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Fix logic for the grind booster HFR fix. (#431)
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@@ -14,6 +14,7 @@ public:
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static inline ELanguage s_language;
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static inline double s_deltaTime;
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static inline double s_time = 0.0; // How much time elapsed since the game started.
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static void Restart(std::vector<std::string> restartArgs = {});
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static void Exit();
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