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102 Commits

Author SHA1 Message Date
Hyper 4a33883512 hid: implemented delay input for switching devices
This makes controllers have their first input ignored until after detection, much like other PC ports.

This probably won't end up being merged in though, as other Sonic PC ports don't seem to work this way, but I'll push it anyway just for the sake of having this somewhere.
2025-02-16 19:21:58 +00:00
Skyth (Asilkan) c68b5247c7 Fix Select/Back in message window not getting localised correctly. (#418) 2025-02-16 20:59:29 +03:00
Hyper 910d043f19 Disable Chip hints for shoe upgrades (#413) 2025-02-16 13:29:04 +03:00
Hyper beac8339c2 Fix D-Pad support for bosses with 2D or overhead sections (#411) 2025-02-16 13:27:58 +03:00
Hyper 02c23384f3 Update Control Tutorial description to add notice about the Werehog critical attack prompt (#412) 2025-02-15 17:52:11 +00:00
Skyth (Asilkan) 868e0f922a Update PSO cache. (#410) 2025-02-14 23:42:30 +03:00
Skyth 95c044299e Set version milestone to Beta 3. 2025-02-14 02:09:47 +03:00
Hyper b04d9e683c options_menu: fix info scroll marquee fade (#404) 2025-02-14 02:04:49 +03:00
Skyth (Asilkan) 5e8d15e334 Implement options menu TV static animation. (#403) 2025-02-14 01:41:18 +03:00
Hyper 8f8b574e56 Added debug view codes (#402)
Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
2025-02-13 19:55:08 +00:00
Hyper c8feff3f8d Moved Eggmanland loading transition fix to a code (#401) 2025-02-13 21:19:26 +03:00
Hyper 414ccb3637 Moved callbacks to config.cpp, fixed Subtitles option not applying to stages (#400) 2025-02-13 20:30:12 +03:00
Skyth (Asilkan) 431a6d9841 Fix shadow map values getting lost on resize. (#399) 2025-02-13 20:30:03 +03:00
Hyper 7a5cfe55f5 mod_loader: implemented file logging (#392) 2025-02-13 19:07:19 +03:00
Skyth (Asilkan) 4f3144472a Fix model explosion in Temple Entrance cutscene. (#395) 2025-02-13 18:25:42 +03:00
Skyth (Asilkan) e9f510e8c9 Comment out PSO_CACHING. (#394)
* Comment out PSO_CACHING.

* Comment out PSO_CACHING further.
2025-02-13 16:05:13 +03:00
Hyper a54f850425 Added more D-Pad hooks (#390) 2025-02-13 15:43:23 +03:00
Hyper ab382deb04 video: fix profiler not revealing mouse cursor in fullscreen (#391) 2025-02-13 15:43:03 +03:00
Hyper 8df3e0e440 Added hooks to disable voice hints (#389) 2025-02-13 15:42:48 +03:00
Skyth (Asilkan) fe083f0eed Fix loading arrow texture filtering. (#386) 2025-02-12 23:13:49 +03:00
Michael a8e78c21d1 imgui_utils: Make text shadows thicker for Original 4:3 (#385) 2025-02-12 22:35:44 +03:00
Skyth (Asilkan) 9ec6bd95e1 Account for control tutorial option in Dark Gaia boss. (#384) 2025-02-12 21:51:50 +03:00
Skyth (Asilkan) 771c2626b8 Fix the gauges in Dark Gaia boss. (#381)
* Apply offset scaling to Dark Gaia boss gauges.

* Hide boss gauge in Inspire cutscenes.
2025-02-12 21:19:40 +03:00
Hyper 54a63e857a Added empty locale entries for untranslated languages (#379) 2025-02-12 16:40:48 +00:00
Hyper a13fdc136b fps_patches: fix Egg Dragoon drill missile rotating incorrectly (#378)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-12 18:40:12 +03:00
Darío 86b346e037 Add maximum size to tabs in options menu. (#376)
* Add maximum size to tabs in options menu.

* Simplify squash ratio computation.

* Allow room for less padding if the text can't fit to the fixed width.

* Stretch every tab instead of individual ones.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-12 15:19:06 +03:00
Darío 3081aec7c1 Collect samples over one second for FPS counter and average. (#377) 2025-02-12 00:25:03 +00:00
Skyth (Asilkan) dd294a30d4 Fix achievement sound not playing in certain conditions. (#373)
* Fix achievement sound not playing in cutscenes.

* Prevent achievement overlay from showing if sounds cannot be played.
2025-02-11 23:50:24 +03:00
Hyper 99d6cebf92 Update Battle Theme description to mention "Exorcism missions" instead of "Rescue missions" (#372) 2025-02-11 18:18:59 +00:00
Hyper e86922b2b2 Fix Rooftop Run barrels rolling backwards at HFR (#368) 2025-02-11 15:15:43 +00:00
Hyper a07610fb7a Implemented FPS overlay (#361) 2025-02-11 15:15:28 +00:00
Skyth (Asilkan) db4974a9ca Fix text bars in result screen moving at ultrawide. (#367) 2025-02-11 17:25:25 +03:00
SuperSonic16 4b09a22041 Add Linux CI for Debugging (#366)
* Attempt 0

* Attempt 1

* Attempt 2

* Attempt 3

* Removed push event

* L
2025-02-11 17:04:15 +03:00
Skyth (Asilkan) 989bf85986 Fix arrows in item result title for ultrawide. (#365) 2025-02-11 17:03:35 +03:00
Darío 0194c372e9 Replace the default value when applying low end defaults so reset button works properly. (#359)
* Replace the default value when applying low end defaults so reset button works properly.

* Update video.cpp
2025-02-11 15:13:43 +03:00
Hyper 854d7412fa Fixed Werehog battle theme returning after defeating bosses when disabled (#360) 2025-02-11 14:22:18 +03:00
Darío 0441845f2a Add Auto Graphics API option, add AMD driver workaround. (#358)
* Add Auto Graphics API option, add AMD driver workaround.

* Remove unused line.
2025-02-11 14:22:03 +03:00
Darío f6d820faae GPU Profiling functionality. (#363)
* Added profiling timestamps to Vulkan. Added more profilers in general.

* Add timestamps to D3D12.

* Add update director to the profiler.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-11 14:21:43 +03:00
Hyper a7063dc118 Added code to use arrow transition for Time of Day Transition (#362) 2025-02-11 14:21:30 +03:00
Hyper fb55ac1087 Adjust credits logo position in installer wizard dynamically to fit text (#357) 2025-02-10 22:25:53 +00:00
Hyper e76cbff3ea achievement_menu: added minimum header size, improved separators
(and some extra junk I was researching)
2025-02-10 21:42:54 +00:00
Darío d2a3818700 Add support for preferred device to configuration. (#355)
* Preferred device support.

* Add GraphicsDevice option and fix error in Config class to accept strings.

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-11 00:01:12 +03:00
RadiantDerg 3285ad045f Thumbnails for options menu (#45)
* Rebase options-thumbnails branch

* Modify brightness locale

* Implement Antialiasing and Control Tutorial thumbnails

* Finish rebase

* Added vsync and channel thumbnails

* Modify time of day transition thumbnails

* Implement UI Scale Thumbnails

* Update UnleashedRecompResources

* Update DDS naming

* Update UnleashedRecompResources
2025-02-10 19:20:31 +03:00
Skyth (Asilkan) c687d87126 Apply offset scaling to Tornado Defense hit counter. (#354) 2025-02-10 18:02:04 +03:00
Skyth (Asilkan) 4502a9efee Fix boss name arrows for ultrawide. (#351) 2025-02-10 14:23:29 +03:00
Hyper fc99db7c97 Fixed village camera receiving input in options menu, replaced extra nav inputs in achievements menu with fast scroll (#344)
* options_menu: prohibit right stick input to prevent camera moving in villages

* achievement_menu: remove extra nav inputs, implemented fast scroll

* achievement_menu: replicate skills menu fast scrolling
2025-02-09 21:18:59 +00:00
Skyth (Asilkan) 0b8b243404 Disable primitive 2D pixel snapping & enforce linear only above 720p. (#346) 2025-02-09 23:42:30 +03:00
Hyper 8220f6772b CHudPause_patches: fix achievements prompt appearing over PS3 loading 2025-02-09 18:06:16 +00:00
Skyth (Asilkan) b7cee84bda Prevent calling GameWindow::Update() outside the main thread. (#340) 2025-02-09 20:04:13 +03:00
Hyper 073065c6a6 CTitleStateIntro_patches: delay quit input to allow update function to run once 2025-02-09 17:00:54 +00:00
Skyth (Asilkan) ed6f8f082b Replicate the thicker shadows for FCO text at 4:3 aspect ratio. (#341) 2025-02-09 18:43:57 +03:00
Skyth (Asilkan) f23d8ae08e Stretch shop fade in/out to the screen for ultrawide. (#337) 2025-02-09 15:21:08 +03:00
Skyth (Asilkan) f7e660b5d8 Fix NPC talk button cast modifier flags. (#336) 2025-02-09 15:13:52 +03:00
Skyth (Asilkan) 7c1aea4e24 Fix the custom UI drawing in front of ImGui windows. (#335) 2025-02-09 14:25:06 +03:00
Skyth (Asilkan) 138d9b616d Fix the Gaia Temple pedestal flashing black. (#334) 2025-02-09 13:16:03 +03:00
DeaTh-G 7f108285fe Fix clipping detail from the next not visible element on the options list (#321)
* decrease maximum clip rect size for options list

* respect window scaling

* move clip rect fix location
2025-02-09 00:33:49 +03:00
Skyth 97b20742a3 Make scroll bar in options menu more accurate. 2025-02-09 00:29:40 +03:00
Hyper fcd1673cfc Fix localisation not updating in real-time for button guides (#322) 2025-02-08 20:17:53 +00:00
Skyth (Asilkan) fff96a8528 Implement fix for Sparkle locus particle vertex corruption. (#317) 2025-02-08 20:45:14 +03:00
Hyper 2fdd32e889 locale: update localisation notes header 2025-02-08 17:40:36 +00:00
Hyper 54aacf9a1f Implemented codes list reading for mod loader (#315) 2025-02-08 17:12:53 +00:00
Hyper 39272b7975 config_locale: update Channel Configuration description 2025-02-08 13:46:37 +00:00
Hyper d696524dbf Rename UI Scale Mode to UI Alignment Mode 2025-02-08 12:09:15 +00:00
Skyth (Asilkan) e3ac47a797 Fix werehog HUD guide not having correct position at 4:3. (#311) 2025-02-08 14:16:33 +03:00
Hyper 72640c8749 options_menu: reset auto-scroll timer after manual scroll and retain last stick direction 2025-02-08 10:08:08 +00:00
Hyper 1687c65be9 Update resources submodule 2025-02-08 10:01:54 +00:00
Hyper 6dac017d00 Fix mission UI not extending for centred scale mode (#309) 2025-02-07 23:12:58 +00:00
Hyper 2150faed2e game_window: fix mouse cursor flickering after controller input 2025-02-07 20:42:02 +00:00
Hyper 2f1b98c570 game_window: revert window resize fix
This partially reverts commit 70ebdaa685.
2025-02-07 20:31:41 +00:00
Hyper 70ebdaa685 game_window: don't allow resizing until after boot, fix monitor switching 2025-02-07 20:28:57 +00:00
Hyper e1edd5f35d Fix Tornado Defense boss firing missiles too frequently (#306)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Darío <538504+DarioSamo@users.noreply.github.com>
2025-02-07 20:11:25 +00:00
Hyper 88df0e08b7 config_locale: update localisation
Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-07 13:41:13 +00:00
Hyper 511c670def options_menu: fix inconsistent info scrolling delay 2025-02-07 10:59:44 +00:00
Hyper 16c35b45c2 options_menu: fix info scrolling not resetting if text is too small 2025-02-07 10:46:34 +00:00
Darío b291bdba91 Cherry-pick text changes from thumbnails branch. (#301)
* Cherry-pick text changes from thumbnails branch.

Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>

* config_locale: update Aspect Ratio locale

Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>

---------

Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-07 10:45:01 +00:00
Hyper 727be2b47c Update resources submodule 2025-02-07 10:35:11 +00:00
Hyper 62ad3a1a13 achievement_manager: added UnlockAll method
Because I'm tired of writing this every time I need to debug unlocking achievements.
2025-02-07 10:30:03 +00:00
Darío 6c8dbdb6bc Check for closing during AchievementOverlay::Open (#302) 2025-02-07 10:23:10 +00:00
Hyper 71bb081645 game_window: respect per-monitor DPI scale
Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com>
2025-02-07 10:11:06 +00:00
Hyper 871515b3be options_menu: start monitor index from 1 2025-02-07 09:58:39 +00:00
Darío 266d436c28 Block exit button from terminating the installer while it's in progress. (#300)
* Block exit button from terminating the installer while it's in progress.

* Fix quit prompt not appearing when closing the game from the taskbar.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-07 01:21:18 +03:00
Darío e7cc5a858e Change progress bar animation on installer. (#299) 2025-02-07 00:38:18 +03:00
Skyth (Asilkan) 9549ba54aa Implement black bar drawing for loading and cutscenes. (#298) 2025-02-07 00:30:08 +03:00
Hyper 47b1f20679 message_window: added selection changed anim to options 2025-02-06 17:19:03 +00:00
Darío ef51f04d4f Add back button functionality to the installer. (#279)
* Add back button functionality to the installer.

* Nuclear exits.

* Adjust error code.

* Rework waiting time into the installer process instead.

* Extra waiting time during quitting.

* Restore button max widths.

* button_guide: set up Esc key texture

* Update installer_wizard.cpp

* Update resources submodule

* installer_wizard: decrease nav button margin

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-05 22:36:30 +03:00
Hyper b68dbec612 Update resources submodule 2025-02-05 17:25:41 +00:00
Skyth (Asilkan) 96108e1759 Use a separate upload buffer allocator for the main thread. (#281) 2025-02-05 17:02:27 +03:00
Hyper d3589979e4 imgui_utils: update selection textures 2025-02-05 11:45:49 +00:00
Darío 2db4a9c78c Expand on the text for the installer tutorials (#272)
* Expand on the text for the installer tutorials.

* Make both descriptions share the same paragraph.

* Update locale.cpp

Co-Authored-By: Goalringmod27 <88973067+Goalringmod27@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: Goalringmod27 <88973067+Goalringmod27@users.noreply.github.com>
2025-02-05 11:13:22 +00:00
Skyth 2d56566924 Remove the yield from the render thread. 2025-02-05 12:59:42 +03:00
Hyper 553e011dad CTitleStateMenu_patches: reset achievements on New Game (#278) 2025-02-05 12:19:18 +03:00
Darío 900ba7c916 Simplify required space text. (#280) 2025-02-05 02:47:31 +03:00
Hyper 66648d550a Implemented vertical scrolling for descriptions (#271)
* options_menu: implemented vertical scrolling for descriptions

* use correct size calculation

* remove empty lines from descriptions without value desc, move fix

* remove calculating the space for the next annotation after the last line

---------

Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2025-02-04 17:30:42 +00:00
Hyper c40ffbc70d Implemented fast scrolling on up/down hold for options menu (#275) 2025-02-04 15:29:22 +00:00
Skyth (Asilkan) ee97736d58 Make custom UI a bit more accurate looking. (#274)
* Update spacing for default font & pixel snap 2D primitives.

* Replicate the missing info outline from world map.
2025-02-04 14:53:43 +03:00
Skyth bbb3ebc25d Remove Win32 implementation of SetThreadIdealProcessor. 2025-02-04 12:41:19 +03:00
Hyper 52558a674e installer_wizard: fix source button text and alpha 2025-02-03 22:05:41 +00:00
Skyth (Asilkan) 11d0fd2f9c Implement rasterization path for framebuffer copy operations. (#270)
* Move all copies & resolves to rasterization.

* Fix Vulkan crash.

* Implement hardware resolve path for both color and depth targets.
2025-02-03 23:02:47 +03:00
Skyth (Asilkan) aaad10d797 Implement copy bypass optimization. (#262)
* Initial work on copy bypass optimization.

* Force depth stencil textures to be transient.

* Get rid of texture copying for shadow maps.

* Move barrier populate function.

* Set viewport/scissor rect explicitly for MSAA depth resolve.
2025-02-02 21:29:47 +03:00
Skyth (Asilkan) 342d696f99 Implement vertical marquee fade. (#261) 2025-02-02 20:09:19 +03:00
Hyper 0426b79094 config: update key bindings enum template 2025-02-02 15:51:16 +00:00
Hyper 3497d9b34b CTitleStateIntro_patches: fixed message inconsistencies (#259) 2025-02-01 13:37:48 +00:00
104 changed files with 5369 additions and 1352 deletions
+73
View File
@@ -0,0 +1,73 @@
name: Build Project (Linux)
on:
workflow_dispatch:
env:
LLVM_VERSION: 18
CMAKE_PRESET: linux-relwithdebinfo
jobs:
build:
name: Build Linux
runs-on: ubuntu-24.04
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.ORG_TOKEN }}
- name: Checkout Private Repository
uses: actions/checkout@v4
with:
repository: ${{ secrets.ASSET_REPO }}
token: ${{ secrets.ASSET_REPO_TOKEN }}
path: ./private
- name: Setup ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ccache-${{ runner.os }}
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: |
./thirdparty/vcpkg/downloads
./thirdparty/vcpkg/packages
key: vcpkg-${{ runner.os }}-${{ hashFiles('vcpkg.json') }}
restore-keys: |
vcpkg-${{ runner.os }}-
- name: Install Dependencies
run: |-
sudo apt update
sudo apt install -y ninja-build llvm-${{ env.LLVM_VERSION }}-dev libgtk-3-dev
- name: Cache ccache Directory
uses: actions/cache@v4
with:
path: /tmp/ccache
key: ccache-${{ runner.os }}
- name: Prepare Project
run: cp ./private/* ./UnleashedRecompLib/private
- name: Configure Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake . --preset ${{ env.CMAKE_PRESET }} -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
- name: Build Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake --build ./out/build/${{ env.CMAKE_PRESET }} --target UnleashedRecomp
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: UnleashedRecomp-Linux
path: ./out/build/${{ env.CMAKE_PRESET }}/UnleashedRecomp/UnleashedRecomp
+39 -11
View File
@@ -150,6 +150,7 @@ set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/achievement_menu.cpp"
"ui/achievement_overlay.cpp"
"ui/black_bar.cpp"
"ui/button_guide.cpp"
"ui/fader.cpp"
"ui/game_window.cpp"
@@ -158,6 +159,7 @@ set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/message_window.cpp"
"ui/options_menu.cpp"
"ui/options_menu_thumbnails.cpp"
"ui/tv_static.cpp"
)
set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
@@ -351,9 +353,11 @@ file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
if (WIN32)
target_link_libraries(UnleashedRecomp PRIVATE
comctl32
dwmapi
ntdll
winmm
Shcore
Synchronization
winmm
)
endif()
@@ -415,6 +419,8 @@ endfunction()
compile_pixel_shader(blend_color_alpha_ps)
compile_vertex_shader(copy_vs)
compile_pixel_shader(copy_color_ps)
compile_pixel_shader(copy_depth_ps)
compile_pixel_shader(csd_filter_ps)
compile_vertex_shader(csd_no_tex_vs)
compile_vertex_shader(csd_vs)
@@ -428,6 +434,9 @@ compile_pixel_shader(imgui_ps)
compile_vertex_shader(imgui_vs)
compile_pixel_shader(movie_ps)
compile_vertex_shader(movie_vs)
compile_pixel_shader(resolve_msaa_color_2x)
compile_pixel_shader(resolve_msaa_color_4x)
compile_pixel_shader(resolve_msaa_color_8x)
compile_pixel_shader(resolve_msaa_depth_2x)
compile_pixel_shader(resolve_msaa_depth_4x)
compile_pixel_shader(resolve_msaa_depth_8x)
@@ -464,6 +473,7 @@ generate_aggregate_header(
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
## Miscellaneous ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd")
@@ -472,9 +482,10 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/hedge-dev.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/hedge-dev.dds" ARRAY_NAME "g_hedgedev" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fade.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fade.dds" ARRAY_NAME "g_select_fade" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fill.dds" ARRAY_NAME "g_select_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
## Installer ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
@@ -486,13 +497,22 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
## Options Menu ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" ARRAY_NAME "g_antialiasing_8x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
@@ -508,7 +528,8 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" ARRAY_NAME "g_movie_scale_fit" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" ARRAY_NAME "g_movie_scale_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
@@ -519,20 +540,28 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" ARRAY_NAME "g_ui_alignment_edge" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_off.dds" ARRAY_NAME "g_vsync_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static.dds" ARRAY_NAME "g_options_static" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static_flash.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static_flash.dds" ARRAY_NAME "g_options_static_flash" COMPRESSION_TYPE "zstd")
## Game Icon ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
## Audio ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
@@ -540,4 +569,3 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sy
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
@@ -0,0 +1,27 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Math
{
class CMatrix
{
public:
be<float> m_M00;
be<float> m_M01;
be<float> m_M02;
be<float> m_M03;
be<float> m_M10;
be<float> m_M11;
be<float> m_M12;
be<float> m_M13;
be<float> m_M20;
be<float> m_M21;
be<float> m_M22;
be<float> m_M23;
be<float> m_M30;
be<float> m_M31;
be<float> m_M32;
be<float> m_M33;
};
}
@@ -0,0 +1,15 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Math
{
class CQuaternion
{
public:
be<float> X;
be<float> Y;
be<float> Z;
be<float> W;
};
}
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CMatrixNodeListener;
class CMatrixNode : public Base::CObject
{
public:
SWA_INSERT_PADDING(0x60);
};
SWA_ASSERT_SIZEOF(CMatrixNode, 0x60);
}
@@ -0,0 +1,19 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CTransform
{
public:
Math::CQuaternion m_Rotation;
Math::CVector m_Position;
Math::CMatrix m_Matrix;
};
SWA_ASSERT_OFFSETOF(CTransform, m_Rotation, 0x00);
SWA_ASSERT_OFFSETOF(CTransform, m_Position, 0x10);
SWA_ASSERT_OFFSETOF(CTransform, m_Matrix, 0x20);
SWA_ASSERT_SIZEOF(CTransform, 0x60);
}
+13
View File
@@ -27,7 +27,11 @@
#include "Hedgehog/Base/Type/hhSharedString.h"
#include "Hedgehog/Base/hhObject.h"
#include "Hedgehog/Database/System/hhDatabaseData.h"
#include "Hedgehog/Math/Matrix.h"
#include "Hedgehog/Math/Quaternion.h"
#include "Hedgehog/Math/Vector.h"
#include "Hedgehog/MirageCore/MatrixNode/hhMatrixNode.h"
#include "Hedgehog/MirageCore/Misc/hhTransform.h"
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
@@ -55,6 +59,7 @@
#include "SWA/Achievement/AchievementID.h"
#include "SWA/Achievement/AchievementManager.h"
#include "SWA/Achievement/AchievementTest.h"
#include "SWA/Boss/EggDragoon/Object/BossEggDragoonDrillMissile.h"
#include "SWA/CSD/CsdDatabaseWrapper.h"
#include "SWA/CSD/CsdProject.h"
#include "SWA/CSD/CsdTexListMirage.h"
@@ -62,6 +67,10 @@
#include "SWA/Camera/Camera.h"
#include "SWA/Camera/CameraController.h"
#include "SWA/CharacterUtility/CharacterProxy.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBase.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBattle.h"
#include "SWA/ExtraStage/Tails/Player/ExPlayerTails.h"
#include "SWA/Globals.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h"
@@ -80,6 +89,8 @@
#include "SWA/Menu/MenuWindowBase.h"
#include "SWA/Movie/MovieDisplayer.h"
#include "SWA/Movie/MovieManager.h"
#include "SWA/Object/Common/DashPanel/ObjDashPanel.h"
#include "SWA/Object/SonicStage/EU/RollingBarrel/ObjRollingBarrel.h"
#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
@@ -102,6 +113,7 @@
#include "SWA/System/GameMode/Title/TitleMenu.h"
#include "SWA/System/GameMode/Title/TitleStateBase.h"
#include "SWA/System/GameMode/Title/TitleStateIntro.h"
#include "SWA/System/GameMode/Title/TitleStateMenu.h"
#include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
@@ -109,6 +121,7 @@
#include "SWA/System/GameParameter.h"
#include "SWA/System/GammaController.h"
#include "SWA/System/InputState.h"
#include "SWA/System/MatrixNodeTransform.h"
#include "SWA/System/PadState.h"
#include "SWA/System/World.h"
#include "boost/smart_ptr/make_shared_object.h"
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
#include "SWA/System/MatrixNodeTransform.h"
namespace SWA::Boss::EggDragoon::DrillMissile
{
class CMissile
{
public:
SWA_INSERT_PADDING(0xC4);
xpointer<CMatrixNodeTransform> m_pMatrixNodeTransform;
SWA_INSERT_PADDING(0x68);
be<float> m_Speed;
};
}
@@ -0,0 +1,36 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CExStageBoss
{
public:
class CStateBase;
class CStateBattle;
class CExStageBossStateContext
{
public:
SWA_INSERT_PADDING(0x14C);
be<float> m_SplineProgress;
SWA_INSERT_PADDING(0x0C);
be<float> m_SplineSpeed;
SWA_INSERT_PADDING(0x28);
be<float> m_Field188;
be<float> m_Field18C;
SWA_INSERT_PADDING(0x21);
bool m_IsBattleStart;
SWA_INSERT_PADDING(0x36E);
be<float> m_Field520;
};
};
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineProgress, 0x14C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineSpeed, 0x15C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field188, 0x188);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field18C, 0x18C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_IsBattleStart, 0x1B1);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field520, 0x520);
}
@@ -0,0 +1,9 @@
#pragma once
#include <SWA.inl>
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
namespace SWA
{
class CExStageBoss::CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
}
@@ -0,0 +1,18 @@
#pragma once
#include <SWA.inl>
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
namespace SWA
{
class CExStageBoss::CStateBattle : public CExStageBoss::CStateBase
{
public:
SWA_INSERT_PADDING(0x08);
be<float> m_Field68;
be<float> m_FramesSinceLastMissile;
};
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_Field68, 0x68);
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_FramesSinceLastMissile, 0x6C);
}
@@ -0,0 +1,35 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CExPlayerTails
{
public:
class CExPlayerTailsStateContext
{
public:
SWA_INSERT_PADDING(0x1F8);
be<float> m_SplineBossStart;
be<float> m_SplineEnd;
SWA_INSERT_PADDING(0x30);
be<float> m_SplineProgress;
SWA_INSERT_PADDING(0x10);
xpointer<void> m_Field244;
SWA_INSERT_PADDING(0x18);
be<float> m_SplineSpeed;
SWA_INSERT_PADDING(0x0C);
be<uint32_t> m_State; // 0 - Intro; 1 - Boss Intro; 3 - Boss
};
class CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
};
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineBossStart, 0x1F8);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineEnd, 0x1FC);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineProgress, 0x230);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_Field244, 0x244);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineSpeed, 0x260);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_State, 0x270);
}
+8
View File
@@ -9,6 +9,9 @@ namespace SWA
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
static inline bool* ms_DrawLightFieldSamplingPoint;
// N/A
static inline bool* ms_IsAutoSaveWarningShown;
// ms_IgnoreLightFieldData: データを無視する
static inline bool* ms_IgnoreLightFieldData;
@@ -39,6 +42,9 @@ namespace SWA
// ms_IsRenderHudPause: ポーズメニュー 描画
static inline bool* ms_IsRenderHudPause;
// N/A
static inline bool* ms_IsTitleStateMenu;
// IsTriggerRender
static inline bool* ms_IsTriggerRender;
@@ -52,6 +58,7 @@ namespace SWA
{
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
ms_IsAutoSaveWarningShown = (bool*)MmGetHostAddress(0x83367BC1);
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
@@ -61,6 +68,7 @@ namespace SWA
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
ms_IsTitleStateMenu = (bool*)MmGetHostAddress(0x83367BC0);
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
@@ -4,6 +4,15 @@
namespace SWA
{
enum EWindowStatus : uint32_t
{
eWindowStatus_Closed,
eWindowStatus_OpeningMessage = 2,
eWindowStatus_DisplayingMessage,
eWindowStatus_OpeningControls,
eWindowStatus_DisplayingControls
};
class CGeneralWindow
{
public:
@@ -14,5 +23,20 @@ namespace SWA
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindow_2;
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindowSelect;
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcFooter;
SWA_INSERT_PADDING(0x58);
be<EWindowStatus> m_Status;
be<uint32_t> m_CursorIndex;
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_SelectedIndex;
};
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcGeneral, 0xD0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcBg, 0xD8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow, 0xE0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow_2, 0xE8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindowSelect, 0xF0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcFooter, 0xF8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_Status, 0x158);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_CursorIndex, 0x15C);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_SelectedIndex, 0x164);
}
@@ -0,0 +1,14 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CObjDashPanel
{
public:
SWA_INSERT_PADDING(0xE8);
be<float> m_FieldE8;
be<float> m_Speed;
};
}
@@ -0,0 +1,35 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CObjRollingBarrel
{
public:
class CElement
{
public:
SWA_INSERT_PADDING(0xEC);
xpointer<void> m_FieldEC;
SWA_INSERT_PADDING(0x20);
be<float> m_Roll;
};
SWA_INSERT_PADDING(0xE8);
be<float> m_GenerationTime;
SWA_INSERT_PADDING(0x09);
bool m_FieldF5;
SWA_INSERT_PADDING(0x0A);
be<float> m_RandomRange;
be<float> m_Field104;
};
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_FieldEC, 0xEC);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_Roll, 0x110);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_GenerationTime, 0xE8);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_FieldF5, 0xF5);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_RandomRange, 0x100);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_Field104, 0x104);
}
@@ -71,7 +71,8 @@ namespace SWA
boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot;
SWA_INSERT_PADDING(0x14);
CGammaController m_GammaController;
SWA_INSERT_PADDING(0x1C);
boost::shared_ptr<CLoading> m_spLoading;
SWA_INSERT_PADDING(0x14);
boost::shared_ptr<Achievement::CManager> m_spAchievementManager;
boost::shared_ptr<CDatabaseTree> m_spDatabaseTree;
Hedgehog::Base::CSharedString m_Field10C;
@@ -104,6 +105,7 @@ namespace SWA
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spLoading, 0xE0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
@@ -34,7 +34,9 @@ namespace SWA
SWA_INSERT_PADDING(0x88);
Hedgehog::Base::CSharedString m_StageName;
xpointer<CSoundAdministrator> m_pSoundAdministrator;
SWA_INSERT_PADDING(0x124);
SWA_INSERT_PADDING(0x48);
xpointer<CGeneralWindow> m_pGeneralWindow;
SWA_INSERT_PADDING(0xD8);
SScoreInfo m_ScoreInfo;
SWA_INSERT_PADDING(0x0C);
};
@@ -60,6 +62,7 @@ namespace SWA
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pGeneralWindow, 0xFC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8);
SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230);
@@ -4,10 +4,36 @@
namespace SWA
{
class CTitleMenu
class CTitleMenu : public CMenuWindowBase
{
public:
SWA_INSERT_PADDING(0x44);
SWA_INSERT_PADDING(0x28);
be<uint32_t> m_Field38;
bool m_Field3C; // Seems to be related to exit transition.
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_CursorIndex;
SWA_INSERT_PADDING(0x0C);
bool m_Field54; // Seems to be related to exit transition.
SWA_INSERT_PADDING(0x0B);
be<float> m_Field60;
SWA_INSERT_PADDING(0x34);
bool m_Field98;
bool m_IsDeleteCheckMessageOpen;
bool m_Field9A; // Seems to be related to cursor selection.
SWA_INSERT_PADDING(0x04);
bool m_Field9F;
SWA_INSERT_PADDING(0x02);
bool m_IsDLCInfoMessageOpen;
};
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field38, 0x38);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field3C, 0x3C);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_CursorIndex, 0x44);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field54, 0x54);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field60, 0x60);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field98, 0x98);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDeleteCheckMessageOpen, 0x99);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9A, 0x9A);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9F, 0x9F);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDLCInfoMessageOpen, 0xA2);
}
@@ -4,14 +4,5 @@
namespace SWA
{
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase
{
public:
class CTitleStateContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
};
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
}
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CTitleStateMenu : public CTitleStateBase
{
public:
class CTitleStateMenuContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
};
}
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CMatrixNodeTransform : public Hedgehog::Mirage::CMatrixNode
{
public:
Hedgehog::Mirage::CTransform m_Transform;
Hedgehog::Math::CMatrix m_WorldMatrix;
};
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_Transform, 0x60);
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_WorldMatrix, 0xC0);
SWA_ASSERT_SIZEOF(CMatrixNodeTransform, 0x100);
}
+18 -2
View File
@@ -28,7 +28,7 @@ void App::Exit()
std::_Exit(0);
}
// SWA::CApplication
// SWA::CApplication::CApplication
PPC_FUNC_IMPL(__imp__sub_824EB490);
PPC_FUNC(sub_824EB490)
{
@@ -69,12 +69,28 @@ PPC_FUNC(sub_822C1130)
{
SDL_PumpEvents();
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
GameWindow::Update();
}
GameWindow::Update();
AudioPatches::Update(App::s_deltaTime);
InspirePatches::Update();
// Apply subtitles option.
if (auto pApplicationDocument = SWA::CApplicationDocument::GetInstance())
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
if (Config::EnableEventCollisionDebugView)
*SWA::SGlobals::ms_IsTriggerRender = true;
if (Config::EnableGIMipLevelDebugView)
*SWA::SGlobals::ms_VisualizeLoadedLevel = true;
if (Config::EnableObjectCollisionDebugView)
*SWA::SGlobals::ms_IsObjectCollisionRender = true;
if (Config::EnableStageCollisionDebugView)
*SWA::SGlobals::ms_IsCollisionRender = true;
__imp__sub_822C1130(ctx, base);
}
-4
View File
@@ -165,11 +165,7 @@ int GetThreadPriorityImpl(GuestThreadHandle* hThread)
uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor)
{
#ifdef _WIN32
return SetThreadIdealProcessor(hThread == GetKernelObject(CURRENT_THREAD_HANDLE) ? GetCurrentThread() : hThread->thread.native_handle(), dwIdealProcessor);
#else
return 0;
#endif
}
GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl);
+5 -11
View File
@@ -5,6 +5,7 @@
#include <kernel/heap.h>
#include <kernel/memory.h>
#include <ui/game_window.h>
#include <patches/inspire_patches.h>
void Game_PlaySound(const char* pName)
{
@@ -14,8 +15,11 @@ void Game_PlaySound(const char* pName)
}
else
{
// Use EVENT category in cutscenes since SYSTEM gets muted by the game.
uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7;
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0);
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), category, 0, 0);
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
uint32_t virtualFunction = *(soundPlayerVtable + 1);
@@ -27,13 +31,3 @@ void Game_PlaySound(const char* pName)
g_userHeap.Free(strAllocation);
}
}
void Window_SetDisplay(int displayIndex)
{
GameWindow::SetDisplay(displayIndex);
}
void Window_SetFullscreen(bool isEnabled)
{
GameWindow::SetFullscreen(isEnabled);
}
-2
View File
@@ -1,5 +1,3 @@
#pragma once
void Game_PlaySound(const char* pName);
void Window_SetDisplay(int displayIndex);
void Window_SetFullscreen(bool isEnabled);
+13
View File
@@ -15,10 +15,13 @@
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x4FDE8FFB7DC1D1CE),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x115813F8DBF6CCFF),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3073F2C856F3333E),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3382CD5552FAB33C),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x7A8F23548FF778),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x85E3EE1021089A76),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x933E17818464BC39),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
@@ -27,6 +30,7 @@
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xB8F71746F39A1166),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x40E4064FE517DFD2),reinterpret_cast<GuestShader*>(0x11958CFF684E1F4B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x28FD2057B9BD5D1B),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
@@ -53,11 +57,13 @@
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2CA0127E60EB4507),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2E5AA3C0A9E32751),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x326BB3169FF92317),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x3838E2D27966B21C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x86CD1B8641C60EE6),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x874793F8CC9C7EB0),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB23ACF01C99C2988),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
@@ -65,6 +71,7 @@
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xC03A891201D4E9E7),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xCE7A73C836F03E6),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0x6538EB0019C3A29A),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
@@ -94,6 +101,7 @@
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x9FA5AACB5B14A226),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xC47F2F91BA2A5D86),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFB79F59782376846),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFF42BE2DBCE820C9),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0x734799D14CC5177E),reinterpret_cast<GuestShader*>(0xC9978EB328E1066E),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
@@ -104,6 +112,7 @@
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x68FCC0B90EBC457B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x94A71CC9B94E3101),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x88F67387B88F932F),reinterpret_cast<GuestShader*>(0x49101E452DF2FE98),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::FRONT,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8EA8F71BA3BE59E7),reinterpret_cast<GuestShader*>(0xA557DD8B24CD2B25),reinterpret_cast<GuestVertexDeclaration*>(0xEC0CD05EE1B1636),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_LIST,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x10 },
@@ -145,6 +154,7 @@
{ reinterpret_cast<GuestShader*>(0xA4CF0215A03D9571),reinterpret_cast<GuestShader*>(0xA3A659F1590CC180),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0x2E69CC2B4937A698),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0xF6FAD0CDA667264),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xA790E2F622DADAD8),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xAC38B793E9C54AC5),reinterpret_cast<GuestShader*>(0x24CAF5A2F1B2AF40),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
@@ -163,6 +173,8 @@
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0x4CB3784D7108745F),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0xD57D71ED84D8F864),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xCF28F33974EC44F6),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x96B8F9FDAAB9B658),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
@@ -196,6 +208,7 @@
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0x4C4032F88196B450),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xC7E2C782C058A625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xFB66DF5D27D3891D),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xF060DE53CF3B9BB8),reinterpret_cast<GuestShader*>(0xEAADA73091BF526C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xF066433D33B62D54),reinterpret_cast<GuestShader*>(0xE5256B7D753C9D5F),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xF1D7C544D61D055C),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xF58C10092C9EF1AF),reinterpret_cast<GuestShader*>(0x1DD6832FA7E79530),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
+1 -1
View File
@@ -11,7 +11,7 @@ ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback)
auto& callbackData = g_callbackData[g_callbackDataIndex];
++g_callbackDataIndex;
ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
ImGui::GetBackgroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
return callbackData.get();
}
+11 -10
View File
@@ -1,15 +1,16 @@
#pragma once
#define IMGUI_SHADER_MODIFIER_NONE 0
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 9
#define IMGUI_SHADER_MODIFIER_NONE 0
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE 6
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 7
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 8
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 9
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 10
#ifdef __cplusplus
@@ -221,6 +221,8 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
for (size_t i = 0; i < atlas->ConfigData.size(); i++)
{
auto& config = atlas->ConfigData[i];
bool increaseSpacing = strstr(config.Name, "Seurat") != nullptr;
auto& [index, count] = ranges[i];
for (size_t j = 0; j < count; j++)
{
@@ -228,6 +230,11 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
double x0, y0, x1, y1, u0, v0, u1, v1;
glyph.getQuadPlaneBounds(x0, y0, x1, y1);
glyph.getQuadAtlasBounds(u0, v0, u1, v1);
double advance = glyph.getAdvance();
if (increaseSpacing && glyph.getCodepoint() == ' ')
advance *= 1.5;
config.DstFont->AddGlyph(
&config,
glyph.getCodepoint(),
@@ -239,7 +246,7 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
v1 / packer.height,
u1 / packer.width,
v0 / packer.height,
glyph.getAdvance());
advance);
}
config.DstFont->BuildLookupTable();
+124 -7
View File
@@ -27,6 +27,8 @@
//# define D3D12_DEBUG_LAYER_GPU_BASED_VALIDATION_ENABLED
#endif
//#define D3D12_DEBUG_SET_STABLE_POWER_STATE
// Old Windows SDK versions don't provide this macro, so we workaround it by making sure it is defined.
#ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE)
@@ -692,6 +694,20 @@ namespace plume {
);
}
static D3D12_RESOLVE_MODE toD3D12(RenderResolveMode resolveMode) {
switch (resolveMode) {
case RenderResolveMode::MIN:
return D3D12_RESOLVE_MODE_MIN;
case RenderResolveMode::MAX:
return D3D12_RESOLVE_MODE_MAX;
case RenderResolveMode::AVERAGE:
return D3D12_RESOLVE_MODE_AVERAGE;
default:
assert(false && "Unknown resolve mode.");
return D3D12_RESOLVE_MODE_AVERAGE;
}
}
static void setObjectName(ID3D12Object *object, const std::string &name) {
const std::wstring wideCharName = Utf8ToUtf16(name);
object->SetName(wideCharName.c_str());
@@ -1421,6 +1437,52 @@ namespace plume {
return height;
}
// D3D12QueryPool
D3D12QueryPool::D3D12QueryPool(D3D12Device *device, uint32_t queryCount) {
assert(device != nullptr);
assert(queryCount > 0);
this->device = device;
D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
queryHeapDesc.Count = queryCount;
HRESULT res = device->d3d->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&d3d));
if (FAILED(res)) {
fprintf(stderr, "CreateQueryHeap failed with error code 0x%lX.\n", res);
return;
}
readbackBuffer = device->createBuffer(RenderBufferDesc::ReadbackBuffer(sizeof(uint64_t) * queryCount));
results.resize(queryCount);
}
D3D12QueryPool::~D3D12QueryPool() {
if (d3d != nullptr) {
d3d->Release();
}
}
void D3D12QueryPool::queryResults() {
void *readbackData = readbackBuffer->map();
memcpy(results.data(), readbackData, sizeof(uint64_t) * results.size());
readbackBuffer->unmap();
for (uint64_t &result : results) {
result = result / double(device->timestampFrequency) * 1000000000.0;
}
}
const uint64_t *D3D12QueryPool::getResults() const {
return results.data();
}
uint32_t D3D12QueryPool::getCount() const {
return uint32_t(results.size());
}
// D3D12CommandList
D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) {
@@ -1916,7 +1978,7 @@ namespace plume {
resetSamplePositions();
}
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) {
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
assert(dstTexture != nullptr);
assert(srcTexture != nullptr);
@@ -1931,7 +1993,7 @@ namespace plume {
}
setSamplePositions(interfaceDstTexture);
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), D3D12_RESOLVE_MODE_AVERAGE);
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), toD3D12(resolveMode));
resetSamplePositions();
}
@@ -1988,6 +2050,19 @@ namespace plume {
d3d->DiscardResource(interfaceTexture->d3d, nullptr);
}
void D3D12CommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
// Do nothing.
}
void D3D12CommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
assert(queryPool != nullptr);
const D3D12QueryPool *interfaceQueryPool = static_cast<const D3D12QueryPool *>(queryPool);
const D3D12Buffer *readbackBuffer = static_cast<const D3D12Buffer *>(interfaceQueryPool->readbackBuffer.get());
d3d->EndQuery(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex);
d3d->ResolveQueryData(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex, 1, readbackBuffer->d3d, queryIndex * sizeof(uint64_t));
}
void D3D12CommandList::checkDescriptorHeaps() {
if (!descriptorHeapsSet) {
ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap };
@@ -3243,7 +3318,7 @@ namespace plume {
// D3D12Device
D3D12Device::D3D12Device(D3D12Interface *renderInterface) {
D3D12Device::D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName) {
assert(renderInterface != nullptr);
this->renderInterface = renderInterface;
@@ -3333,9 +3408,10 @@ namespace plume {
}
// Pick this adapter and device if it has better feature support than the current one.
std::string deviceName = Utf16ToUtf8(adapterDesc.Description);
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
bool preferUserChoice = false;//wcsstr(adapterDesc.Description, L"AMD") != nullptr;
bool preferUserChoice = preferredDeviceName == deviceName;
bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice;
if (preferOption) {
if (d3d != nullptr) {
@@ -3355,8 +3431,15 @@ namespace plume {
capabilities.triangleFan = triangleFanSupportOption;
capabilities.dynamicDepthBias = dynamicDepthBiasOption;
capabilities.uma = uma;
description.name = Utf16ToUtf8(adapterDesc.Description);
description.name = deviceName;
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
description.vendor = RenderDeviceVendor(adapterDesc.VendorId);
LARGE_INTEGER adapterVersion = {};
res = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &adapterVersion);
if (SUCCEEDED(res)) {
description.driverVersion = adapterVersion.QuadPart;
}
if (preferUserChoice) {
break;
@@ -3373,6 +3456,10 @@ namespace plume {
return;
}
#ifdef D3D12_DEBUG_SET_STABLE_POWER_STATE
d3d->SetStablePowerState(TRUE);
#endif
D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
allocatorDesc.pDevice = d3d;
allocatorDesc.pAdapter = adapter;
@@ -3440,6 +3527,13 @@ namespace plume {
samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
// Create a command queue only for retrieving the timestamp frequency. Delete it immediately afterwards.
std::unique_ptr<D3D12CommandQueue> timestampCommandQueue = std::make_unique<D3D12CommandQueue>(this, RenderCommandListType::DIRECT);
res = timestampCommandQueue->d3d->GetTimestampFrequency(&timestampFrequency);
if (FAILED(res)) {
fprintf(stderr, "GetTimestampFrequency failed with error code 0x%lX. Timestamps will be inaccurate.\n", res);
}
}
D3D12Device::~D3D12Device() {
@@ -3514,6 +3608,10 @@ namespace plume {
return std::make_unique<D3D12Framebuffer>(this, desc);
}
std::unique_ptr<RenderQueryPool> D3D12Device::createQueryPool(uint32_t queryCount) {
return std::make_unique<D3D12QueryPool>(this, queryCount);
}
void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
assert(meshes != nullptr);
assert(meshCount > 0);
@@ -3747,6 +3845,21 @@ namespace plume {
// Fill capabilities.
capabilities.shaderFormat = RenderShaderFormat::DXIL;
// Fill device names.
UINT adapterIndex = 0;
IDXGIAdapter1 *adapterOption = nullptr;
while (dxgiFactory->EnumAdapters1(adapterIndex++, &adapterOption) != DXGI_ERROR_NOT_FOUND) {
DXGI_ADAPTER_DESC1 adapterDesc;
adapterOption->GetDesc1(&adapterDesc);
// Ignore remote or software adapters.
if ((adapterDesc.Flags & (DXGI_ADAPTER_FLAG_REMOTE | DXGI_ADAPTER_FLAG_SOFTWARE)) == 0) {
deviceNames.emplace_back(Utf16ToUtf8(adapterDesc.Description));
}
adapterOption->Release();
}
}
D3D12Interface::~D3D12Interface() {
@@ -3755,8 +3868,8 @@ namespace plume {
}
}
std::unique_ptr<RenderDevice> D3D12Interface::createDevice() {
std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this);
std::unique_ptr<RenderDevice> D3D12Interface::createDevice(const std::string &preferredDeviceName) {
std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this, preferredDeviceName);
return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
}
@@ -3764,6 +3877,10 @@ namespace plume {
return capabilities;
}
const std::vector<std::string> &D3D12Interface::getDeviceNames() const {
return deviceNames;
}
bool D3D12Interface::isValid() const {
return dxgiFactory != nullptr;
}
+22 -3
View File
@@ -144,6 +144,19 @@ namespace plume {
uint32_t getHeight() const override;
};
struct D3D12QueryPool : RenderQueryPool {
D3D12Device *device = nullptr;
ID3D12QueryHeap *d3d = nullptr;
std::vector<uint64_t> results;
std::unique_ptr<RenderBuffer> readbackBuffer;
D3D12QueryPool(D3D12Device *device, uint32_t queryCount);
virtual ~D3D12QueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct D3D12CommandList : RenderCommandList {
ID3D12GraphicsCommandList9 *d3d = nullptr;
ID3D12CommandAllocator *commandAllocator = nullptr;
@@ -192,10 +205,12 @@ namespace plume {
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkDescriptorHeaps();
void notifyDescriptorHeapWasChangedExternally();
void checkTopology();
@@ -417,8 +432,9 @@ namespace plume {
std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
RenderDeviceCapabilities capabilities;
RenderDeviceDescription description;
uint64_t timestampFrequency = 1;
D3D12Device(D3D12Interface *renderInterface);
D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName);
~D3D12Device() override;
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
@@ -436,6 +452,7 @@ namespace plume {
std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
@@ -450,11 +467,13 @@ namespace plume {
struct D3D12Interface : RenderInterface {
IDXGIFactory4 *dxgiFactory = nullptr;
RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
D3D12Interface();
~D3D12Interface() override;
std::unique_ptr<RenderDevice> createDevice() override;
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const;
};
};
@@ -143,10 +143,12 @@ namespace plume {
virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0;
virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr) = 0;
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr, RenderResolveMode resolveMode = RenderResolveMode::AVERAGE) = 0;
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
virtual void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) = 0;
virtual void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) = 0;
// Concrete implementation shortcuts.
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) {
@@ -208,6 +210,13 @@ namespace plume {
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
};
struct RenderQueryPool {
virtual ~RenderQueryPool() { }
virtual void queryResults() = 0;
virtual const uint64_t *getResults() const = 0;
virtual uint32_t getCount() const = 0;
};
struct RenderDevice {
virtual ~RenderDevice() { }
virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0;
@@ -226,6 +235,7 @@ namespace plume {
virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0;
virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0;
virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0;
virtual std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) = 0;
virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0;
@@ -237,7 +247,8 @@ namespace plume {
struct RenderInterface {
virtual ~RenderInterface() { }
virtual std::unique_ptr<RenderDevice> createDevice() = 0;
virtual std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName = "") = 0;
virtual const std::vector<std::string> &getDeviceNames() const = 0;
virtual const RenderInterfaceCapabilities &getCapabilities() const = 0;
};
@@ -69,9 +69,17 @@ namespace plume {
struct RenderSampler;
struct RenderShader;
struct RenderTexture;
struct RenderQueryPool;
// Enums.
enum class RenderDeviceVendor {
UNKNOWN = 0x0,
AMD = 0x1002,
NVIDIA = 0x10DE,
INTEL = 0x8086
};
enum class RenderFormat {
UNKNOWN,
R32G32B32A32_TYPELESS,
@@ -483,6 +491,12 @@ namespace plume {
CPU
};
enum class RenderResolveMode {
MIN,
MAX,
AVERAGE
};
// Global functions.
constexpr uint32_t RenderFormatSize(RenderFormat format) {
@@ -1763,7 +1777,8 @@ namespace plume {
struct RenderDeviceDescription {
std::string name = "Unknown";
RenderDeviceType type = RenderDeviceType::UNKNOWN;
uint32_t driverVersion = 0;
RenderDeviceVendor vendor = RenderDeviceVendor::UNKNOWN;
uint64_t driverVersion = 0;
uint64_t dedicatedVideoMemory = 0;
};
+128 -7
View File
@@ -2522,6 +2522,80 @@ namespace plume {
return (depthAttachment == attachment);
}
// VulkanQueryPool
VulkanQueryPool::VulkanQueryPool(VulkanDevice *device, uint32_t queryCount) {
assert(device != nullptr);
assert(queryCount > 0);
this->device = device;
VkQueryPoolCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
createInfo.queryType = VK_QUERY_TYPE_TIMESTAMP;
createInfo.queryCount = queryCount;
VkResult res = vkCreateQueryPool(device->vk, &createInfo, nullptr, &vk);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkCreateQueryPool failed with error code 0x%X.\n", res);
return;
}
results.resize(queryCount);
}
VulkanQueryPool::~VulkanQueryPool() {
vkDestroyQueryPool(device->vk, vk, nullptr);
}
void VulkanQueryPool::queryResults() {
VkResult res = vkGetQueryPoolResults(device->vk, vk, 0, uint32_t(results.size()), sizeof(uint64_t) * results.size(), results.data(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkGetQueryPoolResults failed with error code 0x%X.\n", res);
return;
}
// Conversion sourced from Godot Engine's Vulkan Rendering Driver.
auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
uint64_t u1 = (u & 0xffffffff);
uint64_t v1 = (v & 0xffffffff);
uint64_t t = (u1 * v1);
uint64_t w3 = (t & 0xffffffff);
uint64_t k = (t >> 32);
u >>= 32;
t = (u * v1) + k;
k = (t & 0xffffffff);
uint64_t w1 = (t >> 32);
v >>= 32;
t = (u1 * v) + k;
k = (t >> 32);
h = (u * v) + w1 + k;
l = (t << 32) + w3;
};
// Convert results to timestamps.
constexpr uint64_t shift_bits = 16;
double timestampPeriod = double(device->physicalDeviceProperties.limits.timestampPeriod);
uint64_t h = 0, l = 0;
for (uint64_t &result : results) {
mult64to128(result, uint64_t(timestampPeriod * double(1 << shift_bits)), h, l);
result = l;
result >>= shift_bits;
result |= h << (64 - shift_bits);
}
}
const uint64_t *VulkanQueryPool::getResults() const {
return results.data();
}
uint32_t VulkanQueryPool::getCount() const {
return uint32_t(results.size());
}
// VulkanCommandList
VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) {
@@ -3074,12 +3148,13 @@ namespace plume {
}
void VulkanCommandList::resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) {
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr);
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr, RenderResolveMode::AVERAGE);
}
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) {
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
assert(dstTexture != nullptr);
assert(srcTexture != nullptr);
assert(resolveMode == RenderResolveMode::AVERAGE && "Vulkan only supports AVERAGE resolve mode.");
thread_local std::vector<VkImageResolve> imageResolves;
imageResolves.clear();
@@ -3209,6 +3284,20 @@ namespace plume {
// Not required in Vulkan.
}
void VulkanCommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
assert(queryPool != nullptr);
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
vkCmdResetQueryPool(vk, interfaceQueryPool->vk, queryFirstIndex, queryCount);
}
void VulkanCommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
assert(queryPool != nullptr);
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
vkCmdWriteTimestamp(vk, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, interfaceQueryPool->vk, queryIndex);
}
void VulkanCommandList::checkActiveRenderPass() {
assert(targetFramebuffer != nullptr);
@@ -3472,7 +3561,7 @@ namespace plume {
// VulkanDevice
VulkanDevice::VulkanDevice(VulkanInterface *renderInterface) {
VulkanDevice::VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName) {
assert(renderInterface != nullptr);
this->renderInterface = renderInterface;
@@ -3505,15 +3594,22 @@ namespace plume {
continue;
}
std::string deviceName(deviceProperties.deviceName);
uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex];
bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore);
bool preferOption = preferDeviceTypeScore;
bool preferUserChoice = preferredDeviceName == deviceName;
bool preferOption = preferDeviceTypeScore || preferUserChoice;
if (preferOption) {
physicalDevice = physicalDevices[i];
description.name = std::string(deviceProperties.deviceName);
description.name = deviceName;
description.type = toDeviceType(deviceProperties.deviceType);
description.driverVersion = deviceProperties.driverVersion;
description.vendor = RenderDeviceVendor(deviceProperties.vendorID);
currentDeviceTypeScore = deviceTypeScore;
if (preferUserChoice) {
break;
}
}
}
@@ -3884,6 +3980,10 @@ namespace plume {
return std::make_unique<VulkanFramebuffer>(this, desc);
}
std::unique_ptr<RenderQueryPool> VulkanDevice::createQueryPool(uint32_t queryCount) {
return std::make_unique<VulkanQueryPool>(this, queryCount);
}
void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
assert(meshes != nullptr);
assert(meshCount > 0);
@@ -4232,6 +4332,23 @@ namespace plume {
// Fill capabilities.
capabilities.shaderFormat = RenderShaderFormat::SPIRV;
// Fill device names.
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount > 0) {
std::vector<VkPhysicalDevice> physicalDevices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, physicalDevices.data());
for (uint32_t i = 0; i < deviceCount; i++) {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevices[i], &deviceProperties);
uint32_t deviceTypeIndex = deviceProperties.deviceType;
if (deviceTypeIndex <= 4) {
deviceNames.emplace_back(deviceProperties.deviceName);
}
}
}
}
VulkanInterface::~VulkanInterface() {
@@ -4240,8 +4357,8 @@ namespace plume {
}
}
std::unique_ptr<RenderDevice> VulkanInterface::createDevice() {
std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this);
std::unique_ptr<RenderDevice> VulkanInterface::createDevice(const std::string &preferredDeviceName) {
std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this, preferredDeviceName);
return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
}
@@ -4249,6 +4366,10 @@ namespace plume {
return capabilities;
}
const std::vector<std::string> &VulkanInterface::getDeviceNames() const {
return deviceNames;
}
bool VulkanInterface::isValid() const {
return instance != nullptr;
}
+20 -3
View File
@@ -271,6 +271,18 @@ namespace plume {
bool contains(const VulkanTexture *attachment) const;
};
struct VulkanQueryPool : RenderQueryPool {
VulkanDevice *device = nullptr;
std::vector<uint64_t> results;
VkQueryPool vk = VK_NULL_HANDLE;
VulkanQueryPool(VulkanDevice *device, uint32_t queryCount);
virtual ~VulkanQueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct VulkanCommandList : RenderCommandList {
VkCommandBuffer vk = VK_NULL_HANDLE;
VkCommandPool commandPool = VK_NULL_HANDLE;
@@ -315,10 +327,12 @@ namespace plume {
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkActiveRenderPass();
void endActiveRenderPass();
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
@@ -391,7 +405,7 @@ namespace plume {
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
bool loadStoreOpNoneSupported = false;
VulkanDevice(VulkanInterface *renderInterface);
VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
~VulkanDevice() override;
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
@@ -409,6 +423,7 @@ namespace plume {
std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
@@ -424,6 +439,7 @@ namespace plume {
VkInstance instance = VK_NULL_HANDLE;
VkApplicationInfo appInfo = {};
RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
# if SDL_VULKAN_ENABLED
VulkanInterface(RenderWindow sdlWindow);
@@ -432,8 +448,9 @@ namespace plume {
# endif
~VulkanInterface() override;
std::unique_ptr<RenderDevice> createDevice() override;
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const;
};
};
@@ -0,0 +1,8 @@
#include "copy_common.hlsli"
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
float4 main(in float4 position : SV_Position) : SV_Target
{
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
}
@@ -0,0 +1,8 @@
#pragma once
struct PushConstants
{
uint ResourceDescriptorIndex;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
@@ -0,0 +1,8 @@
#include "copy_common.hlsli"
Texture2D<float> g_Texture2DDescriptorHeap[] : register(t0, space0);
float main(in float4 position : SV_Position) : SV_Depth
{
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
}
+10 -2
View File
@@ -135,10 +135,18 @@ float4 main(in Interpolators interpolators) : SV_Target
}
}
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE)
{
float minAlpha = saturate((interpolators.Position.x - g_PushConstants.BoundsMin.x) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.y);
color.a *= minAlpha;
color.a *= maxAlpha;
}
else if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{
float minAlpha = saturate((interpolators.Position.y - g_PushConstants.BoundsMin.y) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.y - interpolators.Position.y) / g_PushConstants.Scale.y);
color.a *= minAlpha;
color.a *= maxAlpha;
+2 -1
View File
@@ -7,7 +7,8 @@ void main(in float2 position : POSITION, in float2 uv : TEXCOORD, in float4 colo
if (position.y < g_PushConstants.Origin.y)
position.x += g_PushConstants.Scale.x;
}
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE &&
g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{
position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale;
}
@@ -0,0 +1,15 @@
#pragma once
#include "copy_common.hlsli"
Texture2DMS<float4, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
float4 main(in float4 position : SV_Position) : SV_Target
{
float4 result = g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), 0);
[unroll] for (int i = 1; i < SAMPLE_COUNT; i++)
result += g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i);
return result / SAMPLE_COUNT;
}
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 2
#include "resolve_msaa_color.hlsli"
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 4
#include "resolve_msaa_color.hlsli"
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 8
#include "resolve_msaa_color.hlsli"
@@ -1,11 +1,6 @@
#pragma once
struct PushConstants
{
uint ResourceDescriptorIndex;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
#include "copy_common.hlsli"
Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
File diff suppressed because it is too large Load Diff
+3 -1
View File
@@ -1,7 +1,7 @@
#pragma once
//#define ASYNC_PSO_DEBUG
#define PSO_CACHING
/////////////////////////////////////////////////////////////////////#define PSO_CACHING
//#define PSO_CACHING_CLEANUP
#include "rhi/plume_render_interface.h"
@@ -158,6 +158,7 @@ struct GuestTexture : GuestBaseTexture
void* mappedMemory = nullptr;
std::unique_ptr<RenderFramebuffer> framebuffer;
std::unique_ptr<GuestTexture> patchedTexture;
struct GuestSurface* sourceSurface = nullptr;
};
struct GuestLockedRect
@@ -205,6 +206,7 @@ struct GuestSurface : GuestBaseTexture
uint32_t guestFormat = 0;
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
ankerl::unordered_dense::set<GuestTexture*> destinationTextures;
};
enum GuestDeclType
+38 -12
View File
@@ -174,17 +174,16 @@ static void SetControllerInputDevice(Controller* controller)
if (App::s_isLoading)
return;
// Signal that we've changed input device to block first input.
if (hid::g_inputDevice == hid::EInputDevice::Keyboard)
hid::g_hasChangedInputDevice = true;
hid::g_inputDevice = controller->GetInputDevice();
hid::g_inputDeviceController = hid::g_inputDevice;
hid::g_inputDevicePad = hid::g_inputDevice;
hid::g_inputDevicePadExplicit = (hid::EInputDeviceExplicit)controller->GetControllerType();
auto controllerType = (hid::EInputDeviceExplicit)controller->GetControllerType();
if (hid::g_inputDeviceExplicit != controllerType)
{
hid::g_inputDeviceExplicit = controllerType;
LOGFN("Detected controller: {}", hid::GetInputDeviceName());
}
if (hid::g_hasChangedInputDevice)
LOGFN("Input Device: {}", hid::GetInputDeviceName());
}
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
@@ -239,15 +238,21 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
if (event->type == SDL_CONTROLLERAXISMOTION)
{
if (abs(event->caxis.value) > 8000)
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
}
controller->PollAxis();
if (!hid::g_hasChangedInputDevice)
controller->PollAxis();
}
else
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
controller->Poll();
if (!hid::g_hasChangedInputDevice)
controller->Poll();
}
break;
@@ -255,14 +260,29 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
case SDL_KEYDOWN:
case SDL_KEYUP:
hid::g_inputDevice = hid::EInputDevice::Keyboard;
{
if (hid::g_inputDevice != hid::EInputDevice::Keyboard)
{
hid::g_inputDevice = hid::EInputDevice::Keyboard;
hid::g_hasChangedInputDevice = true;
LOGN("Input Device: Keyboard");
}
break;
}
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible)
SDL_ShowCursor(SDL_ENABLE);
hid::g_inputDevice = hid::EInputDevice::Mouse;
break;
}
case SDL_WINDOWEVENT:
{
@@ -321,6 +341,12 @@ uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
if (!g_activeController)
return ERROR_DEVICE_NOT_CONNECTED;
if (hid::g_hasChangedInputDevice)
{
hid::g_hasChangedInputDevice = false;
return ERROR_SUCCESS;
}
pState->Gamepad = g_activeController->state;
return ERROR_SUCCESS;
+10 -5
View File
@@ -2,15 +2,20 @@
#include <ui/game_window.h>
#include <user/config.h>
hid::EInputDevice hid::g_inputDevice;
hid::EInputDevice hid::g_inputDeviceController;
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
hid::EInputDevice hid::g_inputDevice = EInputDevice::None;
hid::EInputDevice hid::g_inputDevicePad = EInputDevice::None;
hid::EInputDeviceExplicit hid::g_inputDevicePadExplicit = EInputDeviceExplicit::Unknown;
bool hid::g_hasChangedInputDevice;
uint16_t hid::g_prohibitedButtons;
bool hid::g_isLeftStickProhibited;
bool hid::g_isRightStickProhibited;
void hid::SetProhibitedButtons(uint16_t wButtons)
void hid::SetProhibitedInputs(uint16_t wButtons, bool leftStick, bool rightStick)
{
hid::g_prohibitedButtons = wButtons;
hid::g_isLeftStickProhibited = leftStick;
hid::g_isRightStickProhibited = rightStick;
}
bool hid::IsInputAllowed()
@@ -35,7 +40,7 @@ std::string hid::GetInputDeviceName()
return "Mouse";
}
switch (g_inputDeviceExplicit)
switch (g_inputDevicePadExplicit)
{
case EInputDeviceExplicit::Xbox360:
return "Xbox 360";
+7 -3
View File
@@ -4,6 +4,7 @@ namespace hid
{
enum class EInputDevice
{
None,
Keyboard,
Mouse,
Xbox,
@@ -29,10 +30,13 @@ namespace hid
};
extern EInputDevice g_inputDevice;
extern EInputDevice g_inputDeviceController;
extern EInputDeviceExplicit g_inputDeviceExplicit;
extern EInputDevice g_inputDevicePad;
extern EInputDeviceExplicit g_inputDevicePadExplicit;
extern bool g_hasChangedInputDevice;
extern uint16_t g_prohibitedButtons;
extern bool g_isLeftStickProhibited;
extern bool g_isRightStickProhibited;
void Init();
@@ -40,7 +44,7 @@ namespace hid
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
void SetProhibitedButtons(uint16_t wButtons);
void SetProhibitedInputs(uint16_t wButtons = 0, bool leftStick = false, bool rightStick = false);
bool IsInputAllowed();
bool IsInputDeviceController();
std::string GetInputDeviceName();
+26 -5
View File
@@ -67,7 +67,7 @@ static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::fi
}
}
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<void()> &progressCallback) {
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback) {
const std::string filename(pair.first);
const uint32_t hashCount = pair.second;
if (!sourceVfs.exists(filename))
@@ -139,7 +139,13 @@ static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFi
}
journal.progressCounter += fileData.size();
progressCallback();
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
return true;
}
@@ -266,7 +272,7 @@ bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint
return true;
}
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback)
{
std::error_code ec;
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec))
@@ -429,7 +435,7 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour
return true;
}
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback)
{
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
@@ -497,7 +503,22 @@ bool Installer::install(const Sources &sources, const std::filesystem::path &tar
// Update the progress with the artificial amount attributed to the patching.
journal.progressCounter += PatcherContribution;
progressCallback();
for (uint32_t i = 0; i < 2; i++)
{
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
if (i == 0)
{
// Wait the specified amount of time to allow the consumer of the callbacks to animate, halt or cancel the installation for a while after it's finished.
std::this_thread::sleep_for(endWaitTime);
}
}
return true;
}
+3 -2
View File
@@ -22,6 +22,7 @@ struct Journal
enum class Result
{
Success,
Cancelled,
VirtualFileSystemFailed,
DirectoryCreationFailed,
FileMissing,
@@ -75,10 +76,10 @@ struct Installer
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
static bool checkAllDLC(const std::filesystem::path &baseDirectory);
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback);
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);
static bool parseSources(const Input &input, Journal &journal, Sources &sources);
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback);
static void rollback(Journal &journal);
// Convenience method for checking if the specified file contains the game. This should be used when the user selects the file.
+10 -3
View File
@@ -1,11 +1,12 @@
#include <stdafx.h>
#include "file_system.h"
#include <cpu/guest_thread.h>
#include <kernel/xam.h>
#include <kernel/xdm.h>
#include <kernel/function.h>
#include <cpu/guest_thread.h>
#include <os/logger.h>
#include <mod/mod_loader.h>
#include <os/logger.h>
#include <user/config.h>
#include <stdafx.h>
struct FileHandle : KernelObject
{
@@ -365,8 +366,14 @@ std::filesystem::path FileSystem::ResolvePath(const std::string_view& path, bool
if (checkForMods)
{
std::filesystem::path resolvedPath = ModLoader::ResolvePath(path);
if (!resolvedPath.empty())
{
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(resolvedPath.u8string().c_str()));
return resolvedPath;
}
}
thread_local std::string builtPath;
+12
View File
@@ -466,6 +466,18 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
if (hid::g_isLeftStickProhibited)
{
state->Gamepad.sThumbLX = 0;
state->Gamepad.sThumbLY = 0;
}
if (hid::g_isRightStickProhibited)
{
state->Gamepad.sThumbRX = 0;
state->Gamepad.sThumbRY = 0;
}
ByteSwapInplace(state->Gamepad.wButtons);
ByteSwapInplace(state->Gamepad.sThumbLX);
ByteSwapInplace(state->Gamepad.sThumbLY);
+2 -2
View File
@@ -10,12 +10,12 @@ namespace xdbf
{
inline std::string& FixInvalidSequences(std::string& str)
{
static std::vector<std::string> invalidSequences =
static std::array<std::string_view, 1> invalidSequences =
{
"\xE2\x80\x99"
};
static std::vector<std::string> replaceSequences =
static std::array<std::string_view, 1> replaceSequences =
{
"'"
};
+633 -50
View File
@@ -15,6 +15,28 @@
360, which is one of the few consoles to have a port of Sonic
Unleashed.
- Ensure your locale is added in the correct order following the language enum.
Correct:
{
{ ELanguage::English, "Example" },
{ ELanguage::Japanese, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::Italian, "Example" }
}
Incorrect:
{
{ ELanguage::English, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::Italian, "Example" },
{ ELanguage::Japanese, "Example" }
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/
@@ -27,13 +49,14 @@
CONFIG_DEFINE_LOCALE(Language)
{
{ ELanguage::English, { "Language", "Change the language used for text and logos." } },
{ ELanguage::Japanese, { "言語", "[PLACEHOLDER]" } },
{ ELanguage::German, { "Sprache", "[PLACEHOLDER]" } },
{ ELanguage::French, { "Langue", "[PLACEHOLDER]" } },
{ ELanguage::Spanish, { "Idioma", "[PLACEHOLDER]" } },
{ ELanguage::Italian, { "Lingua", "[PLACEHOLDER]" } }
{ ELanguage::Japanese, { "言語", "" } },
{ ELanguage::German, { "Sprache", "" } },
{ ELanguage::French, { "Langue", "" } },
{ ELanguage::Spanish, { "Idioma", "" } },
{ ELanguage::Italian, { "Lingua", "" } }
};
// Notes: do not localise this.
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
{
{
@@ -97,22 +120,42 @@ CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
CONFIG_DEFINE_LOCALE(Hints)
{
{ ELanguage::English, { "Hints", "Show hint rings in stages." } }
{ ELanguage::English, { "Hints", "Show hints during gameplay." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(ControlTutorial)
{
{ ELanguage::English, { "Control Tutorial", "Show controller hints in stages." } }
{ ELanguage::English, { "Control Tutorial", "Show controller hints during gameplay.\n\nThe Werehog Critical Attack prompt will be unaffected." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(AchievementNotifications)
{
{ ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } }
{ ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(TimeOfDayTransition)
{
{ ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } }
{ ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
@@ -123,12 +166,52 @@ CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
{ ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } },
{ ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } }
}
},
{
ELanguage::Japanese,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::German,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::French,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(ControllerIcons)
{
{ ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } }
{ ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
@@ -140,17 +223,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
{ EControllerIcons::Xbox, { "XBOX", "" } },
{ EControllerIcons::PlayStation, { "PLAYSTATION", "" } }
}
},
{
ELanguage::Japanese,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::German,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::French,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(HorizontalCamera)
{
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } }
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(VerticalCamera)
{
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } }
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
@@ -161,42 +294,112 @@ CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
{ ECameraRotationMode::Normal, { "NORMAL", "" } },
{ ECameraRotationMode::Reverse, { "REVERSE", "" } }
}
},
{
ELanguage::Japanese,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::German,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::French,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(Vibration)
{
{ ELanguage::English, { "Vibration", "Toggle controller vibration." } }
{ ELanguage::English, { "Vibration", "Toggle controller vibration." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
{
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } }
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(MasterVolume)
{
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } }
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(MusicVolume)
{
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } }
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(EffectsVolume)
{
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } }
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(MusicAttenuation)
{
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } }
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(ChannelConfiguration)
{
{ ELanguage::English, { "Channel Configuration", "" } }
{ ELanguage::English, { "Channel Configuration", "Change the output mode for your audio device." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
@@ -207,37 +410,102 @@ CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
{ EChannelConfiguration::Stereo, { "STEREO", "" } },
{ EChannelConfiguration::Surround, { "SURROUND", "" } }
}
},
{
ELanguage::Japanese,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::German,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::French,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(VoiceLanguage)
{
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } }
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(Subtitles)
{
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } }
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(BattleTheme)
{
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } }
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat.\n\nExorcism missions and miniboss themes will be unaffected." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(WindowSize)
{
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } }
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(Monitor)
{
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } }
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(AspectRatio)
{
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } }
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
@@ -246,39 +514,116 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
ELanguage::English,
{
{ EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "" } }
{ EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } },
{ EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } }
}
},
{
ELanguage::Japanese,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::German,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::French,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(ResolutionScale)
{
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } }
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(Fullscreen)
{
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } }
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(VSync)
{
{ ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } }
{ ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(FPS)
{
{ ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } }
{ ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(Brightness)
{
{ ELanguage::English, { "Brightness", "Adjust the brightness level of the game." } }
{ ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(AntiAliasing)
{
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } }
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
@@ -286,19 +631,59 @@ CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
{
ELanguage::English,
{
{ EAntiAliasing::None, { "NONE", "" } },
{ EAntiAliasing::None, { "NONE", "" } }
}
},
{
ELanguage::Japanese,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::German,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::French,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EAntiAliasing::None, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing)
{
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } }
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(ShadowResolution)
{
{ ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } }
{ ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
@@ -306,16 +691,49 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
{
ELanguage::English,
{
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } },
{ EShadowResolution::x4096, { "4096", "High resolutions can degrade performance significantly on lower end hardware." } },
{ EShadowResolution::x8192, { "8192", "High resolutions can degrade performance significantly on lower end hardware." } },
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }
}
},
{
ELanguage::Japanese,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::German,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::French,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EShadowResolution::Original, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(GITextureFiltering)
{
{ ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } }
{ ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
@@ -324,14 +742,54 @@ CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
ELanguage::English,
{
{ EGITextureFiltering::Bilinear, { "BILINEAR", "" } },
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } },
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } }
}
},
{
ELanguage::Japanese,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::German,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::French,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(MotionBlur)
{
{ ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } }
{ ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
@@ -343,17 +801,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
{ EMotionBlur::Original, { "ORIGINAL", "" } },
{ EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } }
}
},
{
ELanguage::Japanese,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::German,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::French,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(XboxColorCorrection)
{
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } }
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
{
{ ELanguage::English, { "Cutscene Aspect Ratio", "" } }
{ ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
@@ -361,24 +869,99 @@ CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
{
ELanguage::English,
{
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "" } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "" } },
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } }
}
},
{
ELanguage::Japanese,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::German,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::French,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(UIScaleMode)
CONFIG_DEFINE_LOCALE(UIAlignmentMode)
{
{ ELanguage::English, { "UI Scale Mode", "Change how the UI scales to the display." } }
{ ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode)
CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode)
{
{
ELanguage::English,
{
{ EUIScaleMode::Edge, { "EDGE", "Edge: the UI will anchor to the edges of the display." } },
{ EUIScaleMode::Centre, { "CENTER", "Center: the UI will anchor to the center of the display." } },
{ EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } },
{ EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } }
}
},
{
ELanguage::Japanese,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::German,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::French,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
}
};
+419 -104
View File
@@ -16,6 +16,28 @@
360, which is one of the few consoles to have a port of Sonic
Unleashed.
- Ensure your locale is added in the correct order following the language enum.
Correct:
{
{ ELanguage::English, "Example" },
{ ELanguage::Japanese, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::Italian, "Example" }
}
Incorrect:
{
{ ELanguage::English, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::Italian, "Example" },
{ ELanguage::Japanese, "Example" }
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/
@@ -24,327 +46,550 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{
"Options_Header_Name",
{
{ ELanguage::English, "OPTIONS" },
{ ELanguage::English, "OPTIONS" },
{ ELanguage::Japanese, "OPTION" },
{ ELanguage::German, "OPTIONEN" },
{ ELanguage::French, "OPTIONS" },
{ ELanguage::Spanish, "OPCIONES" },
{ ELanguage::Italian, "OPZIONI" }
{ ELanguage::German, "OPTIONEN" },
{ ELanguage::French, "OPTIONS" },
{ ELanguage::Spanish, "OPCIONES" },
{ ELanguage::Italian, "OPZIONI" }
}
},
{
"Options_Category_System",
{
{ ELanguage::English, "SYSTEM" }
{ ELanguage::English, "SYSTEM" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Options_Category_Input",
{
{ ELanguage::English, "INPUT" }
{ ELanguage::English, "INPUT" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Options_Category_Audio",
{
{ ELanguage::English, "AUDIO" }
{ ELanguage::English, "AUDIO" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Options_Category_Video",
{
{ ELanguage::English, "VIDEO" }
{ ELanguage::English, "VIDEO" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: integer values in the options menu (e.g. FPS) when at their maximum value.
"Options_Value_Max",
{
{ ELanguage::English, "MAX" }
{ ELanguage::English, "MAX" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Options_Name_WindowSize",
{
{ ELanguage::English, "Window Size" }
{ ELanguage::English, "Window Size" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Options_Desc_WindowSize",
{
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
{ ELanguage::English, "Adjust the size of the game window in windowed mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language).
"Options_Desc_NotAvailable",
{
{ ELanguage::English, "This option is not available at this location." }
{ ELanguage::English, "This option is not available at this location." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: currently the description for Window Size when in fullscreen.
"Options_Desc_NotAvailableFullscreen",
{
{ ELanguage::English, "This option is not available in fullscreen mode." }
{ ELanguage::English, "This option is not available in fullscreen mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: currently the description for Monitor when in fullscreen.
"Options_Desc_NotAvailableWindowed",
{
{ ELanguage::English, "This option is not available in windowed mode." }
{ ELanguage::English, "This option is not available in windowed mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: currently the description for Monitor when the user only has one display connected.
"Options_Desc_NotAvailableHardware",
{
{ ELanguage::English, "This option is not available with your current hardware configuration." }
{ ELanguage::English, "This option is not available with your current hardware configuration." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: description for Transparency Anti-Aliasing when MSAA is disabled.
"Options_Desc_NotAvailableMSAA",
{
{ ELanguage::English, "This option is not available without MSAA." }
{ ELanguage::English, "This option is not available without MSAA." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: description for Music Attenuation when the user is not running a supported OS.
"Options_Desc_OSNotSupported",
{
{ ELanguage::English, "This option is not supported by your operating system." }
{ ELanguage::English, "This option is not supported by your operating system." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: message appears when changing the Language option and backing out of the options menu.
"Options_Message_Restart",
{
{ ELanguage::English, "The game will now restart." }
{ ELanguage::English, "The game will now restart." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: used for the button guide at the pause menu.
"Achievements_Name",
{
{ ELanguage::English, "Achievements" }
{ ELanguage::English, "Achievements" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: used for the header in the achievements menu.
"Achievements_Name_Uppercase",
{
{ ELanguage::English, "ACHIEVEMENTS" }
{ ELanguage::English, "ACHIEVEMENTS" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Achievements_Unlock",
{
{ ELanguage::English, "Achievement Unlocked!" }
{ ELanguage::English, "Achievement Unlocked!" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Installer_Header_Installer",
{
{ ELanguage::English, "INSTALLER" },
{ ELanguage::Spanish, "INSTALADOR" },
{ ELanguage::Italian, "INSTALLATORE" },
{ ELanguage::English, "INSTALLER" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "INSTALADOR" },
{ ELanguage::Italian, "INSTALLATORE" },
},
},
{
"Installer_Header_Installing",
{
{ ELanguage::English, "INSTALLING" },
{ ELanguage::Spanish, "INSTALANDO" },
{ ELanguage::Italian, "INSTALLANDO" },
{ ELanguage::English, "INSTALLING" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "INSTALANDO" },
{ ELanguage::Italian, "INSTALLANDO" },
}
},
{
"Installer_Page_SelectLanguage",
{
{ ELanguage::English, "Please select a language." },
{ ELanguage::Italian, "Seleziona una lingua." }
{ ELanguage::English, "Please select a language." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Seleziona una lingua." }
}
},
{
"Installer_Page_Introduction",
{
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
}
},
{
"Installer_Page_SelectGameAndUpdate",
{
{ ELanguage::English, "Add the sources for the game and its title update." }
{ ELanguage::English, "Add the sources for the game and its title update." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Installer_Page_SelectDLC",
{
{ ELanguage::English, "Add the sources for the DLC." }
{ ELanguage::English, "Add the sources for the DLC." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Installer_Page_CheckSpace",
{
{ ELanguage::English, "The content will be installed to the program's folder.\n\nPlease confirm that you have enough free space.\n\n" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" }
{ ELanguage::English, "The content will be installed to the program's folder.\n\n" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma.\n\n" }
}
},
{
"Installer_Page_Installing",
{
{ ELanguage::English, "Please wait while the content is being installed..." },
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " }
{ ELanguage::English, "Please wait while the content is being installed..." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " }
}
},
{
"Installer_Page_InstallSucceeded",
{
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" }
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Installer_Page_InstallFailed",
{
{ ELanguage::English, "Installation failed.\n\nError:\n\n" },
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" }
{ ELanguage::English, "Installation failed.\n\nError:\n\n" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" }
}
},
{
"Installer_Step_Game",
{
{ ELanguage::English, "GAME" },
{ ELanguage::Italian, "GIOCO" }
{ ELanguage::English, "GAME" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "GIOCO" }
}
},
{
"Installer_Step_Update",
{
{ ELanguage::English, "UPDATE" },
{ ELanguage::Italian, "AGGIORNAMENTO" }
{ ELanguage::English, "UPDATE" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "AGGIORNAMENTO" }
}
},
{
"Installer_Step_RequiredSpace",
{
{ ELanguage::English, "Required space: %2.2f GiB" },
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" }
{ ELanguage::English, "Required space: %2.2f GiB" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" }
}
},
{
"Installer_Step_AvailableSpace",
{
{ ELanguage::English, "Available space: %2.2f GiB" },
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" }
{ ELanguage::English, "Available space: %2.2f GiB" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" }
}
},
{
"Installer_Button_Next",
{
{ ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::German, "WEITER" },
{ ELanguage::Italian, "CONTINUA" }
{ ELanguage::English, "NEXT" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "WEITER" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::Italian, "CONTINUA" }
}
},
{
"Installer_Button_Skip",
{
{ ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::German, "ÜBERSPRINGEN" },
{ ELanguage::Italian, "SALTA" }
{ ELanguage::English, "SKIP" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "ÜBERSPRINGEN" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::Italian, "SALTA" }
}
},
{
"Installer_Button_Retry",
{
{ ELanguage::English, "RETRY" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Installer_Button_AddFiles",
{
{ ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
{ ELanguage::Italian, "AGGIUNGI FILE" }
{ ELanguage::English, "ADD FILES" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::Italian, "AGGIUNGI FILE" }
}
},
{
"Installer_Button_AddFolder",
{
{ ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
{ ELanguage::Italian, "AGGIUNGI CARTELLA" }
{ ELanguage::English, "ADD FOLDER" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::Italian, "AGGIUNGI CARTELLA" }
}
},
{
// Notes: message appears when using the "Add Files" option and choosing any file that is not an Xbox 360 game dump.
"Installer_Message_InvalidFilesList",
{
{ ELanguage::English, "The following selected files are invalid:" },
{ ELanguage::Italian, "I seguenti file non sono validi:" }
{ ELanguage::English, "The following selected files are invalid:" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "I seguenti file non sono validi:" }
}
},
{
// Notes: message appears in the event there are some invalid files after adding the DLC and moving onto the next step.
"Installer_Message_InvalidFiles",
{
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." },
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." }
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." }
}
},
{
// Notes: message appears when clicking the "Add Files" option for the first time.
"Installer_Message_FilePickerTutorial",
{
{ ELanguage::English, "Select a digital dump.\n\nFor choosing a folder with\nextracted and unmodified\ngame files, use the\n\"Add Folder\" option instead." },
{ ELanguage::English, "Select a digital dump with\ncontent from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a folder with extracted\nand unmodified game files, use\nthe \"Add Folder\" option instead." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: message appears when clicking the "Add Folder" option for the first time.
"Installer_Message_FolderPickerTutorial",
{
{ ELanguage::English, "Select a folder that contains\nthe unmodified files that have\nbeen extracted from the game.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
{ ELanguage::English, "Select a folder that contains the\nunmodified files that have been\nextracted from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: message appears when providing a title update that does not match the region or version of the game dump.
"Installer_Message_IncompatibleGameData",
{
{ ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." },
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." }
{ ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." }
}
},
{
// Notes: message appears when clicking Skip at the DLC step.
"Installer_Message_DLCWarning",
{
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" },
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" }
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" }
}
},
{
// Notes: message appears when choosing the Install option at the title screen when the user is missing DLC content.
"Installer_Message_TitleMissingDLC",
{
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" }
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" }
}
},
{
// Notes: message appears when choosing the Install option at the title screen when the user is not missing any content.
"Installer_Message_Title",
{
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
}
},
{
// Notes: message appears when user chooses "Quit" on the first available installation screen.
"Installer_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: message appears when user chooses "Cancel" during installation.
"Installer_Message_Cancel",
{
{ ELanguage::English, "Are you sure you want to cancel the installation?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
// Notes: message appears when pressing B at the title screen.
"Title_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Italian, "Sei sicuro di voler uscire?" }
{ ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Sei sicuro di voler uscire?" }
}
},
{
@@ -353,12 +598,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// Do not localise this unless absolutely necessary, these strings are from the XEX.
"Title_Message_SaveDataCorrupt",
{
{ ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." },
{ ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." },
{ ELanguage::Japanese, "ゲームデータの読み込みに失敗しました。\nこのまま続けるとゲームデータをセーブすることはできません" },
{ ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." },
{ ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." },
{ ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." },
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
{ ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." },
{ ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." },
{ ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." },
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
}
},
{
@@ -366,7 +611,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// To make this occur, open the file in any editor and just remove a large chunk of data.
"Title_Message_AchievementDataCorrupt",
{
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." }
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
@@ -374,19 +624,34 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game.
"Title_Message_AchievementDataIOError",
{
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." }
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Title_Message_UpdateAvailable",
{
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" }
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Video_BackendError",
{
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." }
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
@@ -414,50 +679,100 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{
"Common_Yes",
{
{ ELanguage::English, "Yes" },
{ ELanguage::Italian, "" }
{ ELanguage::English, "Yes" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Common_No",
{
{ ELanguage::English, "No" },
{ ELanguage::Italian, "No" }
{ ELanguage::English, "No" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "No" }
}
},
{
"Common_Next",
{
{ ELanguage::English, "Next" },
{ ELanguage::Italian, "Continua" }
{ ELanguage::English, "Next" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Continua" }
}
},
{
"Common_Select",
{
{ ELanguage::English, "Select" },
{ ELanguage::Italian, "Seleziona" }
{ ELanguage::English, "Select" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Seleziona" }
}
},
{
"Common_Back",
{
{ ELanguage::English, "Back" },
{ ELanguage::Italian, "Indietro" }
{ ELanguage::English, "Back" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Indietro" }
}
},
{
"Common_Quit",
{
{ ELanguage::English, "Quit" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Common_Cancel",
{
{ ELanguage::English, "Cancel" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Common_Reset",
{
{ ELanguage::English, "Reset" },
{ ELanguage::Italian, "Ripristina" }
{ ELanguage::English, "Reset" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Ripristina" }
}
},
{
"Common_Switch",
{
{ ELanguage::English, "Switch" },
{ ELanguage::Italian, "Cambia" }
{ ELanguage::English, "Switch" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Cambia" }
}
}
};
+3 -3
View File
@@ -203,12 +203,12 @@ int main(int argc, char *argv[])
if (!Video::CreateHostDevice(sdlVideoDriver))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
return 1;
std::_Exit(1);
}
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
{
return 1;
std::_Exit(0);
}
}
@@ -223,7 +223,7 @@ int main(int argc, char *argv[])
if (!Video::CreateHostDevice(sdlVideoDriver))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
return 1;
std::_Exit(1);
}
}
+47
View File
@@ -5,7 +5,9 @@
#include <cpu/guest_stack_var.h>
#include <kernel/function.h>
#include <kernel/heap.h>
#include <user/config.h>
#include <user/paths.h>
#include <os/logger.h>
#include <os/process.h>
#include <xxHashMap.h>
@@ -117,7 +119,10 @@ void ModLoader::Init()
}
if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console")
{
os::process::ShowConsole();
s_isLogTypeConsole = true;
}
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
if (modsDbIniFilePathU8.empty())
@@ -208,6 +213,42 @@ void ModLoader::Init()
if (!mod.includeDirs.empty())
g_mods.emplace_back(std::move(mod));
}
auto codeCount = modsDbIni.get<size_t>("Codes", "CodeCount", 0);
if (codeCount)
{
std::vector<std::string> codes{};
for (size_t i = 0; i < codeCount; i++)
{
auto name = modsDbIni.getString("Codes", fmt::format("Code{}", i), "");
if (name.empty())
continue;
codes.push_back(name);
}
for (auto& def : g_configDefinitions)
{
if (!def->IsHidden() || def->GetSection() != "Codes")
continue;
/* NOTE: this is inefficient, but it happens
once on boot for a handful of codes at release
and is temporary until we support real code mods. */
for (size_t i = 0; i < codes.size(); i++)
{
if (def->GetName() == codes[i])
{
LOGF_IMPL(Utility, "Mod Loader", "Loading code: \"{}\"", codes[i]);
*(bool*)def->GetValue() = true;
break;
}
}
}
}
}
static constexpr uint32_t LZX_SIGNATURE = 0xFF512EE;
@@ -337,6 +378,9 @@ PPC_FUNC(sub_82E0D3E8)
std::ifstream stream(filePath, std::ios::binary);
if (stream.good())
{
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(filePath.u8string().c_str()));
be<uint32_t> signature{};
stream.read(reinterpret_cast<char*>(&signature), sizeof(signature));
@@ -572,6 +616,9 @@ PPC_FUNC(sub_82E0B500)
std::ifstream stream(arFilePath, std::ios::binary);
if (stream.good())
{
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(arFilePath.u8string().c_str()));
stream.seekg(0, std::ios::end);
size_t arFileSize = stream.tellg();
+2
View File
@@ -2,6 +2,8 @@
struct ModLoader
{
static inline bool s_isLogTypeConsole;
static inline std::filesystem::path s_saveFilePath;
static std::filesystem::path ResolvePath(std::string_view path);
+10 -1
View File
@@ -24,6 +24,9 @@ void CHudPauseAddOptionsItemMidAsmHook(PPCRegister& pThis)
bool InjectMenuBehaviour(uint32_t pThis, uint32_t count)
{
if (App::s_isLoading)
return true;
auto pHudPause = (SWA::CHudPause*)g_memory.Translate(pThis);
auto cursorIndex = *(be<uint32_t>*)g_memory.Translate(4 * (*(be<uint32_t>*)g_memory.Translate(pThis + 0x19C) + 0x68) + pThis);
@@ -116,6 +119,12 @@ bool CHudPauseMiscInjectOptionsMidAsmHook(PPCRegister& pThis)
PPC_FUNC_IMPL(__imp__sub_824B0930);
PPC_FUNC(sub_824B0930)
{
if (App::s_isLoading)
{
__imp__sub_824B0930(ctx, base);
return;
}
auto pHudPause = (SWA::CHudPause*)g_memory.Translate(ctx.r3.u32);
auto pInputState = SWA::CInputState::GetInstance();
@@ -163,7 +172,7 @@ PPC_FUNC(sub_824B0930)
if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
{
ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
ButtonGuide::Open(Button("Achievements_Name", EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
g_isClosed = false;
}
else if (!g_isClosed)
@@ -8,7 +8,7 @@
#include <user/paths.h>
#include <app.h>
static bool g_faderBegun = false;
static std::atomic<bool> g_faderBegun = false;
bool g_quitMessageOpen = false;
static int g_quitMessageResult = -1;
@@ -16,39 +16,29 @@ static int g_quitMessageResult = -1;
static std::atomic<bool> g_corruptSaveMessageOpen = false;
static int g_corruptSaveMessageResult = -1;
static bool g_corruptAchievementsMessageOpen = false;
static std::atomic<bool> g_corruptAchievementsMessageOpen = false;
static int g_corruptAchievementsMessageResult = -1;
static bool g_updateAvailableMessageOpen = false;
static std::atomic<bool> g_updateAvailableMessageOpen = false;
static int g_updateAvailableMessageResult = -1;
static bool ProcessQuitMessage()
{
if (g_corruptSaveMessageOpen)
return false;
if (!g_quitMessageOpen)
return false;
if (g_faderBegun)
return true;
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
if (MessageWindow::Open(Localise("Title_Message_Quit"), &g_quitMessageResult, options, 1) == MSG_CLOSED)
{
switch (g_quitMessageResult)
if (!g_quitMessageResult)
{
case 0:
Fader::FadeOut(1, []() { App::Exit(); });
g_faderBegun = true;
break;
case 1:
g_quitMessageOpen = false;
g_quitMessageResult = -1;
break;
Fader::FadeOut(1, []() { App::Exit(); });
g_faderBegun = true;
}
g_quitMessageOpen = false;
g_quitMessageResult = -1;
}
return true;
@@ -86,6 +76,7 @@ static bool ProcessCorruptAchievementsMessage()
AchievementManager::Save(true);
g_corruptAchievementsMessageOpen = false;
g_corruptAchievementsMessageOpen.notify_one();
g_corruptAchievementsMessageResult = -1;
}
@@ -97,9 +88,6 @@ static bool ProcessUpdateAvailableMessage()
if (!g_updateAvailableMessageOpen)
return false;
if (g_faderBegun)
return true;
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
if (MessageWindow::Open(Localise("Title_Message_UpdateAvailable"), &g_updateAvailableMessageResult, options) == MSG_CLOSED)
@@ -119,6 +107,7 @@ static bool ProcessUpdateAvailableMessage()
}
g_updateAvailableMessageOpen = false;
g_updateAvailableMessageOpen.notify_one();
g_updateAvailableMessageResult = -1;
}
@@ -137,13 +126,32 @@ PPC_FUNC(sub_822C55B0)
ctx.r3.u32 = 0;
}
void PressStartSaveLoadThreadMidAsmHook()
{
if (UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable)
{
g_updateAvailableMessageOpen = true;
g_updateAvailableMessageOpen.wait(true);
g_faderBegun.wait(true);
}
AchievementManager::Load();
if (AchievementManager::Status != EAchStatus::Success)
{
g_corruptAchievementsMessageOpen = true;
g_corruptAchievementsMessageOpen.wait(true);
}
}
// SWA::CTitleStateIntro::Update
PPC_FUNC_IMPL(__imp__sub_82587E50);
PPC_FUNC(sub_82587E50)
{
auto isAutoSaveWarningShown = *(bool*)g_memory.Translate(0x83367BC1);
auto pTitleStateIntro = (SWA::CTitleStateIntro*)g_memory.Translate(ctx.r3.u32);
auto pTime = (be<float>*)((uint8_t*)pTitleStateIntro->GetContextBase() + 0x10C);
if (isAutoSaveWarningShown)
if (*SWA::SGlobals::ms_IsAutoSaveWarningShown)
{
__imp__sub_82587E50(ctx, base);
}
@@ -151,21 +159,7 @@ PPC_FUNC(sub_82587E50)
{
if (auto pInputState = SWA::CInputState::GetInstance())
{
auto& rPadState = pInputState->GetPadState();
auto isAccepted = rPadState.IsTapped(SWA::eKeyState_A) || rPadState.IsTapped(SWA::eKeyState_Start);
auto isDeclined = rPadState.IsTapped(SWA::eKeyState_B);
if (isAccepted)
{
g_updateAvailableMessageOpen = UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable;
AchievementManager::Load();
if (AchievementManager::Status != EAchStatus::Success)
g_corruptAchievementsMessageOpen = true;
}
if (isDeclined)
if (pInputState->GetPadState().IsTapped(SWA::eKeyState_B) && *pTime > 0.5f)
g_quitMessageOpen = true;
}
@@ -1,9 +1,12 @@
#include <api/SWA.h>
#include <cpu/guest_stack_var.h>
#include <locale/locale.h>
#include <os/logger.h>
#include <ui/button_guide.h>
#include <ui/fader.h>
#include <ui/message_window.h>
#include <ui/options_menu.h>
#include <user/achievement_manager.h>
#include <user/paths.h>
#include <app.h>
#include <exports.h>
@@ -49,13 +52,15 @@ static bool ProcessInstallMessage()
PPC_FUNC_IMPL(__imp__sub_825882B8);
PPC_FUNC(sub_825882B8)
{
auto pTitleState = (SWA::CTitleStateBase*)g_memory.Translate(ctx.r3.u32);
auto pTitleStateMenu = (SWA::CTitleStateMenu*)g_memory.Translate(ctx.r3.u32);
auto pGameDocument = SWA::CGameDocument::GetInstance();
auto pInputState = SWA::CInputState::GetInstance();
auto& pPadState = pInputState->GetPadState();
auto isAccepted = pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start);
auto pContext = pTitleState->GetContextBase<SWA::CTitleStateBase::CTitleStateContext>();
auto pContext = pTitleStateMenu->GetContextBase<SWA::CTitleStateMenu::CTitleStateMenuContext>();
auto isNewGameIndex = pContext->m_pTitleMenu->m_CursorIndex == 0;
auto isOptionsIndex = pContext->m_pTitleMenu->m_CursorIndex == 2;
auto isInstallIndex = pContext->m_pTitleMenu->m_CursorIndex == 3;
@@ -63,7 +68,17 @@ PPC_FUNC(sub_825882B8)
if (App::s_isSaveDataCorrupt && pContext->m_pTitleMenu->m_CursorIndex == 1)
pContext->m_pTitleMenu->m_CursorIndex = 0;
if (!OptionsMenu::s_isVisible && isOptionsIndex)
if (isNewGameIndex && isAccepted)
{
if (pContext->m_pTitleMenu->m_IsDeleteCheckMessageOpen &&
pGameDocument->m_pMember->m_pGeneralWindow->m_SelectedIndex == 1)
{
LOGN("Resetting achievements...");
AchievementManager::Reset();
}
}
else if (!OptionsMenu::s_isVisible && isOptionsIndex)
{
if (OptionsMenu::s_isRestartRequired)
{
@@ -76,7 +91,6 @@ PPC_FUNC(sub_825882B8)
{
Game_PlaySound("sys_worldmap_window");
Game_PlaySound("sys_worldmap_decide");
OptionsMenu::Open();
}
}
@@ -93,7 +107,6 @@ PPC_FUNC(sub_825882B8)
if (OptionsMenu::CanClose() && pPadState.IsTapped(SWA::eKeyState_B))
{
Game_PlaySound("sys_worldmap_cansel");
OptionsMenu::Close();
}
}
+255 -47
View File
@@ -2,10 +2,13 @@
#include <api/SWA.h>
#include <app.h>
#include <ui/game_window.h>
#include <ui/black_bar.h>
#include <gpu/video.h>
#include <xxHashMap.h>
#include "aspect_ratio_patches.h"
#include "camera_patches.h"
#include "inspire_patches.h"
// These are here for now to not recompile basically all of the project.
namespace Chao::CSD
@@ -271,7 +274,7 @@ PPC_FUNC(sub_8258B558)
ctx.f1.f64 = offsetX + g_aspectRatioNarrowScale * 140.0f;
ctx.f2.f64 = offsetY;
if (Config::UIScaleMode == EUIScaleMode::Edge && g_aspectRatioNarrowScale >= 1.0f)
if (Config::UIAlignmentMode == EUIAlignmentMode::Edge && g_aspectRatioNarrowScale >= 1.0f)
ctx.f1.f64 += g_aspectRatioOffsetX / g_aspectRatioScale;
sub_830BB3D0(ctx, base);
@@ -293,7 +296,7 @@ PPC_FUNC(sub_8258B558)
if (textBox != NULL)
{
float value = 708.0f + g_aspectRatioNarrowScale * 140.0f;
if (Config::UIScaleMode == EUIScaleMode::Edge && g_aspectRatioNarrowScale >= 1.0f)
if (Config::UIAlignmentMode == EUIAlignmentMode::Edge && g_aspectRatioNarrowScale >= 1.0f)
value += g_aspectRatioOffsetX / g_aspectRatioScale;
PPC_STORE_U32(textBox + 0x38, reinterpret_cast<uint32_t&>(value));
@@ -339,6 +342,19 @@ enum
REPEAT_LEFT = 1 << 15,
TORNADO_DEFENSE = 1 << 16,
LOADING_BLACK_BAR_MIN = 1 << 17,
LOADING_BLACK_BAR_MAX = 1 << 18,
UNSTRETCH_HORIZONTAL = 1 << 19,
CORNER_EXTRACT = 1 << 20,
SKIP_INSPIRE = 1 << 21,
CONTROL_TUTORIAL = 1 << 22,
LOADING_ARROW = 1 << 23,
};
struct CsdModifier
@@ -348,17 +364,21 @@ struct CsdModifier
uint32_t cornerIndex{};
};
static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers =
static const xxHashMap<CsdModifier> g_modifiers =
{
// ui_balloon
{ HashStr("ui_balloon/window/bg"), { STRETCH } },
{ HashStr("ui_balloon/window/footer"), { ALIGN_BOTTOM } },
// ui_boss_gauge
{ HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
// ui_boss_name
{ HashStr("ui_boss_name/name_so/bg"), { UNSTRETCH_HORIZONTAL } },
{ HashStr("ui_boss_name/name_so/pale"), { UNSTRETCH_HORIZONTAL } },
// ui_exstage
{ HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
@@ -367,10 +387,10 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_exstage/energy/R_gauge"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE | OFFSET_SCALE_RIGHT, 986.0f } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { ALIGN_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { SKIP } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { SKIP } }, // L/R are mixed up
{ HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { ALIGN_RIGHT | SCALE | STORE_LEFT_CORNER } },
{ HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
// ui_gate
@@ -387,21 +407,29 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
// ui_itemresult
{ HashStr("ui_itemresult/footer/result_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 688.0f } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance1"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 632.25775f, 1 } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance2"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 830.0f, 2 } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance3"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 640.0f, 3 } },
// ui_loading
{ HashStr("ui_loading/bg_1"), { STRETCH } },
{ HashStr("ui_loading/bg_1/arrow"), { STRETCH | LOADING_ARROW } },
{ HashStr("ui_loading/bg_2"), { STRETCH } },
{ HashStr("ui_loading/bg_2/arrow"), { STRETCH | LOADING_ARROW } },
{ HashStr("ui_loading/n_2_d/bg/sky"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/bg/under"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_under"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_top"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/black_l"), { EXTEND_LEFT | STRETCH_VERTICAL } },
{ HashStr("ui_loading/n_2_d/letterbox/black_r"), { EXTEND_RIGHT | STRETCH_VERTICAL } },
{ HashStr("ui_loading/event_viewer/black/black_top"), { LOADING_BLACK_BAR_MIN } },
{ HashStr("ui_loading/event_viewer/black/black_under"), { LOADING_BLACK_BAR_MAX } },
{ HashStr("ui_loading/pda/pda_frame/L"), { LOADING_BLACK_BAR_MIN } },
{ HashStr("ui_loading/pda/pda_frame/R"), { LOADING_BLACK_BAR_MAX } },
// ui_mediaroom
{ HashStr("ui_mediaroom/header/bg/img_1"), { EXTEND_LEFT } },
@@ -412,10 +440,40 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
// ui_missionscreen
{ HashStr("ui_missionscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/time_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/item_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/time_count/position_S/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_S/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_S/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_S/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/time_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_S/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/laptime_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_S/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/score_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/item_count/position_L/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
{ HashStr("ui_missionscreen/lap_count"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_missionscreen/lap_count/position/bar"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
{ HashStr("ui_missionscreen/lap_count/position/bar/R"), { SKIP } },
// ui_misson
{ HashStr("ui_misson/bg"), { STRETCH } },
@@ -536,9 +594,11 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_playscreen_ev_hit/chance_attack"), { ALIGN_RIGHT | SCALE } },
// ui_playscreen_su
{ HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | OFFSET_SCALE_LEFT, 632.0f } },
{ HashStr("ui_playscreen_su/su_sonic_gauge/position/C/R"), { ALIGN_BOTTOM_LEFT | SCALE | STORE_RIGHT_CORNER } },
{ HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | OFFSET_SCALE_LEFT, 632.0f } },
{ HashStr("ui_playscreen_su/gaia_gauge/position/C/R"), { ALIGN_BOTTOM_LEFT | SCALE | STORE_RIGHT_CORNER } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE | CONTROL_TUTORIAL } },
// ui_prov_playscreen
{ HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } },
@@ -562,37 +622,43 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_result/main/result_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_result/main/result_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} },
{ HashStr("ui_result/main/result_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_result/main/result_num_1"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_1"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_1/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_2"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_2"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_2/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_3"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_3"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_3/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_4"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_4"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_4/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_5"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_5"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_5/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_6"), { OFFSET_SCALE_LEFT, 1094.0f } },
{ HashStr("ui_result/main/result_num_6"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_6/num_bg"), { OFFSET_SCALE_LEFT, 1094.0f } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center"), { EXTEND_LEFT } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center/h_light"), { EXTEND_LEFT } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center/right"), { STORE_RIGHT_CORNER } },
@@ -689,7 +755,7 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
{ HashStr("ui_townscreen/time_effect"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/info"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_townscreen/cam"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } },
// ui_worldmap
{ HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } },
@@ -789,6 +855,11 @@ PPC_FUNC(sub_830C6A00)
if (g_sceneModifier.has_value())
{
if (!Config::ControlTutorial && (g_sceneModifier->flags & CONTROL_TUTORIAL) != 0)
{
return;
}
// Tornado Defense bugs out when applying gameplay UI scaling.
// This seems consistent with base game behavior, because the UI
// is normally squashed, which was probably done to work around this.
@@ -798,7 +869,7 @@ PPC_FUNC(sub_830C6A00)
g_scenePositionY = 0.0f;
}
if ((g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT)) != 0)
if (g_aspectRatio > WIDE_ASPECT_RATIO && (g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT | CORNER_EXTRACT)) != 0)
{
auto r3 = ctx.r3;
auto r4 = ctx.r4;
@@ -867,6 +938,12 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return;
}
// That goddamn boss gauge doesn't disappear in the cutscene where Dark Gaia and Chip hug each other
if ((modifier.flags & SKIP_INSPIRE) != 0 && !InspirePatches::s_sceneName.empty() && *reinterpret_cast<be<float>*>(base + ctx.r4.u32) >= 1280.0f)
{
return;
}
if (g_cornerExtract)
{
if ((modifier.flags & (STORE_LEFT_CORNER | STORE_RIGHT_CORNER)) != 0)
@@ -878,7 +955,7 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return;
}
if (Config::UIScaleMode == EUIScaleMode::Centre)
if (Config::UIAlignmentMode == EUIAlignmentMode::Centre)
{
if (g_aspectRatio >= WIDE_ASPECT_RATIO)
modifier.flags &= ~(ALIGN_LEFT | ALIGN_RIGHT);
@@ -898,6 +975,22 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return reinterpret_cast<be<float>*>(stack + index * stride);
};
// Subtract half a pixel from loading arrows to prevent transparent pixels surrounding them from leaking into the texture filtering.
if (Video::s_viewportHeight > 720 && (modifier.flags & LOADING_ARROW) != 0 && stride == 0x14)
{
for (size_t i = 0; i < 4; i++)
{
auto texCoord = getPosition(i) + 4;
constexpr float OFFSET = 0.5f / 720.0f;
if (i == 0 || i == 2) // Top
*texCoord = (*texCoord + OFFSET);
else // Bottom
*texCoord = (*texCoord - OFFSET);
}
}
float offsetX = 0.0f;
float offsetY = 0.0f;
float pivotX = 0.0f;
@@ -905,7 +998,9 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
float scaleX = 1.0f;
float scaleY = 1.0f;
if (squash || ((modifier.flags & STRETCH_HORIZONTAL) != 0 && g_aspectRatio >= WIDE_ASPECT_RATIO))
bool needsStretch = g_aspectRatio >= WIDE_ASPECT_RATIO;
if (squash || (needsStretch && (modifier.flags & STRETCH_HORIZONTAL) != 0))
{
scaleX = Video::s_viewportWidth / 1280.0f;
}
@@ -913,28 +1008,36 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
{
scaleX = g_aspectRatioScale;
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX = g_aspectRatioOffsetX * 2.0f;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX = g_aspectRatioOffsetX;
if ((modifier.flags & SCALE) != 0)
if (needsStretch && (modifier.flags & UNSTRETCH_HORIZONTAL) != 0)
{
scaleX *= g_aspectRatioGameplayScale;
pivotX = g_scenePositionX;
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
offsetX += pivotX * g_aspectRatioScale;
pivotX = *getPosition(0);
offsetX = pivotX * Video::s_viewportWidth / 1280.0f;
}
if ((modifier.flags & WORLD_MAP) != 0)
else
{
if ((modifier.flags & ALIGN_LEFT) != 0)
offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX = g_aspectRatioOffsetX * 2.0f;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX = g_aspectRatioOffsetX;
if ((modifier.flags & SCALE) != 0)
{
scaleX *= g_aspectRatioGameplayScale;
pivotX = g_scenePositionX;
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
offsetX += pivotX * g_aspectRatioScale;
}
if ((modifier.flags & WORLD_MAP) != 0)
{
if ((modifier.flags & ALIGN_LEFT) != 0)
offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
}
}
}
@@ -1021,6 +1124,18 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
position[1] = round(y);
}
if ((modifier.flags & LOADING_BLACK_BAR_MIN) != 0)
{
auto position = getPosition(0);
BlackBar::g_loadingBlackBarMin = ImVec2{ position[0], position[1] };
BlackBar::g_loadingBlackBarAlpha = *(base + ctx.r1.u32 + 0xB);
}
else if ((modifier.flags & LOADING_BLACK_BAR_MAX) != 0)
{
auto position = getPosition(3);
BlackBar::g_loadingBlackBarMax = ImVec2{ position[0], position[1] };
}
if ((modifier.flags & REPEAT_LEFT) != 0)
{
float width = *getPosition(2) - *getPosition(0);
@@ -1223,12 +1338,12 @@ static double ComputeObjGetItemX(uint32_t type)
double scaleOffset = (1280.0 * (1.0 - g_aspectRatioGameplayScale)) * g_aspectRatioScale;
if (Config::UIScaleMode == EUIScaleMode::Edge)
if (Config::UIAlignmentMode == EUIAlignmentMode::Edge)
{
if (type != 47) // Medal
x += g_aspectRatioOffsetX * 2.0 + scaleOffset;
}
else if (Config::UIScaleMode == EUIScaleMode::Centre)
else if (Config::UIAlignmentMode == EUIAlignmentMode::Centre)
{
x += g_aspectRatioOffsetX + scaleOffset;
}
@@ -1362,6 +1477,12 @@ PPC_FUNC(sub_82B8AA40)
// Restore the original letterbox value.
PPC_STORE_U8(r3.u32, letterbox);
if (letterbox)
{
// Would be nice to also push this as a 2D primitive but I really cannot be bothered right now...
BlackBar::g_inspirePillarbox = Config::CutsceneAspectRatio != ECutsceneAspectRatio::Unlocked && g_aspectRatio > WIDE_ASPECT_RATIO;
}
}
void InspireLetterboxTopMidAsmHook(PPCRegister& r3)
@@ -1444,3 +1565,90 @@ void YggdrasillRenderQuadMidAsmHook(PPCRegister& r3, PPCRegister& r6)
}
}
}
// Explicit CSD set position calls don't seem to care about the
// viewport size. This causes them to appear shifted by 1.5x,
// as the backbuffer resolution is 640x480 at 4:3. We need to account
// for this manually to make the positioning match with the original game.
static constexpr uint32_t EVIL_HUD_GUIDE_BYTE_SIZE = 0x154;
void EvilHudGuideAllocMidAsmHook(PPCRegister& r3)
{
r3.u32 += sizeof(float);
}
// SWA::Player::CEvilHudGuide::CEvilHudGuide
PPC_FUNC_IMPL(__imp__sub_82448CF0);
PPC_FUNC(sub_82448CF0)
{
*reinterpret_cast<float*>(base + ctx.r3.u32 + EVIL_HUD_GUIDE_BYTE_SIZE) = 0.0f;
__imp__sub_82448CF0(ctx, base);
}
void EvilHudGuideUpdateMidAsmHook(PPCRegister& r30, PPCRegister& f30)
{
*reinterpret_cast<float*>(g_memory.base + r30.u32 + EVIL_HUD_GUIDE_BYTE_SIZE) = f30.f64;
}
// SWA::Player::CEvilHudGuide::Update
PPC_FUNC_IMPL(__imp__sub_82449088);
PPC_FUNC(sub_82449088)
{
auto r3 = ctx.r3;
__imp__sub_82449088(ctx, base);
float positionX = *reinterpret_cast<float*>(base + r3.u32 + EVIL_HUD_GUIDE_BYTE_SIZE);
constexpr uint32_t OFFSETS[] = { 312, 320 };
for (const auto offset : OFFSETS)
{
uint32_t scene = PPC_LOAD_U32(r3.u32 + offset + 0x4);
if (scene != NULL)
{
scene = PPC_LOAD_U32(scene + 0x4);
if (scene != NULL)
{
ctx.r3.u32 = scene;
ctx.f1.f64 = (1.5 - 0.5 * g_aspectRatioNarrowScale) * positionX;
ctx.f2.f64 = 0.0;
sub_830BB3D0(ctx, base);
}
}
}
}
// The shadow offseting is buggy for FCO text just like Werehog button guide,
// making them appear thicker than they actually are.
PPC_FUNC_IMPL(__imp__sub_82E54950);
PPC_FUNC(sub_82E54950)
{
if (Config::AspectRatio == EAspectRatio::OriginalNarrow)
{
// Luckily, they have shadow offset scale values that are only used in this function.
uint32_t x = PPC_LOAD_U32(0x8332B7B8);
uint32_t y = PPC_LOAD_U32(0x8332B7BC);
PPCRegister scaled;
// X
scaled.u32 = x;
scaled.f32 *= 1.5f;
PPC_STORE_U32(0x8332B7B8, scaled.u32);
// Y
scaled.u32 = y;
scaled.f32 *= 1.5f;
PPC_STORE_U32(0x8332B7BC, scaled.u32);
__imp__sub_82E54950(ctx, base);
// Restore old values.
PPC_STORE_U32(0x8332B7B8, x);
PPC_STORE_U32(0x8332B7BC, y);
}
else
{
__imp__sub_82E54950(ctx, base);
}
}
+71 -4
View File
@@ -28,6 +28,17 @@ void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
f1.f64 = threshold;
}
// This hook expects the vector register to store delta time at the first index.
void HighFrameRateDeltaTimeFixVectorMidAsmHook(PPCVRegister& v62)
{
// Having 60 FPS threshold ensures we still retain
// the original game behavior when locked to 30/60 FPS.
constexpr double threshold = 1.0 / 60.0;
if (v62.f32[3] < threshold)
v62.f32[3] = threshold;
}
void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
{
dest.f64 = src.f64 / 30.0;
@@ -115,10 +126,7 @@ PPC_FUNC(sub_8312DBF8)
constexpr auto INTERVAL = 1000000000ns / 60;
auto next = now + (INTERVAL - now.time_since_epoch() % INTERVAL);
std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(next - now - 1ms));
while (std::chrono::steady_clock::now() < next)
std::this_thread::yield();
std::this_thread::sleep_until(next);
}
void WaitVsyncMidAsmHook()
@@ -128,3 +136,62 @@ void WaitVsyncMidAsmHook()
void ApplicationFrameLimiterMidAsmHook()
{
}
// Tornado Defense boss increments timers without respecting delta time.
// We run the update function with a 30 FPS time step to ensure all timers update at the correct rate.
static constexpr size_t EX_STAGE_BOSS_STATE_BATTLE_SIZE = 0x70;
void CExStageBossCStateBattleAllocMidAsmHook(PPCRegister& r3)
{
r3.u32 += sizeof(float);
}
void CExStageBossCStateBattleCtorMidAsmHook(PPCRegister& r3)
{
new (g_memory.base + r3.u32 + EX_STAGE_BOSS_STATE_BATTLE_SIZE) float(0);
}
// SWA::CExStageBoss::CStateBattle::Update
PPC_FUNC_IMPL(__imp__sub_82B00D00);
PPC_FUNC(sub_82B00D00)
{
constexpr auto referenceDeltaTime = 1.0f / 30.0f;
constexpr auto deltaTimeTolerance = 0.0001f;
auto pElapsedTime = (float*)(base + ctx.r3.u32 + EX_STAGE_BOSS_STATE_BATTLE_SIZE);
*pElapsedTime += std::min(App::s_deltaTime, 1.0 / 15.0);
if ((*pElapsedTime + deltaTimeTolerance) > referenceDeltaTime)
{
__imp__sub_82B00D00(ctx, base);
*pElapsedTime -= referenceDeltaTime;
}
*pElapsedTime = std::max(*pElapsedTime, 0.0f);
}
// Fix for Egg Dragoon's drill missile attack rotating 90 degrees at HFR.
void BossEggDragoonDrillMissileCMissileSetRotationMidAsmHook(PPCRegister& r4)
{
auto pRotation = (Hedgehog::Math::CQuaternion*)g_memory.Translate(r4.u32);
auto magnitude = std::sqrt(pRotation->X * pRotation->X + pRotation->Y * pRotation->Y + pRotation->Z * pRotation->Z + pRotation->W * pRotation->W);
if (magnitude < 0.0f)
return;
auto magnitudeNrm = 1.0f / magnitude;
pRotation->X = pRotation->X * magnitudeNrm;
pRotation->Y = pRotation->Y * magnitudeNrm;
pRotation->Z = pRotation->Z * magnitudeNrm;
pRotation->W = pRotation->W * magnitudeNrm;
}
bool SparkleLocusMidAsmHook()
{
// There is an epsilon check in sparkle locus particle code that seems to never pass at high frame rates, which causes vertex corruption.
// Checking for equality doesn't fix it either, so we can fix it by forcing it to always execute instead.
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
return App::s_deltaTime < (1.0 / 60.0);
}
@@ -9,10 +9,10 @@ static class FrontendListener : public SDLEventListener
bool m_isF8KeyDown = false;
public:
void OnSDLEvent(SDL_Event* event) override
bool OnSDLEvent(SDL_Event* event) override
{
if (!Config::HUDToggleHotkey || OptionsMenu::s_isVisible)
return;
if (!Config::HUDToggleKey || OptionsMenu::s_isVisible)
return false;
switch (event->type)
{
@@ -34,6 +34,8 @@ public:
m_isF8KeyDown = event->key.keysym.sym != SDLK_F8;
break;
}
return false;
}
}
g_frontendListener;
+5 -3
View File
@@ -121,10 +121,10 @@ public:
}
}
void OnSDLEvent(SDL_Event* event) override
bool OnSDLEvent(SDL_Event* event) override
{
if (!hid::IsInputAllowed())
return;
return false;
switch (event->type)
{
@@ -186,7 +186,7 @@ public:
case SDL_CONTROLLERTOUCHPADDOWN:
{
g_worldMapCursorParams = hid::g_inputDeviceExplicit == hid::EInputDeviceExplicit::DualSense
g_worldMapCursorParams = hid::g_inputDevicePadExplicit == hid::EInputDeviceExplicit::DualSense
? (WorldMapCursorParams)g_worldMapCursorParamsProspero
: (WorldMapCursorParams)g_worldMapCursorParamsOrbis;
@@ -202,6 +202,8 @@ public:
ms_touchpadFingerCount--;
break;
}
return false;
}
}
g_sdlEventListenerForInputPatches;
+39 -7
View File
@@ -5,8 +5,9 @@
#include <app.h>
#include <sdl_events.h>
std::string InspirePatches::s_sceneName;
static SWA::Inspire::CScene* g_pScene;
static std::string g_sceneName;
static bool g_isFirstFrameChecked;
static uint32_t g_eventDispatchCount;
@@ -31,6 +32,11 @@ static std::unordered_map<std::string_view, std::pair<float, float>> g_evilSonic
{ "evrt_m8_04", { 0, 2314 } } // Dark Gaia Appears
};
// Sonic's mouth EXPLODES for a single frame in Temple Entrance cutscene.
// Looks very nasty. Let's hide morph models inbetween certain frames to solve it.
static bool g_loadedMouthExplosionAnimation;
static bool g_hideMorphModels;
// SWA::Inspire::CScene
PPC_FUNC_IMPL(__imp__sub_82B98D80);
PPC_FUNC(sub_82B98D80)
@@ -49,9 +55,12 @@ PPC_FUNC(sub_82B98D30)
__imp__sub_82B98D30(ctx, base);
g_pScene = nullptr;
g_sceneName.clear();
InspirePatches::s_sceneName.clear();
SDL_User_EvilSonic(App::s_isWerehog);
g_loadedMouthExplosionAnimation = false;
g_hideMorphModels = false;
}
PPC_FUNC_IMPL(__imp__sub_82B9BA98);
@@ -59,11 +68,31 @@ PPC_FUNC(sub_82B9BA98)
{
auto sceneName = (Hedgehog::Base::CSharedString*)g_memory.Translate(ctx.r5.u32);
g_sceneName = sceneName->c_str();
InspirePatches::s_sceneName = sceneName->c_str();
__imp__sub_82B9BA98(ctx, base);
}
void AnimationDataMakeMidAsmHook(PPCRegister& r31, PPCRegister& r29, PPCRegister& r28)
{
uint8_t* base = g_memory.base;
if (r28.u32 == 0x222E0 &&
strcmp(reinterpret_cast<const char*>(base + PPC_LOAD_U32(r31.u32)), "t0_04_SN") == 0 &&
XXH3_64bits(base + r29.u32, r28.u32) == 0xEC634F0F379F478A)
{
g_loadedMouthExplosionAnimation = true;
}
}
// Hedgehog::Mirage::CSingleMorphElement::Render
PPC_FUNC_IMPL(__imp__sub_82E32048);
PPC_FUNC(sub_82E32048)
{
if (!g_hideMorphModels)
__imp__sub_82E32048(ctx, base);
}
void InspirePatches::DrawDebug()
{
if (!g_pScene)
@@ -72,7 +101,7 @@ void InspirePatches::DrawDebug()
return;
}
ImGui::Text("Name: %s", g_sceneName.c_str());
ImGui::Text("Name: %s", InspirePatches::s_sceneName.c_str());
ImGui::Text("Frame: %f", g_pScene->m_pData->Frame.get());
ImGui::Text("Cut: %d", g_pScene->m_pData->Cut.get());
@@ -97,17 +126,20 @@ void InspirePatches::DrawDebug()
void InspirePatches::Update()
{
if (!g_pScene || !g_sceneName.size())
if (!g_pScene || !InspirePatches::s_sceneName.size())
return;
if (!g_isFirstFrameChecked && std::find(g_alwaysEvilSonic.begin(), g_alwaysEvilSonic.end(), g_sceneName) != g_alwaysEvilSonic.end())
g_hideMorphModels = g_loadedMouthExplosionAnimation && g_pScene->m_pData->Frame >= 185.0f &&
g_pScene->m_pData->Frame < 195.0f && InspirePatches::s_sceneName == "evrt_t0_04";
if (!g_isFirstFrameChecked && std::find(g_alwaysEvilSonic.begin(), g_alwaysEvilSonic.end(), InspirePatches::s_sceneName) != g_alwaysEvilSonic.end())
{
SDL_User_EvilSonic(true);
g_isFirstFrameChecked = true;
return;
}
auto findResult = g_evilSonicTimings.find(g_sceneName);
auto findResult = g_evilSonicTimings.find(InspirePatches::s_sceneName);
if (findResult != g_evilSonicTimings.end())
{
@@ -3,6 +3,8 @@
class InspirePatches
{
public:
static std::string s_sceneName;
static void DrawDebug();
static void Update();
};
+11 -7
View File
@@ -13,6 +13,17 @@ bool DisableHintsMidAsmHook()
return !Config::Hints;
}
// Disable Perfect Dark Gaia hints.
PPC_FUNC_IMPL(__imp__sub_82AC36E0);
PPC_FUNC(sub_82AC36E0)
{
auto pPerfectDarkGaiaChipHintName = (xpointer<char>*)g_memory.Translate(0x8338EF10);
strcpy(pPerfectDarkGaiaChipHintName->get(), Config::Hints ? "V_CHP_067\0" : "end\0");
__imp__sub_82AC36E0(ctx, base);
}
bool DisableControlTutorialMidAsmHook()
{
return !Config::ControlTutorial;
@@ -32,13 +43,6 @@ bool DisableDLCIconMidAsmHook()
return Config::DisableDLCIcon;
}
void ToggleSubtitlesMidAsmHook(PPCRegister& r27)
{
auto pApplicationDocument = (SWA::CApplicationDocument*)g_memory.Translate(r27.u32);
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
}
void WerehogBattleMusicMidAsmHook(PPCRegister& r11)
{
if (Config::BattleTheme)
+5 -4
View File
@@ -1,8 +1,9 @@
#include <api/SWA.h>
#include <user/config.h>
#include <SWA/CharacterUtility/CharacterProxy.h>
#include <hid/hid.h>
#include <app.h>
// CObjFlame::CObjFlame
// SWA::CObjFlame::CObjFlame
// A field is not zero initialized,
// causing collisions to constantly get created
// and slow down the game.
@@ -28,7 +29,7 @@ void ObjBigBarrelAllocMidAsmHook(PPCRegister& r3)
r3.u32 += sizeof(ObjBigBarrelEx);
}
// CObjBigBarrel::CObjBigBarrel
// SWA::CObjBigBarrel::CObjBigBarrel
PPC_FUNC_IMPL(__imp__sub_8271AC08);
PPC_FUNC(sub_8271AC08)
{
@@ -79,7 +80,7 @@ PPC_FUNC(sub_82B14CC0)
auto isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
if (Config::ControllerIcons == EControllerIcons::Auto)
isPlayStation = hid::g_inputDeviceController == hid::EInputDevice::PlayStation;
isPlayStation = hid::g_inputDevicePad == hid::EInputDevice::PlayStation;
if (isPlayStation)
{
+1 -1
View File
@@ -97,7 +97,7 @@ void PostUnleashMidAsmHook(PPCRegister& r30)
void SetXButtonHomingMidAsmHook(PPCRegister& r30)
{
r30.u32 = Config::HomingAttackOnBoost;
r30.u32 = !Config::HomingAttackOnJump;
}
// SWA::Player::CEvilSonicContext
+17 -11
View File
@@ -15,25 +15,31 @@ PPC_FUNC(sub_824DCF38)
App::s_isLoading = true;
if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie)
{
if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie)
if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
{
ctx.r4.u32 = SWA::eLoadingDisplayType_ChangeTimeOfDay;
pLoading->m_IsNightToDay = App::s_isWerehog;
}
if (Config::UseArrowsForTimeOfDayTransition)
ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
}
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
if (Config::FixEggmanlandUsingEventGalleryTransition)
{
auto stageName = pGameDocument->m_pMember->m_StageName.c_str();
if (stageName && strlen(stageName))
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
/* Fix restarting Eggmanland as the Werehog
erroneously using the Event Gallery transition. */
if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(stageName, "Act_EggmanLand"))
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
auto stageName = pGameDocument->m_pMember->m_StageName.c_str();
if (stageName && strlen(stageName))
{
/* Fix restarting Eggmanland as the Werehog
erroneously using the Event Gallery transition. */
if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(stageName, "Act_EggmanLand"))
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
}
}
}
@@ -155,7 +161,7 @@ void LoadingScreenControllerMidAsmHook()
auto isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
if (Config::ControllerIcons == EControllerIcons::Auto)
isPlayStation = hid::g_inputDeviceController == hid::EInputDevice::PlayStation;
isPlayStation = hid::g_inputDevicePad == hid::EInputDevice::PlayStation;
const char* prefix = isPlayStation ? "ps3" : "360";
+30 -2
View File
@@ -76,8 +76,12 @@ PPC_FUNC(sub_830D25D8)
auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32));
// Set first sampler to use linear filtering.
device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000;
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull;
// NOTE: We only check for height here since all 2D primitives get centered.
if (Video::s_viewportHeight > 720)
{
device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000;
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull;
}
__imp__sub_830D25D8(ctx, base);
}
@@ -113,3 +117,27 @@ PPC_FUNC(sub_8260BBF8)
SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
__imp__sub_8260BBF8(ctx, base);
}
// The pedestal in Gaia Temple is placed on an opaque mesh slot, despite using additive blending.
// This somehow works. Except when the delta time is too stable, it flashes black for one frame.
// We can fix it by detecting the asset runtime, and swapping the mesh slots to transparent by hand.
// Hedgehog::Mirage::CModelData::Make
PPC_FUNC_IMPL(__imp__sub_82E38650);
PPC_FUNC(sub_82E38650)
{
if (ctx.r5.u32 == 0xBB90 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0xB524C8C3B80C3F54)
{
// Mesh Count
std::swap(
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x18),
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x20));
// Mesh Offset
std::swap(
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x1C),
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x24));
}
__imp__sub_82E38650(ctx, base);
}
+5 -6
View File
@@ -1,20 +1,19 @@
#pragma once
inline const char* g_credits[] =
inline std::array<const char*, 14> g_credits =
{
"Skyth",
"Hyper",
"Darío",
"Sajid",
"DeaThProj",
"RadiantDerg",
"PTKay",
"DeaThProj",
"SuperSonic16",
"NextinHKRY",
"M&M",
"saguinee",
"LadyLunanova",
"LJSTAR"
"LJSTAR",
"Goalringmod27",
"M&M"
};
inline size_t g_creditsSize = 12;
+1 -1
View File
@@ -1,4 +1,4 @@
VERSION_MILESTONE="Beta 1"
VERSION_MILESTONE="Beta 3"
VERSION_MAJOR=1
VERSION_MINOR=0
VERSION_REVISION=0
+2 -2
View File
@@ -4,7 +4,7 @@ class ISDLEventListener
{
public:
virtual ~ISDLEventListener() = default;
virtual void OnSDLEvent(SDL_Event* event) = 0;
virtual bool OnSDLEvent(SDL_Event* event) = 0;
};
extern std::vector<ISDLEventListener*>& GetEventListeners();
@@ -17,5 +17,5 @@ public:
GetEventListeners().emplace_back(this);
}
void OnSDLEvent(SDL_Event* event) override {}
bool OnSDLEvent(SDL_Event* event) override { return false; }
};
+50 -65
View File
@@ -48,13 +48,11 @@ static std::unique_ptr<GuestTexture> g_upTrophyIcon;
static int g_firstVisibleRowIndex;
static int g_selectedRowIndex;
static double g_rowSelectionTime;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static bool g_upWasHeld;
static bool g_downWasHeld;
static bool g_leftWasHeld;
static bool g_rightWasHeld;
static bool g_upRSWasHeld;
static bool g_downRSWasHeld;
static void ResetSelection()
{
@@ -67,7 +65,7 @@ static void ResetSelection()
static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradientBottom, float alpha = 1, float cornerRadius = 25)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
DrawPauseContainer(min, max, alpha);
@@ -76,8 +74,9 @@ static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradi
static void DrawHeaderContainer(const char* text)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto fontSize = Scale(24);
auto minTextSize = Scale(294.575989);
auto textSize = g_fntNewRodinUB->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto cornerRadius = 23;
auto textMarginX = Scale(16) + (Scale(cornerRadius) / 2);
@@ -101,13 +100,12 @@ static void DrawHeaderContainer(const char* text)
: Lerp(0, 1, colourMotion);
ImVec2 min = { g_aspectRatioOffsetX + Scale(containerMarginX), g_aspectRatioOffsetY + Scale(136) };
ImVec2 max = { min.x + textMarginX * 2 + textSize.x + Scale(5), g_aspectRatioOffsetY + Scale(196) };
ImVec2 max = { std::max(min.x + minTextSize, min.x + textMarginX * 2 + textSize.x + Scale(5)), g_aspectRatioOffsetY + Scale(196) };
DrawPauseHeaderContainer(min, max, alpha);
SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f));
// TODO: Apply bevel.
DrawTextWithOutline
(
g_fntNewRodinUB,
@@ -124,7 +122,7 @@ static void DrawHeaderContainer(const char* text)
static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievement, bool isUnlocked)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
@@ -197,7 +195,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
ImVec2 marqueeMin = { textMarqueeX, min.y };
ImVec2 marqueeMax = { max.x - Scale(10) /* timestamp margin X */, max.y };
SetMarqueeFade(marqueeMin, marqueeMax, Scale(32));
SetHorizontalMarqueeFade(marqueeMin, marqueeMax, Scale(32));
if (isSelected && textX + textSize.x >= max.x - Scale(10))
{
@@ -339,7 +337,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trophyFrameIndex)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
constexpr auto recordsHalfTotal = ACH_RECORDS / 2;
@@ -427,7 +425,7 @@ static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trop
static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
// Transparency fade animation.
auto alpha = Cubic(0, 1, ComputeMotion(g_appearTime, COUNTER_INTRO_FADE_START, COUNTER_INTRO_FADE_END));
@@ -511,7 +509,7 @@ static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
static void DrawContentContainer()
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
// Expand/retract animation.
auto motion = g_isClosing
@@ -566,15 +564,12 @@ static void DrawContentContainer()
// Draw separators.
for (int i = 1; i <= 3; i++)
{
auto lineMarginLeft = Scale(35);
auto lineMarginRight = Scale(55);
auto lineMarginY = Scale(2);
ImVec2 lineMin = { clipRectMin.x + Scale(35), clipRectMin.y + itemHeight * i + Scale(2) };
ImVec2 lineMax = { clipRectMax.x - Scale(55), lineMin.y + Scale(1.3f) };
ImVec2 lineMin = { clipRectMin.x + lineMarginLeft, clipRectMin.y + itemHeight * i + lineMarginY };
ImVec2 lineMax = { clipRectMax.x - lineMarginRight, clipRectMin.y + itemHeight * i + lineMarginY };
drawList->AddLine(lineMin, lineMax, IM_COL32(163, 163, 163, 255));
drawList->AddLine({ lineMin.x, lineMin.y + Scale(1) }, { lineMax.x, lineMax.y + Scale(1) }, IM_COL32(143, 148, 143, 255));
SetAdditive(true);
drawList->AddRectFilled(lineMin, lineMax, IM_COL32(160, 160, 160, 60));
SetAdditive(false);
}
for (auto& tpl : g_achievements)
@@ -601,26 +596,41 @@ static void DrawContentContainer()
bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) ||
inputState->GetPadState().LeftStickVertical < -0.5f;
bool leftIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadLeft) ||
inputState->GetPadState().LeftStickHorizontal < -0.5f;
bool rightIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadRight) ||
inputState->GetPadState().LeftStickHorizontal > 0.5f;
bool upRSIsHeld = inputState->GetPadState().RightStickVertical > 0.5f;
bool downRSIsHeld = inputState->GetPadState().RightStickVertical < -0.5f;
bool isReachedTop = g_selectedRowIndex == 0;
bool isReachedBottom = g_selectedRowIndex == rowCount - 1;
bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld;
bool scrollPageUp = !g_leftWasHeld && leftIsHeld && !isReachedTop;
bool scrollPageDown = !g_rightWasHeld && rightIsHeld && !isReachedBottom;
bool jumpToTop = !g_upRSWasHeld && upRSIsHeld && !isReachedTop;
bool jumpToBottom = !g_downRSWasHeld && downRSIsHeld && !isReachedBottom;
int prevSelectedRowIndex = g_selectedRowIndex;
auto time = ImGui::GetTime();
auto fastScroll = (time - g_lastTappedTime) > 0.6;
auto fastScrollSpeed = 1.0 / 3.5;
static auto fastScrollSpeedUp = false;
if (scrollUp || scrollDown)
g_lastTappedTime = time;
if (!upIsHeld && !downIsHeld)
fastScrollSpeedUp = false;
if (fastScrollSpeedUp)
fastScrollSpeed /= 2;
if (fastScroll)
{
if ((time - g_lastIncrementTime) < fastScrollSpeed)
{
fastScroll = false;
}
else
{
g_lastIncrementTime = time;
scrollUp = upIsHeld;
scrollDown = downIsHeld;
fastScrollSpeedUp = true;
}
}
if (scrollUp)
{
@@ -634,40 +644,15 @@ static void DrawContentContainer()
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = 0;
}
else if (scrollPageUp)
{
g_selectedRowIndex -= 3;
if (g_selectedRowIndex < 0)
g_selectedRowIndex = 0;
}
else if (scrollPageDown)
{
g_selectedRowIndex += 3;
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = rowCount - 1;
}
else if (jumpToTop)
{
g_selectedRowIndex = 0;
}
else if (jumpToBottom)
{
g_selectedRowIndex = rowCount - 1;
}
// lol
if (scrollUp || scrollDown || scrollPageUp || scrollPageDown || jumpToTop || jumpToBottom)
if (scrollUp || scrollDown)
{
g_rowSelectionTime = ImGui::GetTime();
g_rowSelectionTime = time;
Game_PlaySound("sys_actstg_pausecursor");
}
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
g_leftWasHeld = leftIsHeld;
g_rightWasHeld = rightIsHeld;
g_upRSWasHeld = upRSIsHeld;
g_downRSWasHeld = downRSIsHeld;
int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight));
@@ -778,12 +763,12 @@ void AchievementMenu::Open()
return std::get<1>(a) > std::get<1>(b);
});
ButtonGuide::Open(Button(Localise("Common_Back"), EButtonIcon::B));
ButtonGuide::Open(Button("Common_Back", EButtonIcon::B));
ResetSelection();
Game_PlaySound("sys_actstg_pausewinopen");
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START);
hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START);
}
void AchievementMenu::Close()
@@ -793,7 +778,7 @@ void AchievementMenu::Close()
g_appearTime = ImGui::GetTime();
g_isClosing = true;
hid::SetProhibitedButtons(0);
hid::SetProhibitedInputs();
}
ButtonGuide::Close();
+58 -22
View File
@@ -10,6 +10,7 @@
#include <app.h>
#include <exports.h>
#include <decompressor.h>
#include <patches/inspire_patches.h>
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
@@ -30,7 +31,7 @@ static ImFont* g_fntSeurat;
static bool DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
// Expand/retract animation.
auto containerMotion = ComputeMotion(g_appearTime, OVERLAY_CONTAINER_COMMON_MOTION_START, OVERLAY_CONTAINER_COMMON_MOTION_END);
@@ -80,15 +81,68 @@ void AchievementOverlay::Init()
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
}
// Dequeue achievements only when we can actually play sounds.
// Loading thread does not update this object.
static bool g_soundAdministratorUpdated;
PPC_FUNC_IMPL(__imp__sub_82B43480);
PPC_FUNC(sub_82B43480)
{
g_soundAdministratorUpdated = true;
__imp__sub_82B43480(ctx, base);
}
// Dequeue achievements only in the main thread. This is also extra thread safety.
static std::thread::id g_mainThreadId = std::this_thread::get_id();
static bool CanDequeueAchievement()
{
if (g_soundAdministratorUpdated && std::this_thread::get_id() == g_mainThreadId && !AchievementOverlay::s_queue.empty())
{
// Check if we can actually play any audio right now. If not, we'll wait until we can.
uint32_t audioCenter = *reinterpret_cast<be<uint32_t>*>(g_memory.Translate(0x83362FFC));
if (audioCenter != NULL)
{
uint32_t member = *reinterpret_cast<be<uint32_t>*>(g_memory.Translate(audioCenter + 0x4));
uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7; // EVENT category is used during Inspire cutscenes.
// Check if the volume is non zero.
return *reinterpret_cast<uint32_t*>(g_memory.Translate(member + 0x7C + category * 0x10 + 0x8)) != 0;
}
}
return false;
}
void AchievementOverlay::Draw()
{
if (!AchievementOverlay::s_isVisible && CanDequeueAchievement())
{
s_isVisible = true;
g_isClosing = false;
g_appearTime = ImGui::GetTime();
g_achievement = g_xdbfWrapper.GetAchievement((EXDBFLanguage)Config::Language.Value, s_queue.front());
s_queue.pop();
if (Config::Language == ELanguage::English)
g_achievement.Name = xdbf::FixInvalidSequences(g_achievement.Name);
Game_PlaySound("obj_navi_appear");
}
if (!s_isVisible)
{
g_soundAdministratorUpdated = false;
return;
}
if (ImGui::GetTime() - g_appearTime >= OVERLAY_DURATION)
AchievementOverlay::Close();
auto drawList = ImGui::GetForegroundDrawList();
// Close function can use this bool so reset it after.
g_soundAdministratorUpdated = false;
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
auto strAchievementUnlocked = Localise("Achievements_Unlock").c_str();
@@ -167,21 +221,7 @@ void AchievementOverlay::Draw()
void AchievementOverlay::Open(int id)
{
if (s_isVisible)
{
s_queue.emplace(id);
return;
}
s_isVisible = true;
g_isClosing = false;
g_appearTime = ImGui::GetTime();
g_achievement = g_xdbfWrapper.GetAchievement((EXDBFLanguage)Config::Language.Value, id);
if (Config::Language == ELanguage::English)
g_achievement.Name = xdbf::FixInvalidSequences(g_achievement.Name);
Game_PlaySound("obj_navi_appear");
s_queue.push(id);
}
void AchievementOverlay::Close()
@@ -192,10 +232,6 @@ void AchievementOverlay::Close()
g_isClosing = true;
}
if (s_queue.size())
{
if (CanDequeueAchievement())
s_isVisible = false;
AchievementOverlay::Open(s_queue.front());
s_queue.pop();
}
}
+58
View File
@@ -0,0 +1,58 @@
#include "black_bar.h"
#include <patches/aspect_ratio_patches.h>
void BlackBar::Draw()
{
if (g_inspirePillarbox)
{
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
float width = (res.x - (res.y * 16.0f / 9.0f)) / 2.0f;
drawList->AddRectFilled(
{ 0.0f, 0.0f },
{ width, res.y },
IM_COL32_BLACK);
drawList->AddRectFilled(
{ res.x - width, 0.0f },
res,
IM_COL32_BLACK);
g_inspirePillarbox = false;
}
if (g_loadingBlackBarAlpha != 0)
{
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
if (g_aspectRatio > WIDE_ASPECT_RATIO)
{
drawList->AddRectFilled(
{ 0.0f, 0.0f },
{ g_loadingBlackBarMin.x, g_loadingBlackBarMax.y },
IM_COL32(0, 0, 0, g_loadingBlackBarAlpha));
drawList->AddRectFilled(
{ g_loadingBlackBarMax.x, g_loadingBlackBarMin.y },
res,
IM_COL32(0, 0, 0, g_loadingBlackBarAlpha));
}
else if (g_aspectRatio < NARROW_ASPECT_RATIO)
{
drawList->AddRectFilled(
{ 0.0f, 0.0f },
{ g_loadingBlackBarMax.x, g_loadingBlackBarMin.y },
IM_COL32(0, 0, 0, g_loadingBlackBarAlpha));
drawList->AddRectFilled(
{ g_loadingBlackBarMin.x, g_loadingBlackBarMax.y },
res,
IM_COL32(0, 0, 0, g_loadingBlackBarAlpha));
}
g_loadingBlackBarAlpha = 0;
}
}
+12
View File
@@ -0,0 +1,12 @@
#pragma once
struct BlackBar
{
static inline bool g_inspirePillarbox;
static inline ImVec2 g_loadingBlackBarMin;
static inline ImVec2 g_loadingBlackBarMax;
static inline uint8_t g_loadingBlackBarAlpha;
static void Draw();
};
+20 -11
View File
@@ -38,7 +38,8 @@ std::unordered_map<EButtonIcon, float> g_iconWidths =
{ EButtonIcon::Start, 40 },
{ EButtonIcon::Back, 40 },
{ EButtonIcon::LMB, 40 },
{ EButtonIcon::Enter, 40 }
{ EButtonIcon::Enter, 40 },
{ EButtonIcon::Escape, 40 },
};
std::unordered_map<EButtonIcon, float> g_iconHeights =
@@ -56,7 +57,8 @@ std::unordered_map<EButtonIcon, float> g_iconHeights =
{ EButtonIcon::Start, 40 },
{ EButtonIcon::Back, 40 },
{ EButtonIcon::LMB, 40 },
{ EButtonIcon::Enter, 40 }
{ EButtonIcon::Enter, 40 },
{ EButtonIcon::Escape, 40 },
};
std::tuple<std::tuple<ImVec2, ImVec2>, GuestTexture*> GetButtonIcon(EButtonIcon icon)
@@ -65,7 +67,7 @@ std::tuple<std::tuple<ImVec2, ImVec2>, GuestTexture*> GetButtonIcon(EButtonIcon
GuestTexture* texture;
auto isPlayStation = Config::ControllerIcons == EControllerIcons::Auto
? hid::g_inputDeviceController == hid::EInputDevice::PlayStation
? hid::g_inputDevicePad == hid::EInputDevice::PlayStation
: Config::ControllerIcons == EControllerIcons::PlayStation;
auto yOffsetCmn = isPlayStation ? 42 : 0;
@@ -124,12 +126,17 @@ std::tuple<std::tuple<ImVec2, ImVec2>, GuestTexture*> GetButtonIcon(EButtonIcon
break;
case EButtonIcon::LMB:
btn = PIXELS_TO_UV_COORDS(256, 128, 0, 0, 128, 128);
btn = PIXELS_TO_UV_COORDS(384, 128, 0, 0, 128, 128);
texture = g_upKBMIcons.get();
break;
case EButtonIcon::Enter:
btn = PIXELS_TO_UV_COORDS(256, 128, 128, 0, 128, 128);
btn = PIXELS_TO_UV_COORDS(384, 128, 128, 0, 128, 128);
texture = g_upKBMIcons.get();
break;
case EButtonIcon::Escape:
btn = PIXELS_TO_UV_COORDS(384, 128, 256, 0, 128, 128);
texture = g_upKBMIcons.get();
break;
}
@@ -148,7 +155,7 @@ static void DrawGuide(float* offset, ImVec2 regionMin, ImVec2 regionMax, EButton
EButtonAlignment alignment, ImVec2 iconMin, ImVec2 iconMax, EFontQuality fontQuality,
ImVec2 textSize, float fontSize, const char* text)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto _icon = icon;
auto iconWidth = Scale(g_iconWidths[icon]);
auto dualIconMarginX = Scale(25);
@@ -228,7 +235,7 @@ void ButtonGuide::Draw()
if (!s_isVisible)
return;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
ImVec2 regionMin = { g_aspectRatioOffsetX + Scale(g_sideMargins), g_aspectRatioOffsetY * 2.0f + Scale(720.0f - 102.0f) };
@@ -253,9 +260,10 @@ void ButtonGuide::Draw()
if (btn.Visibility && !*btn.Visibility)
continue;
auto str = Localise(btn.Name.c_str()).c_str();
auto iconWidth = Scale(g_iconWidths[btn.Icon]);
auto iconHeight = Scale(g_iconHeights[btn.Icon]);
auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, btn.Name.c_str());
auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, str);
if (i > 0)
offsetLeft += textSize.x + iconWidth + textMarginX;
@@ -263,7 +271,7 @@ void ButtonGuide::Draw()
ImVec2 iconMin = { regionMin.x + offsetLeft - iconWidth - iconMarginX, regionMin.y };
ImVec2 iconMax = { regionMin.x + offsetLeft - iconMarginX, regionMin.y + iconHeight };
DrawGuide(&offsetLeft, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, btn.Name.c_str());
DrawGuide(&offsetLeft, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, str);
}
// Draw right aligned icons.
@@ -277,9 +285,10 @@ void ButtonGuide::Draw()
if (btn.Visibility && !*btn.Visibility)
continue;
auto str = Localise(btn.Name.c_str()).c_str();
auto iconWidth = Scale(g_iconWidths[btn.Icon]);
auto iconHeight = Scale(g_iconHeights[btn.Icon]);
auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, btn.Name.c_str());
auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, str);
if (i < g_buttons.size() - 1)
offsetRight += textSize.x + iconWidth + textMarginX;
@@ -287,7 +296,7 @@ void ButtonGuide::Draw()
ImVec2 iconMin = { regionMax.x - offsetRight - iconWidth - iconMarginX, regionMin.y };
ImVec2 iconMax = { regionMax.x - offsetRight - iconMarginX, regionMin.y + iconHeight };
DrawGuide(&offsetRight, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, btn.Name.c_str());
DrawGuide(&offsetRight, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, str);
}
}
+2 -1
View File
@@ -20,7 +20,8 @@ enum class EButtonIcon
// Keyboard + Mouse (temporary)
LMB,
Enter
Enter,
Escape
};
enum class EButtonAlignment
+1 -1
View File
@@ -45,7 +45,7 @@ void Fader::Draw()
auto colour = IM_COL32(g_colour & 0xFF, (g_colour >> 8) & 0xFF, (g_colour >> 16) & 0xFF, 255 * alpha);
ImGui::GetForegroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour);
ImGui::GetBackgroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour);
}
static void DoFade(bool isFadeIn, float duration, std::function<void()> endCallback, float endCallbackDelay)
+12 -39
View File
@@ -9,7 +9,7 @@
#if _WIN32
#include <dwmapi.h>
#pragma comment(lib, "dwmapi.lib")
#include <shellscalingapi.h>
#endif
#include <res/images/game_icon.bmp.h>
@@ -24,7 +24,12 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
ImGui_ImplSDL2_ProcessEvent(event);
for (auto listener : GetEventListeners())
listener->OnSDLEvent(event);
{
if (listener->OnSDLEvent(event))
{
return 0;
}
}
switch (event->type)
{
@@ -141,20 +146,6 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
break;
}
if (!GameWindow::IsFullscreen())
{
if (event->type == SDL_CONTROLLERBUTTONDOWN || event->type == SDL_CONTROLLERBUTTONUP || event->type == SDL_CONTROLLERAXISMOTION)
{
// Hide mouse cursor when controller input is detected.
SDL_ShowCursor(SDL_DISABLE);
}
else if (event->type == SDL_MOUSEMOTION)
{
// Restore mouse cursor when mouse input is detected.
SDL_ShowCursor(SDL_ENABLE);
}
}
return 0;
}
@@ -179,30 +170,9 @@ void GameWindow::Init(const char* sdlVideoDriver)
SDL_AddEventWatch(Window_OnSDLEvent, s_pWindow);
#ifdef _WIN32
SetProcessDPIAware();
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
#endif
Config::WindowSize.LockCallback = [](ConfigDef<int32_t>* def)
{
// Try matching the current window size with a known configuration.
if (def->Value < 0)
def->Value = FindNearestDisplayMode();
};
Config::WindowSize.ApplyCallback = [](ConfigDef<int32_t>* def)
{
auto displayModes = GetDisplayModes();
// Use largest supported resolution if overflowed.
if (def->Value >= displayModes.size())
def->Value = displayModes.size() - 1;
auto& mode = displayModes[def->Value];
auto centre = SDL_WINDOWPOS_CENTERED_DISPLAY(GetDisplay());
SetDimensions(mode.w, mode.h, centre, centre);
};
s_x = Config::WindowX;
s_y = Config::WindowY;
s_width = Config::WindowWidth;
@@ -437,7 +407,7 @@ void GameWindow::ResetDimensions()
uint32_t GameWindow::GetWindowFlags()
{
uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
if (Config::WindowState == EWindowState::Maximised)
flags |= SDL_WINDOW_MAXIMIZED;
@@ -475,6 +445,9 @@ void GameWindow::SetDisplay(int displayIndex)
if (!IsFullscreen())
return;
if (GetDisplay() == displayIndex)
return;
s_isChangingDisplay = true;
SDL_Rect bounds;
+89 -67
View File
@@ -6,20 +6,17 @@
#include <res/images/common/general_window.dds.h>
#include <res/images/common/light.dds.h>
#include <res/images/common/select_fade.dds.h>
#include <res/images/common/select_fill.dds.h>
#include <res/images/common/select.dds.h>
std::unique_ptr<GuestTexture> g_texGeneralWindow;
std::unique_ptr<GuestTexture> g_texLight;
std::unique_ptr<GuestTexture> g_texSelectFade;
std::unique_ptr<GuestTexture> g_texSelectFill;
std::unique_ptr<GuestTexture> g_texSelect;
void InitImGuiUtils()
{
g_texGeneralWindow = LOAD_ZSTD_TEXTURE(g_general_window);
g_texLight = LOAD_ZSTD_TEXTURE(g_light);
g_texSelectFade = LOAD_ZSTD_TEXTURE(g_select_fade);
g_texSelectFill = LOAD_ZSTD_TEXTURE(g_select_fill);
g_texSelect = LOAD_ZSTD_TEXTURE(g_select);
}
void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
@@ -80,7 +77,7 @@ void ResetTextSkew()
SetScale({ 1.0f, 1.0f });
}
void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
void SetHorizontalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScaleLeft, float fadeScaleRight)
{
auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade);
callbackData->setMarqueeFade.boundsMin[0] = min.x;
@@ -88,8 +85,30 @@ void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
callbackData->setMarqueeFade.boundsMax[0] = max.x;
callbackData->setMarqueeFade.boundsMax[1] = max.y;
SetShaderModifier(IMGUI_SHADER_MODIFIER_MARQUEE_FADE);
SetScale({ fadeScale, 1.0f });
SetShaderModifier(IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE);
SetScale({ fadeScaleLeft, fadeScaleRight });
}
void SetHorizontalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
{
SetHorizontalMarqueeFade(min, max, fadeScale, fadeScale);
}
void SetVerticalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScaleTop, float fadeScaleBottom)
{
auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade);
callbackData->setMarqueeFade.boundsMin[0] = min.x;
callbackData->setMarqueeFade.boundsMin[1] = min.y;
callbackData->setMarqueeFade.boundsMax[0] = max.x;
callbackData->setMarqueeFade.boundsMax[1] = max.y;
SetShaderModifier(IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE);
SetScale({ fadeScaleTop, fadeScaleBottom });
}
void SetVerticalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
{
SetVerticalMarqueeFade(min, max, fadeScale, fadeScale);
}
void ResetMarqueeFade()
@@ -150,7 +169,7 @@ double ComputeMotion(double duration, double offset, double total)
void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto commonWidth = Scale(35);
auto commonHeight = Scale(35);
@@ -181,7 +200,7 @@ void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha)
void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto commonWidth = Scale(35);
@@ -198,14 +217,14 @@ void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha)
void DrawTextBasic(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
drawList->AddText(font, fontSize, pos, colour, text, nullptr);
}
void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& position, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto rectWidth = max.x - min.x;
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto textX = position.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
@@ -259,7 +278,7 @@ void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& posit
void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset, float radius, ImU32 shadowColour)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto rectWidth = max.x - min.x;
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
@@ -277,7 +296,7 @@ void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2&
void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
SetOutline(outlineSize);
drawList->AddText(font, fontSize, pos, outlineColor, text);
@@ -294,10 +313,16 @@ void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos,
void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset, float radius, ImU32 shadowColour)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
offset = Scale(offset);
// Original 4:3 has thicker text shadows.
if (Config::AspectRatio == EAspectRatio::OriginalNarrow)
{
radius *= 1.5f;
}
SetOutline(radius);
drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
ResetOutline();
@@ -341,7 +366,8 @@ std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsi
return input;
}
std::pair<std::string, std::map<std::string, std::string>> RemoveRubyAnnotations(const char* input) {
std::pair<std::string, std::map<std::string, std::string>> RemoveRubyAnnotations(const char* input)
{
std::string output;
std::map<std::string, std::string> rubyMap;
std::string currentMain, currentRuby;
@@ -388,7 +414,8 @@ std::pair<std::string, std::map<std::string, std::string>> RemoveRubyAnnotations
return { output, rubyMap };
}
std::string ReAddRubyAnnotations(const std::string_view& wrappedText, const std::map<std::string, std::string>& rubyMap) {
std::string ReAddRubyAnnotations(const std::string_view& wrappedText, const std::map<std::string, std::string>& rubyMap)
{
std::string annotatedText;
size_t idx = 0;
size_t length = wrappedText.length();
@@ -419,7 +446,7 @@ std::string ReAddRubyAnnotations(const std::string_view& wrappedText, const std:
return annotatedText;
}
std::vector<std::string> Split(const char* strStart, const ImFont *font, float fontSize, float maxWidth)
std::vector<std::string> Split(const char* strStart, const ImFont* font, float fontSize, float maxWidth)
{
if (!strStart)
return {};
@@ -433,6 +460,7 @@ std::vector<std::string> Split(const char* strStart, const ImFont *font, float f
const char *lineStart = strStart;
const bool wordWrapEnabled = (maxWidth > 0.0f);
const char *wordWrapEOL = nullptr;
while (*str != 0)
{
if (wordWrapEnabled)
@@ -560,10 +588,9 @@ std::vector<std::string> RemoveAnnotationFromParagraph(const std::vector<std::st
for (auto& annotatedLine : paragraph.lines)
{
std::string annotationRemovedLine = "";
for (const auto& segment : annotatedLine)
{
annotationRemovedLine += segment.text;
}
result.push_back(annotationRemovedLine);
}
@@ -576,9 +603,7 @@ std::string RemoveAnnotationFromParagraphLine(const std::vector<TextSegment>& an
std::string result = "";
for (auto& segment : annotatedLine)
{
result += segment.text;
}
return result;
}
@@ -591,25 +616,19 @@ ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMar
const auto paragraph = CalculateAnnotatedParagraph(lines);
std::vector<std::string> annotationRemovedLines;
for (const auto& line : paragraph.lines)
{
annotationRemovedLines.emplace_back(RemoveAnnotationFromParagraphLine(line));
}
for (size_t i = 0; i < annotationRemovedLines.size(); i++)
{
auto& line = annotationRemovedLines[i];
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, line.c_str());
auto annotationSize = font->CalcTextSizeA(fontSize * ANNOTATION_FONT_SIZE_MODIFIER, FLT_MAX, 0, "");
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, annotationRemovedLines[i].c_str());
x = std::max(x, textSize.x);
y += textSize.y + Scale(lineMargin);
if (paragraph.annotated)
{
y += annotationSize.y;
}
if (paragraph.annotated && i != (annotationRemovedLines.size() - 1))
y += fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
}
return { x, y };
@@ -617,23 +636,27 @@ ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMar
ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float maxWidth, float lineMargin, const char* text)
{
return MeasureCentredParagraph(font, fontSize, lineMargin, Split(text, font, fontSize, maxWidth));
const auto input = RemoveRubyAnnotations(text);
auto lines = Split(input.first.c_str(), font, fontSize, maxWidth);
for (auto& line : lines)
line = ReAddRubyAnnotations(line, input.second);
return MeasureCentredParagraph(font, fontSize, lineMargin, lines);
}
void DrawRubyAnnotatedText(const ImFont* font, float fontSize, float maxWidth, const ImVec2& pos, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod, std::function<void(const char*, float, ImVec2)> annotationDrawMethod, bool isCentred)
{
float annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
const auto input = RemoveRubyAnnotations(text);
auto lines = Split(input.first.c_str(), font, fontSize, maxWidth);
for (auto& line : lines)
{
line = ReAddRubyAnnotations(line, input.second);
}
auto paragraphSize = MeasureCentredParagraph(font, fontSize, lineMargin, lines);
float offsetY = 0.0f;
auto offsetY = 0.0f;
const auto paragraph = CalculateAnnotatedParagraph(lines);
@@ -643,9 +666,8 @@ void DrawRubyAnnotatedText(const ImFont* font, float fontSize, float maxWidth, c
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, annotationRemovedLine.c_str());
auto annotationSize = font->CalcTextSizeA(annotationFontSize, FLT_MAX, 0, "");
float textX = pos.x;
float textY = pos.y + offsetY;
auto textX = pos.x;
auto textY = pos.y + offsetY;
if (isCentred)
{
@@ -669,14 +691,14 @@ void DrawRubyAnnotatedText(const ImFont* font, float fontSize, float maxWidth, c
}
drawMethod(segment.text.c_str(), { textX, textY });
textX += textSize.x;
}
offsetY += textSize.y + Scale(lineMargin);
if (paragraph.annotated)
{
offsetY += annotationSize.y;
}
}
}
@@ -716,7 +738,7 @@ ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
void DrawVersionString(const ImFont* font, const ImU32 col)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
auto fontSize = Scale(12);
auto textMargin = Scale(2);
@@ -727,7 +749,7 @@ void DrawVersionString(const ImFont* font, const ImU32 col)
void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
static auto breatheStart = ImGui::GetTime();
auto alpha = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 0.92f);
@@ -741,37 +763,37 @@ void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
auto centre = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 50);
auto right = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 50);
drawList->AddImage(g_texSelectFade.get(), min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour);
drawList->AddImage(g_texSelectFade.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour);
drawList->AddImage(g_texSelectFade.get(), { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
drawList->AddImage(g_texSelect.get(), min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour);
drawList->AddImage(g_texSelect.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour);
drawList->AddImage(g_texSelect.get(), { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
return;
}
auto tl = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 11, 24);
auto tc = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 24);
auto tr = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 24);
auto cl = PIXELS_TO_UV_COORDS(64, 64, 0, 24, 11, 2);
auto cc = PIXELS_TO_UV_COORDS(64, 64, 11, 24, 8, 2);
auto cr = PIXELS_TO_UV_COORDS(64, 64, 19, 24, 11, 2);
auto bl = PIXELS_TO_UV_COORDS(64, 64, 0, 26, 11, 24);
auto bc = PIXELS_TO_UV_COORDS(64, 64, 11, 26, 8, 24);
auto br = PIXELS_TO_UV_COORDS(64, 64, 19, 26, 11, 24);
auto tl = PIXELS_TO_UV_COORDS(64, 64, 34, 0, 11, 24);
auto tc = PIXELS_TO_UV_COORDS(64, 64, 45, 0, 8, 24);
auto tr = PIXELS_TO_UV_COORDS(64, 64, 53, 0, 11, 24);
auto cl = PIXELS_TO_UV_COORDS(64, 64, 34, 24, 11, 2);
auto cc = PIXELS_TO_UV_COORDS(64, 64, 45, 24, 8, 2);
auto cr = PIXELS_TO_UV_COORDS(64, 64, 53, 24, 11, 2);
auto bl = PIXELS_TO_UV_COORDS(64, 64, 34, 26, 11, 24);
auto bc = PIXELS_TO_UV_COORDS(64, 64, 45, 26, 8, 24);
auto br = PIXELS_TO_UV_COORDS(64, 64, 53, 26, 11, 24);
drawList->AddImage(g_texSelectFill.get(), min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
drawList->AddImage(g_texSelectFill.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
drawList->AddImage(g_texSelectFill.get(), { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
drawList->AddImage(g_texSelectFill.get(), { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
drawList->AddImage(g_texSelectFill.get(), { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y }, GET_UV_COORDS(bl), colour);
drawList->AddImage(g_texSelectFill.get(), { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y }, GET_UV_COORDS(bc), colour);
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y }, GET_UV_COORDS(br), colour);
drawList->AddImage(g_texSelect.get(), min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
drawList->AddImage(g_texSelect.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
drawList->AddImage(g_texSelect.get(), { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
drawList->AddImage(g_texSelect.get(), { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
drawList->AddImage(g_texSelect.get(), { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
drawList->AddImage(g_texSelect.get(), { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
drawList->AddImage(g_texSelect.get(), { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y }, GET_UV_COORDS(bl), colour);
drawList->AddImage(g_texSelect.get(), { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y }, GET_UV_COORDS(bc), colour);
drawList->AddImage(g_texSelect.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y }, GET_UV_COORDS(br), colour);
}
void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto lightSize = Scale(14);
auto lightCol = IM_COL32(255, 255, 255, 255 * alpha);
+5 -3
View File
@@ -18,8 +18,7 @@ constexpr float ANNOTATION_FONT_SIZE_MODIFIER = 0.6f;
extern std::unique_ptr<GuestTexture> g_texGeneralWindow;
extern std::unique_ptr<GuestTexture> g_texLight;
extern std::unique_ptr<GuestTexture> g_texSelectFade;
extern std::unique_ptr<GuestTexture> g_texSelectFill;
extern std::unique_ptr<GuestTexture> g_texSelect;
struct TextSegment {
bool annotated;
@@ -42,7 +41,10 @@ void SetOrigin(ImVec2 origin);
void SetScale(ImVec2 scale);
void SetTextSkew(float yCenter, float skewScale);
void ResetTextSkew();
void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale);
void SetHorizontalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScaleLeft, float fadeScaleRight);
void SetHorizontalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale);
void SetVerticalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScaleTop, float fadeScaleBottom);
void SetVerticalMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale);
void ResetMarqueeFade();
void SetOutline(float outline);
void ResetOutline();
+327 -146
View File
@@ -54,6 +54,7 @@ static constexpr double CONTAINER_INNER_TIME = SCANLINES_ANIMATION_DURATION + CO
static constexpr double CONTAINER_INNER_DURATION = 15.0;
static constexpr double ALL_ANIMATIONS_FULL_DURATION = CONTAINER_INNER_TIME + CONTAINER_INNER_DURATION;
static constexpr double QUITTING_EXTRA_DURATION = 60.0;
static constexpr double INSTALL_ICONS_FADE_IN_ANIMATION_TIME = 0.0;
static constexpr double INSTALL_ICONS_FADE_IN_ANIMATION_DURATION = 15.0;
@@ -77,7 +78,7 @@ constexpr float CONTAINER_HEIGHT = 246.0f;
constexpr float SIDE_CONTAINER_WIDTH = CONTAINER_WIDTH / 2.0f;
constexpr float BOTTOM_X_GAP = 4.0f;
constexpr float BOTTOM_Y_GAP = 6.0f;
constexpr float BOTTOM_Y_GAP = 5.0f;
constexpr float CONTAINER_BUTTON_WIDTH = 250.0f;
constexpr float CONTAINER_BUTTON_GAP = 9.0f;
constexpr float BUTTON_HEIGHT = 22.0f;
@@ -98,6 +99,7 @@ static double g_arrowCircleCurrentRotation = 0.0;
static double g_appearTime = 0.0;
static double g_disappearTime = DBL_MAX;
static bool g_isDisappearing = false;
static bool g_isQuitting = false;
static std::filesystem::path g_installPath;
static std::filesystem::path g_gameSourcePath;
@@ -118,6 +120,8 @@ static double g_installerEndTime = DBL_MAX;
static float g_installerProgressRatioCurrent = 0.0f;
static std::atomic<float> g_installerProgressRatioTarget = 0.0f;
static std::atomic<bool> g_installerFinished = false;
static std::atomic<bool> g_installerHalted = false;
static std::atomic<bool> g_installerCancelled = false;
static bool g_installerFailed = false;
static std::string g_installerErrorMessage;
@@ -133,9 +137,17 @@ enum class WizardPage
InstallFailed,
};
enum class MessagePromptSource
{
Unknown,
Next,
Back
};
static WizardPage g_firstPage = WizardPage::SelectLanguage;
static WizardPage g_currentPage = g_firstPage;
static std::string g_currentMessagePrompt = "";
static MessagePromptSource g_currentMessagePromptSource = MessagePromptSource::Unknown;
static bool g_currentMessagePromptConfirmation = false;
static std::list<std::filesystem::path> g_currentPickerResults;
static std::atomic<bool> g_currentPickerResultsReady = false;
@@ -151,16 +163,32 @@ static ImVec2 g_joypadAxis = {};
static int g_currentCursorIndex = -1;
static int g_currentCursorDefault = 0;
static bool g_currentCursorAccepted = false;
static bool g_currentCursorBack = false;
static std::vector<std::pair<ImVec2, ImVec2>> g_currentCursorRects;
static std::string g_creditsStr;
class SDLEventListenerForInstaller : public SDLEventListener
{
public:
void OnSDLEvent(SDL_Event *event) override
bool OnSDLEvent(SDL_Event *event) override
{
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty() || g_currentPickerVisible || !hid::IsInputAllowed())
return;
if (!InstallerWizard::s_isVisible)
return false;
bool noModals = g_currentMessagePrompt.empty() && !g_currentPickerVisible;
if (event->type == SDL_QUIT && g_currentPage == WizardPage::Installing)
{
// Pretend the back button was pressed if the user tried quitting during installation.
// This condition is above the rest of the event processing as we want to block the exit
// button while there's confirmation message is open as well.
if (noModals)
g_currentCursorBack = true;
return true;
}
if (!noModals || !hid::IsInputAllowed())
return false;
constexpr float AxisValueRange = 32767.0f;
constexpr float AxisTapRange = 0.5f;
@@ -185,6 +213,9 @@ public:
case SDL_SCANCODE_KP_ENTER:
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
break;
case SDL_SCANCODE_ESCAPE:
g_currentCursorBack = true;
break;
}
break;
@@ -209,6 +240,9 @@ public:
case SDL_CONTROLLER_BUTTON_A:
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
break;
case SDL_CONTROLLER_BUTTON_B:
g_currentCursorBack = true;
break;
}
break;
@@ -307,6 +341,8 @@ public:
g_currentCursorIndex = newCursorIndex;
}
return false;
}
}
g_sdlEventListenerForInstaller;
@@ -428,7 +464,7 @@ static void ResetCursorRects()
static void DrawBackground()
{
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
drawList->AddRectFilled({ 0.0, 0.0 }, res, IM_COL32_BLACK);
}
@@ -447,7 +483,7 @@ static void DrawLeftImage()
int a = std::lround(255.0 * imageAlpha);
GuestTexture *guestTexture = g_installTextures[installTextureIndex % g_installTextures.size()].get();
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
ImVec2 min = { g_aspectRatioOffsetX + Scale(IMAGE_X), g_aspectRatioOffsetY + Scale(IMAGE_Y) };
ImVec2 max = { min.x + Scale(IMAGE_WIDTH), min.y + Scale(IMAGE_HEIGHT) };
drawList->AddImage(guestTexture, min, max, ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, a));
@@ -455,7 +491,7 @@ static void DrawLeftImage()
static void DrawHeaderIconsForInstallPhase(double iconsPosX, double iconsPosY, double iconsScale)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
// Arrow Circle Icon
ImVec2 arrowCircleMin = { g_aspectRatioOffsetX + Scale(iconsPosX - iconsScale / 2), Scale(iconsPosY - iconsScale / 2) };
@@ -510,7 +546,7 @@ static void DrawHeaderIconsForInstallPhase(double iconsPosX, double iconsPosY, d
static void DrawHeaderIcons()
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
float iconsPosX = 256.0f;
float iconsPosY = 80.0f;
@@ -546,7 +582,7 @@ static void DrawScanlineBars()
}
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE);
@@ -644,7 +680,7 @@ static void DrawScanlineBars()
static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea)
{
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
double gridAlpha = ComputeMotionInstaller(g_appearTime, g_disappearTime,
isTextArea ? CONTAINER_INNER_TIME : CONTAINER_OUTER_TIME,
@@ -675,7 +711,7 @@ static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea)
static void DrawDescriptionContainer()
{
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto fontSize = Scale(28.0f);
auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
@@ -756,24 +792,41 @@ static void DrawDescriptionContainer()
);
drawList->PopClipRect();
drawList->PopClipRect();
if (g_currentPage == WizardPage::InstallSucceeded)
{
auto descTextSize = MeasureCentredParagraph(g_seuratFont, fontSize, lineWidth, lineMargin, descriptionText);
auto hedgeDevStr = "hedge-dev";
auto hedgeDevTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, hedgeDevStr);
auto hedgeDevTextMarginX = Scale(15);
auto imageScale = hedgeDevTextSize.x / 3;
auto imageMarginY = Scale(15);
auto colWhite = IM_COL32(255, 255, 255, 255 * textAlpha);
auto containerLeft = g_aspectRatioOffsetX + Scale(CONTAINER_X);
auto containerTop = g_aspectRatioOffsetY + Scale(CONTAINER_Y);
auto containerRight = containerLeft + Scale(CONTAINER_WIDTH);
auto containerBottom = containerTop + Scale(CONTAINER_HEIGHT);
auto marqueeTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, g_creditsStr.c_str());
auto marqueeTextMarginX = Scale(5);
auto marqueeTextMarginY = Scale(15);
ImVec2 marqueeTextPos = { descriptionMax.x, containerBottom - marqueeTextSize.y - marqueeTextMarginY };
ImVec2 marqueeTextMin = { containerLeft, marqueeTextPos.y };
ImVec2 marqueeTextMax = { containerRight, containerBottom };
auto imageScale = hedgeDevTextSize.x / 3;
auto imageMarginY = Scale(2);
ImVec2 imageRegionMin = { containerLeft, textY + descTextSize.y };
ImVec2 imageRegionMax = { containerRight, containerBottom - (marqueeTextMax.y - marqueeTextMin.y) };
ImVec2 imageMin =
{
/* X */ g_aspectRatioOffsetX + Scale(CONTAINER_X) + (Scale(CONTAINER_WIDTH) / 2) - (imageScale / 2) - (hedgeDevTextSize.x / 2) - hedgeDevTextMarginX,
/* Y */ g_aspectRatioOffsetY + Scale(CONTAINER_Y) + (Scale(CONTAINER_HEIGHT) / 2) - (imageScale / 2) + imageMarginY
/* X */ imageRegionMin.x + ((imageRegionMax.x - imageRegionMin.x) / 2) - (imageScale / 2) - (hedgeDevTextSize.x / 2) - hedgeDevTextMarginX,
/* Y */ imageRegionMin.y + ((imageRegionMax.y - imageRegionMin.y) / 2) - (imageScale / 2) - imageMarginY
};
ImVec2 imageMax = { imageMin.x + imageScale, imageMin.y + imageScale };
@@ -789,16 +842,8 @@ static void DrawDescriptionContainer()
hedgeDevStr
);
auto marqueeTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, g_creditsStr.c_str());
auto marqueeTextMarginX = Scale(5);
auto marqueeTextMarginY = Scale(15);
ImVec2 textPos = { descriptionMax.x, g_aspectRatioOffsetY + Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) - marqueeTextSize.y - marqueeTextMarginY };
ImVec2 textMin = { g_aspectRatioOffsetX + Scale(CONTAINER_X), textPos.y };
ImVec2 textMax = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + Scale(CONTAINER_WIDTH), g_aspectRatioOffsetY + Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) };
SetMarqueeFade(textMin, textMax, Scale(32));
DrawTextWithMarquee(g_seuratFont, fontSize, textPos, textMin, textMax, colWhite, g_creditsStr.c_str(), g_installerEndTime, 0.9, Scale(200));
SetHorizontalMarqueeFade(marqueeTextMin, marqueeTextMax, Scale(32));
DrawTextWithMarquee(g_seuratFont, fontSize, marqueeTextPos, marqueeTextMin, marqueeTextMax, colWhite, g_creditsStr.c_str(), g_installerEndTime, 0.9, Scale(200));
ResetMarqueeFade();
}
@@ -807,15 +852,47 @@ static void DrawDescriptionContainer()
DrawContainer(sideMin, sideMax, false);
drawList->PopClipRect();
if (g_currentPage != WizardPage::Installing && textAlpha >= 1.0)
EButtonIcon backIcon;
EButtonIcon selectIcon;
if (hid::IsInputDeviceController())
{
auto icon = hid::IsInputDeviceController()
? EButtonIcon::A
: hid::g_inputDevice == hid::EInputDevice::Keyboard
? EButtonIcon::Enter
: EButtonIcon::LMB;
backIcon = EButtonIcon::B;
selectIcon = EButtonIcon::A;
}
else if (hid::g_inputDevice == hid::EInputDevice::Keyboard)
{
backIcon = EButtonIcon::Escape;
selectIcon = EButtonIcon::Enter;
}
else
{
backIcon = EButtonIcon::Escape;
selectIcon = EButtonIcon::LMB;
}
ButtonGuide::Open(Button(Localise("Common_Select"), icon));
if (g_currentPage == WizardPage::InstallSucceeded && textAlpha >= 1.0)
{
ButtonGuide::Open(Button("Common_Select", selectIcon));
}
else if (g_currentPage != WizardPage::Installing && textAlpha >= 1.0)
{
const char *backKey = "Common_Back";
if ((g_currentPage == g_firstPage) || (g_currentPage == WizardPage::InstallFailed))
{
backKey = "Common_Quit";
}
std::array<Button, 2> buttons =
{
Button("Common_Select", selectIcon),
Button(backKey, backIcon)
};
ButtonGuide::Open(buttons);
}
else if (g_currentPage == WizardPage::Installing)
{
ButtonGuide::Open(Button("Common_Cancel", backIcon));
}
else
{
@@ -828,7 +905,7 @@ static void DrawDescriptionContainer()
static void DrawButtonContainer(ImVec2 min, ImVec2 max, int baser, int baseg, float alpha)
{
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON);
drawList->AddRectFilledMultiColor(min, max, IM_COL32(baser, baseg + 130, 0, 223 * alpha), IM_COL32(baser, baseg + 130, 0, 178 * alpha), IM_COL32(baser, baseg + 130, 0, 223 * alpha), IM_COL32(baser, baseg + 130, 0, 178 * alpha));
drawList->AddRectFilledMultiColor(min, max, IM_COL32(baser, baseg, 0, 13 * alpha), IM_COL32(baser, baseg, 0, 0), IM_COL32(baser, baseg, 0, 55 * alpha), IM_COL32(baser, baseg, 0, 6 * alpha));
@@ -856,7 +933,7 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
buttonPressed = false;
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
float alpha = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
if (!buttonEnabled)
{
@@ -952,22 +1029,23 @@ static void DrawSourceButton(ButtonColumn buttonColumn, float yRatio, const char
ImVec2 min = { minX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
ImVec2 max = { maxX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
auto alphaMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
auto lightSize = Scale(14);
DrawButton(min, max, sourceText, true, sourceSet, buttonPressed, (max.x - min.x) - lightSize * 10);
DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, sourceSet, sourceSet ? 1.0f : 0.5f);
DrawButton(min, max, sourceText, true, sourceSet, buttonPressed, ((max.x - min.x) * 0.7) / g_aspectRatioScale);
DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, sourceSet, (sourceSet ? 1.0f : 0.5f) * alphaMotion);
}
static void DrawProgressBar(float progressRatio)
{
auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
float alpha = 1.0;
const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
float xPadding = Scale(6.0f);
float yPadding = Scale(3.0f);
ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + BOTTOM_X_GAP, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
float xPadding = Scale(4);
float yPadding = Scale(3);
ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + BOTTOM_X_GAP + Scale(1), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP)};
ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
DrawButtonContainer(min, max, 0, 0, alpha);
@@ -984,8 +1062,8 @@ static void DrawProgressBar(float progressRatio)
const uint32_t sliderColor0 = IM_COL32(57, 241, 0, 255 * alpha);
const uint32_t sliderColor1 = IM_COL32(2, 106, 0, 255 * alpha);
xPadding += Scale(1.0f);
yPadding += Scale(1.0f);
xPadding += Scale(1.5f);
yPadding += Scale(1.5f);
ImVec2 sliderMin = { min.x + xPadding, min.y + yPadding };
ImVec2 sliderMax = { max.x - xPadding, max.y - yPadding };
@@ -1177,27 +1255,23 @@ static void DrawSourcePickers()
std::list<std::filesystem::path> paths;
if (g_currentPage == WizardPage::SelectGameAndUpdate || g_currentPage == WizardPage::SelectDLC)
{
constexpr float ADD_BUTTON_MAX_TEXT_WIDTH = 160.0f;
constexpr float ADD_BUTTON_MAX_TEXT_WIDTH = 168.0f;
const std::string &addFilesText = Localise("Installer_Button_AddFiles");
float squashRatio;
ImVec2 textSize = ComputeTextSize(g_dfsogeistdFont, addFilesText.c_str(), 20.0f, squashRatio, ADD_BUTTON_MAX_TEXT_WIDTH);
textSize.x += BUTTON_TEXT_GAP;
ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X + BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + BOTTOM_X_GAP + textSize.x * squashRatio), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + BOTTOM_X_GAP + textSize.x * squashRatio + BUTTON_TEXT_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
DrawButton(min, max, addFilesText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
if (buttonPressed)
{
PickerShow(false);
}
min.x += Scale(BOTTOM_X_GAP + textSize.x * squashRatio);
min.x += Scale(BOTTOM_X_GAP + textSize.x * squashRatio + BUTTON_TEXT_GAP);
const std::string &addFolderText = Localise("Installer_Button_AddFolder");
textSize = ComputeTextSize(g_dfsogeistdFont, addFolderText.c_str(), 20.0f, squashRatio, ADD_BUTTON_MAX_TEXT_WIDTH);
textSize.x += BUTTON_TEXT_GAP;
max.x = min.x + Scale(textSize.x * squashRatio);
max.x = min.x + Scale(textSize.x * squashRatio + BUTTON_TEXT_GAP);
DrawButton(min, max, addFolderText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
if (buttonPressed)
{
@@ -1227,8 +1301,9 @@ static void DrawInstallingProgress()
{
if (g_currentPage == WizardPage::Installing)
{
constexpr float ProgressSpeed = 0.1f;
float ratioTarget = g_installerProgressRatioTarget.load();
g_installerProgressRatioCurrent += (4.0f * ImGui::GetIO().DeltaTime * (ratioTarget - g_installerProgressRatioCurrent));
g_installerProgressRatioCurrent += std::min(ratioTarget - g_installerProgressRatioCurrent, ProgressSpeed * ImGui::GetIO().DeltaTime);
DrawProgressBar(g_installerProgressRatioCurrent);
if (g_installerFinished)
@@ -1243,8 +1318,14 @@ static void DrawInstallingProgress()
static void InstallerThread()
{
if (!Installer::install(g_installerSources, g_installPath, false, g_installerJournal, [&]() {
if (!Installer::install(g_installerSources, g_installPath, false, g_installerJournal, std::chrono::seconds(1), [&]() {
g_installerProgressRatioTarget = float(double(g_installerJournal.progressCounter) / double(g_installerJournal.progressTotal));
// If user is being asked for confirmation on cancelling the installation, halt the installer from progressing further.
g_installerHalted.wait(true);
// If user has confirmed they wish to cancel the installation, return false to indicate the installer should fail and stop.
return !g_installerCancelled.load();
}))
{
g_installerFailed = true;
@@ -1254,9 +1335,8 @@ static void InstallerThread()
Installer::rollback(g_installerJournal);
}
// Rest for a bit after finishing the installation, the device is tired
std::this_thread::sleep_for(std::chrono::seconds(1));
g_installerFinished = true;
g_installerCancelled = false;
}
static void InstallerStart()
@@ -1297,104 +1377,162 @@ static bool InstallerParseSources(std::string &errorMessage)
return sourcesParsed;
}
static void DrawNextButton()
static void DrawNavigationButton()
{
if (g_currentPage != WizardPage::Installing)
if (g_currentPage == WizardPage::Installing)
{
bool nextButtonEnabled = !g_isDisappearing;
if (nextButtonEnabled && g_currentPage == WizardPage::SelectGameAndUpdate)
// Navigation buttons are not offered during installation at the moment.
return;
}
bool nextButtonEnabled = !g_isDisappearing && (g_currentPage != WizardPage::Installing);
if (nextButtonEnabled && g_currentPage == WizardPage::SelectGameAndUpdate)
{
nextButtonEnabled = !g_gameSourcePath.empty() && !g_updateSourcePath.empty();
}
bool skipButton = false;
if (g_currentPage == WizardPage::SelectDLC)
{
skipButton = std::all_of(g_dlcSourcePaths.begin(), g_dlcSourcePaths.end(), [](const std::filesystem::path &path) { return path.empty(); });
}
float squashRatio;
constexpr float NAV_BUTTON_MAX_TEXT_WIDTH = 90.0f;
const char *nextButtonKey = "Installer_Button_Next";
if (skipButton)
{
nextButtonKey = "Installer_Button_Skip";
}
else if (g_currentPage == WizardPage::InstallFailed)
{
nextButtonKey = "Installer_Button_Retry";
}
const std::string &nextButtonText = Localise(nextButtonKey);
ImVec2 nextTextSize = ComputeTextSize(g_newRodinFont, nextButtonText.c_str(), 20.0f, squashRatio, NAV_BUTTON_MAX_TEXT_WIDTH);
ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - nextTextSize.x * squashRatio - BOTTOM_X_GAP - BUTTON_TEXT_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
bool buttonPressed = false;
DrawButton(min, max, nextButtonText.c_str(), false, nextButtonEnabled, buttonPressed, NAV_BUTTON_MAX_TEXT_WIDTH);
if (buttonPressed)
{
XexPatcher::Result patcherResult;
if (g_currentPage == WizardPage::SelectGameAndUpdate && (patcherResult = Installer::checkGameUpdateCompatibility(g_gameSourcePath, g_updateSourcePath), patcherResult != XexPatcher::Result::Success))
{
nextButtonEnabled = !g_gameSourcePath.empty() && !g_updateSourcePath.empty();
g_currentMessagePrompt = Localise("Installer_Message_IncompatibleGameData");
g_currentMessagePromptConfirmation = false;
}
bool skipButton = false;
if (g_currentPage == WizardPage::SelectDLC)
else if (g_currentPage == WizardPage::SelectDLC)
{
skipButton = std::all_of(g_dlcSourcePaths.begin(), g_dlcSourcePaths.end(), [](const std::filesystem::path &path) { return path.empty(); });
}
float squashRatio;
constexpr float NEXT_BUTTON_MAX_TEXT_WIDTH = 100.0f;
const std::string &buttonText = Localise(skipButton ? "Installer_Button_Skip" : "Installer_Button_Next");
ImVec2 textSize = ComputeTextSize(g_newRodinFont, buttonText.c_str(), 20.0f, squashRatio, NEXT_BUTTON_MAX_TEXT_WIDTH);
textSize.x += BUTTON_TEXT_GAP;
ImVec2 min = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - textSize.x * squashRatio - BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP) };
ImVec2 max = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH - BOTTOM_X_GAP), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
bool buttonPressed = false;
DrawButton(min, max, buttonText.c_str(), false, nextButtonEnabled, buttonPressed, NEXT_BUTTON_MAX_TEXT_WIDTH);
if (buttonPressed)
{
XexPatcher::Result patcherResult;
if (g_currentPage == WizardPage::SelectGameAndUpdate && (patcherResult = Installer::checkGameUpdateCompatibility(g_gameSourcePath, g_updateSourcePath), patcherResult != XexPatcher::Result::Success))
// Check if any of the DLC was not specified.
bool dlcIncomplete = false;
for (int i = 0; (i < int(DLC::Count)) && !dlcIncomplete; i++)
{
g_currentMessagePrompt = Localise("Installer_Message_IncompatibleGameData");
if (g_dlcSourcePaths[i].empty() && !g_dlcInstalled[i])
{
dlcIncomplete = true;
}
}
bool dlcInstallerMode = g_gameSourcePath.empty();
std::string sourcesErrorMessage;
if (!InstallerParseSources(sourcesErrorMessage))
{
// Some of the sources that were provided to the installer are not valid. Restart the file selection process.
std::stringstream stringStream;
stringStream << Localise("Installer_Message_InvalidFiles");
if (!sourcesErrorMessage.empty()) {
stringStream << std::endl << std::endl << sourcesErrorMessage;
}
g_currentMessagePrompt = stringStream.str();
g_currentMessagePromptConfirmation = false;
g_currentPage = dlcInstallerMode ? WizardPage::SelectDLC : WizardPage::SelectGameAndUpdate;
}
else if (g_currentPage == WizardPage::SelectDLC)
else if (dlcIncomplete && !dlcInstallerMode)
{
// Check if any of the DLC was not specified.
bool dlcIncomplete = false;
for (int i = 0; (i < int(DLC::Count)) && !dlcIncomplete; i++)
{
if (g_dlcSourcePaths[i].empty() && !g_dlcInstalled[i])
{
dlcIncomplete = true;
}
}
bool dlcInstallerMode = g_gameSourcePath.empty();
std::string sourcesErrorMessage;
if (!InstallerParseSources(sourcesErrorMessage))
{
// Some of the sources that were provided to the installer are not valid. Restart the file selection process.
std::stringstream stringStream;
stringStream << Localise("Installer_Message_InvalidFiles");
if (!sourcesErrorMessage.empty()) {
stringStream << std::endl << std::endl << sourcesErrorMessage;
}
g_currentMessagePrompt = stringStream.str();
g_currentMessagePromptConfirmation = false;
g_currentPage = dlcInstallerMode ? WizardPage::SelectDLC : WizardPage::SelectGameAndUpdate;
}
else if (dlcIncomplete && !dlcInstallerMode)
{
// Not all the DLC was specified, we show a prompt and await a confirmation before starting the installer.
g_currentMessagePrompt = Localise("Installer_Message_DLCWarning");
g_currentMessagePromptConfirmation = true;
}
else if (skipButton && dlcInstallerMode)
{
// Nothing was selected and the installer was in DLC mode, just close it.
g_isDisappearing = true;
g_disappearTime = ImGui::GetTime();
}
else
{
g_currentPage = WizardPage::CheckSpace;
}
// Not all the DLC was specified, we show a prompt and await a confirmation before starting the installer.
g_currentMessagePrompt = Localise("Installer_Message_DLCWarning");
g_currentMessagePromptSource = MessagePromptSource::Next;
g_currentMessagePromptConfirmation = true;
}
else if (g_currentPage == WizardPage::CheckSpace)
{
InstallerStart();
}
else if (g_currentPage == WizardPage::InstallSucceeded)
else if (skipButton && dlcInstallerMode)
{
// Nothing was selected and the installer was in DLC mode, just close it.
g_isDisappearing = true;
g_disappearTime = ImGui::GetTime();
}
else if (g_currentPage == WizardPage::InstallFailed)
{
g_currentPage = g_firstPage;
}
else
{
g_currentPage = WizardPage(int(g_currentPage) + 1);
g_currentPage = WizardPage::CheckSpace;
}
}
else if (g_currentPage == WizardPage::CheckSpace)
{
InstallerStart();
}
else if (g_currentPage == WizardPage::InstallSucceeded)
{
g_isDisappearing = true;
g_disappearTime = ImGui::GetTime();
}
else if (g_currentPage == WizardPage::InstallFailed)
{
g_currentPage = g_firstPage;
}
else
{
g_currentPage = WizardPage(int(g_currentPage) + 1);
}
}
}
static void CheckCancelAction()
{
if (!g_currentCursorBack)
{
return;
}
g_currentCursorBack = false;
if (g_currentPage == WizardPage::InstallSucceeded)
{
// Nothing to back out on this page.
return;
}
if (g_currentPage == WizardPage::Installing && g_installerCancelled)
{
// Installer's already been cancelled, no need for more confirmations.
return;
}
Game_PlaySound("sys_actstg_pausecansel");
if (g_currentPage == g_firstPage || g_currentPage == WizardPage::InstallFailed)
{
// Ask for confirmation if user wants to quit the installer.
g_currentMessagePrompt = Localise("Installer_Message_Quit");
g_currentMessagePromptSource = MessagePromptSource::Back;
g_currentMessagePromptConfirmation = true;
}
else if (g_currentPage == WizardPage::Installing)
{
// Ask for confirmation if the user wants to cancel the installation.
g_currentMessagePrompt = Localise("Installer_Message_Cancel");
g_currentMessagePromptSource = MessagePromptSource::Back;
g_currentMessagePromptConfirmation = true;
// Indicate to the installer that all progress should stop until the user confirms if they wish to cancel.
g_installerHalted = true;
}
else if (int(g_currentPage) > 0)
{
// Just go back to the previous page.
g_currentPage = WizardPage(int(g_currentPage) - 1);
}
}
@@ -1403,7 +1541,7 @@ static void DrawHorizontalBorder(bool bottomBorder)
const uint32_t FADE_COLOR_LEFT = IM_COL32(155, 155, 155, 0);
const uint32_t SOLID_COLOR = IM_COL32(155, 200, 155, 255);
const uint32_t FADE_COLOR_RIGHT = IM_COL32(155, 225, 155, 0);
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION);
float midX = g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH / 5);
float minX = std::lerp(g_aspectRatioOffsetX + Scale(CONTAINER_X - BORDER_SIZE - BORDER_OVERSHOOT), midX, borderScale);
@@ -1435,7 +1573,7 @@ static void DrawVerticalBorder(bool rightBorder)
{
const uint32_t SOLID_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 255);
const uint32_t FADE_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 0);
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION);
float minX = g_aspectRatioOffsetX + (rightBorder ? Scale(CONTAINER_X + CONTAINER_WIDTH) : Scale(CONTAINER_X - BORDER_SIZE));
float maxX = minX + Scale(BORDER_SIZE);
@@ -1491,17 +1629,52 @@ static void DrawMessagePrompt()
if (messageWindowReturned)
{
if (g_currentMessagePromptConfirmation && (g_currentMessageResult == 0) && (g_currentPage == WizardPage::SelectDLC))
if (g_currentMessagePromptConfirmation && (g_currentMessageResult == 0))
{
// If user confirms the message prompt that they wish to skip installing the DLC, proceed to the next step.
g_currentPage = WizardPage::CheckSpace;
if (g_currentMessagePromptSource == MessagePromptSource::Back)
{
if (g_currentPage == WizardPage::Installing)
{
// If user confirms they wish to cancel the installation, notify the installation thread it must finish as soon as possible.
g_installerCancelled = true;
}
else
{
// In all cases, proceed to just quit the application.
g_isQuitting = true;
g_isDisappearing = true;
g_disappearTime = ImGui::GetTime();
}
}
else if (g_currentPage == WizardPage::SelectDLC)
{
// If user confirms the message prompt that they wish to skip installing the DLC, proceed to the next step.
g_currentPage = WizardPage::CheckSpace;
}
}
if (g_currentMessagePromptSource == MessagePromptSource::Back)
{
// Regardless of the confirmation, the installation thread must be resumed.
g_installerHalted = false;
g_installerHalted.notify_all();
}
g_currentMessagePrompt.clear();
g_currentMessagePromptSource = MessagePromptSource::Unknown;
g_currentMessageResult = -1;
}
}
static void PickerDrawForeground()
{
if (g_currentPickerVisible)
{
auto drawList = ImGui::GetBackgroundDrawList();
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190));
}
}
static void PickerCheckTutorial()
{
if (!g_pickerTutorialTriggered || !g_currentMessagePrompt.empty())
@@ -1556,10 +1729,10 @@ void InstallerWizard::Init()
g_pulseInstall = LOAD_ZSTD_TEXTURE(g_pulse_install);
g_upHedgeDev = LOAD_ZSTD_TEXTURE(g_hedgedev);
for (int i = 0; i < g_creditsSize; i++)
for (int i = 0; i < g_credits.size(); i++)
{
g_creditsStr += g_credits[i];
g_creditsStr += " ";
g_creditsStr += " ";
}
}
@@ -1579,15 +1752,23 @@ void InstallerWizard::Draw()
DrawSourcePickers();
DrawSources();
DrawInstallingProgress();
DrawNextButton();
DrawNavigationButton();
CheckCancelAction();
DrawBorders();
DrawMessagePrompt();
PickerDrawForeground();
PickerCheckTutorial();
PickerCheckResults();
if (g_isDisappearing)
{
const double disappearDuration = ALL_ANIMATIONS_FULL_DURATION / 60.0;
double disappearDuration = ALL_ANIMATIONS_FULL_DURATION / 60.0;
if (g_isQuitting)
{
// Add some extra waiting time when quitting the application altogether.
disappearDuration += QUITTING_EXTRA_DURATION / 60.0;
}
if (ImGui::GetTime() > (g_disappearTime + disappearDuration))
{
s_isVisible = false;
@@ -1669,5 +1850,5 @@ bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
InstallerWizard::Shutdown();
EmbeddedPlayer::Shutdown();
return true;
return !g_isQuitting;
}
+43 -17
View File
@@ -22,7 +22,9 @@ static bool g_isAwaitingResult = false;
static bool g_isClosing = false;
static bool g_isControlsVisible = false;
static double g_rowSelectionTime;
static int g_selectedRowIndex;
static int g_prevSelectedRowIndex;
static int g_foregroundCount;
static bool g_upWasHeld;
@@ -46,10 +48,10 @@ int g_cancelButtonIndex;
class SDLEventListenerForMessageWindow : public SDLEventListener
{
public:
void OnSDLEvent(SDL_Event* event) override
bool OnSDLEvent(SDL_Event* event) override
{
if (App::s_isInit || !MessageWindow::s_isVisible || !hid::IsInputAllowed())
return;
return false;
constexpr float axisValueRange = 32767.0f;
constexpr float axisTapRange = 0.5f;
@@ -140,13 +142,15 @@ public:
break;
}
}
return false;
}
}
g_sdlEventListenerForMessageWindow;
bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForeground = true)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
ImVec2 _min = { centre.x - max.x, centre.y - max.y };
ImVec2 _max = { centre.x + max.x, centre.y + max.y };
@@ -197,7 +201,7 @@ bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForegroun
void DrawButton(int rowIndex, float yOffset, float width, float height, std::string& text)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
@@ -208,7 +212,13 @@ void DrawButton(int rowIndex, float yOffset, float width, float height, std::str
bool isSelected = rowIndex == g_selectedRowIndex;
if (isSelected)
DrawSelectionContainer(min, max, true);
{
auto prevItemOffset = (g_prevSelectedRowIndex - g_selectedRowIndex) * height;
auto animRatio = std::clamp((ImGui::GetTime() - g_rowSelectionTime) * 60.0 / 8.0, 0.0, 1.0);
prevItemOffset *= pow(1.0 - animRatio, 3.0);
DrawSelectionContainer({ min.x, min.y + prevItemOffset }, { max.x, max.y + prevItemOffset }, true);
}
auto fontSize = Scale(28);
auto textSize = g_fntSeurat->CalcTextSizeA(fontSize, FLT_MAX, 0, text.c_str());
@@ -235,7 +245,7 @@ void DrawNextButtonGuide(bool isController, bool isKeyboard)
if (App::s_isInit)
icon = EButtonIcon::A;
ButtonGuide::Open(Button(Localise("Common_Next"), icon));
ButtonGuide::Open(Button("Common_Next", icon));
}
static void ResetSelection()
@@ -265,7 +275,7 @@ void MessageWindow::Draw()
if (!s_isVisible)
return;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
ImVec2 centre = { res.x / 2, res.y / 2 };
@@ -292,9 +302,9 @@ void MessageWindow::Draw()
if (Config::Language == ELanguage::Japanese)
{
textMarginX -= Scale(2.5f);
textMarginY -= Scale(7.5f);
textMarginY -= Scale(2.0f);
textY += Scale(lines.size() % 2 == 0 ? 8.5f : 15.5f);
textY += Scale(lines.size() % 2 == 0 ? 1.5f : 8.0f);
}
bool isController = hid::IsInputDeviceController();
@@ -375,6 +385,8 @@ void MessageWindow::Draw()
bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld;
auto prevSelectedRowIndex = g_selectedRowIndex;
if (scrollUp)
{
--g_selectedRowIndex;
@@ -391,26 +403,34 @@ void MessageWindow::Draw()
if (scrollUp || scrollDown)
{
Game_PlaySound("sys_actstg_pausecursor");
g_rowSelectionTime = ImGui::GetTime();
g_prevSelectedRowIndex = prevSelectedRowIndex;
g_joypadAxis.y = 0;
}
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
if (isController || (isKeyboard && App::s_isInit))
auto selectIcon = EButtonIcon::A;
auto backIcon = EButtonIcon::B;
if (isController || isKeyboard)
{
if (isKeyboard && !App::s_isInit)
{
// Only display keyboard prompt during installer.
selectIcon = EButtonIcon::Enter;
backIcon = EButtonIcon::Escape;
}
std::array<Button, 2> buttons =
{
Button(Localise("Common_Select"), EButtonIcon::A),
Button(Localise("Common_Back"), EButtonIcon::B),
Button("Common_Select", selectIcon),
Button("Common_Back", backIcon),
};
ButtonGuide::Open(buttons);
}
else // Only display keyboard prompt during installer.
{
ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::Enter));
}
if (g_isDeclined)
{
@@ -448,7 +468,13 @@ void MessageWindow::Draw()
}
}
ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::LMB));
std::array<Button, 2> buttons =
{
Button("Common_Select", EButtonIcon::LMB),
Button("Common_Back", EButtonIcon::Escape),
};
ButtonGuide::Open(buttons);
}
if (g_selectedRowIndex != -1 && g_isAccepted)
+269 -71
View File
@@ -1,5 +1,6 @@
#include "options_menu.h"
#include "options_menu_thumbnails.h"
#include "tv_static.h"
#include <api/SWA.h>
#include <apu/audio.h>
@@ -18,6 +19,7 @@
#include <app.h>
#include <decompressor.h>
#include <exports.h>
#include <sdl_listener.h>
#include <res/images/options_menu/miles_electric.dds.h>
@@ -55,6 +57,8 @@ static constexpr float SETTINGS_NARROW_GRID_COUNT = 70.0f;
static constexpr float INFO_NARROW_GRID_COUNT = 34.0f;
static constexpr float PADDING_NARROW_GRID_COUNT = 1.0f;
static constexpr float INFO_TEXT_MARQUEE_DELAY = 1.2f;
static constexpr int32_t g_categoryCount = 4;
static int32_t g_categoryIndex;
static ImVec2 g_categoryAnimMin;
@@ -99,6 +103,24 @@ static double g_appearTime = 0.0;
static std::unique_ptr<GuestTexture> g_upMilesElectric;
static float g_rightStickY;
class SDLEventListenerForOptionsMenu : public SDLEventListener
{
public:
bool OnSDLEvent(SDL_Event* event) override
{
if (!OptionsMenu::s_isVisible || !hid::IsInputAllowed())
return false;
if (event->type == SDL_CONTROLLERAXISMOTION && event->caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
g_rightStickY = event->caxis.value / 32767.0f;
return false;
}
}
g_sdlEventListenerForOptionsMenu;
static void DrawTitle()
{
static constexpr double fadeOffset = 3.0;
@@ -125,7 +147,7 @@ static void DrawTitle()
g_titleAnimBegin = false;
}
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto x = Scale(122);
auto y = Scale(56);
@@ -236,7 +258,7 @@ static void DrawScanlineBars()
float height = Scale(105.0f);
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
if (OptionsMenu::s_pauseMenuType != SWA::eMenuType_WorldMap)
{
@@ -339,7 +361,7 @@ static float AlignToNextGrid(float value)
return round(value / GRID_SIZE) * GRID_SIZE;
}
static void DrawContainer(ImVec2 min, ImVec2 max)
static void DrawContainer(ImVec2 min, ImVec2 max, bool drawRightOutline)
{
double containerHeight = g_isStage ? 1.0 : ComputeMotion(g_appearTime, 0.0, CONTAINER_LINE_ANIMATION_DURATION);
@@ -348,7 +370,7 @@ static void DrawContainer(ImVec2 min, ImVec2 max)
max.y = Lerp(center, max.y, containerHeight);
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
double outerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_OUTER_TIME, CONTAINER_OUTER_DURATION);
double innerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
@@ -365,10 +387,10 @@ static void DrawContainer(ImVec2 min, ImVec2 max)
SetShaderModifier(IMGUI_SHADER_MODIFIER_CHECKERBOARD);
drawList->AddRectFilled(min, { min.x + gridSize, max.y }, outerColor); // Container outline left
drawList->AddRectFilled({ max.x - gridSize, min.y }, max, outerColor); // Container outline right
drawList->AddRectFilled({ min.x + gridSize, min.y }, { max.x - gridSize, min.y + gridSize }, outerColor); // Container outline top
drawList->AddRectFilled({ min.x + gridSize, max.y - gridSize }, { max.x - gridSize, max.y }, outerColor); // Container outline bottom
drawList->AddRectFilled({ min.x, min.y + gridSize }, { min.x + gridSize, max.y - gridSize }, outerColor); // Container outline left
drawList->AddRectFilled({ max.x - gridSize, min.y + gridSize }, { max.x, max.y - gridSize }, drawRightOutline ? outerColor : innerColor); // Container outline right
drawList->AddRectFilled(min, { max.x, min.y + gridSize }, outerColor); // Container outline top
drawList->AddRectFilled({ min.x, max.y - gridSize }, max, outerColor); // Container outline bottom
drawList->AddRectFilled({ min.x + gridSize, min.y + gridSize }, { max.x - gridSize, max.y - gridSize }, innerColor); // Inner container
@@ -452,40 +474,47 @@ static bool DrawCategories()
Game_PlaySound("sys_actstg_score");
}
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
constexpr float NARROW_PADDING_GRID_COUNT = 1.5f;
constexpr float WIDE_PADDING_GRID_COUNT = 3.0f;
float gridSize = Scale(GRID_SIZE);
float textPadding = gridSize * Lerp(NARROW_PADDING_GRID_COUNT, WIDE_PADDING_GRID_COUNT, g_aspectRatioNarrowScale);
float tabPadding = gridSize;
float size = Scale(32.0f);
ImVec2 textSizes[g_categoryCount];
float tabWidthSum = 0.0f;
float clipRectWidth = clipRectMax.x - clipRectMin.x;
float textWidthSum = 0.0f;
for (size_t i = 0; i < g_categoryCount; i++)
{
textSizes[i] = g_dfsogeistdFont->CalcTextSizeA(size, FLT_MAX, 0.0f, GetCategory(i).c_str());
tabWidthSum += textSizes[i].x + textPadding * 2.0f;
textWidthSum += textSizes[i].x;
}
float textSquashRatio = 1.0f;
float maxTextWidthSum = clipRectWidth - (gridSize * 4.0f * (g_categoryCount - 1));
if (textWidthSum > maxTextWidthSum)
{
textSquashRatio = maxTextWidthSum / textWidthSum;
for (auto& textSize : textSizes)
textSize.x *= textSquashRatio;
textWidthSum = maxTextWidthSum;
}
tabWidthSum += (g_categoryCount - 1) * tabPadding;
float tabHeight = gridSize * 4.0f;
float xOffset = ((clipRectMax.x - clipRectMin.x) - tabWidthSum) / 2.0f;
float textPadding = (clipRectWidth - textWidthSum) / (g_categoryCount + 1.0f);
float xOffset = textPadding;
xOffset -= (1.0 - motion) * gridSize * 4.0;
ImVec2 minVec[g_categoryCount];
ImVec2 textPositions[g_categoryCount];
for (size_t i = 0; i < g_categoryCount; i++)
{
ImVec2 min = { clipRectMin.x + xOffset, clipRectMin.y };
float tabPadding = std::min(textPadding / 2.0f, gridSize * 3.0f);
xOffset += textSizes[i].x + textPadding * 2.0f;
ImVec2 max = { clipRectMin.x + xOffset, clipRectMin.y + tabHeight };
xOffset += tabPadding;
ImVec2 min = { clipRectMin.x + xOffset - tabPadding, clipRectMin.y };
ImVec2 max = { min.x + textSizes[i].x + tabPadding * 2.0f, min.y + tabHeight};
if (g_categoryIndex == i)
{
@@ -549,21 +578,23 @@ static bool DrawCategories()
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
}
min.x += textPadding;
// Store to draw again later, otherwise the tab background gets drawn on top of text during the animation.
minVec[i] = min;
textPositions[i] = { clipRectMin.x + xOffset, clipRectMin.y };
xOffset += textSizes[i].x + textPadding;
}
SetScale({ textSquashRatio, 1.0f });
for (size_t i = 0; i < g_categoryCount; i++)
{
auto& min = minVec[i];
auto& pos = textPositions[i];
uint8_t alpha = (i == g_categoryIndex ? 235 : 128) * motion;
SetOrigin({ pos.x, pos.y });
SetGradient
(
min,
{ min.x + textSizes[i].x, min.y + textSizes[i].y },
pos,
{ pos.x + textSizes[i].x, pos.y + textSizes[i].y },
IM_COL32(128, 255, 0, alpha),
IM_COL32(255, 192, 0, alpha)
);
@@ -572,17 +603,19 @@ static bool DrawCategories()
(
g_dfsogeistdFont,
size,
min,
pos,
IM_COL32_WHITE,
GetCategory(i).c_str(),
4,
IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL
);
ResetGradient();
}
SetScale({ 1.0f, 1.0f });
SetOrigin({ 0.0f, 0.0f });
ResetGradient();
if (g_isStage || (ImGui::GetTime() - g_appearTime) >= (CONTAINER_FULL_DURATION / 60.0))
{
drawList->PushClipRect({ clipRectMin.x, clipRectMin.y + gridSize * 6.0f }, { clipRectMax.x - gridSize, clipRectMax.y - gridSize });
@@ -599,7 +632,7 @@ static void DrawSelectionArrows(ImVec2 min, ImVec2 max, bool isLeftTapped, bool
static bool isLeftArrowMotion = false;
static bool isRightArrowMotion = false;
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto gridSize = Scale(GRID_SIZE);
auto width = gridSize * 2.5f;
auto padding = gridSize;
@@ -723,7 +756,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
bool isAccessible, std::string* inaccessibleReason = nullptr,
T valueMin = T(0), T valueCenter = T(0.5), T valueMax = T(1), bool isSlider = true)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
auto& padState = SWA::CInputState::GetInstance()->GetPadState();
@@ -1104,6 +1137,10 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
valueText = fmt::format("{}x{}", GameWindow::s_width, GameWindow::s_height);
}
}
else if (config == &Config::Monitor)
{
valueText = fmt::format("{}", config->Value + 1);
}
else
{
valueText = fmt::format("{}", config->Value);
@@ -1147,10 +1184,12 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
static void DrawConfigOptions()
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
drawList->PushClipRect({ clipRectMin.x, clipRectMin.y }, { clipRectMax.x, clipRectMax.y - Scale(5.0f) });
g_selectedItem = nullptr;
float gridSize = Scale(GRID_SIZE);
@@ -1172,7 +1211,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::Hints, !isStage, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::ControlTutorial, !isStage, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::AchievementNotifications, true);
DrawConfigOption(rowCount++, yOffset, &Config::TimeOfDayTransition, true);
DrawConfigOption(rowCount++, yOffset, &Config::TimeOfDayTransition, !Config::UseArrowsForTimeOfDayTransition);
break;
case 1: // INPUT
@@ -1220,7 +1259,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true);
DrawConfigOption(rowCount++, yOffset, &Config::XboxColorCorrection, true);
DrawConfigOption(rowCount++, yOffset, &Config::CutsceneAspectRatio, true);
DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true);
DrawConfigOption(rowCount++, yOffset, &Config::UIAlignmentMode, true);
break;
}
@@ -1239,22 +1278,62 @@ static void DrawConfigOptions()
int32_t prevSelectedRowIndex = g_selectedRowIndex;
auto time = ImGui::GetTime();
auto fastScroll = (time - g_lastTappedTime) > 0.6;
auto fastScrollSpeed = 1.0 / 3.5;
auto fastScrollEncounteredEdge = false;
static auto fastScrollSpeedUp = false;
if (scrollUp || scrollDown)
g_lastTappedTime = time;
if (!upIsHeld && !downIsHeld)
fastScrollSpeedUp = false;
if (fastScrollSpeedUp)
fastScrollSpeed /= 2;
if (fastScroll)
{
if ((time - g_lastIncrementTime) < fastScrollSpeed)
{
fastScroll = false;
}
else
{
g_lastIncrementTime = time;
scrollUp = upIsHeld;
scrollDown = downIsHeld;
}
}
if (scrollUp)
{
--g_selectedRowIndex;
if (g_selectedRowIndex < 0)
g_selectedRowIndex = rowCount - 1;
{
g_selectedRowIndex = fastScroll ? 0 : rowCount - 1;
fastScrollEncounteredEdge = fastScroll;
fastScrollSpeedUp = false;
}
}
else if (scrollDown)
{
++g_selectedRowIndex;
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = 0;
{
g_selectedRowIndex = fastScroll ? rowCount - 1 : 0;
fastScrollEncounteredEdge = fastScroll;
fastScrollSpeedUp = false;
}
}
if (scrollUp || scrollDown)
if ((scrollUp || scrollDown) && !fastScrollEncounteredEdge)
{
g_rowSelectionTime = ImGui::GetTime();
g_rowSelectionTime = time;
g_prevSelectedRowIndex = prevSelectedRowIndex;
Game_PlaySound("sys_worldmap_cursor");
}
@@ -1270,24 +1349,32 @@ static void DrawConfigOptions()
{
g_firstVisibleRowIndex = g_selectedRowIndex;
disableMoveAnimation = true;
if (g_selectedRowIndex > 0)
fastScrollSpeedUp = true;
}
if (g_firstVisibleRowIndex + visibleRowCount - 1 < g_selectedRowIndex)
{
g_firstVisibleRowIndex = std::max(0, g_selectedRowIndex - visibleRowCount + 1);
disableMoveAnimation = true;
if (g_selectedRowIndex < rowCount - 1)
fastScrollSpeedUp = true;
}
if (disableMoveAnimation)
g_prevSelectedRowIndex = g_selectedRowIndex;
drawList->PopClipRect();
// Pop clip rect from DrawCategories
drawList->PopClipRect();
// Draw scroll bar
if (rowCount > visibleRowCount)
{
float totalHeight = (clipRectMax.y - clipRectMin.y);
float totalHeight = (clipRectMax.y - clipRectMin.y) - Scale(2.0f);
float heightRatio = float(visibleRowCount) / float(rowCount);
float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
@@ -1299,7 +1386,7 @@ static void DrawConfigOptions()
drawList->AddRectFilled
(
{ clipRectMax.x, minY },
{ clipRectMax.x + gridSize, minY + totalHeight * heightRatio },
{ clipRectMax.x + gridSize - Scale(1.0f), minY + totalHeight * heightRatio},
IM_COL32(0, 128, 0, 255)
);
}
@@ -1307,10 +1394,10 @@ static void DrawConfigOptions()
static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
SetProceduralOrigin(settingsMin);
DrawContainer(settingsMin, settingsMax);
DrawContainer(settingsMin, settingsMax, true);
if (DrawCategories())
{
@@ -1331,10 +1418,10 @@ static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax)
static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
SetProceduralOrigin(infoMin);
DrawContainer(infoMin, infoMax);
DrawContainer(infoMin, infoMax, false);
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
@@ -1350,7 +1437,27 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
ImVec2 thumbnailMin = { clipRectMin.x, clipRectMin.y + Scale(GRID_SIZE / 2.0f) };
ImVec2 thumbnailMax = { clipRectMax.x, thumbnailMin.y + thumbnailHeight };
drawList->AddImage(thumbnail, thumbnailMin, thumbnailMax);
if (g_isStage)
{
drawList->AddImage(thumbnail, thumbnailMin, thumbnailMax);
}
else
{
float time = g_appearTime + CONTAINER_FULL_DURATION / 60.0;
drawList->AddImage(
thumbnail,
thumbnailMin,
thumbnailMax,
{ 0.0f, 0.0f },
{ 1.0f, 1.0f },
IM_COL32(255, 255, 255, 255 * TVStatic::ComputeThumbnailAlpha(time)));
TVStatic::Draw(
{ (thumbnailMin.x + thumbnailMax.x) / 2.0f, (thumbnailMin.y + thumbnailMax.y) / 2.0f },
{ (thumbnailMax.x - thumbnailMin.x), (thumbnailMax.y - thumbnailMin.y) },
time);
}
if (g_inaccessibleReason)
{
@@ -1358,7 +1465,7 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
}
else
{
// Specialised description for resolution scale
// Specialised description for resolution scale.
if (g_selectedItem == &Config::ResolutionScale)
{
char buf[100];
@@ -1371,54 +1478,143 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
desc = buf;
}
desc += "\n\n" + g_selectedItem->GetValueDescription(Config::Language);
const auto& valueDescription = g_selectedItem->GetValueDescription(Config::Language);
if (!valueDescription.empty())
{
desc += "\n\n" + valueDescription;
}
}
clipRectMin = { clipRectMin.x, thumbnailMax.y };
auto fontSize = Scale(28.0f);
auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
// Extra padding between the start of the description text and the bottom of the thumbnail
float offsetY = Scale(24.0f);
/* Extra padding between the start
of the description text and the
bottom of the thumbnail. */
auto offsetY = Scale(24.0f);
float textX = clipRectMin.x - Scale(0.5f);
float textY = thumbnailMax.y + offsetY;
auto textX = clipRectMin.x - Scale(0.5f);
auto textY = thumbnailMax.y + offsetY;
if (Config::Language == ELanguage::Japanese)
{
// Removing some padding of the applied due to the inclusion of annotation for Japanese
/* Removing some padding of the applied due
to the inclusion of annotation for Japanese. */
textY -= Scale(8.0f);
// The annotation (and thus the Japanese) can be drawn above the edges of the info panel thus the clip needs to be extended a bit
/* The annotation (and thus the Japanese) can be
drawn above the edges of the info panel thus the
clip needs to be extended a bit. */
clipRectMin.x -= annotationFontSize;
clipRectMin.y -= annotationFontSize;
clipRectMax.x += annotationFontSize;
clipRectMax.y += annotationFontSize;
textY += annotationFontSize;
}
auto textSize = MeasureCentredParagraph(g_seuratFont, fontSize, clipRectMax.x - clipRectMin.x, 5.0f, desc.c_str());
drawList->PushClipRect(clipRectMin, clipRectMax, false);
static auto isScrolling = false;
static auto isManualScrolling = false;
static auto scrollOffset = 0.0f;
static auto scrollTimer = 0.0f;
static auto scrollDirection = 1.0f;
auto scrollMax = textSize.y - (clipRectMax.y - textY);
auto scrollSpeed = Scale(50);
if (scrollMax > 0.0f)
{
auto vert = -g_rightStickY;
if (fabs(vert) > 0.25f)
{
isManualScrolling = true;
scrollOffset += vert * scrollSpeed * App::s_deltaTime;
}
else if (isManualScrolling && fabs(vert) <= 0.25f)
{
isScrolling = false;
isManualScrolling = false;
scrollTimer = 0.0f;
scrollDirection = vert > 0.0f ? 1.0f : -1.0f;
}
if (!isManualScrolling)
{
if (!isScrolling)
{
scrollTimer += App::s_deltaTime;
if (scrollTimer >= INFO_TEXT_MARQUEE_DELAY)
isScrolling = true;
}
if (isScrolling)
{
scrollOffset += scrollSpeed * scrollDirection * App::s_deltaTime;
if (scrollOffset >= scrollMax)
{
isScrolling = false;
scrollOffset = scrollMax;
scrollTimer = 0.0f;
scrollDirection = -1.0f;
}
else if (scrollOffset <= 0.0f)
{
isScrolling = false;
scrollOffset = 0;
scrollTimer = 0.0f;
scrollDirection = 1.0f;
}
}
}
scrollOffset = std::clamp(scrollOffset, 0.0f, scrollMax);
}
else
{
isScrolling = false;
scrollOffset = 0.0f;
scrollTimer = 0.0f;
scrollDirection = 1.0f;
}
SetVerticalMarqueeFade({ clipRectMin.x, clipRectMin.y + Scale(5.5f) }, clipRectMax, Scale(10), Scale(10));
DrawRubyAnnotatedText
(
g_seuratFont,
fontSize,
clipRectMax.x - clipRectMin.x,
{ textX, textY },
{ textX, textY - scrollOffset },
5.0f,
desc.c_str(),
[=](const char* str, ImVec2 pos)
{
DrawTextBasic(g_seuratFont, fontSize, pos, IM_COL32(255, 255, 255, 255), str);
DrawTextBasic(g_seuratFont, fontSize, pos, IM_COL32_WHITE, str);
},
[=](const char* str, float size, ImVec2 pos)
{
DrawTextBasic(g_seuratFont, size, pos, IM_COL32(255, 255, 255, 255), str);
DrawTextBasic(g_seuratFont, size, pos, IM_COL32_WHITE, str);
}
);
ResetMarqueeFade();
drawList->PopClipRect();
// Reset parameters on new selected row.
if (ImGui::GetTime() - g_rowSelectionTime <= 0.0f)
{
isScrolling = false;
scrollOffset = 0.0f;
scrollTimer = 0.0f;
scrollDirection = 1.0f;
}
}
ResetProceduralOrigin();
@@ -1435,7 +1631,7 @@ static void SetOptionsMenuVisible(bool isVisible)
static bool DrawMilesElectric()
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
// Compensate for the lack of CSD UI dimming the background.
@@ -1488,7 +1684,7 @@ static bool DrawMilesElectric()
static bool DrawFadeTransition()
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
auto scaleMotion = ComputeMotion(g_appearTime, 0, MILES_ELECTRIC_SCALE_DURATION);
@@ -1513,6 +1709,8 @@ void OptionsMenu::Init()
LoadThumbnails();
g_upMilesElectric = LOAD_ZSTD_TEXTURE(g_miles_electric);
TVStatic::Init();
}
void OptionsMenu::Draw()
@@ -1533,7 +1731,7 @@ void OptionsMenu::Draw()
if (!g_isClosing)
{
auto drawList = ImGui::GetForegroundDrawList();
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize;
if (g_isStage)
@@ -1592,16 +1790,16 @@ void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
std::array<Button, 4> buttons =
{
Button(Localise("Common_Switch"), EButtonIcon::LBRB, EButtonAlignment::Left, &g_isControlsVisible),
Button(Localise("Common_Reset"), EButtonIcon::X, &g_canReset),
Button(Localise("Common_Select"), EButtonIcon::A, &g_isControlsVisible),
Button(Localise("Common_Back"), EButtonIcon::B, &g_isControlsVisible)
Button("Common_Switch", EButtonIcon::LBRB, EButtonAlignment::Left, &g_isControlsVisible),
Button("Common_Reset", EButtonIcon::X, &g_canReset),
Button("Common_Select", EButtonIcon::A, &g_isControlsVisible),
Button("Common_Back", EButtonIcon::B, &g_isControlsVisible)
};
ButtonGuide::Open(buttons);
ButtonGuide::SetSideMargins(250);
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START);
hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START, false, true);
}
void OptionsMenu::Close()
@@ -1615,7 +1813,7 @@ void OptionsMenu::Close()
ButtonGuide::Close();
Config::Save();
hid::SetProhibitedButtons(0);
hid::SetProhibitedInputs();
}
// Skip Miles Electric animation at main menu.
+76 -11
View File
@@ -1,14 +1,21 @@
#include <ui/options_menu_thumbnails.h>
#include <decompressor.h>
#include <hid/hid.h>
// TODO (Hyper): lower the resolution of these textures once final.
#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_none.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_2x.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_4x.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_8x.dds.h>
#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
#include <res/images/options_menu/thumbnails/battle_theme.dds.h>
#include <res/images/options_menu/thumbnails/brightness.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial.dds.h>
#include <res/images/options_menu/thumbnails/channel_stereo.dds.h>
#include <res/images/options_menu/thumbnails/channel_surround.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial_xb.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial_ps.dds.h>
#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
#include <res/images/options_menu/thumbnails/default.dds.h>
#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
@@ -24,7 +31,8 @@
#include <res/images/options_menu/thumbnails/motion_blur_off.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_original.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_enhanced.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_fit.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_fill.dds.h>
#include <res/images/options_menu/thumbnails/music_attenuation.dds.h>
#include <res/images/options_menu/thumbnails/music_volume.dds.h>
#include <res/images/options_menu/thumbnails/resolution_scale.dds.h>
@@ -35,15 +43,17 @@
#include <res/images/options_menu/thumbnails/shadow_resolution_x4096.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x8192.dds.h>
#include <res/images/options_menu/thumbnails/subtitles.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition_xbox.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition_playstation.dds.h>
#include <res/images/options_menu/thumbnails/time_transition_xb.dds.h>
#include <res/images/options_menu/thumbnails/time_transition_ps.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
#include <res/images/options_menu/thumbnails/ui_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/ui_alignment_centre.dds.h>
#include <res/images/options_menu/thumbnails/ui_alignment_edge.dds.h>
#include <res/images/options_menu/thumbnails/vertical_camera.dds.h>
#include <res/images/options_menu/thumbnails/voice_language.dds.h>
#include <res/images/options_menu/thumbnails/vibration.dds.h>
#include <res/images/options_menu/thumbnails/vsync.dds.h>
#include <res/images/options_menu/thumbnails/vsync_on.dds.h>
#include <res/images/options_menu/thumbnails/vsync_off.dds.h>
#include <res/images/options_menu/thumbnails/window_size.dds.h>
#include <res/images/options_menu/thumbnails/xbox_color_correction.dds.h>
@@ -53,22 +63,28 @@ static std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_nam
static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails;
static VALUE_THUMBNAIL_MAP(EChannelConfiguration) g_channelConfigurationThumbnails;
static VALUE_THUMBNAIL_MAP(EAntiAliasing) g_msaaAntiAliasingThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_vsyncThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails;
static VALUE_THUMBNAIL_MAP(EShadowResolution) g_shadowResolutionThumbnails;
static VALUE_THUMBNAIL_MAP(EGITextureFiltering) g_giTextureFilteringThumbnails;
static VALUE_THUMBNAIL_MAP(EMotionBlur) g_motionBlurThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_xboxColorCorrectionThumbnails;
static VALUE_THUMBNAIL_MAP(ECutsceneAspectRatio) g_cutsceneAspectRatioThumbnails;
static VALUE_THUMBNAIL_MAP(EUIAlignmentMode) g_uiAlignmentThumbnails;
void LoadThumbnails()
{
g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default);
g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
g_namedThumbnails["ControlTutorialXB"] = LOAD_ZSTD_TEXTURE(g_control_tutorial_xb);
g_namedThumbnails["ControlTutorialPS"] = LOAD_ZSTD_TEXTURE(g_control_tutorial_ps);
g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
g_configThumbnails[&Config::ControlTutorial] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
@@ -82,6 +98,10 @@ void LoadThumbnails()
g_configThumbnails[&Config::MasterVolume] = LOAD_ZSTD_TEXTURE(g_master_volume);
g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume);
g_configThumbnails[&Config::EffectsVolume] = LOAD_ZSTD_TEXTURE(g_effects_volume);
g_channelConfigurationThumbnails[EChannelConfiguration::Stereo] = LOAD_ZSTD_TEXTURE(g_channel_stereo);
g_channelConfigurationThumbnails[EChannelConfiguration::Surround] = LOAD_ZSTD_TEXTURE(g_channel_surround);
g_configThumbnails[&Config::MusicAttenuation] = LOAD_ZSTD_TEXTURE(g_music_attenuation);
g_configThumbnails[&Config::BattleTheme] = LOAD_ZSTD_TEXTURE(g_battle_theme);
g_configThumbnails[&Config::WindowSize] = LOAD_ZSTD_TEXTURE(g_window_size);
@@ -89,10 +109,17 @@ void LoadThumbnails()
g_configThumbnails[&Config::AspectRatio] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
g_configThumbnails[&Config::ResolutionScale] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
g_configThumbnails[&Config::Fullscreen] = LOAD_ZSTD_TEXTURE(g_fullscreen);
g_configThumbnails[&Config::VSync] = LOAD_ZSTD_TEXTURE(g_vsync);
g_vsyncThumbnails[false] = LOAD_ZSTD_TEXTURE(g_vsync_off);
g_vsyncThumbnails[true] = LOAD_ZSTD_TEXTURE(g_vsync_on);
g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps);
g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness);
g_configThumbnails[&Config::AntiAliasing] = LOAD_ZSTD_TEXTURE(g_antialiasing);
g_msaaAntiAliasingThumbnails[EAntiAliasing::None] = LOAD_ZSTD_TEXTURE(g_antialiasing_none);
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA2x] = LOAD_ZSTD_TEXTURE(g_antialiasing_2x);
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA4x] = LOAD_ZSTD_TEXTURE(g_antialiasing_4x);
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA8x] = LOAD_ZSTD_TEXTURE(g_antialiasing_8x);
g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
@@ -111,8 +138,13 @@ void LoadThumbnails()
g_motionBlurThumbnails[EMotionBlur::Original] = LOAD_ZSTD_TEXTURE(g_motion_blur_original);
g_motionBlurThumbnails[EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced);
g_cutsceneAspectRatioThumbnails[ECutsceneAspectRatio::Original] = LOAD_ZSTD_TEXTURE(g_movie_scale_fit);
g_cutsceneAspectRatioThumbnails[ECutsceneAspectRatio::Unlocked] = LOAD_ZSTD_TEXTURE(g_movie_scale_fill);
g_uiAlignmentThumbnails[EUIAlignmentMode::Centre] = LOAD_ZSTD_TEXTURE(g_ui_alignment_centre);
g_uiAlignmentThumbnails[EUIAlignmentMode::Edge] = LOAD_ZSTD_TEXTURE(g_ui_alignment_edge);
g_configThumbnails[&Config::XboxColorCorrection] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction);
g_configThumbnails[&Config::UIScaleMode] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode);
}
template<typename T>
@@ -148,10 +180,23 @@ GuestTexture* GetThumbnail(const IConfigDef* cfg)
{
auto texture = g_namedThumbnails["Default"].get();
if (cfg == &Config::ControlTutorial)
{
bool isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
if (Config::ControllerIcons == EControllerIcons::Auto)
isPlayStation = hid::g_inputDevicePad == hid::EInputDevice::PlayStation;
texture = isPlayStation ? g_namedThumbnails["ControlTutorialPS"].get() : g_namedThumbnails["ControlTutorialXB"].get();
}
if (cfg == &Config::TimeOfDayTransition)
{
TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
}
else if (cfg == &Config::AntiAliasing)
{
TryGetValueThumbnail<EAntiAliasing>(cfg, &g_msaaAntiAliasingThumbnails, &texture);
}
else if (cfg == &Config::TransparencyAntiAliasing)
{
TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture);
@@ -168,6 +213,26 @@ GuestTexture* GetThumbnail(const IConfigDef* cfg)
{
TryGetValueThumbnail<EMotionBlur>(cfg, &g_motionBlurThumbnails, &texture);
}
else if (cfg == &Config::XboxColorCorrection)
{
TryGetValueThumbnail<bool>(cfg, &g_xboxColorCorrectionThumbnails, &texture);
}
else if (cfg == &Config::CutsceneAspectRatio)
{
TryGetValueThumbnail<ECutsceneAspectRatio>(cfg, &g_cutsceneAspectRatioThumbnails, &texture);
}
else if (cfg == &Config::VSync)
{
TryGetValueThumbnail<bool>(cfg, &g_vsyncThumbnails, &texture);
}
else if (cfg == &Config::ChannelConfiguration)
{
TryGetValueThumbnail<EChannelConfiguration>(cfg, &g_channelConfigurationThumbnails, &texture);
}
else if (cfg == &Config::UIAlignmentMode)
{
TryGetValueThumbnail<EUIAlignmentMode>(cfg, &g_uiAlignmentThumbnails, &texture);
}
return texture;
}
+392
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@@ -0,0 +1,392 @@
#include "tv_static.h"
#include "imgui_utils.h"
#include <decompressor.h>
#include <gpu/video.h>
#include <patches/aspect_ratio_patches.h>
#include <res/images/options_menu/options_static.dds.h>
#include <res/images/options_menu/options_static_flash.dds.h>
namespace
{
struct FloatLinear
{
float value;
float time;
static float Sample(const FloatLinear& a, const FloatLinear& b, float time)
{
const float t = std::clamp((time - a.time) / (b.time - a.time), 0.0f, 1.0f);
return (b.value - a.value) * t + a.value;
}
};
struct FloatHermite
{
float value;
float time;
float inTangent;
float outTangent;
static float Sample(const FloatHermite& a, const FloatHermite& b, float time)
{
const float t = std::clamp((time - a.time) / (b.time - a.time), 0.0f, 1.0f);
float valueDelta = b.value - a.value;
float frameDelta = b.time - a.time;
float biasSquaric = t * t;
float biasCubic = biasSquaric * t;
float valueCubic = (a.outTangent + a.inTangent) * frameDelta - valueDelta * 2.0f;
float valueSquaric = valueDelta * 3.0f - (a.inTangent * 2.0f + a.outTangent) * frameDelta;
float valueLinear = frameDelta * a.inTangent;
return valueCubic * biasCubic + valueSquaric * biasSquaric + valueLinear * t + a.value;
}
};
}
template<typename T, size_t N>
static auto Sample(const std::array<T, N>& keys, float time)
{
T firstKey = keys[0];
T lastKey = keys[N - 1];
if (time < firstKey.time)
return firstKey.value;
if (time > lastKey.time)
return lastKey.value;
size_t keyIndex = 0;
for (auto key : keys)
{
if (key.time >= time)
break;
keyIndex++;
}
if (keyIndex >= N)
return keys[N - 1].value;
return T::Sample(keys[keyIndex - 1], keys[keyIndex], time);
}
static std::unique_ptr<GuestTexture> g_flashTexture;
static std::unique_ptr<GuestTexture> g_noiseTexture;
static constexpr float FRAME_OFFSET = 65.0f;
static constexpr float FRAME_SCALE = 1.0f / 60.0f;
static constexpr float FRAME_DURATION = 32.0f;
static std::array g_flashScaleX =
{
FloatHermite{ 0, 67 * FRAME_SCALE, 0, 0.673736f },
FloatHermite{ 2, 70 * FRAME_SCALE, -0.003465f, -0.682543f },
FloatHermite{ 0, 73 * FRAME_SCALE, 0, 0 },
};
static std::array g_flashScaleY =
{
FloatHermite{ 0, 67 * FRAME_SCALE, 0, 0.67238f },
FloatHermite{ 2, 70 * FRAME_SCALE, -0.001741f, -0.664096f },
FloatHermite{ 0, 73 * FRAME_SCALE, 0, 0 },
};
static std::array g_flashColor =
{
FloatLinear{ 255.0f, 67 * FRAME_SCALE },
FloatLinear{ 160.0f, 70 * FRAME_SCALE },
FloatLinear{ 255.0f, 73 * FRAME_SCALE },
};
static std::array g_flashAlpha =
{
FloatLinear{ 255.0f, 70 * FRAME_SCALE },
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
};
static std::array g_noiseScale =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 75 * FRAME_SCALE },
};
static std::array g_noiseTL_gradTL =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_noiseTL_gradBL =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseTL_gradTR =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseTL_gradBR =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseTR_gradTL =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseTR_gradBL =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseTR_gradTR =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_noiseTR_gradBR =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseBL_gradTL =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseBL_gradBL =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_noiseBL_gradTR =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseBL_gradBR =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseBR_gradTL =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseBR_gradBL =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseBR_gradTR =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseBR_gradBR =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_thumbnailAlpha =
{
FloatLinear{ 0.0f, 85 * FRAME_SCALE },
FloatLinear{ 1.0f, 90 * FRAME_SCALE },
};
static std::pair<ImVec2, ImVec2> ComputeRect(const ImVec2& center, const ImVec2& scale)
{
ImVec2 min = { center.x - scale.x / 2.0f, center.y - scale.y / 2.0f };
ImVec2 max = { center.x + scale.x / 2.0f, center.y + scale.y / 2.0f };
return std::make_pair(min, max);
}
static void DrawFlash(const ImVec2& center, const ImVec2& resolution, float time)
{
auto drawList = ImGui::GetBackgroundDrawList();
float baseScale = resolution.y / 135.0f * 100.0f;
auto [min, max] = ComputeRect(center, { Sample(g_flashScaleX, time) * baseScale, Sample(g_flashScaleY, time) * baseScale});
float color = Sample(g_flashColor, time);
float alpha = Sample(g_flashAlpha, time);
drawList->AddImage(g_flashTexture.get(), min, max, { 0.0f, 0.0f }, { 1.0f, 1.0f }, IM_COL32(color, 255, color, alpha));
}
static void PrimRectUVColorCorners(ImDrawList* This, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max,
ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left, bool reverse_order = false)
{
ImVec2 a(p_min), c(p_max), uv_a(uv_min), uv_c(uv_max);
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
if (reverse_order)
{
ImVec2 _a = a; a = b; b = _a;
ImVec2 _c = c; c = d; d = _c;
ImVec2 _uv_a = uv_a; uv_a = uv_b; uv_b = _uv_a;
ImVec2 _uv_c = uv_c; uv_c = uv_d; uv_d = _uv_c;
}
ImDrawIdx idx = (ImDrawIdx)This->_VtxCurrentIdx;
This->_IdxWritePtr[0] = idx; This->_IdxWritePtr[1] = (ImDrawIdx)(idx + 1); This->_IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
This->_IdxWritePtr[3] = idx; This->_IdxWritePtr[4] = (ImDrawIdx)(idx + 2); This->_IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
This->_VtxWritePtr[0].pos = a; This->_VtxWritePtr[0].uv = uv_a; This->_VtxWritePtr[0].col = reverse_order ? col_upr_right : col_upr_left;
This->_VtxWritePtr[1].pos = b; This->_VtxWritePtr[1].uv = uv_b; This->_VtxWritePtr[1].col = reverse_order ? col_upr_left : col_upr_right;
This->_VtxWritePtr[2].pos = c; This->_VtxWritePtr[2].uv = uv_c; This->_VtxWritePtr[2].col = reverse_order ? col_bot_left : col_bot_right;
This->_VtxWritePtr[3].pos = d; This->_VtxWritePtr[3].uv = uv_d; This->_VtxWritePtr[3].col = reverse_order ? col_bot_right : col_bot_left;
This->_VtxWritePtr += 4;
This->_VtxCurrentIdx += 4;
This->_IdxWritePtr += 6;
}
static void AddImageGradient(ImDrawList* DrawList, ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max,
ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left, bool reverse_order = false)
{
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
return;
const bool push_texture_id = user_texture_id && (user_texture_id != DrawList->_CmdHeader.TextureId);
if (push_texture_id)
DrawList->PushTextureID(user_texture_id);
DrawList->PrimReserve(6, 4);
const ImVec2 uv = DrawList->_Data->TexUvWhitePixel;
PrimRectUVColorCorners(DrawList, p_min, p_max,
user_texture_id ? uv_min : uv,
user_texture_id ? uv_max : uv,
col_upr_left, col_upr_right, col_bot_right, col_bot_left,
reverse_order);
if (push_texture_id)
DrawList->PopTextureID();
}
static void DrawStatic(const ImVec2& center, const ImVec2& resolution, float time)
{
auto drawList = ImGui::GetBackgroundDrawList();
const float scaleFactor = Sample(g_noiseScale, time);
const ImVec2 scale2D = { 1, scaleFactor };
auto [min, max] = ComputeRect(center, {scale2D.x * resolution.x, scale2D.y * resolution.y});
// Texture pixel size divided by image resolution (which must be divisible by 4) to get proper UV clipping.
ImVec2 UV_MAX = { 270.0f / 272.0f,
135.0f / 136.0f };
// Corner points
ImVec2 topCenter = { center.x, min.y };
ImVec2 bottomCenter = { center.x, max.y };
ImVec2 centerLeft = { min.x, center.y };
ImVec2 centerRight = { max.x, center.y };
bool flipUV = time >= (73 * FRAME_SCALE);
const float UV_1 = flipUV ? 0.0f : 1.0f;
const float UV_0 = flipUV ? 1.0f : 0.0f;
// Top Left
AddImageGradient(
drawList,
g_noiseTexture.get(),
min,
center,
ImVec2(UV_0 * UV_MAX.x, 0.0f * UV_MAX.y),
ImVec2(0.5f * UV_MAX.x, 0.5f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradBL, time)),
true);
// Top Right
AddImageGradient(
drawList,
g_noiseTexture.get(),
topCenter,
centerRight,
ImVec2(0.5f * UV_MAX.x, 0.0f * UV_MAX.y),
ImVec2(UV_1 * UV_MAX.x, 0.5f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradBL, time)),
true);
// Bottom Right
AddImageGradient(
drawList,
g_noiseTexture.get(),
center,
max,
ImVec2(0.5f * UV_MAX.x, 0.5f * UV_MAX.y),
ImVec2(UV_1 * UV_MAX.x, 1.0f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradBL, time)),
true);
// Bottom Left
AddImageGradient(
drawList,
g_noiseTexture.get(),
centerLeft,
bottomCenter,
ImVec2(UV_0 * UV_MAX.x, 0.5f * UV_MAX.y),
ImVec2(0.5f * UV_MAX.x, 1.0f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradBL, time)),
true);
}
void TVStatic::Init()
{
g_flashTexture = LOAD_ZSTD_TEXTURE(g_options_static_flash);
g_noiseTexture = LOAD_ZSTD_TEXTURE(g_options_static);
}
static float ComputeTime(double appearTime)
{
return (ImGui::GetTime() - appearTime) + FRAME_OFFSET * FRAME_SCALE;
}
float TVStatic::ComputeThumbnailAlpha(double appearTime)
{
return Sample(g_thumbnailAlpha, ComputeTime(appearTime));
}
void TVStatic::Draw(const ImVec2& center, const ImVec2& resolution, double appearTime)
{
float time = ComputeTime(appearTime);
DrawStatic(center, resolution, time);
DrawFlash(center, resolution, time);
}
+8
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@@ -0,0 +1,8 @@
#pragma once
struct TVStatic
{
static void Init();
static float ComputeThumbnailAlpha(double appearTime);
static void Draw(const ImVec2& center, const ImVec2& resolution, double appearTime);
};
+21 -1
View File
@@ -67,9 +67,29 @@ void AchievementManager::Unlock(uint16_t id)
AchievementOverlay::Open(id);
}
void AchievementManager::Load()
void AchievementManager::UnlockAll()
{
for (uint16_t i = 24; i <= 83; i++)
{
if (i == 30)
i = 31;
if (i == 55)
i = 64;
AchievementManager::Unlock(i);
}
}
void AchievementManager::Reset()
{
Data = {};
}
void AchievementManager::Load()
{
AchievementManager::Reset();
Status = EAchStatus::Success;
auto dataPath = GetDataPath(true);
@@ -27,6 +27,8 @@ public:
static size_t GetTotalRecords();
static bool IsUnlocked(uint16_t id);
static void Unlock(uint16_t id);
static void UnlockAll();
static void Reset();
static void Load();
static void Save(bool ignoreStatus = false);
};
+191 -154
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@@ -1,7 +1,7 @@
#include "config.h"
#include <os/logger.h>
#include <ui/game_window.h>
#include <user/paths.h>
#include <exports.h>
std::vector<IConfigDef*> g_configDefinitions;
@@ -39,7 +39,7 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons)
CONFIG_DEFINE_ENUM_TEMPLATE(SDL_Scancode)
{
{ "UNKNOWN", SDL_SCANCODE_UNKNOWN },
{ "???", SDL_SCANCODE_UNKNOWN },
{ "A", SDL_SCANCODE_A },
{ "B", SDL_SCANCODE_B },
{ "C", SDL_SCANCODE_C },
@@ -83,17 +83,17 @@ CONFIG_DEFINE_ENUM_TEMPLATE(SDL_Scancode)
{ "SPACE", SDL_SCANCODE_SPACE },
{ "MINUS", SDL_SCANCODE_MINUS },
{ "EQUALS", SDL_SCANCODE_EQUALS },
{ "LEFTBRACKET", SDL_SCANCODE_LEFTBRACKET },
{ "RIGHTBRACKET", SDL_SCANCODE_RIGHTBRACKET },
{ "LEFT BRACKET", SDL_SCANCODE_LEFTBRACKET },
{ "RIGHT BRACKET", SDL_SCANCODE_RIGHTBRACKET },
{ "BACKSLASH", SDL_SCANCODE_BACKSLASH },
{ "NONUSHASH", SDL_SCANCODE_NONUSHASH },
{ "NON-US HASH", SDL_SCANCODE_NONUSHASH },
{ "SEMICOLON", SDL_SCANCODE_SEMICOLON },
{ "APOSTROPHE", SDL_SCANCODE_APOSTROPHE },
{ "GRAVE", SDL_SCANCODE_GRAVE },
{ "COMMA", SDL_SCANCODE_COMMA },
{ "PERIOD", SDL_SCANCODE_PERIOD },
{ "SLASH", SDL_SCANCODE_SLASH },
{ "CAPSLOCK", SDL_SCANCODE_CAPSLOCK },
{ "CAPS LOCK", SDL_SCANCODE_CAPSLOCK },
{ "F1", SDL_SCANCODE_F1 },
{ "F2", SDL_SCANCODE_F2 },
{ "F3", SDL_SCANCODE_F3 },
@@ -106,40 +106,40 @@ CONFIG_DEFINE_ENUM_TEMPLATE(SDL_Scancode)
{ "F10", SDL_SCANCODE_F10 },
{ "F11", SDL_SCANCODE_F11 },
{ "F12", SDL_SCANCODE_F12 },
{ "PRINTSCREEN", SDL_SCANCODE_PRINTSCREEN },
{ "SCROLLLOCK", SDL_SCANCODE_SCROLLLOCK },
{ "PRINT SCREEN", SDL_SCANCODE_PRINTSCREEN },
{ "SCROLL LOCK", SDL_SCANCODE_SCROLLLOCK },
{ "PAUSE", SDL_SCANCODE_PAUSE },
{ "INSERT", SDL_SCANCODE_INSERT },
{ "HOME", SDL_SCANCODE_HOME },
{ "PAGEUP", SDL_SCANCODE_PAGEUP },
{ "PAGE UP", SDL_SCANCODE_PAGEUP },
{ "DELETE", SDL_SCANCODE_DELETE },
{ "END", SDL_SCANCODE_END },
{ "PAGEDOWN", SDL_SCANCODE_PAGEDOWN },
{ "PAGE DOWN", SDL_SCANCODE_PAGEDOWN },
{ "RIGHT", SDL_SCANCODE_RIGHT },
{ "LEFT", SDL_SCANCODE_LEFT },
{ "DOWN", SDL_SCANCODE_DOWN },
{ "UP", SDL_SCANCODE_UP },
{ "NUMLOCKCLEAR", SDL_SCANCODE_NUMLOCKCLEAR },
{ "KP_DIVIDE", SDL_SCANCODE_KP_DIVIDE },
{ "KP_MULTIPLY", SDL_SCANCODE_KP_MULTIPLY },
{ "KP_MINUS", SDL_SCANCODE_KP_MINUS },
{ "KP_PLUS", SDL_SCANCODE_KP_PLUS },
{ "KP_ENTER", SDL_SCANCODE_KP_ENTER },
{ "KP_1", SDL_SCANCODE_KP_1 },
{ "KP_2", SDL_SCANCODE_KP_2 },
{ "KP_3", SDL_SCANCODE_KP_3 },
{ "KP_4", SDL_SCANCODE_KP_4 },
{ "KP_5", SDL_SCANCODE_KP_5 },
{ "KP_6", SDL_SCANCODE_KP_6 },
{ "KP_7", SDL_SCANCODE_KP_7 },
{ "KP_8", SDL_SCANCODE_KP_8 },
{ "KP_9", SDL_SCANCODE_KP_9 },
{ "KP_0", SDL_SCANCODE_KP_0 },
{ "KP_PERIOD", SDL_SCANCODE_KP_PERIOD },
{ "NONUSBACKSLASH", SDL_SCANCODE_NONUSBACKSLASH },
{ "NUM LOCK", SDL_SCANCODE_NUMLOCKCLEAR },
{ "KP DIVIDE", SDL_SCANCODE_KP_DIVIDE },
{ "KP MULTIPLY", SDL_SCANCODE_KP_MULTIPLY },
{ "KP MINUS", SDL_SCANCODE_KP_MINUS },
{ "KP PLUS", SDL_SCANCODE_KP_PLUS },
{ "KP ENTER", SDL_SCANCODE_KP_ENTER },
{ "KP 1", SDL_SCANCODE_KP_1 },
{ "KP 2", SDL_SCANCODE_KP_2 },
{ "KP 3", SDL_SCANCODE_KP_3 },
{ "KP 4", SDL_SCANCODE_KP_4 },
{ "KP 5", SDL_SCANCODE_KP_5 },
{ "KP 6", SDL_SCANCODE_KP_6 },
{ "KP 7", SDL_SCANCODE_KP_7 },
{ "KP 8", SDL_SCANCODE_KP_8 },
{ "KP 9", SDL_SCANCODE_KP_9 },
{ "KP 0", SDL_SCANCODE_KP_0 },
{ "KP PERIOD", SDL_SCANCODE_KP_PERIOD },
{ "NON-US BACKSLASH", SDL_SCANCODE_NONUSBACKSLASH },
{ "APPLICATION", SDL_SCANCODE_APPLICATION },
{ "POWER", SDL_SCANCODE_POWER },
{ "KP_EQUALS", SDL_SCANCODE_KP_EQUALS },
{ "KP EQUALS", SDL_SCANCODE_KP_EQUALS },
{ "F13", SDL_SCANCODE_F13 },
{ "F14", SDL_SCANCODE_F14 },
{ "F15", SDL_SCANCODE_F15 },
@@ -164,128 +164,128 @@ CONFIG_DEFINE_ENUM_TEMPLATE(SDL_Scancode)
{ "PASTE", SDL_SCANCODE_PASTE },
{ "FIND", SDL_SCANCODE_FIND },
{ "MUTE", SDL_SCANCODE_MUTE },
{ "VOLUMEUP", SDL_SCANCODE_VOLUMEUP },
{ "VOLUMEDOWN", SDL_SCANCODE_VOLUMEDOWN },
{ "KP_COMMA", SDL_SCANCODE_KP_COMMA },
{ "KP_EQUALSAS400", SDL_SCANCODE_KP_EQUALSAS400 },
{ "INTERNATIONAL1", SDL_SCANCODE_INTERNATIONAL1 },
{ "INTERNATIONAL2", SDL_SCANCODE_INTERNATIONAL2 },
{ "INTERNATIONAL3", SDL_SCANCODE_INTERNATIONAL3 },
{ "INTERNATIONAL4", SDL_SCANCODE_INTERNATIONAL4 },
{ "INTERNATIONAL5", SDL_SCANCODE_INTERNATIONAL5 },
{ "INTERNATIONAL6", SDL_SCANCODE_INTERNATIONAL6 },
{ "INTERNATIONAL7", SDL_SCANCODE_INTERNATIONAL7 },
{ "INTERNATIONAL8", SDL_SCANCODE_INTERNATIONAL8 },
{ "INTERNATIONAL9", SDL_SCANCODE_INTERNATIONAL9 },
{ "LANG1", SDL_SCANCODE_LANG1 },
{ "LANG2", SDL_SCANCODE_LANG2 },
{ "LANG3", SDL_SCANCODE_LANG3 },
{ "LANG4", SDL_SCANCODE_LANG4 },
{ "LANG5", SDL_SCANCODE_LANG5 },
{ "LANG6", SDL_SCANCODE_LANG6 },
{ "LANG7", SDL_SCANCODE_LANG7 },
{ "LANG8", SDL_SCANCODE_LANG8 },
{ "LANG9", SDL_SCANCODE_LANG9 },
{ "ALTERASE", SDL_SCANCODE_ALTERASE },
{ "SYSREQ", SDL_SCANCODE_SYSREQ },
{ "VOLUME UP", SDL_SCANCODE_VOLUMEUP },
{ "VOLUME DOWN", SDL_SCANCODE_VOLUMEDOWN },
{ "KP COMMA", SDL_SCANCODE_KP_COMMA },
{ "KP EQUALS AS400", SDL_SCANCODE_KP_EQUALSAS400 },
{ "INTERNATIONAL 1", SDL_SCANCODE_INTERNATIONAL1 },
{ "INTERNATIONAL 2", SDL_SCANCODE_INTERNATIONAL2 },
{ "INTERNATIONAL 3", SDL_SCANCODE_INTERNATIONAL3 },
{ "INTERNATIONAL 4", SDL_SCANCODE_INTERNATIONAL4 },
{ "INTERNATIONAL 5", SDL_SCANCODE_INTERNATIONAL5 },
{ "INTERNATIONAL 6", SDL_SCANCODE_INTERNATIONAL6 },
{ "INTERNATIONAL 7", SDL_SCANCODE_INTERNATIONAL7 },
{ "INTERNATIONAL 8", SDL_SCANCODE_INTERNATIONAL8 },
{ "INTERNATIONAL 9", SDL_SCANCODE_INTERNATIONAL9 },
{ "LANG 1", SDL_SCANCODE_LANG1 },
{ "LANG 2", SDL_SCANCODE_LANG2 },
{ "LANG 3", SDL_SCANCODE_LANG3 },
{ "LANG 4", SDL_SCANCODE_LANG4 },
{ "LANG 5", SDL_SCANCODE_LANG5 },
{ "LANG 6", SDL_SCANCODE_LANG6 },
{ "LANG 7", SDL_SCANCODE_LANG7 },
{ "LANG 8", SDL_SCANCODE_LANG8 },
{ "LANG 9", SDL_SCANCODE_LANG9 },
{ "ALT ERASE", SDL_SCANCODE_ALTERASE },
{ "SYS REQ", SDL_SCANCODE_SYSREQ },
{ "CANCEL", SDL_SCANCODE_CANCEL },
{ "CLEAR", SDL_SCANCODE_CLEAR },
{ "PRIOR", SDL_SCANCODE_PRIOR },
{ "RETURN2", SDL_SCANCODE_RETURN2 },
{ "RETURN 2", SDL_SCANCODE_RETURN2 },
{ "SEPARATOR", SDL_SCANCODE_SEPARATOR },
{ "OUT", SDL_SCANCODE_OUT },
{ "OPER", SDL_SCANCODE_OPER },
{ "CLEARAGAIN", SDL_SCANCODE_CLEARAGAIN },
{ "CRSEL", SDL_SCANCODE_CRSEL },
{ "EXSEL", SDL_SCANCODE_EXSEL },
{ "KP_00", SDL_SCANCODE_KP_00 },
{ "KP_000", SDL_SCANCODE_KP_000 },
{ "THOUSANDSSEPARATOR", SDL_SCANCODE_THOUSANDSSEPARATOR },
{ "DECIMALSEPARATOR", SDL_SCANCODE_DECIMALSEPARATOR },
{ "CURRENCYUNIT", SDL_SCANCODE_CURRENCYUNIT },
{ "CURRENCYSUBUNIT", SDL_SCANCODE_CURRENCYSUBUNIT },
{ "KP_LEFTPAREN", SDL_SCANCODE_KP_LEFTPAREN },
{ "KP_RIGHTPAREN", SDL_SCANCODE_KP_RIGHTPAREN },
{ "KP_LEFTBRACE", SDL_SCANCODE_KP_LEFTBRACE },
{ "KP_RIGHTBRACE", SDL_SCANCODE_KP_RIGHTBRACE },
{ "KP_TAB", SDL_SCANCODE_KP_TAB },
{ "KP_BACKSPACE", SDL_SCANCODE_KP_BACKSPACE },
{ "KP_A", SDL_SCANCODE_KP_A },
{ "KP_B", SDL_SCANCODE_KP_B },
{ "KP_C", SDL_SCANCODE_KP_C },
{ "KP_D", SDL_SCANCODE_KP_D },
{ "KP_E", SDL_SCANCODE_KP_E },
{ "KP_F", SDL_SCANCODE_KP_F },
{ "KP_XOR", SDL_SCANCODE_KP_XOR },
{ "KP_POWER", SDL_SCANCODE_KP_POWER },
{ "KP_PERCENT", SDL_SCANCODE_KP_PERCENT },
{ "KP_LESS", SDL_SCANCODE_KP_LESS },
{ "KP_GREATER", SDL_SCANCODE_KP_GREATER },
{ "KP_AMPERSAND", SDL_SCANCODE_KP_AMPERSAND },
{ "KP_DBLAMPERSAND", SDL_SCANCODE_KP_DBLAMPERSAND },
{ "KP_VERTICALBAR", SDL_SCANCODE_KP_VERTICALBAR },
{ "KP_DBLVERTICALBAR", SDL_SCANCODE_KP_DBLVERTICALBAR },
{ "KP_COLON", SDL_SCANCODE_KP_COLON },
{ "KP_HASH", SDL_SCANCODE_KP_HASH },
{ "KP_SPACE", SDL_SCANCODE_KP_SPACE },
{ "KP_AT", SDL_SCANCODE_KP_AT },
{ "KP_EXCLAM", SDL_SCANCODE_KP_EXCLAM },
{ "KP_MEMSTORE", SDL_SCANCODE_KP_MEMSTORE },
{ "KP_MEMRECALL", SDL_SCANCODE_KP_MEMRECALL },
{ "KP_MEMCLEAR", SDL_SCANCODE_KP_MEMCLEAR },
{ "KP_MEMADD", SDL_SCANCODE_KP_MEMADD },
{ "KP_MEMSUBTRACT", SDL_SCANCODE_KP_MEMSUBTRACT },
{ "KP_MEMMULTIPLY", SDL_SCANCODE_KP_MEMMULTIPLY },
{ "KP_MEMDIVIDE", SDL_SCANCODE_KP_MEMDIVIDE },
{ "KP_PLUSMINUS", SDL_SCANCODE_KP_PLUSMINUS },
{ "KP_CLEAR", SDL_SCANCODE_KP_CLEAR },
{ "KP_CLEARENTRY", SDL_SCANCODE_KP_CLEARENTRY },
{ "KP_BINARY", SDL_SCANCODE_KP_BINARY },
{ "KP_OCTAL", SDL_SCANCODE_KP_OCTAL },
{ "KP_DECIMAL", SDL_SCANCODE_KP_DECIMAL },
{ "KP_HEXADECIMAL", SDL_SCANCODE_KP_HEXADECIMAL },
{ "LCTRL", SDL_SCANCODE_LCTRL },
{ "LSHIFT", SDL_SCANCODE_LSHIFT },
{ "LALT", SDL_SCANCODE_LALT },
{ "LGUI", SDL_SCANCODE_LGUI },
{ "RCTRL", SDL_SCANCODE_RCTRL },
{ "RSHIFT", SDL_SCANCODE_RSHIFT },
{ "RALT", SDL_SCANCODE_RALT },
{ "RGUI", SDL_SCANCODE_RGUI },
{ "CLEAR AGAIN", SDL_SCANCODE_CLEARAGAIN },
{ "CR SEL", SDL_SCANCODE_CRSEL },
{ "EX SEL", SDL_SCANCODE_EXSEL },
{ "KP 00", SDL_SCANCODE_KP_00 },
{ "KP 000", SDL_SCANCODE_KP_000 },
{ "THOUSANDS SEPARATOR", SDL_SCANCODE_THOUSANDSSEPARATOR },
{ "DECIMAL SEPARATOR", SDL_SCANCODE_DECIMALSEPARATOR },
{ "CURRENCY UNIT", SDL_SCANCODE_CURRENCYUNIT },
{ "CURRENCY SUBUNIT", SDL_SCANCODE_CURRENCYSUBUNIT },
{ "KP LEFT PAREN", SDL_SCANCODE_KP_LEFTPAREN },
{ "KP RIGHT PAREN", SDL_SCANCODE_KP_RIGHTPAREN },
{ "KP LEFT BRACE", SDL_SCANCODE_KP_LEFTBRACE },
{ "KP RIGHT BRACE", SDL_SCANCODE_KP_RIGHTBRACE },
{ "KP TAB", SDL_SCANCODE_KP_TAB },
{ "KP BACKSPACE", SDL_SCANCODE_KP_BACKSPACE },
{ "KP A", SDL_SCANCODE_KP_A },
{ "KP B", SDL_SCANCODE_KP_B },
{ "KP C", SDL_SCANCODE_KP_C },
{ "KP D", SDL_SCANCODE_KP_D },
{ "KP E", SDL_SCANCODE_KP_E },
{ "KP F", SDL_SCANCODE_KP_F },
{ "KP XOR", SDL_SCANCODE_KP_XOR },
{ "KP POWER", SDL_SCANCODE_KP_POWER },
{ "KP PERCENT", SDL_SCANCODE_KP_PERCENT },
{ "KP LESS", SDL_SCANCODE_KP_LESS },
{ "KP GREATER", SDL_SCANCODE_KP_GREATER },
{ "KP AMPERSAND", SDL_SCANCODE_KP_AMPERSAND },
{ "KP DBL AMPERSAND", SDL_SCANCODE_KP_DBLAMPERSAND },
{ "KP VERTICAL BAR", SDL_SCANCODE_KP_VERTICALBAR },
{ "KP DBL VERTICAL BAR", SDL_SCANCODE_KP_DBLVERTICALBAR },
{ "KP COLON", SDL_SCANCODE_KP_COLON },
{ "KP HASH", SDL_SCANCODE_KP_HASH },
{ "KP SPACE", SDL_SCANCODE_KP_SPACE },
{ "KP AT", SDL_SCANCODE_KP_AT },
{ "KP EXCLAM", SDL_SCANCODE_KP_EXCLAM },
{ "KP MEM STORE", SDL_SCANCODE_KP_MEMSTORE },
{ "KP MEM RECALL", SDL_SCANCODE_KP_MEMRECALL },
{ "KP MEM CLEAR", SDL_SCANCODE_KP_MEMCLEAR },
{ "KP MEM ADD", SDL_SCANCODE_KP_MEMADD },
{ "KP MEM SUBTRACT", SDL_SCANCODE_KP_MEMSUBTRACT },
{ "KP MEM MULTIPLY", SDL_SCANCODE_KP_MEMMULTIPLY },
{ "KP MEM DIVIDE", SDL_SCANCODE_KP_MEMDIVIDE },
{ "KP PLUS/MINUS", SDL_SCANCODE_KP_PLUSMINUS },
{ "KP CLEAR", SDL_SCANCODE_KP_CLEAR },
{ "KP CLEAR ENTRY", SDL_SCANCODE_KP_CLEARENTRY },
{ "KP BINARY", SDL_SCANCODE_KP_BINARY },
{ "KP OCTAL", SDL_SCANCODE_KP_OCTAL },
{ "KP DECIMAL", SDL_SCANCODE_KP_DECIMAL },
{ "KP HEXADECIMAL", SDL_SCANCODE_KP_HEXADECIMAL },
{ "LEFT CTRL", SDL_SCANCODE_LCTRL },
{ "LEFT SHIFT", SDL_SCANCODE_LSHIFT },
{ "LEFT ALT", SDL_SCANCODE_LALT },
{ "LEFT SUPER", SDL_SCANCODE_LGUI },
{ "RIGHT CTRL", SDL_SCANCODE_RCTRL },
{ "RIGHT SHIFT", SDL_SCANCODE_RSHIFT },
{ "RIGHT ALT", SDL_SCANCODE_RALT },
{ "RIGHT SUPER", SDL_SCANCODE_RGUI },
{ "MODE", SDL_SCANCODE_MODE },
{ "AUDIONEXT", SDL_SCANCODE_AUDIONEXT },
{ "AUDIOPREV", SDL_SCANCODE_AUDIOPREV },
{ "AUDIOSTOP", SDL_SCANCODE_AUDIOSTOP },
{ "AUDIOPLAY", SDL_SCANCODE_AUDIOPLAY },
{ "AUDIOMUTE", SDL_SCANCODE_AUDIOMUTE },
{ "MEDIASELECT", SDL_SCANCODE_MEDIASELECT },
{ "AUDIO NEXT", SDL_SCANCODE_AUDIONEXT },
{ "AUDIO PREV", SDL_SCANCODE_AUDIOPREV },
{ "AUDIO STOP", SDL_SCANCODE_AUDIOSTOP },
{ "AUDIO PLAY", SDL_SCANCODE_AUDIOPLAY },
{ "AUDIO MUTE", SDL_SCANCODE_AUDIOMUTE },
{ "MEDIA SELECT", SDL_SCANCODE_MEDIASELECT },
{ "WWW", SDL_SCANCODE_WWW },
{ "MAIL", SDL_SCANCODE_MAIL },
{ "CALCULATOR", SDL_SCANCODE_CALCULATOR },
{ "COMPUTER", SDL_SCANCODE_COMPUTER },
{ "AC_SEARCH", SDL_SCANCODE_AC_SEARCH },
{ "AC_HOME", SDL_SCANCODE_AC_HOME },
{ "AC_BACK", SDL_SCANCODE_AC_BACK },
{ "AC_FORWARD", SDL_SCANCODE_AC_FORWARD },
{ "AC_STOP", SDL_SCANCODE_AC_STOP },
{ "AC_REFRESH", SDL_SCANCODE_AC_REFRESH },
{ "AC_BOOKMARKS", SDL_SCANCODE_AC_BOOKMARKS },
{ "BRIGHTNESSDOWN", SDL_SCANCODE_BRIGHTNESSDOWN },
{ "BRIGHTNESSUP", SDL_SCANCODE_BRIGHTNESSUP },
{ "DISPLAYSWITCH", SDL_SCANCODE_DISPLAYSWITCH },
{ "KBDILLUMTOGGLE", SDL_SCANCODE_KBDILLUMTOGGLE },
{ "KBDILLUMDOWN", SDL_SCANCODE_KBDILLUMDOWN },
{ "KBDILLUMUP", SDL_SCANCODE_KBDILLUMUP },
{ "AC SEARCH", SDL_SCANCODE_AC_SEARCH },
{ "AC HOME", SDL_SCANCODE_AC_HOME },
{ "AC BACK", SDL_SCANCODE_AC_BACK },
{ "AC FORWARD", SDL_SCANCODE_AC_FORWARD },
{ "AC STOP", SDL_SCANCODE_AC_STOP },
{ "AC REFRESH", SDL_SCANCODE_AC_REFRESH },
{ "AC BOOKMARKS", SDL_SCANCODE_AC_BOOKMARKS },
{ "BRIGHTNESS DOWN", SDL_SCANCODE_BRIGHTNESSDOWN },
{ "BRIGHTNESS UP", SDL_SCANCODE_BRIGHTNESSUP },
{ "DISPLAY SWITCH", SDL_SCANCODE_DISPLAYSWITCH },
{ "KBD ILLUM TOGGLE", SDL_SCANCODE_KBDILLUMTOGGLE },
{ "KBD ILLUM DOWN", SDL_SCANCODE_KBDILLUMDOWN },
{ "KBD ILLUM UP", SDL_SCANCODE_KBDILLUMUP },
{ "EJECT", SDL_SCANCODE_EJECT },
{ "SLEEP", SDL_SCANCODE_SLEEP },
{ "APP1", SDL_SCANCODE_APP1 },
{ "APP2", SDL_SCANCODE_APP2 },
{ "AUDIOREWIND", SDL_SCANCODE_AUDIOREWIND },
{ "AUDIOFASTFORWARD", SDL_SCANCODE_AUDIOFASTFORWARD },
{ "SOFTLEFT", SDL_SCANCODE_SOFTLEFT },
{ "SOFTRIGHT", SDL_SCANCODE_SOFTRIGHT },
{ "APP 1", SDL_SCANCODE_APP1 },
{ "APP 2", SDL_SCANCODE_APP2 },
{ "AUDIO REWIND", SDL_SCANCODE_AUDIOREWIND },
{ "AUDIO FAST FORWARD", SDL_SCANCODE_AUDIOFASTFORWARD },
{ "SOFT LEFT", SDL_SCANCODE_SOFTLEFT },
{ "SOFT RIGHT", SDL_SCANCODE_SOFTRIGHT },
{ "CALL", SDL_SCANCODE_CALL },
{ "ENDCALL", SDL_SCANCODE_ENDCALL },
{ "END CALL", SDL_SCANCODE_ENDCALL },
};
CONFIG_DEFINE_ENUM_TEMPLATE(EChannelConfiguration)
@@ -302,6 +302,7 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EVoiceLanguage)
CONFIG_DEFINE_ENUM_TEMPLATE(EGraphicsAPI)
{
{ "Auto", EGraphicsAPI::Auto },
#ifdef UNLEASHED_RECOMP_D3D12
{ "D3D12", EGraphicsAPI::D3D12 },
#endif
@@ -376,11 +377,11 @@ CONFIG_DEFINE_ENUM_TEMPLATE(ECutsceneAspectRatio)
{ "Unlocked", ECutsceneAspectRatio::Unlocked }
};
CONFIG_DEFINE_ENUM_TEMPLATE(EUIScaleMode)
CONFIG_DEFINE_ENUM_TEMPLATE(EUIAlignmentMode)
{
{ "Edge", EUIScaleMode::Edge },
{ "Centre", EUIScaleMode::Centre },
{ "Center", EUIScaleMode::Centre }
{ "Edge", EUIAlignmentMode::Edge },
{ "Centre", EUIAlignmentMode::Centre },
{ "Center", EUIAlignmentMode::Centre }
};
#undef CONFIG_DEFINE
@@ -406,11 +407,6 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EUIScaleMode)
extern CONFIG_ENUM_LOCALE(type) g_##type##_locale; \
ConfigDef<type> Config::name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
#undef CONFIG_DEFINE_CALLBACK
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
extern CONFIG_LOCALE g_##name##_locale; \
ConfigDef<type> Config::name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
#include "config_def.h"
// CONFIG_DEFINE
@@ -447,13 +443,6 @@ ConfigDef<T, isHidden>::ConfigDef(std::string section, std::string name, CONFIG_
g_configDefinitions.emplace_back(this);
}
// CONFIG_DEFINE_CALLBACK
template<typename T, bool isHidden>
ConfigDef<T, isHidden>::ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T, isHidden>*)> callback) : Section(section), Name(name), DefaultValue(defaultValue), Callback(callback)
{
g_configDefinitions.emplace_back(this);
}
template<typename T, bool isHidden>
ConfigDef<T, isHidden>::~ConfigDef() = default;
@@ -472,7 +461,7 @@ void ConfigDef<T, isHidden>::ReadValue(toml::v3::ex::parse_result& toml)
if constexpr (std::is_same<T, std::string>::value)
{
Value = section[Name].value_or<std::string>(DefaultValue);
Value = section[Name].value_or(DefaultValue);
}
else if constexpr (std::is_enum_v<T>)
{
@@ -722,8 +711,54 @@ std::filesystem::path Config::GetConfigPath()
return GetUserPath() / "config.toml";
}
void Config::CreateCallbacks()
{
Config::WindowSize.LockCallback = [](ConfigDef<int32_t>* def)
{
// Try matching the current window size with a known configuration.
if (def->Value < 0)
def->Value = GameWindow::FindNearestDisplayMode();
};
Config::WindowSize.ApplyCallback = [](ConfigDef<int32_t>* def)
{
auto displayModes = GameWindow::GetDisplayModes();
// Use largest supported resolution if overflowed.
if (def->Value >= displayModes.size())
def->Value = displayModes.size() - 1;
auto& mode = displayModes[def->Value];
auto centre = SDL_WINDOWPOS_CENTERED_DISPLAY(GameWindow::GetDisplay());
GameWindow::SetDimensions(mode.w, mode.h, centre, centre);
};
Config::Monitor.Callback = [](ConfigDef<int32_t>* def)
{
GameWindow::SetDisplay(def->Value);
};
Config::Fullscreen.Callback = [](ConfigDef<bool>* def)
{
GameWindow::SetFullscreen(def->Value);
GameWindow::SetDisplay(Config::Monitor);
};
Config::ResolutionScale.Callback = [](ConfigDef<float>* def)
{
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
};
}
void Config::Load()
{
if (!s_isCallbacksCreated)
{
CreateCallbacks();
s_isCallbacksCreated = true;
}
auto configPath = GetConfigPath();
if (!std::filesystem::exists(configPath))
@@ -757,6 +792,8 @@ void Config::Load()
void Config::Save()
{
LOGN("Saving configuration...");
auto userPath = GetUserPath();
if (!std::filesystem::exists(userPath))
+9 -5
View File
@@ -25,6 +25,10 @@ public:
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define CONFIG_CALLBACK(name) if (name.Callback) name.Callback(&name)
#define CONFIG_LOCK_CALLBACK(name) if (name.LockCallback) name.LockCallback(&name)
#define CONFIG_APPLY_CALLBACK(name) if (name.ApplyCallback) name.ApplyCallback(&name)
#define WINDOWPOS_CENTRED 0x2FFF0000
extern std::vector<IConfigDef*> g_configDefinitions;
@@ -62,6 +66,7 @@ enum class EChannelConfiguration : uint32_t
enum class EGraphicsAPI : uint32_t
{
Auto,
#ifdef UNLEASHED_RECOMP_D3D12
D3D12,
#endif
@@ -138,7 +143,7 @@ enum class ECutsceneAspectRatio : uint32_t
Unlocked
};
enum class EUIScaleMode : uint32_t
enum class EUIAlignmentMode : uint32_t
{
Edge,
Centre
@@ -173,9 +178,6 @@ public:
// CONFIG_DEFINE_ENUM_LOCALISED
ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale);
// CONFIG_DEFINE_CALLBACK
ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T, isHidden>*)> callback);
ConfigDef(const ConfigDef&) = delete;
ConfigDef(ConfigDef&&) = delete;
~ConfigDef();
@@ -220,15 +222,17 @@ public:
#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) CONFIG_DECLARE(type, name)
#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) CONFIG_DECLARE(type, name)
#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) CONFIG_DECLARE(type, name)
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) CONFIG_DECLARE(type, name)
class Config
{
public:
#include "config_def.h"
static inline bool s_isCallbacksCreated;
static std::filesystem::path GetConfigPath();
static void CreateCallbacks();
static void Load();
static void Save();
};
+23 -40
View File
@@ -46,45 +46,22 @@ CONFIG_DEFINE_ENUM_LOCALISED("Audio", EChannelConfiguration, ChannelConfiguratio
CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false);
CONFIG_DEFINE_LOCALISED("Audio", bool, BattleTheme, true);
#ifdef UNLEASHED_RECOMP_D3D12
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::D3D12);
#else
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Vulkan);
#endif
CONFIG_DEFINE("Video", std::string, GraphicsDevice, "");
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Auto);
CONFIG_DEFINE("Video", int32_t, WindowX, WINDOWPOS_CENTRED);
CONFIG_DEFINE("Video", int32_t, WindowY, WINDOWPOS_CENTRED);
CONFIG_DEFINE_LOCALISED("Video", int32_t, WindowSize, -1);
CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
CONFIG_DEFINE_CALLBACK("Video", int32_t, Monitor, 0,
{
def->Locale = &g_Monitor_locale;
Window_SetDisplay(def->Value);
});
CONFIG_DEFINE_LOCALISED("Video", int32_t, Monitor, 0);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f,
{
def->Locale = &g_ResolutionScale_locale;
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
});
CONFIG_DEFINE_CALLBACK("Video", bool, Fullscreen, true,
{
def->Locale = &g_Fullscreen_locale;
Window_SetFullscreen(def->Value);
Window_SetDisplay(Monitor);
});
CONFIG_DEFINE_LOCALISED("Video", float, ResolutionScale, 1.0f);
CONFIG_DEFINE_LOCALISED("Video", bool, Fullscreen, true);
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto);
CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
CONFIG_DEFINE("Video", bool, ShowFPS, false);
CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2);
CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
@@ -96,17 +73,23 @@ CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfF
CONFIG_DEFINE_ENUM_LOCALISED("Video", EMotionBlur, MotionBlur, EMotionBlur::Original);
CONFIG_DEFINE_LOCALISED("Video", bool, XboxColorCorrection, false);
CONFIG_DEFINE_ENUM_LOCALISED("Video", ECutsceneAspectRatio, CutsceneAspectRatio, ECutsceneAspectRatio::Original);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIScaleMode, UIScaleMode, EUIScaleMode::Edge);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIAlignmentMode, UIAlignmentMode, EUIAlignmentMode::Edge);
CONFIG_DEFINE_HIDDEN("Exports", bool, AllowCancellingUnleash, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableAutoSaveWarning, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true);
CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, UseOfficialTitleOnTitleBar, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, AllowCancellingUnleash, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableAutoSaveWarning, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableEventCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableGIMipLevelDebugView, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableObjectCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableStageCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, FixEggmanlandUsingEventGalleryTransition, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, FixUnleashOutOfControlDrain, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HomingAttackOnJump, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HUDToggleKey, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SkipIntroLogos, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseArrowsForTimeOfDayTransition, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseOfficialTitleOnTitleBar, false);
CONFIG_DEFINE("Update", time_t, LastChecked, 0);
-6
View File
@@ -1,12 +1,6 @@
#include "registry.h"
#include <os/process.h>
#include <os/registry.h>
#include <user/config.h>
void Registry::Load()
{
}
void Registry::Save()
{

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