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https://github.com/hedge-dev/UnleashedRecomp
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Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan. * Implement DXIL library linking. * Implement proper reverse Z & fix motion blur flicker. * Mirage API mapping. * Initial work for async PSO. * Further async PSO work. * Set pipeline names. * Handle special layers writing depth. * Handle bones in shadow pipeline. * Fix additive mode setting wrong pipeline field. * Pass models to compilation threads through shared pointers. * Safety improvements. * Allow DXIL linking to happen in parallel. * Display more debug information. * Queue unique models for compilation immediately. * Put async PSO debug printing behind a macro. * Kick off terrain models to pipeline compilation thread the moment they are made. * Hook a different function to do waiting in. * Fix pipelines getting dropped. * Account for ConstTexCoord. * Fix async PSO accounting for alpha to coverage even when MSAA is off. * Remove "has bone" specialization constant. * Sky shader compilation & more debugging helpers. * Assign names to shaders during loading. * Fix string symbol definitions. * Print description of recently compiled render thread pipelines. * Switch to an enum library that doesn't murder IntelliSense. * Precompile pipelines for object icons. * Skip fur pipelines. * Skip printing info for pipelines compiled during loading. * Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects. * Precompile planar reflection shaders. * Precompile sparkle shaders in loading screens. * Precompile fur shader. * Refactor model traversing to enqueue every single compilation to worker threads. * Dynamically create pipeline threads depending on hardware concurrency. * Fix MSAA depth resolve not accounting for reverse Z. * Integrate smol-v. * Implement PSO caching. * Update ShaderRecomp & remove unused function.
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@@ -15,7 +15,10 @@
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#include "CSD/Manager/csdmSceneObserver.h"
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#include "CSD/Manager/csdmSubjectBase.h"
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#include "CSD/Platform/csdTexList.h"
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#include "Hedgehog/Base/Container/hhMap.h"
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#include "Hedgehog/Base/Container/hhVector.h"
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#include "Hedgehog/Base/System/hhAllocator.h"
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#include "Hedgehog/Base/System/hhSymbol.h"
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#include "Hedgehog/Base/Thread/hhHolder.h"
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#include "Hedgehog/Base/Thread/hhHolderBase.h"
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#include "Hedgehog/Base/Thread/hhSynchronizedObject.h"
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@@ -25,7 +28,21 @@
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#include "Hedgehog/Base/hhObject.h"
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#include "Hedgehog/Database/System/hhDatabaseData.h"
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#include "Hedgehog/Math/Vector2.h"
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#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
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#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
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#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
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#include "Hedgehog/MirageCore/RenderData/hhModelData.h"
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#include "Hedgehog/MirageCore/RenderData/hhNodeGroupModelData.h"
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#include "Hedgehog/MirageCore/RenderData/hhPixelShaderCodeData.h"
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#include "Hedgehog/MirageCore/RenderData/hhPixelShaderData.h"
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#include "Hedgehog/MirageCore/RenderData/hhShaderListData.h"
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#include "Hedgehog/MirageCore/RenderData/hhTerrainModelData.h"
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#include "Hedgehog/MirageCore/RenderData/hhTexsetData.h"
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#include "Hedgehog/MirageCore/RenderData/hhTextureData.h"
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#include "Hedgehog/MirageCore/RenderData/hhVertexShaderCodeData.h"
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#include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h"
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#include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
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#include "Hedgehog/Sparkle/hhParticleMaterial.h"
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#include "Hedgehog/Universe/Engine/hhMessageActor.h"
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#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
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#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
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