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Implemented D-Pad support for the World Map, Gaia Colossus, Super Sonic and the Bobsleigh (#150)
* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh * Implemented D-Pad support for Gaia Colossus and Super Sonic * Improved touchpad sensitivity
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@@ -59,6 +59,7 @@
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#include "SWA/CSD/CsdTexListMirage.h"
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#include "SWA/CSD/GameObjectCSD.h"
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#include "SWA/Camera/Camera.h"
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#include "SWA/Camera/CameraController.h"
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#include "SWA/CharacterUtility/CharacterProxy.h"
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#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
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#include "SWA/HUD/Loading/Loading.h"
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@@ -74,6 +75,7 @@
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#include "SWA/Inspire/InspireTextureAnimationInfo.h"
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#include "SWA/Inspire/InspireTextureOverlay.h"
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#include "SWA/Inspire/InspireTextureOverlayInfo.h"
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#include "SWA/Menu/MenuWindowBase.h"
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#include "SWA/Movie/MovieDisplayer.h"
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#include "SWA/Movie/MovieManager.h"
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#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
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@@ -98,6 +100,9 @@
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#include "SWA/System/GameMode/Title/TitleMenu.h"
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#include "SWA/System/GameMode/Title/TitleStateBase.h"
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#include "SWA/System/GameMode/Title/TitleStateIntro.h"
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#include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
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#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
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#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
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#include "SWA/System/GameObject.h"
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#include "SWA/System/GameParameter.h"
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#include "SWA/System/GammaController.h"
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