Terrain3D/Terrain3D.vcxproj.user

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommand>c:\gd\bin\Godot_v4.4.1-stable_win64.exe</LocalDebuggerCommand>
<LocalDebuggerCommandArguments>-e project.godot</LocalDebuggerCommandArguments>
<LocalDebuggerWorkingDirectory>project</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>