mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-07-28 23:28:21 -04:00
Linux support. (#54)
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
@@ -14,7 +14,7 @@
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std::ofstream g_audioDumpStream;
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#endif
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uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver)
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uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver)
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{
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#ifdef AUDIO_DUMP_SAMPLES_PATH
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g_audioDumpStream.open(AUDIO_DUMP_SAMPLES_PATH, std::ios::binary);
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@@ -25,7 +25,7 @@ uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver)
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return 0;
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}
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uint32_t XAudioUnregisterRenderDriverClient(DWORD driver)
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uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver)
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{
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return 0;
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}
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@@ -13,6 +13,6 @@ void XAudioRegisterClient(PPCFunc* callback, uint32_t param);
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void XAudioSubmitFrame(void* samples);
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#endif
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uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver);
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uint32_t XAudioUnregisterRenderDriverClient(DWORD driver);
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uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver);
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uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver);
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uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples);
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@@ -1,53 +0,0 @@
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#include "miniaudio_driver.h"
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#include <cpu/code_cache.h>
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#include <cpu/guest_thread.h>
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#include <cpu/guest_code.h>
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#include <kernel/heap.h>
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static PPCFunc* g_clientCallback{};
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static DWORD g_clientCallbackParam{}; // pointer in guest memory
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static ma_device g_audioDevice{};
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static std::unique_ptr<GuestThreadContext> g_audioCtx;
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static uint32_t* g_audioOutput;
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static void AudioCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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if (g_audioCtx == nullptr)
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g_audioCtx = std::make_unique<GuestThreadContext>(0);
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g_audioCtx->ppcContext.r3.u64 = g_clientCallbackParam;
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g_audioOutput = reinterpret_cast<uint32_t*>(pOutput);
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(*g_clientCallback)(g_audioCtx->ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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}
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void XAudioInitializeSystem()
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{
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ma_device_config deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.sampleRate = XAUDIO_SAMPLES_HZ;
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deviceConfig.periodSizeInFrames = XAUDIO_NUM_SAMPLES;
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deviceConfig.noPreSilencedOutputBuffer = true;
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deviceConfig.dataCallback = AudioCallback;
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deviceConfig.playback.format = ma_format_f32;
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deviceConfig.playback.channels = XAUDIO_NUM_CHANNELS;
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ma_device_init(nullptr, &deviceConfig, &g_audioDevice);
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}
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
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{
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auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
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ByteSwapInplace(param);
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*pClientParam = param;
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g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
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g_clientCallback = callback;
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ma_device_start(&g_audioDevice);
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}
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void XAudioSubmitFrame(void* samples)
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{
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
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g_audioOutput[i * XAUDIO_NUM_CHANNELS + j] = ByteSwap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
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}
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}
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@@ -0,0 +1,128 @@
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#include "sdl2_driver.h"
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#include <cpu/code_cache.h>
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#include <cpu/guest_thread.h>
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#include <cpu/guest_code.h>
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#include <kernel/heap.h>
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static PPCFunc* g_clientCallback{};
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static uint32_t g_clientCallbackParam{}; // pointer in guest memory
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static SDL_AudioDeviceID g_audioDevice{};
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static bool g_downMixToStereo;
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void XAudioInitializeSystem()
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{
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SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDL_AudioSpec desired{}, obtained{};
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desired.freq = XAUDIO_SAMPLES_HZ;
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desired.format = AUDIO_F32SYS;
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desired.channels = XAUDIO_NUM_CHANNELS;
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desired.samples = XAUDIO_NUM_SAMPLES;
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g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
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if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS)
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{
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SDL_CloseAudioDevice(g_audioDevice);
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g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0);
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}
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g_downMixToStereo = (obtained.channels == 2);
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}
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static std::unique_ptr<std::thread> g_audioThread;
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static void AudioThread()
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{
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using namespace std::chrono_literals;
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GuestThreadContext ctx(0);
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size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
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constexpr double INTERVAL = double(XAUDIO_NUM_SAMPLES) / double(XAUDIO_SAMPLES_HZ);
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auto start = std::chrono::steady_clock::now();
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size_t iteration = 1;
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while (true)
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{
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uint32_t queuedAudioSize = SDL_GetQueuedAudioSize(g_audioDevice);
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constexpr size_t MAX_LATENCY = 10;
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const size_t callbackAudioSize = channels * XAUDIO_NUM_SAMPLES * sizeof(float);
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if ((queuedAudioSize / callbackAudioSize) <= MAX_LATENCY)
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{
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ctx.ppcContext.r3.u32 = g_clientCallbackParam;
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g_clientCallback(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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}
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auto next = start + std::chrono::duration<double>(iteration * INTERVAL);
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auto now = std::chrono::steady_clock::now();
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if ((next - now) > 1s)
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next = now;
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std::this_thread::sleep_until(next);
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iteration = std::chrono::duration<double>(std::chrono::steady_clock::now() - start).count() / INTERVAL + 1;
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}
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}
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
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{
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auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
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ByteSwapInplace(param);
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*pClientParam = param;
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g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
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g_clientCallback = callback;
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SDL_PauseAudioDevice(g_audioDevice, 0);
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g_audioThread = std::make_unique<std::thread>(AudioThread);
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}
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void XAudioSubmitFrame(void* samples)
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{
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if (g_downMixToStereo)
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{
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// 0: left 1.0f, right 0.0f
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// 1: left 0.0f, right 1.0f
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// 2: left 0.75f, right 0.75f
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// 3: left 0.0f, right 0.0f
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// 4: left 1.0f, right 0.0f
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// 5: left 0.0f, right 1.0f
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auto floatSamples = reinterpret_cast<be<float>*>(samples);
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std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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float ch0 = floatSamples[0 * XAUDIO_NUM_SAMPLES + i];
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float ch1 = floatSamples[1 * XAUDIO_NUM_SAMPLES + i];
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float ch2 = floatSamples[2 * XAUDIO_NUM_SAMPLES + i];
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float ch3 = floatSamples[3 * XAUDIO_NUM_SAMPLES + i];
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float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
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float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
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audioFrames[i * 2 + 0] = ch0 + ch2 * 0.75f + ch4;
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audioFrames[i * 2 + 1] = ch1 + ch2 * 0.75f + ch5;
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}
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SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
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}
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else
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{
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auto rawSamples = reinterpret_cast<be<uint32_t>*>(samples);
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std::array<uint32_t, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
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audioFrames[i * XAUDIO_NUM_CHANNELS + j] = rawSamples[j * XAUDIO_NUM_SAMPLES + i];
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}
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SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
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}
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}
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@@ -90,7 +90,7 @@ void XAudioInitializeSystem()
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g_sourceVoice->Start();
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KeInsertHostFunction(XAUDIO_DRIVER_KEY, DriverLoop);
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GuestThread::Start(XAUDIO_DRIVER_KEY, 0, 0, &g_driverThread);
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GuestThread::Start({ XAUDIO_DRIVER_KEY, 0, 0 }, nullptr);
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}
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
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@@ -10,82 +10,6 @@
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#include <res/sounds/sys_actstg_pausewinclose.ogg.h>
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#include <res/sounds/sys_actstg_pausewinopen.ogg.h>
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#pragma region libvorbis
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static ma_result ma_decoding_backend_init__libvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
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{
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ma_result result;
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ma_libvorbis* pVorbis;
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(void)pUserData;
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pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
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if (pVorbis == NULL) {
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return MA_OUT_OF_MEMORY;
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}
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result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis);
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if (result != MA_SUCCESS) {
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ma_free(pVorbis, pAllocationCallbacks);
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return result;
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}
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*ppBackend = pVorbis;
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return MA_SUCCESS;
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}
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static ma_result ma_decoding_backend_init_file__libvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
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{
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ma_result result;
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ma_libvorbis* pVorbis;
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(void)pUserData;
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pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
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if (pVorbis == NULL) {
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return MA_OUT_OF_MEMORY;
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}
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result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis);
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if (result != MA_SUCCESS) {
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ma_free(pVorbis, pAllocationCallbacks);
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return result;
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}
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*ppBackend = pVorbis;
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return MA_SUCCESS;
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}
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static void ma_decoding_backend_uninit__libvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks)
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{
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ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
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(void)pUserData;
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ma_libvorbis_uninit(pVorbis, pAllocationCallbacks);
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ma_free(pVorbis, pAllocationCallbacks);
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}
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static ma_result ma_decoding_backend_get_channel_map__libvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap)
|
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{
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ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
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(void)pUserData;
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return ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap);
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}
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static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis =
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{
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ma_decoding_backend_init__libvorbis,
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ma_decoding_backend_init_file__libvorbis,
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NULL, /* onInitFileW() */
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NULL, /* onInitMemory() */
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ma_decoding_backend_uninit__libvorbis
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};
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#pragma endregion
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enum class EmbeddedSound
|
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{
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SysWorldMapCursor,
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@@ -100,13 +24,9 @@ enum class EmbeddedSound
|
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|
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struct EmbeddedSoundData
|
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{
|
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static const int SimultaneousLimit = 4;
|
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std::array<std::unique_ptr<ma_sound>, SimultaneousLimit> sounds;
|
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std::array<std::unique_ptr<ma_decoder>, SimultaneousLimit> decoders;
|
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int oldestIndex = 0;
|
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Mix_Chunk* chunk{};
|
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};
|
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|
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static ma_engine g_audioEngine = {};
|
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static std::array<EmbeddedSoundData, size_t(EmbeddedSound::Count)> g_embeddedSoundData = {};
|
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static const std::unordered_map<std::string_view, EmbeddedSound> g_embeddedSoundMap =
|
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{
|
||||
@@ -119,114 +39,61 @@ static const std::unordered_map<std::string_view, EmbeddedSound> g_embeddedSound
|
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{ "sys_actstg_pausewinopen", EmbeddedSound::SysActStgPauseWinOpen },
|
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};
|
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|
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static size_t g_channelIndex;
|
||||
|
||||
static void PlayEmbeddedSound(EmbeddedSound s)
|
||||
{
|
||||
EmbeddedSoundData &data = g_embeddedSoundData[size_t(s)];
|
||||
int pickedIndex = -1;
|
||||
for (int i = 0; (i < EmbeddedSoundData::SimultaneousLimit) && (pickedIndex < 0); i++)
|
||||
if (data.chunk == nullptr)
|
||||
{
|
||||
if (data.sounds[i] == nullptr)
|
||||
// The sound hasn't been created yet, create it and pick it.
|
||||
const void *soundData = nullptr;
|
||||
size_t soundDataSize = 0;
|
||||
switch (s)
|
||||
{
|
||||
// The sound hasn't been created yet, create it and pick it.
|
||||
const void *soundData = nullptr;
|
||||
size_t soundDataSize = 0;
|
||||
switch (s)
|
||||
{
|
||||
case EmbeddedSound::SysWorldMapCursor:
|
||||
soundData = g_sys_worldmap_cursor;
|
||||
soundDataSize = sizeof(g_sys_worldmap_cursor);
|
||||
break;
|
||||
case EmbeddedSound::SysWorldMapFinalDecide:
|
||||
soundData = g_sys_worldmap_finaldecide;
|
||||
soundDataSize = sizeof(g_sys_worldmap_finaldecide);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseCansel:
|
||||
soundData = g_sys_actstg_pausecansel;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausecansel);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseCursor:
|
||||
soundData = g_sys_actstg_pausecursor;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausecursor);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseDecide:
|
||||
soundData = g_sys_actstg_pausedecide;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausedecide);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseWinClose:
|
||||
soundData = g_sys_actstg_pausewinclose;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausewinclose);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseWinOpen:
|
||||
soundData = g_sys_actstg_pausewinopen;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausewinopen);
|
||||
break;
|
||||
default:
|
||||
assert(false && "Unknown embedded sound.");
|
||||
return;
|
||||
}
|
||||
|
||||
ma_decoding_backend_vtable* pCustomBackendVTables[] =
|
||||
{
|
||||
&g_ma_decoding_backend_vtable_libvorbis
|
||||
};
|
||||
|
||||
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
|
||||
decoderConfig.pCustomBackendUserData = NULL;
|
||||
decoderConfig.ppCustomBackendVTables = pCustomBackendVTables;
|
||||
decoderConfig.customBackendCount = std::size(pCustomBackendVTables);
|
||||
|
||||
ma_result res;
|
||||
data.decoders[i] = std::make_unique<ma_decoder>();
|
||||
res = ma_decoder_init_memory(soundData, soundDataSize, &decoderConfig, data.decoders[i].get());
|
||||
if (res != MA_SUCCESS)
|
||||
{
|
||||
fprintf(stderr, "ma_decoder_init_memory failed with error code %d.\n", res);
|
||||
return;
|
||||
}
|
||||
|
||||
data.sounds[i] = std::make_unique<ma_sound>();
|
||||
res = ma_sound_init_from_data_source(&g_audioEngine, data.decoders[i].get(), MA_SOUND_FLAG_DECODE, nullptr, data.sounds[i].get());
|
||||
if (res != MA_SUCCESS)
|
||||
{
|
||||
fprintf(stderr, "ma_sound_init_from_data_source failed with error code %d.\n", res);
|
||||
return;
|
||||
}
|
||||
|
||||
pickedIndex = i;
|
||||
case EmbeddedSound::SysWorldMapCursor:
|
||||
soundData = g_sys_worldmap_cursor;
|
||||
soundDataSize = sizeof(g_sys_worldmap_cursor);
|
||||
break;
|
||||
case EmbeddedSound::SysWorldMapFinalDecide:
|
||||
soundData = g_sys_worldmap_finaldecide;
|
||||
soundDataSize = sizeof(g_sys_worldmap_finaldecide);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseCansel:
|
||||
soundData = g_sys_actstg_pausecansel;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausecansel);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseCursor:
|
||||
soundData = g_sys_actstg_pausecursor;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausecursor);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseDecide:
|
||||
soundData = g_sys_actstg_pausedecide;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausedecide);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseWinClose:
|
||||
soundData = g_sys_actstg_pausewinclose;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausewinclose);
|
||||
break;
|
||||
case EmbeddedSound::SysActStgPauseWinOpen:
|
||||
soundData = g_sys_actstg_pausewinopen;
|
||||
soundDataSize = sizeof(g_sys_actstg_pausewinopen);
|
||||
break;
|
||||
default:
|
||||
assert(false && "Unknown embedded sound.");
|
||||
return;
|
||||
}
|
||||
else if (ma_sound_at_end(data.sounds[i].get()))
|
||||
{
|
||||
// A sound has reached the end, pick it.
|
||||
pickedIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (pickedIndex < 0)
|
||||
{
|
||||
// No free slots are available, pick the oldest one.
|
||||
pickedIndex = data.oldestIndex;
|
||||
data.oldestIndex = (data.oldestIndex + 1) % EmbeddedSoundData::SimultaneousLimit;
|
||||
}
|
||||
|
||||
if (data.sounds[pickedIndex] != nullptr)
|
||||
{
|
||||
ma_sound_set_volume(data.sounds[pickedIndex].get(), Config::EffectsVolume);
|
||||
ma_sound_seek_to_pcm_frame(data.sounds[pickedIndex].get(), 0);
|
||||
ma_sound_start(data.sounds[pickedIndex].get());
|
||||
data.chunk = Mix_LoadWAV_RW(SDL_RWFromConstMem(soundData, soundDataSize), 1);
|
||||
}
|
||||
|
||||
Mix_PlayChannel(g_channelIndex % MIX_CHANNELS, data.chunk, 0);
|
||||
++g_channelIndex;
|
||||
}
|
||||
|
||||
void EmbeddedPlayer::Init()
|
||||
{
|
||||
ma_engine_config engineConfig = ma_engine_config_init();
|
||||
engineConfig.channels = XAUDIO_NUM_CHANNELS;
|
||||
engineConfig.sampleRate = XAUDIO_SAMPLES_HZ;
|
||||
|
||||
ma_result res = ma_engine_init(&engineConfig, &g_audioEngine);
|
||||
if (res != MA_SUCCESS)
|
||||
{
|
||||
fprintf(stderr, "ma_engine_init failed with error code %d.\n", res);
|
||||
}
|
||||
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, XAUDIO_NUM_CHANNELS, 256);
|
||||
|
||||
s_isActive = true;
|
||||
}
|
||||
@@ -241,11 +108,6 @@ void EmbeddedPlayer::Play(const char *name)
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_audioEngine.pDevice == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlayEmbeddedSound(it->second);
|
||||
}
|
||||
|
||||
@@ -253,37 +115,12 @@ void EmbeddedPlayer::Shutdown()
|
||||
{
|
||||
for (EmbeddedSoundData &data : g_embeddedSoundData)
|
||||
{
|
||||
for (auto &sound : data.sounds)
|
||||
{
|
||||
if (sound != nullptr)
|
||||
{
|
||||
if (sound->pDataSource != nullptr)
|
||||
{
|
||||
ma_sound_uninit(sound.get());
|
||||
}
|
||||
|
||||
sound.reset();
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &decoder : data.decoders)
|
||||
{
|
||||
if (decoder != nullptr)
|
||||
{
|
||||
if (decoder->pBackend != nullptr)
|
||||
{
|
||||
ma_decoder_uninit(decoder.get());
|
||||
}
|
||||
|
||||
decoder.reset();
|
||||
}
|
||||
}
|
||||
if (data.chunk != nullptr)
|
||||
Mix_FreeChunk(data.chunk);
|
||||
}
|
||||
|
||||
if (g_audioEngine.pDevice != nullptr)
|
||||
{
|
||||
ma_engine_uninit(&g_audioEngine);
|
||||
}
|
||||
Mix_CloseAudio();
|
||||
Mix_Quit();
|
||||
|
||||
s_isActive = false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user