Implemented D-Pad support for the World Map, Gaia Colossus, Super Sonic and the Bobsleigh (#150)

* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh

* Implemented D-Pad support for Gaia Colossus and Super Sonic

* Improved touchpad sensitivity
This commit is contained in:
Hyper
2025-01-23 17:43:08 +00:00
committed by GitHub
parent ca6b42e20e
commit 686ef22c4d
11 changed files with 623 additions and 22 deletions
+5
View File
@@ -59,6 +59,7 @@
#include "SWA/CSD/CsdTexListMirage.h"
#include "SWA/CSD/GameObjectCSD.h"
#include "SWA/Camera/Camera.h"
#include "SWA/Camera/CameraController.h"
#include "SWA/CharacterUtility/CharacterProxy.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h"
@@ -74,6 +75,7 @@
#include "SWA/Inspire/InspireTextureAnimationInfo.h"
#include "SWA/Inspire/InspireTextureOverlay.h"
#include "SWA/Inspire/InspireTextureOverlayInfo.h"
#include "SWA/Menu/MenuWindowBase.h"
#include "SWA/Movie/MovieDisplayer.h"
#include "SWA/Movie/MovieManager.h"
#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
@@ -98,6 +100,9 @@
#include "SWA/System/GameMode/Title/TitleMenu.h"
#include "SWA/System/GameMode/Title/TitleStateBase.h"
#include "SWA/System/GameMode/Title/TitleStateIntro.h"
#include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
#include "SWA/System/GameObject.h"
#include "SWA/System/GameParameter.h"
#include "SWA/System/GammaController.h"