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6 changed files with 42 additions and 67 deletions
+3
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@@ -89,6 +89,9 @@ PPC_FUNC(sub_822C1130)
if (Config::EnableObjectCollisionDebugView) if (Config::EnableObjectCollisionDebugView)
*SWA::SGlobals::ms_IsObjectCollisionRender = true; *SWA::SGlobals::ms_IsObjectCollisionRender = true;
if (Config::EnableStageCollisionDebugView)
*SWA::SGlobals::ms_IsCollisionRender = true;
__imp__sub_822C1130(ctx, base); __imp__sub_822C1130(ctx, base);
} }
+8
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@@ -195,3 +195,11 @@ bool SparkleLocusMidAsmHook()
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding. // This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
return App::s_deltaTime < (1.0 / 60.0); return App::s_deltaTime < (1.0 / 60.0);
} }
void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
{
// The code in the Werehog's "wall" state for leaving walls adds a constant
// value of 0.05 to his transform every frame. This makes the value respect
// delta time whilst maintaining the original behaviour at 30 FPS.
f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
}
-52
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@@ -1,4 +1,3 @@
#include "misc_patches.h"
#include <api/SWA.h> #include <api/SWA.h>
#include <ui/game_window.h> #include <ui/game_window.h>
#include <user/achievement_manager.h> #include <user/achievement_manager.h>
@@ -194,54 +193,3 @@ PPC_FUNC(sub_824EE620)
ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true); ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
} }
bool StageCollisionDebugViewMidAsmHook(PPCRegister& r27)
{
if (Config::EnableStageCollisionDebugView)
{
r27.u32 = true;
return true;
}
return false;
}
// The game is set up so that after parsing the Stage.set.xml it checks if TerrainInfoFile is found or not.
// Based on the result of that it will either draw terrain or debug collision (if enabled).
//
// The XMLs in the game are populated like this generally speaking:
// <Terrain>
// <TerrainInfoFile>terrain</TerrainInfoFile>
// <GIAtlas>1</GIAtlas>
// </Terrain>
// <Terrain>
// <RigidBodyContainer>collision</RigidBodyContainer>
// <IsCollisionRender>false</IsCollisionRender>
// </Terrain>
//
// In some cases however, the information in these two Terrain blocks is combined into one block,
// which makes the logic checking TerrainInfoFile's contents only fire once, and with success only, as such
// the logic for drawing collision will never execute.
//
// To combat this we check if both types returned with some value from the XML file, which indicates that its
// a single Terrain block, and if so we store that information so we can later on re-use to manually fire the
// logic controlling the drawing of the debug collision view.
void StageCollisionDebugViewStoreXmlTypeMidAsmHook(PPCRegister& r1)
{
uint8_t* base = g_memory.base;
const char* rigidBodyContainer = (const char*)(base + PPC_LOAD_U32(r1.u32 + 108));
const char* terrainInfoFile = (const char*)(base + PPC_LOAD_U32(r1.u32 + 132));
if (*rigidBodyContainer != '\0' && *terrainInfoFile != '\0')
{
g_singleTerrainBlockXml = true;
}
}
bool StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook()
{
bool runCollisionViewDrawLogic = g_singleTerrainBlockXml;
g_singleTerrainBlockXml = false;
return runCollisionViewDrawLogic;
}
-3
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@@ -1,3 +0,0 @@
#pragma once
static bool g_singleTerrainBlockXml = false;
+23
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@@ -141,3 +141,26 @@ PPC_FUNC(sub_82E38650)
__imp__sub_82E38650(ctx, base); __imp__sub_82E38650(ctx, base);
} }
// Part of the building right after exiting the tunnel after the drift turn after the first checkpoint
// is placed on an transparent mesh slot. This somehow works. Except on high-performance Windows machines,
// hinting at the fact that its related to some scheduler issue with the asset loading.
// We can fix it by detecting the asset runtime, and combining the opaque and transparent mesh slots by
// using the name offset field on the mesh group as an additional value in the array and shifting the
// opaque mesh slot's offset back by one and then correcting the offset table for this change.
// Hedgehog::Mirage::CTerrainModelData::Make
PPC_FUNC_IMPL(__imp__sub_82E39618);
PPC_FUNC(sub_82E39618)
{
if (ctx.r5.u32 == 0xA470 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0x8474C14C113626D2)
{
PPC_STORE_U32(ctx.r4.u32 + 0x28, 7);
PPC_STORE_U32(ctx.r4.u32 + 0x2C, 0x38);
PPC_STORE_U32(ctx.r4.u32 + 0x30, 0);
PPC_STORE_U32(ctx.r4.u32 + 0x50, 0x88C4);
PPC_STORE_U32(ctx.r4.u32 + 0xA438, 0x38);
}
__imp__sub_82E39618(ctx, base);
}
+8 -12
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@@ -1142,18 +1142,14 @@ name = "EndingTextPositionMidAsmHook"
address = 0x82580168 address = 0x82580168
registers = ["r31", "f13"] registers = ["r31", "f13"]
# Wall Leave - Left
[[midasm_hook]] [[midasm_hook]]
name = "StageCollisionDebugViewMidAsmHook" name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
address = 0x825648F8 address = 0x824067BC
registers = ["r27"] registers = ["f1"]
jump_address_on_true = 0x825648FC
# Wall Leave - Right
[[midasm_hook]] [[midasm_hook]]
name = "StageCollisionDebugViewStoreXmlTypeMidAsmHook" name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
address = 0x8256422C address = 0x82406774
registers = ["r1"] registers = ["f1"]
[[midasm_hook]]
name = "StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook"
address = 0x82564B00
jump_address_on_true = 0x82564764