Redirected Install button to custom implementation

This currently fades out and closes the game upon accepting the message, it does not yet reboot into the installer menu using --install-dlc.
This commit is contained in:
Hyper
2024-12-07 01:00:46 +00:00
parent 9e168ab326
commit df03a64305
15 changed files with 219 additions and 21 deletions
+63
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@@ -0,0 +1,63 @@
#include "fader.h"
#include "imgui_utils.h"
#include <user/config.h>
static bool g_isFadeIn;
static float g_startTime;
static float g_duration;
static ImU32 g_colour = IM_COL32(0, 0, 0, 255);
static std::function<void()> g_endCallback;
static float g_endCallbackDelay;
void Fader::Draw()
{
if (!s_isVisible)
return;
auto time = (ImGui::GetTime() - g_startTime) / g_duration;
auto alpha = 1.0f;
if (time >= g_duration)
{
if (g_endCallback && time >= g_duration + g_endCallbackDelay)
g_endCallback();
}
else
{
alpha = g_isFadeIn
? Lerp(1, 0, time)
: Lerp(0, 1, time);
}
auto colour = IM_COL32(g_colour & 0xFF, (g_colour >> 8) & 0xFF, (g_colour >> 16) & 0xFF, 255 * alpha);
ImGui::GetForegroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour);
}
static void DoFade(float duration, std::function<void()> endCallback, float endCallbackDelay)
{
Fader::s_isVisible = true;
g_startTime = ImGui::GetTime();
g_duration = duration;
g_endCallback = endCallback;
g_endCallbackDelay = endCallbackDelay;
}
void Fader::SetFadeColour(ImU32 colour)
{
g_colour = colour;
}
void Fader::FadeIn(float duration, std::function<void()> endCallback, float endCallbackDelay)
{
g_isFadeIn = true;
DoFade(duration, endCallback, endCallbackDelay);
}
void Fader::FadeOut(float duration, std::function<void()> endCallback, float endCallbackDelay)
{
g_isFadeIn = false;
DoFade(duration, endCallback, endCallbackDelay);
}
+12
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@@ -0,0 +1,12 @@
#pragma once
class Fader
{
public:
inline static bool s_isVisible = false;
static void Draw();
static void SetFadeColour(ImU32 colour);
static void FadeIn(float duration = 1, std::function<void()> endCallback = nullptr, float endCallbackDelay = 0.75f);
static void FadeOut(float duration = 1, std::function<void()> endCallback = nullptr, float endCallbackDelay = 0.75f);
};
+1 -1
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@@ -1315,7 +1315,7 @@ static void DrawMessagePrompt()
bool messageWindowReturned = false;
if (g_currentMessagePromptConfirmation)
{
std::array<std::string, 2> YesNoButtons = { "Yes", "No" };
std::array<std::string, 2> YesNoButtons = { Localise("Common_Yes"), Localise("Common_No") };
messageWindowReturned = MessageWindow::Open(g_currentMessagePrompt, &g_currentMessageResult, YesNoButtons, 1);
}
else
+21 -11
View File
@@ -65,6 +65,9 @@ public:
{
case SDL_KEYDOWN:
{
if (g_isAppInit)
break;
switch (event->key.keysym.scancode)
{
case SDL_SCANCODE_UP:
@@ -89,8 +92,14 @@ public:
}
case SDL_MOUSEBUTTONDOWN:
{
if (g_isAppInit)
break;
g_isAccepted = true;
break;
}
case SDL_CONTROLLERBUTTONDOWN:
{
@@ -177,7 +186,7 @@ bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForegroun
g_foregroundCount++;
if (isForeground)
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 223 * (g_foregroundCount ? 1 : alpha)));
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190 * (g_foregroundCount ? 1 : alpha)));
DrawPauseContainer(g_upWindow.get(), _min, _max, alpha);
@@ -264,8 +273,8 @@ void MessageWindow::Draw()
auto textMarginX = Scale(37);
auto textMarginY = Scale(45);
bool isController = hid::detail::g_inputDevice == hid::detail::EInputDevice::Controller;
bool isKeyboard = hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
bool isController = g_isAppInit ? true : hid::detail::g_inputDevice == hid::detail::EInputDevice::Controller;
bool isKeyboard = g_isAppInit ? false : hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
if (DrawContainer(g_appearTime, centre, { textSize.x / 2 + textMarginX, textSize.y / 2 + textMarginY }, !g_isControlsVisible))
{
@@ -328,14 +337,6 @@ void MessageWindow::Draw()
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
if (g_isDeclined)
{
g_result = g_cancelButtonIndex;
Game_PlaySound("sys_actstg_pausecansel");
MessageWindow::Close();
}
if (isController)
{
std::array<Button, 2> buttons =
@@ -350,6 +351,14 @@ void MessageWindow::Draw()
{
ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::Enter));
}
if (g_isDeclined)
{
g_result = g_cancelButtonIndex;
Game_PlaySound("sys_actstg_pausecansel");
MessageWindow::Close();
}
}
else
{
@@ -441,6 +450,7 @@ bool MessageWindow::Open(std::string text, int* result, std::span<std::string> b
*result = g_result;
// Returns true when the message window is closed.
return !g_isAwaitingResult;
}
+3
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@@ -1,5 +1,8 @@
#pragma once
#define MSG_OPEN (false)
#define MSG_CLOSED (true)
class MessageWindow
{
public: