message_window: added selection changed anim to options

This commit is contained in:
Hyper
2025-02-06 17:19:03 +00:00
parent ef51f04d4f
commit 47b1f20679
3 changed files with 31 additions and 3 deletions
+16 -3
View File
@@ -22,7 +22,9 @@ static bool g_isAwaitingResult = false;
static bool g_isClosing = false;
static bool g_isControlsVisible = false;
static double g_rowSelectionTime;
static int g_selectedRowIndex;
static int g_prevSelectedRowIndex;
static int g_foregroundCount;
static bool g_upWasHeld;
@@ -208,7 +210,13 @@ void DrawButton(int rowIndex, float yOffset, float width, float height, std::str
bool isSelected = rowIndex == g_selectedRowIndex;
if (isSelected)
DrawSelectionContainer(min, max, true);
{
auto prevItemOffset = (g_prevSelectedRowIndex - g_selectedRowIndex) * height;
auto animRatio = std::clamp((ImGui::GetTime() - g_rowSelectionTime) * 60.0 / 8.0, 0.0, 1.0);
prevItemOffset *= pow(1.0 - animRatio, 3.0);
DrawSelectionContainer({ min.x, min.y + prevItemOffset }, { max.x, max.y + prevItemOffset }, true);
}
auto fontSize = Scale(28);
auto textSize = g_fntSeurat->CalcTextSizeA(fontSize, FLT_MAX, 0, text.c_str());
@@ -375,6 +383,8 @@ void MessageWindow::Draw()
bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld;
auto prevSelectedRowIndex = g_selectedRowIndex;
if (scrollUp)
{
--g_selectedRowIndex;
@@ -391,14 +401,17 @@ void MessageWindow::Draw()
if (scrollUp || scrollDown)
{
Game_PlaySound("sys_actstg_pausecursor");
g_rowSelectionTime = ImGui::GetTime();
g_prevSelectedRowIndex = prevSelectedRowIndex;
g_joypadAxis.y = 0;
}
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
EButtonIcon selectIcon = EButtonIcon::A;
EButtonIcon backIcon = EButtonIcon::B;
auto selectIcon = EButtonIcon::A;
auto backIcon = EButtonIcon::B;
if (isController || isKeyboard)
{
if (isKeyboard && !App::s_isInit)