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https://github.com/hedge-dev/UnleashedRecomp
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options_menu: rename Invert Camera X/Y options (#249)
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@@ -1176,8 +1176,8 @@ static void DrawConfigOptions()
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break;
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case 1: // INPUT
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
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DrawConfigOption(rowCount++, yOffset, &Config::HorizontalCamera, true);
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DrawConfigOption(rowCount++, yOffset, &Config::VerticalCamera, true);
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DrawConfigOption(rowCount++, yOffset, &Config::Vibration, true);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
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DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
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@@ -17,8 +17,7 @@
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#include <res/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds.h>
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#include <res/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds.h>
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#include <res/images/options_menu/thumbnails/hints.dds.h>
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#include <res/images/options_menu/thumbnails/invert_camera_x.dds.h>
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#include <res/images/options_menu/thumbnails/invert_camera_y.dds.h>
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#include <res/images/options_menu/thumbnails/horizontal_camera.dds.h>
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#include <res/images/options_menu/thumbnails/language.dds.h>
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#include <res/images/options_menu/thumbnails/master_volume.dds.h>
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#include <res/images/options_menu/thumbnails/monitor.dds.h>
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@@ -41,6 +40,7 @@
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#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
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#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
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#include <res/images/options_menu/thumbnails/ui_scale_mode.dds.h>
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#include <res/images/options_menu/thumbnails/vertical_camera.dds.h>
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#include <res/images/options_menu/thumbnails/voice_language.dds.h>
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#include <res/images/options_menu/thumbnails/vibration.dds.h>
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#include <res/images/options_menu/thumbnails/vsync.dds.h>
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@@ -74,8 +74,8 @@ void LoadThumbnails()
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g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
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g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::PlayStation] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_playstation);
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g_configThumbnails[&Config::InvertCameraX] = LOAD_ZSTD_TEXTURE(g_invert_camera_x);
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g_configThumbnails[&Config::InvertCameraY] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
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g_configThumbnails[&Config::HorizontalCamera] = LOAD_ZSTD_TEXTURE(g_horizontal_camera);
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g_configThumbnails[&Config::VerticalCamera] = LOAD_ZSTD_TEXTURE(g_vertical_camera);
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g_configThumbnails[&Config::Vibration] = LOAD_ZSTD_TEXTURE(g_vibration);
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g_configThumbnails[&Config::AllowBackgroundInput] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
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g_configThumbnails[&Config::ControllerIcons] = LOAD_ZSTD_TEXTURE(g_controller_icons);
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