Terrain3D/project/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Terrain3D"
run/main_scene="res://demo/Demo.tscn"
config/features=PackedStringArray("4.4")
config/icon="res://icon.png"
[display]
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="Terrain3D"
[editor_plugins]
enabled=PackedStringArray("res://addons/terrain_3d/plugin.cfg")
[filesystem]
import/blender/enabled=false
[layer_names]
3d_physics/layer_1="Environment"
3d_physics/layer_2="Player"
[rendering]
textures/vram_compression/import_etc2_astc=true
occlusion_culling/use_occlusion_culling=true