installer_wizard: update localisation
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@ -170,26 +170,26 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
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{
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"Installer_Page_Introduction",
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{
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{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
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{ ELanguage::Italian, "Benvenuto a Unleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
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{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
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{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
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}
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},
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{
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"Installer_Page_SelectGameAndUpdate",
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{
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{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or an extracted folder containing the unmodified files." }
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{ ELanguage::English, "Add the sources for your copy of the game and its title update." }
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}
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},
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{
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"Installer_Page_SelectDLC",
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{
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{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or an extracted folder containing the unmodified files." }
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{ ELanguage::English, "Add the sources for the DLC." }
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}
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},
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{
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"Installer_Page_CheckSpace",
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{
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{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" },
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{ ELanguage::English, "The content will be installed to the program's folder.\n\nPlease confirm that you have enough free space.\n\n" },
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{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" }
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}
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},
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@ -1170,8 +1170,8 @@ static void DrawSources()
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{
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if (g_currentPage == WizardPage::SelectGameAndUpdate)
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{
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DrawSourceButton(ButtonColumnMiddle, 1.5f, Localise("Installer_Step_Game").c_str(), !g_gameSourcePath.empty());
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DrawSourceButton(ButtonColumnMiddle, 0.5f, Localise("Installer_Step_Update").c_str(), !g_updateSourcePath.empty());
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DrawSourceButton(ButtonColumnLeft, 0, Localise("Installer_Step_Game").c_str(), !g_gameSourcePath.empty());
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DrawSourceButton(ButtonColumnRight, 0, Localise("Installer_Step_Update").c_str(), !g_updateSourcePath.empty());
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}
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if (g_currentPage == WizardPage::SelectDLC)
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