Negate the game's reverse Z implementation.

This commit is contained in:
Skyth
2024-11-08 20:18:54 +03:00
parent ec5c51f54c
commit 329d51885d
4 changed files with 48 additions and 38 deletions
+1
View File
@@ -165,6 +165,7 @@ struct GuestSurfaceDesc
// RenderTarget/DepthStencil
struct GuestSurface : GuestBaseTexture
{
uint32_t guestFormat = 0;
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
};