Aspect ratio adjustments. (Part 1) (#90)

* Map CSD structures by full path.

* Initial work for unstretching & aligning to edges.

* Add extend flag, fix cast lookups.

* Add right extend flag.

* Fill the flags map with a bunch of casts.

* Implement unstretching.

* Set more title casts to unscretch.

* Add some more flags.

* Move CSD patches to its own file.

* Replace CSD vertex shaders to get rid of pixel snapping.

* Snap to pixel on the CPU.

* Current work trying to get 3D screen position casts working correctly.

* Fix and properly align font, handle most 3D screen positions.

* Add stretch flags for background casts.

* Use 4:3 as the base aspect ratio instead of 16:9.

* Replicate the game's 4:3 downscaling behavior.

* World map now identical to original 4:3.

* Replace camera aspect ratio/field of view logic.

* Make original 4:3 scaling a separate option, use custom behavior for auto.

* Keep UI scale same only above Steam Deck aspect ratio.

* Release paths when the YNCP file gets freed.

* Add more path flags.

* Interpolate to original 4:3 scale.

* Scaling animation offset to prevent offscreen casts from showing up in ultrawide.

* Queue draw calls without actually executing anything to extract the corner.

* Clean unnecessary hooks.

* Add result screen modifiers.

* Stretch loading primitive 2D.

* Scale DoF correctly at different aspect ratios.

* Remove stretch option.

* Make aspect ratio a global variable.

* Ultrawide patch for HUD 3D items.

* Fix world map 3D to 2D projection.

* Right align world map info box.

* Set medal positions.

* Respect center option in more places.

* Implement the aspect ratio option.

* Use viewport dimensions for snapping CSD pixels.

* Fix DoF fix not using viewport height.

* Implement aspect ratio patches for 2D drop ring emitter.

* Implement inspire letterbox.

* Add cutscene aspect ratio option.

* Shift subtitles by aspect ratio.

* Fix crash in earth restoration cutscenes.

* Offset scale patches for Tornado Defense.

* Scale new record arrow casts.

* Expose aspect ratio variables globally.

* Properly center the achievements menu.

* 4:3 scaling for options menu.

* Fix procedural filtering logic in ImGui pixel shader.

* Fix button guide offset.

* UI scaling for installer.

* Remove grid snaps in the installer.

* Handle center UI scale option for rings going to HUD.

* Remove unnecessary diff.

* Revert temporary changes.

* Fix typo.
This commit is contained in:
Skyth (Asilkan)
2025-01-18 01:51:45 +03:00
committed by GitHub
parent 95bd71a23e
commit d56b823b00
22 changed files with 1757 additions and 167 deletions
+4 -4
View File
@@ -134,8 +134,8 @@ static void DrawHeaderContainer(const char* text)
? Lerp(1, 0, colourMotion)
: Lerp(0, 1, colourMotion);
ImVec2 min = { Scale(containerMarginX), Scale(136) };
ImVec2 max = { min.x + textMarginX * 2 + textSize.x + Scale(5), Scale(196) };
ImVec2 min = { Scale(g_aspectRatioOffsetX + containerMarginX), Scale(g_aspectRatioOffsetY + 136) };
ImVec2 max = { min.x + textMarginX * 2 + textSize.x + Scale(5), Scale(g_aspectRatioOffsetY + 196) };
DrawPauseHeaderContainer(g_upWindow.get(), min, max, alpha);
@@ -568,8 +568,8 @@ static void DrawContentContainer()
? Hermite(604, 573, motion)
: Hermite(573, 604, motion);
ImVec2 min = { Scale(minX), Scale(minY) };
ImVec2 max = { Scale(maxX), Scale(maxY) };
ImVec2 min = { Scale(g_aspectRatioOffsetX + minX), Scale(g_aspectRatioOffsetY + minY) };
ImVec2 max = { Scale(g_aspectRatioOffsetX + maxX), Scale(g_aspectRatioOffsetY + maxY) };
// Transparency fade animation.
auto alpha = g_isClosing
+2 -5
View File
@@ -229,11 +229,8 @@ void ButtonGuide::Draw()
auto drawList = ImGui::GetForegroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
auto regionMarginX = Scale(g_sideMargins);
auto regionHeight = Scale(102);
ImVec2 regionMin = { regionMarginX, res.y - regionHeight };
ImVec2 regionMax = { res.x - regionMarginX, res.y };
ImVec2 regionMin = { Scale(g_aspectRatioOffsetX + g_sideMargins), Scale(g_aspectRatioOffsetY * 2.0f + 720.0f - 102.0f) };
ImVec2 regionMax = { Scale(g_aspectRatioOffsetX + 1280.0f - g_sideMargins), Scale(g_aspectRatioOffsetY * 2.0f + 720.0f) };
auto textMarginX = Scale(57);
auto textMarginY = Scale(8);
+16 -18
View File
@@ -4,6 +4,7 @@
#include <gpu/video.h>
#include <app.h>
#include <version.h>
#include <patches/aspect_ratio_patches.h>
#define PIXELS_TO_UV_COORDS(textureWidth, textureHeight, x, y, width, height) \
std::make_tuple(ImVec2((float)x / (float)textureWidth, (float)y / (float)textureHeight), \
@@ -95,29 +96,26 @@ inline void ResetOutline()
SetOutline(0.0f);
}
// Aspect ratio aware.
inline void SetProceduralOrigin(ImVec2 proceduralOrigin)
{
auto callbackData = AddImGuiCallback(ImGuiCallback::SetProceduralOrigin);
callbackData->setProceduralOrigin.proceduralOrigin[0] = proceduralOrigin.x;
callbackData->setProceduralOrigin.proceduralOrigin[1] = proceduralOrigin.y;
}
inline void ResetProceduralOrigin()
{
SetProceduralOrigin({ 0.0f, 0.0f });
}
inline float Scale(float size)
{
auto& io = ImGui::GetIO();
if (io.DisplaySize.x > io.DisplaySize.y)
return size * std::max(1.0f, io.DisplaySize.y / 720.0f);
if (g_aspectRatio >= NARROW_ASPECT_RATIO)
return size * (io.DisplaySize.y / 720.0f);
else
return size * std::max(1.0f, io.DisplaySize.x / 1280.0f);
}
// Not aspect ratio aware. Will stretch.
inline float ScaleX(float x)
{
auto& io = ImGui::GetIO();
return x * io.DisplaySize.x / 1280.0f;
}
// Not aspect ratio aware. Will stretch.
inline float ScaleY(float y)
{
auto& io = ImGui::GetIO();
return y * io.DisplaySize.y / 720.0f;
return size * (io.DisplaySize.x / 960.0f);
}
inline double ComputeMotion(double duration, double offset, double total)
+40 -41
View File
@@ -9,6 +9,7 @@
#include <hid/hid.h>
#include <hid/hid_detail.h>
#include <locale/locale.h>
#include <patches/aspect_ratio_patches.h>
#include <ui/imgui_utils.h>
#include <ui/button_guide.h>
#include <ui/message_window.h>
@@ -447,8 +448,8 @@ static void DrawLeftImage()
GuestTexture *guestTexture = g_installTextures[installTextureIndex % g_installTextures.size()].get();
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
ImVec2 min = { Scale(IMAGE_X), Scale(IMAGE_Y) };
ImVec2 max = { Scale(IMAGE_X + IMAGE_WIDTH), Scale(IMAGE_Y + IMAGE_HEIGHT) };
ImVec2 min = { Scale(g_aspectRatioOffsetX + IMAGE_X), Scale(g_aspectRatioOffsetY + IMAGE_Y) };
ImVec2 max = { min.x + Scale(IMAGE_WIDTH), min.y + Scale(IMAGE_HEIGHT) };
drawList->AddImage(guestTexture, min, max, ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, a));
}
@@ -511,7 +512,7 @@ static void DrawHeaderIcons()
{
auto drawList = ImGui::GetForegroundDrawList();
float iconsPosX = 253.0f;
float iconsPosX = g_aspectRatioOffsetX + 253.0f;
float iconsPosY = 79.0f;
float iconsScale = 58;
@@ -577,7 +578,7 @@ static void DrawScanlineBars()
// Installer text
const std::string &headerText = Localise(g_currentPage == WizardPage::Installing ? "Installer_Header_Installing" : "Installer_Header_Installer");
auto alphaMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, TITLE_ANIMATION_TIME, TITLE_ANIMATION_DURATION);
DrawTextWithOutline(g_dfsogeistdFont, Scale(42.0f), { Scale(285.0f), Scale(57.0f) }, IM_COL32(255, 195, 0, 255 * alphaMotion), headerText.c_str(), 4, IM_COL32(0, 0, 0, 255 * alphaMotion), IMGUI_SHADER_MODIFIER_TITLE_BEVEL);
DrawTextWithOutline(g_dfsogeistdFont, Scale(42.0f), { Scale(g_aspectRatioOffsetX + 285.0f), Scale(57.0f) }, IM_COL32(255, 195, 0, 255 * alphaMotion), headerText.c_str(), 4, IM_COL32(0, 0, 0, 255 * alphaMotion), IMGUI_SHADER_MODIFIER_TITLE_BEVEL);
// Top bar line
drawList->AddLine
@@ -601,11 +602,6 @@ static void DrawScanlineBars()
DrawVersionString(g_newRodinFont, IM_COL32(255, 255, 255, 70 * alphaMotion));
}
static float AlignToNextGrid(float value)
{
return floor(value / GRID_SIZE) * GRID_SIZE;
}
static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea)
{
auto &res = ImGui::GetIO().DisplaySize;
@@ -641,8 +637,9 @@ static void DrawDescriptionContainer()
auto drawList = ImGui::GetForegroundDrawList();
auto fontSize = Scale(26.0f);
ImVec2 descriptionMin = { Scale(AlignToNextGrid(CONTAINER_X)), Scale(AlignToNextGrid(CONTAINER_Y)) };
ImVec2 descriptionMax = { Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH)), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT)) };
ImVec2 descriptionMin = { Scale(g_aspectRatioOffsetX + CONTAINER_X), Scale(g_aspectRatioOffsetY + CONTAINER_Y) };
ImVec2 descriptionMax = { Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH), Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT) };
SetProceduralOrigin(descriptionMin);
DrawContainer(descriptionMin, descriptionMax, true);
char descriptionText[512];
@@ -692,8 +689,8 @@ static void DrawDescriptionContainer()
ImVec2 imageMin =
{
/* X */ Scale(CONTAINER_X) + (Scale(CONTAINER_WIDTH) / 2) - (imageScale / 2) - (hedgeDevTextSize.x / 2) - hedgeDevTextMarginX,
/* Y */ Scale(CONTAINER_Y) + (Scale(CONTAINER_HEIGHT) / 2) - (imageScale / 2) + imageMarginY
/* X */ Scale(g_aspectRatioOffsetX + CONTAINER_X) + (Scale(CONTAINER_WIDTH) / 2) - (imageScale / 2) - (hedgeDevTextSize.x / 2) - hedgeDevTextMarginX,
/* Y */ Scale(g_aspectRatioOffsetY + CONTAINER_Y) + (Scale(CONTAINER_HEIGHT) / 2) - (imageScale / 2) + imageMarginY
};
ImVec2 imageMax = { imageMin.x + imageScale, imageMin.y + imageScale };
@@ -713,9 +710,9 @@ static void DrawDescriptionContainer()
auto marqueeTextMarginX = Scale(5);
auto marqueeTextMarginY = Scale(15);
ImVec2 textPos = { descriptionMax.x, Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) - marqueeTextSize.y - marqueeTextMarginY };
ImVec2 textMin = { Scale(CONTAINER_X), textPos.y };
ImVec2 textMax = { Scale(CONTAINER_X) + Scale(CONTAINER_WIDTH), Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) };
ImVec2 textPos = { descriptionMax.x, Scale(g_aspectRatioOffsetY + CONTAINER_Y) + Scale(CONTAINER_HEIGHT) - marqueeTextSize.y - marqueeTextMarginY };
ImVec2 textMin = { Scale(g_aspectRatioOffsetX + CONTAINER_X), textPos.y };
ImVec2 textMax = { Scale(g_aspectRatioOffsetX + CONTAINER_X) + Scale(CONTAINER_WIDTH), Scale(g_aspectRatioOffsetY + CONTAINER_Y) + Scale(CONTAINER_HEIGHT) };
SetMarqueeFade(textMin, textMax, Scale(32));
DrawTextWithMarquee(g_seuratFont, fontSize, textPos, textMin, textMax, IM_COL32_WHITE, CREDITS_TEXT, g_appearTime, 0.9, Scale(250));
@@ -723,7 +720,7 @@ static void DrawDescriptionContainer()
}
ImVec2 sideMin = { descriptionMax.x, descriptionMin.y };
ImVec2 sideMax = { Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH + SIDE_CONTAINER_WIDTH)), descriptionMax.y };
ImVec2 sideMax = { res.x, descriptionMax.y };
DrawContainer(sideMin, sideMax, false);
drawList->PopClipRect();
@@ -741,6 +738,8 @@ static void DrawDescriptionContainer()
{
ButtonGuide::Close();
}
ResetProceduralOrigin();
}
static void DrawButtonContainer(ImVec2 min, ImVec2 max, int baser, int baseg, float alpha)
@@ -846,16 +845,16 @@ static void ComputeButtonColumnCoordinates(ButtonColumn buttonColumn, float &min
switch (buttonColumn)
{
case ButtonColumnLeft:
minX = Scale(AlignToNextGrid(CONTAINER_X) + CONTAINER_BUTTON_GAP);
maxX = Scale(AlignToNextGrid(CONTAINER_X) + CONTAINER_BUTTON_GAP + CONTAINER_BUTTON_WIDTH);
minX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_BUTTON_GAP);
maxX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_BUTTON_GAP + CONTAINER_BUTTON_WIDTH);
break;
case ButtonColumnMiddle:
minX = Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH / 2.0f) - CONTAINER_BUTTON_WIDTH / 2.0f);
maxX = Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH / 2.0f) + CONTAINER_BUTTON_WIDTH / 2.0f);
minX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH / 2.0f - CONTAINER_BUTTON_WIDTH / 2.0f);
maxX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH / 2.0f + CONTAINER_BUTTON_WIDTH / 2.0f);
break;
case ButtonColumnRight:
minX = Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH) - CONTAINER_BUTTON_GAP - CONTAINER_BUTTON_WIDTH);
maxX = Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH) - CONTAINER_BUTTON_GAP);
minX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH - CONTAINER_BUTTON_GAP - CONTAINER_BUTTON_WIDTH);
maxX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH - CONTAINER_BUTTON_GAP);
break;
}
}
@@ -867,8 +866,8 @@ static void DrawSourceButton(ButtonColumn buttonColumn, float yRatio, const char
ComputeButtonColumnCoordinates(buttonColumn, minX, maxX);
float minusY = (CONTAINER_BUTTON_GAP + BUTTON_HEIGHT) * yRatio;
ImVec2 min = { minX, Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
ImVec2 max = { maxX, Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) - CONTAINER_BUTTON_GAP - minusY) };
ImVec2 min = { minX, Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
ImVec2 max = { maxX, Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
DrawButton(min, max, sourceText, true, sourceSet, buttonPressed);
}
@@ -881,8 +880,8 @@ static void DrawProgressBar(float progressRatio)
const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
float xPadding = Scale(6.0f);
float yPadding = Scale(3.0f);
ImVec2 min = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP) };
ImVec2 max = { Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH) - BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
ImVec2 min = { Scale(g_aspectRatioOffsetX + CONTAINER_X) + BOTTOM_X_GAP, Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
ImVec2 max = { Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
DrawButtonContainer(min, max, 0, 0, alpha);
@@ -1069,8 +1068,8 @@ static void DrawLanguagePicker()
ComputeButtonColumnCoordinates((i < 3) ? ButtonColumnLeft : ButtonColumnRight, minX, maxX);
float minusY = (CONTAINER_BUTTON_GAP + BUTTON_HEIGHT) * (float(i % 3));
ImVec2 min = { minX, Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
ImVec2 max = { maxX, Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) - CONTAINER_BUTTON_GAP - minusY) };
ImVec2 min = { minX, Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
ImVec2 max = { maxX, Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
// TODO: The active button should change its style to show an enabled toggle if it matches the current language.
@@ -1095,8 +1094,8 @@ static void DrawSourcePickers()
ImVec2 textSize = ComputeTextSize(g_dfsogeistdFont, addFilesText.c_str(), 20.0f, squashRatio, ADD_BUTTON_MAX_TEXT_WIDTH);
textSize.x += BUTTON_TEXT_GAP;
ImVec2 min = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP) };
ImVec2 max = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP + textSize.x * squashRatio), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
ImVec2 min = { Scale(g_aspectRatioOffsetX + CONTAINER_X + BOTTOM_X_GAP), Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
ImVec2 max = { Scale(g_aspectRatioOffsetX + CONTAINER_X + BOTTOM_X_GAP + textSize.x * squashRatio), Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
DrawButton(min, max, addFilesText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
if (buttonPressed)
{
@@ -1231,8 +1230,8 @@ static void DrawNextButton()
ImVec2 textSize = ComputeTextSize(g_newRodinFont, buttonText.c_str(), 20.0f, squashRatio, NEXT_BUTTON_MAX_TEXT_WIDTH);
textSize.x += BUTTON_TEXT_GAP;
ImVec2 min = { Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH) - textSize.x * squashRatio - BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP) };
ImVec2 max = { Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH) - BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
ImVec2 min = { Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH - textSize.x * squashRatio - BOTTOM_X_GAP), Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
ImVec2 max = { Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
bool buttonPressed = false;
DrawButton(min, max, buttonText.c_str(), false, nextButtonEnabled, buttonPressed, NEXT_BUTTON_MAX_TEXT_WIDTH);
@@ -1317,10 +1316,10 @@ static void DrawHorizontalBorder(bool bottomBorder)
const uint32_t FADE_COLOR_RIGHT = IM_COL32(155, 225, 155, 0);
auto drawList = ImGui::GetForegroundDrawList();
double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION);
float midX = Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH / 5));
float minX = std::lerp(Scale(AlignToNextGrid(CONTAINER_X) - BORDER_SIZE - BORDER_OVERSHOOT), midX, borderScale);
float maxX = std::lerp(Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH + SIDE_CONTAINER_WIDTH) + BORDER_OVERSHOOT), midX, borderScale);
float minY = bottomBorder ? Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT)) : Scale(AlignToNextGrid(CONTAINER_Y) - BORDER_SIZE);
float midX = Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH / 5);
float minX = std::lerp(Scale(g_aspectRatioOffsetX + CONTAINER_X - BORDER_SIZE - BORDER_OVERSHOOT), midX, borderScale);
float maxX = std::lerp(Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH + SIDE_CONTAINER_WIDTH + BORDER_OVERSHOOT), midX, borderScale);
float minY = bottomBorder ? Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT) : Scale(g_aspectRatioOffsetY + CONTAINER_Y - BORDER_SIZE);
float maxY = minY + Scale(BORDER_SIZE);
drawList->AddRectFilledMultiColor
(
@@ -1349,11 +1348,11 @@ static void DrawVerticalBorder(bool rightBorder)
const uint32_t FADE_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 0);
auto drawList = ImGui::GetForegroundDrawList();
double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION);
float minX = rightBorder ? Scale(AlignToNextGrid(CONTAINER_X + CONTAINER_WIDTH)) : Scale(AlignToNextGrid(CONTAINER_X) - BORDER_SIZE);
float minX = rightBorder ? Scale(g_aspectRatioOffsetX + CONTAINER_X + CONTAINER_WIDTH) : Scale(g_aspectRatioOffsetX + CONTAINER_X - BORDER_SIZE);
float maxX = minX + Scale(BORDER_SIZE);
float midY = Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT / 2));
float minY = std::lerp(Scale(AlignToNextGrid(CONTAINER_Y) - BORDER_OVERSHOOT), midY, borderScale);
float maxY = std::lerp(Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BORDER_OVERSHOOT), midY, borderScale);
float midY = Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT / 2);
float minY = std::lerp(Scale(g_aspectRatioOffsetY + CONTAINER_Y - BORDER_OVERSHOOT), midY, borderScale);
float maxY = std::lerp(Scale(g_aspectRatioOffsetY + CONTAINER_Y + CONTAINER_HEIGHT + BORDER_OVERSHOOT), midY, borderScale);
drawList->AddRectFilledMultiColor
(
{ minX, minY },
+62 -23
View File
@@ -42,9 +42,15 @@ static constexpr double CONTAINER_FULL_DURATION = CONTAINER_BACKGROUND_TIME + CO
static constexpr double CONTAINER_CATEGORY_TIME = (CONTAINER_INNER_TIME + CONTAINER_BACKGROUND_TIME) / 2.0;
static constexpr double CONTAINER_CATEGORY_DURATION = 12.0;
constexpr float COMMON_PADDING_POS_Y = 118.0f;
constexpr float COMMON_PADDING_POS_X = 30.0f;
constexpr float INFO_CONTAINER_POS_X = 870.0f;
static constexpr float CONTAINER_POS_Y = 118.0f;
static constexpr float SETTINGS_WIDE_GRID_COUNT = 90.0f;
static constexpr float INFO_WIDE_GRID_COUNT = 42.0f;
static constexpr float PADDING_WIDE_GRID_COUNT = 3.0f;
static constexpr float SETTINGS_NARROW_GRID_COUNT = 70.0f;
static constexpr float INFO_NARROW_GRID_COUNT = 34.0f;
static constexpr float PADDING_NARROW_GRID_COUNT = 1.0f;
static constexpr int32_t g_categoryCount = 4;
static int32_t g_categoryIndex;
@@ -151,12 +157,18 @@ static void DrawScanlineBars()
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
float optionsX;
if (g_aspectRatio >= WIDE_ASPECT_RATIO)
optionsX = g_aspectRatioOffsetX;
else
optionsX = (1.0f - g_narrowOffsetScale) * -20.0f;
// Options text
DrawTextWithOutline
(
g_dfsogeistdFont,
Scale(48.0f),
{ Scale(122.0f), Scale(56.0f) },
{ Scale(optionsX + 122.0f), Scale(56.0f) },
IM_COL32(255, 190, 33, 255),
Localise("Options_Header_Name").c_str(),
4,
@@ -187,7 +199,7 @@ static void DrawScanlineBars()
static float AlignToNextGrid(float value)
{
return floor(value / GRID_SIZE) * GRID_SIZE;
return round(value / GRID_SIZE) * GRID_SIZE;
}
static void DrawContainer(ImVec2 min, ImVec2 max)
@@ -306,8 +318,11 @@ static bool DrawCategories()
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
constexpr float NARROW_PADDING_GRID_COUNT = 1.5f;
constexpr float WIDE_PADDING_GRID_COUNT = 3.0f;
float gridSize = Scale(GRID_SIZE);
float textPadding = gridSize * 3.0f;
float textPadding = gridSize * Lerp(NARROW_PADDING_GRID_COUNT, WIDE_PADDING_GRID_COUNT, g_narrowOffsetScale);
float tabPadding = gridSize;
float size = Scale(32.0f);
@@ -449,8 +464,11 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
auto clipRectMax = drawList->GetClipRectMax();
auto& padState = SWA::CInputState::GetInstance()->GetPadState();
constexpr float OPTION_NARROW_GRID_COUNT = 36.0f;
constexpr float OPTION_WIDE_GRID_COUNT = 54.0f;
auto gridSize = Scale(GRID_SIZE);
auto optionWidth = gridSize * 54.0f;
auto optionWidth = gridSize * floor(Lerp(OPTION_NARROW_GRID_COUNT, OPTION_WIDE_GRID_COUNT, g_narrowOffsetScale));
auto optionHeight = gridSize * 5.5f;
auto optionPadding = gridSize * 0.5f;
auto valueWidth = Scale(192.0f);
@@ -917,6 +935,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::GITextureFiltering, true);
DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true);
DrawConfigOption(rowCount++, yOffset, &Config::XboxColorCorrection, true);
DrawConfigOption(rowCount++, yOffset, &Config::CutsceneAspectRatio, true);
DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true);
break;
@@ -998,13 +1017,11 @@ static void DrawConfigOptions()
}
}
static void DrawSettingsPanel()
static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax)
{
auto drawList = ImGui::GetForegroundDrawList();
ImVec2 settingsMin = { Scale(AlignToNextGrid(COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(COMMON_PADDING_POS_Y)) };
ImVec2 settingsMax = { Scale(AlignToNextGrid(INFO_CONTAINER_POS_X - COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(720.0f - COMMON_PADDING_POS_Y)) };
SetProceduralOrigin(settingsMin);
DrawContainer(settingsMin, settingsMax);
if (DrawCategories())
@@ -1018,31 +1035,34 @@ static void DrawSettingsPanel()
ResetSelection();
}
ResetProceduralOrigin();
// Pop clip rect from DrawContainer
drawList->PopClipRect();
}
static void DrawInfoPanel()
static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
{
auto drawList = ImGui::GetForegroundDrawList();
ImVec2 infoMin = { Scale(AlignToNextGrid(INFO_CONTAINER_POS_X)), Scale(AlignToNextGrid(COMMON_PADDING_POS_Y)) };
ImVec2 infoMax = { Scale(AlignToNextGrid(1280.0f - COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(720.0f - COMMON_PADDING_POS_Y)) };
SetProceduralOrigin(infoMin);
DrawContainer(infoMin, infoMax);
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
ImVec2 thumbnailMax = { clipRectMax.x, clipRectMin.y + Scale(198.0f) };
if (g_selectedItem)
{
auto desc = g_selectedItem->GetDescription(Config::Language);
auto thumbnail = GetThumbnail(g_selectedItem);
if (thumbnail)
drawList->AddImage(thumbnail, clipRectMin, thumbnailMax);
float aspectRatio = float(thumbnail->width) / thumbnail->height;
float thumbnailHeight = (clipRectMax.x - clipRectMin.x) / aspectRatio;
ImVec2 thumbnailMin = { clipRectMin.x, clipRectMin.y + Scale(GRID_SIZE / 2.0f) };
ImVec2 thumbnailMax = { clipRectMax.x, thumbnailMin.y + thumbnailHeight };
drawList->AddImage(thumbnail, thumbnailMin, thumbnailMax);
if (g_inaccessibleReason)
{
@@ -1057,8 +1077,8 @@ static void DrawInfoPanel()
auto resScale = round(*(float*)g_selectedItem->GetValue() * 1000) / 1000;
std::snprintf(buf, sizeof(buf), desc.c_str(),
(int)((float)GameWindow::s_width * resScale),
(int)((float)GameWindow::s_height * resScale));
(int)((float)Video::s_viewportWidth * resScale),
(int)((float)Video::s_viewportHeight * resScale));
desc = buf;
}
@@ -1080,6 +1100,8 @@ static void DrawInfoPanel()
);
}
ResetProceduralOrigin();
// Pop clip rect from DrawContainer
drawList->PopClipRect();
}
@@ -1197,8 +1219,25 @@ void OptionsMenu::Draw()
drawList->AddRectFilled({ 0.0f, 0.0f }, res, IM_COL32(0, 0, 0, 223));
DrawScanlineBars();
DrawSettingsPanel();
DrawInfoPanel();
float settingsGridCount = floor(Lerp(SETTINGS_NARROW_GRID_COUNT, SETTINGS_WIDE_GRID_COUNT, g_narrowOffsetScale));
float paddingGridCount = Lerp(PADDING_NARROW_GRID_COUNT, PADDING_WIDE_GRID_COUNT, g_narrowOffsetScale);
float infoGridCount = floor(Lerp(INFO_NARROW_GRID_COUNT, INFO_WIDE_GRID_COUNT, g_narrowOffsetScale));
float totalGridCount = settingsGridCount + paddingGridCount + infoGridCount;
float offsetX = g_aspectRatioOffsetX + (1280.0f - ((GRID_SIZE * totalGridCount) - 1)) / 2.0f;
float minY = Scale(g_aspectRatioOffsetY + CONTAINER_POS_Y);
float maxY = Scale(g_aspectRatioOffsetY + (720.0f - CONTAINER_POS_Y + 1.0f));
DrawSettingsPanel(
{ Scale(offsetX), minY },
{ Scale(offsetX + settingsGridCount * GRID_SIZE), maxY }
);
DrawInfoPanel(
{ Scale(offsetX + (settingsGridCount + paddingGridCount) * GRID_SIZE), minY },
{ Scale(offsetX + totalGridCount * GRID_SIZE), maxY }
);
if (g_isStage)
DrawFadeTransition();