Try creating the D3D12 device again if redirection to Vulkan fails. (#1504)
This commit is contained in:
parent
8370312454
commit
21be4e17fb
|
|
@ -1679,10 +1679,16 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
|
||||||
std::vector<RenderInterfaceFunction *> interfaceFunctions;
|
std::vector<RenderInterfaceFunction *> interfaceFunctions;
|
||||||
|
|
||||||
#ifdef UNLEASHED_RECOMP_D3D12
|
#ifdef UNLEASHED_RECOMP_D3D12
|
||||||
|
bool allowVulkanRedirection = true;
|
||||||
|
|
||||||
if (graphicsApiRetry)
|
if (graphicsApiRetry)
|
||||||
{
|
{
|
||||||
// If we are attempting to create again after a reboot due to a crash, swap the order.
|
// If we are attempting to create again after a reboot due to a crash, swap the order.
|
||||||
g_vulkan = !g_vulkan;
|
g_vulkan = !g_vulkan;
|
||||||
|
|
||||||
|
// Don't allow redirection to Vulkan if we are retrying after a crash,
|
||||||
|
// so the user can at least boot the game with D3D12 if Vulkan fails to work.
|
||||||
|
allowVulkanRedirection = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
interfaceFunctions.push_back(g_vulkan ? CreateVulkanInterfaceWrapper : CreateD3D12Interface);
|
interfaceFunctions.push_back(g_vulkan ? CreateVulkanInterfaceWrapper : CreateD3D12Interface);
|
||||||
|
|
@ -1691,8 +1697,10 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
|
||||||
interfaceFunctions.push_back(CreateVulkanInterfaceWrapper);
|
interfaceFunctions.push_back(CreateVulkanInterfaceWrapper);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for (RenderInterfaceFunction *interfaceFunction : interfaceFunctions)
|
for (size_t i = 0; i < interfaceFunctions.size(); i++)
|
||||||
{
|
{
|
||||||
|
RenderInterfaceFunction* interfaceFunction = interfaceFunctions[i];
|
||||||
|
|
||||||
#ifdef UNLEASHED_RECOMP_D3D12
|
#ifdef UNLEASHED_RECOMP_D3D12
|
||||||
// Wrap the device creation in __try/__except to survive from driver crashes.
|
// Wrap the device creation in __try/__except to survive from driver crashes.
|
||||||
__try
|
__try
|
||||||
|
|
@ -1712,32 +1720,42 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
|
||||||
#ifdef UNLEASHED_RECOMP_D3D12
|
#ifdef UNLEASHED_RECOMP_D3D12
|
||||||
if (interfaceFunction == CreateD3D12Interface)
|
if (interfaceFunction == CreateD3D12Interface)
|
||||||
{
|
{
|
||||||
bool redirectToVulkan = false;
|
if (allowVulkanRedirection)
|
||||||
|
{
|
||||||
|
bool redirectToVulkan = false;
|
||||||
|
|
||||||
if (deviceDescription.vendor == RenderDeviceVendor::AMD)
|
if (deviceDescription.vendor == RenderDeviceVendor::AMD)
|
||||||
{
|
{
|
||||||
// AMD Drivers before this version have a known issue where MSAA resolve targets will fail to work correctly.
|
// AMD Drivers before this version have a known issue where MSAA resolve targets will fail to work correctly.
|
||||||
// If no specific graphics API was selected, we silently destroy this one and move to the next option as it'll
|
// If no specific graphics API was selected, we silently destroy this one and move to the next option as it'll
|
||||||
// just work incorrectly otherwise and result in visual glitches and 3D rendering not working in general.
|
// just work incorrectly otherwise and result in visual glitches and 3D rendering not working in general.
|
||||||
constexpr uint64_t MinimumAMDDriverVersion = 0x1F00005DC2005CULL; // 31.0.24002.92
|
constexpr uint64_t MinimumAMDDriverVersion = 0x1F00005DC2005CULL; // 31.0.24002.92
|
||||||
if ((Config::GraphicsAPI == EGraphicsAPI::Auto) && (deviceDescription.driverVersion < MinimumAMDDriverVersion))
|
if ((Config::GraphicsAPI == EGraphicsAPI::Auto) && (deviceDescription.driverVersion < MinimumAMDDriverVersion))
|
||||||
redirectToVulkan = true;
|
redirectToVulkan = true;
|
||||||
}
|
}
|
||||||
else if (deviceDescription.vendor == RenderDeviceVendor::INTEL)
|
else if (deviceDescription.vendor == RenderDeviceVendor::INTEL)
|
||||||
{
|
{
|
||||||
// Intel drivers on D3D12 are extremely buggy, introducing various graphical glitches.
|
// Intel drivers on D3D12 are extremely buggy, introducing various graphical glitches.
|
||||||
// We will redirect users to Vulkan until a workaround can be found.
|
// We will redirect users to Vulkan until a workaround can be found.
|
||||||
if (Config::GraphicsAPI == EGraphicsAPI::Auto)
|
if (Config::GraphicsAPI == EGraphicsAPI::Auto)
|
||||||
redirectToVulkan = true;
|
redirectToVulkan = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allow redirection to Vulkan only if we are not retrying after a crash,
|
if (redirectToVulkan)
|
||||||
// so the user can at least boot the game with D3D12 if Vulkan fails to work.
|
{
|
||||||
if (!graphicsApiRetry && redirectToVulkan)
|
g_device.reset();
|
||||||
{
|
g_interface.reset();
|
||||||
g_device.reset();
|
|
||||||
g_interface.reset();
|
// In case Vulkan fails to initialize, we will try D3D12 again afterwards,
|
||||||
continue;
|
// just to get the game to boot. This only really happens in very old Intel GPU drivers.
|
||||||
|
if (!g_vulkan)
|
||||||
|
{
|
||||||
|
interfaceFunctions.push_back(CreateD3D12Interface);
|
||||||
|
allowVulkanRedirection = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hardware resolve seems to be completely bugged on Intel D3D12 drivers.
|
// Hardware resolve seems to be completely bugged on Intel D3D12 drivers.
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue