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https://github.com/hedge-dev/UnleashedRecomp
synced 2026-06-08 20:30:02 -04:00
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ea86d8b6c0 | |||
| 0bdf9e6413 |
@@ -89,9 +89,6 @@ PPC_FUNC(sub_822C1130)
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if (Config::EnableObjectCollisionDebugView)
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if (Config::EnableObjectCollisionDebugView)
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*SWA::SGlobals::ms_IsObjectCollisionRender = true;
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*SWA::SGlobals::ms_IsObjectCollisionRender = true;
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if (Config::EnableStageCollisionDebugView)
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*SWA::SGlobals::ms_IsCollisionRender = true;
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__imp__sub_822C1130(ctx, base);
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__imp__sub_822C1130(ctx, base);
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}
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}
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@@ -195,11 +195,3 @@ bool SparkleLocusMidAsmHook()
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// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
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// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
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return App::s_deltaTime < (1.0 / 60.0);
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return App::s_deltaTime < (1.0 / 60.0);
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}
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}
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void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
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{
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// The code in the Werehog's "wall" state for leaving walls adds a constant
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// value of 0.05 to his transform every frame. This makes the value respect
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// delta time whilst maintaining the original behaviour at 30 FPS.
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f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
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}
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@@ -1,3 +1,4 @@
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#include "misc_patches.h"
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#include <api/SWA.h>
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#include <api/SWA.h>
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#include <ui/game_window.h>
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#include <ui/game_window.h>
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#include <user/achievement_manager.h>
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#include <user/achievement_manager.h>
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@@ -193,3 +194,54 @@ PPC_FUNC(sub_824EE620)
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ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
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ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
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}
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}
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bool StageCollisionDebugViewMidAsmHook(PPCRegister& r27)
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{
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if (Config::EnableStageCollisionDebugView)
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{
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r27.u32 = true;
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return true;
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}
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return false;
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}
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// The game is set up so that after parsing the Stage.set.xml it checks if TerrainInfoFile is found or not.
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// Based on the result of that it will either draw terrain or debug collision (if enabled).
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//
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// The XMLs in the game are populated like this generally speaking:
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// <Terrain>
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// <TerrainInfoFile>terrain</TerrainInfoFile>
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// <GIAtlas>1</GIAtlas>
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// </Terrain>
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// <Terrain>
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// <RigidBodyContainer>collision</RigidBodyContainer>
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// <IsCollisionRender>false</IsCollisionRender>
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// </Terrain>
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//
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// In some cases however, the information in these two Terrain blocks is combined into one block,
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// which makes the logic checking TerrainInfoFile's contents only fire once, and with success only, as such
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// the logic for drawing collision will never execute.
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//
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// To combat this we check if both types returned with some value from the XML file, which indicates that its
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// a single Terrain block, and if so we store that information so we can later on re-use to manually fire the
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// logic controlling the drawing of the debug collision view.
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void StageCollisionDebugViewStoreXmlTypeMidAsmHook(PPCRegister& r1)
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{
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uint8_t* base = g_memory.base;
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const char* rigidBodyContainer = (const char*)(base + PPC_LOAD_U32(r1.u32 + 108));
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const char* terrainInfoFile = (const char*)(base + PPC_LOAD_U32(r1.u32 + 132));
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if (*rigidBodyContainer != '\0' && *terrainInfoFile != '\0')
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{
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g_singleTerrainBlockXml = true;
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}
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}
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bool StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook()
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{
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bool runCollisionViewDrawLogic = g_singleTerrainBlockXml;
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g_singleTerrainBlockXml = false;
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return runCollisionViewDrawLogic;
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}
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@@ -0,0 +1,3 @@
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#pragma once
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static bool g_singleTerrainBlockXml = false;
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@@ -141,26 +141,3 @@ PPC_FUNC(sub_82E38650)
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__imp__sub_82E38650(ctx, base);
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__imp__sub_82E38650(ctx, base);
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}
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}
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// Part of the building right after exiting the tunnel after the drift turn after the first checkpoint
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// is placed on an transparent mesh slot. This somehow works. Except on high-performance Windows machines,
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// hinting at the fact that its related to some scheduler issue with the asset loading.
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// We can fix it by detecting the asset runtime, and combining the opaque and transparent mesh slots by
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// using the name offset field on the mesh group as an additional value in the array and shifting the
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// opaque mesh slot's offset back by one and then correcting the offset table for this change.
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// Hedgehog::Mirage::CTerrainModelData::Make
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PPC_FUNC_IMPL(__imp__sub_82E39618);
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PPC_FUNC(sub_82E39618)
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{
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if (ctx.r5.u32 == 0xA470 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0x8474C14C113626D2)
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{
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PPC_STORE_U32(ctx.r4.u32 + 0x28, 7);
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PPC_STORE_U32(ctx.r4.u32 + 0x2C, 0x38);
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PPC_STORE_U32(ctx.r4.u32 + 0x30, 0);
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PPC_STORE_U32(ctx.r4.u32 + 0x50, 0x88C4);
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PPC_STORE_U32(ctx.r4.u32 + 0xA438, 0x38);
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}
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__imp__sub_82E39618(ctx, base);
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}
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@@ -1142,14 +1142,18 @@ name = "EndingTextPositionMidAsmHook"
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address = 0x82580168
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address = 0x82580168
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registers = ["r31", "f13"]
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registers = ["r31", "f13"]
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# Wall Leave - Left
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[[midasm_hook]]
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[[midasm_hook]]
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name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
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name = "StageCollisionDebugViewMidAsmHook"
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address = 0x824067BC
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address = 0x825648F8
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registers = ["f1"]
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registers = ["r27"]
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jump_address_on_true = 0x825648FC
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# Wall Leave - Right
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[[midasm_hook]]
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[[midasm_hook]]
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name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
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name = "StageCollisionDebugViewStoreXmlTypeMidAsmHook"
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address = 0x82406774
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address = 0x8256422C
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registers = ["f1"]
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registers = ["r1"]
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[[midasm_hook]]
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name = "StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook"
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address = 0x82564B00
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jump_address_on_true = 0x82564764
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