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https://github.com/hedge-dev/UnleashedRecomp
synced 2026-05-25 07:23:23 -04:00
Rename UI Scale Mode to UI Alignment Mode
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@@ -1226,7 +1226,7 @@ static void DrawConfigOptions()
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DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true);
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DrawConfigOption(rowCount++, yOffset, &Config::XboxColorCorrection, true);
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DrawConfigOption(rowCount++, yOffset, &Config::CutsceneAspectRatio, true);
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DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true);
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DrawConfigOption(rowCount++, yOffset, &Config::UIAlignmentMode, true);
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break;
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}
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@@ -39,7 +39,7 @@
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#include <res/images/options_menu/thumbnails/time_of_day_transition_playstation.dds.h>
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#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
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#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
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#include <res/images/options_menu/thumbnails/ui_scale_mode.dds.h>
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#include <res/images/options_menu/thumbnails/ui_alignment_mode.dds.h>
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#include <res/images/options_menu/thumbnails/vertical_camera.dds.h>
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#include <res/images/options_menu/thumbnails/voice_language.dds.h>
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#include <res/images/options_menu/thumbnails/vibration.dds.h>
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@@ -112,7 +112,7 @@ void LoadThumbnails()
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g_motionBlurThumbnails[EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced);
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g_configThumbnails[&Config::XboxColorCorrection] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction);
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g_configThumbnails[&Config::UIScaleMode] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode);
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g_configThumbnails[&Config::UIAlignmentMode] = LOAD_ZSTD_TEXTURE(g_ui_alignment_mode);
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}
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template<typename T>
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