Implemented Windows registry read/write (#225)

* Implemented Windows registry read/write

* Simplify registry API and handle path writes

* Linux SetWorkingDirectory

* Implement reading path and unicode string from windows registry

* Use string_view value names for registry

* Use RegGetValueW

* Paths adjustments

* /

* Update working directory update failure message

* Updated linux SetWorkingDirectory

* Update flatpak define

* Remove RootDirectoryPath and save registry at startup

* dont save registry on exit

* Slight formatting update

---------

Co-authored-by: Sajid <sajidur78@gmail.com>
This commit is contained in:
Hyper
2025-01-28 11:41:29 +00:00
committed by GitHub
parent 7b9b4245de
commit 8b345d2cbd
14 changed files with 297 additions and 38 deletions
+2
View File
@@ -8,6 +8,7 @@
#include <ui/game_window.h>
#include <user/config.h>
#include <user/paths.h>
#include <user/registry.h>
void App::Restart(std::vector<std::string> restartArgs)
{
@@ -33,6 +34,7 @@ PPC_FUNC(sub_824EB490)
App::s_isInit = true;
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
App::s_language = Config::Language;
Registry::Save();
__imp__sub_824EB490(ctx, base);
}