mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-09-03 18:43:35 -04:00
Linux support. (#54)
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
@@ -281,9 +281,14 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
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return;
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char buffer[32];
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struct tm time;
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localtime_s(&time, ×tamp);
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strftime(buffer, sizeof(buffer), "%Y/%m/%d %H:%M", &time);
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#ifdef _WIN32
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tm timeStruct;
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tm *timePtr = &timeStruct;
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localtime_s(timePtr, ×tamp);
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#else
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tm *timePtr = localtime(×tamp);
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#endif
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strftime(buffer, sizeof(buffer), "%Y/%m/%d %H:%M", timePtr);
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fontSize = Scale(12);
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textSize = g_fntNewRodinDB->CalcTextSizeA(fontSize, FLT_MAX, 0, buffer);
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@@ -1,4 +1,4 @@
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#include "window.h"
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#include "game_window.h"
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#include "sdl_listener.h"
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#include <user/config.h>
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#include <SDL_syswm.h>
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@@ -32,15 +32,15 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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if (!(event->key.keysym.mod & KMOD_ALT) || !m_isFullscreenKeyReleased)
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break;
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Config::Fullscreen = Window::SetFullscreen(!Window::IsFullscreen());
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Config::Fullscreen = GameWindow::SetFullscreen(!GameWindow::IsFullscreen());
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if (Config::Fullscreen)
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{
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Config::Monitor = Window::GetDisplay();
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Config::Monitor = GameWindow::GetDisplay();
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}
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else
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{
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Config::WindowState = Window::SetMaximised(Config::WindowState == EWindowState::Maximised);
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Config::WindowState = GameWindow::SetMaximised(Config::WindowState == EWindowState::Maximised);
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}
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// Block holding ALT+ENTER spamming window changes.
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@@ -51,17 +51,17 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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// Restore original window dimensions on F2.
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case SDLK_F2:
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Config::Fullscreen = Window::SetFullscreen(false);
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Window::ResetDimensions();
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Config::Fullscreen = GameWindow::SetFullscreen(false);
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GameWindow::ResetDimensions();
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break;
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// Recentre window on F3.
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case SDLK_F3:
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{
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if (Window::IsFullscreen())
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if (GameWindow::IsFullscreen())
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break;
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Window::SetDimensions(Window::s_width, Window::s_height);
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GameWindow::SetDimensions(GameWindow::s_width, GameWindow::s_height);
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break;
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}
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@@ -86,16 +86,16 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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switch (event->window.event)
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{
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case SDL_WINDOWEVENT_FOCUS_LOST:
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Window::s_isFocused = false;
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GameWindow::s_isFocused = false;
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SDL_ShowCursor(SDL_ENABLE);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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Window::s_isFocused = true;
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GameWindow::s_isFocused = true;
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if (Window::IsFullscreen())
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SDL_ShowCursor(Window::s_isFullscreenCursorVisible ? SDL_ENABLE : SDL_DISABLE);
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if (GameWindow::IsFullscreen())
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SDL_ShowCursor(GameWindow::s_isFullscreenCursorVisible ? SDL_ENABLE : SDL_DISABLE);
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break;
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}
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@@ -110,14 +110,14 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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case SDL_WINDOWEVENT_RESIZED:
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m_isResizing = true;
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Window::s_width = event->window.data1;
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Window::s_height = event->window.data2;
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Window::SetTitle(fmt::format("{} - [{}x{}]", Window::GetTitle(), Window::s_width, Window::s_height).c_str());
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GameWindow::s_width = event->window.data1;
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GameWindow::s_height = event->window.data2;
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GameWindow::SetTitle(fmt::format("{} - [{}x{}]", GameWindow::GetTitle(), GameWindow::s_width, GameWindow::s_height).c_str());
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break;
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case SDL_WINDOWEVENT_MOVED:
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Window::s_x = event->window.data1;
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Window::s_y = event->window.data2;
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GameWindow::s_x = event->window.data1;
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GameWindow::s_y = event->window.data2;
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break;
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}
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@@ -125,12 +125,12 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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}
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case SDL_USER_EVILSONIC:
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Window::s_isIconNight = event->user.code;
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Window::SetIcon(Window::s_isIconNight);
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GameWindow::s_isIconNight = event->user.code;
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GameWindow::SetIcon(GameWindow::s_isIconNight);
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break;
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}
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|
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if (!Window::IsFullscreen())
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if (!GameWindow::IsFullscreen())
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{
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if (event->type == SDL_CONTROLLERBUTTONDOWN || event->type == SDL_CONTROLLERBUTTONUP || event->type == SDL_CONTROLLERAXISMOTION)
|
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{
|
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@@ -147,12 +147,33 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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return 0;
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}
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|
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void Window::Init()
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void GameWindow::Init(bool sdlVideoDefault)
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{
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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#ifdef __linux__
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SDL_SetHint("SDL_APP_ID", "io.github.hedge_dev.unleashedrecomp");
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if (!sdlVideoDefault)
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{
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int videoRes = SDL_VideoInit("wayland");
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if (videoRes != 0)
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sdlVideoDefault = true;
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}
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#else
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sdlVideoDefault = true;
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#endif
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if (sdlVideoDefault)
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SDL_VideoInit(nullptr);
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const char* videoDriverName = SDL_GetCurrentVideoDriver();
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if (videoDriverName != nullptr)
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fmt::println("SDL Video Driver: {}", videoDriverName);
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SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
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SDL_AddEventWatch(Window_OnSDLEvent, s_pWindow);
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#ifdef _WIN32
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SetProcessDPIAware();
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#endif
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s_x = Config::WindowX;
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s_y = Config::WindowY;
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@@ -163,7 +184,7 @@ void Window::Init()
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s_x = s_y = SDL_WINDOWPOS_CENTERED;
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if (!IsPositionValid())
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Window::ResetDimensions();
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GameWindow::ResetDimensions();
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s_pWindow = SDL_CreateWindow("SWA", s_x, s_y, s_width, s_height, GetWindowFlags());
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@@ -180,21 +201,28 @@ void Window::Init()
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SDL_VERSION(&info.version);
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SDL_GetWindowWMInfo(s_pWindow, &info);
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s_handle = info.info.win.window;
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#if defined(_WIN32)
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s_renderWindow = info.info.win.window;
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SetDarkTitleBar(true);
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#elif defined(SDL_VULKAN_ENABLED)
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s_renderWindow = s_pWindow;
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#elif defined(__linux__)
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s_renderWindow = { info.info.x11.display, info.info.x11.window };
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#else
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static_assert(false, "Unknown platform.");
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#endif
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|
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SDL_ShowWindow(s_pWindow);
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}
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|
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void Window::Update()
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void GameWindow::Update()
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{
|
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if (!Window::IsFullscreen() && !Window::IsMaximised() && !s_isChangingDisplay)
|
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if (!GameWindow::IsFullscreen() && !GameWindow::IsMaximised() && !s_isChangingDisplay)
|
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{
|
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Config::WindowX = Window::s_x;
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Config::WindowY = Window::s_y;
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Config::WindowWidth = Window::s_width;
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Config::WindowHeight = Window::s_height;
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Config::WindowX = GameWindow::s_x;
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Config::WindowY = GameWindow::s_y;
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Config::WindowWidth = GameWindow::s_width;
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Config::WindowHeight = GameWindow::s_height;
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}
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|
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if (m_isResizing)
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@@ -6,6 +6,7 @@
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#include <os/version.h>
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#include <ui/window_events.h>
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#include <user/config.h>
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#include <gpu/rhi/plume_render_interface_types.h>
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#if _WIN32
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#include <dwmapi.h>
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@@ -15,11 +16,11 @@
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#define DEFAULT_WIDTH 1280
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#define DEFAULT_HEIGHT 720
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|
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class Window
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class GameWindow
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{
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public:
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static inline SDL_Window* s_pWindow;
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static inline HWND s_handle;
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static inline plume::RenderWindow s_renderWindow;
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static inline int s_x;
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static inline int s_y;
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@@ -88,7 +89,7 @@ public:
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: 19; // DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1
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const DWORD useImmersiveDarkMode = isEnabled;
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DwmSetWindowAttribute(s_handle, flag, &useImmersiveDarkMode, sizeof(useImmersiveDarkMode));
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DwmSetWindowAttribute(s_renderWindow, flag, &useImmersiveDarkMode, sizeof(useImmersiveDarkMode));
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#endif
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}
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@@ -109,7 +110,7 @@ public:
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SDL_SetWindowFullscreen(s_pWindow, 0);
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SDL_ShowCursor(SDL_ENABLE);
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|
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SetIcon(Window::s_isIconNight);
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SetIcon(GameWindow::s_isIconNight);
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SetDimensions(Config::WindowWidth, Config::WindowHeight, Config::WindowX, Config::WindowY);
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}
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|
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@@ -198,6 +199,10 @@ public:
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if (Config::Fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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|
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#ifdef SDL_VULKAN_ENABLED
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flags |= SDL_WINDOW_VULKAN;
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#endif
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return flags;
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}
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@@ -298,6 +303,6 @@ public:
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return false;
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}
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static void Init();
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static void Init(bool sdlVideoDefault);
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static void Update();
|
||||
};
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@@ -13,7 +13,7 @@
|
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#include <ui/button_guide.h>
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#include <ui/message_window.h>
|
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#include <ui/sdl_listener.h>
|
||||
#include <ui/window.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <decompressor.h>
|
||||
|
||||
#include <res/images/installer/install_001.dds.h>
|
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@@ -96,7 +96,7 @@ static double g_appearTime = 0.0;
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static double g_disappearTime = DBL_MAX;
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||||
static bool g_isDisappearing = false;
|
||||
|
||||
static std::filesystem::path g_installPath = ".";
|
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static std::filesystem::path g_installPath;
|
||||
static std::filesystem::path g_gameSourcePath;
|
||||
static std::filesystem::path g_updateSourcePath;
|
||||
static std::array<std::filesystem::path, int(DLC::Count)> g_dlcSourcePaths;
|
||||
@@ -133,8 +133,13 @@ static WizardPage g_firstPage = WizardPage::SelectLanguage;
|
||||
static WizardPage g_currentPage = g_firstPage;
|
||||
static std::string g_currentMessagePrompt = "";
|
||||
static bool g_currentMessagePromptConfirmation = false;
|
||||
static std::list<std::filesystem::path> g_currentPickerResults;
|
||||
static std::atomic<bool> g_currentPickerResultsReady = false;
|
||||
static std::string g_currentPickerErrorMessage;
|
||||
static std::unique_ptr<std::thread> g_currentPickerThread;
|
||||
static bool g_currentPickerVisible = false;
|
||||
static bool g_currentPickerFolderMode = false;
|
||||
static int g_currentMessageResult = -1;
|
||||
static bool g_filesPickerSkipUpdate = false;
|
||||
static ImVec2 g_joypadAxis = {};
|
||||
static int g_currentCursorIndex = -1;
|
||||
static int g_currentCursorDefault = 0;
|
||||
@@ -148,7 +153,7 @@ public:
|
||||
{
|
||||
constexpr float AxisValueRange = 32767.0f;
|
||||
constexpr float AxisTapRange = 0.5f;
|
||||
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty())
|
||||
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty() || g_currentPickerVisible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -217,7 +222,7 @@ public:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
for (size_t i = 0; i < g_currentCursorRects.size() && !g_filesPickerSkipUpdate; i++)
|
||||
for (size_t i = 0; i < g_currentCursorRects.size(); i++)
|
||||
{
|
||||
auto ¤tRect = g_currentCursorRects[i];
|
||||
if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false))
|
||||
@@ -734,7 +739,7 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
|
||||
|
||||
int baser = 0;
|
||||
int baseg = 0;
|
||||
if (g_currentMessagePrompt.empty() && !sourceButton && buttonEnabled && (alpha >= 1.0f))
|
||||
if (g_currentMessagePrompt.empty() && !g_currentPickerVisible && !sourceButton && buttonEnabled && (alpha >= 1.0f))
|
||||
{
|
||||
bool cursorOnButton = PushCursorRect(min, max, buttonPressed, makeDefault);
|
||||
if (cursorOnButton)
|
||||
@@ -868,58 +873,65 @@ static bool ConvertPathSet(const nfdpathset_t *pathSet, std::list<std::filesyste
|
||||
|
||||
for (nfdpathsetsize_t i = 0; i < pathSetCount; i++)
|
||||
{
|
||||
char *pathSetPath = nullptr;
|
||||
if (NFD_PathSet_GetPathU8(pathSet, i, &pathSetPath) != NFD_OKAY)
|
||||
nfdnchar_t *pathSetPath = nullptr;
|
||||
if (NFD_PathSet_GetPathN(pathSet, i, &pathSetPath) != NFD_OKAY)
|
||||
{
|
||||
filePaths.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
filePaths.emplace_back(std::filesystem::path(std::u8string_view((const char8_t *)(pathSetPath))));
|
||||
NFD_PathSet_FreePathU8(pathSetPath);
|
||||
filePaths.emplace_back(std::filesystem::path(pathSetPath));
|
||||
NFD_PathSet_FreePathN(pathSetPath);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ShowFilesPicker(std::list<std::filesystem::path> &filePaths)
|
||||
static void PickerThreadProcess()
|
||||
{
|
||||
filePaths.clear();
|
||||
|
||||
const nfdpathset_t *pathSet;
|
||||
nfdresult_t result = NFD_OpenDialogMultipleU8(&pathSet, nullptr, 0, nullptr);
|
||||
g_filesPickerSkipUpdate = true;
|
||||
|
||||
if (result == NFD_OKAY)
|
||||
nfdresult_t result = NFD_ERROR;
|
||||
if (g_currentPickerFolderMode)
|
||||
{
|
||||
bool pathsConverted = ConvertPathSet(pathSet, filePaths);
|
||||
NFD_PathSet_Free(pathSet);
|
||||
return pathsConverted;
|
||||
result = NFD_PickFolderMultipleN(&pathSet, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
result = NFD_OpenDialogMultipleN(&pathSet, nullptr, 0, nullptr);
|
||||
}
|
||||
|
||||
if (result == NFD_OKAY)
|
||||
{
|
||||
bool pathsConverted = ConvertPathSet(pathSet, g_currentPickerResults);
|
||||
NFD_PathSet_Free(pathSet);
|
||||
}
|
||||
else if (result == NFD_ERROR)
|
||||
{
|
||||
g_currentPickerErrorMessage = NFD_GetError();
|
||||
}
|
||||
|
||||
g_currentPickerResultsReady = true;
|
||||
}
|
||||
|
||||
static bool ShowFoldersPicker(std::list<std::filesystem::path> &folderPaths)
|
||||
static void ShowPicker(bool folderMode)
|
||||
{
|
||||
folderPaths.clear();
|
||||
|
||||
const nfdpathset_t *pathSet;
|
||||
nfdresult_t result = NFD_PickFolderMultipleU8(&pathSet, nullptr);
|
||||
g_filesPickerSkipUpdate = true;
|
||||
|
||||
if (result == NFD_OKAY)
|
||||
if (g_currentPickerThread != nullptr)
|
||||
{
|
||||
bool pathsConverted = ConvertPathSet(pathSet, folderPaths);
|
||||
NFD_PathSet_Free(pathSet);
|
||||
return pathsConverted;
|
||||
g_currentPickerThread->join();
|
||||
g_currentPickerThread.reset();
|
||||
}
|
||||
|
||||
g_currentPickerResults.clear();
|
||||
g_currentPickerFolderMode = folderMode;
|
||||
g_currentPickerResultsReady = false;
|
||||
g_currentPickerVisible = true;
|
||||
|
||||
// Optional single thread mode for testing on systems that do not interact well with the separate thread being used for NFD.
|
||||
constexpr bool singleThreadMode = false;
|
||||
if (singleThreadMode)
|
||||
PickerThreadProcess();
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
g_currentPickerThread = std::make_unique<std::thread>(PickerThreadProcess);
|
||||
}
|
||||
|
||||
static void ParseSourcePaths(std::list<std::filesystem::path> &paths)
|
||||
@@ -973,7 +985,8 @@ static void ParseSourcePaths(std::list<std::filesystem::path> &paths)
|
||||
stringStream << Localise("Installer_Message_InvalidFilesList") << std::endl;
|
||||
for (const std::filesystem::path &path : failedPaths)
|
||||
{
|
||||
stringStream << std::endl << "- " << Truncate(path.filename().string(), 32, true, true);
|
||||
std::u8string filenameU8 = path.filename().u8string();
|
||||
stringStream << std::endl << "- " << Truncate(std::string(filenameU8.begin(), filenameU8.end()), 32, true, true);
|
||||
}
|
||||
|
||||
if (isFailedPathsOverLimit)
|
||||
@@ -1012,8 +1025,6 @@ static void DrawLanguagePicker()
|
||||
|
||||
static void DrawSourcePickers()
|
||||
{
|
||||
g_filesPickerSkipUpdate = false;
|
||||
|
||||
bool buttonPressed = false;
|
||||
std::list<std::filesystem::path> paths;
|
||||
if (g_currentPage == WizardPage::SelectGameAndUpdate || g_currentPage == WizardPage::SelectDLC)
|
||||
@@ -1027,9 +1038,9 @@ static void DrawSourcePickers()
|
||||
ImVec2 min = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP) };
|
||||
ImVec2 max = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP + textSize.x * squashRatio), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
|
||||
DrawButton(min, max, addFilesText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
|
||||
if (buttonPressed && ShowFilesPicker(paths))
|
||||
if (buttonPressed)
|
||||
{
|
||||
ParseSourcePaths(paths);
|
||||
ShowPicker(false);
|
||||
}
|
||||
|
||||
min.x += Scale(BOTTOM_X_GAP + textSize.x * squashRatio);
|
||||
@@ -1040,9 +1051,9 @@ static void DrawSourcePickers()
|
||||
|
||||
max.x = min.x + Scale(textSize.x * squashRatio);
|
||||
DrawButton(min, max, addFolderText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
|
||||
if (buttonPressed && ShowFoldersPicker(paths))
|
||||
if (buttonPressed)
|
||||
{
|
||||
ParseSourcePaths(paths);
|
||||
ShowPicker(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1304,14 +1315,6 @@ static void DrawBorders()
|
||||
|
||||
static void DrawMessagePrompt()
|
||||
{
|
||||
if (g_filesPickerSkipUpdate)
|
||||
{
|
||||
// If a blocking function like the files picker is called, we must wait one update before actually showing
|
||||
// the message box, as a lot of time has passed since the last real update. Otherwise, animations will play
|
||||
// too quickly and input glitches might happen.
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_currentMessagePrompt.empty())
|
||||
{
|
||||
return;
|
||||
@@ -1341,6 +1344,25 @@ static void DrawMessagePrompt()
|
||||
}
|
||||
}
|
||||
|
||||
static void CheckPickerResults()
|
||||
{
|
||||
if (!g_currentPickerResultsReady)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!g_currentPickerErrorMessage.empty())
|
||||
{
|
||||
g_currentMessagePrompt = g_currentPickerErrorMessage;
|
||||
g_currentMessagePromptConfirmation = false;
|
||||
g_currentPickerErrorMessage.clear();
|
||||
}
|
||||
|
||||
ParseSourcePaths(g_currentPickerResults);
|
||||
g_currentPickerResultsReady = false;
|
||||
g_currentPickerVisible = false;
|
||||
}
|
||||
|
||||
void InstallerWizard::Init()
|
||||
{
|
||||
auto &io = ImGui::GetIO();
|
||||
@@ -1379,6 +1401,7 @@ void InstallerWizard::Draw()
|
||||
DrawNextButton();
|
||||
DrawBorders();
|
||||
DrawMessagePrompt();
|
||||
CheckPickerResults();
|
||||
|
||||
if (g_isDisappearing)
|
||||
{
|
||||
@@ -1392,13 +1415,19 @@ void InstallerWizard::Draw()
|
||||
|
||||
void InstallerWizard::Shutdown()
|
||||
{
|
||||
// Wait for and erase the thread.
|
||||
// Wait for and erase the threads.
|
||||
if (g_installerThread != nullptr)
|
||||
{
|
||||
g_installerThread->join();
|
||||
g_installerThread.reset();
|
||||
}
|
||||
|
||||
if (g_currentPickerThread != nullptr)
|
||||
{
|
||||
g_currentPickerThread->join();
|
||||
g_currentPickerThread.reset();
|
||||
}
|
||||
|
||||
// Erase the sources.
|
||||
g_installerSources.game.reset();
|
||||
g_installerSources.update.reset();
|
||||
@@ -1418,8 +1447,10 @@ void InstallerWizard::Shutdown()
|
||||
}
|
||||
}
|
||||
|
||||
bool InstallerWizard::Run(bool skipGame)
|
||||
bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
|
||||
{
|
||||
g_installPath = installPath;
|
||||
|
||||
EmbeddedPlayer::Init();
|
||||
NFD_Init();
|
||||
|
||||
@@ -1438,18 +1469,18 @@ bool InstallerWizard::Run(bool skipGame)
|
||||
g_currentPage = g_firstPage;
|
||||
}
|
||||
|
||||
Window::SetFullscreenCursorVisibility(true);
|
||||
GameWindow::SetFullscreenCursorVisibility(true);
|
||||
s_isVisible = true;
|
||||
|
||||
while (s_isVisible)
|
||||
{
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
|
||||
Window::Update();
|
||||
GameWindow::Update();
|
||||
Video::HostPresent();
|
||||
}
|
||||
|
||||
Window::SetFullscreenCursorVisibility(false);
|
||||
GameWindow::SetFullscreenCursorVisibility(false);
|
||||
NFD_Quit();
|
||||
|
||||
InstallerWizard::Shutdown();
|
||||
|
||||
@@ -9,5 +9,5 @@ struct InstallerWizard
|
||||
static void Init();
|
||||
static void Draw();
|
||||
static void Shutdown();
|
||||
static bool Run(bool skipGame);
|
||||
static bool Run(std::filesystem::path installPath, bool skipGame);
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "options_menu.h"
|
||||
#include "options_menu_thumbnails.h"
|
||||
#include "imgui_utils.h"
|
||||
#include "window.h"
|
||||
#include "game_window.h"
|
||||
#include "exports.h"
|
||||
|
||||
#include <api/SWA/System/InputState.h>
|
||||
@@ -444,7 +444,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
ImVec2 min = { clipRectMin.x, clipRectMin.y + (optionHeight + optionPadding) * rowIndex + yOffset };
|
||||
ImVec2 max = { min.x + optionWidth, min.y + optionHeight };
|
||||
|
||||
auto configName = config->GetNameLocalised();
|
||||
auto configName = config->GetNameLocalised(Config::Language);
|
||||
auto size = Scale(26.0f);
|
||||
auto textSize = g_seuratFont->CalcTextSizeA(size, FLT_MAX, 0.0f, configName.c_str());
|
||||
|
||||
@@ -757,7 +757,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
}
|
||||
else
|
||||
{
|
||||
valueText = config->GetValueLocalised();
|
||||
valueText = config->GetValueLocalised(Config::Language);
|
||||
}
|
||||
|
||||
size = Scale(20.0f);
|
||||
@@ -837,7 +837,7 @@ static void DrawConfigOptions()
|
||||
{
|
||||
// TODO: expose WindowWidth/WindowHeight as WindowSize.
|
||||
|
||||
auto displayCount = Window::GetDisplayCount();
|
||||
auto displayCount = GameWindow::GetDisplayCount();
|
||||
auto canChangeMonitor = Config::Fullscreen && displayCount > 1;
|
||||
auto monitorReason = &Localise("Options_Desc_NotAvailableWindowed");
|
||||
|
||||
@@ -978,7 +978,7 @@ static void DrawInfoPanel()
|
||||
|
||||
if (g_selectedItem)
|
||||
{
|
||||
auto desc = g_selectedItem->GetDescription();
|
||||
auto desc = g_selectedItem->GetDescription(Config::Language);
|
||||
auto thumbnail = GetThumbnail(g_selectedItem);
|
||||
|
||||
if (thumbnail)
|
||||
@@ -997,13 +997,13 @@ static void DrawInfoPanel()
|
||||
auto resScale = round(*(float*)g_selectedItem->GetValue() * 1000) / 1000;
|
||||
|
||||
std::snprintf(buf, sizeof(buf), desc.c_str(),
|
||||
(int)((float)Window::s_width * resScale),
|
||||
(int)((float)Window::s_height * resScale));
|
||||
(int)((float)GameWindow::s_width * resScale),
|
||||
(int)((float)GameWindow::s_height * resScale));
|
||||
|
||||
desc = buf;
|
||||
}
|
||||
|
||||
desc += "\n\n" + g_selectedItem->GetValueDescription();
|
||||
desc += "\n\n" + g_selectedItem->GetValueDescription(Config::Language);
|
||||
}
|
||||
|
||||
auto size = Scale(26.0f);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include "ui/window.h"
|
||||
#include "ui/game_window.h"
|
||||
|
||||
#define SDL_USER_EVILSONIC (SDL_USEREVENT + 1)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user