mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-06-09 12:46:50 -04:00
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ea86d8b6c0 | |||
| 0bdf9e6413 |
@@ -89,9 +89,6 @@ PPC_FUNC(sub_822C1130)
|
|||||||
if (Config::EnableObjectCollisionDebugView)
|
if (Config::EnableObjectCollisionDebugView)
|
||||||
*SWA::SGlobals::ms_IsObjectCollisionRender = true;
|
*SWA::SGlobals::ms_IsObjectCollisionRender = true;
|
||||||
|
|
||||||
if (Config::EnableStageCollisionDebugView)
|
|
||||||
*SWA::SGlobals::ms_IsCollisionRender = true;
|
|
||||||
|
|
||||||
__imp__sub_822C1130(ctx, base);
|
__imp__sub_822C1130(ctx, base);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1686,13 +1686,3 @@ void EndingTextPositionMidAsmHook(PPCRegister& r31, PPCRegister& f13)
|
|||||||
else if (align == ALIGN_LEFT)
|
else if (align == ALIGN_LEFT)
|
||||||
f13.f64 += 133.0 * (1.0 - g_aspectRatioNarrowScale);
|
f13.f64 += 133.0 * (1.0 - g_aspectRatioNarrowScale);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Offsets calculated by converting the 4:3 values to 16:9 space and then substracting the differences from the original 16:9 position.
|
|
||||||
// Afterward fact checked by overlaying a capture from the original hardware at 4:3 and a capture from recomp at 4:3.
|
|
||||||
void AdvertiseLogoPlacementMidAsmHook(PPCRegister& f0, PPCRegister& f13, PPCRegister& f12, PPCRegister& f11)
|
|
||||||
{
|
|
||||||
f0.f64 += -133.0f / 1280.0f * (1.0 - g_aspectRatioNarrowScale);
|
|
||||||
f13.f64 += 3.5f / 720.0f * (1.0 - g_aspectRatioNarrowScale);
|
|
||||||
f12.f64 += -133.0f / 1280.0f * (1.0 - g_aspectRatioNarrowScale);
|
|
||||||
f11.f64 += 3.5f / 720.0f * (1.0 - g_aspectRatioNarrowScale);
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -195,11 +195,3 @@ bool SparkleLocusMidAsmHook()
|
|||||||
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
|
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
|
||||||
return App::s_deltaTime < (1.0 / 60.0);
|
return App::s_deltaTime < (1.0 / 60.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
|
|
||||||
{
|
|
||||||
// The code in the Werehog's "wall" state for leaving walls adds a constant
|
|
||||||
// value of 0.05 to his transform every frame. This makes the value respect
|
|
||||||
// delta time whilst maintaining the original behaviour at 30 FPS.
|
|
||||||
f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#include "misc_patches.h"
|
||||||
#include <api/SWA.h>
|
#include <api/SWA.h>
|
||||||
#include <ui/game_window.h>
|
#include <ui/game_window.h>
|
||||||
#include <user/achievement_manager.h>
|
#include <user/achievement_manager.h>
|
||||||
@@ -193,3 +194,54 @@ PPC_FUNC(sub_824EE620)
|
|||||||
|
|
||||||
ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
|
ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool StageCollisionDebugViewMidAsmHook(PPCRegister& r27)
|
||||||
|
{
|
||||||
|
if (Config::EnableStageCollisionDebugView)
|
||||||
|
{
|
||||||
|
r27.u32 = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The game is set up so that after parsing the Stage.set.xml it checks if TerrainInfoFile is found or not.
|
||||||
|
// Based on the result of that it will either draw terrain or debug collision (if enabled).
|
||||||
|
//
|
||||||
|
// The XMLs in the game are populated like this generally speaking:
|
||||||
|
// <Terrain>
|
||||||
|
// <TerrainInfoFile>terrain</TerrainInfoFile>
|
||||||
|
// <GIAtlas>1</GIAtlas>
|
||||||
|
// </Terrain>
|
||||||
|
// <Terrain>
|
||||||
|
// <RigidBodyContainer>collision</RigidBodyContainer>
|
||||||
|
// <IsCollisionRender>false</IsCollisionRender>
|
||||||
|
// </Terrain>
|
||||||
|
//
|
||||||
|
// In some cases however, the information in these two Terrain blocks is combined into one block,
|
||||||
|
// which makes the logic checking TerrainInfoFile's contents only fire once, and with success only, as such
|
||||||
|
// the logic for drawing collision will never execute.
|
||||||
|
//
|
||||||
|
// To combat this we check if both types returned with some value from the XML file, which indicates that its
|
||||||
|
// a single Terrain block, and if so we store that information so we can later on re-use to manually fire the
|
||||||
|
// logic controlling the drawing of the debug collision view.
|
||||||
|
void StageCollisionDebugViewStoreXmlTypeMidAsmHook(PPCRegister& r1)
|
||||||
|
{
|
||||||
|
uint8_t* base = g_memory.base;
|
||||||
|
|
||||||
|
const char* rigidBodyContainer = (const char*)(base + PPC_LOAD_U32(r1.u32 + 108));
|
||||||
|
const char* terrainInfoFile = (const char*)(base + PPC_LOAD_U32(r1.u32 + 132));
|
||||||
|
if (*rigidBodyContainer != '\0' && *terrainInfoFile != '\0')
|
||||||
|
{
|
||||||
|
g_singleTerrainBlockXml = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook()
|
||||||
|
{
|
||||||
|
bool runCollisionViewDrawLogic = g_singleTerrainBlockXml;
|
||||||
|
g_singleTerrainBlockXml = false;
|
||||||
|
|
||||||
|
return runCollisionViewDrawLogic;
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
static bool g_singleTerrainBlockXml = false;
|
||||||
@@ -1142,19 +1142,18 @@ name = "EndingTextPositionMidAsmHook"
|
|||||||
address = 0x82580168
|
address = 0x82580168
|
||||||
registers = ["r31", "f13"]
|
registers = ["r31", "f13"]
|
||||||
|
|
||||||
# Wall Leave - Left
|
|
||||||
[[midasm_hook]]
|
[[midasm_hook]]
|
||||||
name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
|
name = "StageCollisionDebugViewMidAsmHook"
|
||||||
address = 0x824067BC
|
address = 0x825648F8
|
||||||
registers = ["f1"]
|
registers = ["r27"]
|
||||||
|
jump_address_on_true = 0x825648FC
|
||||||
# Wall Leave - Right
|
|
||||||
[[midasm_hook]]
|
|
||||||
name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
|
|
||||||
address = 0x82406774
|
|
||||||
registers = ["f1"]
|
|
||||||
|
|
||||||
[[midasm_hook]]
|
[[midasm_hook]]
|
||||||
name = "AdvertiseLogoPlacementMidAsmHook"
|
name = "StageCollisionDebugViewStoreXmlTypeMidAsmHook"
|
||||||
address = 0x82B729A0
|
address = 0x8256422C
|
||||||
registers = ["f0", "f13", "f12", "f11"]
|
registers = ["r1"]
|
||||||
|
|
||||||
|
[[midasm_hook]]
|
||||||
|
name = "StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook"
|
||||||
|
address = 0x82564B00
|
||||||
|
jump_address_on_true = 0x82564764
|
||||||
|
|||||||
Reference in New Issue
Block a user