Add back button functionality to the installer. (#279)

* Add back button functionality to the installer.

* Nuclear exits.

* Adjust error code.

* Rework waiting time into the installer process instead.

* Extra waiting time during quitting.

* Restore button max widths.

* button_guide: set up Esc key texture

* Update installer_wizard.cpp

* Update resources submodule

* installer_wizard: decrease nav button margin

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
Darío
2025-02-05 16:36:30 -03:00
committed by GitHub
parent b68dbec612
commit ef51f04d4f
10 changed files with 368 additions and 143 deletions
+26 -5
View File
@@ -67,7 +67,7 @@ static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::fi
}
}
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<void()> &progressCallback) {
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback) {
const std::string filename(pair.first);
const uint32_t hashCount = pair.second;
if (!sourceVfs.exists(filename))
@@ -139,7 +139,13 @@ static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFi
}
journal.progressCounter += fileData.size();
progressCallback();
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
return true;
}
@@ -266,7 +272,7 @@ bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint
return true;
}
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback)
{
std::error_code ec;
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec))
@@ -429,7 +435,7 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour
return true;
}
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback)
{
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
@@ -497,7 +503,22 @@ bool Installer::install(const Sources &sources, const std::filesystem::path &tar
// Update the progress with the artificial amount attributed to the patching.
journal.progressCounter += PatcherContribution;
progressCallback();
for (uint32_t i = 0; i < 2; i++)
{
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
if (i == 0)
{
// Wait the specified amount of time to allow the consumer of the callbacks to animate, halt or cancel the installation for a while after it's finished.
std::this_thread::sleep_for(endWaitTime);
}
}
return true;
}