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https://github.com/hedge-dev/UnleashedRecomp
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Negate the game's reverse Z implementation.
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@@ -165,6 +165,7 @@ struct GuestSurfaceDesc
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// RenderTarget/DepthStencil
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struct GuestSurface : GuestBaseTexture
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{
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uint32_t guestFormat = 0;
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ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
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RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
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};
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