionPropertyName.CollisionRadius, value);
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}
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public new Node3D CollisionTarget
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{
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get => Get(GDExtensionPropertyName.CollisionTarget).As<Node3D>();
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set => Set(GDExtensionPropertyName.CollisionTarget, value);
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}
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public new long CollisionLayer
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{
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get => Get(GDExtensionPropertyName.CollisionLayer).As<long>();
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@ -303,10 +320,10 @@ public partial class Terrain3D : Node3D
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set => Set(GDExtensionPropertyName.PhysicsMaterial, value);
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}
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public new Node3D CollisionTarget
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public new Node3D ClipmapTarget
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{
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get => Get(GDExtensionPropertyName.CollisionTarget).As<Node3D>();
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set => Set(GDExtensionPropertyName.CollisionTarget, value);
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get => Get(GDExtensionPropertyName.ClipmapTarget).As<Node3D>();
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set => Set(GDExtensionPropertyName.ClipmapTarget, value);
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}
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public new long MeshLods
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@ -327,10 +344,34 @@ public partial class Terrain3D : Node3D
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set => Set(GDExtensionPropertyName.VertexSpacing, value);
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}
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public new Node3D ClipmapTarget
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public new long TessellationLevel
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{
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get => Get(GDExtensionPropertyName.ClipmapTarget).As<Node3D>();
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set => Set(GDExtensionPropertyName.ClipmapTarget, value);
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get => Get(GDExtensionPropertyName.TessellationLevel).As<long>();
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set => Set(GDExtensionPropertyName.TessellationLevel, value);
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}
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public new double DisplacementScale
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{
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get => Get(GDExtensionPropertyName.DisplacementScale).As<double>();
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set => Set(GDExtensionPropertyName.DisplacementScale, value);
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}
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public new double DisplacementSharpness
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{
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get => Get(GDExtensionPropertyName.DisplacementSharpness).As<double>();
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set => Set(GDExtensionPropertyName.DisplacementSharpness, value);
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}
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public new bool BufferShaderOverrideEnabled
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{
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get => Get(GDExtensionPropertyName.BufferShaderOverrideEnabled).As<bool>();
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set => Set(GDExtensionPropertyName.BufferShaderOverrideEnabled, value);
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}
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public new Shader BufferShaderOverride
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{
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get => Get(GDExtensionPropertyName.BufferShaderOverride).As<Shader>();
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set => Set(GDExtensionPropertyName.BufferShaderOverride, value);
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}
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public new long RenderLayers
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@ -471,6 +512,18 @@ public partial class Terrain3D : Node3D
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set => Set(GDExtensionPropertyName.ShowRoughmap, value);
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}
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public new bool ShowDisplacementBuffer
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{
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get => Get(GDExtensionPropertyName.ShowDisplacementBuffer).As<bool>();
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set => Set(GDExtensionPropertyName.ShowDisplacementBuffer, value);
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}
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public new bool ShowTextureAlbedo
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{
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get => Get(GDExtensionPropertyName.ShowTextureAlbedo).As<bool>();
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set => Set(GDExtensionPropertyName.ShowTextureAlbedo, value);
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}
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public new bool ShowTextureHeight
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{
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get => Get(GDExtensionPropertyName.ShowTextureHeight).As<bool>();
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@ -489,6 +542,12 @@ public partial class Terrain3D : Node3D
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set => Set(GDExtensionPropertyName.ShowTextureRough, value);
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}
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public new bool ShowTextureAo
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{
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get => Get(GDExtensionPropertyName.ShowTextureAo).As<bool>();
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set => Set(GDExtensionPropertyName.ShowTextureAo, value);
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}
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public new static class GDExtensionMethodName
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{
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public new static readonly StringName SetEditor = "set_editor";
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DAssets : Resource
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{
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@ -148,10 +149,12 @@ public partial class Terrain3DAssets : Resource
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public new static readonly StringName GetTextureColors = "get_texture_colors";
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public new static readonly StringName GetTextureNormalDepths = "get_texture_normal_depths";
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public new static readonly StringName GetTextureAoStrengths = "get_texture_ao_strengths";
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public new static readonly StringName GetTextureAoLightAffects = "get_texture_ao_light_affects";
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public new static readonly StringName GetTextureRoughnessMods = "get_texture_roughness_mods";
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public new static readonly StringName GetTextureUvScales = "get_texture_uv_scales";
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public new static readonly StringName GetTextureVerticalProjections = "get_texture_vertical_projections";
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public new static readonly StringName GetTextureDetiles = "get_texture_detiles";
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public new static readonly StringName GetTextureDisplacements = "get_texture_displacements";
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public new static readonly StringName ClearTextures = "clear_textures";
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public new static readonly StringName UpdateTextureList = "update_texture_list";
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public new static readonly StringName SetMeshAsset = "set_mesh_asset";
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@ -186,6 +189,9 @@ public partial class Terrain3DAssets : Resource
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public new float[] GetTextureAoStrengths() =>
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Call(GDExtensionMethodName.GetTextureAoStrengths, []).As<float[]>();
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public new float[] GetTextureAoLightAffects() =>
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Call(GDExtensionMethodName.GetTextureAoLightAffects, []).As<float[]>();
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public new float[] GetTextureRoughnessMods() =>
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Call(GDExtensionMethodName.GetTextureRoughnessMods, []).As<float[]>();
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@ -198,6 +204,9 @@ public partial class Terrain3DAssets : Resource
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public new Vector2[] GetTextureDetiles() =>
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Call(GDExtensionMethodName.GetTextureDetiles, []).As<Vector2[]>();
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public new Vector2[] GetTextureDisplacements() =>
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Call(GDExtensionMethodName.GetTextureDisplacements, []).As<Vector2[]>();
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public new void ClearTextures(bool update = false) =>
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Call(GDExtensionMethodName.ClearTextures, [update]);
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DCollision : GodotObject
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{
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DData : GodotObject
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{
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DEditor : GodotObject
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{
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DInstancer : GodotObject
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{
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DMaterial : Resource
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{
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@ -87,6 +88,10 @@ public partial class Terrain3DMaterial : Resource
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public new static readonly StringName ShowVertexGrid = "show_vertex_grid";
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public new static readonly StringName ShowContours = "show_contours";
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public new static readonly StringName ShowNavigation = "show_navigation";
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public new static readonly StringName DisplacementScale = "displacement_scale";
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public new static readonly StringName DisplacementSharpness = "displacement_sharpness";
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public new static readonly StringName BufferShaderOverrideEnabled = "buffer_shader_override_enabled";
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public new static readonly StringName BufferShaderOverride = "buffer_shader_override";
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public new static readonly StringName ShowCheckered = "show_checkered";
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public new static readonly StringName ShowGrey = "show_grey";
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public new static readonly StringName ShowHeightmap = "show_heightmap";
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@ -98,9 +103,12 @@ public partial class Terrain3DMaterial : Resource
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public new static readonly StringName ShowControlScale = "show_control_scale";
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public new static readonly StringName ShowColormap = "show_colormap";
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public new static readonly StringName ShowRoughmap = "show_roughmap";
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public new static readonly StringName ShowTextureAlbedo = "show_texture_albedo";
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public new static readonly StringName ShowTextureHeight = "show_texture_height";
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public new static readonly StringName ShowTextureNormal = "show_texture_normal";
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public new static readonly StringName ShowTextureAo = "show_texture_ao";
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public new static readonly StringName ShowTextureRough = "show_texture_rough";
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public new static readonly StringName ShowDisplacementBuffer = "show_displacement_buffer";
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}
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public new Godot.Collections.Dictionary ShaderParameters
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@ -175,6 +183,30 @@ public partial class Terrain3DMaterial : Resource
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set => Set(GDExtensionPropertyName.ShowNavigation, value);
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}
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public new double DisplacementScale
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{
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get => Get(GDExtensionPropertyName.DisplacementScale).As<double>();
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set => Set(GDExtensionPropertyName.DisplacementScale, value);
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}
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public new double DisplacementSharpness
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{
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get => Get(GDExtensionPropertyName.DisplacementSharpness).As<double>();
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set => Set(GDExtensionPropertyName.DisplacementSharpness, value);
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}
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public new bool BufferShaderOverrideEnabled
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{
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get => Get(GDExtensionPropertyName.BufferShaderOverrideEnabled).As<bool>();
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set => Set(GDExtensionPropertyName.BufferShaderOverrideEnabled, value);
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}
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public new Variant BufferShaderOverride
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{
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get => Get(GDExtensionPropertyName.BufferShaderOverride).As<Variant>();
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set => Set(GDExtensionPropertyName.BufferShaderOverride, value);
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}
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public new bool ShowCheckered
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{
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get => Get(GDExtensionPropertyName.ShowCheckered).As<bool>();
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@ -241,6 +273,12 @@ public partial class Terrain3DMaterial : Resource
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set => Set(GDExtensionPropertyName.ShowRoughmap, value);
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}
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public new bool ShowTextureAlbedo
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{
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get => Get(GDExtensionPropertyName.ShowTextureAlbedo).As<bool>();
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set => Set(GDExtensionPropertyName.ShowTextureAlbedo, value);
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}
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public new bool ShowTextureHeight
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{
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get => Get(GDExtensionPropertyName.ShowTextureHeight).As<bool>();
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@ -253,24 +291,38 @@ public partial class Terrain3DMaterial : Resource
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set => Set(GDExtensionPropertyName.ShowTextureNormal, value);
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}
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public new bool ShowTextureAo
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{
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get => Get(GDExtensionPropertyName.ShowTextureAo).As<bool>();
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set => Set(GDExtensionPropertyName.ShowTextureAo, value);
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}
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public new bool ShowTextureRough
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{
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get => Get(GDExtensionPropertyName.ShowTextureRough).As<bool>();
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set => Set(GDExtensionPropertyName.ShowTextureRough, value);
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}
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public new bool ShowDisplacementBuffer
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{
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get => Get(GDExtensionPropertyName.ShowDisplacementBuffer).As<bool>();
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set => Set(GDExtensionPropertyName.ShowDisplacementBuffer, value);
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}
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public new static class GDExtensionMethodName
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{
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public new static readonly StringName Update = "update";
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public new static readonly StringName GetMaterialRid = "get_material_rid";
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public new static readonly StringName GetShaderRid = "get_shader_rid";
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public new static readonly StringName GetBufferMaterialRid = "get_buffer_material_rid";
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public new static readonly StringName GetBufferShaderRid = "get_buffer_shader_rid";
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public new static readonly StringName SetShaderParam = "set_shader_param";
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public new static readonly StringName GetShaderParam = "get_shader_param";
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public new static readonly StringName Save = "save";
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}
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public new void Update() =>
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Call(GDExtensionMethodName.Update, []);
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public new void Update(bool full = false) =>
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Call(GDExtensionMethodName.Update, [full]);
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public new Rid GetMaterialRid() =>
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Call(GDExtensionMethodName.GetMaterialRid, []).As<Rid>();
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@ -278,6 +330,12 @@ public partial class Terrain3DMaterial : Resource
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public new Rid GetShaderRid() =>
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Call(GDExtensionMethodName.GetShaderRid, []).As<Rid>();
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public new Rid GetBufferMaterialRid() =>
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Call(GDExtensionMethodName.GetBufferMaterialRid, []).As<Rid>();
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public new Rid GetBufferShaderRid() =>
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Call(GDExtensionMethodName.GetBufferShaderRid, []).As<Rid>();
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public new void SetShaderParam(StringName name, Variant value) =>
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Call(GDExtensionMethodName.SetShaderParam, [name, value]);
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DMeshAsset : Resource
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{
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DRegion : Resource
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{
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@ -158,6 +159,7 @@ public partial class Terrain3DRegion : Resource
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public new static class GDExtensionMethodName
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{
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public new static readonly StringName Clear = "clear";
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public new static readonly StringName SetMap = "set_map";
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public new static readonly StringName GetMap = "get_map";
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public new static readonly StringName SetMaps = "set_maps";
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@ -175,6 +177,9 @@ public partial class Terrain3DRegion : Resource
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public new static readonly StringName Dump = "dump";
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}
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public new void Clear() =>
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Call(GDExtensionMethodName.Clear, []);
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public new void SetMap(Terrain3DRegion.MapType mapType, Image map) =>
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Call(GDExtensionMethodName.SetMap, [Variant.From(mapType), map]);
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@ -8,6 +8,7 @@ using Godot.Collections;
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namespace TokisanGames;
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[Tool]
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public partial class Terrain3DTextureAsset : Resource
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{
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@ -148,7 +149,10 @@ public partial class Terrain3DTextureAsset : Resource
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public new static readonly StringName NormalTexture = "normal_texture";
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public new static readonly StringName NormalDepth = "normal_depth";
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public new static readonly StringName AoStrength = "ao_strength";
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public new static readonly StringName AoLightAffect = "ao_light_affect";
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public new static readonly StringName Roughness = "roughness";
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public new static readonly StringName DisplacementScale = "displacement_scale";
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public new static readonly StringName DisplacementOffset = "displacement_offset";
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public new static readonly StringName UvScale = "uv_scale";
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public new static readonly StringName VerticalProjection = "vertical_projection";
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public new static readonly StringName DetilingRotation = "detiling_rotation";
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@ -197,12 +201,30 @@ public partial class Terrain3DTextureAsset : Resource
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set => Set(GDExtensionPropertyName.AoStrength, value);
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}
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public new double AoLightAffect
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{
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get => Get(GDExtensionPropertyName.AoLightAffect).As<double>();
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set => Set(GDExtensionPropertyName.AoLightAffect, value);
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}
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public new double Roughness
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{
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get => Get(GDExtensionPropertyName.Roughness).As<double>();
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set => Set(GDExtensionPropertyName.Roughness, value);
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}
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public new double DisplacementScale
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{
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get => Get(GDExtensionPropertyName.DisplacementScale).As<double>();
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set => Set(GDExtensionPropertyName.DisplacementScale, value);
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}
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public new double DisplacementOffset
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{
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get => Get(GDExtensionPropertyName.DisplacementOffset).As<double>();
|
||||
set => Set(GDExtensionPropertyName.DisplacementOffset, value);
|
||||
}
|
||||
|
||||
public new double UvScale
|
||||
{
|
||||
get => Get(GDExtensionPropertyName.UvScale).As<double>();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ using Godot.Collections;
|
|||
|
||||
namespace TokisanGames;
|
||||
|
||||
[Tool]
|
||||
public partial class Terrain3DUtil : GodotObject
|
||||
{
|
||||
|
||||
|
|
@ -166,8 +167,8 @@ public partial class Terrain3DUtil : GodotObject
|
|||
public new static Image LoadImage(string fileName, long cacheMode = 0, Vector2 r16HeightRange = default, Vector2I r16Size = default) =>
|
||||
ClassDB.ClassCallStatic(NativeName, GDExtensionMethodName.LoadImage, [fileName, cacheMode, r16HeightRange, r16Size]).As<Image>();
|
||||
|
||||
public new static Image PackImage(Image srcRgb, Image srcA, bool invertGreen = false, bool invertAlpha = false, bool normalizeAlpha = false, long alphaChannel = 0) =>
|
||||
ClassDB.ClassCallStatic(NativeName, GDExtensionMethodName.PackImage, [srcRgb, srcA, invertGreen, invertAlpha, normalizeAlpha, alphaChannel]).As<Image>();
|
||||
public new static Image PackImage(Image srcRgb, Image srcA, Image srcAo, bool invertGreen = false, bool invertAlpha = false, bool normalizeAlpha = false, long alphaChannel = 0, long aoChannel = 0) =>
|
||||
ClassDB.ClassCallStatic(NativeName, GDExtensionMethodName.PackImage, [srcRgb, srcA, srcAo, invertGreen, invertAlpha, normalizeAlpha, alphaChannel, aoChannel]).As<Image>();
|
||||
|
||||
public new static Image LuminanceToHeight(Image srcRgb) =>
|
||||
ClassDB.ClassCallStatic(NativeName, GDExtensionMethodName.LuminanceToHeight, [srcRgb]).As<Image>();
|
||||
|
|
|
|||
Loading…
Reference in New Issue