Set MMI AABB, not MM AABB, for shadow imposter
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@ -265,7 +265,7 @@ void Terrain3DInstancer::_update_mmi_by_region(const Terrain3DRegion *p_region,
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CellMMIDict &cell_mmi_dict = mesh_mmi_dict[mesh_key];
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RID &mmi = cell_mmi_dict[cell].first;
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RID &mm = cell_mmi_dict[cell].second;
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if (mm.is_valid()) {
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if (mm.is_valid() && mmi.is_valid()) {
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if (lod == 0) {
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mm_custom_aabb = RS->multimesh_get_aabb(mm);
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} else {
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@ -277,10 +277,9 @@ void Terrain3DInstancer::_update_mmi_by_region(const Terrain3DRegion *p_region,
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if (ma->get_shadow_impostor() > 0) {
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Vector2i mesh_key(p_mesh_id, Terrain3DMeshAsset::SHADOW_LOD_ID);
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CellMMIDict &cell_mmi_dict = mesh_mmi_dict[mesh_key];
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//RID &mmi = cell_mmi_dict[cell].first;
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RID &mm = cell_mmi_dict[cell].second;
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if (mm.is_valid()) {
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RS->multimesh_set_custom_aabb(mm, mm_custom_aabb);
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RID &mmi = cell_mmi_dict[cell].first;
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if (mmi.is_valid()) {
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RS->instance_set_custom_aabb(mmi, mm_custom_aabb);
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}
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}
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}
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