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https://github.com/hedge-dev/UnleashedRecomp
synced 2026-09-09 04:20:13 -04:00
Use BGRA8 backbuffer format.
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@@ -582,7 +582,7 @@ static void CreateHostDevice()
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g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY);
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g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY);
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g_copyCommandFence = g_device->createCommandFence();
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g_copyCommandFence = g_device->createCommandFence();
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g_swapChain = g_queue->createSwapChain(Window::s_windowHandle, Config::TripleBuffering ? 3 : 2, RenderFormat::R8G8B8A8_UNORM);
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g_swapChain = g_queue->createSwapChain(Window::s_windowHandle, Config::TripleBuffering ? 3 : 2, RenderFormat::B8G8R8A8_UNORM);
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for (auto& acquireSemaphore : g_acquireSemaphores)
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for (auto& acquireSemaphore : g_acquireSemaphores)
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acquireSemaphore = g_device->createCommandSemaphore();
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acquireSemaphore = g_device->createCommandSemaphore();
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