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...

104 Commits

Author SHA1 Message Date
Hyper 5f32e2495f Switched to CFreeCamera instead of CReplayFreeCamera 2025-02-18 01:59:26 +00:00
Hyper 0aa1a256dd Implemented free camera (WIP)
Patch "Enable Free Camera" id "EnableFreeCamera" in "Debug" by "Hyper" does
/*
Enables the replay mode camera with controls similar to Generations Free Camera.

Controls:
- Start - toggle pause (use after enabling free camera).
- Back (Select) - toggle free camera.
- Left Stick - move camera.
- Left Stick Button (L3) - teleport player to camera.
- Right Stick - rotate camera.
- Right Stick Button (R3) - teleport camera to player.
- Left Bumper (L1) - move camera down.
- Right Bumper (R1) - move camera up.
- Left Trigger (L2) - move camera at slow speed.
- Right Trigger (R2) - move camera at fast speed.
- Left Trigger (L2) + Right Trigger (R2) - move camera at moderate speed.
- A (Cross) - reset camera speed.
- B (Circle) - decrease base camera speed.
- X (Square) - increase base camera speed.
- Y (Triangle) - reset field of view.
- D-Pad Up - increase field of view.
- D-Pad Down - decrease field of view.
- D-Pad Left - toggle camera position lock.
- D-Pad Right - toggle depth of field.
*/
2025-02-17 02:55:36 +00:00
Skyth (Asilkan) df8234ab3b Fix append archives sometimes failing to replace files. (#420) 2025-02-17 00:00:49 +03:00
Skyth (Asilkan) c68b5247c7 Fix Select/Back in message window not getting localised correctly. (#418) 2025-02-16 20:59:29 +03:00
Hyper 910d043f19 Disable Chip hints for shoe upgrades (#413) 2025-02-16 13:29:04 +03:00
Hyper beac8339c2 Fix D-Pad support for bosses with 2D or overhead sections (#411) 2025-02-16 13:27:58 +03:00
Hyper 02c23384f3 Update Control Tutorial description to add notice about the Werehog critical attack prompt (#412) 2025-02-15 17:52:11 +00:00
Skyth (Asilkan) 868e0f922a Update PSO cache. (#410) 2025-02-14 23:42:30 +03:00
Skyth 95c044299e Set version milestone to Beta 3. 2025-02-14 02:09:47 +03:00
Hyper b04d9e683c options_menu: fix info scroll marquee fade (#404) 2025-02-14 02:04:49 +03:00
Skyth (Asilkan) 5e8d15e334 Implement options menu TV static animation. (#403) 2025-02-14 01:41:18 +03:00
Hyper 8f8b574e56 Added debug view codes (#402)
Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
2025-02-13 19:55:08 +00:00
Hyper c8feff3f8d Moved Eggmanland loading transition fix to a code (#401) 2025-02-13 21:19:26 +03:00
Hyper 414ccb3637 Moved callbacks to config.cpp, fixed Subtitles option not applying to stages (#400) 2025-02-13 20:30:12 +03:00
Skyth (Asilkan) 431a6d9841 Fix shadow map values getting lost on resize. (#399) 2025-02-13 20:30:03 +03:00
Hyper 7a5cfe55f5 mod_loader: implemented file logging (#392) 2025-02-13 19:07:19 +03:00
Skyth (Asilkan) 4f3144472a Fix model explosion in Temple Entrance cutscene. (#395) 2025-02-13 18:25:42 +03:00
Skyth (Asilkan) e9f510e8c9 Comment out PSO_CACHING. (#394)
* Comment out PSO_CACHING.

* Comment out PSO_CACHING further.
2025-02-13 16:05:13 +03:00
Hyper a54f850425 Added more D-Pad hooks (#390) 2025-02-13 15:43:23 +03:00
Hyper ab382deb04 video: fix profiler not revealing mouse cursor in fullscreen (#391) 2025-02-13 15:43:03 +03:00
Hyper 8df3e0e440 Added hooks to disable voice hints (#389) 2025-02-13 15:42:48 +03:00
Skyth (Asilkan) fe083f0eed Fix loading arrow texture filtering. (#386) 2025-02-12 23:13:49 +03:00
Michael a8e78c21d1 imgui_utils: Make text shadows thicker for Original 4:3 (#385) 2025-02-12 22:35:44 +03:00
Skyth (Asilkan) 9ec6bd95e1 Account for control tutorial option in Dark Gaia boss. (#384) 2025-02-12 21:51:50 +03:00
Skyth (Asilkan) 771c2626b8 Fix the gauges in Dark Gaia boss. (#381)
* Apply offset scaling to Dark Gaia boss gauges.

* Hide boss gauge in Inspire cutscenes.
2025-02-12 21:19:40 +03:00
Hyper 54a63e857a Added empty locale entries for untranslated languages (#379) 2025-02-12 16:40:48 +00:00
Hyper a13fdc136b fps_patches: fix Egg Dragoon drill missile rotating incorrectly (#378)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-12 18:40:12 +03:00
Darío 86b346e037 Add maximum size to tabs in options menu. (#376)
* Add maximum size to tabs in options menu.

* Simplify squash ratio computation.

* Allow room for less padding if the text can't fit to the fixed width.

* Stretch every tab instead of individual ones.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-12 15:19:06 +03:00
Darío 3081aec7c1 Collect samples over one second for FPS counter and average. (#377) 2025-02-12 00:25:03 +00:00
Skyth (Asilkan) dd294a30d4 Fix achievement sound not playing in certain conditions. (#373)
* Fix achievement sound not playing in cutscenes.

* Prevent achievement overlay from showing if sounds cannot be played.
2025-02-11 23:50:24 +03:00
Hyper 99d6cebf92 Update Battle Theme description to mention "Exorcism missions" instead of "Rescue missions" (#372) 2025-02-11 18:18:59 +00:00
Hyper e86922b2b2 Fix Rooftop Run barrels rolling backwards at HFR (#368) 2025-02-11 15:15:43 +00:00
Hyper a07610fb7a Implemented FPS overlay (#361) 2025-02-11 15:15:28 +00:00
Skyth (Asilkan) db4974a9ca Fix text bars in result screen moving at ultrawide. (#367) 2025-02-11 17:25:25 +03:00
SuperSonic16 4b09a22041 Add Linux CI for Debugging (#366)
* Attempt 0

* Attempt 1

* Attempt 2

* Attempt 3

* Removed push event

* L
2025-02-11 17:04:15 +03:00
Skyth (Asilkan) 989bf85986 Fix arrows in item result title for ultrawide. (#365) 2025-02-11 17:03:35 +03:00
Darío 0194c372e9 Replace the default value when applying low end defaults so reset button works properly. (#359)
* Replace the default value when applying low end defaults so reset button works properly.

* Update video.cpp
2025-02-11 15:13:43 +03:00
Hyper 854d7412fa Fixed Werehog battle theme returning after defeating bosses when disabled (#360) 2025-02-11 14:22:18 +03:00
Darío 0441845f2a Add Auto Graphics API option, add AMD driver workaround. (#358)
* Add Auto Graphics API option, add AMD driver workaround.

* Remove unused line.
2025-02-11 14:22:03 +03:00
Darío f6d820faae GPU Profiling functionality. (#363)
* Added profiling timestamps to Vulkan. Added more profilers in general.

* Add timestamps to D3D12.

* Add update director to the profiler.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-11 14:21:43 +03:00
Hyper a7063dc118 Added code to use arrow transition for Time of Day Transition (#362) 2025-02-11 14:21:30 +03:00
Hyper fb55ac1087 Adjust credits logo position in installer wizard dynamically to fit text (#357) 2025-02-10 22:25:53 +00:00
Hyper e76cbff3ea achievement_menu: added minimum header size, improved separators
(and some extra junk I was researching)
2025-02-10 21:42:54 +00:00
Darío d2a3818700 Add support for preferred device to configuration. (#355)
* Preferred device support.

* Add GraphicsDevice option and fix error in Config class to accept strings.

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-11 00:01:12 +03:00
RadiantDerg 3285ad045f Thumbnails for options menu (#45)
* Rebase options-thumbnails branch

* Modify brightness locale

* Implement Antialiasing and Control Tutorial thumbnails

* Finish rebase

* Added vsync and channel thumbnails

* Modify time of day transition thumbnails

* Implement UI Scale Thumbnails

* Update UnleashedRecompResources

* Update DDS naming

* Update UnleashedRecompResources
2025-02-10 19:20:31 +03:00
Skyth (Asilkan) c687d87126 Apply offset scaling to Tornado Defense hit counter. (#354) 2025-02-10 18:02:04 +03:00
Skyth (Asilkan) 4502a9efee Fix boss name arrows for ultrawide. (#351) 2025-02-10 14:23:29 +03:00
Hyper fc99db7c97 Fixed village camera receiving input in options menu, replaced extra nav inputs in achievements menu with fast scroll (#344)
* options_menu: prohibit right stick input to prevent camera moving in villages

* achievement_menu: remove extra nav inputs, implemented fast scroll

* achievement_menu: replicate skills menu fast scrolling
2025-02-09 21:18:59 +00:00
Skyth (Asilkan) 0b8b243404 Disable primitive 2D pixel snapping & enforce linear only above 720p. (#346) 2025-02-09 23:42:30 +03:00
Hyper 8220f6772b CHudPause_patches: fix achievements prompt appearing over PS3 loading 2025-02-09 18:06:16 +00:00
Skyth (Asilkan) b7cee84bda Prevent calling GameWindow::Update() outside the main thread. (#340) 2025-02-09 20:04:13 +03:00
Hyper 073065c6a6 CTitleStateIntro_patches: delay quit input to allow update function to run once 2025-02-09 17:00:54 +00:00
Skyth (Asilkan) ed6f8f082b Replicate the thicker shadows for FCO text at 4:3 aspect ratio. (#341) 2025-02-09 18:43:57 +03:00
Skyth (Asilkan) f23d8ae08e Stretch shop fade in/out to the screen for ultrawide. (#337) 2025-02-09 15:21:08 +03:00
Skyth (Asilkan) f7e660b5d8 Fix NPC talk button cast modifier flags. (#336) 2025-02-09 15:13:52 +03:00
Skyth (Asilkan) 7c1aea4e24 Fix the custom UI drawing in front of ImGui windows. (#335) 2025-02-09 14:25:06 +03:00
Skyth (Asilkan) 138d9b616d Fix the Gaia Temple pedestal flashing black. (#334) 2025-02-09 13:16:03 +03:00
DeaTh-G 7f108285fe Fix clipping detail from the next not visible element on the options list (#321)
* decrease maximum clip rect size for options list

* respect window scaling

* move clip rect fix location
2025-02-09 00:33:49 +03:00
Skyth 97b20742a3 Make scroll bar in options menu more accurate. 2025-02-09 00:29:40 +03:00
Hyper fcd1673cfc Fix localisation not updating in real-time for button guides (#322) 2025-02-08 20:17:53 +00:00
Skyth (Asilkan) fff96a8528 Implement fix for Sparkle locus particle vertex corruption. (#317) 2025-02-08 20:45:14 +03:00
Hyper 2fdd32e889 locale: update localisation notes header 2025-02-08 17:40:36 +00:00
Hyper 54aacf9a1f Implemented codes list reading for mod loader (#315) 2025-02-08 17:12:53 +00:00
Hyper 39272b7975 config_locale: update Channel Configuration description 2025-02-08 13:46:37 +00:00
Hyper d696524dbf Rename UI Scale Mode to UI Alignment Mode 2025-02-08 12:09:15 +00:00
Skyth (Asilkan) e3ac47a797 Fix werehog HUD guide not having correct position at 4:3. (#311) 2025-02-08 14:16:33 +03:00
Hyper 72640c8749 options_menu: reset auto-scroll timer after manual scroll and retain last stick direction 2025-02-08 10:08:08 +00:00
Hyper 1687c65be9 Update resources submodule 2025-02-08 10:01:54 +00:00
Hyper 6dac017d00 Fix mission UI not extending for centred scale mode (#309) 2025-02-07 23:12:58 +00:00
Hyper 2150faed2e game_window: fix mouse cursor flickering after controller input 2025-02-07 20:42:02 +00:00
Hyper 2f1b98c570 game_window: revert window resize fix
This partially reverts commit 70ebdaa685.
2025-02-07 20:31:41 +00:00
Hyper 70ebdaa685 game_window: don't allow resizing until after boot, fix monitor switching 2025-02-07 20:28:57 +00:00
Hyper e1edd5f35d Fix Tornado Defense boss firing missiles too frequently (#306)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Darío <538504+DarioSamo@users.noreply.github.com>
2025-02-07 20:11:25 +00:00
Hyper 88df0e08b7 config_locale: update localisation
Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-07 13:41:13 +00:00
Hyper 511c670def options_menu: fix inconsistent info scrolling delay 2025-02-07 10:59:44 +00:00
Hyper 16c35b45c2 options_menu: fix info scrolling not resetting if text is too small 2025-02-07 10:46:34 +00:00
Darío b291bdba91 Cherry-pick text changes from thumbnails branch. (#301)
* Cherry-pick text changes from thumbnails branch.

Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>

* config_locale: update Aspect Ratio locale

Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>

---------

Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-07 10:45:01 +00:00
Hyper 727be2b47c Update resources submodule 2025-02-07 10:35:11 +00:00
Hyper 62ad3a1a13 achievement_manager: added UnlockAll method
Because I'm tired of writing this every time I need to debug unlocking achievements.
2025-02-07 10:30:03 +00:00
Darío 6c8dbdb6bc Check for closing during AchievementOverlay::Open (#302) 2025-02-07 10:23:10 +00:00
Hyper 71bb081645 game_window: respect per-monitor DPI scale
Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com>
2025-02-07 10:11:06 +00:00
Hyper 871515b3be options_menu: start monitor index from 1 2025-02-07 09:58:39 +00:00
Darío 266d436c28 Block exit button from terminating the installer while it's in progress. (#300)
* Block exit button from terminating the installer while it's in progress.

* Fix quit prompt not appearing when closing the game from the taskbar.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-07 01:21:18 +03:00
Darío e7cc5a858e Change progress bar animation on installer. (#299) 2025-02-07 00:38:18 +03:00
Skyth (Asilkan) 9549ba54aa Implement black bar drawing for loading and cutscenes. (#298) 2025-02-07 00:30:08 +03:00
Hyper 47b1f20679 message_window: added selection changed anim to options 2025-02-06 17:19:03 +00:00
Darío ef51f04d4f Add back button functionality to the installer. (#279)
* Add back button functionality to the installer.

* Nuclear exits.

* Adjust error code.

* Rework waiting time into the installer process instead.

* Extra waiting time during quitting.

* Restore button max widths.

* button_guide: set up Esc key texture

* Update installer_wizard.cpp

* Update resources submodule

* installer_wizard: decrease nav button margin

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-05 22:36:30 +03:00
Hyper b68dbec612 Update resources submodule 2025-02-05 17:25:41 +00:00
Skyth (Asilkan) 96108e1759 Use a separate upload buffer allocator for the main thread. (#281) 2025-02-05 17:02:27 +03:00
Hyper d3589979e4 imgui_utils: update selection textures 2025-02-05 11:45:49 +00:00
Darío 2db4a9c78c Expand on the text for the installer tutorials (#272)
* Expand on the text for the installer tutorials.

* Make both descriptions share the same paragraph.

* Update locale.cpp

Co-Authored-By: Goalringmod27 <88973067+Goalringmod27@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: Goalringmod27 <88973067+Goalringmod27@users.noreply.github.com>
2025-02-05 11:13:22 +00:00
Skyth 2d56566924 Remove the yield from the render thread. 2025-02-05 12:59:42 +03:00
Hyper 553e011dad CTitleStateMenu_patches: reset achievements on New Game (#278) 2025-02-05 12:19:18 +03:00
Darío 900ba7c916 Simplify required space text. (#280) 2025-02-05 02:47:31 +03:00
Hyper 66648d550a Implemented vertical scrolling for descriptions (#271)
* options_menu: implemented vertical scrolling for descriptions

* use correct size calculation

* remove empty lines from descriptions without value desc, move fix

* remove calculating the space for the next annotation after the last line

---------

Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2025-02-04 17:30:42 +00:00
Hyper c40ffbc70d Implemented fast scrolling on up/down hold for options menu (#275) 2025-02-04 15:29:22 +00:00
Skyth (Asilkan) ee97736d58 Make custom UI a bit more accurate looking. (#274)
* Update spacing for default font & pixel snap 2D primitives.

* Replicate the missing info outline from world map.
2025-02-04 14:53:43 +03:00
Skyth bbb3ebc25d Remove Win32 implementation of SetThreadIdealProcessor. 2025-02-04 12:41:19 +03:00
Hyper 52558a674e installer_wizard: fix source button text and alpha 2025-02-03 22:05:41 +00:00
Skyth (Asilkan) 11d0fd2f9c Implement rasterization path for framebuffer copy operations. (#270)
* Move all copies & resolves to rasterization.

* Fix Vulkan crash.

* Implement hardware resolve path for both color and depth targets.
2025-02-03 23:02:47 +03:00
Skyth (Asilkan) aaad10d797 Implement copy bypass optimization. (#262)
* Initial work on copy bypass optimization.

* Force depth stencil textures to be transient.

* Get rid of texture copying for shadow maps.

* Move barrier populate function.

* Set viewport/scissor rect explicitly for MSAA depth resolve.
2025-02-02 21:29:47 +03:00
Skyth (Asilkan) 342d696f99 Implement vertical marquee fade. (#261) 2025-02-02 20:09:19 +03:00
Hyper 0426b79094 config: update key bindings enum template 2025-02-02 15:51:16 +00:00
Hyper 3497d9b34b CTitleStateIntro_patches: fixed message inconsistencies (#259) 2025-02-01 13:37:48 +00:00
125 changed files with 6016 additions and 1383 deletions
+73
View File
@@ -0,0 +1,73 @@
name: Build Project (Linux)
on:
workflow_dispatch:
env:
LLVM_VERSION: 18
CMAKE_PRESET: linux-relwithdebinfo
jobs:
build:
name: Build Linux
runs-on: ubuntu-24.04
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.ORG_TOKEN }}
- name: Checkout Private Repository
uses: actions/checkout@v4
with:
repository: ${{ secrets.ASSET_REPO }}
token: ${{ secrets.ASSET_REPO_TOKEN }}
path: ./private
- name: Setup ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ccache-${{ runner.os }}
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: |
./thirdparty/vcpkg/downloads
./thirdparty/vcpkg/packages
key: vcpkg-${{ runner.os }}-${{ hashFiles('vcpkg.json') }}
restore-keys: |
vcpkg-${{ runner.os }}-
- name: Install Dependencies
run: |-
sudo apt update
sudo apt install -y ninja-build llvm-${{ env.LLVM_VERSION }}-dev libgtk-3-dev
- name: Cache ccache Directory
uses: actions/cache@v4
with:
path: /tmp/ccache
key: ccache-${{ runner.os }}
- name: Prepare Project
run: cp ./private/* ./UnleashedRecompLib/private
- name: Configure Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake . --preset ${{ env.CMAKE_PRESET }} -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
- name: Build Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake --build ./out/build/${{ env.CMAKE_PRESET }} --target UnleashedRecomp
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: UnleashedRecomp-Linux
path: ./out/build/${{ env.CMAKE_PRESET }}/UnleashedRecomp/UnleashedRecomp
+40 -11
View File
@@ -137,6 +137,7 @@ set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
"patches/CTitleStateIntro_patches.cpp" "patches/CTitleStateIntro_patches.cpp"
"patches/CTitleStateMenu_patches.cpp" "patches/CTitleStateMenu_patches.cpp"
"patches/fps_patches.cpp" "patches/fps_patches.cpp"
"patches/free_camera_patches.cpp"
"patches/frontend_listener.cpp" "patches/frontend_listener.cpp"
"patches/input_patches.cpp" "patches/input_patches.cpp"
"patches/inspire_patches.cpp" "patches/inspire_patches.cpp"
@@ -150,6 +151,7 @@ set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
set(UNLEASHED_RECOMP_UI_CXX_SOURCES set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/achievement_menu.cpp" "ui/achievement_menu.cpp"
"ui/achievement_overlay.cpp" "ui/achievement_overlay.cpp"
"ui/black_bar.cpp"
"ui/button_guide.cpp" "ui/button_guide.cpp"
"ui/fader.cpp" "ui/fader.cpp"
"ui/game_window.cpp" "ui/game_window.cpp"
@@ -158,6 +160,7 @@ set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/message_window.cpp" "ui/message_window.cpp"
"ui/options_menu.cpp" "ui/options_menu.cpp"
"ui/options_menu_thumbnails.cpp" "ui/options_menu_thumbnails.cpp"
"ui/tv_static.cpp"
) )
set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
@@ -351,9 +354,11 @@ file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
if (WIN32) if (WIN32)
target_link_libraries(UnleashedRecomp PRIVATE target_link_libraries(UnleashedRecomp PRIVATE
comctl32 comctl32
dwmapi
ntdll ntdll
winmm Shcore
Synchronization Synchronization
winmm
) )
endif() endif()
@@ -415,6 +420,8 @@ endfunction()
compile_pixel_shader(blend_color_alpha_ps) compile_pixel_shader(blend_color_alpha_ps)
compile_vertex_shader(copy_vs) compile_vertex_shader(copy_vs)
compile_pixel_shader(copy_color_ps)
compile_pixel_shader(copy_depth_ps)
compile_pixel_shader(csd_filter_ps) compile_pixel_shader(csd_filter_ps)
compile_vertex_shader(csd_no_tex_vs) compile_vertex_shader(csd_no_tex_vs)
compile_vertex_shader(csd_vs) compile_vertex_shader(csd_vs)
@@ -428,6 +435,9 @@ compile_pixel_shader(imgui_ps)
compile_vertex_shader(imgui_vs) compile_vertex_shader(imgui_vs)
compile_pixel_shader(movie_ps) compile_pixel_shader(movie_ps)
compile_vertex_shader(movie_vs) compile_vertex_shader(movie_vs)
compile_pixel_shader(resolve_msaa_color_2x)
compile_pixel_shader(resolve_msaa_color_4x)
compile_pixel_shader(resolve_msaa_color_8x)
compile_pixel_shader(resolve_msaa_depth_2x) compile_pixel_shader(resolve_msaa_depth_2x)
compile_pixel_shader(resolve_msaa_depth_4x) compile_pixel_shader(resolve_msaa_depth_4x)
compile_pixel_shader(resolve_msaa_depth_8x) compile_pixel_shader(resolve_msaa_depth_8x)
@@ -464,6 +474,7 @@ generate_aggregate_header(
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources") set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res") set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
## Miscellaneous ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd")
@@ -472,9 +483,10 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/hedge-dev.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/hedge-dev.dds" ARRAY_NAME "g_hedgedev" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/hedge-dev.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/hedge-dev.dds" ARRAY_NAME "g_hedgedev" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fade.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fade.dds" ARRAY_NAME "g_select_fade" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fill.dds" ARRAY_NAME "g_select_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
## Installer ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
@@ -486,13 +498,22 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
## Options Menu ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" ARRAY_NAME "g_antialiasing_8x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
@@ -508,7 +529,8 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" ARRAY_NAME "g_movie_scale_fit" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" ARRAY_NAME "g_movie_scale_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
@@ -519,20 +541,28 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" ARRAY_NAME "g_ui_alignment_edge" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_off.dds" ARRAY_NAME "g_vsync_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static.dds" ARRAY_NAME "g_options_static" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static_flash.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static_flash.dds" ARRAY_NAME "g_options_static_flash" COMPRESSION_TYPE "zstd")
## Game Icon ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
## Audio ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
@@ -540,4 +570,3 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sy
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
@@ -21,3 +21,5 @@ namespace Hedgehog::Base
void operator delete(void* in_pMem, void* in_pObj); void operator delete(void* in_pMem, void* in_pObj);
}; };
} }
#include "hhObject.inl"
@@ -0,0 +1,39 @@
namespace Hedgehog::Base
{
inline CObject::CObject()
{
}
inline CObject::CObject(const swa_null_ctor&)
{
}
inline void* CObject::operator new(const size_t in_Size)
{
return __HH_ALLOC(in_Size);
}
// inline void* CObject::operator new(const size_t in_Size, const size_t in_Align)
// {
// return __HH_ALLOCALIGN(in_Size, in_Align);
// }
inline void CObject::operator delete(void* in_pMem)
{
return __HH_FREE(in_pMem);
}
inline void* CObject::operator new(const size_t in_Size, void* in_pObj)
{
return in_pObj;
}
inline void* CObject::operator new(const size_t in_Size, const size_t in_Align, void* in_pObj)
{
return in_pObj;
}
inline void CObject::operator delete(void* in_pMem, void* in_pObj)
{
}
}
@@ -0,0 +1,27 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Math
{
class CMatrix
{
public:
be<float> m_M00;
be<float> m_M01;
be<float> m_M02;
be<float> m_M03;
be<float> m_M10;
be<float> m_M11;
be<float> m_M12;
be<float> m_M13;
be<float> m_M20;
be<float> m_M21;
be<float> m_M22;
be<float> m_M23;
be<float> m_M30;
be<float> m_M31;
be<float> m_M32;
be<float> m_M33;
};
}
@@ -0,0 +1,15 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Math
{
class CQuaternion
{
public:
be<float> X;
be<float> Y;
be<float> Z;
be<float> W;
};
}
@@ -18,6 +18,16 @@ namespace Hedgehog::Math
be<float> Y; be<float> Y;
be<float> Z; be<float> Z;
be<float> W; be<float> W;
CVector operator*(const float& scalar) const
{
return { X * scalar, Y * scalar, Z * scalar };
}
CVector operator+(const CVector& v) const
{
return { X + v.X, Y + v.Y, Z + v.Z };
}
}; };
class CVector4 class CVector4
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CMatrixNodeListener;
class CMatrixNode : public Base::CObject
{
public:
SWA_INSERT_PADDING(0x60);
};
SWA_ASSERT_SIZEOF(CMatrixNode, 0x60);
}
@@ -0,0 +1,19 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CTransform
{
public:
Math::CQuaternion m_Rotation;
Math::CVector m_Position;
Math::CMatrix m_Matrix;
};
SWA_ASSERT_OFFSETOF(CTransform, m_Rotation, 0x00);
SWA_ASSERT_OFFSETOF(CTransform, m_Position, 0x10);
SWA_ASSERT_OFFSETOF(CTransform, m_Matrix, 0x20);
SWA_ASSERT_SIZEOF(CTransform, 0x60);
}
@@ -0,0 +1,19 @@
#pragma once
#include <SWA.inl>
#include <Hedgehog/Base/hhObject.h>
#include <boost/smart_ptr/shared_ptr.h>
namespace Hedgehog::Universe
{
class Message : public Base::CObject
{
public:
be<uint32_t> m_pVftable;
be<uint32_t> m_SenderActorID;
boost::shared_ptr<Message> m_spSelf;
};
class MessageTypeGet : public Message {};
class MessageTypeSet : public Message {};
}
+24 -1
View File
@@ -27,7 +27,11 @@
#include "Hedgehog/Base/Type/hhSharedString.h" #include "Hedgehog/Base/Type/hhSharedString.h"
#include "Hedgehog/Base/hhObject.h" #include "Hedgehog/Base/hhObject.h"
#include "Hedgehog/Database/System/hhDatabaseData.h" #include "Hedgehog/Database/System/hhDatabaseData.h"
#include "Hedgehog/Math/Matrix.h"
#include "Hedgehog/Math/Quaternion.h"
#include "Hedgehog/Math/Vector.h" #include "Hedgehog/Math/Vector.h"
#include "Hedgehog/MirageCore/MatrixNode/hhMatrixNode.h"
#include "Hedgehog/MirageCore/Misc/hhTransform.h"
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h" #include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h" #include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h" #include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
@@ -45,6 +49,7 @@
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h" #include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h"
#include "Hedgehog/MirageCore/Renderable/hhRenderable.h" #include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
#include "Hedgehog/Sparkle/hhParticleMaterial.h" #include "Hedgehog/Sparkle/hhParticleMaterial.h"
#include "Hedgehog/Universe/Engine/hhMessage.h"
#include "Hedgehog/Universe/Engine/hhMessageActor.h" #include "Hedgehog/Universe/Engine/hhMessageActor.h"
#include "Hedgehog/Universe/Engine/hhMessageProcess.h" #include "Hedgehog/Universe/Engine/hhMessageProcess.h"
#include "Hedgehog/Universe/Engine/hhStateMachineBase.h" #include "Hedgehog/Universe/Engine/hhStateMachineBase.h"
@@ -55,13 +60,19 @@
#include "SWA/Achievement/AchievementID.h" #include "SWA/Achievement/AchievementID.h"
#include "SWA/Achievement/AchievementManager.h" #include "SWA/Achievement/AchievementManager.h"
#include "SWA/Achievement/AchievementTest.h" #include "SWA/Achievement/AchievementTest.h"
#include "SWA/Boss/EggDragoon/Object/BossEggDragoonDrillMissile.h"
#include "SWA/CSD/CsdDatabaseWrapper.h" #include "SWA/CSD/CsdDatabaseWrapper.h"
#include "SWA/CSD/CsdProject.h" #include "SWA/CSD/CsdProject.h"
#include "SWA/CSD/CsdTexListMirage.h" #include "SWA/CSD/CsdTexListMirage.h"
#include "SWA/CSD/GameObjectCSD.h" #include "SWA/CSD/GameObjectCSD.h"
#include "SWA/Camera/Camera.h" #include "SWA/Camera/Camera.h"
#include "SWA/Camera/CameraController.h" #include "SWA/Camera/Controller/CameraController.h"
#include "SWA/Camera/Controller/FreeCamera.h"
#include "SWA/CharacterUtility/CharacterProxy.h" #include "SWA/CharacterUtility/CharacterProxy.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBase.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBattle.h"
#include "SWA/ExtraStage/Tails/Player/ExPlayerTails.h"
#include "SWA/Globals.h" #include "SWA/Globals.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h" #include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h" #include "SWA/HUD/Loading/Loading.h"
@@ -78,11 +89,20 @@
#include "SWA/Inspire/InspireTextureOverlay.h" #include "SWA/Inspire/InspireTextureOverlay.h"
#include "SWA/Inspire/InspireTextureOverlayInfo.h" #include "SWA/Inspire/InspireTextureOverlayInfo.h"
#include "SWA/Menu/MenuWindowBase.h" #include "SWA/Menu/MenuWindowBase.h"
#include "SWA/Message/MsgCameraPauseMove.h"
#include "SWA/Message/MsgPopCameraController.h"
#include "SWA/Message/MsgSetPosition.h"
#include "SWA/Message/MsgSetVelocity.h"
#include "SWA/Movie/MovieDisplayer.h" #include "SWA/Movie/MovieDisplayer.h"
#include "SWA/Movie/MovieManager.h" #include "SWA/Movie/MovieManager.h"
#include "SWA/Object/Common/DashPanel/ObjDashPanel.h"
#include "SWA/Object/SonicStage/EU/RollingBarrel/ObjRollingBarrel.h"
#include "SWA/Player/Character/Base/PlayerContext.h"
#include "SWA/Player/Character/EvilSonic/EvilSonic.h" #include "SWA/Player/Character/EvilSonic/EvilSonic.h"
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h" #include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h" #include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
#include "SWA/Player/Character/Speed/PlayerSpeedContext.h"
#include "SWA/Replay/Camera/ReplayFreeCamera.h"
#include "SWA/Sequence/Unit/SequenceUnitBase.h" #include "SWA/Sequence/Unit/SequenceUnitBase.h"
#include "SWA/Sequence/Unit/SequenceUnitPlayMovie.h" #include "SWA/Sequence/Unit/SequenceUnitPlayMovie.h"
#include "SWA/Sequence/Utility/SequencePlayMovieWrapper.h" #include "SWA/Sequence/Utility/SequencePlayMovieWrapper.h"
@@ -102,6 +122,7 @@
#include "SWA/System/GameMode/Title/TitleMenu.h" #include "SWA/System/GameMode/Title/TitleMenu.h"
#include "SWA/System/GameMode/Title/TitleStateBase.h" #include "SWA/System/GameMode/Title/TitleStateBase.h"
#include "SWA/System/GameMode/Title/TitleStateIntro.h" #include "SWA/System/GameMode/Title/TitleStateIntro.h"
#include "SWA/System/GameMode/Title/TitleStateMenu.h"
#include "SWA/System/GameMode/Title/TitleStateWorldMap.h" #include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h" #include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h" #include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
@@ -109,7 +130,9 @@
#include "SWA/System/GameParameter.h" #include "SWA/System/GameParameter.h"
#include "SWA/System/GammaController.h" #include "SWA/System/GammaController.h"
#include "SWA/System/InputState.h" #include "SWA/System/InputState.h"
#include "SWA/System/MatrixNodeTransform.h"
#include "SWA/System/PadState.h" #include "SWA/System/PadState.h"
#include "SWA/System/World.h" #include "SWA/System/World.h"
#include "SWA/Tool/FreeCameraTool/FreeCameraTool.h"
#include "boost/smart_ptr/make_shared_object.h" #include "boost/smart_ptr/make_shared_object.h"
#include "boost/smart_ptr/shared_ptr.h" #include "boost/smart_ptr/shared_ptr.h"
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
#include "SWA/System/MatrixNodeTransform.h"
namespace SWA::Boss::EggDragoon::DrillMissile
{
class CMissile
{
public:
SWA_INSERT_PADDING(0xC4);
xpointer<CMatrixNodeTransform> m_pMatrixNodeTransform;
SWA_INSERT_PADDING(0x68);
be<float> m_Speed;
};
}
@@ -1,17 +0,0 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CCameraController : public Hedgehog::Universe::CStateMachineBase::CStateBase
{
public:
SWA_INSERT_PADDING(0x04);
be<float> m_FieldOfView;
SWA_INSERT_PADDING(0x68);
};
SWA_ASSERT_OFFSETOF(CCameraController, m_FieldOfView, 0x64);
SWA_ASSERT_SIZEOF(CCameraController, 0xD0);
}
@@ -0,0 +1,24 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CCameraController
{
public:
SWA_INSERT_PADDING(0x08);
xpointer<CCamera> m_pCamera;
SWA_INSERT_PADDING(0x58);
be<float> m_FieldOfView;
SWA_INSERT_PADDING(0x08);
Hedgehog::Math::CVector m_Position;
Hedgehog::Math::CVector m_UpVector;
Hedgehog::Math::CQuaternion m_Rotation;
SWA_INSERT_PADDING(0x30);
};
SWA_ASSERT_OFFSETOF(CCameraController, m_pCamera, 0x08);
SWA_ASSERT_OFFSETOF(CCameraController, m_FieldOfView, 0x64);
SWA_ASSERT_SIZEOF(CCameraController, 0xD0);
}
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
#include "SWA/Camera/Controller/CameraController.h"
namespace SWA
{
class CFreeCamera : public CCameraController
{
public:
SWA_INSERT_PADDING(0x10);
be<float> m_Speed;
};
SWA_ASSERT_OFFSETOF(CFreeCamera, m_Speed, 0xE0);
}
@@ -0,0 +1,36 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CExStageBoss
{
public:
class CStateBase;
class CStateBattle;
class CExStageBossStateContext
{
public:
SWA_INSERT_PADDING(0x14C);
be<float> m_SplineProgress;
SWA_INSERT_PADDING(0x0C);
be<float> m_SplineSpeed;
SWA_INSERT_PADDING(0x28);
be<float> m_Field188;
be<float> m_Field18C;
SWA_INSERT_PADDING(0x21);
bool m_IsBattleStart;
SWA_INSERT_PADDING(0x36E);
be<float> m_Field520;
};
};
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineProgress, 0x14C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineSpeed, 0x15C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field188, 0x188);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field18C, 0x18C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_IsBattleStart, 0x1B1);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field520, 0x520);
}
@@ -0,0 +1,9 @@
#pragma once
#include <SWA.inl>
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
namespace SWA
{
class CExStageBoss::CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
}
@@ -0,0 +1,18 @@
#pragma once
#include <SWA.inl>
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
namespace SWA
{
class CExStageBoss::CStateBattle : public CExStageBoss::CStateBase
{
public:
SWA_INSERT_PADDING(0x08);
be<float> m_Field68;
be<float> m_FramesSinceLastMissile;
};
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_Field68, 0x68);
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_FramesSinceLastMissile, 0x6C);
}
@@ -0,0 +1,35 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CExPlayerTails
{
public:
class CExPlayerTailsStateContext
{
public:
SWA_INSERT_PADDING(0x1F8);
be<float> m_SplineBossStart;
be<float> m_SplineEnd;
SWA_INSERT_PADDING(0x30);
be<float> m_SplineProgress;
SWA_INSERT_PADDING(0x10);
xpointer<void> m_Field244;
SWA_INSERT_PADDING(0x18);
be<float> m_SplineSpeed;
SWA_INSERT_PADDING(0x0C);
be<uint32_t> m_State; // 0 - Intro; 1 - Boss Intro; 3 - Boss
};
class CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
};
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineBossStart, 0x1F8);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineEnd, 0x1FC);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineProgress, 0x230);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_Field244, 0x244);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineSpeed, 0x260);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_State, 0x270);
}
+16
View File
@@ -9,6 +9,12 @@ namespace SWA
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示 // ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
static inline bool* ms_DrawLightFieldSamplingPoint; static inline bool* ms_DrawLightFieldSamplingPoint;
// N/A
static inline be<float>* ms_FreeCameraSpeed;
// N/A
static inline bool* ms_IsAutoSaveWarningShown;
// ms_IgnoreLightFieldData: データを無視する // ms_IgnoreLightFieldData: データを無視する
static inline bool* ms_IgnoreLightFieldData; static inline bool* ms_IgnoreLightFieldData;
@@ -30,6 +36,9 @@ namespace SWA
// ms_IsRenderDebugPositionDraw: デバッグ位置描画 // ms_IsRenderDebugPositionDraw: デバッグ位置描画
static inline bool* ms_IsRenderDebugPositionDraw; static inline bool* ms_IsRenderDebugPositionDraw;
// N/A
static inline bool* ms_IsRenderDepthOfField;
// ms_IsRenderGameMainHud: ゲームメインHUD 描画 // ms_IsRenderGameMainHud: ゲームメインHUD 描画
static inline bool* ms_IsRenderGameMainHud; static inline bool* ms_IsRenderGameMainHud;
@@ -39,6 +48,9 @@ namespace SWA
// ms_IsRenderHudPause: ポーズメニュー 描画 // ms_IsRenderHudPause: ポーズメニュー 描画
static inline bool* ms_IsRenderHudPause; static inline bool* ms_IsRenderHudPause;
// N/A
static inline bool* ms_IsTitleStateMenu;
// IsTriggerRender // IsTriggerRender
static inline bool* ms_IsTriggerRender; static inline bool* ms_IsTriggerRender;
@@ -51,16 +63,20 @@ namespace SWA
static void Init() static void Init()
{ {
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE); ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
ms_FreeCameraSpeed = (be<float>*)MmGetHostAddress(0x83366DF8);
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF); ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
ms_IsAutoSaveWarningShown = (bool*)MmGetHostAddress(0x83367BC1);
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6); ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C); ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905); ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23); ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25); ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24); ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
ms_IsRenderDepthOfField = (bool*)MmGetHostAddress(0x83302720);
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27); ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26); ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28); ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
ms_IsTitleStateMenu = (bool*)MmGetHostAddress(0x83367BC0);
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904); ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD); ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1); ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
@@ -4,6 +4,15 @@
namespace SWA namespace SWA
{ {
enum EWindowStatus : uint32_t
{
eWindowStatus_Closed,
eWindowStatus_OpeningMessage = 2,
eWindowStatus_DisplayingMessage,
eWindowStatus_OpeningControls,
eWindowStatus_DisplayingControls
};
class CGeneralWindow class CGeneralWindow
{ {
public: public:
@@ -14,5 +23,20 @@ namespace SWA
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindow_2; Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindow_2;
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindowSelect; Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindowSelect;
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcFooter; Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcFooter;
SWA_INSERT_PADDING(0x58);
be<EWindowStatus> m_Status;
be<uint32_t> m_CursorIndex;
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_SelectedIndex;
}; };
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcGeneral, 0xD0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcBg, 0xD8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow, 0xE0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow_2, 0xE8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindowSelect, 0xF0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcFooter, 0xF8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_Status, 0x158);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_CursorIndex, 0x15C);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_SelectedIndex, 0x164);
} }
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA::Message
{
class MsgCameraPauseMove : public Hedgehog::Universe::MessageTypeSet
{
public:
SWA_INSERT_PADDING(0x08);
bool m_isPaused;
MsgCameraPauseMove(bool in_isPaused) : m_isPaused(in_isPaused) {}
};
SWA_ASSERT_OFFSETOF(MsgCameraPauseMove, m_isPaused, 0x18);
}
@@ -0,0 +1,32 @@
#pragma once
#include <SWA.inl>
namespace SWA::Message
{
class MsgPopCameraController : public Hedgehog::Universe::MessageTypeSet
{
public:
SWA_INSERT_PADDING(0x08);
xpointer<CCameraController> m_pCameraController;
SWA_INSERT_PADDING(0x08);
xpointer<Hedgehog::Base::CSharedString> m_pCameraName;
be<float> m_InterpolateTime;
bool m_Field2C;
bool m_Field2D;
bool m_Field2E;
MsgPopCameraController(CCameraController* in_pCameraController, float in_interpolateTime)
: m_pCameraController(in_pCameraController), m_InterpolateTime(in_interpolateTime) {}
MsgPopCameraController(Hedgehog::Base::CSharedString* in_pCameraName, float in_interpolateTime)
: m_pCameraName(in_pCameraName), m_InterpolateTime(in_interpolateTime) {}
};
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_pCameraController, 0x18);
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_pCameraName, 0x24);
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_InterpolateTime, 0x28);
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_Field2C, 0x2C);
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_Field2D, 0x2D);
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_Field2E, 0x2E);
}
@@ -0,0 +1,18 @@
#pragma once
#include <SWA.inl>
namespace SWA::Message
{
class MsgSetPosition : public Hedgehog::Universe::MessageTypeSet
{
public:
SWA_INSERT_PADDING(0x10);
Hedgehog::Math::CVector m_Position;
MsgSetPosition(const Hedgehog::Math::CVector& in_rPosition) : m_Position(in_rPosition) {}
};
SWA_ASSERT_OFFSETOF(MsgSetPosition, m_Position, 0x20);
SWA_ASSERT_SIZEOF(MsgSetPosition, 0x30);
}
@@ -0,0 +1,18 @@
#pragma once
#include <SWA.inl>
namespace SWA::Message
{
class MsgSetVelocity : public Hedgehog::Universe::MessageTypeSet
{
public:
SWA_INSERT_PADDING(0x10);
Hedgehog::Math::CVector m_Velocity;
MsgSetVelocity(const Hedgehog::Math::CVector& in_rVelocity) : m_Velocity(in_rVelocity) {}
};
SWA_ASSERT_OFFSETOF(MsgSetVelocity, m_Velocity, 0x20);
SWA_ASSERT_SIZEOF(MsgSetVelocity, 0x30);
}
@@ -0,0 +1,14 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CObjDashPanel
{
public:
SWA_INSERT_PADDING(0xE8);
be<float> m_FieldE8;
be<float> m_Speed;
};
}
@@ -0,0 +1,35 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CObjRollingBarrel
{
public:
class CElement
{
public:
SWA_INSERT_PADDING(0xEC);
xpointer<void> m_FieldEC;
SWA_INSERT_PADDING(0x20);
be<float> m_Roll;
};
SWA_INSERT_PADDING(0xE8);
be<float> m_GenerationTime;
SWA_INSERT_PADDING(0x09);
bool m_FieldF5;
SWA_INSERT_PADDING(0x0A);
be<float> m_RandomRange;
be<float> m_Field104;
};
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_FieldEC, 0xEC);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_Roll, 0x110);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_GenerationTime, 0xE8);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_FieldF5, 0xF5);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_RandomRange, 0x100);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_Field104, 0x104);
}
@@ -0,0 +1,29 @@
#pragma once
#include <SWA.inl>
#include "boost/smart_ptr/shared_ptr.h"
namespace SWA::Player
{
class CPlayer;
class CPlayerContext
{
public:
SWA_INSERT_PADDING(0x10);
boost::shared_ptr<CMatrixNodeTransform> m_spMatrixNode;
SWA_INSERT_PADDING(0x18);
boost::anonymous_shared_ptr m_spRayCastCollision;
SWA_INSERT_PADDING(0xC8);
xpointer<CPlayer> m_pPlayer;
SWA_INSERT_PADDING(0xF8);
boost::shared_ptr<void> m_spParameter;
SWA_INSERT_PADDING(0x0C);
};
SWA_ASSERT_OFFSETOF(CPlayerContext, m_spMatrixNode, 0x10);
SWA_ASSERT_OFFSETOF(CPlayerContext, m_spRayCastCollision, 0x30);
SWA_ASSERT_OFFSETOF(CPlayerContext, m_pPlayer, 0x100);
SWA_ASSERT_OFFSETOF(CPlayerContext, m_spParameter, 0x1FC);
SWA_ASSERT_SIZEOF(CPlayerContext, 0x210);
}
@@ -5,19 +5,26 @@
namespace SWA::Player namespace SWA::Player
{ {
class CEvilSonicContext // : public CPlayerContext class CEvilSonicContext : public CPlayerContext
{ {
public: public:
SWA_INSERT_PADDING(0x688); SWA_INSERT_PADDING(0x478);
be<float> m_DarkGaiaEnergy; be<float> m_DarkGaiaEnergy;
SWA_INSERT_PADDING(0x138); SWA_INSERT_PADDING(0x138);
be<uint32_t> m_AnimationID; be<uint32_t> m_AnimationID;
SWA_INSERT_PADDING(0x38); SWA_INSERT_PADDING(0x38);
be<float> m_UnkHudGuideF32; be<float> m_Field800; // Related to EvilHudGuide
be<uint32_t> m_UnkHudGuideU32; be<uint32_t> m_Field804; // Related to EvilHudGuide
SWA_INSERT_PADDING(0x18); SWA_INSERT_PADDING(0x18);
be<EGuideType> m_GuideType; be<EGuideType> m_GuideType;
SWA_INSERT_PADDING(0xA8); SWA_INSERT_PADDING(0xA8);
be<uint32_t> m_OutOfControlCount; be<uint32_t> m_OutOfControlCount;
}; };
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_DarkGaiaEnergy, 0x688);
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_AnimationID, 0x7C4);
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_Field800, 0x800);
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_Field804, 0x804);
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_GuideType, 0x820);
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_OutOfControlCount, 0x8CC);
} }
@@ -0,0 +1,15 @@
#pragma once
#include <SWA.inl>
namespace SWA::Player
{
class CPlayerSpeedContext : public CPlayerContext
{
public:
// TODO: Hedgehog::Base::TSynchronizedPtr<CGameDocument>
static CPlayerSpeedContext* GetInstance();
};
}
#include "PlayerSpeedContext.inl"
@@ -0,0 +1,7 @@
namespace SWA::Player
{
inline CPlayerSpeedContext* CPlayerSpeedContext::GetInstance()
{
return *(xpointer<CPlayerSpeedContext>*)MmGetHostAddress(0x83362F98);
}
}
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
#include "SWA/Camera/Controller/CameraController.h"
namespace SWA
{
class CReplayFreeCamera : public CCameraController
{
public:
SWA_INSERT_PADDING(0x90);
be<float> m_Speed;
};
SWA_ASSERT_OFFSETOF(CReplayFreeCamera, m_Speed, 0x160);
}
@@ -71,7 +71,8 @@ namespace SWA
boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot; boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot;
SWA_INSERT_PADDING(0x14); SWA_INSERT_PADDING(0x14);
CGammaController m_GammaController; CGammaController m_GammaController;
SWA_INSERT_PADDING(0x1C); boost::shared_ptr<CLoading> m_spLoading;
SWA_INSERT_PADDING(0x14);
boost::shared_ptr<Achievement::CManager> m_spAchievementManager; boost::shared_ptr<Achievement::CManager> m_spAchievementManager;
boost::shared_ptr<CDatabaseTree> m_spDatabaseTree; boost::shared_ptr<CDatabaseTree> m_spDatabaseTree;
Hedgehog::Base::CSharedString m_Field10C; Hedgehog::Base::CSharedString m_Field10C;
@@ -104,6 +105,7 @@ namespace SWA
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spLoading, 0xE0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
@@ -34,7 +34,11 @@ namespace SWA
SWA_INSERT_PADDING(0x88); SWA_INSERT_PADDING(0x88);
Hedgehog::Base::CSharedString m_StageName; Hedgehog::Base::CSharedString m_StageName;
xpointer<CSoundAdministrator> m_pSoundAdministrator; xpointer<CSoundAdministrator> m_pSoundAdministrator;
SWA_INSERT_PADDING(0x124); SWA_INSERT_PADDING(0x48);
xpointer<CGeneralWindow> m_pGeneralWindow;
SWA_INSERT_PADDING(0xC0);
boost::anonymous_shared_ptr m_spPlayerSwitchManager;
SWA_INSERT_PADDING(0x10);
SScoreInfo m_ScoreInfo; SScoreInfo m_ScoreInfo;
SWA_INSERT_PADDING(0x0C); SWA_INSERT_PADDING(0x0C);
}; };
@@ -60,6 +64,8 @@ namespace SWA
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C); SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC); SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0); SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pGeneralWindow, 0xFC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spPlayerSwitchManager, 0x1C0);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8); SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8);
SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230); SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230);
@@ -4,10 +4,36 @@
namespace SWA namespace SWA
{ {
class CTitleMenu class CTitleMenu : public CMenuWindowBase
{ {
public: public:
SWA_INSERT_PADDING(0x44); SWA_INSERT_PADDING(0x28);
be<uint32_t> m_Field38;
bool m_Field3C; // Seems to be related to exit transition.
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_CursorIndex; be<uint32_t> m_CursorIndex;
SWA_INSERT_PADDING(0x0C);
bool m_Field54; // Seems to be related to exit transition.
SWA_INSERT_PADDING(0x0B);
be<float> m_Field60;
SWA_INSERT_PADDING(0x34);
bool m_Field98;
bool m_IsDeleteCheckMessageOpen;
bool m_Field9A; // Seems to be related to cursor selection.
SWA_INSERT_PADDING(0x04);
bool m_Field9F;
SWA_INSERT_PADDING(0x02);
bool m_IsDLCInfoMessageOpen;
}; };
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field38, 0x38);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field3C, 0x3C);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_CursorIndex, 0x44);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field54, 0x54);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field60, 0x60);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field98, 0x98);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDeleteCheckMessageOpen, 0x99);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9A, 0x9A);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9F, 0x9F);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDLCInfoMessageOpen, 0xA2);
} }
@@ -4,14 +4,5 @@
namespace SWA namespace SWA
{ {
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
{
public:
class CTitleStateContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
};
} }
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CTitleStateMenu : public CTitleStateBase
{
public:
class CTitleStateMenuContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
};
}
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CMatrixNodeTransform : public Hedgehog::Mirage::CMatrixNode
{
public:
Hedgehog::Mirage::CTransform m_Transform;
Hedgehog::Math::CMatrix m_WorldMatrix;
};
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_Transform, 0x60);
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_WorldMatrix, 0xC0);
SWA_ASSERT_SIZEOF(CMatrixNodeTransform, 0x100);
}
@@ -0,0 +1,15 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CFreeCameraTool : public CGameObject
{
public:
SWA_INSERT_PADDING(0x04);
xpointer<CFreeCamera> m_pFreeCamera;
};
SWA_ASSERT_OFFSETOF(CFreeCameraTool, m_pFreeCamera, 0xC0);
}
+28 -2
View File
@@ -5,6 +5,7 @@
#include <kernel/function.h> #include <kernel/function.h>
#include <os/process.h> #include <os/process.h>
#include <patches/audio_patches.h> #include <patches/audio_patches.h>
#include <patches/free_camera_patches.h>
#include <patches/inspire_patches.h> #include <patches/inspire_patches.h>
#include <ui/game_window.h> #include <ui/game_window.h>
#include <user/config.h> #include <user/config.h>
@@ -28,7 +29,7 @@ void App::Exit()
std::_Exit(0); std::_Exit(0);
} }
// SWA::CApplication // SWA::CApplication::CApplication
PPC_FUNC_IMPL(__imp__sub_824EB490); PPC_FUNC_IMPL(__imp__sub_824EB490);
PPC_FUNC(sub_824EB490) PPC_FUNC(sub_824EB490)
{ {
@@ -69,12 +70,37 @@ PPC_FUNC(sub_822C1130)
{ {
SDL_PumpEvents(); SDL_PumpEvents();
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT); SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
GameWindow::Update();
} }
GameWindow::Update();
AudioPatches::Update(App::s_deltaTime); AudioPatches::Update(App::s_deltaTime);
FreeCameraPatches::Update();
InspirePatches::Update(); InspirePatches::Update();
// Apply subtitles option.
if (auto pApplicationDocument = SWA::CApplicationDocument::GetInstance())
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
if (Config::EnableEventCollisionDebugView)
*SWA::SGlobals::ms_IsTriggerRender = true;
if (Config::EnableGIMipLevelDebugView)
*SWA::SGlobals::ms_VisualizeLoadedLevel = true;
if (Config::EnableObjectCollisionDebugView)
*SWA::SGlobals::ms_IsObjectCollisionRender = true;
if (Config::EnableStageCollisionDebugView)
*SWA::SGlobals::ms_IsCollisionRender = true;
__imp__sub_822C1130(ctx, base); __imp__sub_822C1130(ctx, base);
} }
// SWA::CGameModeStage::CGameModeStage
PPC_FUNC_IMPL(__imp__sub_82541138);
PPC_FUNC(sub_82541138)
{
App::s_pGameModeStage = (SWA::CGameModeStage*)g_memory.Translate(ctx.r3.u32);
__imp__sub_82541138(ctx, base);
}
+4 -1
View File
@@ -1,5 +1,6 @@
#pragma once #pragma once
#include <api/SWA.h>
#include <user/config.h> #include <user/config.h>
class App class App
@@ -8,9 +9,11 @@ public:
static inline bool s_isInit; static inline bool s_isInit;
static inline bool s_isMissingDLC; static inline bool s_isMissingDLC;
static inline bool s_isLoading; static inline bool s_isLoading;
static inline bool s_isWerehog;
static inline bool s_isSaveDataCorrupt; static inline bool s_isSaveDataCorrupt;
static inline SWA::CGameModeStage* s_pGameModeStage;
static inline SWA::Player::CEvilSonicContext* s_pEvilSonicContext;
static inline ELanguage s_language; static inline ELanguage s_language;
static inline double s_deltaTime; static inline double s_deltaTime;
-4
View File
@@ -165,11 +165,7 @@ int GetThreadPriorityImpl(GuestThreadHandle* hThread)
uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor) uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor)
{ {
#ifdef _WIN32
return SetThreadIdealProcessor(hThread == GetKernelObject(CURRENT_THREAD_HANDLE) ? GetCurrentThread() : hThread->thread.native_handle(), dwIdealProcessor);
#else
return 0; return 0;
#endif
} }
GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl); GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl);
+5 -11
View File
@@ -5,6 +5,7 @@
#include <kernel/heap.h> #include <kernel/heap.h>
#include <kernel/memory.h> #include <kernel/memory.h>
#include <ui/game_window.h> #include <ui/game_window.h>
#include <patches/inspire_patches.h>
void Game_PlaySound(const char* pName) void Game_PlaySound(const char* pName)
{ {
@@ -14,8 +15,11 @@ void Game_PlaySound(const char* pName)
} }
else else
{ {
// Use EVENT category in cutscenes since SYSTEM gets muted by the game.
uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7;
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer; guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0); GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), category, 0, 0);
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get()); auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
uint32_t virtualFunction = *(soundPlayerVtable + 1); uint32_t virtualFunction = *(soundPlayerVtable + 1);
@@ -27,13 +31,3 @@ void Game_PlaySound(const char* pName)
g_userHeap.Free(strAllocation); g_userHeap.Free(strAllocation);
} }
} }
void Window_SetDisplay(int displayIndex)
{
GameWindow::SetDisplay(displayIndex);
}
void Window_SetFullscreen(bool isEnabled)
{
GameWindow::SetFullscreen(isEnabled);
}
-2
View File
@@ -1,5 +1,3 @@
#pragma once #pragma once
void Game_PlaySound(const char* pName); void Game_PlaySound(const char* pName);
void Window_SetDisplay(int displayIndex);
void Window_SetFullscreen(bool isEnabled);
+13
View File
@@ -15,10 +15,13 @@
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x4FDE8FFB7DC1D1CE),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x4FDE8FFB7DC1D1CE),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x115813F8DBF6CCFF),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x115813F8DBF6CCFF),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3073F2C856F3333E),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3382CD5552FAB33C),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3382CD5552FAB33C),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x7A8F23548FF778),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x7A8F23548FF778),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x85E3EE1021089A76),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x85E3EE1021089A76),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x933E17818464BC39),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x933E17818464BC39),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
@@ -27,6 +30,7 @@
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xB8F71746F39A1166),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xB8F71746F39A1166),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x40E4064FE517DFD2),reinterpret_cast<GuestShader*>(0x11958CFF684E1F4B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x28FD2057B9BD5D1B),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x28FD2057B9BD5D1B),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
@@ -53,11 +57,13 @@
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2CA0127E60EB4507),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2E5AA3C0A9E32751),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2E5AA3C0A9E32751),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x326BB3169FF92317),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x326BB3169FF92317),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x3838E2D27966B21C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x3838E2D27966B21C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x86CD1B8641C60EE6),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x86CD1B8641C60EE6),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x874793F8CC9C7EB0),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB23ACF01C99C2988),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB23ACF01C99C2988),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
@@ -65,6 +71,7 @@
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xC03A891201D4E9E7),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xC03A891201D4E9E7),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xCE7A73C836F03E6),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xCE7A73C836F03E6),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0x6538EB0019C3A29A),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0x6538EB0019C3A29A),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 }, { reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
@@ -94,6 +101,7 @@
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x9FA5AACB5B14A226),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x9FA5AACB5B14A226),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xC47F2F91BA2A5D86),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xC47F2F91BA2A5D86),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFB79F59782376846),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFB79F59782376846),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFF42BE2DBCE820C9),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 }, { reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0x734799D14CC5177E),reinterpret_cast<GuestShader*>(0xC9978EB328E1066E),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x734799D14CC5177E),reinterpret_cast<GuestShader*>(0xC9978EB328E1066E),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
@@ -104,6 +112,7 @@
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x68FCC0B90EBC457B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x68FCC0B90EBC457B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x94A71CC9B94E3101),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x94A71CC9B94E3101),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x88F67387B88F932F),reinterpret_cast<GuestShader*>(0x49101E452DF2FE98),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x88F67387B88F932F),reinterpret_cast<GuestShader*>(0x49101E452DF2FE98),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::FRONT,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 }, { reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8EA8F71BA3BE59E7),reinterpret_cast<GuestShader*>(0xA557DD8B24CD2B25),reinterpret_cast<GuestVertexDeclaration*>(0xEC0CD05EE1B1636),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_LIST,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0x8EA8F71BA3BE59E7),reinterpret_cast<GuestShader*>(0xA557DD8B24CD2B25),reinterpret_cast<GuestVertexDeclaration*>(0xEC0CD05EE1B1636),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_LIST,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x10 },
@@ -145,6 +154,7 @@
{ reinterpret_cast<GuestShader*>(0xA4CF0215A03D9571),reinterpret_cast<GuestShader*>(0xA3A659F1590CC180),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0xA4CF0215A03D9571),reinterpret_cast<GuestShader*>(0xA3A659F1590CC180),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0x2E69CC2B4937A698),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0x2E69CC2B4937A698),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0xF6FAD0CDA667264),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0xF6FAD0CDA667264),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xA790E2F622DADAD8),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 }, { reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xAC38B793E9C54AC5),reinterpret_cast<GuestShader*>(0x24CAF5A2F1B2AF40),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0xAC38B793E9C54AC5),reinterpret_cast<GuestShader*>(0x24CAF5A2F1B2AF40),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
@@ -163,6 +173,8 @@
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0x4CB3784D7108745F),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0x4CB3784D7108745F),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0xD57D71ED84D8F864),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0xD57D71ED84D8F864),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xCF28F33974EC44F6),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 }, { reinterpret_cast<GuestShader*>(0xCF28F33974EC44F6),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 }, { reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x96B8F9FDAAB9B658),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 }, { reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x96B8F9FDAAB9B658),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
@@ -196,6 +208,7 @@
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0x4C4032F88196B450),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0x4C4032F88196B450),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xC7E2C782C058A625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xC7E2C782C058A625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xFB66DF5D27D3891D),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xFB66DF5D27D3891D),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xF060DE53CF3B9BB8),reinterpret_cast<GuestShader*>(0xEAADA73091BF526C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xF066433D33B62D54),reinterpret_cast<GuestShader*>(0xE5256B7D753C9D5F),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0xF066433D33B62D54),reinterpret_cast<GuestShader*>(0xE5256B7D753C9D5F),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xF1D7C544D61D055C),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 }, { reinterpret_cast<GuestShader*>(0xF1D7C544D61D055C),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xF58C10092C9EF1AF),reinterpret_cast<GuestShader*>(0x1DD6832FA7E79530),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 }, { reinterpret_cast<GuestShader*>(0xF58C10092C9EF1AF),reinterpret_cast<GuestShader*>(0x1DD6832FA7E79530),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
+1 -1
View File
@@ -11,7 +11,7 @@ ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback)
auto& callbackData = g_callbackData[g_callbackDataIndex]; auto& callbackData = g_callbackData[g_callbackDataIndex];
++g_callbackDataIndex; ++g_callbackDataIndex;
ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get()); ImGui::GetBackgroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
return callbackData.get(); return callbackData.get();
} }
+6 -5
View File
@@ -5,11 +5,12 @@
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2 #define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3 #define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4 #define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5 #define IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6 #define IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE 6
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7 #define IMGUI_SHADER_MODIFIER_GRAYSCALE 7
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8 #define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 8
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 9 #define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 9
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 10
#ifdef __cplusplus #ifdef __cplusplus
@@ -221,6 +221,8 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
for (size_t i = 0; i < atlas->ConfigData.size(); i++) for (size_t i = 0; i < atlas->ConfigData.size(); i++)
{ {
auto& config = atlas->ConfigData[i]; auto& config = atlas->ConfigData[i];
bool increaseSpacing = strstr(config.Name, "Seurat") != nullptr;
auto& [index, count] = ranges[i]; auto& [index, count] = ranges[i];
for (size_t j = 0; j < count; j++) for (size_t j = 0; j < count; j++)
{ {
@@ -228,6 +230,11 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
double x0, y0, x1, y1, u0, v0, u1, v1; double x0, y0, x1, y1, u0, v0, u1, v1;
glyph.getQuadPlaneBounds(x0, y0, x1, y1); glyph.getQuadPlaneBounds(x0, y0, x1, y1);
glyph.getQuadAtlasBounds(u0, v0, u1, v1); glyph.getQuadAtlasBounds(u0, v0, u1, v1);
double advance = glyph.getAdvance();
if (increaseSpacing && glyph.getCodepoint() == ' ')
advance *= 1.5;
config.DstFont->AddGlyph( config.DstFont->AddGlyph(
&config, &config,
glyph.getCodepoint(), glyph.getCodepoint(),
@@ -239,7 +246,7 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
v1 / packer.height, v1 / packer.height,
u1 / packer.width, u1 / packer.width,
v0 / packer.height, v0 / packer.height,
glyph.getAdvance()); advance);
} }
config.DstFont->BuildLookupTable(); config.DstFont->BuildLookupTable();
+124 -7
View File
@@ -27,6 +27,8 @@
//# define D3D12_DEBUG_LAYER_GPU_BASED_VALIDATION_ENABLED //# define D3D12_DEBUG_LAYER_GPU_BASED_VALIDATION_ENABLED
#endif #endif
//#define D3D12_DEBUG_SET_STABLE_POWER_STATE
// Old Windows SDK versions don't provide this macro, so we workaround it by making sure it is defined. // Old Windows SDK versions don't provide this macro, so we workaround it by making sure it is defined.
#ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE #ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE) #define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE)
@@ -692,6 +694,20 @@ namespace plume {
); );
} }
static D3D12_RESOLVE_MODE toD3D12(RenderResolveMode resolveMode) {
switch (resolveMode) {
case RenderResolveMode::MIN:
return D3D12_RESOLVE_MODE_MIN;
case RenderResolveMode::MAX:
return D3D12_RESOLVE_MODE_MAX;
case RenderResolveMode::AVERAGE:
return D3D12_RESOLVE_MODE_AVERAGE;
default:
assert(false && "Unknown resolve mode.");
return D3D12_RESOLVE_MODE_AVERAGE;
}
}
static void setObjectName(ID3D12Object *object, const std::string &name) { static void setObjectName(ID3D12Object *object, const std::string &name) {
const std::wstring wideCharName = Utf8ToUtf16(name); const std::wstring wideCharName = Utf8ToUtf16(name);
object->SetName(wideCharName.c_str()); object->SetName(wideCharName.c_str());
@@ -1421,6 +1437,52 @@ namespace plume {
return height; return height;
} }
// D3D12QueryPool
D3D12QueryPool::D3D12QueryPool(D3D12Device *device, uint32_t queryCount) {
assert(device != nullptr);
assert(queryCount > 0);
this->device = device;
D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
queryHeapDesc.Count = queryCount;
HRESULT res = device->d3d->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&d3d));
if (FAILED(res)) {
fprintf(stderr, "CreateQueryHeap failed with error code 0x%lX.\n", res);
return;
}
readbackBuffer = device->createBuffer(RenderBufferDesc::ReadbackBuffer(sizeof(uint64_t) * queryCount));
results.resize(queryCount);
}
D3D12QueryPool::~D3D12QueryPool() {
if (d3d != nullptr) {
d3d->Release();
}
}
void D3D12QueryPool::queryResults() {
void *readbackData = readbackBuffer->map();
memcpy(results.data(), readbackData, sizeof(uint64_t) * results.size());
readbackBuffer->unmap();
for (uint64_t &result : results) {
result = result / double(device->timestampFrequency) * 1000000000.0;
}
}
const uint64_t *D3D12QueryPool::getResults() const {
return results.data();
}
uint32_t D3D12QueryPool::getCount() const {
return uint32_t(results.size());
}
// D3D12CommandList // D3D12CommandList
D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) { D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) {
@@ -1916,7 +1978,7 @@ namespace plume {
resetSamplePositions(); resetSamplePositions();
} }
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) { void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
assert(dstTexture != nullptr); assert(dstTexture != nullptr);
assert(srcTexture != nullptr); assert(srcTexture != nullptr);
@@ -1931,7 +1993,7 @@ namespace plume {
} }
setSamplePositions(interfaceDstTexture); setSamplePositions(interfaceDstTexture);
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), D3D12_RESOLVE_MODE_AVERAGE); d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), toD3D12(resolveMode));
resetSamplePositions(); resetSamplePositions();
} }
@@ -1988,6 +2050,19 @@ namespace plume {
d3d->DiscardResource(interfaceTexture->d3d, nullptr); d3d->DiscardResource(interfaceTexture->d3d, nullptr);
} }
void D3D12CommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
// Do nothing.
}
void D3D12CommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
assert(queryPool != nullptr);
const D3D12QueryPool *interfaceQueryPool = static_cast<const D3D12QueryPool *>(queryPool);
const D3D12Buffer *readbackBuffer = static_cast<const D3D12Buffer *>(interfaceQueryPool->readbackBuffer.get());
d3d->EndQuery(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex);
d3d->ResolveQueryData(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex, 1, readbackBuffer->d3d, queryIndex * sizeof(uint64_t));
}
void D3D12CommandList::checkDescriptorHeaps() { void D3D12CommandList::checkDescriptorHeaps() {
if (!descriptorHeapsSet) { if (!descriptorHeapsSet) {
ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap }; ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap };
@@ -3243,7 +3318,7 @@ namespace plume {
// D3D12Device // D3D12Device
D3D12Device::D3D12Device(D3D12Interface *renderInterface) { D3D12Device::D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName) {
assert(renderInterface != nullptr); assert(renderInterface != nullptr);
this->renderInterface = renderInterface; this->renderInterface = renderInterface;
@@ -3333,9 +3408,10 @@ namespace plume {
} }
// Pick this adapter and device if it has better feature support than the current one. // Pick this adapter and device if it has better feature support than the current one.
std::string deviceName = Utf16ToUtf8(adapterDesc.Description);
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr); bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory; bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
bool preferUserChoice = false;//wcsstr(adapterDesc.Description, L"AMD") != nullptr; bool preferUserChoice = preferredDeviceName == deviceName;
bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice; bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice;
if (preferOption) { if (preferOption) {
if (d3d != nullptr) { if (d3d != nullptr) {
@@ -3355,8 +3431,15 @@ namespace plume {
capabilities.triangleFan = triangleFanSupportOption; capabilities.triangleFan = triangleFanSupportOption;
capabilities.dynamicDepthBias = dynamicDepthBiasOption; capabilities.dynamicDepthBias = dynamicDepthBiasOption;
capabilities.uma = uma; capabilities.uma = uma;
description.name = Utf16ToUtf8(adapterDesc.Description); description.name = deviceName;
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory; description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
description.vendor = RenderDeviceVendor(adapterDesc.VendorId);
LARGE_INTEGER adapterVersion = {};
res = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &adapterVersion);
if (SUCCEEDED(res)) {
description.driverVersion = adapterVersion.QuadPart;
}
if (preferUserChoice) { if (preferUserChoice) {
break; break;
@@ -3373,6 +3456,10 @@ namespace plume {
return; return;
} }
#ifdef D3D12_DEBUG_SET_STABLE_POWER_STATE
d3d->SetStablePowerState(TRUE);
#endif
D3D12MA::ALLOCATOR_DESC allocatorDesc = {}; D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
allocatorDesc.pDevice = d3d; allocatorDesc.pDevice = d3d;
allocatorDesc.pAdapter = adapter; allocatorDesc.pAdapter = adapter;
@@ -3440,6 +3527,13 @@ namespace plume {
samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV); depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
// Create a command queue only for retrieving the timestamp frequency. Delete it immediately afterwards.
std::unique_ptr<D3D12CommandQueue> timestampCommandQueue = std::make_unique<D3D12CommandQueue>(this, RenderCommandListType::DIRECT);
res = timestampCommandQueue->d3d->GetTimestampFrequency(&timestampFrequency);
if (FAILED(res)) {
fprintf(stderr, "GetTimestampFrequency failed with error code 0x%lX. Timestamps will be inaccurate.\n", res);
}
} }
D3D12Device::~D3D12Device() { D3D12Device::~D3D12Device() {
@@ -3514,6 +3608,10 @@ namespace plume {
return std::make_unique<D3D12Framebuffer>(this, desc); return std::make_unique<D3D12Framebuffer>(this, desc);
} }
std::unique_ptr<RenderQueryPool> D3D12Device::createQueryPool(uint32_t queryCount) {
return std::make_unique<D3D12QueryPool>(this, queryCount);
}
void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) { void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
assert(meshes != nullptr); assert(meshes != nullptr);
assert(meshCount > 0); assert(meshCount > 0);
@@ -3747,6 +3845,21 @@ namespace plume {
// Fill capabilities. // Fill capabilities.
capabilities.shaderFormat = RenderShaderFormat::DXIL; capabilities.shaderFormat = RenderShaderFormat::DXIL;
// Fill device names.
UINT adapterIndex = 0;
IDXGIAdapter1 *adapterOption = nullptr;
while (dxgiFactory->EnumAdapters1(adapterIndex++, &adapterOption) != DXGI_ERROR_NOT_FOUND) {
DXGI_ADAPTER_DESC1 adapterDesc;
adapterOption->GetDesc1(&adapterDesc);
// Ignore remote or software adapters.
if ((adapterDesc.Flags & (DXGI_ADAPTER_FLAG_REMOTE | DXGI_ADAPTER_FLAG_SOFTWARE)) == 0) {
deviceNames.emplace_back(Utf16ToUtf8(adapterDesc.Description));
}
adapterOption->Release();
}
} }
D3D12Interface::~D3D12Interface() { D3D12Interface::~D3D12Interface() {
@@ -3755,8 +3868,8 @@ namespace plume {
} }
} }
std::unique_ptr<RenderDevice> D3D12Interface::createDevice() { std::unique_ptr<RenderDevice> D3D12Interface::createDevice(const std::string &preferredDeviceName) {
std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this); std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this, preferredDeviceName);
return createdDevice->isValid() ? std::move(createdDevice) : nullptr; return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
} }
@@ -3764,6 +3877,10 @@ namespace plume {
return capabilities; return capabilities;
} }
const std::vector<std::string> &D3D12Interface::getDeviceNames() const {
return deviceNames;
}
bool D3D12Interface::isValid() const { bool D3D12Interface::isValid() const {
return dxgiFactory != nullptr; return dxgiFactory != nullptr;
} }
+22 -3
View File
@@ -144,6 +144,19 @@ namespace plume {
uint32_t getHeight() const override; uint32_t getHeight() const override;
}; };
struct D3D12QueryPool : RenderQueryPool {
D3D12Device *device = nullptr;
ID3D12QueryHeap *d3d = nullptr;
std::vector<uint64_t> results;
std::unique_ptr<RenderBuffer> readbackBuffer;
D3D12QueryPool(D3D12Device *device, uint32_t queryCount);
virtual ~D3D12QueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct D3D12CommandList : RenderCommandList { struct D3D12CommandList : RenderCommandList {
ID3D12GraphicsCommandList9 *d3d = nullptr; ID3D12GraphicsCommandList9 *d3d = nullptr;
ID3D12CommandAllocator *commandAllocator = nullptr; ID3D12CommandAllocator *commandAllocator = nullptr;
@@ -192,10 +205,12 @@ namespace plume {
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override; void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override; void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override; void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override; void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override; void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override; void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override; void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkDescriptorHeaps(); void checkDescriptorHeaps();
void notifyDescriptorHeapWasChangedExternally(); void notifyDescriptorHeapWasChangedExternally();
void checkTopology(); void checkTopology();
@@ -417,8 +432,9 @@ namespace plume {
std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator; std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
RenderDeviceCapabilities capabilities; RenderDeviceCapabilities capabilities;
RenderDeviceDescription description; RenderDeviceDescription description;
uint64_t timestampFrequency = 1;
D3D12Device(D3D12Interface *renderInterface); D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName);
~D3D12Device() override; ~D3D12Device() override;
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override; std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override; std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
@@ -436,6 +452,7 @@ namespace plume {
std::unique_ptr<RenderCommandFence> createCommandFence() override; std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override; std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override; std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override; void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override; void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override; void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
@@ -450,11 +467,13 @@ namespace plume {
struct D3D12Interface : RenderInterface { struct D3D12Interface : RenderInterface {
IDXGIFactory4 *dxgiFactory = nullptr; IDXGIFactory4 *dxgiFactory = nullptr;
RenderInterfaceCapabilities capabilities; RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
D3D12Interface(); D3D12Interface();
~D3D12Interface() override; ~D3D12Interface() override;
std::unique_ptr<RenderDevice> createDevice() override; std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override; const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const; bool isValid() const;
}; };
}; };
@@ -143,10 +143,12 @@ namespace plume {
virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0; virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0;
virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0; virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0; virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr) = 0; virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr, RenderResolveMode resolveMode = RenderResolveMode::AVERAGE) = 0;
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0; virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0; virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only. virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
virtual void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) = 0;
virtual void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) = 0;
// Concrete implementation shortcuts. // Concrete implementation shortcuts.
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) { inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) {
@@ -208,6 +210,13 @@ namespace plume {
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0; virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
}; };
struct RenderQueryPool {
virtual ~RenderQueryPool() { }
virtual void queryResults() = 0;
virtual const uint64_t *getResults() const = 0;
virtual uint32_t getCount() const = 0;
};
struct RenderDevice { struct RenderDevice {
virtual ~RenderDevice() { } virtual ~RenderDevice() { }
virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0; virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0;
@@ -226,6 +235,7 @@ namespace plume {
virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0; virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0;
virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0; virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0;
virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0; virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0;
virtual std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) = 0;
virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0; virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0; virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0; virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0;
@@ -237,7 +247,8 @@ namespace plume {
struct RenderInterface { struct RenderInterface {
virtual ~RenderInterface() { } virtual ~RenderInterface() { }
virtual std::unique_ptr<RenderDevice> createDevice() = 0; virtual std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName = "") = 0;
virtual const std::vector<std::string> &getDeviceNames() const = 0;
virtual const RenderInterfaceCapabilities &getCapabilities() const = 0; virtual const RenderInterfaceCapabilities &getCapabilities() const = 0;
}; };
@@ -69,9 +69,17 @@ namespace plume {
struct RenderSampler; struct RenderSampler;
struct RenderShader; struct RenderShader;
struct RenderTexture; struct RenderTexture;
struct RenderQueryPool;
// Enums. // Enums.
enum class RenderDeviceVendor {
UNKNOWN = 0x0,
AMD = 0x1002,
NVIDIA = 0x10DE,
INTEL = 0x8086
};
enum class RenderFormat { enum class RenderFormat {
UNKNOWN, UNKNOWN,
R32G32B32A32_TYPELESS, R32G32B32A32_TYPELESS,
@@ -483,6 +491,12 @@ namespace plume {
CPU CPU
}; };
enum class RenderResolveMode {
MIN,
MAX,
AVERAGE
};
// Global functions. // Global functions.
constexpr uint32_t RenderFormatSize(RenderFormat format) { constexpr uint32_t RenderFormatSize(RenderFormat format) {
@@ -1763,7 +1777,8 @@ namespace plume {
struct RenderDeviceDescription { struct RenderDeviceDescription {
std::string name = "Unknown"; std::string name = "Unknown";
RenderDeviceType type = RenderDeviceType::UNKNOWN; RenderDeviceType type = RenderDeviceType::UNKNOWN;
uint32_t driverVersion = 0; RenderDeviceVendor vendor = RenderDeviceVendor::UNKNOWN;
uint64_t driverVersion = 0;
uint64_t dedicatedVideoMemory = 0; uint64_t dedicatedVideoMemory = 0;
}; };
+128 -7
View File
@@ -2522,6 +2522,80 @@ namespace plume {
return (depthAttachment == attachment); return (depthAttachment == attachment);
} }
// VulkanQueryPool
VulkanQueryPool::VulkanQueryPool(VulkanDevice *device, uint32_t queryCount) {
assert(device != nullptr);
assert(queryCount > 0);
this->device = device;
VkQueryPoolCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
createInfo.queryType = VK_QUERY_TYPE_TIMESTAMP;
createInfo.queryCount = queryCount;
VkResult res = vkCreateQueryPool(device->vk, &createInfo, nullptr, &vk);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkCreateQueryPool failed with error code 0x%X.\n", res);
return;
}
results.resize(queryCount);
}
VulkanQueryPool::~VulkanQueryPool() {
vkDestroyQueryPool(device->vk, vk, nullptr);
}
void VulkanQueryPool::queryResults() {
VkResult res = vkGetQueryPoolResults(device->vk, vk, 0, uint32_t(results.size()), sizeof(uint64_t) * results.size(), results.data(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkGetQueryPoolResults failed with error code 0x%X.\n", res);
return;
}
// Conversion sourced from Godot Engine's Vulkan Rendering Driver.
auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
uint64_t u1 = (u & 0xffffffff);
uint64_t v1 = (v & 0xffffffff);
uint64_t t = (u1 * v1);
uint64_t w3 = (t & 0xffffffff);
uint64_t k = (t >> 32);
u >>= 32;
t = (u * v1) + k;
k = (t & 0xffffffff);
uint64_t w1 = (t >> 32);
v >>= 32;
t = (u1 * v) + k;
k = (t >> 32);
h = (u * v) + w1 + k;
l = (t << 32) + w3;
};
// Convert results to timestamps.
constexpr uint64_t shift_bits = 16;
double timestampPeriod = double(device->physicalDeviceProperties.limits.timestampPeriod);
uint64_t h = 0, l = 0;
for (uint64_t &result : results) {
mult64to128(result, uint64_t(timestampPeriod * double(1 << shift_bits)), h, l);
result = l;
result >>= shift_bits;
result |= h << (64 - shift_bits);
}
}
const uint64_t *VulkanQueryPool::getResults() const {
return results.data();
}
uint32_t VulkanQueryPool::getCount() const {
return uint32_t(results.size());
}
// VulkanCommandList // VulkanCommandList
VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) { VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) {
@@ -3074,12 +3148,13 @@ namespace plume {
} }
void VulkanCommandList::resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) { void VulkanCommandList::resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) {
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr); resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr, RenderResolveMode::AVERAGE);
} }
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) { void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
assert(dstTexture != nullptr); assert(dstTexture != nullptr);
assert(srcTexture != nullptr); assert(srcTexture != nullptr);
assert(resolveMode == RenderResolveMode::AVERAGE && "Vulkan only supports AVERAGE resolve mode.");
thread_local std::vector<VkImageResolve> imageResolves; thread_local std::vector<VkImageResolve> imageResolves;
imageResolves.clear(); imageResolves.clear();
@@ -3209,6 +3284,20 @@ namespace plume {
// Not required in Vulkan. // Not required in Vulkan.
} }
void VulkanCommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
assert(queryPool != nullptr);
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
vkCmdResetQueryPool(vk, interfaceQueryPool->vk, queryFirstIndex, queryCount);
}
void VulkanCommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
assert(queryPool != nullptr);
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
vkCmdWriteTimestamp(vk, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, interfaceQueryPool->vk, queryIndex);
}
void VulkanCommandList::checkActiveRenderPass() { void VulkanCommandList::checkActiveRenderPass() {
assert(targetFramebuffer != nullptr); assert(targetFramebuffer != nullptr);
@@ -3472,7 +3561,7 @@ namespace plume {
// VulkanDevice // VulkanDevice
VulkanDevice::VulkanDevice(VulkanInterface *renderInterface) { VulkanDevice::VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName) {
assert(renderInterface != nullptr); assert(renderInterface != nullptr);
this->renderInterface = renderInterface; this->renderInterface = renderInterface;
@@ -3505,15 +3594,22 @@ namespace plume {
continue; continue;
} }
std::string deviceName(deviceProperties.deviceName);
uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex]; uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex];
bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore); bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore);
bool preferOption = preferDeviceTypeScore; bool preferUserChoice = preferredDeviceName == deviceName;
bool preferOption = preferDeviceTypeScore || preferUserChoice;
if (preferOption) { if (preferOption) {
physicalDevice = physicalDevices[i]; physicalDevice = physicalDevices[i];
description.name = std::string(deviceProperties.deviceName); description.name = deviceName;
description.type = toDeviceType(deviceProperties.deviceType); description.type = toDeviceType(deviceProperties.deviceType);
description.driverVersion = deviceProperties.driverVersion; description.driverVersion = deviceProperties.driverVersion;
description.vendor = RenderDeviceVendor(deviceProperties.vendorID);
currentDeviceTypeScore = deviceTypeScore; currentDeviceTypeScore = deviceTypeScore;
if (preferUserChoice) {
break;
}
} }
} }
@@ -3884,6 +3980,10 @@ namespace plume {
return std::make_unique<VulkanFramebuffer>(this, desc); return std::make_unique<VulkanFramebuffer>(this, desc);
} }
std::unique_ptr<RenderQueryPool> VulkanDevice::createQueryPool(uint32_t queryCount) {
return std::make_unique<VulkanQueryPool>(this, queryCount);
}
void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) { void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
assert(meshes != nullptr); assert(meshes != nullptr);
assert(meshCount > 0); assert(meshCount > 0);
@@ -4232,6 +4332,23 @@ namespace plume {
// Fill capabilities. // Fill capabilities.
capabilities.shaderFormat = RenderShaderFormat::SPIRV; capabilities.shaderFormat = RenderShaderFormat::SPIRV;
// Fill device names.
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount > 0) {
std::vector<VkPhysicalDevice> physicalDevices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, physicalDevices.data());
for (uint32_t i = 0; i < deviceCount; i++) {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevices[i], &deviceProperties);
uint32_t deviceTypeIndex = deviceProperties.deviceType;
if (deviceTypeIndex <= 4) {
deviceNames.emplace_back(deviceProperties.deviceName);
}
}
}
} }
VulkanInterface::~VulkanInterface() { VulkanInterface::~VulkanInterface() {
@@ -4240,8 +4357,8 @@ namespace plume {
} }
} }
std::unique_ptr<RenderDevice> VulkanInterface::createDevice() { std::unique_ptr<RenderDevice> VulkanInterface::createDevice(const std::string &preferredDeviceName) {
std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this); std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this, preferredDeviceName);
return createdDevice->isValid() ? std::move(createdDevice) : nullptr; return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
} }
@@ -4249,6 +4366,10 @@ namespace plume {
return capabilities; return capabilities;
} }
const std::vector<std::string> &VulkanInterface::getDeviceNames() const {
return deviceNames;
}
bool VulkanInterface::isValid() const { bool VulkanInterface::isValid() const {
return instance != nullptr; return instance != nullptr;
} }
+20 -3
View File
@@ -271,6 +271,18 @@ namespace plume {
bool contains(const VulkanTexture *attachment) const; bool contains(const VulkanTexture *attachment) const;
}; };
struct VulkanQueryPool : RenderQueryPool {
VulkanDevice *device = nullptr;
std::vector<uint64_t> results;
VkQueryPool vk = VK_NULL_HANDLE;
VulkanQueryPool(VulkanDevice *device, uint32_t queryCount);
virtual ~VulkanQueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct VulkanCommandList : RenderCommandList { struct VulkanCommandList : RenderCommandList {
VkCommandBuffer vk = VK_NULL_HANDLE; VkCommandBuffer vk = VK_NULL_HANDLE;
VkCommandPool commandPool = VK_NULL_HANDLE; VkCommandPool commandPool = VK_NULL_HANDLE;
@@ -315,10 +327,12 @@ namespace plume {
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override; void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override; void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override; void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override; void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override; void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override; void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override; void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkActiveRenderPass(); void checkActiveRenderPass();
void endActiveRenderPass(); void endActiveRenderPass();
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex); void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
@@ -391,7 +405,7 @@ namespace plume {
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {}; VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
bool loadStoreOpNoneSupported = false; bool loadStoreOpNoneSupported = false;
VulkanDevice(VulkanInterface *renderInterface); VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
~VulkanDevice() override; ~VulkanDevice() override;
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override; std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override; std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
@@ -409,6 +423,7 @@ namespace plume {
std::unique_ptr<RenderCommandFence> createCommandFence() override; std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override; std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override; std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override; void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override; void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override; void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
@@ -424,6 +439,7 @@ namespace plume {
VkInstance instance = VK_NULL_HANDLE; VkInstance instance = VK_NULL_HANDLE;
VkApplicationInfo appInfo = {}; VkApplicationInfo appInfo = {};
RenderInterfaceCapabilities capabilities; RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
# if SDL_VULKAN_ENABLED # if SDL_VULKAN_ENABLED
VulkanInterface(RenderWindow sdlWindow); VulkanInterface(RenderWindow sdlWindow);
@@ -432,8 +448,9 @@ namespace plume {
# endif # endif
~VulkanInterface() override; ~VulkanInterface() override;
std::unique_ptr<RenderDevice> createDevice() override; std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override; const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const; bool isValid() const;
}; };
}; };
@@ -0,0 +1,8 @@
#include "copy_common.hlsli"
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
float4 main(in float4 position : SV_Position) : SV_Target
{
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
}
@@ -0,0 +1,8 @@
#pragma once
struct PushConstants
{
uint ResourceDescriptorIndex;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
@@ -0,0 +1,8 @@
#include "copy_common.hlsli"
Texture2D<float> g_Texture2DDescriptorHeap[] : register(t0, space0);
float main(in float4 position : SV_Position) : SV_Depth
{
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
}
+10 -2
View File
@@ -135,10 +135,18 @@ float4 main(in Interpolators interpolators) : SV_Target
} }
} }
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_MARQUEE_FADE) if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE)
{ {
float minAlpha = saturate((interpolators.Position.x - g_PushConstants.BoundsMin.x) / g_PushConstants.Scale.x); float minAlpha = saturate((interpolators.Position.x - g_PushConstants.BoundsMin.x) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.x); float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.y);
color.a *= minAlpha;
color.a *= maxAlpha;
}
else if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{
float minAlpha = saturate((interpolators.Position.y - g_PushConstants.BoundsMin.y) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.y - interpolators.Position.y) / g_PushConstants.Scale.y);
color.a *= minAlpha; color.a *= minAlpha;
color.a *= maxAlpha; color.a *= maxAlpha;
+2 -1
View File
@@ -7,7 +7,8 @@ void main(in float2 position : POSITION, in float2 uv : TEXCOORD, in float4 colo
if (position.y < g_PushConstants.Origin.y) if (position.y < g_PushConstants.Origin.y)
position.x += g_PushConstants.Scale.x; position.x += g_PushConstants.Scale.x;
} }
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_MARQUEE_FADE) else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE &&
g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{ {
position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale; position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale;
} }
@@ -0,0 +1,15 @@
#pragma once
#include "copy_common.hlsli"
Texture2DMS<float4, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
float4 main(in float4 position : SV_Position) : SV_Target
{
float4 result = g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), 0);
[unroll] for (int i = 1; i < SAMPLE_COUNT; i++)
result += g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i);
return result / SAMPLE_COUNT;
}
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 2
#include "resolve_msaa_color.hlsli"
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 4
#include "resolve_msaa_color.hlsli"
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 8
#include "resolve_msaa_color.hlsli"
@@ -1,11 +1,6 @@
#pragma once #pragma once
struct PushConstants #include "copy_common.hlsli"
{
uint ResourceDescriptorIndex;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0); Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
File diff suppressed because it is too large Load Diff
+3 -1
View File
@@ -1,7 +1,7 @@
#pragma once #pragma once
//#define ASYNC_PSO_DEBUG //#define ASYNC_PSO_DEBUG
#define PSO_CACHING /////////////////////////////////////////////////////////////////////#define PSO_CACHING
//#define PSO_CACHING_CLEANUP //#define PSO_CACHING_CLEANUP
#include "rhi/plume_render_interface.h" #include "rhi/plume_render_interface.h"
@@ -158,6 +158,7 @@ struct GuestTexture : GuestBaseTexture
void* mappedMemory = nullptr; void* mappedMemory = nullptr;
std::unique_ptr<RenderFramebuffer> framebuffer; std::unique_ptr<RenderFramebuffer> framebuffer;
std::unique_ptr<GuestTexture> patchedTexture; std::unique_ptr<GuestTexture> patchedTexture;
struct GuestSurface* sourceSurface = nullptr;
}; };
struct GuestLockedRect struct GuestLockedRect
@@ -205,6 +206,7 @@ struct GuestSurface : GuestBaseTexture
uint32_t guestFormat = 0; uint32_t guestFormat = 0;
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers; ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1; RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
ankerl::unordered_dense::set<GuestTexture*> destinationTextures;
}; };
enum GuestDeclType enum GuestDeclType
+11 -1
View File
@@ -210,7 +210,7 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
g_controllers[freeIndex] = controller; g_controllers[freeIndex] = controller;
SetControllerTimeOfDayLED(controller, App::s_isWerehog); SetControllerTimeOfDayLED(controller, App::s_pEvilSonicContext);
} }
break; break;
@@ -239,12 +239,16 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
if (event->type == SDL_CONTROLLERAXISMOTION) if (event->type == SDL_CONTROLLERAXISMOTION)
{ {
if (abs(event->caxis.value) > 8000) if (abs(event->caxis.value) > 8000)
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller); SetControllerInputDevice(controller);
}
controller->PollAxis(); controller->PollAxis();
} }
else else
{ {
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller); SetControllerInputDevice(controller);
controller->Poll(); controller->Poll();
@@ -261,8 +265,14 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
{
if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible)
SDL_ShowCursor(SDL_ENABLE);
hid::g_inputDevice = hid::EInputDevice::Mouse; hid::g_inputDevice = hid::EInputDevice::Mouse;
break; break;
}
case SDL_WINDOWEVENT: case SDL_WINDOWEVENT:
{ {
+5 -1
View File
@@ -7,10 +7,14 @@ hid::EInputDevice hid::g_inputDeviceController;
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit; hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
uint16_t hid::g_prohibitedButtons; uint16_t hid::g_prohibitedButtons;
bool hid::g_isLeftStickProhibited;
bool hid::g_isRightStickProhibited;
void hid::SetProhibitedButtons(uint16_t wButtons) void hid::SetProhibitedInputs(uint16_t wButtons, bool leftStick, bool rightStick)
{ {
hid::g_prohibitedButtons = wButtons; hid::g_prohibitedButtons = wButtons;
hid::g_isLeftStickProhibited = leftStick;
hid::g_isRightStickProhibited = rightStick;
} }
bool hid::IsInputAllowed() bool hid::IsInputAllowed()
+3 -1
View File
@@ -33,6 +33,8 @@ namespace hid
extern EInputDeviceExplicit g_inputDeviceExplicit; extern EInputDeviceExplicit g_inputDeviceExplicit;
extern uint16_t g_prohibitedButtons; extern uint16_t g_prohibitedButtons;
extern bool g_isLeftStickProhibited;
extern bool g_isRightStickProhibited;
void Init(); void Init();
@@ -40,7 +42,7 @@ namespace hid
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration); uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps); uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
void SetProhibitedButtons(uint16_t wButtons); void SetProhibitedInputs(uint16_t wButtons = 0, bool leftStick = false, bool rightStick = false);
bool IsInputAllowed(); bool IsInputAllowed();
bool IsInputDeviceController(); bool IsInputDeviceController();
std::string GetInputDeviceName(); std::string GetInputDeviceName();
+26 -5
View File
@@ -67,7 +67,7 @@ static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::fi
} }
} }
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<void()> &progressCallback) { static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback) {
const std::string filename(pair.first); const std::string filename(pair.first);
const uint32_t hashCount = pair.second; const uint32_t hashCount = pair.second;
if (!sourceVfs.exists(filename)) if (!sourceVfs.exists(filename))
@@ -139,7 +139,13 @@ static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFi
} }
journal.progressCounter += fileData.size(); journal.progressCounter += fileData.size();
progressCallback();
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
return true; return true;
} }
@@ -266,7 +272,7 @@ bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint
return true; return true;
} }
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback) bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback)
{ {
std::error_code ec; std::error_code ec;
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec)) if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec))
@@ -429,7 +435,7 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour
return true; return true;
} }
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback) bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback)
{ {
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation // Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed. // missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
@@ -497,7 +503,22 @@ bool Installer::install(const Sources &sources, const std::filesystem::path &tar
// Update the progress with the artificial amount attributed to the patching. // Update the progress with the artificial amount attributed to the patching.
journal.progressCounter += PatcherContribution; journal.progressCounter += PatcherContribution;
progressCallback();
for (uint32_t i = 0; i < 2; i++)
{
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
if (i == 0)
{
// Wait the specified amount of time to allow the consumer of the callbacks to animate, halt or cancel the installation for a while after it's finished.
std::this_thread::sleep_for(endWaitTime);
}
}
return true; return true;
} }
+3 -2
View File
@@ -22,6 +22,7 @@ struct Journal
enum class Result enum class Result
{ {
Success, Success,
Cancelled,
VirtualFileSystemFailed, VirtualFileSystemFailed,
DirectoryCreationFailed, DirectoryCreationFailed,
FileMissing, FileMissing,
@@ -75,10 +76,10 @@ struct Installer
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc); static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
static bool checkAllDLC(const std::filesystem::path &baseDirectory); static bool checkAllDLC(const std::filesystem::path &baseDirectory);
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize); static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback); static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback);
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal); static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);
static bool parseSources(const Input &input, Journal &journal, Sources &sources); static bool parseSources(const Input &input, Journal &journal, Sources &sources);
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback); static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback);
static void rollback(Journal &journal); static void rollback(Journal &journal);
// Convenience method for checking if the specified file contains the game. This should be used when the user selects the file. // Convenience method for checking if the specified file contains the game. This should be used when the user selects the file.
+10 -3
View File
@@ -1,11 +1,12 @@
#include <stdafx.h>
#include "file_system.h" #include "file_system.h"
#include <cpu/guest_thread.h>
#include <kernel/xam.h> #include <kernel/xam.h>
#include <kernel/xdm.h> #include <kernel/xdm.h>
#include <kernel/function.h> #include <kernel/function.h>
#include <cpu/guest_thread.h>
#include <os/logger.h>
#include <mod/mod_loader.h> #include <mod/mod_loader.h>
#include <os/logger.h>
#include <user/config.h>
#include <stdafx.h>
struct FileHandle : KernelObject struct FileHandle : KernelObject
{ {
@@ -365,9 +366,15 @@ std::filesystem::path FileSystem::ResolvePath(const std::string_view& path, bool
if (checkForMods) if (checkForMods)
{ {
std::filesystem::path resolvedPath = ModLoader::ResolvePath(path); std::filesystem::path resolvedPath = ModLoader::ResolvePath(path);
if (!resolvedPath.empty()) if (!resolvedPath.empty())
{
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(resolvedPath.u8string().c_str()));
return resolvedPath; return resolvedPath;
} }
}
thread_local std::string builtPath; thread_local std::string builtPath;
builtPath.clear(); builtPath.clear();
+12
View File
@@ -466,6 +466,18 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons; state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
if (hid::g_isLeftStickProhibited)
{
state->Gamepad.sThumbLX = 0;
state->Gamepad.sThumbLY = 0;
}
if (hid::g_isRightStickProhibited)
{
state->Gamepad.sThumbRX = 0;
state->Gamepad.sThumbRY = 0;
}
ByteSwapInplace(state->Gamepad.wButtons); ByteSwapInplace(state->Gamepad.wButtons);
ByteSwapInplace(state->Gamepad.sThumbLX); ByteSwapInplace(state->Gamepad.sThumbLX);
ByteSwapInplace(state->Gamepad.sThumbLY); ByteSwapInplace(state->Gamepad.sThumbLY);
+2 -2
View File
@@ -10,12 +10,12 @@ namespace xdbf
{ {
inline std::string& FixInvalidSequences(std::string& str) inline std::string& FixInvalidSequences(std::string& str)
{ {
static std::vector<std::string> invalidSequences = static std::array<std::string_view, 1> invalidSequences =
{ {
"\xE2\x80\x99" "\xE2\x80\x99"
}; };
static std::vector<std::string> replaceSequences = static std::array<std::string_view, 1> replaceSequences =
{ {
"'" "'"
}; };
+636 -53
View File
@@ -15,6 +15,28 @@
360, which is one of the few consoles to have a port of Sonic 360, which is one of the few consoles to have a port of Sonic
Unleashed. Unleashed.
- Ensure your locale is added in the correct order following the language enum.
Correct:
{
{ ELanguage::English, "Example" },
{ ELanguage::Japanese, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::Italian, "Example" }
}
Incorrect:
{
{ ELanguage::English, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::Italian, "Example" },
{ ELanguage::Japanese, "Example" }
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/ */
@@ -27,13 +49,14 @@
CONFIG_DEFINE_LOCALE(Language) CONFIG_DEFINE_LOCALE(Language)
{ {
{ ELanguage::English, { "Language", "Change the language used for text and logos." } }, { ELanguage::English, { "Language", "Change the language used for text and logos." } },
{ ELanguage::Japanese, { "言語", "[PLACEHOLDER]" } }, { ELanguage::Japanese, { "言語", "" } },
{ ELanguage::German, { "Sprache", "[PLACEHOLDER]" } }, { ELanguage::German, { "Sprache", "" } },
{ ELanguage::French, { "Langue", "[PLACEHOLDER]" } }, { ELanguage::French, { "Langue", "" } },
{ ELanguage::Spanish, { "Idioma", "[PLACEHOLDER]" } }, { ELanguage::Spanish, { "Idioma", "" } },
{ ELanguage::Italian, { "Lingua", "[PLACEHOLDER]" } } { ELanguage::Italian, { "Lingua", "" } }
}; };
// Notes: do not localise this.
CONFIG_DEFINE_ENUM_LOCALE(ELanguage) CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
{ {
{ {
@@ -97,22 +120,42 @@ CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
CONFIG_DEFINE_LOCALE(Hints) CONFIG_DEFINE_LOCALE(Hints)
{ {
{ ELanguage::English, { "Hints", "Show hint rings in stages." } } { ELanguage::English, { "Hints", "Show hints during gameplay." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(ControlTutorial) CONFIG_DEFINE_LOCALE(ControlTutorial)
{ {
{ ELanguage::English, { "Control Tutorial", "Show controller hints in stages." } } { ELanguage::English, { "Control Tutorial", "Show controller hints during gameplay.\n\nThe Werehog Critical Attack prompt will be unaffected." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AchievementNotifications) CONFIG_DEFINE_LOCALE(AchievementNotifications)
{ {
{ ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } } { ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(TimeOfDayTransition) CONFIG_DEFINE_LOCALE(TimeOfDayTransition)
{ {
{ ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } } { ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition) CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
@@ -123,12 +166,52 @@ CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
{ ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } }, { ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } },
{ ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } } { ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } }
} }
},
{
ELanguage::Japanese,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::German,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::French,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(ControllerIcons) CONFIG_DEFINE_LOCALE(ControllerIcons)
{ {
{ ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } } { ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons) CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
@@ -140,17 +223,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
{ EControllerIcons::Xbox, { "XBOX", "" } }, { EControllerIcons::Xbox, { "XBOX", "" } },
{ EControllerIcons::PlayStation, { "PLAYSTATION", "" } } { EControllerIcons::PlayStation, { "PLAYSTATION", "" } }
} }
},
{
ELanguage::Japanese,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::German,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::French,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(HorizontalCamera) CONFIG_DEFINE_LOCALE(HorizontalCamera)
{ {
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } } { ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(VerticalCamera) CONFIG_DEFINE_LOCALE(VerticalCamera)
{ {
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } } { ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode) CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
@@ -161,42 +294,112 @@ CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
{ ECameraRotationMode::Normal, { "NORMAL", "" } }, { ECameraRotationMode::Normal, { "NORMAL", "" } },
{ ECameraRotationMode::Reverse, { "REVERSE", "" } } { ECameraRotationMode::Reverse, { "REVERSE", "" } }
} }
},
{
ELanguage::Japanese,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::German,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::French,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(Vibration) CONFIG_DEFINE_LOCALE(Vibration)
{ {
{ ELanguage::English, { "Vibration", "Toggle controller vibration." } } { ELanguage::English, { "Vibration", "Toggle controller vibration." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AllowBackgroundInput) CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
{ {
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } } { ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(MasterVolume) CONFIG_DEFINE_LOCALE(MasterVolume)
{ {
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } } { ELanguage::English, { "Master Volume", "Adjust the overall volume." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(MusicVolume) CONFIG_DEFINE_LOCALE(MusicVolume)
{ {
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } } { ELanguage::English, { "Music Volume", "Adjust the volume for the music." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(EffectsVolume) CONFIG_DEFINE_LOCALE(EffectsVolume)
{ {
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } } { ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(MusicAttenuation) CONFIG_DEFINE_LOCALE(MusicAttenuation)
{ {
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } } { ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(ChannelConfiguration) CONFIG_DEFINE_LOCALE(ChannelConfiguration)
{ {
{ ELanguage::English, { "Channel Configuration", "" } } { ELanguage::English, { "Channel Configuration", "Change the output mode for your audio device." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration) CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
@@ -207,37 +410,102 @@ CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
{ EChannelConfiguration::Stereo, { "STEREO", "" } }, { EChannelConfiguration::Stereo, { "STEREO", "" } },
{ EChannelConfiguration::Surround, { "SURROUND", "" } } { EChannelConfiguration::Surround, { "SURROUND", "" } }
} }
},
{
ELanguage::Japanese,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::German,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::French,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(VoiceLanguage) CONFIG_DEFINE_LOCALE(VoiceLanguage)
{ {
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } } { ELanguage::English, { "Voice Language", "Change the language used for character voices." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Subtitles) CONFIG_DEFINE_LOCALE(Subtitles)
{ {
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } } { ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(BattleTheme) CONFIG_DEFINE_LOCALE(BattleTheme)
{ {
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } } { ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat.\n\nExorcism missions and miniboss themes will be unaffected." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(WindowSize) CONFIG_DEFINE_LOCALE(WindowSize)
{ {
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } } { ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Monitor) CONFIG_DEFINE_LOCALE(Monitor)
{ {
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } } { ELanguage::English, { "Monitor", "Change which monitor to display the game on." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AspectRatio) CONFIG_DEFINE_LOCALE(AspectRatio)
{ {
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } } { ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio) CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
@@ -246,39 +514,116 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
ELanguage::English, ELanguage::English,
{ {
{ EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } }, { EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "" } } { EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } },
{ EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } }
}
},
{
ELanguage::Japanese,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::German,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::French,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(ResolutionScale) CONFIG_DEFINE_LOCALE(ResolutionScale)
{ {
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } } { ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Fullscreen) CONFIG_DEFINE_LOCALE(Fullscreen)
{ {
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } } { ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(VSync) CONFIG_DEFINE_LOCALE(VSync)
{ {
{ ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } } { ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(FPS) CONFIG_DEFINE_LOCALE(FPS)
{ {
{ ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } } { ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Brightness) CONFIG_DEFINE_LOCALE(Brightness)
{ {
{ ELanguage::English, { "Brightness", "Adjust the brightness level of the game." } } { ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AntiAliasing) CONFIG_DEFINE_LOCALE(AntiAliasing)
{ {
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } } { ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing) CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
@@ -286,19 +631,59 @@ CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
{ {
ELanguage::English, ELanguage::English,
{ {
{ EAntiAliasing::None, { "NONE", "" } }, { EAntiAliasing::None, { "NONE", "" } }
}
},
{
ELanguage::Japanese,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::German,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::French,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EAntiAliasing::None, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing) CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing)
{ {
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } } { ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(ShadowResolution) CONFIG_DEFINE_LOCALE(ShadowResolution)
{ {
{ ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } } { ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution) CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
@@ -306,16 +691,49 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
{ {
ELanguage::English, ELanguage::English,
{ {
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }, { EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }
{ EShadowResolution::x4096, { "4096", "High resolutions can degrade performance significantly on lower end hardware." } }, }
{ EShadowResolution::x8192, { "8192", "High resolutions can degrade performance significantly on lower end hardware." } }, },
{
ELanguage::Japanese,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::German,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::French,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EShadowResolution::Original, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(GITextureFiltering) CONFIG_DEFINE_LOCALE(GITextureFiltering)
{ {
{ ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } } { ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering) CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
@@ -324,14 +742,54 @@ CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
ELanguage::English, ELanguage::English,
{ {
{ EGITextureFiltering::Bilinear, { "BILINEAR", "" } }, { EGITextureFiltering::Bilinear, { "BILINEAR", "" } },
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } }, { EGITextureFiltering::Bicubic, { "BICUBIC", "" } }
}
},
{
ELanguage::Japanese,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::German,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::French,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(MotionBlur) CONFIG_DEFINE_LOCALE(MotionBlur)
{ {
{ ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } } { ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur) CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
@@ -343,17 +801,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
{ EMotionBlur::Original, { "ORIGINAL", "" } }, { EMotionBlur::Original, { "ORIGINAL", "" } },
{ EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } } { EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } }
} }
},
{
ELanguage::Japanese,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::German,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::French,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(XboxColorCorrection) CONFIG_DEFINE_LOCALE(XboxColorCorrection)
{ {
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } } { ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio) CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
{ {
{ ELanguage::English, { "Cutscene Aspect Ratio", "" } } { ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio) CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
@@ -361,24 +869,99 @@ CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
{ {
ELanguage::English, ELanguage::English,
{ {
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "" } }, { ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "" } }, { ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } }
} }
} },
};
CONFIG_DEFINE_LOCALE(UIScaleMode)
{ {
{ ELanguage::English, { "UI Scale Mode", "Change how the UI scales to the display." } } ELanguage::Japanese,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::German,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::French,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
}
}; };
CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode) CONFIG_DEFINE_LOCALE(UIAlignmentMode)
{
{ ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode)
{ {
{ {
ELanguage::English, ELanguage::English,
{ {
{ EUIScaleMode::Edge, { "EDGE", "Edge: the UI will anchor to the edges of the display." } }, { EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } },
{ EUIScaleMode::Centre, { "CENTER", "Center: the UI will anchor to the center of the display." } }, { EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } }
}
},
{
ELanguage::Japanese,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::German,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::French,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
} }
} }
}; };
+347 -32
View File
@@ -16,6 +16,28 @@
360, which is one of the few consoles to have a port of Sonic 360, which is one of the few consoles to have a port of Sonic
Unleashed. Unleashed.
- Ensure your locale is added in the correct order following the language enum.
Correct:
{
{ ELanguage::English, "Example" },
{ ELanguage::Japanese, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::Italian, "Example" }
}
Incorrect:
{
{ ELanguage::English, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::Italian, "Example" },
{ ELanguage::Japanese, "Example" }
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/ */
@@ -35,119 +57,207 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ {
"Options_Category_System", "Options_Category_System",
{ {
{ ELanguage::English, "SYSTEM" } { ELanguage::English, "SYSTEM" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Category_Input", "Options_Category_Input",
{ {
{ ELanguage::English, "INPUT" } { ELanguage::English, "INPUT" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Category_Audio", "Options_Category_Audio",
{ {
{ ELanguage::English, "AUDIO" } { ELanguage::English, "AUDIO" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Category_Video", "Options_Category_Video",
{ {
{ ELanguage::English, "VIDEO" } { ELanguage::English, "VIDEO" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: integer values in the options menu (e.g. FPS) when at their maximum value. // Notes: integer values in the options menu (e.g. FPS) when at their maximum value.
"Options_Value_Max", "Options_Value_Max",
{ {
{ ELanguage::English, "MAX" } { ELanguage::English, "MAX" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Name_WindowSize", "Options_Name_WindowSize",
{ {
{ ELanguage::English, "Window Size" } { ELanguage::English, "Window Size" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Desc_WindowSize", "Options_Desc_WindowSize",
{ {
{ ELanguage::English, "Adjust the size of the game window in windowed mode." } { ELanguage::English, "Adjust the size of the game window in windowed mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language). // Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language).
"Options_Desc_NotAvailable", "Options_Desc_NotAvailable",
{ {
{ ELanguage::English, "This option is not available at this location." } { ELanguage::English, "This option is not available at this location." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: currently the description for Window Size when in fullscreen. // Notes: currently the description for Window Size when in fullscreen.
"Options_Desc_NotAvailableFullscreen", "Options_Desc_NotAvailableFullscreen",
{ {
{ ELanguage::English, "This option is not available in fullscreen mode." } { ELanguage::English, "This option is not available in fullscreen mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: currently the description for Monitor when in fullscreen. // Notes: currently the description for Monitor when in fullscreen.
"Options_Desc_NotAvailableWindowed", "Options_Desc_NotAvailableWindowed",
{ {
{ ELanguage::English, "This option is not available in windowed mode." } { ELanguage::English, "This option is not available in windowed mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: currently the description for Monitor when the user only has one display connected. // Notes: currently the description for Monitor when the user only has one display connected.
"Options_Desc_NotAvailableHardware", "Options_Desc_NotAvailableHardware",
{ {
{ ELanguage::English, "This option is not available with your current hardware configuration." } { ELanguage::English, "This option is not available with your current hardware configuration." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: description for Transparency Anti-Aliasing when MSAA is disabled. // Notes: description for Transparency Anti-Aliasing when MSAA is disabled.
"Options_Desc_NotAvailableMSAA", "Options_Desc_NotAvailableMSAA",
{ {
{ ELanguage::English, "This option is not available without MSAA." } { ELanguage::English, "This option is not available without MSAA." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: description for Music Attenuation when the user is not running a supported OS. // Notes: description for Music Attenuation when the user is not running a supported OS.
"Options_Desc_OSNotSupported", "Options_Desc_OSNotSupported",
{ {
{ ELanguage::English, "This option is not supported by your operating system." } { ELanguage::English, "This option is not supported by your operating system." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when changing the Language option and backing out of the options menu. // Notes: message appears when changing the Language option and backing out of the options menu.
"Options_Message_Restart", "Options_Message_Restart",
{ {
{ ELanguage::English, "The game will now restart." } { ELanguage::English, "The game will now restart." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: used for the button guide at the pause menu. // Notes: used for the button guide at the pause menu.
"Achievements_Name", "Achievements_Name",
{ {
{ ELanguage::English, "Achievements" } { ELanguage::English, "Achievements" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: used for the header in the achievements menu. // Notes: used for the header in the achievements menu.
"Achievements_Name_Uppercase", "Achievements_Name_Uppercase",
{ {
{ ELanguage::English, "ACHIEVEMENTS" } { ELanguage::English, "ACHIEVEMENTS" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Achievements_Unlock", "Achievements_Unlock",
{ {
{ ELanguage::English, "Achievement Unlocked!" } { ELanguage::English, "Achievement Unlocked!" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Header_Installer", "Installer_Header_Installer",
{ {
{ ELanguage::English, "INSTALLER" }, { ELanguage::English, "INSTALLER" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "INSTALADOR" }, { ELanguage::Spanish, "INSTALADOR" },
{ ELanguage::Italian, "INSTALLATORE" }, { ELanguage::Italian, "INSTALLATORE" },
}, },
@@ -156,6 +266,9 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Header_Installing", "Installer_Header_Installing",
{ {
{ ELanguage::English, "INSTALLING" }, { ELanguage::English, "INSTALLING" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "INSTALANDO" }, { ELanguage::Spanish, "INSTALANDO" },
{ ELanguage::Italian, "INSTALLANDO" }, { ELanguage::Italian, "INSTALLANDO" },
} }
@@ -164,6 +277,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Page_SelectLanguage", "Installer_Page_SelectLanguage",
{ {
{ ELanguage::English, "Please select a language." }, { ELanguage::English, "Please select a language." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Seleziona una lingua." } { ELanguage::Italian, "Seleziona una lingua." }
} }
}, },
@@ -171,45 +288,76 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Page_Introduction", "Installer_Page_Introduction",
{ {
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }, { ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." } { ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
} }
}, },
{ {
"Installer_Page_SelectGameAndUpdate", "Installer_Page_SelectGameAndUpdate",
{ {
{ ELanguage::English, "Add the sources for the game and its title update." } { ELanguage::English, "Add the sources for the game and its title update." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Page_SelectDLC", "Installer_Page_SelectDLC",
{ {
{ ELanguage::English, "Add the sources for the DLC." } { ELanguage::English, "Add the sources for the DLC." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Page_CheckSpace", "Installer_Page_CheckSpace",
{ {
{ ELanguage::English, "The content will be installed to the program's folder.\n\nPlease confirm that you have enough free space.\n\n" }, { ELanguage::English, "The content will be installed to the program's folder.\n\n" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma.\n\n" }
} }
}, },
{ {
"Installer_Page_Installing", "Installer_Page_Installing",
{ {
{ ELanguage::English, "Please wait while the content is being installed..." }, { ELanguage::English, "Please wait while the content is being installed..." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " } { ELanguage::Italian, "Attendi mentre il contenuto viene installato... " }
} }
}, },
{ {
"Installer_Page_InstallSucceeded", "Installer_Page_InstallSucceeded",
{ {
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" } { ELanguage::English, "Installation complete!\nThis project is brought to you by:" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Page_InstallFailed", "Installer_Page_InstallFailed",
{ {
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }, { ELanguage::English, "Installation failed.\n\nError:\n\n" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" } { ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" }
} }
}, },
@@ -217,6 +365,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Step_Game", "Installer_Step_Game",
{ {
{ ELanguage::English, "GAME" }, { ELanguage::English, "GAME" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "GIOCO" } { ELanguage::Italian, "GIOCO" }
} }
}, },
@@ -224,6 +376,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Step_Update", "Installer_Step_Update",
{ {
{ ELanguage::English, "UPDATE" }, { ELanguage::English, "UPDATE" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "AGGIORNAMENTO" } { ELanguage::Italian, "AGGIORNAMENTO" }
} }
}, },
@@ -231,6 +387,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Step_RequiredSpace", "Installer_Step_RequiredSpace",
{ {
{ ELanguage::English, "Required space: %2.2f GiB" }, { ELanguage::English, "Required space: %2.2f GiB" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" } { ELanguage::Italian, "Spazio necessario: %2.2f GiB" }
} }
}, },
@@ -238,6 +398,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Step_AvailableSpace", "Installer_Step_AvailableSpace",
{ {
{ ELanguage::English, "Available space: %2.2f GiB" }, { ELanguage::English, "Available space: %2.2f GiB" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" } { ELanguage::Italian, "Spazio disponibile: %2.2f GiB" }
} }
}, },
@@ -245,8 +409,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Button_Next", "Installer_Button_Next",
{ {
{ ELanguage::English, "NEXT" }, { ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "WEITER" }, { ELanguage::German, "WEITER" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::Italian, "CONTINUA" } { ELanguage::Italian, "CONTINUA" }
} }
}, },
@@ -254,17 +420,32 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Button_Skip", "Installer_Button_Skip",
{ {
{ ELanguage::English, "SKIP" }, { ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "ÜBERSPRINGEN" }, { ELanguage::German, "ÜBERSPRINGEN" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::Italian, "SALTA" } { ELanguage::Italian, "SALTA" }
} }
}, },
{
"Installer_Button_Retry",
{
{ ELanguage::English, "RETRY" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{ {
"Installer_Button_AddFiles", "Installer_Button_AddFiles",
{ {
{ ELanguage::English, "ADD FILES" }, { ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" }, { ELanguage::German, "DATEIEN HINZUFÜGEN" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::Italian, "AGGIUNGI FILE" } { ELanguage::Italian, "AGGIUNGI FILE" }
} }
}, },
@@ -272,8 +453,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Button_AddFolder", "Installer_Button_AddFolder",
{ {
{ ELanguage::English, "ADD FOLDER" }, { ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" }, { ELanguage::German, "ORDNER HINZUFÜGEN" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::Italian, "AGGIUNGI CARTELLA" } { ELanguage::Italian, "AGGIUNGI CARTELLA" }
} }
}, },
@@ -282,6 +465,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Message_InvalidFilesList", "Installer_Message_InvalidFilesList",
{ {
{ ELanguage::English, "The following selected files are invalid:" }, { ELanguage::English, "The following selected files are invalid:" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "I seguenti file non sono validi:" } { ELanguage::Italian, "I seguenti file non sono validi:" }
} }
}, },
@@ -290,6 +477,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Message_InvalidFiles", "Installer_Message_InvalidFiles",
{ {
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }, { ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." } { ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." }
} }
}, },
@@ -297,14 +488,24 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// Notes: message appears when clicking the "Add Files" option for the first time. // Notes: message appears when clicking the "Add Files" option for the first time.
"Installer_Message_FilePickerTutorial", "Installer_Message_FilePickerTutorial",
{ {
{ ELanguage::English, "Select a digital dump.\n\nFor choosing a folder with\nextracted and unmodified\ngame files, use the\n\"Add Folder\" option instead." }, { ELanguage::English, "Select a digital dump with\ncontent from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a folder with extracted\nand unmodified game files, use\nthe \"Add Folder\" option instead." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when clicking the "Add Folder" option for the first time. // Notes: message appears when clicking the "Add Folder" option for the first time.
"Installer_Message_FolderPickerTutorial", "Installer_Message_FolderPickerTutorial",
{ {
{ ELanguage::English, "Select a folder that contains\nthe unmodified files that have\nbeen extracted from the game.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." }, { ELanguage::English, "Select a folder that contains the\nunmodified files that have been\nextracted from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
@@ -312,6 +513,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Message_IncompatibleGameData", "Installer_Message_IncompatibleGameData",
{ {
{ ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }, { ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." } { ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." }
} }
}, },
@@ -320,6 +525,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Message_DLCWarning", "Installer_Message_DLCWarning",
{ {
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }, { ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" } { ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" }
} }
}, },
@@ -328,6 +537,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Message_TitleMissingDLC", "Installer_Message_TitleMissingDLC",
{ {
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }, { ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" } { ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" }
} }
}, },
@@ -336,14 +549,46 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Installer_Message_Title", "Installer_Message_Title",
{ {
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }, { ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" } { ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
} }
}, },
{
// Notes: message appears when user chooses "Quit" on the first available installation screen.
"Installer_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: message appears when user chooses "Cancel" during installation.
"Installer_Message_Cancel",
{
{ ELanguage::English, "Are you sure you want to cancel the installation?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{ {
// Notes: message appears when pressing B at the title screen. // Notes: message appears when pressing B at the title screen.
"Title_Message_Quit", "Title_Message_Quit",
{ {
{ ELanguage::English, "Are you sure you want to quit?" }, { ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Sei sicuro di voler uscire?" } { ELanguage::Italian, "Sei sicuro di voler uscire?" }
} }
}, },
@@ -366,7 +611,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// To make this occur, open the file in any editor and just remove a large chunk of data. // To make this occur, open the file in any editor and just remove a large chunk of data.
"Title_Message_AchievementDataCorrupt", "Title_Message_AchievementDataCorrupt",
{ {
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." } { ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
@@ -374,19 +624,34 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game. // To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game.
"Title_Message_AchievementDataIOError", "Title_Message_AchievementDataIOError",
{ {
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." } { ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Title_Message_UpdateAvailable", "Title_Message_UpdateAvailable",
{ {
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" } { ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Video_BackendError", "Video_BackendError",
{ {
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." } { ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
@@ -415,6 +680,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Common_Yes", "Common_Yes",
{ {
{ ELanguage::English, "Yes" }, { ELanguage::English, "Yes" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" } { ELanguage::Italian, "" }
} }
}, },
@@ -422,6 +691,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Common_No", "Common_No",
{ {
{ ELanguage::English, "No" }, { ELanguage::English, "No" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "No" } { ELanguage::Italian, "No" }
} }
}, },
@@ -429,6 +702,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Common_Next", "Common_Next",
{ {
{ ELanguage::English, "Next" }, { ELanguage::English, "Next" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Continua" } { ELanguage::Italian, "Continua" }
} }
}, },
@@ -436,6 +713,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Common_Select", "Common_Select",
{ {
{ ELanguage::English, "Select" }, { ELanguage::English, "Select" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Seleziona" } { ELanguage::Italian, "Seleziona" }
} }
}, },
@@ -443,13 +724,43 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Common_Back", "Common_Back",
{ {
{ ELanguage::English, "Back" }, { ELanguage::English, "Back" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Indietro" } { ELanguage::Italian, "Indietro" }
} }
}, },
{
"Common_Quit",
{
{ ELanguage::English, "Quit" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Common_Cancel",
{
{ ELanguage::English, "Cancel" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{ {
"Common_Reset", "Common_Reset",
{ {
{ ELanguage::English, "Reset" }, { ELanguage::English, "Reset" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Ripristina" } { ELanguage::Italian, "Ripristina" }
} }
}, },
@@ -457,6 +768,10 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
"Common_Switch", "Common_Switch",
{ {
{ ELanguage::English, "Switch" }, { ELanguage::English, "Switch" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Cambia" } { ELanguage::Italian, "Cambia" }
} }
} }
+3 -3
View File
@@ -203,12 +203,12 @@ int main(int argc, char *argv[])
if (!Video::CreateHostDevice(sdlVideoDriver)) if (!Video::CreateHostDevice(sdlVideoDriver))
{ {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
return 1; std::_Exit(1);
} }
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller)) if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
{ {
return 1; std::_Exit(0);
} }
} }
@@ -223,7 +223,7 @@ int main(int argc, char *argv[])
if (!Video::CreateHostDevice(sdlVideoDriver)) if (!Video::CreateHostDevice(sdlVideoDriver))
{ {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
return 1; std::_Exit(1);
} }
} }
+112 -19
View File
@@ -5,7 +5,9 @@
#include <cpu/guest_stack_var.h> #include <cpu/guest_stack_var.h>
#include <kernel/function.h> #include <kernel/function.h>
#include <kernel/heap.h> #include <kernel/heap.h>
#include <user/config.h>
#include <user/paths.h> #include <user/paths.h>
#include <os/logger.h>
#include <os/process.h> #include <os/process.h>
#include <xxHashMap.h> #include <xxHashMap.h>
@@ -117,7 +119,10 @@ void ModLoader::Init()
} }
if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console") if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console")
{
os::process::ShowConsole(); os::process::ShowConsole();
s_isLogTypeConsole = true;
}
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", ""); std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
if (modsDbIniFilePathU8.empty()) if (modsDbIniFilePathU8.empty())
@@ -208,6 +213,42 @@ void ModLoader::Init()
if (!mod.includeDirs.empty()) if (!mod.includeDirs.empty())
g_mods.emplace_back(std::move(mod)); g_mods.emplace_back(std::move(mod));
} }
auto codeCount = modsDbIni.get<size_t>("Codes", "CodeCount", 0);
if (codeCount)
{
std::vector<std::string> codes{};
for (size_t i = 0; i < codeCount; i++)
{
auto name = modsDbIni.getString("Codes", fmt::format("Code{}", i), "");
if (name.empty())
continue;
codes.push_back(name);
}
for (auto& def : g_configDefinitions)
{
if (!def->IsHidden() || def->GetSection() != "Codes")
continue;
/* NOTE: this is inefficient, but it happens
once on boot for a handful of codes at release
and is temporary until we support real code mods. */
for (size_t i = 0; i < codes.size(); i++)
{
if (def->GetName() == codes[i])
{
LOGF_IMPL(Utility, "Mod Loader", "Loading code: \"{}\"", codes[i]);
*(bool*)def->GetValue() = true;
break;
}
}
}
}
} }
static constexpr uint32_t LZX_SIGNATURE = 0xFF512EE; static constexpr uint32_t LZX_SIGNATURE = 0xFF512EE;
@@ -337,6 +378,9 @@ PPC_FUNC(sub_82E0D3E8)
std::ifstream stream(filePath, std::ios::binary); std::ifstream stream(filePath, std::ios::binary);
if (stream.good()) if (stream.good())
{ {
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(filePath.u8string().c_str()));
be<uint32_t> signature{}; be<uint32_t> signature{};
stream.read(reinterpret_cast<char*>(&signature), sizeof(signature)); stream.read(reinterpret_cast<char*>(&signature), sizeof(signature));
@@ -518,14 +562,68 @@ PPC_FUNC(sub_82E0D3E8)
g_userHeap.Free(newArlFileData); g_userHeap.Free(newArlFileData);
} }
// Load elements have an unused "pretty name" field. We will use this field to store the archive file path,
// prefixed with a magic string. When the first load detects this string, it will load append archives
// and then clear the field to prevent remaining splits from loading the append archives again.
// We cannot rely on .ar.00 being the first split to be loaded, so this approach is necessary.
static thread_local uint32_t g_prefixedArFilePath = NULL;
// Hedgehog::Database::CDatabaseLoader::LoadArchives
PPC_FUNC_IMPL(__imp__sub_82E0CC38);
PPC_FUNC(sub_82E0CC38)
{
if (g_mods.empty())
{
__imp__sub_82E0CC38(ctx, base);
return;
}
auto r3 = ctx.r3;
auto r4 = ctx.r4;
auto r5 = ctx.r5;
auto r6 = ctx.r6;
auto r7 = ctx.r7;
auto r8 = ctx.r8;
const char* arFilePath = reinterpret_cast<const char*>(base + PPC_LOAD_U32(r5.u32));
// __HH_ALLOC
ctx.r3.u32 = 22 + strlen(arFilePath);
sub_822C0988(ctx, base);
char* prefixedArFilePath = reinterpret_cast<char*>(base + ctx.r3.u32);
*reinterpret_cast<be<uint32_t>*>(prefixedArFilePath) = 1;
strcpy(prefixedArFilePath + 0x4, "/UnleashedRecomp/");
strcpy(prefixedArFilePath + 0x15, arFilePath);
ctx.r1.u32 -= 0x10;
uint32_t stackSpace = ctx.r1.u32;
PPC_STORE_U32(stackSpace, static_cast<uint32_t>(reinterpret_cast<uint8_t*>(prefixedArFilePath) - base) + 0x4);
g_prefixedArFilePath = stackSpace;
ctx.r3 = r3;
ctx.r4 = r4;
ctx.r5 = r5;
ctx.r6 = r6;
ctx.r7 = r7;
ctx.r8 = r8;
__imp__sub_82E0CC38(ctx, base);
// Hedgehog::Base::CSharedString::~CSharedString
ctx.r3.u32 = stackSpace;
sub_82DFB148(ctx, base);
g_prefixedArFilePath = NULL;
ctx.r1.u32 += 0x10;
}
// Hedgehog::Database::SLoadElement::SLoadElement // Hedgehog::Database::SLoadElement::SLoadElement
PPC_FUNC_IMPL(__imp__sub_82E140D8); PPC_FUNC_IMPL(__imp__sub_82E140D8);
PPC_FUNC(sub_82E140D8) PPC_FUNC(sub_82E140D8)
{ {
// Store archive name as the pretty name to use it later for append archive loading. // Store the prefixed archive file path as the pretty name. It's unused for archives we want to append to.
// This is always set to an empty string for archives, so it should be safe to replace. if (!g_mods.empty() && PPC_LOAD_U32(ctx.r5.u32) == 0x8200A621 && g_prefixedArFilePath != NULL)
if (!g_mods.empty() && PPC_LOAD_U32(ctx.r5.u32) == 0x8200A621) ctx.r5.u32 = g_prefixedArFilePath;
ctx.r5.u32 = ctx.r6.u32;
__imp__sub_82E140D8(ctx, base); __imp__sub_82E140D8(ctx, base);
} }
@@ -540,25 +638,17 @@ PPC_FUNC(sub_82E0B500)
return; return;
} }
std::u8string_view arFilePathU8(reinterpret_cast<const char8_t*>(base + PPC_LOAD_U32(ctx.r5.u32))); uint32_t prefixedArFilePath = PPC_LOAD_U32(ctx.r5.u32);
size_t index = arFilePathU8.find(u8".ar.00"); std::u8string_view arFilePathU8(reinterpret_cast<const char8_t*>(base + prefixedArFilePath));
if (index == (arFilePathU8.size() - 6)) if (!arFilePathU8.starts_with(u8"/UnleashedRecomp/"))
{
arFilePathU8.remove_suffix(3);
}
else
{
index = arFilePathU8.find(u8".ar");
if (index != (arFilePathU8.size() - 3) ||
arFilePathU8.starts_with(u8"tg-") ||
arFilePathU8.starts_with(u8"gia-") ||
arFilePathU8.starts_with(u8"gi-texture-"))
{ {
__imp__sub_82E0B500(ctx, base); __imp__sub_82E0B500(ctx, base);
return; return;
} }
}
// Immediately clear the string, so the remaining splits don't load append archives again.
PPC_STORE_U8(prefixedArFilePath, 0x00);
arFilePathU8.remove_prefix(0x11);
auto r3 = ctx.r3; // Callback auto r3 = ctx.r3; // Callback
auto r4 = ctx.r4; // Database auto r4 = ctx.r4; // Database
@@ -572,6 +662,9 @@ PPC_FUNC(sub_82E0B500)
std::ifstream stream(arFilePath, std::ios::binary); std::ifstream stream(arFilePath, std::ios::binary);
if (stream.good()) if (stream.good())
{ {
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(arFilePath.u8string().c_str()));
stream.seekg(0, std::ios::end); stream.seekg(0, std::ios::end);
size_t arFileSize = stream.tellg(); size_t arFileSize = stream.tellg();
+2
View File
@@ -2,6 +2,8 @@
struct ModLoader struct ModLoader
{ {
static inline bool s_isLogTypeConsole;
static inline std::filesystem::path s_saveFilePath; static inline std::filesystem::path s_saveFilePath;
static std::filesystem::path ResolvePath(std::string_view path); static std::filesystem::path ResolvePath(std::string_view path);
+14 -1
View File
@@ -1,5 +1,6 @@
#include <kernel/function.h> #include <kernel/function.h>
#include <api/SWA.h> #include <api/SWA.h>
#include <patches/free_camera_patches.h>
#include <ui/achievement_menu.h> #include <ui/achievement_menu.h>
#include <ui/button_guide.h> #include <ui/button_guide.h>
#include <ui/options_menu.h> #include <ui/options_menu.h>
@@ -24,6 +25,9 @@ void CHudPauseAddOptionsItemMidAsmHook(PPCRegister& pThis)
bool InjectMenuBehaviour(uint32_t pThis, uint32_t count) bool InjectMenuBehaviour(uint32_t pThis, uint32_t count)
{ {
if (App::s_isLoading)
return true;
auto pHudPause = (SWA::CHudPause*)g_memory.Translate(pThis); auto pHudPause = (SWA::CHudPause*)g_memory.Translate(pThis);
auto cursorIndex = *(be<uint32_t>*)g_memory.Translate(4 * (*(be<uint32_t>*)g_memory.Translate(pThis + 0x19C) + 0x68) + pThis); auto cursorIndex = *(be<uint32_t>*)g_memory.Translate(4 * (*(be<uint32_t>*)g_memory.Translate(pThis + 0x19C) + 0x68) + pThis);
@@ -116,6 +120,15 @@ bool CHudPauseMiscInjectOptionsMidAsmHook(PPCRegister& pThis)
PPC_FUNC_IMPL(__imp__sub_824B0930); PPC_FUNC_IMPL(__imp__sub_824B0930);
PPC_FUNC(sub_824B0930) PPC_FUNC(sub_824B0930)
{ {
if (FreeCameraPatches::s_isActive)
return;
if (App::s_isLoading)
{
__imp__sub_824B0930(ctx, base);
return;
}
auto pHudPause = (SWA::CHudPause*)g_memory.Translate(ctx.r3.u32); auto pHudPause = (SWA::CHudPause*)g_memory.Translate(ctx.r3.u32);
auto pInputState = SWA::CInputState::GetInstance(); auto pInputState = SWA::CInputState::GetInstance();
@@ -163,7 +176,7 @@ PPC_FUNC(sub_824B0930)
if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined) if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
{ {
ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low)); ButtonGuide::Open(Button("Achievements_Name", EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
g_isClosed = false; g_isClosed = false;
} }
else if (!g_isClosed) else if (!g_isClosed)
@@ -8,7 +8,7 @@
#include <user/paths.h> #include <user/paths.h>
#include <app.h> #include <app.h>
static bool g_faderBegun = false; static std::atomic<bool> g_faderBegun = false;
bool g_quitMessageOpen = false; bool g_quitMessageOpen = false;
static int g_quitMessageResult = -1; static int g_quitMessageResult = -1;
@@ -16,39 +16,29 @@ static int g_quitMessageResult = -1;
static std::atomic<bool> g_corruptSaveMessageOpen = false; static std::atomic<bool> g_corruptSaveMessageOpen = false;
static int g_corruptSaveMessageResult = -1; static int g_corruptSaveMessageResult = -1;
static bool g_corruptAchievementsMessageOpen = false; static std::atomic<bool> g_corruptAchievementsMessageOpen = false;
static int g_corruptAchievementsMessageResult = -1; static int g_corruptAchievementsMessageResult = -1;
static bool g_updateAvailableMessageOpen = false; static std::atomic<bool> g_updateAvailableMessageOpen = false;
static int g_updateAvailableMessageResult = -1; static int g_updateAvailableMessageResult = -1;
static bool ProcessQuitMessage() static bool ProcessQuitMessage()
{ {
if (g_corruptSaveMessageOpen)
return false;
if (!g_quitMessageOpen) if (!g_quitMessageOpen)
return false; return false;
if (g_faderBegun)
return true;
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") }; std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
if (MessageWindow::Open(Localise("Title_Message_Quit"), &g_quitMessageResult, options, 1) == MSG_CLOSED) if (MessageWindow::Open(Localise("Title_Message_Quit"), &g_quitMessageResult, options, 1) == MSG_CLOSED)
{ {
switch (g_quitMessageResult) if (!g_quitMessageResult)
{ {
case 0:
Fader::FadeOut(1, []() { App::Exit(); }); Fader::FadeOut(1, []() { App::Exit(); });
g_faderBegun = true; g_faderBegun = true;
break; }
case 1:
g_quitMessageOpen = false; g_quitMessageOpen = false;
g_quitMessageResult = -1; g_quitMessageResult = -1;
break;
}
} }
return true; return true;
@@ -86,6 +76,7 @@ static bool ProcessCorruptAchievementsMessage()
AchievementManager::Save(true); AchievementManager::Save(true);
g_corruptAchievementsMessageOpen = false; g_corruptAchievementsMessageOpen = false;
g_corruptAchievementsMessageOpen.notify_one();
g_corruptAchievementsMessageResult = -1; g_corruptAchievementsMessageResult = -1;
} }
@@ -97,9 +88,6 @@ static bool ProcessUpdateAvailableMessage()
if (!g_updateAvailableMessageOpen) if (!g_updateAvailableMessageOpen)
return false; return false;
if (g_faderBegun)
return true;
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") }; std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
if (MessageWindow::Open(Localise("Title_Message_UpdateAvailable"), &g_updateAvailableMessageResult, options) == MSG_CLOSED) if (MessageWindow::Open(Localise("Title_Message_UpdateAvailable"), &g_updateAvailableMessageResult, options) == MSG_CLOSED)
@@ -119,6 +107,7 @@ static bool ProcessUpdateAvailableMessage()
} }
g_updateAvailableMessageOpen = false; g_updateAvailableMessageOpen = false;
g_updateAvailableMessageOpen.notify_one();
g_updateAvailableMessageResult = -1; g_updateAvailableMessageResult = -1;
} }
@@ -137,13 +126,32 @@ PPC_FUNC(sub_822C55B0)
ctx.r3.u32 = 0; ctx.r3.u32 = 0;
} }
void PressStartSaveLoadThreadMidAsmHook()
{
if (UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable)
{
g_updateAvailableMessageOpen = true;
g_updateAvailableMessageOpen.wait(true);
g_faderBegun.wait(true);
}
AchievementManager::Load();
if (AchievementManager::Status != EAchStatus::Success)
{
g_corruptAchievementsMessageOpen = true;
g_corruptAchievementsMessageOpen.wait(true);
}
}
// SWA::CTitleStateIntro::Update // SWA::CTitleStateIntro::Update
PPC_FUNC_IMPL(__imp__sub_82587E50); PPC_FUNC_IMPL(__imp__sub_82587E50);
PPC_FUNC(sub_82587E50) PPC_FUNC(sub_82587E50)
{ {
auto isAutoSaveWarningShown = *(bool*)g_memory.Translate(0x83367BC1); auto pTitleStateIntro = (SWA::CTitleStateIntro*)g_memory.Translate(ctx.r3.u32);
auto pTime = (be<float>*)((uint8_t*)pTitleStateIntro->GetContextBase() + 0x10C);
if (isAutoSaveWarningShown) if (*SWA::SGlobals::ms_IsAutoSaveWarningShown)
{ {
__imp__sub_82587E50(ctx, base); __imp__sub_82587E50(ctx, base);
} }
@@ -151,21 +159,7 @@ PPC_FUNC(sub_82587E50)
{ {
if (auto pInputState = SWA::CInputState::GetInstance()) if (auto pInputState = SWA::CInputState::GetInstance())
{ {
auto& rPadState = pInputState->GetPadState(); if (pInputState->GetPadState().IsTapped(SWA::eKeyState_B) && *pTime > 0.5f)
auto isAccepted = rPadState.IsTapped(SWA::eKeyState_A) || rPadState.IsTapped(SWA::eKeyState_Start);
auto isDeclined = rPadState.IsTapped(SWA::eKeyState_B);
if (isAccepted)
{
g_updateAvailableMessageOpen = UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable;
AchievementManager::Load();
if (AchievementManager::Status != EAchStatus::Success)
g_corruptAchievementsMessageOpen = true;
}
if (isDeclined)
g_quitMessageOpen = true; g_quitMessageOpen = true;
} }
@@ -1,9 +1,12 @@
#include <api/SWA.h> #include <api/SWA.h>
#include <cpu/guest_stack_var.h>
#include <locale/locale.h> #include <locale/locale.h>
#include <os/logger.h>
#include <ui/button_guide.h> #include <ui/button_guide.h>
#include <ui/fader.h> #include <ui/fader.h>
#include <ui/message_window.h> #include <ui/message_window.h>
#include <ui/options_menu.h> #include <ui/options_menu.h>
#include <user/achievement_manager.h>
#include <user/paths.h> #include <user/paths.h>
#include <app.h> #include <app.h>
#include <exports.h> #include <exports.h>
@@ -49,13 +52,15 @@ static bool ProcessInstallMessage()
PPC_FUNC_IMPL(__imp__sub_825882B8); PPC_FUNC_IMPL(__imp__sub_825882B8);
PPC_FUNC(sub_825882B8) PPC_FUNC(sub_825882B8)
{ {
auto pTitleState = (SWA::CTitleStateBase*)g_memory.Translate(ctx.r3.u32); auto pTitleStateMenu = (SWA::CTitleStateMenu*)g_memory.Translate(ctx.r3.u32);
auto pGameDocument = SWA::CGameDocument::GetInstance();
auto pInputState = SWA::CInputState::GetInstance(); auto pInputState = SWA::CInputState::GetInstance();
auto& pPadState = pInputState->GetPadState(); auto& pPadState = pInputState->GetPadState();
auto isAccepted = pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start); auto isAccepted = pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start);
auto pContext = pTitleState->GetContextBase<SWA::CTitleStateBase::CTitleStateContext>(); auto pContext = pTitleStateMenu->GetContextBase<SWA::CTitleStateMenu::CTitleStateMenuContext>();
auto isNewGameIndex = pContext->m_pTitleMenu->m_CursorIndex == 0;
auto isOptionsIndex = pContext->m_pTitleMenu->m_CursorIndex == 2; auto isOptionsIndex = pContext->m_pTitleMenu->m_CursorIndex == 2;
auto isInstallIndex = pContext->m_pTitleMenu->m_CursorIndex == 3; auto isInstallIndex = pContext->m_pTitleMenu->m_CursorIndex == 3;
@@ -63,7 +68,17 @@ PPC_FUNC(sub_825882B8)
if (App::s_isSaveDataCorrupt && pContext->m_pTitleMenu->m_CursorIndex == 1) if (App::s_isSaveDataCorrupt && pContext->m_pTitleMenu->m_CursorIndex == 1)
pContext->m_pTitleMenu->m_CursorIndex = 0; pContext->m_pTitleMenu->m_CursorIndex = 0;
if (!OptionsMenu::s_isVisible && isOptionsIndex) if (isNewGameIndex && isAccepted)
{
if (pContext->m_pTitleMenu->m_IsDeleteCheckMessageOpen &&
pGameDocument->m_pMember->m_pGeneralWindow->m_SelectedIndex == 1)
{
LOGN("Resetting achievements...");
AchievementManager::Reset();
}
}
else if (!OptionsMenu::s_isVisible && isOptionsIndex)
{ {
if (OptionsMenu::s_isRestartRequired) if (OptionsMenu::s_isRestartRequired)
{ {
@@ -76,7 +91,6 @@ PPC_FUNC(sub_825882B8)
{ {
Game_PlaySound("sys_worldmap_window"); Game_PlaySound("sys_worldmap_window");
Game_PlaySound("sys_worldmap_decide"); Game_PlaySound("sys_worldmap_decide");
OptionsMenu::Open(); OptionsMenu::Open();
} }
} }
@@ -93,7 +107,6 @@ PPC_FUNC(sub_825882B8)
if (OptionsMenu::CanClose() && pPadState.IsTapped(SWA::eKeyState_B)) if (OptionsMenu::CanClose() && pPadState.IsTapped(SWA::eKeyState_B))
{ {
Game_PlaySound("sys_worldmap_cansel"); Game_PlaySound("sys_worldmap_cansel");
OptionsMenu::Close(); OptionsMenu::Close();
} }
} }
+236 -28
View File
@@ -2,10 +2,13 @@
#include <api/SWA.h> #include <api/SWA.h>
#include <app.h> #include <app.h>
#include <ui/game_window.h> #include <ui/game_window.h>
#include <ui/black_bar.h>
#include <gpu/video.h> #include <gpu/video.h>
#include <xxHashMap.h>
#include "aspect_ratio_patches.h" #include "aspect_ratio_patches.h"
#include "camera_patches.h" #include "camera_patches.h"
#include "inspire_patches.h"
// These are here for now to not recompile basically all of the project. // These are here for now to not recompile basically all of the project.
namespace Chao::CSD namespace Chao::CSD
@@ -271,7 +274,7 @@ PPC_FUNC(sub_8258B558)
ctx.f1.f64 = offsetX + g_aspectRatioNarrowScale * 140.0f; ctx.f1.f64 = offsetX + g_aspectRatioNarrowScale * 140.0f;
ctx.f2.f64 = offsetY; ctx.f2.f64 = offsetY;
if (Config::UIScaleMode == EUIScaleMode::Edge && g_aspectRatioNarrowScale >= 1.0f) if (Config::UIAlignmentMode == EUIAlignmentMode::Edge && g_aspectRatioNarrowScale >= 1.0f)
ctx.f1.f64 += g_aspectRatioOffsetX / g_aspectRatioScale; ctx.f1.f64 += g_aspectRatioOffsetX / g_aspectRatioScale;
sub_830BB3D0(ctx, base); sub_830BB3D0(ctx, base);
@@ -293,7 +296,7 @@ PPC_FUNC(sub_8258B558)
if (textBox != NULL) if (textBox != NULL)
{ {
float value = 708.0f + g_aspectRatioNarrowScale * 140.0f; float value = 708.0f + g_aspectRatioNarrowScale * 140.0f;
if (Config::UIScaleMode == EUIScaleMode::Edge && g_aspectRatioNarrowScale >= 1.0f) if (Config::UIAlignmentMode == EUIAlignmentMode::Edge && g_aspectRatioNarrowScale >= 1.0f)
value += g_aspectRatioOffsetX / g_aspectRatioScale; value += g_aspectRatioOffsetX / g_aspectRatioScale;
PPC_STORE_U32(textBox + 0x38, reinterpret_cast<uint32_t&>(value)); PPC_STORE_U32(textBox + 0x38, reinterpret_cast<uint32_t&>(value));
@@ -339,6 +342,19 @@ enum
REPEAT_LEFT = 1 << 15, REPEAT_LEFT = 1 << 15,
TORNADO_DEFENSE = 1 << 16, TORNADO_DEFENSE = 1 << 16,
LOADING_BLACK_BAR_MIN = 1 << 17,
LOADING_BLACK_BAR_MAX = 1 << 18,
UNSTRETCH_HORIZONTAL = 1 << 19,
CORNER_EXTRACT = 1 << 20,
SKIP_INSPIRE = 1 << 21,
CONTROL_TUTORIAL = 1 << 22,
LOADING_ARROW = 1 << 23,
}; };
struct CsdModifier struct CsdModifier
@@ -348,17 +364,21 @@ struct CsdModifier
uint32_t cornerIndex{}; uint32_t cornerIndex{};
}; };
static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers = static const xxHashMap<CsdModifier> g_modifiers =
{ {
// ui_balloon // ui_balloon
{ HashStr("ui_balloon/window/bg"), { STRETCH } }, { HashStr("ui_balloon/window/bg"), { STRETCH } },
{ HashStr("ui_balloon/window/footer"), { ALIGN_BOTTOM } }, { HashStr("ui_balloon/window/footer"), { ALIGN_BOTTOM } },
// ui_boss_gauge // ui_boss_gauge
{ HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
// ui_boss_name
{ HashStr("ui_boss_name/name_so/bg"), { UNSTRETCH_HORIZONTAL } },
{ HashStr("ui_boss_name/name_so/pale"), { UNSTRETCH_HORIZONTAL } },
// ui_exstage // ui_exstage
{ HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } }, { HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
@@ -367,10 +387,10 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_exstage/energy/R_gauge"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_exstage/energy/R_gauge"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE | OFFSET_SCALE_RIGHT, 986.0f } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } }, { HashStr("ui_exstage/hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { SKIP } }, // L/R are mixed up
{ HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { SKIP } }, { HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { ALIGN_RIGHT | SCALE | STORE_LEFT_CORNER } },
{ HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
// ui_gate // ui_gate
@@ -387,21 +407,29 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
// ui_itemresult // ui_itemresult
{ HashStr("ui_itemresult/footer/result_footer"), { ALIGN_BOTTOM } }, { HashStr("ui_itemresult/footer/result_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 688.0f } }, { HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 688.0f } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } }, { HashStr("ui_itemresult/main/iresult_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } }, { HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } }, { HashStr("ui_itemresult/main/iresult_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance1"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 632.25775f, 1 } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance2"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 830.0f, 2 } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance3"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 640.0f, 3 } },
// ui_loading // ui_loading
{ HashStr("ui_loading/bg_1"), { STRETCH } }, { HashStr("ui_loading/bg_1"), { STRETCH } },
{ HashStr("ui_loading/bg_1/arrow"), { STRETCH | LOADING_ARROW } },
{ HashStr("ui_loading/bg_2"), { STRETCH } }, { HashStr("ui_loading/bg_2"), { STRETCH } },
{ HashStr("ui_loading/bg_2/arrow"), { STRETCH | LOADING_ARROW } },
{ HashStr("ui_loading/n_2_d/bg/sky"), { STRETCH } }, { HashStr("ui_loading/n_2_d/bg/sky"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/bg/under"), { STRETCH } }, { HashStr("ui_loading/n_2_d/bg/under"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_under"), { STRETCH } }, { HashStr("ui_loading/n_2_d/letterbox/letterbox_under"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_top"), { STRETCH } }, { HashStr("ui_loading/n_2_d/letterbox/letterbox_top"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/black_l"), { EXTEND_LEFT | STRETCH_VERTICAL } }, { HashStr("ui_loading/n_2_d/letterbox/black_l"), { EXTEND_LEFT | STRETCH_VERTICAL } },
{ HashStr("ui_loading/n_2_d/letterbox/black_r"), { EXTEND_RIGHT | STRETCH_VERTICAL } }, { HashStr("ui_loading/n_2_d/letterbox/black_r"), { EXTEND_RIGHT | STRETCH_VERTICAL } },
{ HashStr("ui_loading/event_viewer/black/black_top"), { LOADING_BLACK_BAR_MIN } },
{ HashStr("ui_loading/event_viewer/black/black_under"), { LOADING_BLACK_BAR_MAX } },
{ HashStr("ui_loading/pda/pda_frame/L"), { LOADING_BLACK_BAR_MIN } },
{ HashStr("ui_loading/pda/pda_frame/R"), { LOADING_BLACK_BAR_MAX } },
// ui_mediaroom // ui_mediaroom
{ HashStr("ui_mediaroom/header/bg/img_1"), { EXTEND_LEFT } }, { HashStr("ui_mediaroom/header/bg/img_1"), { EXTEND_LEFT } },
@@ -412,10 +440,40 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
// ui_missionscreen // ui_missionscreen
{ HashStr("ui_missionscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_missionscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/time_count"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_missionscreen/time_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_missionscreen/time_count/position_S/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_missionscreen/time_count/position_S/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_S/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_S/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_missionscreen/laptime_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/lap_count"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_missionscreen/lap_count"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_missionscreen/lap_count/position/bar"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
{ HashStr("ui_missionscreen/lap_count/position/bar/R"), { SKIP } },
// ui_misson // ui_misson
{ HashStr("ui_misson/bg"), { STRETCH } }, { HashStr("ui_misson/bg"), { STRETCH } },
@@ -536,9 +594,11 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_playscreen_ev_hit/chance_attack"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_playscreen_ev_hit/chance_attack"), { ALIGN_RIGHT | SCALE } },
// ui_playscreen_su // ui_playscreen_su
{ HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } }, { HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | OFFSET_SCALE_LEFT, 632.0f } },
{ HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } }, { HashStr("ui_playscreen_su/su_sonic_gauge/position/C/R"), { ALIGN_BOTTOM_LEFT | SCALE | STORE_RIGHT_CORNER } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | OFFSET_SCALE_LEFT, 632.0f } },
{ HashStr("ui_playscreen_su/gaia_gauge/position/C/R"), { ALIGN_BOTTOM_LEFT | SCALE | STORE_RIGHT_CORNER } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE | CONTROL_TUTORIAL } },
// ui_prov_playscreen // ui_prov_playscreen
{ HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } }, { HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } },
@@ -562,37 +622,43 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_result/main/result_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } }, { HashStr("ui_result/main/result_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_result/main/result_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} }, { HashStr("ui_result/main/result_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} },
{ HashStr("ui_result/main/result_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } }, { HashStr("ui_result/main/result_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_result/main/result_num_1"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_1"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_1/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_2"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_2"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_2/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_3"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_3"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_3/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_4"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_4"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_4/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_5"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_5"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_5/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_6"), { OFFSET_SCALE_LEFT, 1094.0f } }, { HashStr("ui_result/main/result_num_6"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_6/num_bg"), { OFFSET_SCALE_LEFT, 1094.0f } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center"), { EXTEND_LEFT } }, { HashStr("ui_result/main/result_num_6/num_bg/position_6/center"), { EXTEND_LEFT } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center/h_light"), { EXTEND_LEFT } }, { HashStr("ui_result/main/result_num_6/num_bg/position_6/center/h_light"), { EXTEND_LEFT } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center/right"), { STORE_RIGHT_CORNER } }, { HashStr("ui_result/main/result_num_6/num_bg/position_6/center/right"), { STORE_RIGHT_CORNER } },
@@ -689,7 +755,7 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_townscreen/time_effect"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_townscreen/time_effect"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/info"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_townscreen/info"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_townscreen/cam"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_townscreen/cam"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM } }, { HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } },
// ui_worldmap // ui_worldmap
{ HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } }, { HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } },
@@ -789,6 +855,11 @@ PPC_FUNC(sub_830C6A00)
if (g_sceneModifier.has_value()) if (g_sceneModifier.has_value())
{ {
if (!Config::ControlTutorial && (g_sceneModifier->flags & CONTROL_TUTORIAL) != 0)
{
return;
}
// Tornado Defense bugs out when applying gameplay UI scaling. // Tornado Defense bugs out when applying gameplay UI scaling.
// This seems consistent with base game behavior, because the UI // This seems consistent with base game behavior, because the UI
// is normally squashed, which was probably done to work around this. // is normally squashed, which was probably done to work around this.
@@ -798,7 +869,7 @@ PPC_FUNC(sub_830C6A00)
g_scenePositionY = 0.0f; g_scenePositionY = 0.0f;
} }
if ((g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT)) != 0) if (g_aspectRatio > WIDE_ASPECT_RATIO && (g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT | CORNER_EXTRACT)) != 0)
{ {
auto r3 = ctx.r3; auto r3 = ctx.r3;
auto r4 = ctx.r4; auto r4 = ctx.r4;
@@ -867,6 +938,12 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return; return;
} }
// That goddamn boss gauge doesn't disappear in the cutscene where Dark Gaia and Chip hug each other
if ((modifier.flags & SKIP_INSPIRE) != 0 && !InspirePatches::s_sceneName.empty() && *reinterpret_cast<be<float>*>(base + ctx.r4.u32) >= 1280.0f)
{
return;
}
if (g_cornerExtract) if (g_cornerExtract)
{ {
if ((modifier.flags & (STORE_LEFT_CORNER | STORE_RIGHT_CORNER)) != 0) if ((modifier.flags & (STORE_LEFT_CORNER | STORE_RIGHT_CORNER)) != 0)
@@ -878,7 +955,7 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return; return;
} }
if (Config::UIScaleMode == EUIScaleMode::Centre) if (Config::UIAlignmentMode == EUIAlignmentMode::Centre)
{ {
if (g_aspectRatio >= WIDE_ASPECT_RATIO) if (g_aspectRatio >= WIDE_ASPECT_RATIO)
modifier.flags &= ~(ALIGN_LEFT | ALIGN_RIGHT); modifier.flags &= ~(ALIGN_LEFT | ALIGN_RIGHT);
@@ -898,6 +975,22 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return reinterpret_cast<be<float>*>(stack + index * stride); return reinterpret_cast<be<float>*>(stack + index * stride);
}; };
// Subtract half a pixel from loading arrows to prevent transparent pixels surrounding them from leaking into the texture filtering.
if (Video::s_viewportHeight > 720 && (modifier.flags & LOADING_ARROW) != 0 && stride == 0x14)
{
for (size_t i = 0; i < 4; i++)
{
auto texCoord = getPosition(i) + 4;
constexpr float OFFSET = 0.5f / 720.0f;
if (i == 0 || i == 2) // Top
*texCoord = (*texCoord + OFFSET);
else // Bottom
*texCoord = (*texCoord - OFFSET);
}
}
float offsetX = 0.0f; float offsetX = 0.0f;
float offsetY = 0.0f; float offsetY = 0.0f;
float pivotX = 0.0f; float pivotX = 0.0f;
@@ -905,7 +998,9 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
float scaleX = 1.0f; float scaleX = 1.0f;
float scaleY = 1.0f; float scaleY = 1.0f;
if (squash || ((modifier.flags & STRETCH_HORIZONTAL) != 0 && g_aspectRatio >= WIDE_ASPECT_RATIO)) bool needsStretch = g_aspectRatio >= WIDE_ASPECT_RATIO;
if (squash || (needsStretch && (modifier.flags & STRETCH_HORIZONTAL) != 0))
{ {
scaleX = Video::s_viewportWidth / 1280.0f; scaleX = Video::s_viewportWidth / 1280.0f;
} }
@@ -913,6 +1008,13 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
{ {
scaleX = g_aspectRatioScale; scaleX = g_aspectRatioScale;
if (needsStretch && (modifier.flags & UNSTRETCH_HORIZONTAL) != 0)
{
pivotX = *getPosition(0);
offsetX = pivotX * Video::s_viewportWidth / 1280.0f;
}
else
{
if ((modifier.flags & ALIGN_RIGHT) != 0) if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX = g_aspectRatioOffsetX * 2.0f; offsetX = g_aspectRatioOffsetX * 2.0f;
else if ((modifier.flags & ALIGN_LEFT) == 0) else if ((modifier.flags & ALIGN_LEFT) == 0)
@@ -937,6 +1039,7 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f; offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
} }
} }
}
if (squash || ((modifier.flags & STRETCH_VERTICAL) != 0)) if (squash || ((modifier.flags & STRETCH_VERTICAL) != 0))
{ {
@@ -1021,6 +1124,18 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
position[1] = round(y); position[1] = round(y);
} }
if ((modifier.flags & LOADING_BLACK_BAR_MIN) != 0)
{
auto position = getPosition(0);
BlackBar::g_loadingBlackBarMin = ImVec2{ position[0], position[1] };
BlackBar::g_loadingBlackBarAlpha = *(base + ctx.r1.u32 + 0xB);
}
else if ((modifier.flags & LOADING_BLACK_BAR_MAX) != 0)
{
auto position = getPosition(3);
BlackBar::g_loadingBlackBarMax = ImVec2{ position[0], position[1] };
}
if ((modifier.flags & REPEAT_LEFT) != 0) if ((modifier.flags & REPEAT_LEFT) != 0)
{ {
float width = *getPosition(2) - *getPosition(0); float width = *getPosition(2) - *getPosition(0);
@@ -1223,12 +1338,12 @@ static double ComputeObjGetItemX(uint32_t type)
double scaleOffset = (1280.0 * (1.0 - g_aspectRatioGameplayScale)) * g_aspectRatioScale; double scaleOffset = (1280.0 * (1.0 - g_aspectRatioGameplayScale)) * g_aspectRatioScale;
if (Config::UIScaleMode == EUIScaleMode::Edge) if (Config::UIAlignmentMode == EUIAlignmentMode::Edge)
{ {
if (type != 47) // Medal if (type != 47) // Medal
x += g_aspectRatioOffsetX * 2.0 + scaleOffset; x += g_aspectRatioOffsetX * 2.0 + scaleOffset;
} }
else if (Config::UIScaleMode == EUIScaleMode::Centre) else if (Config::UIAlignmentMode == EUIAlignmentMode::Centre)
{ {
x += g_aspectRatioOffsetX + scaleOffset; x += g_aspectRatioOffsetX + scaleOffset;
} }
@@ -1362,6 +1477,12 @@ PPC_FUNC(sub_82B8AA40)
// Restore the original letterbox value. // Restore the original letterbox value.
PPC_STORE_U8(r3.u32, letterbox); PPC_STORE_U8(r3.u32, letterbox);
if (letterbox)
{
// Would be nice to also push this as a 2D primitive but I really cannot be bothered right now...
BlackBar::g_inspirePillarbox = Config::CutsceneAspectRatio != ECutsceneAspectRatio::Unlocked && g_aspectRatio > WIDE_ASPECT_RATIO;
}
} }
void InspireLetterboxTopMidAsmHook(PPCRegister& r3) void InspireLetterboxTopMidAsmHook(PPCRegister& r3)
@@ -1444,3 +1565,90 @@ void YggdrasillRenderQuadMidAsmHook(PPCRegister& r3, PPCRegister& r6)
} }
} }
} }
// Explicit CSD set position calls don't seem to care about the
// viewport size. This causes them to appear shifted by 1.5x,
// as the backbuffer resolution is 640x480 at 4:3. We need to account
// for this manually to make the positioning match with the original game.
static constexpr uint32_t EVIL_HUD_GUIDE_BYTE_SIZE = 0x154;
void EvilHudGuideAllocMidAsmHook(PPCRegister& r3)
{
r3.u32 += sizeof(float);
}
// SWA::Player::CEvilHudGuide::CEvilHudGuide
PPC_FUNC_IMPL(__imp__sub_82448CF0);
PPC_FUNC(sub_82448CF0)
{
*reinterpret_cast<float*>(base + ctx.r3.u32 + EVIL_HUD_GUIDE_BYTE_SIZE) = 0.0f;
__imp__sub_82448CF0(ctx, base);
}
void EvilHudGuideUpdateMidAsmHook(PPCRegister& r30, PPCRegister& f30)
{
*reinterpret_cast<float*>(g_memory.base + r30.u32 + EVIL_HUD_GUIDE_BYTE_SIZE) = f30.f64;
}
// SWA::Player::CEvilHudGuide::Update
PPC_FUNC_IMPL(__imp__sub_82449088);
PPC_FUNC(sub_82449088)
{
auto r3 = ctx.r3;
__imp__sub_82449088(ctx, base);
float positionX = *reinterpret_cast<float*>(base + r3.u32 + EVIL_HUD_GUIDE_BYTE_SIZE);
constexpr uint32_t OFFSETS[] = { 312, 320 };
for (const auto offset : OFFSETS)
{
uint32_t scene = PPC_LOAD_U32(r3.u32 + offset + 0x4);
if (scene != NULL)
{
scene = PPC_LOAD_U32(scene + 0x4);
if (scene != NULL)
{
ctx.r3.u32 = scene;
ctx.f1.f64 = (1.5 - 0.5 * g_aspectRatioNarrowScale) * positionX;
ctx.f2.f64 = 0.0;
sub_830BB3D0(ctx, base);
}
}
}
}
// The shadow offseting is buggy for FCO text just like Werehog button guide,
// making them appear thicker than they actually are.
PPC_FUNC_IMPL(__imp__sub_82E54950);
PPC_FUNC(sub_82E54950)
{
if (Config::AspectRatio == EAspectRatio::OriginalNarrow)
{
// Luckily, they have shadow offset scale values that are only used in this function.
uint32_t x = PPC_LOAD_U32(0x8332B7B8);
uint32_t y = PPC_LOAD_U32(0x8332B7BC);
PPCRegister scaled;
// X
scaled.u32 = x;
scaled.f32 *= 1.5f;
PPC_STORE_U32(0x8332B7B8, scaled.u32);
// Y
scaled.u32 = y;
scaled.f32 *= 1.5f;
PPC_STORE_U32(0x8332B7BC, scaled.u32);
__imp__sub_82E54950(ctx, base);
// Restore old values.
PPC_STORE_U32(0x8332B7B8, x);
PPC_STORE_U32(0x8332B7BC, y);
}
else
{
__imp__sub_82E54950(ctx, base);
}
}
+7 -4
View File
@@ -1,9 +1,10 @@
#include "camera_patches.h"
#include <api/SWA.h> #include <api/SWA.h>
#include <gpu/video.h>
#include <patches/aspect_ratio_patches.h>
#include <patches/free_camera_patches.h>
#include <ui/game_window.h> #include <ui/game_window.h>
#include <user/config.h> #include <user/config.h>
#include <gpu/video.h>
#include "camera_patches.h"
#include "aspect_ratio_patches.h"
void CameraAspectRatioMidAsmHook(PPCRegister& r30, PPCRegister& r31) void CameraAspectRatioMidAsmHook(PPCRegister& r30, PPCRegister& r31)
{ {
@@ -35,7 +36,9 @@ void CameraFieldOfViewMidAsmHook(PPCRegister& r31, PPCRegister& f31)
{ {
auto camera = (SWA::CCamera*)g_memory.Translate(r31.u32); auto camera = (SWA::CCamera*)g_memory.Translate(r31.u32);
f31.f64 = AdjustFieldOfView(f31.f64, camera->m_HorzAspectRatio); f31.f64 = FreeCameraPatches::s_isActive
? FreeCameraPatches::s_fieldOfView
: AdjustFieldOfView(f31.f64, camera->m_HorzAspectRatio);
} }
PPC_FUNC_IMPL(__imp__sub_824697B0); PPC_FUNC_IMPL(__imp__sub_824697B0);
+71 -4
View File
@@ -28,6 +28,17 @@ void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
f1.f64 = threshold; f1.f64 = threshold;
} }
// This hook expects the vector register to store delta time at the first index.
void HighFrameRateDeltaTimeFixVectorMidAsmHook(PPCVRegister& v62)
{
// Having 60 FPS threshold ensures we still retain
// the original game behavior when locked to 30/60 FPS.
constexpr double threshold = 1.0 / 60.0;
if (v62.f32[3] < threshold)
v62.f32[3] = threshold;
}
void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src) void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
{ {
dest.f64 = src.f64 / 30.0; dest.f64 = src.f64 / 30.0;
@@ -115,10 +126,7 @@ PPC_FUNC(sub_8312DBF8)
constexpr auto INTERVAL = 1000000000ns / 60; constexpr auto INTERVAL = 1000000000ns / 60;
auto next = now + (INTERVAL - now.time_since_epoch() % INTERVAL); auto next = now + (INTERVAL - now.time_since_epoch() % INTERVAL);
std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(next - now - 1ms)); std::this_thread::sleep_until(next);
while (std::chrono::steady_clock::now() < next)
std::this_thread::yield();
} }
void WaitVsyncMidAsmHook() void WaitVsyncMidAsmHook()
@@ -128,3 +136,62 @@ void WaitVsyncMidAsmHook()
void ApplicationFrameLimiterMidAsmHook() void ApplicationFrameLimiterMidAsmHook()
{ {
} }
// Tornado Defense boss increments timers without respecting delta time.
// We run the update function with a 30 FPS time step to ensure all timers update at the correct rate.
static constexpr size_t EX_STAGE_BOSS_STATE_BATTLE_SIZE = 0x70;
void CExStageBossCStateBattleAllocMidAsmHook(PPCRegister& r3)
{
r3.u32 += sizeof(float);
}
void CExStageBossCStateBattleCtorMidAsmHook(PPCRegister& r3)
{
new (g_memory.base + r3.u32 + EX_STAGE_BOSS_STATE_BATTLE_SIZE) float(0);
}
// SWA::CExStageBoss::CStateBattle::Update
PPC_FUNC_IMPL(__imp__sub_82B00D00);
PPC_FUNC(sub_82B00D00)
{
constexpr auto referenceDeltaTime = 1.0f / 30.0f;
constexpr auto deltaTimeTolerance = 0.0001f;
auto pElapsedTime = (float*)(base + ctx.r3.u32 + EX_STAGE_BOSS_STATE_BATTLE_SIZE);
*pElapsedTime += std::min(App::s_deltaTime, 1.0 / 15.0);
if ((*pElapsedTime + deltaTimeTolerance) > referenceDeltaTime)
{
__imp__sub_82B00D00(ctx, base);
*pElapsedTime -= referenceDeltaTime;
}
*pElapsedTime = std::max(*pElapsedTime, 0.0f);
}
// Fix for Egg Dragoon's drill missile attack rotating 90 degrees at HFR.
void BossEggDragoonDrillMissileCMissileSetRotationMidAsmHook(PPCRegister& r4)
{
auto pRotation = (Hedgehog::Math::CQuaternion*)g_memory.Translate(r4.u32);
auto magnitude = std::sqrt(pRotation->X * pRotation->X + pRotation->Y * pRotation->Y + pRotation->Z * pRotation->Z + pRotation->W * pRotation->W);
if (magnitude < 0.0f)
return;
auto magnitudeNrm = 1.0f / magnitude;
pRotation->X = pRotation->X * magnitudeNrm;
pRotation->Y = pRotation->Y * magnitudeNrm;
pRotation->Z = pRotation->Z * magnitudeNrm;
pRotation->W = pRotation->W * magnitudeNrm;
}
bool SparkleLocusMidAsmHook()
{
// There is an epsilon check in sparkle locus particle code that seems to never pass at high frame rates, which causes vertex corruption.
// Checking for equality doesn't fix it either, so we can fix it by forcing it to always execute instead.
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
return App::s_deltaTime < (1.0 / 60.0);
}
@@ -0,0 +1,250 @@
#include "free_camera_patches.h"
#include <api/SWA.h>
#include <os/logger.h>
#include <ui/game_window.h>
#include <user/config.h>
#include <app.h>
#define DEGREES_TO_RADIANS(x) (float)(x / 180.0f * M_PI)
#define RADIANS_TO_DEGREES(x) (float)(x / M_PI * 180.0f)
constexpr float DEFAULT_SPEED = 1.0f;
constexpr float DEFAULT_FIELD_OF_VIEW = 45.0f;
constexpr float MOVE_SPEED_SLOW = 0.075f;
constexpr float MOVE_SPEED_FAST = 8.0f;
constexpr float MOVE_SPEED_MODIFIER_RATIO = 0.02f;
constexpr float FOV_MODIFIER_RATIO = 1.0f;
static float g_baseSpeed = DEFAULT_SPEED;
static float g_baseFieldOfView = DEFAULT_FIELD_OF_VIEW;
static bool g_isDisablingFreeCamera;
static bool g_isCameraLocked;
static float g_speed;
static float g_fieldOfView;
static void ResetParameters()
{
g_isCameraLocked = false;
g_speed = g_baseSpeed = DEFAULT_SPEED;
*SWA::SGlobals::ms_IsRenderDepthOfField = true;
FreeCameraPatches::s_fieldOfView = g_fieldOfView = g_baseFieldOfView = DEFAULT_FIELD_OF_VIEW;
}
bool FreeCameraActiveMidAsmHook()
{
return Config::EnableFreeCamera && FreeCameraPatches::s_isActive;
}
bool FreeCameraSpeedInputMidAsmHook(PPCRegister& r31, PPCRegister& r29, PPCRegister& f0)
{
if (!Config::EnableFreeCamera)
return false;
auto pCamera = (SWA::CFreeCamera*)g_memory.Translate(r31.u32);
auto pPadState = (SWA::SPadState*)g_memory.Translate(r29.u32);
auto factor = App::s_deltaTime / (1.0f / 60.0f);
if (g_isCameraLocked)
{
g_speed = 0.0f;
}
else
{
static auto isLeftTriggerSpeedModifier = false;
static auto isRightTriggerSpeedModifier = false;
if (pPadState->IsDown(SWA::eKeyState_LeftTrigger))
{
g_speed = MOVE_SPEED_SLOW;
isLeftTriggerSpeedModifier = true;
}
else if (isLeftTriggerSpeedModifier)
{
g_speed = g_baseSpeed;
isLeftTriggerSpeedModifier = false;
}
if (pPadState->IsDown(SWA::eKeyState_RightTrigger))
{
g_speed = MOVE_SPEED_FAST;
isRightTriggerSpeedModifier = true;
}
else if (isRightTriggerSpeedModifier)
{
g_speed = g_baseSpeed;
isRightTriggerSpeedModifier = false;
}
if (isLeftTriggerSpeedModifier && isRightTriggerSpeedModifier)
g_speed = MOVE_SPEED_FAST / 3;
if (pPadState->IsDown(SWA::eKeyState_A))
g_speed = g_baseSpeed = DEFAULT_SPEED;
if (pPadState->IsDown(SWA::eKeyState_B))
{
g_baseSpeed -= MOVE_SPEED_MODIFIER_RATIO * factor;
g_speed = g_baseSpeed;
LOGFN("[Free Camera] Speed: {}", g_speed);
}
if (pPadState->IsDown(SWA::eKeyState_X))
{
g_baseSpeed += MOVE_SPEED_MODIFIER_RATIO * factor;
g_speed = g_baseSpeed;
LOGFN("[Free Camera] Speed: {}", g_speed);
}
g_speed = std::clamp(g_speed, 0.01f, 20.0f);
}
f0.f64 = g_speed;
return true;
}
// SWA::CFreeCamera::Update
PPC_FUNC_IMPL(__imp__sub_82472A18);
PPC_FUNC(sub_82472A18)
{
if (Config::EnableFreeCamera)
{
auto pCamera = (SWA::CFreeCamera*)g_memory.Translate(ctx.r3.u32);
auto aspectRatio = (float)GameWindow::s_width / (float)GameWindow::s_height;
if (auto pInputState = SWA::CInputState::GetInstance())
{
auto& rPadState = pInputState->GetPadState();
// Deactivate.
if (rPadState.IsTapped(SWA::eKeyState_Select))
{
guest_stack_var<SWA::Message::MsgPopCameraController> msgPopCameraController(pCamera, 0.0f);
guest_stack_var<SWA::Message::MsgCameraPauseMove> msgCameraPauseMove(false);
// Process SWA::Message::MsgPopCameraController.
GuestToHostFunction<int>(sub_8246A840, pCamera->m_pCamera.get(), msgPopCameraController.get());
// Process SWA::Message::MsgFinishFreeCamera.
GuestToHostFunction<int>(sub_8253ADB8, App::s_pGameModeStage);
// Process SWA::Message::MsgCameraPauseMove.
GuestToHostFunction<int>(sub_824679C0, pCamera->m_pCamera.get(), msgCameraPauseMove.get());
FreeCameraPatches::s_isActive = false;
*SWA::SGlobals::ms_IsRenderHud = true;
LOGN("[Free Camera] Disabled");
g_isDisablingFreeCamera = true;
return;
}
// Teleport player to camera.
if (rPadState.IsTapped(SWA::eKeyState_LeftStick))
{
guest_stack_var<SWA::Message::MsgSetPosition> msgSetPosition(pCamera->m_Position);
guest_stack_var<SWA::Message::MsgSetVelocity> msgSetVelocity(Hedgehog::Math::CVector(0.0f, 0.0f, 0.0f));
if (auto pPlayerSpeedContext = SWA::Player::CPlayerSpeedContext::GetInstance())
{
// Process SWA::Message::MsgSetPosition.
GuestToHostFunction<int>(sub_82303100, pPlayerSpeedContext->m_pPlayer.get(), msgSetPosition.get());
// Process SWA::Message::MsgSetVelocity.
GuestToHostFunction<int>(sub_82311820, pPlayerSpeedContext->m_pPlayer.get(), msgSetVelocity.get());
}
else if (App::s_pEvilSonicContext)
{
// Process SWA::Message::MsgSetPosition.
GuestToHostFunction<int>(sub_82303100, App::s_pEvilSonicContext->m_pPlayer.get(), msgSetPosition.get());
}
}
// Lock camera.
if (rPadState.IsTapped(SWA::eKeyState_DpadLeft))
{
g_isCameraLocked = !g_isCameraLocked;
if (g_isCameraLocked)
{
LOGN("[Free Camera] Locked");
}
else
{
g_speed = g_baseSpeed;
LOGN("[Free Camera] Unlocked");
}
}
// Toggle depth of field.
if (rPadState.IsTapped(SWA::eKeyState_DpadRight))
{
*SWA::SGlobals::ms_IsRenderDepthOfField = !*SWA::SGlobals::ms_IsRenderDepthOfField;
if (*SWA::SGlobals::ms_IsRenderDepthOfField)
{
LOGN("[Free Camera] Depth of Field ON");
}
else
{
LOGN("[Free Camera] Depth of Field OFF");
}
}
auto isResetFOV = rPadState.IsDown(SWA::eKeyState_Y);
auto isIncreaseFOV = rPadState.IsDown(SWA::eKeyState_DpadUp);
auto isDecreaseFOV = rPadState.IsDown(SWA::eKeyState_DpadDown);
auto fovScaleFactor = 0.0f;
if (isIncreaseFOV)
{
fovScaleFactor = FOV_MODIFIER_RATIO;
}
else if (isDecreaseFOV)
{
fovScaleFactor = -FOV_MODIFIER_RATIO;
}
g_fieldOfView = fmodf(isResetFOV ? DEFAULT_FIELD_OF_VIEW : g_fieldOfView + fovScaleFactor * App::s_deltaTime * 60.0f, 180.0f);
FreeCameraPatches::s_fieldOfView = 2.0f * atan(tan(DEGREES_TO_RADIANS(g_fieldOfView / 2.0f) * (16.0f / 9.0f / std::min(aspectRatio, 16.0f / 9.0f))));
}
}
__imp__sub_82472A18(ctx, base);
}
void FreeCameraPatches::Update()
{
if (!Config::EnableFreeCamera || !App::s_pGameModeStage)
return;
if (auto pInputState = SWA::CInputState::GetInstance())
{
auto& rPadState = pInputState->GetPadState();
if (rPadState.IsTapped(SWA::eKeyState_Select) && !FreeCameraPatches::s_isActive && !g_isDisablingFreeCamera)
{
ResetParameters();
// Process SWA::Message::MsgStartFreeCamera.
GuestToHostFunction<int>(sub_8253ACB8, App::s_pGameModeStage);
FreeCameraPatches::s_isActive = true;
*SWA::SGlobals::ms_IsRenderHud = false;
LOGN("[Free Camera] Enabled");
}
if (rPadState.IsReleased(SWA::eKeyState_Select) && !FreeCameraPatches::s_isActive)
g_isDisablingFreeCamera = false;
}
}
@@ -0,0 +1,11 @@
#pragma once
class FreeCameraPatches
{
public:
static inline bool s_isActive;
static inline float s_fieldOfView;
static void Update();
};
@@ -9,10 +9,10 @@ static class FrontendListener : public SDLEventListener
bool m_isF8KeyDown = false; bool m_isF8KeyDown = false;
public: public:
void OnSDLEvent(SDL_Event* event) override bool OnSDLEvent(SDL_Event* event) override
{ {
if (!Config::HUDToggleHotkey || OptionsMenu::s_isVisible) if (!Config::HUDToggleKey || OptionsMenu::s_isVisible)
return; return false;
switch (event->type) switch (event->type)
{ {
@@ -34,6 +34,8 @@ public:
m_isF8KeyDown = event->key.keysym.sym != SDLK_F8; m_isF8KeyDown = event->key.keysym.sym != SDLK_F8;
break; break;
} }
return false;
} }
} }
g_frontendListener; g_frontendListener;
+4 -2
View File
@@ -121,10 +121,10 @@ public:
} }
} }
void OnSDLEvent(SDL_Event* event) override bool OnSDLEvent(SDL_Event* event) override
{ {
if (!hid::IsInputAllowed()) if (!hid::IsInputAllowed())
return; return false;
switch (event->type) switch (event->type)
{ {
@@ -202,6 +202,8 @@ public:
ms_touchpadFingerCount--; ms_touchpadFingerCount--;
break; break;
} }
return false;
} }
} }
g_sdlEventListenerForInputPatches; g_sdlEventListenerForInputPatches;
+40 -8
View File
@@ -5,8 +5,9 @@
#include <app.h> #include <app.h>
#include <sdl_events.h> #include <sdl_events.h>
std::string InspirePatches::s_sceneName;
static SWA::Inspire::CScene* g_pScene; static SWA::Inspire::CScene* g_pScene;
static std::string g_sceneName;
static bool g_isFirstFrameChecked; static bool g_isFirstFrameChecked;
static uint32_t g_eventDispatchCount; static uint32_t g_eventDispatchCount;
@@ -31,6 +32,11 @@ static std::unordered_map<std::string_view, std::pair<float, float>> g_evilSonic
{ "evrt_m8_04", { 0, 2314 } } // Dark Gaia Appears { "evrt_m8_04", { 0, 2314 } } // Dark Gaia Appears
}; };
// Sonic's mouth EXPLODES for a single frame in Temple Entrance cutscene.
// Looks very nasty. Let's hide morph models inbetween certain frames to solve it.
static bool g_loadedMouthExplosionAnimation;
static bool g_hideMorphModels;
// SWA::Inspire::CScene // SWA::Inspire::CScene
PPC_FUNC_IMPL(__imp__sub_82B98D80); PPC_FUNC_IMPL(__imp__sub_82B98D80);
PPC_FUNC(sub_82B98D80) PPC_FUNC(sub_82B98D80)
@@ -49,9 +55,12 @@ PPC_FUNC(sub_82B98D30)
__imp__sub_82B98D30(ctx, base); __imp__sub_82B98D30(ctx, base);
g_pScene = nullptr; g_pScene = nullptr;
g_sceneName.clear(); InspirePatches::s_sceneName.clear();
SDL_User_EvilSonic(App::s_isWerehog); SDL_User_EvilSonic(App::s_pEvilSonicContext);
g_loadedMouthExplosionAnimation = false;
g_hideMorphModels = false;
} }
PPC_FUNC_IMPL(__imp__sub_82B9BA98); PPC_FUNC_IMPL(__imp__sub_82B9BA98);
@@ -59,11 +68,31 @@ PPC_FUNC(sub_82B9BA98)
{ {
auto sceneName = (Hedgehog::Base::CSharedString*)g_memory.Translate(ctx.r5.u32); auto sceneName = (Hedgehog::Base::CSharedString*)g_memory.Translate(ctx.r5.u32);
g_sceneName = sceneName->c_str(); InspirePatches::s_sceneName = sceneName->c_str();
__imp__sub_82B9BA98(ctx, base); __imp__sub_82B9BA98(ctx, base);
} }
void AnimationDataMakeMidAsmHook(PPCRegister& r31, PPCRegister& r29, PPCRegister& r28)
{
uint8_t* base = g_memory.base;
if (r28.u32 == 0x222E0 &&
strcmp(reinterpret_cast<const char*>(base + PPC_LOAD_U32(r31.u32)), "t0_04_SN") == 0 &&
XXH3_64bits(base + r29.u32, r28.u32) == 0xEC634F0F379F478A)
{
g_loadedMouthExplosionAnimation = true;
}
}
// Hedgehog::Mirage::CSingleMorphElement::Render
PPC_FUNC_IMPL(__imp__sub_82E32048);
PPC_FUNC(sub_82E32048)
{
if (!g_hideMorphModels)
__imp__sub_82E32048(ctx, base);
}
void InspirePatches::DrawDebug() void InspirePatches::DrawDebug()
{ {
if (!g_pScene) if (!g_pScene)
@@ -72,7 +101,7 @@ void InspirePatches::DrawDebug()
return; return;
} }
ImGui::Text("Name: %s", g_sceneName.c_str()); ImGui::Text("Name: %s", InspirePatches::s_sceneName.c_str());
ImGui::Text("Frame: %f", g_pScene->m_pData->Frame.get()); ImGui::Text("Frame: %f", g_pScene->m_pData->Frame.get());
ImGui::Text("Cut: %d", g_pScene->m_pData->Cut.get()); ImGui::Text("Cut: %d", g_pScene->m_pData->Cut.get());
@@ -97,17 +126,20 @@ void InspirePatches::DrawDebug()
void InspirePatches::Update() void InspirePatches::Update()
{ {
if (!g_pScene || !g_sceneName.size()) if (!g_pScene || !InspirePatches::s_sceneName.size())
return; return;
if (!g_isFirstFrameChecked && std::find(g_alwaysEvilSonic.begin(), g_alwaysEvilSonic.end(), g_sceneName) != g_alwaysEvilSonic.end()) g_hideMorphModels = g_loadedMouthExplosionAnimation && g_pScene->m_pData->Frame >= 185.0f &&
g_pScene->m_pData->Frame < 195.0f && InspirePatches::s_sceneName == "evrt_t0_04";
if (!g_isFirstFrameChecked && std::find(g_alwaysEvilSonic.begin(), g_alwaysEvilSonic.end(), InspirePatches::s_sceneName) != g_alwaysEvilSonic.end())
{ {
SDL_User_EvilSonic(true); SDL_User_EvilSonic(true);
g_isFirstFrameChecked = true; g_isFirstFrameChecked = true;
return; return;
} }
auto findResult = g_evilSonicTimings.find(g_sceneName); auto findResult = g_evilSonicTimings.find(InspirePatches::s_sceneName);
if (findResult != g_evilSonicTimings.end()) if (findResult != g_evilSonicTimings.end())
{ {
@@ -3,6 +3,8 @@
class InspirePatches class InspirePatches
{ {
public: public:
static std::string s_sceneName;
static void DrawDebug(); static void DrawDebug();
static void Update(); static void Update();
}; };
+11 -7
View File
@@ -13,6 +13,17 @@ bool DisableHintsMidAsmHook()
return !Config::Hints; return !Config::Hints;
} }
// Disable Perfect Dark Gaia hints.
PPC_FUNC_IMPL(__imp__sub_82AC36E0);
PPC_FUNC(sub_82AC36E0)
{
auto pPerfectDarkGaiaChipHintName = (xpointer<char>*)g_memory.Translate(0x8338EF10);
strcpy(pPerfectDarkGaiaChipHintName->get(), Config::Hints ? "V_CHP_067\0" : "end\0");
__imp__sub_82AC36E0(ctx, base);
}
bool DisableControlTutorialMidAsmHook() bool DisableControlTutorialMidAsmHook()
{ {
return !Config::ControlTutorial; return !Config::ControlTutorial;
@@ -32,13 +43,6 @@ bool DisableDLCIconMidAsmHook()
return Config::DisableDLCIcon; return Config::DisableDLCIcon;
} }
void ToggleSubtitlesMidAsmHook(PPCRegister& r27)
{
auto pApplicationDocument = (SWA::CApplicationDocument*)g_memory.Translate(r27.u32);
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
}
void WerehogBattleMusicMidAsmHook(PPCRegister& r11) void WerehogBattleMusicMidAsmHook(PPCRegister& r11)
{ {
if (Config::BattleTheme) if (Config::BattleTheme)
+4 -3
View File
@@ -1,8 +1,9 @@
#include <api/SWA.h>
#include <user/config.h> #include <user/config.h>
#include <SWA/CharacterUtility/CharacterProxy.h>
#include <hid/hid.h> #include <hid/hid.h>
#include <app.h>
// CObjFlame::CObjFlame // SWA::CObjFlame::CObjFlame
// A field is not zero initialized, // A field is not zero initialized,
// causing collisions to constantly get created // causing collisions to constantly get created
// and slow down the game. // and slow down the game.
@@ -28,7 +29,7 @@ void ObjBigBarrelAllocMidAsmHook(PPCRegister& r3)
r3.u32 += sizeof(ObjBigBarrelEx); r3.u32 += sizeof(ObjBigBarrelEx);
} }
// CObjBigBarrel::CObjBigBarrel // SWA::CObjBigBarrel::CObjBigBarrel
PPC_FUNC_IMPL(__imp__sub_8271AC08); PPC_FUNC_IMPL(__imp__sub_8271AC08);
PPC_FUNC(sub_8271AC08) PPC_FUNC(sub_8271AC08)
{ {
+5 -5
View File
@@ -97,16 +97,16 @@ void PostUnleashMidAsmHook(PPCRegister& r30)
void SetXButtonHomingMidAsmHook(PPCRegister& r30) void SetXButtonHomingMidAsmHook(PPCRegister& r30)
{ {
r30.u32 = Config::HomingAttackOnBoost; r30.u32 = !Config::HomingAttackOnJump;
} }
// SWA::Player::CEvilSonicContext // SWA::Player::CEvilSonicContext
PPC_FUNC_IMPL(__imp__sub_823B49D8); PPC_FUNC_IMPL(__imp__sub_823B49D8);
PPC_FUNC(sub_823B49D8) PPC_FUNC(sub_823B49D8)
{ {
__imp__sub_823B49D8(ctx, base); App::s_pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(ctx.r3.u32);
App::s_isWerehog = true; __imp__sub_823B49D8(ctx, base);
SDL_User_EvilSonic(true); SDL_User_EvilSonic(true);
} }
@@ -115,9 +115,9 @@ PPC_FUNC(sub_823B49D8)
PPC_FUNC_IMPL(__imp__sub_823B4590); PPC_FUNC_IMPL(__imp__sub_823B4590);
PPC_FUNC(sub_823B4590) PPC_FUNC(sub_823B4590)
{ {
__imp__sub_823B4590(ctx, base); App::s_pEvilSonicContext = nullptr;
App::s_isWerehog = false; __imp__sub_823B4590(ctx, base);
SDL_User_EvilSonic(false); SDL_User_EvilSonic(false);
} }
+10 -4
View File
@@ -15,15 +15,20 @@ PPC_FUNC(sub_824DCF38)
App::s_isLoading = true; App::s_isLoading = true;
if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
{
if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie) if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie)
{
if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
{ {
ctx.r4.u32 = SWA::eLoadingDisplayType_ChangeTimeOfDay; ctx.r4.u32 = SWA::eLoadingDisplayType_ChangeTimeOfDay;
pLoading->m_IsNightToDay = App::s_isWerehog; pLoading->m_IsNightToDay = App::s_pEvilSonicContext;
}
} }
if (Config::UseArrowsForTimeOfDayTransition)
ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
}
if (Config::FixEggmanlandUsingEventGalleryTransition)
{
if (auto pGameDocument = SWA::CGameDocument::GetInstance()) if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{ {
auto stageName = pGameDocument->m_pMember->m_StageName.c_str(); auto stageName = pGameDocument->m_pMember->m_StageName.c_str();
@@ -36,6 +41,7 @@ PPC_FUNC(sub_824DCF38)
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading; ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
} }
} }
}
__imp__sub_824DCF38(ctx, base); __imp__sub_824DCF38(ctx, base);
} }
+28
View File
@@ -76,8 +76,12 @@ PPC_FUNC(sub_830D25D8)
auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32)); auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32));
// Set first sampler to use linear filtering. // Set first sampler to use linear filtering.
// NOTE: We only check for height here since all 2D primitives get centered.
if (Video::s_viewportHeight > 720)
{
device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000; device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000;
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull; device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull;
}
__imp__sub_830D25D8(ctx, base); __imp__sub_830D25D8(ctx, base);
} }
@@ -113,3 +117,27 @@ PPC_FUNC(sub_8260BBF8)
SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32)))); SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
__imp__sub_8260BBF8(ctx, base); __imp__sub_8260BBF8(ctx, base);
} }
// The pedestal in Gaia Temple is placed on an opaque mesh slot, despite using additive blending.
// This somehow works. Except when the delta time is too stable, it flashes black for one frame.
// We can fix it by detecting the asset runtime, and swapping the mesh slots to transparent by hand.
// Hedgehog::Mirage::CModelData::Make
PPC_FUNC_IMPL(__imp__sub_82E38650);
PPC_FUNC(sub_82E38650)
{
if (ctx.r5.u32 == 0xBB90 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0xB524C8C3B80C3F54)
{
// Mesh Count
std::swap(
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x18),
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x20));
// Mesh Offset
std::swap(
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x1C),
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x24));
}
__imp__sub_82E38650(ctx, base);
}
+5 -6
View File
@@ -1,20 +1,19 @@
#pragma once #pragma once
inline const char* g_credits[] = inline std::array<const char*, 14> g_credits =
{ {
"Skyth", "Skyth",
"Hyper", "Hyper",
"Darío", "Darío",
"Sajid", "Sajid",
"DeaThProj",
"RadiantDerg", "RadiantDerg",
"PTKay", "PTKay",
"DeaThProj",
"SuperSonic16", "SuperSonic16",
"NextinHKRY", "NextinHKRY",
"M&M",
"saguinee", "saguinee",
"LadyLunanova", "LadyLunanova",
"LJSTAR" "LJSTAR",
"Goalringmod27",
"M&M"
}; };
inline size_t g_creditsSize = 12;
+1 -1
View File
@@ -1,4 +1,4 @@
VERSION_MILESTONE="Beta 1" VERSION_MILESTONE="Beta 3"
VERSION_MAJOR=1 VERSION_MAJOR=1
VERSION_MINOR=0 VERSION_MINOR=0
VERSION_REVISION=0 VERSION_REVISION=0
+2 -2
View File
@@ -4,7 +4,7 @@ class ISDLEventListener
{ {
public: public:
virtual ~ISDLEventListener() = default; virtual ~ISDLEventListener() = default;
virtual void OnSDLEvent(SDL_Event* event) = 0; virtual bool OnSDLEvent(SDL_Event* event) = 0;
}; };
extern std::vector<ISDLEventListener*>& GetEventListeners(); extern std::vector<ISDLEventListener*>& GetEventListeners();
@@ -17,5 +17,5 @@ public:
GetEventListeners().emplace_back(this); GetEventListeners().emplace_back(this);
} }
void OnSDLEvent(SDL_Event* event) override {} bool OnSDLEvent(SDL_Event* event) override { return false; }
}; };
+50 -65
View File
@@ -48,13 +48,11 @@ static std::unique_ptr<GuestTexture> g_upTrophyIcon;
static int g_firstVisibleRowIndex; static int g_firstVisibleRowIndex;
static int g_selectedRowIndex; static int g_selectedRowIndex;
static double g_rowSelectionTime; static double g_rowSelectionTime;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static bool g_upWasHeld; static bool g_upWasHeld;
static bool g_downWasHeld; static bool g_downWasHeld;
static bool g_leftWasHeld;
static bool g_rightWasHeld;
static bool g_upRSWasHeld;
static bool g_downRSWasHeld;
static void ResetSelection() static void ResetSelection()
{ {
@@ -67,7 +65,7 @@ static void ResetSelection()
static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradientBottom, float alpha = 1, float cornerRadius = 25) static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradientBottom, float alpha = 1, float cornerRadius = 25)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
DrawPauseContainer(min, max, alpha); DrawPauseContainer(min, max, alpha);
@@ -76,8 +74,9 @@ static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradi
static void DrawHeaderContainer(const char* text) static void DrawHeaderContainer(const char* text)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto fontSize = Scale(24); auto fontSize = Scale(24);
auto minTextSize = Scale(294.575989);
auto textSize = g_fntNewRodinUB->CalcTextSizeA(fontSize, FLT_MAX, 0, text); auto textSize = g_fntNewRodinUB->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto cornerRadius = 23; auto cornerRadius = 23;
auto textMarginX = Scale(16) + (Scale(cornerRadius) / 2); auto textMarginX = Scale(16) + (Scale(cornerRadius) / 2);
@@ -101,13 +100,12 @@ static void DrawHeaderContainer(const char* text)
: Lerp(0, 1, colourMotion); : Lerp(0, 1, colourMotion);
ImVec2 min = { g_aspectRatioOffsetX + Scale(containerMarginX), g_aspectRatioOffsetY + Scale(136) }; ImVec2 min = { g_aspectRatioOffsetX + Scale(containerMarginX), g_aspectRatioOffsetY + Scale(136) };
ImVec2 max = { min.x + textMarginX * 2 + textSize.x + Scale(5), g_aspectRatioOffsetY + Scale(196) }; ImVec2 max = { std::max(min.x + minTextSize, min.x + textMarginX * 2 + textSize.x + Scale(5)), g_aspectRatioOffsetY + Scale(196) };
DrawPauseHeaderContainer(min, max, alpha); DrawPauseHeaderContainer(min, max, alpha);
SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f)); SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f));
// TODO: Apply bevel.
DrawTextWithOutline DrawTextWithOutline
( (
g_fntNewRodinUB, g_fntNewRodinUB,
@@ -124,7 +122,7 @@ static void DrawHeaderContainer(const char* text)
static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievement, bool isUnlocked) static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievement, bool isUnlocked)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin(); auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax(); auto clipRectMax = drawList->GetClipRectMax();
@@ -197,7 +195,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
ImVec2 marqueeMin = { textMarqueeX, min.y }; ImVec2 marqueeMin = { textMarqueeX, min.y };
ImVec2 marqueeMax = { max.x - Scale(10) /* timestamp margin X */, max.y }; ImVec2 marqueeMax = { max.x - Scale(10) /* timestamp margin X */, max.y };
SetMarqueeFade(marqueeMin, marqueeMax, Scale(32)); SetHorizontalMarqueeFade(marqueeMin, marqueeMax, Scale(32));
if (isSelected && textX + textSize.x >= max.x - Scale(10)) if (isSelected && textX + textSize.x >= max.x - Scale(10))
{ {
@@ -339,7 +337,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trophyFrameIndex) static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trophyFrameIndex)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
constexpr auto recordsHalfTotal = ACH_RECORDS / 2; constexpr auto recordsHalfTotal = ACH_RECORDS / 2;
@@ -427,7 +425,7 @@ static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trop
static void DrawAchievementTotal(ImVec2 min, ImVec2 max) static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
// Transparency fade animation. // Transparency fade animation.
auto alpha = Cubic(0, 1, ComputeMotion(g_appearTime, COUNTER_INTRO_FADE_START, COUNTER_INTRO_FADE_END)); auto alpha = Cubic(0, 1, ComputeMotion(g_appearTime, COUNTER_INTRO_FADE_START, COUNTER_INTRO_FADE_END));
@@ -511,7 +509,7 @@ static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
static void DrawContentContainer() static void DrawContentContainer()
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
// Expand/retract animation. // Expand/retract animation.
auto motion = g_isClosing auto motion = g_isClosing
@@ -566,15 +564,12 @@ static void DrawContentContainer()
// Draw separators. // Draw separators.
for (int i = 1; i <= 3; i++) for (int i = 1; i <= 3; i++)
{ {
auto lineMarginLeft = Scale(35); ImVec2 lineMin = { clipRectMin.x + Scale(35), clipRectMin.y + itemHeight * i + Scale(2) };
auto lineMarginRight = Scale(55); ImVec2 lineMax = { clipRectMax.x - Scale(55), lineMin.y + Scale(1.3f) };
auto lineMarginY = Scale(2);
ImVec2 lineMin = { clipRectMin.x + lineMarginLeft, clipRectMin.y + itemHeight * i + lineMarginY }; SetAdditive(true);
ImVec2 lineMax = { clipRectMax.x - lineMarginRight, clipRectMin.y + itemHeight * i + lineMarginY }; drawList->AddRectFilled(lineMin, lineMax, IM_COL32(160, 160, 160, 60));
SetAdditive(false);
drawList->AddLine(lineMin, lineMax, IM_COL32(163, 163, 163, 255));
drawList->AddLine({ lineMin.x, lineMin.y + Scale(1) }, { lineMax.x, lineMax.y + Scale(1) }, IM_COL32(143, 148, 143, 255));
} }
for (auto& tpl : g_achievements) for (auto& tpl : g_achievements)
@@ -601,26 +596,41 @@ static void DrawContentContainer()
bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) || bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) ||
inputState->GetPadState().LeftStickVertical < -0.5f; inputState->GetPadState().LeftStickVertical < -0.5f;
bool leftIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadLeft) ||
inputState->GetPadState().LeftStickHorizontal < -0.5f;
bool rightIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadRight) ||
inputState->GetPadState().LeftStickHorizontal > 0.5f;
bool upRSIsHeld = inputState->GetPadState().RightStickVertical > 0.5f;
bool downRSIsHeld = inputState->GetPadState().RightStickVertical < -0.5f;
bool isReachedTop = g_selectedRowIndex == 0; bool isReachedTop = g_selectedRowIndex == 0;
bool isReachedBottom = g_selectedRowIndex == rowCount - 1; bool isReachedBottom = g_selectedRowIndex == rowCount - 1;
bool scrollUp = !g_upWasHeld && upIsHeld; bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld; bool scrollDown = !g_downWasHeld && downIsHeld;
bool scrollPageUp = !g_leftWasHeld && leftIsHeld && !isReachedTop;
bool scrollPageDown = !g_rightWasHeld && rightIsHeld && !isReachedBottom;
bool jumpToTop = !g_upRSWasHeld && upRSIsHeld && !isReachedTop;
bool jumpToBottom = !g_downRSWasHeld && downRSIsHeld && !isReachedBottom;
int prevSelectedRowIndex = g_selectedRowIndex; auto time = ImGui::GetTime();
auto fastScroll = (time - g_lastTappedTime) > 0.6;
auto fastScrollSpeed = 1.0 / 3.5;
static auto fastScrollSpeedUp = false;
if (scrollUp || scrollDown)
g_lastTappedTime = time;
if (!upIsHeld && !downIsHeld)
fastScrollSpeedUp = false;
if (fastScrollSpeedUp)
fastScrollSpeed /= 2;
if (fastScroll)
{
if ((time - g_lastIncrementTime) < fastScrollSpeed)
{
fastScroll = false;
}
else
{
g_lastIncrementTime = time;
scrollUp = upIsHeld;
scrollDown = downIsHeld;
fastScrollSpeedUp = true;
}
}
if (scrollUp) if (scrollUp)
{ {
@@ -634,40 +644,15 @@ static void DrawContentContainer()
if (g_selectedRowIndex >= rowCount) if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = 0; g_selectedRowIndex = 0;
} }
else if (scrollPageUp)
{
g_selectedRowIndex -= 3;
if (g_selectedRowIndex < 0)
g_selectedRowIndex = 0;
}
else if (scrollPageDown)
{
g_selectedRowIndex += 3;
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = rowCount - 1;
}
else if (jumpToTop)
{
g_selectedRowIndex = 0;
}
else if (jumpToBottom)
{
g_selectedRowIndex = rowCount - 1;
}
// lol if (scrollUp || scrollDown)
if (scrollUp || scrollDown || scrollPageUp || scrollPageDown || jumpToTop || jumpToBottom)
{ {
g_rowSelectionTime = ImGui::GetTime(); g_rowSelectionTime = time;
Game_PlaySound("sys_actstg_pausecursor"); Game_PlaySound("sys_actstg_pausecursor");
} }
g_upWasHeld = upIsHeld; g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld; g_downWasHeld = downIsHeld;
g_leftWasHeld = leftIsHeld;
g_rightWasHeld = rightIsHeld;
g_upRSWasHeld = upRSIsHeld;
g_downRSWasHeld = downRSIsHeld;
int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight)); int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight));
@@ -778,12 +763,12 @@ void AchievementMenu::Open()
return std::get<1>(a) > std::get<1>(b); return std::get<1>(a) > std::get<1>(b);
}); });
ButtonGuide::Open(Button(Localise("Common_Back"), EButtonIcon::B)); ButtonGuide::Open(Button("Common_Back", EButtonIcon::B));
ResetSelection(); ResetSelection();
Game_PlaySound("sys_actstg_pausewinopen"); Game_PlaySound("sys_actstg_pausewinopen");
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START); hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START);
} }
void AchievementMenu::Close() void AchievementMenu::Close()
@@ -793,7 +778,7 @@ void AchievementMenu::Close()
g_appearTime = ImGui::GetTime(); g_appearTime = ImGui::GetTime();
g_isClosing = true; g_isClosing = true;
hid::SetProhibitedButtons(0); hid::SetProhibitedInputs();
} }
ButtonGuide::Close(); ButtonGuide::Close();

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