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https://github.com/hedge-dev/UnleashedRecomp
synced 2026-07-06 05:54:54 -04:00
Implemented safer hooks for D-Pad movement (#129)
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@@ -894,7 +894,6 @@ static void DrawConfigOptions()
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
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DrawConfigOption(rowCount++, yOffset, &Config::Vibration, true);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowDPadMovement, true);
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DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
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break;
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@@ -4,7 +4,6 @@
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// TODO (Hyper): lower the resolution of these textures once final.
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#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
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#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
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#include <res/images/options_menu/thumbnails/allow_dpad_movement.dds.h>
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#include <res/images/options_menu/thumbnails/antialiasing.dds.h>
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#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
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#include <res/images/options_menu/thumbnails/battle_theme.dds.h>
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@@ -78,7 +77,6 @@ void LoadThumbnails()
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g_configThumbnails[&Config::InvertCameraY] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
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g_configThumbnails[&Config::Vibration] = LOAD_ZSTD_TEXTURE(g_vibration);
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g_configThumbnails[&Config::AllowBackgroundInput] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
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g_configThumbnails[&Config::AllowDPadMovement] = LOAD_ZSTD_TEXTURE(g_allow_dpad_movement);
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g_configThumbnails[&Config::ControllerIcons] = LOAD_ZSTD_TEXTURE(g_controller_icons);
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g_configThumbnails[&Config::MasterVolume] = LOAD_ZSTD_TEXTURE(g_master_volume);
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g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume);
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