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Switch to upstream plume. (#1645)
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@@ -218,7 +218,7 @@ void GameWindow::Init(const char* sdlVideoDriver)
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#elif defined(__linux__)
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s_renderWindow = { info.info.x11.display, info.info.x11.window };
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#elif defined(__APPLE__)
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s_renderWindow.window = s_pWindow;
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s_renderWindow.window = info.info.cocoa.window;
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s_renderWindow.view = SDL_Metal_GetLayer(SDL_Metal_CreateView(s_pWindow));
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#else
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static_assert(false, "Unknown platform.");
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