mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-08-25 00:05:58 -04:00
window: refactored code
This commit is contained in:
@@ -7,7 +7,6 @@ bool m_isFullscreenKeyReleased = true;
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int Window_OnSDLEvent(void*, SDL_Event* event)
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{
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// TODO (Hyper): prevent window changes during boot to avoid buffer resize crashes.
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switch (event->type)
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{
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case SDL_QUIT:
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@@ -25,7 +24,10 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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if (!(event->key.keysym.mod & KMOD_ALT) || !m_isFullscreenKeyReleased)
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break;
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Window::SetFullscreen(!Window::IsFullscreen());
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Config::Fullscreen = Window::SetFullscreen(!Window::IsFullscreen());
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if (!Config::Fullscreen)
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Config::WindowState = Window::SetMaximised(Config::WindowState == EWindowState::Maximised);
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// Block holding ALT+ENTER spamming window changes.
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m_isFullscreenKeyReleased = false;
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@@ -35,11 +37,8 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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// Restore original window dimensions on F2.
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case SDLK_F2:
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{
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Window::SetFullscreen(Config::Fullscreen);
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Window::SetWindowDimensions(-1, -1, true);
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Window::SetDimensions(SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DEFAULT_WIDTH, DEFAULT_HEIGHT);
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break;
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}
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}
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break;
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@@ -70,16 +69,43 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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SDL_ShowCursor(Window::IsFullscreen() ? SDL_DISABLE : SDL_ENABLE);
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break;
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case SDL_WINDOWEVENT_RESTORED:
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case SDL_WINDOWEVENT_MAXIMIZED:
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{
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Config::WindowState = Window::IsMaximised()
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? EWindowState::Maximised
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: EWindowState::Normal;
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break;
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}
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case SDL_WINDOWEVENT_RESIZED:
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{
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Window::s_width = event->window.data1;
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Window::s_height = event->window.data2;
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Window::RaiseResizeEvents();
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if (!Window::IsFullscreen())
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{
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Config::WindowWidth = Window::s_width;
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Config::WindowHeight = Window::s_height;
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}
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break;
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}
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case SDL_WINDOWEVENT_MOVED:
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Config::WindowX = event->window.data1;
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Config::WindowY = event->window.data2;
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{
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Window::s_x = event->window.data1;
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Window::s_y = event->window.data2;
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if (!Window::IsFullscreen())
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{
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Config::WindowX = Window::s_x;
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Config::WindowY = Window::s_y;
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}
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break;
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}
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}
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break;
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@@ -91,43 +117,47 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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void Window::Init()
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{
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/* TODO: move this since it'll have to change
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on soft reboot from the options menu. */
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auto title = Config::Language == ELanguage::Japanese
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? "Sonic World Adventure"
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: "SONIC UNLEASHED";
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
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SDL_AddEventWatch(Window_OnSDLEvent, s_window);
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SDL_AddEventWatch(Window_OnSDLEvent, s_pWindow);
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SetProcessDPIAware();
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int32_t x = Config::WindowX < 0 ? SDL_WINDOWPOS_CENTERED : Config::WindowX;
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int32_t y = Config::WindowY < 0 ? SDL_WINDOWPOS_CENTERED : Config::WindowY;
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int32_t width = Config::WindowWidth;
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int32_t height = Config::WindowHeight;
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s_x = Config::WindowX;
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s_y = Config::WindowY;
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s_width = Config::WindowWidth;
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s_height = Config::WindowHeight;
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s_window = SDL_CreateWindow(title, x, y, width, height, SDL_WINDOW_RESIZABLE);
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auto isPositionValid = IsPositionValid();
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SDL_GetWindowPosition(s_window, &x, &y);
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Config::WindowX = x;
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Config::WindowY = y;
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if (auto icon = GetIconSurface())
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if (!isPositionValid)
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{
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SDL_SetWindowIcon(s_window, icon);
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SDL_FreeSurface(icon);
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s_x = SDL_WINDOWPOS_CENTERED;
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s_y = SDL_WINDOWPOS_CENTERED;
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s_width = DEFAULT_WIDTH;
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s_height = DEFAULT_HEIGHT;
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}
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SetWindowDimensions();
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SetFullscreen(Config::Fullscreen);
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s_pWindow = SDL_CreateWindow("SWA", s_x, s_y, s_width, s_height, GetWindowFlags());
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if (!isPositionValid)
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{
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auto rect = Window::GetDimensions();
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Config::WindowX = rect.x;
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Config::WindowY = rect.y;
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Config::WindowWidth = rect.w;
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Config::WindowHeight = rect.h;
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}
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SetIcon();
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SetTitle();
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SDL_SetWindowMinimumSize(s_pWindow, 640, 480);
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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SDL_GetWindowWMInfo(s_window, &info);
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s_windowHandle = info.info.win.window;
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SDL_GetWindowWMInfo(s_pWindow, &info);
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s_handle = info.info.win.window;
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}
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// CApplication::Update
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+109
-72
@@ -2,21 +2,25 @@
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#include <SDL.h>
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#include "res/icon.h"
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#include "ui/window_events.h"
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#include "config.h"
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#define DEFAULT_WIDTH 1280
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#define DEFAULT_HEIGHT 720
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struct Window
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{
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inline static std::vector<std::function<void(int, int)>> ms_resizeEvents;
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public:
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inline static SDL_Window* s_window;
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inline static HWND s_windowHandle;
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inline static SDL_Window* s_pWindow;
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inline static HWND s_handle;
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inline static int s_x;
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inline static int s_y;
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inline static int s_width = DEFAULT_WIDTH;
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inline static int s_height = DEFAULT_HEIGHT;
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inline static bool s_isFocused;
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inline static int s_width = 1280;
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inline static int s_height = 720;
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static SDL_Surface* GetIconSurface(void* pIconBmp = nullptr, size_t iconSize = 0)
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{
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auto rw = SDL_RWFromMem(pIconBmp ? pIconBmp : (void*)g_icon, pIconBmp ? iconSize : g_icon_size);
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@@ -28,98 +32,131 @@ public:
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return surface;
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}
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static bool IsDisplayResolution(int w, int h, bool isExact = true)
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static void SetIcon(void* pIconBmp = nullptr, size_t iconSize = 0)
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{
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auto width = w <= 0 ? Config::WindowWidth : w;
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auto height = h <= 0 ? Config::WindowHeight : h;
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SDL_Rect displayRect;
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if (SDL_GetDisplayBounds(SDL_GetWindowDisplayIndex(s_window), &displayRect) == ERROR_SUCCESS)
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if (auto icon = GetIconSurface(pIconBmp, iconSize))
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{
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if (isExact)
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{
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if (displayRect.w == width && displayRect.h == height)
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return true;
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}
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else
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{
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if (displayRect.w <= width && displayRect.h <= height)
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return true;
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}
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SDL_SetWindowIcon(s_pWindow, icon);
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SDL_FreeSurface(icon);
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}
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}
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static void SetTitle(const char* title = nullptr)
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{
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if (!title)
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{
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title = Config::Language == ELanguage::Japanese
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? "Sonic World Adventure"
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: "SONIC UNLEASHED";
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}
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return false;
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SDL_SetWindowTitle(s_pWindow, title);
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}
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static bool IsFullscreen()
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{
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return SDL_GetWindowFlags(s_window) & SDL_WINDOW_FULLSCREEN_DESKTOP;
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return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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static bool SetFullscreen(bool isEnabled)
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{
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if (isEnabled)
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{
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SDL_SetWindowFullscreen(s_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowFullscreen(s_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_ShowCursor(SDL_DISABLE);
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return true;
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}
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else
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{
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SDL_SetWindowFullscreen(s_window, 0);
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SDL_SetWindowFullscreen(s_pWindow, 0);
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SDL_ShowCursor(SDL_ENABLE);
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SetIcon();
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}
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SDL_Rect displayRect;
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if (SDL_GetDisplayBounds(SDL_GetWindowDisplayIndex(s_window), &displayRect) == ERROR_SUCCESS)
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{
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// Maximise window if the config resolution is greater than the display.
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if (IsDisplayResolution(s_width, s_height, false))
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SDL_MaximizeWindow(s_window);
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}
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return isEnabled;
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}
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static bool IsMaximised()
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{
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return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_MAXIMIZED;
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}
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static EWindowState SetMaximised(bool isEnabled)
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{
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if (isEnabled)
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{
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SDL_MaximizeWindow(s_pWindow);
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}
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else
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{
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SDL_RestoreWindow(s_pWindow);
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}
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return isEnabled
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? EWindowState::Maximised
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: EWindowState::Normal;
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}
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static SDL_Rect GetDimensions()
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{
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SDL_Rect rect{};
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SDL_GetWindowPosition(s_pWindow, &rect.x, &rect.y);
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SDL_GetWindowSize(s_pWindow, &rect.w, &rect.h);
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return rect;
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}
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static void SetDimensions(int x, int y, int w, int h)
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{
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s_x = x;
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s_y = y;
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s_width = w;
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s_height = h;
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SDL_SetWindowSize(s_pWindow, w, h);
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SDL_ResizeEvent(s_pWindow, w, h);
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SDL_SetWindowPosition(s_pWindow, x, y);
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SDL_MoveEvent(s_pWindow, x, y);
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}
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static uint32_t GetWindowFlags()
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{
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uint32_t flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
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if (Config::WindowState == EWindowState::Maximised)
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flags |= SDL_WINDOW_MAXIMIZED;
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if (Config::Fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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return flags;
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}
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static bool IsPositionValid()
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{
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auto displayCount = SDL_GetNumVideoDisplays();
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if (displayCount <= 0)
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{
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printf("Failed to validate window position: %s\n", SDL_GetError());
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return false;
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}
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}
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static void SetWindowDimensions(int w = -1, int h = -1, bool recenter = false)
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{
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auto width = w <= 0 ? Config::WindowWidth : w;
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auto height = h <= 0 ? Config::WindowHeight : h;
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auto isPendingMaximise = false;
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if (IsDisplayResolution(width, height))
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for (int i = 0; i < displayCount; i++)
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{
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height -= GetSystemMetrics(31);
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isPendingMaximise = true;
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SDL_Rect bounds;
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if (SDL_GetDisplayBounds(i, &bounds) == 0)
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{
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if (s_x >= bounds.x && s_x < bounds.x + bounds.w &&
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s_y >= bounds.y && s_y < bounds.y + bounds.h)
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{
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return true;
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}
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}
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}
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int32_t x = recenter ? SDL_WINDOWPOS_CENTERED : Config::WindowX;
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int32_t y = recenter ? SDL_WINDOWPOS_CENTERED : Config::WindowY;
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SDL_SetWindowSize(s_window, width, height);
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SDL_SetWindowMinimumSize(s_window, 640, 480);
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SDL_SetWindowPosition(s_window, x, y);
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s_width = width;
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s_height = height;
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if (!isPendingMaximise)
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return;
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// Maximise window if the config resolution matches the display.
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SDL_MaximizeWindow(s_window);
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}
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static void AddResizeEvent(std::function<void(int, int)> resizeEvent)
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{
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ms_resizeEvents.push_back(resizeEvent);
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}
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static void RaiseResizeEvents()
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{
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for (const auto& resizeEvent : ms_resizeEvents)
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resizeEvent(s_width, s_height);
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return false;
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}
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static void Init();
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@@ -0,0 +1,28 @@
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#pragma once
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#include <SDL.h>
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#include "ui/window.h"
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inline static void SDL_ResizeEvent(SDL_Window* pWindow, int width, int height)
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{
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SDL_Event event{};
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event.type = SDL_WINDOWEVENT;
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event.window.event = SDL_WINDOWEVENT_RESIZED;
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event.window.windowID = SDL_GetWindowID(pWindow);
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event.window.data1 = width;
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event.window.data2 = height;
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SDL_PushEvent(&event);
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}
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inline static void SDL_MoveEvent(SDL_Window* pWindow, int x, int y)
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{
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SDL_Event event{};
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event.type = SDL_WINDOWEVENT;
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event.window.event = SDL_WINDOWEVENT_MOVED;
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event.window.windowID = SDL_GetWindowID(pWindow);
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event.window.data1 = x;
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event.window.data2 = y;
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SDL_PushEvent(&event);
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}
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Block a user