mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-06-09 12:46:50 -04:00
Compare commits
176 Commits
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| f9440e2076 |
@@ -48,7 +48,7 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
echo "commit_message=$(git log -1 --pretty=%s)" >> $GITHUB_ENV
|
echo "commit_message=$(git log -1 --pretty=%s)" >> $GITHUB_ENV
|
||||||
export CCACHE_DIR=/tmp/ccache
|
export CCACHE_DIR=/tmp/ccache
|
||||||
flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --install --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
|
flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
|
||||||
flatpak build-bundle repo ./${{ env.FLATPAK_ID }}.flatpak ${{ env.FLATPAK_ID }} --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
|
flatpak build-bundle repo ./${{ env.FLATPAK_ID }}.flatpak ${{ env.FLATPAK_ID }} --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
|
||||||
|
|
||||||
# Uploads the built flatpak bundle to GitHub
|
# Uploads the built flatpak bundle to GitHub
|
||||||
|
|||||||
@@ -0,0 +1,73 @@
|
|||||||
|
name: Build Project (Linux)
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
env:
|
||||||
|
LLVM_VERSION: 18
|
||||||
|
CMAKE_PRESET: linux-relwithdebinfo
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build Linux
|
||||||
|
runs-on: ubuntu-24.04
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout Repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
token: ${{ secrets.ORG_TOKEN }}
|
||||||
|
|
||||||
|
- name: Checkout Private Repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
repository: ${{ secrets.ASSET_REPO }}
|
||||||
|
token: ${{ secrets.ASSET_REPO_TOKEN }}
|
||||||
|
path: ./private
|
||||||
|
|
||||||
|
- name: Setup ccache
|
||||||
|
uses: hendrikmuhs/ccache-action@v1.2
|
||||||
|
with:
|
||||||
|
key: ccache-${{ runner.os }}
|
||||||
|
|
||||||
|
- name: Cache vcpkg
|
||||||
|
uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: |
|
||||||
|
./thirdparty/vcpkg/downloads
|
||||||
|
./thirdparty/vcpkg/packages
|
||||||
|
key: vcpkg-${{ runner.os }}-${{ hashFiles('vcpkg.json') }}
|
||||||
|
restore-keys: |
|
||||||
|
vcpkg-${{ runner.os }}-
|
||||||
|
|
||||||
|
- name: Install Dependencies
|
||||||
|
run: |-
|
||||||
|
sudo apt update
|
||||||
|
sudo apt install -y ninja-build llvm-${{ env.LLVM_VERSION }}-dev libgtk-3-dev
|
||||||
|
|
||||||
|
- name: Cache ccache Directory
|
||||||
|
uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: /tmp/ccache
|
||||||
|
key: ccache-${{ runner.os }}
|
||||||
|
|
||||||
|
- name: Prepare Project
|
||||||
|
run: cp ./private/* ./UnleashedRecompLib/private
|
||||||
|
|
||||||
|
- name: Configure Project
|
||||||
|
env:
|
||||||
|
CCACHE_DIR: /tmp/ccache
|
||||||
|
run: cmake . --preset ${{ env.CMAKE_PRESET }} -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
|
||||||
|
|
||||||
|
- name: Build Project
|
||||||
|
env:
|
||||||
|
CCACHE_DIR: /tmp/ccache
|
||||||
|
run: cmake --build ./out/build/${{ env.CMAKE_PRESET }} --target UnleashedRecomp
|
||||||
|
|
||||||
|
- name: Upload Artifact
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: UnleashedRecomp-Linux
|
||||||
|
path: ./out/build/${{ env.CMAKE_PRESET }}/UnleashedRecomp/UnleashedRecomp
|
||||||
|
|
||||||
@@ -61,3 +61,6 @@
|
|||||||
[submodule "thirdparty/implot"]
|
[submodule "thirdparty/implot"]
|
||||||
path = thirdparty/implot
|
path = thirdparty/implot
|
||||||
url = https://github.com/epezent/implot.git
|
url = https://github.com/epezent/implot.git
|
||||||
|
[submodule "thirdparty/json"]
|
||||||
|
path = thirdparty/json
|
||||||
|
url = https://github.com/nlohmann/json
|
||||||
|
|||||||
+123
-56
@@ -129,15 +129,16 @@ set(UNLEASHED_RECOMP_HID_CXX_SOURCES
|
|||||||
)
|
)
|
||||||
|
|
||||||
set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
|
set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
|
||||||
"patches/ui/CHudPause_patches.cpp"
|
|
||||||
"patches/ui/CTitleStateIntro_patches.cpp"
|
|
||||||
"patches/ui/CTitleStateMenu_patches.cpp"
|
|
||||||
"patches/ui/frontend_listener.cpp"
|
|
||||||
"patches/aspect_ratio_patches.cpp"
|
"patches/aspect_ratio_patches.cpp"
|
||||||
"patches/audio_patches.cpp"
|
"patches/audio_patches.cpp"
|
||||||
"patches/camera_patches.cpp"
|
"patches/camera_patches.cpp"
|
||||||
"patches/CGameModeStageTitle_patches.cpp"
|
"patches/CGameModeStageTitle_patches.cpp"
|
||||||
|
"patches/CHudPause_patches.cpp"
|
||||||
|
"patches/CTitleStateIntro_patches.cpp"
|
||||||
|
"patches/CTitleStateMenu_patches.cpp"
|
||||||
"patches/fps_patches.cpp"
|
"patches/fps_patches.cpp"
|
||||||
|
"patches/free_camera_patches.cpp"
|
||||||
|
"patches/frontend_listener.cpp"
|
||||||
"patches/input_patches.cpp"
|
"patches/input_patches.cpp"
|
||||||
"patches/inspire_patches.cpp"
|
"patches/inspire_patches.cpp"
|
||||||
"patches/misc_patches.cpp"
|
"patches/misc_patches.cpp"
|
||||||
@@ -149,21 +150,24 @@ set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
|
|||||||
|
|
||||||
set(UNLEASHED_RECOMP_UI_CXX_SOURCES
|
set(UNLEASHED_RECOMP_UI_CXX_SOURCES
|
||||||
"ui/achievement_menu.cpp"
|
"ui/achievement_menu.cpp"
|
||||||
"ui/achievement_overlay.cpp"
|
"ui/achievement_overlay.cpp"
|
||||||
"ui/installer_wizard.cpp"
|
"ui/black_bar.cpp"
|
||||||
"ui/button_guide.cpp"
|
"ui/button_guide.cpp"
|
||||||
"ui/fader.cpp"
|
"ui/fader.cpp"
|
||||||
|
"ui/game_window.cpp"
|
||||||
|
"ui/imgui_utils.cpp"
|
||||||
|
"ui/installer_wizard.cpp"
|
||||||
"ui/message_window.cpp"
|
"ui/message_window.cpp"
|
||||||
"ui/options_menu_thumbnails.cpp"
|
|
||||||
"ui/options_menu.cpp"
|
"ui/options_menu.cpp"
|
||||||
"ui/sdl_listener.cpp"
|
"ui/options_menu_thumbnails.cpp"
|
||||||
"ui/game_window.cpp"
|
"ui/tv_static.cpp"
|
||||||
)
|
)
|
||||||
|
|
||||||
set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
|
set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
|
||||||
"install/installer.cpp"
|
"install/installer.cpp"
|
||||||
"install/iso_file_system.cpp"
|
"install/iso_file_system.cpp"
|
||||||
"install/memory_mapped_file.cpp"
|
"install/memory_mapped_file.cpp"
|
||||||
|
"install/update_checker.cpp"
|
||||||
"install/xcontent_file_system.cpp"
|
"install/xcontent_file_system.cpp"
|
||||||
"install/xex_patcher.cpp"
|
"install/xex_patcher.cpp"
|
||||||
"install/hashes/apotos_shamar.cpp"
|
"install/hashes/apotos_shamar.cpp"
|
||||||
@@ -178,7 +182,10 @@ set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
|
|||||||
|
|
||||||
set(UNLEASHED_RECOMP_USER_CXX_SOURCES
|
set(UNLEASHED_RECOMP_USER_CXX_SOURCES
|
||||||
"user/achievement_data.cpp"
|
"user/achievement_data.cpp"
|
||||||
"user/config.cpp"
|
"user/achievement_manager.cpp"
|
||||||
|
"user/config.cpp"
|
||||||
|
"user/registry.cpp"
|
||||||
|
"user/paths.cpp"
|
||||||
)
|
)
|
||||||
|
|
||||||
set(UNLEASHED_RECOMP_MOD_CXX_SOURCES
|
set(UNLEASHED_RECOMP_MOD_CXX_SOURCES
|
||||||
@@ -205,6 +212,7 @@ set(UNLEASHED_RECOMP_THIRDPARTY_INCLUDES
|
|||||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/ddspp"
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/ddspp"
|
||||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui"
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui"
|
||||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot"
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot"
|
||||||
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/json/include"
|
||||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
|
||||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/magic_enum/include"
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/magic_enum/include"
|
||||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/stb"
|
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/stb"
|
||||||
@@ -230,6 +238,7 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
|
|||||||
"exports.cpp"
|
"exports.cpp"
|
||||||
"main.cpp"
|
"main.cpp"
|
||||||
"misc_impl.cpp"
|
"misc_impl.cpp"
|
||||||
|
"sdl_listener.cpp"
|
||||||
"stdafx.cpp"
|
"stdafx.cpp"
|
||||||
"version.cpp"
|
"version.cpp"
|
||||||
|
|
||||||
@@ -246,19 +255,64 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
|
|||||||
${UNLEASHED_RECOMP_USER_CXX_SOURCES}
|
${UNLEASHED_RECOMP_USER_CXX_SOURCES}
|
||||||
${UNLEASHED_RECOMP_MOD_CXX_SOURCES}
|
${UNLEASHED_RECOMP_MOD_CXX_SOURCES}
|
||||||
${UNLEASHED_RECOMP_THIRDPARTY_SOURCES}
|
${UNLEASHED_RECOMP_THIRDPARTY_SOURCES}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
include("version.cmake")
|
||||||
|
|
||||||
|
set(VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt")
|
||||||
|
|
||||||
|
# Only show Git info and build type if not Release.
|
||||||
|
set(SHOW_GIT_INFO_AND_BUILD_TYPE 0)
|
||||||
|
if (NOT ${CMAKE_BUILD_TYPE} MATCHES "Release")
|
||||||
|
set(SHOW_GIT_INFO_AND_BUILD_TYPE 1)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
GenerateVersionSources(
|
||||||
|
OUTPUT_DIR ${PROJECT_SOURCE_DIR}
|
||||||
|
VERSION_TXT ${VERSION_TXT}
|
||||||
|
H_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.h.template"
|
||||||
|
CXX_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.cpp.template"
|
||||||
|
BUILD_TYPE ${CMAKE_BUILD_TYPE}
|
||||||
|
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||||
|
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||||
|
)
|
||||||
|
|
||||||
if (WIN32)
|
if (WIN32)
|
||||||
# Set up Win32 resources for application icon.
|
# Create binary version number for Win32 integer attributes.
|
||||||
set(ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
|
CreateVersionString(
|
||||||
|
VERSION_TXT ${VERSION_TXT}
|
||||||
|
OUTPUT_CSV 1
|
||||||
|
OUTPUT_VAR WIN32_VERSION_BINARY
|
||||||
|
)
|
||||||
|
|
||||||
|
# Create string version number for Win32 detailed attributes.
|
||||||
|
CreateVersionString(
|
||||||
|
VERSION_TXT ${VERSION_TXT}
|
||||||
|
BUILD_TYPE ${CMAKE_BUILD_TYPE}
|
||||||
|
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||||
|
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||||
|
OUTPUT_VAR WIN32_VERSION_STRING
|
||||||
|
)
|
||||||
|
|
||||||
|
# Set Win32 icon path.
|
||||||
|
set(WIN32_ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
|
||||||
|
|
||||||
configure_file("res/win32/res.rc.template" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
|
configure_file("res/win32/res.rc.template" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
|
||||||
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
|
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
|
||||||
|
|
||||||
|
# Hide console for release configurations.
|
||||||
|
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
|
||||||
|
target_link_options(UnleashedRecomp PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
|
||||||
|
endif()
|
||||||
else()
|
else()
|
||||||
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES})
|
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES})
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (UNLEASHED_RECOMP_FLATPAK)
|
if (UNLEASHED_RECOMP_FLATPAK)
|
||||||
target_compile_definitions(UnleashedRecomp PRIVATE "GAME_INSTALL_DIRECTORY=\"/var/data\"")
|
target_compile_definitions(UnleashedRecomp PRIVATE
|
||||||
|
"UNLEASHED_RECOMP_FLATPAK"
|
||||||
|
"GAME_INSTALL_DIRECTORY=\"/var/data\""
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (UNLEASHED_RECOMP_D3D12)
|
if (UNLEASHED_RECOMP_D3D12)
|
||||||
@@ -272,6 +326,7 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
find_package(directx-dxc REQUIRED)
|
find_package(directx-dxc REQUIRED)
|
||||||
|
find_package(CURL REQUIRED)
|
||||||
|
|
||||||
if (UNLEASHED_RECOMP_D3D12)
|
if (UNLEASHED_RECOMP_D3D12)
|
||||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
|
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
|
||||||
@@ -298,10 +353,12 @@ file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
|
|||||||
|
|
||||||
if (WIN32)
|
if (WIN32)
|
||||||
target_link_libraries(UnleashedRecomp PRIVATE
|
target_link_libraries(UnleashedRecomp PRIVATE
|
||||||
comctl32
|
comctl32
|
||||||
ntdll
|
dwmapi
|
||||||
winmm
|
ntdll
|
||||||
|
Shcore
|
||||||
Synchronization
|
Synchronization
|
||||||
|
winmm
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -317,6 +374,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
|
|||||||
tomlplusplus::tomlplusplus
|
tomlplusplus::tomlplusplus
|
||||||
UnleashedRecompLib
|
UnleashedRecompLib
|
||||||
xxHash::xxhash
|
xxHash::xxhash
|
||||||
|
CURL::libcurl
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(UnleashedRecomp PRIVATE
|
target_include_directories(UnleashedRecomp PRIVATE
|
||||||
@@ -360,7 +418,10 @@ function(compile_pixel_shader FILE_PATH)
|
|||||||
compile_shader(${FILE_PATH} ps_6_0)
|
compile_shader(${FILE_PATH} ps_6_0)
|
||||||
endfunction()
|
endfunction()
|
||||||
|
|
||||||
compile_vertex_shader(copy_vs)
|
compile_pixel_shader(blend_color_alpha_ps)
|
||||||
|
compile_vertex_shader(copy_vs)
|
||||||
|
compile_pixel_shader(copy_color_ps)
|
||||||
|
compile_pixel_shader(copy_depth_ps)
|
||||||
compile_pixel_shader(csd_filter_ps)
|
compile_pixel_shader(csd_filter_ps)
|
||||||
compile_vertex_shader(csd_no_tex_vs)
|
compile_vertex_shader(csd_no_tex_vs)
|
||||||
compile_vertex_shader(csd_vs)
|
compile_vertex_shader(csd_vs)
|
||||||
@@ -373,7 +434,10 @@ compile_pixel_shader(gamma_correction_ps)
|
|||||||
compile_pixel_shader(imgui_ps)
|
compile_pixel_shader(imgui_ps)
|
||||||
compile_vertex_shader(imgui_vs)
|
compile_vertex_shader(imgui_vs)
|
||||||
compile_pixel_shader(movie_ps)
|
compile_pixel_shader(movie_ps)
|
||||||
compile_vertex_shader(movie_vs)
|
compile_vertex_shader(movie_vs)
|
||||||
|
compile_pixel_shader(resolve_msaa_color_2x)
|
||||||
|
compile_pixel_shader(resolve_msaa_color_4x)
|
||||||
|
compile_pixel_shader(resolve_msaa_color_8x)
|
||||||
compile_pixel_shader(resolve_msaa_depth_2x)
|
compile_pixel_shader(resolve_msaa_depth_2x)
|
||||||
compile_pixel_shader(resolve_msaa_depth_4x)
|
compile_pixel_shader(resolve_msaa_depth_4x)
|
||||||
compile_pixel_shader(resolve_msaa_depth_8x)
|
compile_pixel_shader(resolve_msaa_depth_8x)
|
||||||
@@ -407,26 +471,10 @@ generate_aggregate_header(
|
|||||||
"${CMAKE_CURRENT_SOURCE_DIR}/api/SWA.h"
|
"${CMAKE_CURRENT_SOURCE_DIR}/api/SWA.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
# Only show build type if not Release.
|
|
||||||
set(SHOW_GIT_INFO_AND_BUILD_TYPE 0)
|
|
||||||
if (NOT ${CMAKE_BUILD_TYPE} MATCHES "Release")
|
|
||||||
set(SHOW_GIT_INFO_AND_BUILD_TYPE 1)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
include("version.cmake")
|
|
||||||
GenerateVersionSources(
|
|
||||||
OUTPUT_DIR "${PROJECT_SOURCE_DIR}"
|
|
||||||
VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt"
|
|
||||||
H_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.h.template"
|
|
||||||
CXX_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.cpp.template"
|
|
||||||
BUILD_TYPE ${CMAKE_BUILD_TYPE}
|
|
||||||
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
|
||||||
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
|
||||||
)
|
|
||||||
|
|
||||||
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
|
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
|
||||||
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
|
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
|
||||||
|
|
||||||
|
## Miscellaneous ##
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd")
|
||||||
@@ -435,8 +483,10 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
|
|||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/hedge-dev.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/hedge-dev.dds" ARRAY_NAME "g_hedgedev" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/hedge-dev.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/hedge-dev.dds" ARRAY_NAME "g_hedgedev" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fade.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fade.dds" ARRAY_NAME "g_select_fade" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fill.dds" ARRAY_NAME "g_select_fill" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
|
||||||
|
|
||||||
|
## Installer ##
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
|
||||||
@@ -447,14 +497,23 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
|
|||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_007.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_007.dds" ARRAY_NAME "g_install_007" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_007.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_007.dds" ARRAY_NAME "g_install_007" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
|
||||||
|
|
||||||
|
## Options Menu ##
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" ARRAY_NAME "g_antialiasing_8x" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
|
||||||
@@ -463,15 +522,15 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
|
|||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" ARRAY_NAME "g_gi_texture_filtering_bilinear" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" ARRAY_NAME "g_gi_texture_filtering_bilinear" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" ARRAY_NAME "g_gi_texture_filtering_bicubic" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" ARRAY_NAME "g_gi_texture_filtering_bicubic" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" ARRAY_NAME "g_invert_camera_x" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/horizontal_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/horizontal_camera.dds" ARRAY_NAME "g_horizontal_camera" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" ARRAY_NAME "g_invert_camera_y" COMPRESSION_TYPE "zstd")
|
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/master_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/master_volume.dds" ARRAY_NAME "g_master_volume" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/master_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/master_volume.dds" ARRAY_NAME "g_master_volume" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" ARRAY_NAME "g_movie_scale_fit" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" ARRAY_NAME "g_movie_scale_fill" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
|
||||||
@@ -482,24 +541,32 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
|
|||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" ARRAY_NAME "g_ui_alignment_edge" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_off.dds" ARRAY_NAME "g_vsync_off" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static.dds" ARRAY_NAME "g_options_static" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static_flash.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static_flash.dds" ARRAY_NAME "g_options_static_flash" COMPRESSION_TYPE "zstd")
|
||||||
|
|
||||||
|
## Game Icon ##
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
|
||||||
|
|
||||||
|
## Audio ##
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
|
||||||
|
|
||||||
|
|||||||
@@ -21,3 +21,5 @@ namespace Hedgehog::Base
|
|||||||
void operator delete(void* in_pMem, void* in_pObj);
|
void operator delete(void* in_pMem, void* in_pObj);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "hhObject.inl"
|
||||||
|
|||||||
@@ -0,0 +1,39 @@
|
|||||||
|
namespace Hedgehog::Base
|
||||||
|
{
|
||||||
|
inline CObject::CObject()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
inline CObject::CObject(const swa_null_ctor&)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void* CObject::operator new(const size_t in_Size)
|
||||||
|
{
|
||||||
|
return __HH_ALLOC(in_Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
// inline void* CObject::operator new(const size_t in_Size, const size_t in_Align)
|
||||||
|
// {
|
||||||
|
// return __HH_ALLOCALIGN(in_Size, in_Align);
|
||||||
|
// }
|
||||||
|
|
||||||
|
inline void CObject::operator delete(void* in_pMem)
|
||||||
|
{
|
||||||
|
return __HH_FREE(in_pMem);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void* CObject::operator new(const size_t in_Size, void* in_pObj)
|
||||||
|
{
|
||||||
|
return in_pObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void* CObject::operator new(const size_t in_Size, const size_t in_Align, void* in_pObj)
|
||||||
|
{
|
||||||
|
return in_pObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void CObject::operator delete(void* in_pMem, void* in_pObj)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace Hedgehog::Math
|
||||||
|
{
|
||||||
|
class CMatrix
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
be<float> m_M00;
|
||||||
|
be<float> m_M01;
|
||||||
|
be<float> m_M02;
|
||||||
|
be<float> m_M03;
|
||||||
|
be<float> m_M10;
|
||||||
|
be<float> m_M11;
|
||||||
|
be<float> m_M12;
|
||||||
|
be<float> m_M13;
|
||||||
|
be<float> m_M20;
|
||||||
|
be<float> m_M21;
|
||||||
|
be<float> m_M22;
|
||||||
|
be<float> m_M23;
|
||||||
|
be<float> m_M30;
|
||||||
|
be<float> m_M31;
|
||||||
|
be<float> m_M32;
|
||||||
|
be<float> m_M33;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace Hedgehog::Math
|
||||||
|
{
|
||||||
|
class CQuaternion
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
be<float> X;
|
||||||
|
be<float> Y;
|
||||||
|
be<float> Z;
|
||||||
|
be<float> W;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -18,6 +18,16 @@ namespace Hedgehog::Math
|
|||||||
be<float> Y;
|
be<float> Y;
|
||||||
be<float> Z;
|
be<float> Z;
|
||||||
be<float> W;
|
be<float> W;
|
||||||
|
|
||||||
|
CVector operator*(const float& scalar) const
|
||||||
|
{
|
||||||
|
return { X * scalar, Y * scalar, Z * scalar };
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector operator+(const CVector& v) const
|
||||||
|
{
|
||||||
|
return { X + v.X, Y + v.Y, Z + v.Z };
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVector4
|
class CVector4
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace Hedgehog::Mirage
|
||||||
|
{
|
||||||
|
class CMatrixNodeListener;
|
||||||
|
|
||||||
|
class CMatrixNode : public Base::CObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x60);
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_SIZEOF(CMatrixNode, 0x60);
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace Hedgehog::Mirage
|
||||||
|
{
|
||||||
|
class CTransform
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Math::CQuaternion m_Rotation;
|
||||||
|
Math::CVector m_Position;
|
||||||
|
Math::CMatrix m_Matrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CTransform, m_Rotation, 0x00);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTransform, m_Position, 0x10);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTransform, m_Matrix, 0x20);
|
||||||
|
SWA_ASSERT_SIZEOF(CTransform, 0x60);
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include <Hedgehog/Base/hhObject.h>
|
||||||
|
#include <boost/smart_ptr/shared_ptr.h>
|
||||||
|
|
||||||
|
namespace Hedgehog::Universe
|
||||||
|
{
|
||||||
|
class Message : public Base::CObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
be<uint32_t> m_pVftable;
|
||||||
|
be<uint32_t> m_SenderActorID;
|
||||||
|
boost::shared_ptr<Message> m_spSelf;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MessageTypeGet : public Message {};
|
||||||
|
class MessageTypeSet : public Message {};
|
||||||
|
}
|
||||||
@@ -27,7 +27,11 @@
|
|||||||
#include "Hedgehog/Base/Type/hhSharedString.h"
|
#include "Hedgehog/Base/Type/hhSharedString.h"
|
||||||
#include "Hedgehog/Base/hhObject.h"
|
#include "Hedgehog/Base/hhObject.h"
|
||||||
#include "Hedgehog/Database/System/hhDatabaseData.h"
|
#include "Hedgehog/Database/System/hhDatabaseData.h"
|
||||||
|
#include "Hedgehog/Math/Matrix.h"
|
||||||
|
#include "Hedgehog/Math/Quaternion.h"
|
||||||
#include "Hedgehog/Math/Vector.h"
|
#include "Hedgehog/Math/Vector.h"
|
||||||
|
#include "Hedgehog/MirageCore/MatrixNode/hhMatrixNode.h"
|
||||||
|
#include "Hedgehog/MirageCore/Misc/hhTransform.h"
|
||||||
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
|
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
|
||||||
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
|
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
|
||||||
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
|
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
|
||||||
@@ -45,6 +49,7 @@
|
|||||||
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h"
|
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h"
|
||||||
#include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
|
#include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
|
||||||
#include "Hedgehog/Sparkle/hhParticleMaterial.h"
|
#include "Hedgehog/Sparkle/hhParticleMaterial.h"
|
||||||
|
#include "Hedgehog/Universe/Engine/hhMessage.h"
|
||||||
#include "Hedgehog/Universe/Engine/hhMessageActor.h"
|
#include "Hedgehog/Universe/Engine/hhMessageActor.h"
|
||||||
#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
|
#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
|
||||||
#include "Hedgehog/Universe/Engine/hhStateMachineBase.h"
|
#include "Hedgehog/Universe/Engine/hhStateMachineBase.h"
|
||||||
@@ -52,15 +57,23 @@
|
|||||||
#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
|
#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
|
||||||
#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
|
#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
|
||||||
#include "Hedgehog/Universe/Thread/hhParallelJob.h"
|
#include "Hedgehog/Universe/Thread/hhParallelJob.h"
|
||||||
|
#include "SWA/Achievement/AchievementID.h"
|
||||||
#include "SWA/Achievement/AchievementManager.h"
|
#include "SWA/Achievement/AchievementManager.h"
|
||||||
#include "SWA/Achievement/AchievementTest.h"
|
#include "SWA/Achievement/AchievementTest.h"
|
||||||
|
#include "SWA/Boss/EggDragoon/Object/BossEggDragoonDrillMissile.h"
|
||||||
#include "SWA/CSD/CsdDatabaseWrapper.h"
|
#include "SWA/CSD/CsdDatabaseWrapper.h"
|
||||||
#include "SWA/CSD/CsdProject.h"
|
#include "SWA/CSD/CsdProject.h"
|
||||||
#include "SWA/CSD/CsdTexListMirage.h"
|
#include "SWA/CSD/CsdTexListMirage.h"
|
||||||
#include "SWA/CSD/GameObjectCSD.h"
|
#include "SWA/CSD/GameObjectCSD.h"
|
||||||
#include "SWA/Camera/Camera.h"
|
#include "SWA/Camera/Camera.h"
|
||||||
#include "SWA/Camera/CameraController.h"
|
#include "SWA/Camera/Controller/CameraController.h"
|
||||||
|
#include "SWA/Camera/Controller/FreeCamera.h"
|
||||||
#include "SWA/CharacterUtility/CharacterProxy.h"
|
#include "SWA/CharacterUtility/CharacterProxy.h"
|
||||||
|
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
|
||||||
|
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBase.h"
|
||||||
|
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBattle.h"
|
||||||
|
#include "SWA/ExtraStage/Tails/Player/ExPlayerTails.h"
|
||||||
|
#include "SWA/Globals.h"
|
||||||
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
|
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
|
||||||
#include "SWA/HUD/Loading/Loading.h"
|
#include "SWA/HUD/Loading/Loading.h"
|
||||||
#include "SWA/HUD/Pause/HudPause.h"
|
#include "SWA/HUD/Pause/HudPause.h"
|
||||||
@@ -76,11 +89,20 @@
|
|||||||
#include "SWA/Inspire/InspireTextureOverlay.h"
|
#include "SWA/Inspire/InspireTextureOverlay.h"
|
||||||
#include "SWA/Inspire/InspireTextureOverlayInfo.h"
|
#include "SWA/Inspire/InspireTextureOverlayInfo.h"
|
||||||
#include "SWA/Menu/MenuWindowBase.h"
|
#include "SWA/Menu/MenuWindowBase.h"
|
||||||
|
#include "SWA/Message/MsgCameraPauseMove.h"
|
||||||
|
#include "SWA/Message/MsgPopCameraController.h"
|
||||||
|
#include "SWA/Message/MsgSetPosition.h"
|
||||||
|
#include "SWA/Message/MsgSetVelocity.h"
|
||||||
#include "SWA/Movie/MovieDisplayer.h"
|
#include "SWA/Movie/MovieDisplayer.h"
|
||||||
#include "SWA/Movie/MovieManager.h"
|
#include "SWA/Movie/MovieManager.h"
|
||||||
|
#include "SWA/Object/Common/DashPanel/ObjDashPanel.h"
|
||||||
|
#include "SWA/Object/SonicStage/EU/RollingBarrel/ObjRollingBarrel.h"
|
||||||
|
#include "SWA/Player/Character/Base/PlayerContext.h"
|
||||||
#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
|
#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
|
||||||
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
|
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
|
||||||
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
|
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
|
||||||
|
#include "SWA/Player/Character/Speed/PlayerSpeedContext.h"
|
||||||
|
#include "SWA/Replay/Camera/ReplayFreeCamera.h"
|
||||||
#include "SWA/Sequence/Unit/SequenceUnitBase.h"
|
#include "SWA/Sequence/Unit/SequenceUnitBase.h"
|
||||||
#include "SWA/Sequence/Unit/SequenceUnitPlayMovie.h"
|
#include "SWA/Sequence/Unit/SequenceUnitPlayMovie.h"
|
||||||
#include "SWA/Sequence/Utility/SequencePlayMovieWrapper.h"
|
#include "SWA/Sequence/Utility/SequencePlayMovieWrapper.h"
|
||||||
@@ -100,6 +122,7 @@
|
|||||||
#include "SWA/System/GameMode/Title/TitleMenu.h"
|
#include "SWA/System/GameMode/Title/TitleMenu.h"
|
||||||
#include "SWA/System/GameMode/Title/TitleStateBase.h"
|
#include "SWA/System/GameMode/Title/TitleStateBase.h"
|
||||||
#include "SWA/System/GameMode/Title/TitleStateIntro.h"
|
#include "SWA/System/GameMode/Title/TitleStateIntro.h"
|
||||||
|
#include "SWA/System/GameMode/Title/TitleStateMenu.h"
|
||||||
#include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
|
#include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
|
||||||
#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
|
#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
|
||||||
#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
|
#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
|
||||||
@@ -107,7 +130,9 @@
|
|||||||
#include "SWA/System/GameParameter.h"
|
#include "SWA/System/GameParameter.h"
|
||||||
#include "SWA/System/GammaController.h"
|
#include "SWA/System/GammaController.h"
|
||||||
#include "SWA/System/InputState.h"
|
#include "SWA/System/InputState.h"
|
||||||
|
#include "SWA/System/MatrixNodeTransform.h"
|
||||||
#include "SWA/System/PadState.h"
|
#include "SWA/System/PadState.h"
|
||||||
#include "SWA/System/World.h"
|
#include "SWA/System/World.h"
|
||||||
|
#include "SWA/Tool/FreeCameraTool/FreeCameraTool.h"
|
||||||
#include "boost/smart_ptr/make_shared_object.h"
|
#include "boost/smart_ptr/make_shared_object.h"
|
||||||
#include "boost/smart_ptr/shared_ptr.h"
|
#include "boost/smart_ptr/shared_ptr.h"
|
||||||
|
|||||||
@@ -0,0 +1,55 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
enum EAchievementID : uint32_t
|
||||||
|
{
|
||||||
|
eAchievementID_StillBroken = 24,
|
||||||
|
eAchievementID_LookingBetter,
|
||||||
|
eAchievementID_StillAJigsawPuzzle,
|
||||||
|
eAchievementID_PickingUpThePieces,
|
||||||
|
eAchievementID_AlmostThere,
|
||||||
|
eAchievementID_OneMoreToGo,
|
||||||
|
eAchievementID_WorldSavior = 31,
|
||||||
|
eAchievementID_PartlyCloudy,
|
||||||
|
eAchievementID_Sunny,
|
||||||
|
eAchievementID_HalfMoon,
|
||||||
|
eAchievementID_FullMoon,
|
||||||
|
eAchievementID_BlueStreak,
|
||||||
|
eAchievementID_PowerOverwhelming,
|
||||||
|
eAchievementID_GettingTheHangOfThings,
|
||||||
|
eAchievementID_CreatureOfTheNight,
|
||||||
|
eAchievementID_HelpingHand,
|
||||||
|
eAchievementID_LayTheSmackdown,
|
||||||
|
eAchievementID_WallCrawler,
|
||||||
|
eAchievementID_Airdevil,
|
||||||
|
eAchievementID_Hyperdrive,
|
||||||
|
eAchievementID_Basher,
|
||||||
|
eAchievementID_Smasher,
|
||||||
|
eAchievementID_Crasher,
|
||||||
|
eAchievementID_Thrasher,
|
||||||
|
eAchievementID_SocialButterfly,
|
||||||
|
eAchievementID_HungryHungryHedgehog,
|
||||||
|
eAchievementID_AcePilot,
|
||||||
|
eAchievementID_DayTripper,
|
||||||
|
eAchievementID_HardDaysNight,
|
||||||
|
eAchievementID_GetOnTheExorciseBandwagon,
|
||||||
|
eAchievementID_GyroWithRelish = 64,
|
||||||
|
eAchievementID_PigInABlanket,
|
||||||
|
eAchievementID_ExoticToppings,
|
||||||
|
eAchievementID_SausageFriedRice,
|
||||||
|
eAchievementID_IcedHotdog,
|
||||||
|
eAchievementID_KebabOnABun,
|
||||||
|
eAchievementID_KetchupAndMustard,
|
||||||
|
eAchievementID_HardBoiled,
|
||||||
|
eAchievementID_FriedClamRoll,
|
||||||
|
eAchievementID_FirstTimeCustomer,
|
||||||
|
eAchievementID_OhYouShouldntHave,
|
||||||
|
eAchievementID_ThatsEnoughSeriously,
|
||||||
|
eAchievementID_Hedgehunk,
|
||||||
|
eAchievementID_IAintAfraidOfNoGhost,
|
||||||
|
eAchievementID_BFFs,
|
||||||
|
eAchievementID_SpeedingTicket,
|
||||||
|
eAchievementID_ComboKing,
|
||||||
|
eAchievementID_RingLeader,
|
||||||
|
eAchievementID_KnockoutBrawler,
|
||||||
|
eAchievementID_BlueMeteor
|
||||||
|
};
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <SWA.inl>
|
#include <SWA.inl>
|
||||||
|
#include <SWA/Achievement/AchievementID.h>
|
||||||
|
|
||||||
namespace SWA::Achievement
|
namespace SWA::Achievement
|
||||||
{
|
{
|
||||||
@@ -11,7 +12,7 @@ namespace SWA::Achievement
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SWA_INSERT_PADDING(0x08);
|
SWA_INSERT_PADDING(0x08);
|
||||||
be<uint32_t> m_AchievementID;
|
be<EAchievementID> m_AchievementID;
|
||||||
};
|
};
|
||||||
|
|
||||||
SWA_INSERT_PADDING(0x98);
|
SWA_INSERT_PADDING(0x98);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <SWA.inl>
|
#include <SWA.inl>
|
||||||
|
#include <SWA/Achievement/AchievementID.h>
|
||||||
|
|
||||||
namespace SWA
|
namespace SWA
|
||||||
{
|
{
|
||||||
@@ -9,7 +10,7 @@ namespace SWA
|
|||||||
public:
|
public:
|
||||||
SWA_INSERT_PADDING(0x38);
|
SWA_INSERT_PADDING(0x38);
|
||||||
be<uint32_t> m_Unk1;
|
be<uint32_t> m_Unk1;
|
||||||
be<uint32_t> m_AchievementID;
|
be<EAchievementID> m_AchievementID;
|
||||||
uint8_t m_Unk2;
|
uint8_t m_Unk2;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include "SWA/System/MatrixNodeTransform.h"
|
||||||
|
|
||||||
|
namespace SWA::Boss::EggDragoon::DrillMissile
|
||||||
|
{
|
||||||
|
class CMissile
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0xC4);
|
||||||
|
xpointer<CMatrixNodeTransform> m_pMatrixNodeTransform;
|
||||||
|
SWA_INSERT_PADDING(0x68);
|
||||||
|
be<float> m_Speed;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <SWA.inl>
|
|
||||||
|
|
||||||
namespace SWA
|
|
||||||
{
|
|
||||||
class CCameraController : public Hedgehog::Universe::CStateMachineBase::CStateBase
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SWA_INSERT_PADDING(0x04);
|
|
||||||
be<float> m_FieldOfView;
|
|
||||||
SWA_INSERT_PADDING(0x68);
|
|
||||||
};
|
|
||||||
|
|
||||||
SWA_ASSERT_OFFSETOF(CCameraController, m_FieldOfView, 0x64);
|
|
||||||
SWA_ASSERT_SIZEOF(CCameraController, 0xD0);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CCameraController
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x08);
|
||||||
|
xpointer<CCamera> m_pCamera;
|
||||||
|
SWA_INSERT_PADDING(0x58);
|
||||||
|
be<float> m_FieldOfView;
|
||||||
|
SWA_INSERT_PADDING(0x08);
|
||||||
|
Hedgehog::Math::CVector m_Position;
|
||||||
|
Hedgehog::Math::CVector m_UpVector;
|
||||||
|
Hedgehog::Math::CQuaternion m_Rotation;
|
||||||
|
SWA_INSERT_PADDING(0x30);
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CCameraController, m_pCamera, 0x08);
|
||||||
|
SWA_ASSERT_OFFSETOF(CCameraController, m_FieldOfView, 0x64);
|
||||||
|
SWA_ASSERT_SIZEOF(CCameraController, 0xD0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include "SWA/Camera/Controller/CameraController.h"
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CFreeCamera : public CCameraController
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x10);
|
||||||
|
be<float> m_Speed;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CFreeCamera, m_Speed, 0xE0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CExStageBoss
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
class CStateBase;
|
||||||
|
class CStateBattle;
|
||||||
|
|
||||||
|
class CExStageBossStateContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x14C);
|
||||||
|
be<float> m_SplineProgress;
|
||||||
|
SWA_INSERT_PADDING(0x0C);
|
||||||
|
be<float> m_SplineSpeed;
|
||||||
|
SWA_INSERT_PADDING(0x28);
|
||||||
|
be<float> m_Field188;
|
||||||
|
be<float> m_Field18C;
|
||||||
|
SWA_INSERT_PADDING(0x21);
|
||||||
|
bool m_IsBattleStart;
|
||||||
|
SWA_INSERT_PADDING(0x36E);
|
||||||
|
be<float> m_Field520;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineProgress, 0x14C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineSpeed, 0x15C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field188, 0x188);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field18C, 0x18C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_IsBattleStart, 0x1B1);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field520, 0x520);
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CExStageBoss::CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CExStageBoss::CStateBattle : public CExStageBoss::CStateBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x08);
|
||||||
|
be<float> m_Field68;
|
||||||
|
be<float> m_FramesSinceLastMissile;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_Field68, 0x68);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_FramesSinceLastMissile, 0x6C);
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CExPlayerTails
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
class CExPlayerTailsStateContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x1F8);
|
||||||
|
be<float> m_SplineBossStart;
|
||||||
|
be<float> m_SplineEnd;
|
||||||
|
SWA_INSERT_PADDING(0x30);
|
||||||
|
be<float> m_SplineProgress;
|
||||||
|
SWA_INSERT_PADDING(0x10);
|
||||||
|
xpointer<void> m_Field244;
|
||||||
|
SWA_INSERT_PADDING(0x18);
|
||||||
|
be<float> m_SplineSpeed;
|
||||||
|
SWA_INSERT_PADDING(0x0C);
|
||||||
|
be<uint32_t> m_State; // 0 - Intro; 1 - Boss Intro; 3 - Boss
|
||||||
|
};
|
||||||
|
|
||||||
|
class CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineBossStart, 0x1F8);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineEnd, 0x1FC);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineProgress, 0x230);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_Field244, 0x244);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineSpeed, 0x260);
|
||||||
|
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_State, 0x270);
|
||||||
|
}
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
struct SGlobals
|
||||||
|
{
|
||||||
|
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
|
||||||
|
static inline bool* ms_DrawLightFieldSamplingPoint;
|
||||||
|
|
||||||
|
// N/A
|
||||||
|
static inline be<float>* ms_FreeCameraSpeed;
|
||||||
|
|
||||||
|
// N/A
|
||||||
|
static inline bool* ms_IsAutoSaveWarningShown;
|
||||||
|
|
||||||
|
// ms_IgnoreLightFieldData: データを無視する
|
||||||
|
static inline bool* ms_IgnoreLightFieldData;
|
||||||
|
|
||||||
|
// IsCollisionRender
|
||||||
|
static inline bool* ms_IsCollisionRender;
|
||||||
|
|
||||||
|
// N/A
|
||||||
|
static inline bool* ms_IsLoading;
|
||||||
|
|
||||||
|
// IsObjectCollisionRender
|
||||||
|
static inline bool* ms_IsObjectCollisionRender;
|
||||||
|
|
||||||
|
// ms_IsRenderDebugDraw: デバッグ描画
|
||||||
|
static inline bool* ms_IsRenderDebugDraw;
|
||||||
|
|
||||||
|
// ms_IsRenderDebugDrawText: デバッグ文字描画
|
||||||
|
static inline bool* ms_IsRenderDebugDrawText;
|
||||||
|
|
||||||
|
// ms_IsRenderDebugPositionDraw: デバッグ位置描画
|
||||||
|
static inline bool* ms_IsRenderDebugPositionDraw;
|
||||||
|
|
||||||
|
// N/A
|
||||||
|
static inline bool* ms_IsRenderDepthOfField;
|
||||||
|
|
||||||
|
// ms_IsRenderGameMainHud: ゲームメインHUD 描画
|
||||||
|
static inline bool* ms_IsRenderGameMainHud;
|
||||||
|
|
||||||
|
// ms_IsRenderHud: 全 HUD 描画
|
||||||
|
static inline bool* ms_IsRenderHud;
|
||||||
|
|
||||||
|
// ms_IsRenderHudPause: ポーズメニュー 描画
|
||||||
|
static inline bool* ms_IsRenderHudPause;
|
||||||
|
|
||||||
|
// N/A
|
||||||
|
static inline bool* ms_IsTitleStateMenu;
|
||||||
|
|
||||||
|
// IsTriggerRender
|
||||||
|
static inline bool* ms_IsTriggerRender;
|
||||||
|
|
||||||
|
// ms_LightFieldDebug: 値をデバッグ表示
|
||||||
|
static inline bool* ms_LightFieldDebug;
|
||||||
|
|
||||||
|
// VisualizeLoadedLevel: ミップレベルを視覚化 赤=0, 緑=1, 青=2, 黄=未ロード
|
||||||
|
static inline bool* ms_VisualizeLoadedLevel;
|
||||||
|
|
||||||
|
static void Init()
|
||||||
|
{
|
||||||
|
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
|
||||||
|
ms_FreeCameraSpeed = (be<float>*)MmGetHostAddress(0x83366DF8);
|
||||||
|
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
|
||||||
|
ms_IsAutoSaveWarningShown = (bool*)MmGetHostAddress(0x83367BC1);
|
||||||
|
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
|
||||||
|
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
|
||||||
|
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
|
||||||
|
ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
|
||||||
|
ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
|
||||||
|
ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
|
||||||
|
ms_IsRenderDepthOfField = (bool*)MmGetHostAddress(0x83302720);
|
||||||
|
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
|
||||||
|
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
|
||||||
|
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
|
||||||
|
ms_IsTitleStateMenu = (bool*)MmGetHostAddress(0x83367BC0);
|
||||||
|
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
|
||||||
|
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
|
||||||
|
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -4,6 +4,15 @@
|
|||||||
|
|
||||||
namespace SWA
|
namespace SWA
|
||||||
{
|
{
|
||||||
|
enum EWindowStatus : uint32_t
|
||||||
|
{
|
||||||
|
eWindowStatus_Closed,
|
||||||
|
eWindowStatus_OpeningMessage = 2,
|
||||||
|
eWindowStatus_DisplayingMessage,
|
||||||
|
eWindowStatus_OpeningControls,
|
||||||
|
eWindowStatus_DisplayingControls
|
||||||
|
};
|
||||||
|
|
||||||
class CGeneralWindow
|
class CGeneralWindow
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -14,5 +23,20 @@ namespace SWA
|
|||||||
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindow_2;
|
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindow_2;
|
||||||
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindowSelect;
|
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindowSelect;
|
||||||
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcFooter;
|
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcFooter;
|
||||||
|
SWA_INSERT_PADDING(0x58);
|
||||||
|
be<EWindowStatus> m_Status;
|
||||||
|
be<uint32_t> m_CursorIndex;
|
||||||
|
SWA_INSERT_PADDING(0x04);
|
||||||
|
be<uint32_t> m_SelectedIndex;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcGeneral, 0xD0);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcBg, 0xD8);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow, 0xE0);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow_2, 0xE8);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindowSelect, 0xF0);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcFooter, 0xF8);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_Status, 0x158);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_CursorIndex, 0x15C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_SelectedIndex, 0x164);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,14 +21,20 @@ namespace SWA
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SWA_INSERT_PADDING(0xD8);
|
SWA_INSERT_PADDING(0xD8);
|
||||||
be<uint32_t> m_pUnk;
|
be<uint32_t> m_FieldD8;
|
||||||
SWA_INSERT_PADDING(0x3C);
|
SWA_INSERT_PADDING(0x3C);
|
||||||
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcNightToDay;
|
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcNightToDay;
|
||||||
SWA_INSERT_PADDING(0x0C);
|
SWA_INSERT_PADDING(0x0C);
|
||||||
be<uint32_t> m_IsVisible;
|
be<uint32_t> m_IsVisible;
|
||||||
SWA_INSERT_PADDING(0x0C);
|
SWA_INSERT_PADDING(0x0C);
|
||||||
be<ELoadingDisplayType> m_LoadingDisplayType;
|
be<ELoadingDisplayType> m_LoadingDisplayType;
|
||||||
SWA_INSERT_PADDING(0x65);
|
SWA_INSERT_PADDING(0x61);
|
||||||
bool m_IsNightToDay;
|
bool m_IsNightToDay;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CLoading, m_FieldD8, 0xD8);
|
||||||
|
SWA_ASSERT_OFFSETOF(CLoading, m_rcNightToDay, 0x118);
|
||||||
|
SWA_ASSERT_OFFSETOF(CLoading, m_IsVisible, 0x12C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CLoading, m_LoadingDisplayType, 0x13C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CLoading, m_IsNightToDay, 0x1A1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -48,8 +48,7 @@ namespace SWA
|
|||||||
class CHudPause : public CGameObject
|
class CHudPause : public CGameObject
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
xpointer<void> m_pVftable;
|
SWA_INSERT_PADDING(0x30);
|
||||||
SWA_INSERT_PADDING(0x2C);
|
|
||||||
RCPtr<CProject> m_rcPause;
|
RCPtr<CProject> m_rcPause;
|
||||||
RCPtr<CScene> m_rcBg;
|
RCPtr<CScene> m_rcBg;
|
||||||
RCPtr<CScene> m_rcBg1;
|
RCPtr<CScene> m_rcBg1;
|
||||||
@@ -58,12 +57,32 @@ namespace SWA
|
|||||||
RCPtr<CScene> m_rcBg1Select_2;
|
RCPtr<CScene> m_rcBg1Select_2;
|
||||||
RCPtr<CScene> m_rcStatusTitle;
|
RCPtr<CScene> m_rcStatusTitle;
|
||||||
RCPtr<CScene> m_rcFooterA;
|
RCPtr<CScene> m_rcFooterA;
|
||||||
SWA_INSERT_PADDING(0x5C);
|
SWA_INSERT_PADDING(0x59);
|
||||||
|
bool m_IsVisible;
|
||||||
|
SWA_INSERT_PADDING(0x02);
|
||||||
be<EActionType> m_Action;
|
be<EActionType> m_Action;
|
||||||
be<EMenuType> m_Menu;
|
be<EMenuType> m_Menu;
|
||||||
be<EStatusType> m_Status;
|
be<EStatusType> m_Status;
|
||||||
be<ETransitionType> m_Transition;
|
be<ETransitionType> m_Transition;
|
||||||
SWA_INSERT_PADDING(0x20);
|
SWA_INSERT_PADDING(0x04);
|
||||||
|
be<uint32_t> m_Submenu;
|
||||||
|
SWA_INSERT_PADDING(0x18);
|
||||||
bool m_IsShown;
|
bool m_IsShown;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcPause, 0xEC);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg, 0xF4);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1, 0xFC);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1_2, 0x104);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1Select, 0x10C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1Select_2, 0x114);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcStatusTitle, 0x11C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_rcFooterA, 0x124);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_IsVisible, 0x185);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_Action, 0x188);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_Menu, 0x18C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_Status, 0x190);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_Transition, 0x194);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_Submenu, 0x19C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CHudPause, m_IsShown, 0x1B8);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA::Message
|
||||||
|
{
|
||||||
|
class MsgCameraPauseMove : public Hedgehog::Universe::MessageTypeSet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x08);
|
||||||
|
bool m_isPaused;
|
||||||
|
|
||||||
|
MsgCameraPauseMove(bool in_isPaused) : m_isPaused(in_isPaused) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgCameraPauseMove, m_isPaused, 0x18);
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA::Message
|
||||||
|
{
|
||||||
|
class MsgPopCameraController : public Hedgehog::Universe::MessageTypeSet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x08);
|
||||||
|
xpointer<CCameraController> m_pCameraController;
|
||||||
|
SWA_INSERT_PADDING(0x08);
|
||||||
|
xpointer<Hedgehog::Base::CSharedString> m_pCameraName;
|
||||||
|
be<float> m_InterpolateTime;
|
||||||
|
bool m_Field2C;
|
||||||
|
bool m_Field2D;
|
||||||
|
bool m_Field2E;
|
||||||
|
|
||||||
|
MsgPopCameraController(CCameraController* in_pCameraController, float in_interpolateTime)
|
||||||
|
: m_pCameraController(in_pCameraController), m_InterpolateTime(in_interpolateTime) {}
|
||||||
|
|
||||||
|
MsgPopCameraController(Hedgehog::Base::CSharedString* in_pCameraName, float in_interpolateTime)
|
||||||
|
: m_pCameraName(in_pCameraName), m_InterpolateTime(in_interpolateTime) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_pCameraController, 0x18);
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_pCameraName, 0x24);
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_InterpolateTime, 0x28);
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_Field2C, 0x2C);
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_Field2D, 0x2D);
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgPopCameraController, m_Field2E, 0x2E);
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA::Message
|
||||||
|
{
|
||||||
|
class MsgSetPosition : public Hedgehog::Universe::MessageTypeSet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x10);
|
||||||
|
Hedgehog::Math::CVector m_Position;
|
||||||
|
|
||||||
|
MsgSetPosition(const Hedgehog::Math::CVector& in_rPosition) : m_Position(in_rPosition) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgSetPosition, m_Position, 0x20);
|
||||||
|
SWA_ASSERT_SIZEOF(MsgSetPosition, 0x30);
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA::Message
|
||||||
|
{
|
||||||
|
class MsgSetVelocity : public Hedgehog::Universe::MessageTypeSet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x10);
|
||||||
|
Hedgehog::Math::CVector m_Velocity;
|
||||||
|
|
||||||
|
MsgSetVelocity(const Hedgehog::Math::CVector& in_rVelocity) : m_Velocity(in_rVelocity) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(MsgSetVelocity, m_Velocity, 0x20);
|
||||||
|
SWA_ASSERT_SIZEOF(MsgSetVelocity, 0x30);
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CObjDashPanel
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0xE8);
|
||||||
|
be<float> m_FieldE8;
|
||||||
|
be<float> m_Speed;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CObjRollingBarrel
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
class CElement
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0xEC);
|
||||||
|
xpointer<void> m_FieldEC;
|
||||||
|
SWA_INSERT_PADDING(0x20);
|
||||||
|
be<float> m_Roll;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_INSERT_PADDING(0xE8);
|
||||||
|
be<float> m_GenerationTime;
|
||||||
|
SWA_INSERT_PADDING(0x09);
|
||||||
|
bool m_FieldF5;
|
||||||
|
SWA_INSERT_PADDING(0x0A);
|
||||||
|
be<float> m_RandomRange;
|
||||||
|
be<float> m_Field104;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_FieldEC, 0xEC);
|
||||||
|
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_Roll, 0x110);
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_GenerationTime, 0xE8);
|
||||||
|
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_FieldF5, 0xF5);
|
||||||
|
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_RandomRange, 0x100);
|
||||||
|
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_Field104, 0x104);
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include "boost/smart_ptr/shared_ptr.h"
|
||||||
|
|
||||||
|
namespace SWA::Player
|
||||||
|
{
|
||||||
|
class CPlayer;
|
||||||
|
|
||||||
|
class CPlayerContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x10);
|
||||||
|
boost::shared_ptr<CMatrixNodeTransform> m_spMatrixNode;
|
||||||
|
SWA_INSERT_PADDING(0x18);
|
||||||
|
boost::anonymous_shared_ptr m_spRayCastCollision;
|
||||||
|
SWA_INSERT_PADDING(0xC8);
|
||||||
|
xpointer<CPlayer> m_pPlayer;
|
||||||
|
SWA_INSERT_PADDING(0xF8);
|
||||||
|
boost::shared_ptr<void> m_spParameter;
|
||||||
|
SWA_INSERT_PADDING(0x0C);
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CPlayerContext, m_spMatrixNode, 0x10);
|
||||||
|
SWA_ASSERT_OFFSETOF(CPlayerContext, m_spRayCastCollision, 0x30);
|
||||||
|
SWA_ASSERT_OFFSETOF(CPlayerContext, m_pPlayer, 0x100);
|
||||||
|
SWA_ASSERT_OFFSETOF(CPlayerContext, m_spParameter, 0x1FC);
|
||||||
|
SWA_ASSERT_SIZEOF(CPlayerContext, 0x210);
|
||||||
|
}
|
||||||
@@ -5,19 +5,26 @@
|
|||||||
|
|
||||||
namespace SWA::Player
|
namespace SWA::Player
|
||||||
{
|
{
|
||||||
class CEvilSonicContext // : public CPlayerContext
|
class CEvilSonicContext : public CPlayerContext
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SWA_INSERT_PADDING(0x688);
|
SWA_INSERT_PADDING(0x478);
|
||||||
be<float> m_DarkGaiaEnergy;
|
be<float> m_DarkGaiaEnergy;
|
||||||
SWA_INSERT_PADDING(0x138);
|
SWA_INSERT_PADDING(0x138);
|
||||||
be<uint32_t> m_AnimationID;
|
be<uint32_t> m_AnimationID;
|
||||||
SWA_INSERT_PADDING(0x38);
|
SWA_INSERT_PADDING(0x38);
|
||||||
be<float> m_UnkHudGuideF32;
|
be<float> m_Field800; // Related to EvilHudGuide
|
||||||
be<uint32_t> m_UnkHudGuideU32;
|
be<uint32_t> m_Field804; // Related to EvilHudGuide
|
||||||
SWA_INSERT_PADDING(0x18);
|
SWA_INSERT_PADDING(0x18);
|
||||||
be<EGuideType> m_GuideType;
|
be<EGuideType> m_GuideType;
|
||||||
SWA_INSERT_PADDING(0xA8);
|
SWA_INSERT_PADDING(0xA8);
|
||||||
be<uint32_t> m_OutOfControlCount;
|
be<uint32_t> m_OutOfControlCount;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_DarkGaiaEnergy, 0x688);
|
||||||
|
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_AnimationID, 0x7C4);
|
||||||
|
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_Field800, 0x800);
|
||||||
|
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_Field804, 0x804);
|
||||||
|
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_GuideType, 0x820);
|
||||||
|
SWA_ASSERT_OFFSETOF(CEvilSonicContext, m_OutOfControlCount, 0x8CC);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA::Player
|
||||||
|
{
|
||||||
|
class CPlayerSpeedContext : public CPlayerContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// TODO: Hedgehog::Base::TSynchronizedPtr<CGameDocument>
|
||||||
|
static CPlayerSpeedContext* GetInstance();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "PlayerSpeedContext.inl"
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace SWA::Player
|
||||||
|
{
|
||||||
|
inline CPlayerSpeedContext* CPlayerSpeedContext::GetInstance()
|
||||||
|
{
|
||||||
|
return *(xpointer<CPlayerSpeedContext>*)MmGetHostAddress(0x83362F98);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
#include "SWA/Camera/Controller/CameraController.h"
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CReplayFreeCamera : public CCameraController
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x90);
|
||||||
|
be<float> m_Speed;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CReplayFreeCamera, m_Speed, 0x160);
|
||||||
|
}
|
||||||
@@ -71,7 +71,8 @@ namespace SWA
|
|||||||
boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot;
|
boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot;
|
||||||
SWA_INSERT_PADDING(0x14);
|
SWA_INSERT_PADDING(0x14);
|
||||||
CGammaController m_GammaController;
|
CGammaController m_GammaController;
|
||||||
SWA_INSERT_PADDING(0x1C);
|
boost::shared_ptr<CLoading> m_spLoading;
|
||||||
|
SWA_INSERT_PADDING(0x14);
|
||||||
boost::shared_ptr<Achievement::CManager> m_spAchievementManager;
|
boost::shared_ptr<Achievement::CManager> m_spAchievementManager;
|
||||||
boost::shared_ptr<CDatabaseTree> m_spDatabaseTree;
|
boost::shared_ptr<CDatabaseTree> m_spDatabaseTree;
|
||||||
Hedgehog::Base::CSharedString m_Field10C;
|
Hedgehog::Base::CSharedString m_Field10C;
|
||||||
@@ -104,6 +105,7 @@ namespace SWA
|
|||||||
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74);
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74);
|
||||||
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84);
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84);
|
||||||
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0);
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0);
|
||||||
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spLoading, 0xE0);
|
||||||
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC);
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC);
|
||||||
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104);
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104);
|
||||||
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
|
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
|
||||||
|
|||||||
@@ -34,7 +34,11 @@ namespace SWA
|
|||||||
SWA_INSERT_PADDING(0x88);
|
SWA_INSERT_PADDING(0x88);
|
||||||
Hedgehog::Base::CSharedString m_StageName;
|
Hedgehog::Base::CSharedString m_StageName;
|
||||||
xpointer<CSoundAdministrator> m_pSoundAdministrator;
|
xpointer<CSoundAdministrator> m_pSoundAdministrator;
|
||||||
SWA_INSERT_PADDING(0x124);
|
SWA_INSERT_PADDING(0x48);
|
||||||
|
xpointer<CGeneralWindow> m_pGeneralWindow;
|
||||||
|
SWA_INSERT_PADDING(0xC0);
|
||||||
|
boost::anonymous_shared_ptr m_spPlayerSwitchManager;
|
||||||
|
SWA_INSERT_PADDING(0x10);
|
||||||
SScoreInfo m_ScoreInfo;
|
SScoreInfo m_ScoreInfo;
|
||||||
SWA_INSERT_PADDING(0x0C);
|
SWA_INSERT_PADDING(0x0C);
|
||||||
};
|
};
|
||||||
@@ -60,6 +64,8 @@ namespace SWA
|
|||||||
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C);
|
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C);
|
||||||
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC);
|
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC);
|
||||||
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0);
|
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pGeneralWindow, 0xFC);
|
||||||
|
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spPlayerSwitchManager, 0x1C0);
|
||||||
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8);
|
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8);
|
||||||
SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230);
|
SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230);
|
||||||
|
|
||||||
|
|||||||
@@ -4,10 +4,36 @@
|
|||||||
|
|
||||||
namespace SWA
|
namespace SWA
|
||||||
{
|
{
|
||||||
class CTitleMenu
|
class CTitleMenu : public CMenuWindowBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SWA_INSERT_PADDING(0x44);
|
SWA_INSERT_PADDING(0x28);
|
||||||
|
be<uint32_t> m_Field38;
|
||||||
|
bool m_Field3C; // Seems to be related to exit transition.
|
||||||
|
SWA_INSERT_PADDING(0x04);
|
||||||
be<uint32_t> m_CursorIndex;
|
be<uint32_t> m_CursorIndex;
|
||||||
|
SWA_INSERT_PADDING(0x0C);
|
||||||
|
bool m_Field54; // Seems to be related to exit transition.
|
||||||
|
SWA_INSERT_PADDING(0x0B);
|
||||||
|
be<float> m_Field60;
|
||||||
|
SWA_INSERT_PADDING(0x34);
|
||||||
|
bool m_Field98;
|
||||||
|
bool m_IsDeleteCheckMessageOpen;
|
||||||
|
bool m_Field9A; // Seems to be related to cursor selection.
|
||||||
|
SWA_INSERT_PADDING(0x04);
|
||||||
|
bool m_Field9F;
|
||||||
|
SWA_INSERT_PADDING(0x02);
|
||||||
|
bool m_IsDLCInfoMessageOpen;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field38, 0x38);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field3C, 0x3C);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_CursorIndex, 0x44);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field54, 0x54);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field60, 0x60);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field98, 0x98);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDeleteCheckMessageOpen, 0x99);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9A, 0x9A);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9F, 0x9F);
|
||||||
|
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDLCInfoMessageOpen, 0xA2);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,14 +4,5 @@
|
|||||||
|
|
||||||
namespace SWA
|
namespace SWA
|
||||||
{
|
{
|
||||||
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase
|
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
|
||||||
{
|
|
||||||
public:
|
|
||||||
class CTitleStateContext
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SWA_INSERT_PADDING(0x1E8);
|
|
||||||
xpointer<CTitleMenu> m_pTitleMenu;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CTitleStateMenu : public CTitleStateBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
class CTitleStateMenuContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x1E8);
|
||||||
|
xpointer<CTitleMenu> m_pTitleMenu;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CMatrixNodeTransform : public Hedgehog::Mirage::CMatrixNode
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Hedgehog::Mirage::CTransform m_Transform;
|
||||||
|
Hedgehog::Math::CMatrix m_WorldMatrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_Transform, 0x60);
|
||||||
|
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_WorldMatrix, 0xC0);
|
||||||
|
SWA_ASSERT_SIZEOF(CMatrixNodeTransform, 0x100);
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SWA.inl>
|
||||||
|
|
||||||
|
namespace SWA
|
||||||
|
{
|
||||||
|
class CFreeCameraTool : public CGameObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SWA_INSERT_PADDING(0x04);
|
||||||
|
xpointer<CFreeCamera> m_pFreeCamera;
|
||||||
|
};
|
||||||
|
|
||||||
|
SWA_ASSERT_OFFSETOF(CFreeCameraTool, m_pFreeCamera, 0xC0);
|
||||||
|
}
|
||||||
@@ -115,7 +115,7 @@ namespace boost
|
|||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
shared_ptr() : px(nullptr), pn(nullptr) {}
|
shared_ptr() : px(), pn() {}
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
explicit shared_ptr(T* p) = delete;
|
explicit shared_ptr(T* p) = delete;
|
||||||
|
|||||||
+34
-3
@@ -1,13 +1,16 @@
|
|||||||
#include <app.h>
|
#include "app.h"
|
||||||
|
#include <api/SWA.h>
|
||||||
#include <gpu/video.h>
|
#include <gpu/video.h>
|
||||||
#include <install/installer.h>
|
#include <install/installer.h>
|
||||||
#include <kernel/function.h>
|
#include <kernel/function.h>
|
||||||
#include <os/process.h>
|
#include <os/process.h>
|
||||||
#include <patches/audio_patches.h>
|
#include <patches/audio_patches.h>
|
||||||
|
#include <patches/free_camera_patches.h>
|
||||||
#include <patches/inspire_patches.h>
|
#include <patches/inspire_patches.h>
|
||||||
#include <ui/game_window.h>
|
#include <ui/game_window.h>
|
||||||
#include <user/config.h>
|
#include <user/config.h>
|
||||||
#include <user/paths.h>
|
#include <user/paths.h>
|
||||||
|
#include <user/registry.h>
|
||||||
|
|
||||||
void App::Restart(std::vector<std::string> restartArgs)
|
void App::Restart(std::vector<std::string> restartArgs)
|
||||||
{
|
{
|
||||||
@@ -26,7 +29,7 @@ void App::Exit()
|
|||||||
std::_Exit(0);
|
std::_Exit(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// SWA::CApplication
|
// SWA::CApplication::CApplication
|
||||||
PPC_FUNC_IMPL(__imp__sub_824EB490);
|
PPC_FUNC_IMPL(__imp__sub_824EB490);
|
||||||
PPC_FUNC(sub_824EB490)
|
PPC_FUNC(sub_824EB490)
|
||||||
{
|
{
|
||||||
@@ -34,6 +37,9 @@ PPC_FUNC(sub_824EB490)
|
|||||||
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
|
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
|
||||||
App::s_language = Config::Language;
|
App::s_language = Config::Language;
|
||||||
|
|
||||||
|
SWA::SGlobals::Init();
|
||||||
|
Registry::Save();
|
||||||
|
|
||||||
__imp__sub_824EB490(ctx, base);
|
__imp__sub_824EB490(ctx, base);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,12 +70,37 @@ PPC_FUNC(sub_822C1130)
|
|||||||
{
|
{
|
||||||
SDL_PumpEvents();
|
SDL_PumpEvents();
|
||||||
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
|
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
|
||||||
|
GameWindow::Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
GameWindow::Update();
|
|
||||||
AudioPatches::Update(App::s_deltaTime);
|
AudioPatches::Update(App::s_deltaTime);
|
||||||
|
FreeCameraPatches::Update();
|
||||||
InspirePatches::Update();
|
InspirePatches::Update();
|
||||||
|
|
||||||
|
// Apply subtitles option.
|
||||||
|
if (auto pApplicationDocument = SWA::CApplicationDocument::GetInstance())
|
||||||
|
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
|
||||||
|
|
||||||
|
if (Config::EnableEventCollisionDebugView)
|
||||||
|
*SWA::SGlobals::ms_IsTriggerRender = true;
|
||||||
|
|
||||||
|
if (Config::EnableGIMipLevelDebugView)
|
||||||
|
*SWA::SGlobals::ms_VisualizeLoadedLevel = true;
|
||||||
|
|
||||||
|
if (Config::EnableObjectCollisionDebugView)
|
||||||
|
*SWA::SGlobals::ms_IsObjectCollisionRender = true;
|
||||||
|
|
||||||
|
if (Config::EnableStageCollisionDebugView)
|
||||||
|
*SWA::SGlobals::ms_IsCollisionRender = true;
|
||||||
|
|
||||||
__imp__sub_822C1130(ctx, base);
|
__imp__sub_822C1130(ctx, base);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SWA::CGameModeStage::CGameModeStage
|
||||||
|
PPC_FUNC_IMPL(__imp__sub_82541138);
|
||||||
|
PPC_FUNC(sub_82541138)
|
||||||
|
{
|
||||||
|
App::s_pGameModeStage = (SWA::CGameModeStage*)g_memory.Translate(ctx.r3.u32);
|
||||||
|
|
||||||
|
__imp__sub_82541138(ctx, base);
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <api/SWA.h>
|
||||||
#include <user/config.h>
|
#include <user/config.h>
|
||||||
|
|
||||||
class App
|
class App
|
||||||
@@ -8,9 +9,11 @@ public:
|
|||||||
static inline bool s_isInit;
|
static inline bool s_isInit;
|
||||||
static inline bool s_isMissingDLC;
|
static inline bool s_isMissingDLC;
|
||||||
static inline bool s_isLoading;
|
static inline bool s_isLoading;
|
||||||
static inline bool s_isWerehog;
|
|
||||||
static inline bool s_isSaveDataCorrupt;
|
static inline bool s_isSaveDataCorrupt;
|
||||||
|
|
||||||
|
static inline SWA::CGameModeStage* s_pGameModeStage;
|
||||||
|
static inline SWA::Player::CEvilSonicContext* s_pEvilSonicContext;
|
||||||
|
|
||||||
static inline ELanguage s_language;
|
static inline ELanguage s_language;
|
||||||
|
|
||||||
static inline double s_deltaTime;
|
static inline double s_deltaTime;
|
||||||
|
|||||||
@@ -94,6 +94,8 @@ void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
|
|||||||
|
|
||||||
void XAudioSubmitFrame(void* samples)
|
void XAudioSubmitFrame(void* samples)
|
||||||
{
|
{
|
||||||
|
auto floatSamples = reinterpret_cast<be<float>*>(samples);
|
||||||
|
|
||||||
if (g_downMixToStereo)
|
if (g_downMixToStereo)
|
||||||
{
|
{
|
||||||
// 0: left 1.0f, right 0.0f
|
// 0: left 1.0f, right 0.0f
|
||||||
@@ -103,8 +105,6 @@ void XAudioSubmitFrame(void* samples)
|
|||||||
// 4: left 1.0f, right 0.0f
|
// 4: left 1.0f, right 0.0f
|
||||||
// 5: left 0.0f, right 1.0f
|
// 5: left 0.0f, right 1.0f
|
||||||
|
|
||||||
auto floatSamples = reinterpret_cast<be<float>*>(samples);
|
|
||||||
|
|
||||||
std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
|
std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
|
||||||
|
|
||||||
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
|
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
|
||||||
@@ -116,22 +116,20 @@ void XAudioSubmitFrame(void* samples)
|
|||||||
float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
|
float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
|
||||||
float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
|
float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
|
||||||
|
|
||||||
audioFrames[i * 2 + 0] = ch0 + ch2 * 0.75f + ch4;
|
audioFrames[i * 2 + 0] = (ch0 + ch2 * 0.75f + ch4) * Config::MasterVolume;
|
||||||
audioFrames[i * 2 + 1] = ch1 + ch2 * 0.75f + ch5;
|
audioFrames[i * 2 + 1] = (ch1 + ch2 * 0.75f + ch5) * Config::MasterVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
|
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
auto rawSamples = reinterpret_cast<be<uint32_t>*>(samples);
|
std::array<float, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
|
||||||
|
|
||||||
std::array<uint32_t, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
|
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
|
||||||
{
|
{
|
||||||
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
|
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
|
||||||
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = rawSamples[j * XAUDIO_NUM_SAMPLES + i];
|
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = floatSamples[j * XAUDIO_NUM_SAMPLES + i] * Config::MasterVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
|
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ static void PlayEmbeddedSound(EmbeddedSound s)
|
|||||||
|
|
||||||
void EmbeddedPlayer::Init()
|
void EmbeddedPlayer::Init()
|
||||||
{
|
{
|
||||||
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, XAUDIO_NUM_CHANNELS, 256);
|
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, 2, 256);
|
||||||
|
|
||||||
s_isActive = true;
|
s_isActive = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -165,11 +165,7 @@ int GetThreadPriorityImpl(GuestThreadHandle* hThread)
|
|||||||
|
|
||||||
uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor)
|
uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor)
|
||||||
{
|
{
|
||||||
#ifdef _WIN32
|
|
||||||
return SetThreadIdealProcessor(hThread == GetKernelObject(CURRENT_THREAD_HANDLE) ? GetCurrentThread() : hThread->thread.native_handle(), dwIdealProcessor);
|
|
||||||
#else
|
|
||||||
return 0;
|
return 0;
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl);
|
GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl);
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <kernel/heap.h>
|
#include <kernel/heap.h>
|
||||||
#include <kernel/memory.h>
|
#include <kernel/memory.h>
|
||||||
#include <ui/game_window.h>
|
#include <ui/game_window.h>
|
||||||
|
#include <patches/inspire_patches.h>
|
||||||
|
|
||||||
void Game_PlaySound(const char* pName)
|
void Game_PlaySound(const char* pName)
|
||||||
{
|
{
|
||||||
@@ -14,8 +15,11 @@ void Game_PlaySound(const char* pName)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Use EVENT category in cutscenes since SYSTEM gets muted by the game.
|
||||||
|
uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7;
|
||||||
|
|
||||||
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
|
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
|
||||||
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0);
|
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), category, 0, 0);
|
||||||
|
|
||||||
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
|
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
|
||||||
uint32_t virtualFunction = *(soundPlayerVtable + 1);
|
uint32_t virtualFunction = *(soundPlayerVtable + 1);
|
||||||
@@ -27,13 +31,3 @@ void Game_PlaySound(const char* pName)
|
|||||||
g_userHeap.Free(strAllocation);
|
g_userHeap.Free(strAllocation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window_SetDisplay(int displayIndex)
|
|
||||||
{
|
|
||||||
GameWindow::SetDisplay(displayIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Window_SetFullscreen(bool isEnabled)
|
|
||||||
{
|
|
||||||
GameWindow::SetFullscreen(isEnabled);
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,5 +1,3 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void Game_PlaySound(const char* pName);
|
void Game_PlaySound(const char* pName);
|
||||||
void Window_SetDisplay(int displayIndex);
|
|
||||||
void Window_SetFullscreen(bool isEnabled);
|
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
typedef returnType _##procName(__VA_ARGS__); \
|
typedef returnType _##procName(__VA_ARGS__); \
|
||||||
_##procName* procName = (_##procName*)PROC_ADDRESS(libraryName, #procName);
|
_##procName* procName = (_##procName*)PROC_ADDRESS(libraryName, #procName);
|
||||||
|
|
||||||
|
#define STR(x) #x
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline T RoundUp(const T& in_rValue, uint32_t in_round)
|
inline T RoundUp(const T& in_rValue, uint32_t in_round)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -15,10 +15,13 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x4FDE8FFB7DC1D1CE),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x4FDE8FFB7DC1D1CE),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x115813F8DBF6CCFF),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x115813F8DBF6CCFF),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3073F2C856F3333E),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3382CD5552FAB33C),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x3382CD5552FAB33C),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x6563290A54293E7A),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x7A8F23548FF778),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x7A8F23548FF778),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x85E3EE1021089A76),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x85E3EE1021089A76),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x933E17818464BC39),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0x933E17818464BC39),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
@@ -27,6 +30,7 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xB8F71746F39A1166),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xB8F71746F39A1166),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x3A4537B51DE9818),reinterpret_cast<GuestShader*>(0xF9F82EC882CD3D08),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x40E4064FE517DFD2),reinterpret_cast<GuestShader*>(0x11958CFF684E1F4B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x28FD2057B9BD5D1B),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x28FD2057B9BD5D1B),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x4620B236DC38100C),reinterpret_cast<GuestShader*>(0xBBDB735BEACC8F41),reinterpret_cast<GuestVertexDeclaration*>(0x2A6D72391BFFFA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
@@ -53,11 +57,13 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x624F608ACB374E12),reinterpret_cast<GuestShader*>(0xA624AF834723B59),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2CA0127E60EB4507),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2E5AA3C0A9E32751),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x2E5AA3C0A9E32751),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x326BB3169FF92317),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x326BB3169FF92317),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x3838E2D27966B21C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x3838E2D27966B21C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x86CD1B8641C60EE6),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x86CD1B8641C60EE6),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0x874793F8CC9C7EB0),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB0F7121362A63137),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB23ACF01C99C2988),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xB23ACF01C99C2988),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
@@ -65,6 +71,7 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xC03A891201D4E9E7),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xC03A891201D4E9E7),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xCE7A73C836F03E6),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xCE7A73C836F03E6),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xD4D1534DD857403),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0x6538EB0019C3A29A),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0x6538EB0019C3A29A),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
{ reinterpret_cast<GuestShader*>(0x666E7FB7FCAE0FB7),reinterpret_cast<GuestShader*>(0xE1748A1E1E38FC5F),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
@@ -94,6 +101,7 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x9FA5AACB5B14A226),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x9FA5AACB5B14A226),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xC47F2F91BA2A5D86),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xC47F2F91BA2A5D86),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFB79F59782376846),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFB79F59782376846),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFF42BE2DBCE820C9),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x734799D14CC5177E),reinterpret_cast<GuestShader*>(0xC9978EB328E1066E),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x734799D14CC5177E),reinterpret_cast<GuestShader*>(0xC9978EB328E1066E),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
@@ -104,6 +112,7 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x68FCC0B90EBC457B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x68FCC0B90EBC457B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x94A71CC9B94E3101),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x94A71CC9B94E3101),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x88F67387B88F932F),reinterpret_cast<GuestShader*>(0x49101E452DF2FE98),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x88F67387B88F932F),reinterpret_cast<GuestShader*>(0x49101E452DF2FE98),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::FRONT,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
|
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
|
||||||
{ reinterpret_cast<GuestShader*>(0x8EA8F71BA3BE59E7),reinterpret_cast<GuestShader*>(0xA557DD8B24CD2B25),reinterpret_cast<GuestVertexDeclaration*>(0xEC0CD05EE1B1636),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_LIST,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0x8EA8F71BA3BE59E7),reinterpret_cast<GuestShader*>(0xA557DD8B24CD2B25),reinterpret_cast<GuestVertexDeclaration*>(0xEC0CD05EE1B1636),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_LIST,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x10 },
|
||||||
@@ -145,6 +154,7 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0xA4CF0215A03D9571),reinterpret_cast<GuestShader*>(0xA3A659F1590CC180),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0xA4CF0215A03D9571),reinterpret_cast<GuestShader*>(0xA3A659F1590CC180),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0x2E69CC2B4937A698),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0x2E69CC2B4937A698),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0xF6FAD0CDA667264),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xA59B07C00039C660),reinterpret_cast<GuestShader*>(0xF6FAD0CDA667264),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0xA790E2F622DADAD8),reinterpret_cast<GuestShader*>(0xD56D0D7219E51F1D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xA7C9D01F7AD3B9D0),reinterpret_cast<GuestShader*>(0x481905CF40E1678D),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xAC38B793E9C54AC5),reinterpret_cast<GuestShader*>(0x24CAF5A2F1B2AF40),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0xAC38B793E9C54AC5),reinterpret_cast<GuestShader*>(0x24CAF5A2F1B2AF40),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
@@ -163,6 +173,8 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0x4CB3784D7108745F),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0x4CB3784D7108745F),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0xD57D71ED84D8F864),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xBE3AD1D0FE788D2),reinterpret_cast<GuestShader*>(0xD57D71ED84D8F864),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xCF28F33974EC44F6),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
{ reinterpret_cast<GuestShader*>(0xCF28F33974EC44F6),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x47CDF40D1C605E0D),reinterpret_cast<GuestVertexDeclaration*>(0xFB4544424558E4C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x96B8F9FDAAB9B658),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0x96B8F9FDAAB9B658),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
|
||||||
@@ -196,6 +208,7 @@
|
|||||||
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0x4C4032F88196B450),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0x4C4032F88196B450),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xC7E2C782C058A625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xC7E2C782C058A625),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xFB66DF5D27D3891D),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xECC9C0BD668FE449),reinterpret_cast<GuestShader*>(0xFB66DF5D27D3891D),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
|
{ reinterpret_cast<GuestShader*>(0xF060DE53CF3B9BB8),reinterpret_cast<GuestShader*>(0xEAADA73091BF526C),reinterpret_cast<GuestVertexDeclaration*>(0xDEB308DCDDF979C7),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xF066433D33B62D54),reinterpret_cast<GuestShader*>(0xE5256B7D753C9D5F),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0xF066433D33B62D54),reinterpret_cast<GuestShader*>(0xE5256B7D753C9D5F),reinterpret_cast<GuestVertexDeclaration*>(0x3CB3EF6B1C43B8C),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xF1D7C544D61D055C),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
{ reinterpret_cast<GuestShader*>(0xF1D7C544D61D055C),reinterpret_cast<GuestShader*>(0x5A75A52C3F722625),reinterpret_cast<GuestVertexDeclaration*>(0xF10787EFFEEC0153),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
|
||||||
{ reinterpret_cast<GuestShader*>(0xF58C10092C9EF1AF),reinterpret_cast<GuestShader*>(0x1DD6832FA7E79530),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
{ reinterpret_cast<GuestShader*>(0xF58C10092C9EF1AF),reinterpret_cast<GuestShader*>(0x1DD6832FA7E79530),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback)
|
|||||||
auto& callbackData = g_callbackData[g_callbackDataIndex];
|
auto& callbackData = g_callbackData[g_callbackDataIndex];
|
||||||
++g_callbackDataIndex;
|
++g_callbackDataIndex;
|
||||||
|
|
||||||
ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
|
ImGui::GetBackgroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
|
||||||
|
|
||||||
return callbackData.get();
|
return callbackData.get();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +1,16 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define IMGUI_SHADER_MODIFIER_NONE 0
|
#define IMGUI_SHADER_MODIFIER_NONE 0
|
||||||
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
|
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
|
||||||
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
|
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
|
||||||
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
|
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
|
||||||
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
|
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
|
||||||
#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5
|
#define IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE 5
|
||||||
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
|
#define IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE 6
|
||||||
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
|
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 7
|
||||||
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
|
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 8
|
||||||
|
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 9
|
||||||
|
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 10
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
@@ -31,8 +33,10 @@ union ImGuiCallbackData
|
|||||||
{
|
{
|
||||||
float boundsMin[2];
|
float boundsMin[2];
|
||||||
float boundsMax[2];
|
float boundsMax[2];
|
||||||
uint32_t gradientTop;
|
uint32_t gradientTopLeft;
|
||||||
uint32_t gradientBottom;
|
uint32_t gradientTopRight;
|
||||||
|
uint32_t gradientBottomRight;
|
||||||
|
uint32_t gradientBottomLeft;
|
||||||
} setGradient;
|
} setGradient;
|
||||||
|
|
||||||
struct
|
struct
|
||||||
|
|||||||
@@ -221,6 +221,8 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
|
|||||||
for (size_t i = 0; i < atlas->ConfigData.size(); i++)
|
for (size_t i = 0; i < atlas->ConfigData.size(); i++)
|
||||||
{
|
{
|
||||||
auto& config = atlas->ConfigData[i];
|
auto& config = atlas->ConfigData[i];
|
||||||
|
bool increaseSpacing = strstr(config.Name, "Seurat") != nullptr;
|
||||||
|
|
||||||
auto& [index, count] = ranges[i];
|
auto& [index, count] = ranges[i];
|
||||||
for (size_t j = 0; j < count; j++)
|
for (size_t j = 0; j < count; j++)
|
||||||
{
|
{
|
||||||
@@ -228,6 +230,11 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
|
|||||||
double x0, y0, x1, y1, u0, v0, u1, v1;
|
double x0, y0, x1, y1, u0, v0, u1, v1;
|
||||||
glyph.getQuadPlaneBounds(x0, y0, x1, y1);
|
glyph.getQuadPlaneBounds(x0, y0, x1, y1);
|
||||||
glyph.getQuadAtlasBounds(u0, v0, u1, v1);
|
glyph.getQuadAtlasBounds(u0, v0, u1, v1);
|
||||||
|
|
||||||
|
double advance = glyph.getAdvance();
|
||||||
|
if (increaseSpacing && glyph.getCodepoint() == ' ')
|
||||||
|
advance *= 1.5;
|
||||||
|
|
||||||
config.DstFont->AddGlyph(
|
config.DstFont->AddGlyph(
|
||||||
&config,
|
&config,
|
||||||
glyph.getCodepoint(),
|
glyph.getCodepoint(),
|
||||||
@@ -239,7 +246,7 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
|
|||||||
v1 / packer.height,
|
v1 / packer.height,
|
||||||
u1 / packer.width,
|
u1 / packer.width,
|
||||||
v0 / packer.height,
|
v0 / packer.height,
|
||||||
glyph.getAdvance());
|
advance);
|
||||||
}
|
}
|
||||||
|
|
||||||
config.DstFont->BuildLookupTable();
|
config.DstFont->BuildLookupTable();
|
||||||
|
|||||||
@@ -27,6 +27,8 @@
|
|||||||
//# define D3D12_DEBUG_LAYER_GPU_BASED_VALIDATION_ENABLED
|
//# define D3D12_DEBUG_LAYER_GPU_BASED_VALIDATION_ENABLED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
//#define D3D12_DEBUG_SET_STABLE_POWER_STATE
|
||||||
|
|
||||||
// Old Windows SDK versions don't provide this macro, so we workaround it by making sure it is defined.
|
// Old Windows SDK versions don't provide this macro, so we workaround it by making sure it is defined.
|
||||||
#ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
|
#ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
|
||||||
#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE)
|
#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE)
|
||||||
@@ -692,6 +694,20 @@ namespace plume {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static D3D12_RESOLVE_MODE toD3D12(RenderResolveMode resolveMode) {
|
||||||
|
switch (resolveMode) {
|
||||||
|
case RenderResolveMode::MIN:
|
||||||
|
return D3D12_RESOLVE_MODE_MIN;
|
||||||
|
case RenderResolveMode::MAX:
|
||||||
|
return D3D12_RESOLVE_MODE_MAX;
|
||||||
|
case RenderResolveMode::AVERAGE:
|
||||||
|
return D3D12_RESOLVE_MODE_AVERAGE;
|
||||||
|
default:
|
||||||
|
assert(false && "Unknown resolve mode.");
|
||||||
|
return D3D12_RESOLVE_MODE_AVERAGE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void setObjectName(ID3D12Object *object, const std::string &name) {
|
static void setObjectName(ID3D12Object *object, const std::string &name) {
|
||||||
const std::wstring wideCharName = Utf8ToUtf16(name);
|
const std::wstring wideCharName = Utf8ToUtf16(name);
|
||||||
object->SetName(wideCharName.c_str());
|
object->SetName(wideCharName.c_str());
|
||||||
@@ -1421,6 +1437,52 @@ namespace plume {
|
|||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// D3D12QueryPool
|
||||||
|
|
||||||
|
D3D12QueryPool::D3D12QueryPool(D3D12Device *device, uint32_t queryCount) {
|
||||||
|
assert(device != nullptr);
|
||||||
|
assert(queryCount > 0);
|
||||||
|
|
||||||
|
this->device = device;
|
||||||
|
|
||||||
|
D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
|
||||||
|
queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
|
||||||
|
queryHeapDesc.Count = queryCount;
|
||||||
|
|
||||||
|
HRESULT res = device->d3d->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&d3d));
|
||||||
|
if (FAILED(res)) {
|
||||||
|
fprintf(stderr, "CreateQueryHeap failed with error code 0x%lX.\n", res);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
readbackBuffer = device->createBuffer(RenderBufferDesc::ReadbackBuffer(sizeof(uint64_t) * queryCount));
|
||||||
|
results.resize(queryCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D12QueryPool::~D3D12QueryPool() {
|
||||||
|
if (d3d != nullptr) {
|
||||||
|
d3d->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void D3D12QueryPool::queryResults() {
|
||||||
|
void *readbackData = readbackBuffer->map();
|
||||||
|
memcpy(results.data(), readbackData, sizeof(uint64_t) * results.size());
|
||||||
|
readbackBuffer->unmap();
|
||||||
|
|
||||||
|
for (uint64_t &result : results) {
|
||||||
|
result = result / double(device->timestampFrequency) * 1000000000.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint64_t *D3D12QueryPool::getResults() const {
|
||||||
|
return results.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t D3D12QueryPool::getCount() const {
|
||||||
|
return uint32_t(results.size());
|
||||||
|
}
|
||||||
|
|
||||||
// D3D12CommandList
|
// D3D12CommandList
|
||||||
|
|
||||||
D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) {
|
D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) {
|
||||||
@@ -1916,7 +1978,7 @@ namespace plume {
|
|||||||
resetSamplePositions();
|
resetSamplePositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) {
|
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
|
||||||
assert(dstTexture != nullptr);
|
assert(dstTexture != nullptr);
|
||||||
assert(srcTexture != nullptr);
|
assert(srcTexture != nullptr);
|
||||||
|
|
||||||
@@ -1931,7 +1993,7 @@ namespace plume {
|
|||||||
}
|
}
|
||||||
|
|
||||||
setSamplePositions(interfaceDstTexture);
|
setSamplePositions(interfaceDstTexture);
|
||||||
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), D3D12_RESOLVE_MODE_AVERAGE);
|
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), toD3D12(resolveMode));
|
||||||
resetSamplePositions();
|
resetSamplePositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1988,6 +2050,19 @@ namespace plume {
|
|||||||
d3d->DiscardResource(interfaceTexture->d3d, nullptr);
|
d3d->DiscardResource(interfaceTexture->d3d, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void D3D12CommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
|
||||||
|
// Do nothing.
|
||||||
|
}
|
||||||
|
|
||||||
|
void D3D12CommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
|
||||||
|
assert(queryPool != nullptr);
|
||||||
|
|
||||||
|
const D3D12QueryPool *interfaceQueryPool = static_cast<const D3D12QueryPool *>(queryPool);
|
||||||
|
const D3D12Buffer *readbackBuffer = static_cast<const D3D12Buffer *>(interfaceQueryPool->readbackBuffer.get());
|
||||||
|
d3d->EndQuery(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex);
|
||||||
|
d3d->ResolveQueryData(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex, 1, readbackBuffer->d3d, queryIndex * sizeof(uint64_t));
|
||||||
|
}
|
||||||
|
|
||||||
void D3D12CommandList::checkDescriptorHeaps() {
|
void D3D12CommandList::checkDescriptorHeaps() {
|
||||||
if (!descriptorHeapsSet) {
|
if (!descriptorHeapsSet) {
|
||||||
ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap };
|
ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap };
|
||||||
@@ -3243,7 +3318,7 @@ namespace plume {
|
|||||||
|
|
||||||
// D3D12Device
|
// D3D12Device
|
||||||
|
|
||||||
D3D12Device::D3D12Device(D3D12Interface *renderInterface) {
|
D3D12Device::D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName) {
|
||||||
assert(renderInterface != nullptr);
|
assert(renderInterface != nullptr);
|
||||||
|
|
||||||
this->renderInterface = renderInterface;
|
this->renderInterface = renderInterface;
|
||||||
@@ -3324,10 +3399,19 @@ namespace plume {
|
|||||||
dynamicDepthBiasOption = d3d12Options16.DynamicDepthBiasSupported;
|
dynamicDepthBiasOption = d3d12Options16.DynamicDepthBiasSupported;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if the architecture has UMA.
|
||||||
|
bool uma = false;
|
||||||
|
D3D12_FEATURE_DATA_ARCHITECTURE1 architecture1 = {};
|
||||||
|
res = deviceOption->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &architecture1, sizeof(architecture1));
|
||||||
|
if (SUCCEEDED(res)) {
|
||||||
|
uma = architecture1.UMA;
|
||||||
|
}
|
||||||
|
|
||||||
// Pick this adapter and device if it has better feature support than the current one.
|
// Pick this adapter and device if it has better feature support than the current one.
|
||||||
|
std::string deviceName = Utf16ToUtf8(adapterDesc.Description);
|
||||||
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
|
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
|
||||||
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
|
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
|
||||||
bool preferUserChoice = false;//wcsstr(adapterDesc.Description, L"AMD") != nullptr;
|
bool preferUserChoice = preferredDeviceName == deviceName;
|
||||||
bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice;
|
bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice;
|
||||||
if (preferOption) {
|
if (preferOption) {
|
||||||
if (d3d != nullptr) {
|
if (d3d != nullptr) {
|
||||||
@@ -3346,8 +3430,16 @@ namespace plume {
|
|||||||
capabilities.sampleLocations = samplePositionsOption;
|
capabilities.sampleLocations = samplePositionsOption;
|
||||||
capabilities.triangleFan = triangleFanSupportOption;
|
capabilities.triangleFan = triangleFanSupportOption;
|
||||||
capabilities.dynamicDepthBias = dynamicDepthBiasOption;
|
capabilities.dynamicDepthBias = dynamicDepthBiasOption;
|
||||||
description.name = Utf16ToUtf8(adapterDesc.Description);
|
capabilities.uma = uma;
|
||||||
|
description.name = deviceName;
|
||||||
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
|
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
|
||||||
|
description.vendor = RenderDeviceVendor(adapterDesc.VendorId);
|
||||||
|
|
||||||
|
LARGE_INTEGER adapterVersion = {};
|
||||||
|
res = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &adapterVersion);
|
||||||
|
if (SUCCEEDED(res)) {
|
||||||
|
description.driverVersion = adapterVersion.QuadPart;
|
||||||
|
}
|
||||||
|
|
||||||
if (preferUserChoice) {
|
if (preferUserChoice) {
|
||||||
break;
|
break;
|
||||||
@@ -3364,6 +3456,10 @@ namespace plume {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef D3D12_DEBUG_SET_STABLE_POWER_STATE
|
||||||
|
d3d->SetStablePowerState(TRUE);
|
||||||
|
#endif
|
||||||
|
|
||||||
D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
|
D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
|
||||||
allocatorDesc.pDevice = d3d;
|
allocatorDesc.pDevice = d3d;
|
||||||
allocatorDesc.pAdapter = adapter;
|
allocatorDesc.pAdapter = adapter;
|
||||||
@@ -3431,6 +3527,13 @@ namespace plume {
|
|||||||
samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
||||||
colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||||
depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
||||||
|
|
||||||
|
// Create a command queue only for retrieving the timestamp frequency. Delete it immediately afterwards.
|
||||||
|
std::unique_ptr<D3D12CommandQueue> timestampCommandQueue = std::make_unique<D3D12CommandQueue>(this, RenderCommandListType::DIRECT);
|
||||||
|
res = timestampCommandQueue->d3d->GetTimestampFrequency(×tampFrequency);
|
||||||
|
if (FAILED(res)) {
|
||||||
|
fprintf(stderr, "GetTimestampFrequency failed with error code 0x%lX. Timestamps will be inaccurate.\n", res);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
D3D12Device::~D3D12Device() {
|
D3D12Device::~D3D12Device() {
|
||||||
@@ -3505,6 +3608,10 @@ namespace plume {
|
|||||||
return std::make_unique<D3D12Framebuffer>(this, desc);
|
return std::make_unique<D3D12Framebuffer>(this, desc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<RenderQueryPool> D3D12Device::createQueryPool(uint32_t queryCount) {
|
||||||
|
return std::make_unique<D3D12QueryPool>(this, queryCount);
|
||||||
|
}
|
||||||
|
|
||||||
void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
|
void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
|
||||||
assert(meshes != nullptr);
|
assert(meshes != nullptr);
|
||||||
assert(meshCount > 0);
|
assert(meshCount > 0);
|
||||||
@@ -3738,6 +3845,21 @@ namespace plume {
|
|||||||
|
|
||||||
// Fill capabilities.
|
// Fill capabilities.
|
||||||
capabilities.shaderFormat = RenderShaderFormat::DXIL;
|
capabilities.shaderFormat = RenderShaderFormat::DXIL;
|
||||||
|
|
||||||
|
// Fill device names.
|
||||||
|
UINT adapterIndex = 0;
|
||||||
|
IDXGIAdapter1 *adapterOption = nullptr;
|
||||||
|
while (dxgiFactory->EnumAdapters1(adapterIndex++, &adapterOption) != DXGI_ERROR_NOT_FOUND) {
|
||||||
|
DXGI_ADAPTER_DESC1 adapterDesc;
|
||||||
|
adapterOption->GetDesc1(&adapterDesc);
|
||||||
|
|
||||||
|
// Ignore remote or software adapters.
|
||||||
|
if ((adapterDesc.Flags & (DXGI_ADAPTER_FLAG_REMOTE | DXGI_ADAPTER_FLAG_SOFTWARE)) == 0) {
|
||||||
|
deviceNames.emplace_back(Utf16ToUtf8(adapterDesc.Description));
|
||||||
|
}
|
||||||
|
|
||||||
|
adapterOption->Release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
D3D12Interface::~D3D12Interface() {
|
D3D12Interface::~D3D12Interface() {
|
||||||
@@ -3746,8 +3868,8 @@ namespace plume {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<RenderDevice> D3D12Interface::createDevice() {
|
std::unique_ptr<RenderDevice> D3D12Interface::createDevice(const std::string &preferredDeviceName) {
|
||||||
std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this);
|
std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this, preferredDeviceName);
|
||||||
return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
|
return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3755,6 +3877,10 @@ namespace plume {
|
|||||||
return capabilities;
|
return capabilities;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::vector<std::string> &D3D12Interface::getDeviceNames() const {
|
||||||
|
return deviceNames;
|
||||||
|
}
|
||||||
|
|
||||||
bool D3D12Interface::isValid() const {
|
bool D3D12Interface::isValid() const {
|
||||||
return dxgiFactory != nullptr;
|
return dxgiFactory != nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -144,6 +144,19 @@ namespace plume {
|
|||||||
uint32_t getHeight() const override;
|
uint32_t getHeight() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct D3D12QueryPool : RenderQueryPool {
|
||||||
|
D3D12Device *device = nullptr;
|
||||||
|
ID3D12QueryHeap *d3d = nullptr;
|
||||||
|
std::vector<uint64_t> results;
|
||||||
|
std::unique_ptr<RenderBuffer> readbackBuffer;
|
||||||
|
|
||||||
|
D3D12QueryPool(D3D12Device *device, uint32_t queryCount);
|
||||||
|
virtual ~D3D12QueryPool() override;
|
||||||
|
virtual void queryResults() override;
|
||||||
|
virtual const uint64_t *getResults() const override;
|
||||||
|
virtual uint32_t getCount() const override;
|
||||||
|
};
|
||||||
|
|
||||||
struct D3D12CommandList : RenderCommandList {
|
struct D3D12CommandList : RenderCommandList {
|
||||||
ID3D12GraphicsCommandList9 *d3d = nullptr;
|
ID3D12GraphicsCommandList9 *d3d = nullptr;
|
||||||
ID3D12CommandAllocator *commandAllocator = nullptr;
|
ID3D12CommandAllocator *commandAllocator = nullptr;
|
||||||
@@ -192,10 +205,12 @@ namespace plume {
|
|||||||
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
|
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
|
||||||
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||||
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||||
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override;
|
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
|
||||||
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
|
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
|
||||||
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
|
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
|
||||||
void discardTexture(const RenderTexture* texture) override;
|
void discardTexture(const RenderTexture* texture) override;
|
||||||
|
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
|
||||||
|
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
|
||||||
void checkDescriptorHeaps();
|
void checkDescriptorHeaps();
|
||||||
void notifyDescriptorHeapWasChangedExternally();
|
void notifyDescriptorHeapWasChangedExternally();
|
||||||
void checkTopology();
|
void checkTopology();
|
||||||
@@ -417,8 +432,9 @@ namespace plume {
|
|||||||
std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
|
std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
|
||||||
RenderDeviceCapabilities capabilities;
|
RenderDeviceCapabilities capabilities;
|
||||||
RenderDeviceDescription description;
|
RenderDeviceDescription description;
|
||||||
|
uint64_t timestampFrequency = 1;
|
||||||
|
|
||||||
D3D12Device(D3D12Interface *renderInterface);
|
D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName);
|
||||||
~D3D12Device() override;
|
~D3D12Device() override;
|
||||||
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
|
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
|
||||||
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
|
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
|
||||||
@@ -436,6 +452,7 @@ namespace plume {
|
|||||||
std::unique_ptr<RenderCommandFence> createCommandFence() override;
|
std::unique_ptr<RenderCommandFence> createCommandFence() override;
|
||||||
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
|
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
|
||||||
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
|
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
|
||||||
|
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
|
||||||
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
|
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||||
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
|
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||||
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
|
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
|
||||||
@@ -450,11 +467,13 @@ namespace plume {
|
|||||||
struct D3D12Interface : RenderInterface {
|
struct D3D12Interface : RenderInterface {
|
||||||
IDXGIFactory4 *dxgiFactory = nullptr;
|
IDXGIFactory4 *dxgiFactory = nullptr;
|
||||||
RenderInterfaceCapabilities capabilities;
|
RenderInterfaceCapabilities capabilities;
|
||||||
|
std::vector<std::string> deviceNames;
|
||||||
|
|
||||||
D3D12Interface();
|
D3D12Interface();
|
||||||
~D3D12Interface() override;
|
~D3D12Interface() override;
|
||||||
std::unique_ptr<RenderDevice> createDevice() override;
|
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
|
||||||
const RenderInterfaceCapabilities &getCapabilities() const override;
|
const RenderInterfaceCapabilities &getCapabilities() const override;
|
||||||
|
const std::vector<std::string> &getDeviceNames() const override;
|
||||||
bool isValid() const;
|
bool isValid() const;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -143,10 +143,12 @@ namespace plume {
|
|||||||
virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0;
|
virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0;
|
||||||
virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
|
virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
|
||||||
virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
|
virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
|
||||||
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr) = 0;
|
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr, RenderResolveMode resolveMode = RenderResolveMode::AVERAGE) = 0;
|
||||||
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
|
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
|
||||||
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
|
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
|
||||||
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
|
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
|
||||||
|
virtual void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) = 0;
|
||||||
|
virtual void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) = 0;
|
||||||
|
|
||||||
// Concrete implementation shortcuts.
|
// Concrete implementation shortcuts.
|
||||||
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) {
|
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) {
|
||||||
@@ -208,6 +210,13 @@ namespace plume {
|
|||||||
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
|
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct RenderQueryPool {
|
||||||
|
virtual ~RenderQueryPool() { }
|
||||||
|
virtual void queryResults() = 0;
|
||||||
|
virtual const uint64_t *getResults() const = 0;
|
||||||
|
virtual uint32_t getCount() const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
struct RenderDevice {
|
struct RenderDevice {
|
||||||
virtual ~RenderDevice() { }
|
virtual ~RenderDevice() { }
|
||||||
virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0;
|
virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0;
|
||||||
@@ -226,6 +235,7 @@ namespace plume {
|
|||||||
virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0;
|
virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0;
|
||||||
virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0;
|
virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0;
|
||||||
virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0;
|
virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0;
|
||||||
|
virtual std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) = 0;
|
||||||
virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
|
virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
|
||||||
virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
|
virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
|
||||||
virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0;
|
virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0;
|
||||||
@@ -237,7 +247,8 @@ namespace plume {
|
|||||||
|
|
||||||
struct RenderInterface {
|
struct RenderInterface {
|
||||||
virtual ~RenderInterface() { }
|
virtual ~RenderInterface() { }
|
||||||
virtual std::unique_ptr<RenderDevice> createDevice() = 0;
|
virtual std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName = "") = 0;
|
||||||
|
virtual const std::vector<std::string> &getDeviceNames() const = 0;
|
||||||
virtual const RenderInterfaceCapabilities &getCapabilities() const = 0;
|
virtual const RenderInterfaceCapabilities &getCapabilities() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -69,9 +69,17 @@ namespace plume {
|
|||||||
struct RenderSampler;
|
struct RenderSampler;
|
||||||
struct RenderShader;
|
struct RenderShader;
|
||||||
struct RenderTexture;
|
struct RenderTexture;
|
||||||
|
struct RenderQueryPool;
|
||||||
|
|
||||||
// Enums.
|
// Enums.
|
||||||
|
|
||||||
|
enum class RenderDeviceVendor {
|
||||||
|
UNKNOWN = 0x0,
|
||||||
|
AMD = 0x1002,
|
||||||
|
NVIDIA = 0x10DE,
|
||||||
|
INTEL = 0x8086
|
||||||
|
};
|
||||||
|
|
||||||
enum class RenderFormat {
|
enum class RenderFormat {
|
||||||
UNKNOWN,
|
UNKNOWN,
|
||||||
R32G32B32A32_TYPELESS,
|
R32G32B32A32_TYPELESS,
|
||||||
@@ -475,6 +483,20 @@ namespace plume {
|
|||||||
|
|
||||||
typedef uint32_t RenderSampleCounts;
|
typedef uint32_t RenderSampleCounts;
|
||||||
|
|
||||||
|
enum class RenderDeviceType {
|
||||||
|
UNKNOWN,
|
||||||
|
INTEGRATED,
|
||||||
|
DISCRETE,
|
||||||
|
VIRTUAL,
|
||||||
|
CPU
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class RenderResolveMode {
|
||||||
|
MIN,
|
||||||
|
MAX,
|
||||||
|
AVERAGE
|
||||||
|
};
|
||||||
|
|
||||||
// Global functions.
|
// Global functions.
|
||||||
|
|
||||||
constexpr uint32_t RenderFormatSize(RenderFormat format) {
|
constexpr uint32_t RenderFormatSize(RenderFormat format) {
|
||||||
@@ -1754,7 +1776,9 @@ namespace plume {
|
|||||||
|
|
||||||
struct RenderDeviceDescription {
|
struct RenderDeviceDescription {
|
||||||
std::string name = "Unknown";
|
std::string name = "Unknown";
|
||||||
uint32_t driverVersion = 0;
|
RenderDeviceType type = RenderDeviceType::UNKNOWN;
|
||||||
|
RenderDeviceVendor vendor = RenderDeviceVendor::UNKNOWN;
|
||||||
|
uint64_t driverVersion = 0;
|
||||||
uint64_t dedicatedVideoMemory = 0;
|
uint64_t dedicatedVideoMemory = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1780,6 +1804,9 @@ namespace plume {
|
|||||||
// Draw.
|
// Draw.
|
||||||
bool triangleFan = false;
|
bool triangleFan = false;
|
||||||
bool dynamicDepthBias = false;
|
bool dynamicDepthBias = false;
|
||||||
|
|
||||||
|
// UMA.
|
||||||
|
bool uma = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct RenderInterfaceCapabilities {
|
struct RenderInterfaceCapabilities {
|
||||||
|
|||||||
@@ -705,6 +705,21 @@ namespace plume {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static RenderDeviceType toDeviceType(VkPhysicalDeviceType type) {
|
||||||
|
switch (type) {
|
||||||
|
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
|
||||||
|
return RenderDeviceType::INTEGRATED;
|
||||||
|
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
|
||||||
|
return RenderDeviceType::DISCRETE;
|
||||||
|
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
|
||||||
|
return RenderDeviceType::VIRTUAL;
|
||||||
|
case VK_PHYSICAL_DEVICE_TYPE_CPU:
|
||||||
|
return RenderDeviceType::CPU;
|
||||||
|
default:
|
||||||
|
return RenderDeviceType::UNKNOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void setObjectName(VkDevice device, VkDebugReportObjectTypeEXT objectType, uint64_t object, const std::string &name) {
|
static void setObjectName(VkDevice device, VkDebugReportObjectTypeEXT objectType, uint64_t object, const std::string &name) {
|
||||||
# ifdef VULKAN_OBJECT_NAMES_ENABLED
|
# ifdef VULKAN_OBJECT_NAMES_ENABLED
|
||||||
VkDebugMarkerObjectNameInfoEXT nameInfo = {};
|
VkDebugMarkerObjectNameInfoEXT nameInfo = {};
|
||||||
@@ -2507,6 +2522,80 @@ namespace plume {
|
|||||||
return (depthAttachment == attachment);
|
return (depthAttachment == attachment);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// VulkanQueryPool
|
||||||
|
|
||||||
|
VulkanQueryPool::VulkanQueryPool(VulkanDevice *device, uint32_t queryCount) {
|
||||||
|
assert(device != nullptr);
|
||||||
|
assert(queryCount > 0);
|
||||||
|
|
||||||
|
this->device = device;
|
||||||
|
|
||||||
|
VkQueryPoolCreateInfo createInfo = {};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
|
||||||
|
createInfo.queryType = VK_QUERY_TYPE_TIMESTAMP;
|
||||||
|
createInfo.queryCount = queryCount;
|
||||||
|
|
||||||
|
VkResult res = vkCreateQueryPool(device->vk, &createInfo, nullptr, &vk);
|
||||||
|
if (res != VK_SUCCESS) {
|
||||||
|
fprintf(stderr, "vkCreateQueryPool failed with error code 0x%X.\n", res);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
results.resize(queryCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
VulkanQueryPool::~VulkanQueryPool() {
|
||||||
|
vkDestroyQueryPool(device->vk, vk, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VulkanQueryPool::queryResults() {
|
||||||
|
VkResult res = vkGetQueryPoolResults(device->vk, vk, 0, uint32_t(results.size()), sizeof(uint64_t) * results.size(), results.data(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
|
||||||
|
if (res != VK_SUCCESS) {
|
||||||
|
fprintf(stderr, "vkGetQueryPoolResults failed with error code 0x%X.\n", res);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Conversion sourced from Godot Engine's Vulkan Rendering Driver.
|
||||||
|
auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
|
||||||
|
uint64_t u1 = (u & 0xffffffff);
|
||||||
|
uint64_t v1 = (v & 0xffffffff);
|
||||||
|
uint64_t t = (u1 * v1);
|
||||||
|
uint64_t w3 = (t & 0xffffffff);
|
||||||
|
uint64_t k = (t >> 32);
|
||||||
|
|
||||||
|
u >>= 32;
|
||||||
|
t = (u * v1) + k;
|
||||||
|
k = (t & 0xffffffff);
|
||||||
|
uint64_t w1 = (t >> 32);
|
||||||
|
|
||||||
|
v >>= 32;
|
||||||
|
t = (u1 * v) + k;
|
||||||
|
k = (t >> 32);
|
||||||
|
|
||||||
|
h = (u * v) + w1 + k;
|
||||||
|
l = (t << 32) + w3;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Convert results to timestamps.
|
||||||
|
constexpr uint64_t shift_bits = 16;
|
||||||
|
double timestampPeriod = double(device->physicalDeviceProperties.limits.timestampPeriod);
|
||||||
|
uint64_t h = 0, l = 0;
|
||||||
|
for (uint64_t &result : results) {
|
||||||
|
mult64to128(result, uint64_t(timestampPeriod * double(1 << shift_bits)), h, l);
|
||||||
|
result = l;
|
||||||
|
result >>= shift_bits;
|
||||||
|
result |= h << (64 - shift_bits);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint64_t *VulkanQueryPool::getResults() const {
|
||||||
|
return results.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t VulkanQueryPool::getCount() const {
|
||||||
|
return uint32_t(results.size());
|
||||||
|
}
|
||||||
|
|
||||||
// VulkanCommandList
|
// VulkanCommandList
|
||||||
|
|
||||||
VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) {
|
VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) {
|
||||||
@@ -3059,12 +3148,13 @@ namespace plume {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void VulkanCommandList::resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) {
|
void VulkanCommandList::resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) {
|
||||||
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr);
|
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr, RenderResolveMode::AVERAGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) {
|
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
|
||||||
assert(dstTexture != nullptr);
|
assert(dstTexture != nullptr);
|
||||||
assert(srcTexture != nullptr);
|
assert(srcTexture != nullptr);
|
||||||
|
assert(resolveMode == RenderResolveMode::AVERAGE && "Vulkan only supports AVERAGE resolve mode.");
|
||||||
|
|
||||||
thread_local std::vector<VkImageResolve> imageResolves;
|
thread_local std::vector<VkImageResolve> imageResolves;
|
||||||
imageResolves.clear();
|
imageResolves.clear();
|
||||||
@@ -3194,6 +3284,20 @@ namespace plume {
|
|||||||
// Not required in Vulkan.
|
// Not required in Vulkan.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void VulkanCommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
|
||||||
|
assert(queryPool != nullptr);
|
||||||
|
|
||||||
|
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
|
||||||
|
vkCmdResetQueryPool(vk, interfaceQueryPool->vk, queryFirstIndex, queryCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VulkanCommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
|
||||||
|
assert(queryPool != nullptr);
|
||||||
|
|
||||||
|
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
|
||||||
|
vkCmdWriteTimestamp(vk, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, interfaceQueryPool->vk, queryIndex);
|
||||||
|
}
|
||||||
|
|
||||||
void VulkanCommandList::checkActiveRenderPass() {
|
void VulkanCommandList::checkActiveRenderPass() {
|
||||||
assert(targetFramebuffer != nullptr);
|
assert(targetFramebuffer != nullptr);
|
||||||
|
|
||||||
@@ -3457,7 +3561,7 @@ namespace plume {
|
|||||||
|
|
||||||
// VulkanDevice
|
// VulkanDevice
|
||||||
|
|
||||||
VulkanDevice::VulkanDevice(VulkanInterface *renderInterface) {
|
VulkanDevice::VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName) {
|
||||||
assert(renderInterface != nullptr);
|
assert(renderInterface != nullptr);
|
||||||
|
|
||||||
this->renderInterface = renderInterface;
|
this->renderInterface = renderInterface;
|
||||||
@@ -3490,14 +3594,22 @@ namespace plume {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string deviceName(deviceProperties.deviceName);
|
||||||
uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex];
|
uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex];
|
||||||
bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore);
|
bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore);
|
||||||
bool preferOption = preferDeviceTypeScore;
|
bool preferUserChoice = preferredDeviceName == deviceName;
|
||||||
|
bool preferOption = preferDeviceTypeScore || preferUserChoice;
|
||||||
if (preferOption) {
|
if (preferOption) {
|
||||||
physicalDevice = physicalDevices[i];
|
physicalDevice = physicalDevices[i];
|
||||||
description.name = std::string(deviceProperties.deviceName);
|
description.name = deviceName;
|
||||||
|
description.type = toDeviceType(deviceProperties.deviceType);
|
||||||
description.driverVersion = deviceProperties.driverVersion;
|
description.driverVersion = deviceProperties.driverVersion;
|
||||||
|
description.vendor = RenderDeviceVendor(deviceProperties.vendorID);
|
||||||
currentDeviceTypeScore = deviceTypeScore;
|
currentDeviceTypeScore = deviceTypeScore;
|
||||||
|
|
||||||
|
if (preferUserChoice) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3868,6 +3980,10 @@ namespace plume {
|
|||||||
return std::make_unique<VulkanFramebuffer>(this, desc);
|
return std::make_unique<VulkanFramebuffer>(this, desc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<RenderQueryPool> VulkanDevice::createQueryPool(uint32_t queryCount) {
|
||||||
|
return std::make_unique<VulkanQueryPool>(this, queryCount);
|
||||||
|
}
|
||||||
|
|
||||||
void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
|
void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
|
||||||
assert(meshes != nullptr);
|
assert(meshes != nullptr);
|
||||||
assert(meshCount > 0);
|
assert(meshCount > 0);
|
||||||
@@ -4216,6 +4332,23 @@ namespace plume {
|
|||||||
|
|
||||||
// Fill capabilities.
|
// Fill capabilities.
|
||||||
capabilities.shaderFormat = RenderShaderFormat::SPIRV;
|
capabilities.shaderFormat = RenderShaderFormat::SPIRV;
|
||||||
|
|
||||||
|
// Fill device names.
|
||||||
|
uint32_t deviceCount = 0;
|
||||||
|
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
||||||
|
if (deviceCount > 0) {
|
||||||
|
std::vector<VkPhysicalDevice> physicalDevices(deviceCount);
|
||||||
|
vkEnumeratePhysicalDevices(instance, &deviceCount, physicalDevices.data());
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < deviceCount; i++) {
|
||||||
|
VkPhysicalDeviceProperties deviceProperties;
|
||||||
|
vkGetPhysicalDeviceProperties(physicalDevices[i], &deviceProperties);
|
||||||
|
uint32_t deviceTypeIndex = deviceProperties.deviceType;
|
||||||
|
if (deviceTypeIndex <= 4) {
|
||||||
|
deviceNames.emplace_back(deviceProperties.deviceName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
VulkanInterface::~VulkanInterface() {
|
VulkanInterface::~VulkanInterface() {
|
||||||
@@ -4224,8 +4357,8 @@ namespace plume {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<RenderDevice> VulkanInterface::createDevice() {
|
std::unique_ptr<RenderDevice> VulkanInterface::createDevice(const std::string &preferredDeviceName) {
|
||||||
std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this);
|
std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this, preferredDeviceName);
|
||||||
return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
|
return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4233,6 +4366,10 @@ namespace plume {
|
|||||||
return capabilities;
|
return capabilities;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::vector<std::string> &VulkanInterface::getDeviceNames() const {
|
||||||
|
return deviceNames;
|
||||||
|
}
|
||||||
|
|
||||||
bool VulkanInterface::isValid() const {
|
bool VulkanInterface::isValid() const {
|
||||||
return instance != nullptr;
|
return instance != nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -271,6 +271,18 @@ namespace plume {
|
|||||||
bool contains(const VulkanTexture *attachment) const;
|
bool contains(const VulkanTexture *attachment) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct VulkanQueryPool : RenderQueryPool {
|
||||||
|
VulkanDevice *device = nullptr;
|
||||||
|
std::vector<uint64_t> results;
|
||||||
|
VkQueryPool vk = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
VulkanQueryPool(VulkanDevice *device, uint32_t queryCount);
|
||||||
|
virtual ~VulkanQueryPool() override;
|
||||||
|
virtual void queryResults() override;
|
||||||
|
virtual const uint64_t *getResults() const override;
|
||||||
|
virtual uint32_t getCount() const override;
|
||||||
|
};
|
||||||
|
|
||||||
struct VulkanCommandList : RenderCommandList {
|
struct VulkanCommandList : RenderCommandList {
|
||||||
VkCommandBuffer vk = VK_NULL_HANDLE;
|
VkCommandBuffer vk = VK_NULL_HANDLE;
|
||||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||||
@@ -315,10 +327,12 @@ namespace plume {
|
|||||||
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
|
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
|
||||||
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||||
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||||
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override;
|
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
|
||||||
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
|
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
|
||||||
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
|
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
|
||||||
void discardTexture(const RenderTexture* texture) override;
|
void discardTexture(const RenderTexture* texture) override;
|
||||||
|
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
|
||||||
|
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
|
||||||
void checkActiveRenderPass();
|
void checkActiveRenderPass();
|
||||||
void endActiveRenderPass();
|
void endActiveRenderPass();
|
||||||
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
|
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
|
||||||
@@ -391,7 +405,7 @@ namespace plume {
|
|||||||
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
|
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
|
||||||
bool loadStoreOpNoneSupported = false;
|
bool loadStoreOpNoneSupported = false;
|
||||||
|
|
||||||
VulkanDevice(VulkanInterface *renderInterface);
|
VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
|
||||||
~VulkanDevice() override;
|
~VulkanDevice() override;
|
||||||
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
|
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
|
||||||
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
|
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
|
||||||
@@ -409,6 +423,7 @@ namespace plume {
|
|||||||
std::unique_ptr<RenderCommandFence> createCommandFence() override;
|
std::unique_ptr<RenderCommandFence> createCommandFence() override;
|
||||||
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
|
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
|
||||||
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
|
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
|
||||||
|
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
|
||||||
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
|
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||||
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
|
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||||
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
|
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
|
||||||
@@ -424,6 +439,7 @@ namespace plume {
|
|||||||
VkInstance instance = VK_NULL_HANDLE;
|
VkInstance instance = VK_NULL_HANDLE;
|
||||||
VkApplicationInfo appInfo = {};
|
VkApplicationInfo appInfo = {};
|
||||||
RenderInterfaceCapabilities capabilities;
|
RenderInterfaceCapabilities capabilities;
|
||||||
|
std::vector<std::string> deviceNames;
|
||||||
|
|
||||||
# if SDL_VULKAN_ENABLED
|
# if SDL_VULKAN_ENABLED
|
||||||
VulkanInterface(RenderWindow sdlWindow);
|
VulkanInterface(RenderWindow sdlWindow);
|
||||||
@@ -432,8 +448,9 @@ namespace plume {
|
|||||||
# endif
|
# endif
|
||||||
|
|
||||||
~VulkanInterface() override;
|
~VulkanInterface() override;
|
||||||
std::unique_ptr<RenderDevice> createDevice() override;
|
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
|
||||||
const RenderInterfaceCapabilities &getCapabilities() const override;
|
const RenderInterfaceCapabilities &getCapabilities() const override;
|
||||||
|
const std::vector<std::string> &getDeviceNames() const override;
|
||||||
bool isValid() const;
|
bool isValid() const;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,41 @@
|
|||||||
|
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
|
||||||
|
|
||||||
|
#ifdef __spirv__
|
||||||
|
|
||||||
|
#define g_SrcAlpha_DestAlpha vk::RawBufferLoad<float4>(g_PushConstants.PixelShaderConstants + 2400, 0x10)
|
||||||
|
#define s0_Texture2DDescriptorIndex vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 0)
|
||||||
|
#define s0_SamplerDescriptorIndex vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 192)
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
cbuffer PixelShaderConstants : register(b1, space4)
|
||||||
|
{
|
||||||
|
float4 g_SrcAlpha_DestAlpha : packoffset(c150);
|
||||||
|
};
|
||||||
|
|
||||||
|
cbuffer SharedConstants : register(b2, space4)
|
||||||
|
{
|
||||||
|
uint s0_Texture2DDescriptorIndex : packoffset(c0.x);
|
||||||
|
uint s0_SamplerDescriptorIndex : packoffset(c12.x);
|
||||||
|
DEFINE_SHARED_CONSTANTS();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
float4 main(
|
||||||
|
in float4 iPos : SV_Position,
|
||||||
|
in float4 iTexCoord0 : TEXCOORD0) : SV_Target0
|
||||||
|
{
|
||||||
|
Texture2D<float4> texture = g_Texture2DDescriptorHeap[s0_Texture2DDescriptorIndex];
|
||||||
|
SamplerState samplerState = g_SamplerDescriptorHeap[s0_SamplerDescriptorIndex];
|
||||||
|
|
||||||
|
float4 color = texture.Sample(samplerState, iTexCoord0.xy);
|
||||||
|
|
||||||
|
if (any(or(iTexCoord0.xy < 0.0, iTexCoord0.xy > 1.0)))
|
||||||
|
color = float4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
color.rgb *= color.a * g_SrcAlpha_DestAlpha.x;
|
||||||
|
color.a = g_SrcAlpha_DestAlpha.y + (1.0 - color.a) * g_SrcAlpha_DestAlpha.x;
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
#include "copy_common.hlsli"
|
||||||
|
|
||||||
|
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
|
||||||
|
|
||||||
|
float4 main(in float4 position : SV_Position) : SV_Target
|
||||||
|
{
|
||||||
|
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct PushConstants
|
||||||
|
{
|
||||||
|
uint ResourceDescriptorIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
#include "copy_common.hlsli"
|
||||||
|
|
||||||
|
Texture2D<float> g_Texture2DDescriptorHeap[] : register(t0, space0);
|
||||||
|
|
||||||
|
float main(in float4 position : SV_Position) : SV_Depth
|
||||||
|
{
|
||||||
|
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
|
||||||
|
}
|
||||||
@@ -38,7 +38,7 @@ cbuffer SharedConstants : register(b2, space4)
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
float4 main(in float4 position : SV_Position, in float2 texCoord : TEXCOORD0) : SV_Target
|
float4 main(in float4 position : SV_Position, in float4 texCoord : TEXCOORD0) : SV_Target
|
||||||
{
|
{
|
||||||
Texture2D<float4> sampColor = g_Texture2DDescriptorHeap[sampColor_Texture2DDescriptorIndex];
|
Texture2D<float4> sampColor = g_Texture2DDescriptorHeap[sampColor_Texture2DDescriptorIndex];
|
||||||
Texture2D<float4> sampVelocityMap = g_Texture2DDescriptorHeap[sampVelocityMap_Texture2DDescriptorIndex];
|
Texture2D<float4> sampVelocityMap = g_Texture2DDescriptorHeap[sampVelocityMap_Texture2DDescriptorIndex];
|
||||||
@@ -48,19 +48,19 @@ float4 main(in float4 position : SV_Position, in float2 texCoord : TEXCOORD0) :
|
|||||||
SamplerState sampVelocityMap_s = g_SamplerDescriptorHeap[sampVelocityMap_SamplerDescriptorIndex];
|
SamplerState sampVelocityMap_s = g_SamplerDescriptorHeap[sampVelocityMap_SamplerDescriptorIndex];
|
||||||
SamplerState sampZBuffer_s = g_SamplerDescriptorHeap[sampZBuffer_SamplerDescriptorIndex];
|
SamplerState sampZBuffer_s = g_SamplerDescriptorHeap[sampZBuffer_SamplerDescriptorIndex];
|
||||||
|
|
||||||
float depth = sampZBuffer.SampleLevel(sampZBuffer_s, texCoord, 0).x;
|
float depth = sampZBuffer.SampleLevel(sampZBuffer_s, texCoord.xy, 0).x;
|
||||||
float4 velocityMap = sampVelocityMap.SampleLevel(sampVelocityMap_s, texCoord, 0);
|
float4 velocityMap = sampVelocityMap.SampleLevel(sampVelocityMap_s, texCoord.xy, 0);
|
||||||
float2 velocity = (velocityMap.xz + velocityMap.yw / 255.0) * 2.0 - 1.0;
|
float2 velocity = (velocityMap.xz + velocityMap.yw / 255.0) * 2.0 - 1.0;
|
||||||
|
|
||||||
int sampleCount = min(64, round(length(velocity * g_ViewportSize.xy)));
|
int sampleCount = min(64, round(length(velocity * g_ViewportSize.xy)));
|
||||||
float2 sampleOffset = velocity / (float) sampleCount;
|
float2 sampleOffset = velocity / (float) sampleCount;
|
||||||
|
|
||||||
float3 color = sampColor.SampleLevel(sampColor_s, texCoord, 0).rgb;
|
float3 color = sampColor.SampleLevel(sampColor_s, texCoord.xy, 0).rgb;
|
||||||
int count = 1;
|
int count = 1;
|
||||||
|
|
||||||
for (int i = 1; i <= sampleCount; i++)
|
for (int i = 1; i <= sampleCount; i++)
|
||||||
{
|
{
|
||||||
float2 sampleCoord = texCoord + sampleOffset * i;
|
float2 sampleCoord = texCoord.xy + sampleOffset * i;
|
||||||
float3 sampleColor = sampColor.SampleLevel(sampColor_s, sampleCoord, 0).rgb;
|
float3 sampleColor = sampColor.SampleLevel(sampColor_s, sampleCoord, 0).rgb;
|
||||||
float sampleDepth = sampZBuffer.SampleLevel(sampZBuffer_s, sampleCoord, 0).x;
|
float sampleDepth = sampZBuffer.SampleLevel(sampZBuffer_s, sampleCoord, 0).x;
|
||||||
|
|
||||||
|
|||||||
@@ -6,8 +6,10 @@ struct PushConstants
|
|||||||
{
|
{
|
||||||
float2 BoundsMin;
|
float2 BoundsMin;
|
||||||
float2 BoundsMax;
|
float2 BoundsMax;
|
||||||
uint GradientTop;
|
uint GradientTopLeft;
|
||||||
uint GradientBottom;
|
uint GradientTopRight;
|
||||||
|
uint GradientBottomRight;
|
||||||
|
uint GradientBottomLeft;
|
||||||
uint ShaderModifier;
|
uint ShaderModifier;
|
||||||
uint Texture2DDescriptorIndex;
|
uint Texture2DDescriptorIndex;
|
||||||
float2 InverseDisplaySize;
|
float2 InverseDisplaySize;
|
||||||
|
|||||||
@@ -60,17 +60,17 @@ float4 SampleLinear(float2 uvTexspace)
|
|||||||
}
|
}
|
||||||
|
|
||||||
float4 PixelAntialiasing(float2 uvTexspace)
|
float4 PixelAntialiasing(float2 uvTexspace)
|
||||||
{
|
{
|
||||||
float2 seam = floor(uvTexspace + 0.5);
|
|
||||||
uvTexspace = (uvTexspace - seam) / fwidth(uvTexspace) + seam;
|
|
||||||
uvTexspace = clamp(uvTexspace, seam - 0.5, seam + 0.5);
|
|
||||||
|
|
||||||
if ((g_PushConstants.InverseDisplaySize.y / g_PushConstants.InverseDisplaySize.x) >= (4.0 / 3.0))
|
if ((g_PushConstants.InverseDisplaySize.y / g_PushConstants.InverseDisplaySize.x) >= (4.0 / 3.0))
|
||||||
uvTexspace *= g_PushConstants.InverseDisplaySize.y * 720.0f;
|
uvTexspace *= g_PushConstants.InverseDisplaySize.y * 720.0f;
|
||||||
else
|
else
|
||||||
uvTexspace *= g_PushConstants.InverseDisplaySize.x * 960.0f;
|
uvTexspace *= g_PushConstants.InverseDisplaySize.x * 960.0f;
|
||||||
|
|
||||||
|
float2 seam = floor(uvTexspace + 0.5);
|
||||||
|
uvTexspace = (uvTexspace - seam) / fwidth(uvTexspace) + seam;
|
||||||
|
uvTexspace = clamp(uvTexspace, seam - 0.5, seam + 0.5);
|
||||||
|
|
||||||
return SampleLinear(uvTexspace);
|
return SampleLinear(uvTexspace - 0.5);
|
||||||
}
|
}
|
||||||
|
|
||||||
float median(float r, float g, float b)
|
float median(float r, float g, float b)
|
||||||
@@ -81,7 +81,7 @@ float median(float r, float g, float b)
|
|||||||
float4 main(in Interpolators interpolators) : SV_Target
|
float4 main(in Interpolators interpolators) : SV_Target
|
||||||
{
|
{
|
||||||
float4 color = interpolators.Color;
|
float4 color = interpolators.Color;
|
||||||
color *= PixelAntialiasing(interpolators.Position.xy - (g_PushConstants.ProceduralOrigin + 0.5));
|
color *= PixelAntialiasing(interpolators.Position.xy - g_PushConstants.ProceduralOrigin);
|
||||||
|
|
||||||
if (g_PushConstants.Texture2DDescriptorIndex != 0)
|
if (g_PushConstants.Texture2DDescriptorIndex != 0)
|
||||||
{
|
{
|
||||||
@@ -135,10 +135,18 @@ float4 main(in Interpolators interpolators) : SV_Target
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
|
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE)
|
||||||
{
|
{
|
||||||
float minAlpha = saturate((interpolators.Position.x - g_PushConstants.BoundsMin.x) / g_PushConstants.Scale.x);
|
float minAlpha = saturate((interpolators.Position.x - g_PushConstants.BoundsMin.x) / g_PushConstants.Scale.x);
|
||||||
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.x);
|
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.y);
|
||||||
|
|
||||||
|
color.a *= minAlpha;
|
||||||
|
color.a *= maxAlpha;
|
||||||
|
}
|
||||||
|
else if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
|
||||||
|
{
|
||||||
|
float minAlpha = saturate((interpolators.Position.y - g_PushConstants.BoundsMin.y) / g_PushConstants.Scale.x);
|
||||||
|
float maxAlpha = saturate((g_PushConstants.BoundsMax.y - interpolators.Position.y) / g_PushConstants.Scale.y);
|
||||||
|
|
||||||
color.a *= minAlpha;
|
color.a *= minAlpha;
|
||||||
color.a *= maxAlpha;
|
color.a *= maxAlpha;
|
||||||
@@ -146,7 +154,29 @@ float4 main(in Interpolators interpolators) : SV_Target
|
|||||||
else if (any(g_PushConstants.BoundsMin != g_PushConstants.BoundsMax))
|
else if (any(g_PushConstants.BoundsMin != g_PushConstants.BoundsMax))
|
||||||
{
|
{
|
||||||
float2 factor = saturate((interpolators.Position.xy - g_PushConstants.BoundsMin) / (g_PushConstants.BoundsMax - g_PushConstants.BoundsMin));
|
float2 factor = saturate((interpolators.Position.xy - g_PushConstants.BoundsMin) / (g_PushConstants.BoundsMax - g_PushConstants.BoundsMin));
|
||||||
color *= lerp(DecodeColor(g_PushConstants.GradientTop), DecodeColor(g_PushConstants.GradientBottom), smoothstep(0.0, 1.0, factor.y));
|
|
||||||
|
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL)
|
||||||
|
{
|
||||||
|
float bevelSize = 0.9;
|
||||||
|
|
||||||
|
float shadow = saturate((factor.x - bevelSize) / (1.0 - bevelSize));
|
||||||
|
shadow = max(shadow, saturate((factor.y - bevelSize) / (1.0 - bevelSize)));
|
||||||
|
|
||||||
|
float rim = saturate((1.0 - factor.x - bevelSize) / (1.0 - bevelSize));
|
||||||
|
rim = max(rim, saturate((1.0 - factor.y - bevelSize) / (1.0 - bevelSize)));
|
||||||
|
|
||||||
|
float3 rimColor = float3(1, 0.8, 0.29);
|
||||||
|
float3 shadowColor = float3(0.84, 0.57, 0);
|
||||||
|
|
||||||
|
color.rgb = lerp(color.rgb, rimColor, smoothstep(0.0, 1.0, rim));
|
||||||
|
color.rgb = lerp(color.rgb, shadowColor, smoothstep(0.0, 1.0, shadow));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float4 top = lerp(DecodeColor(g_PushConstants.GradientTopLeft), DecodeColor(g_PushConstants.GradientTopRight), smoothstep(0.0, 1.0, factor.x));
|
||||||
|
float4 bottom = lerp(DecodeColor(g_PushConstants.GradientBottomLeft), DecodeColor(g_PushConstants.GradientBottomRight), smoothstep(0.0, 1.0, factor.x));
|
||||||
|
color *= lerp(top, bottom, smoothstep(0.0, 1.0, factor.y));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_GRAYSCALE)
|
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_GRAYSCALE)
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ void main(in float2 position : POSITION, in float2 uv : TEXCOORD, in float4 colo
|
|||||||
if (position.y < g_PushConstants.Origin.y)
|
if (position.y < g_PushConstants.Origin.y)
|
||||||
position.x += g_PushConstants.Scale.x;
|
position.x += g_PushConstants.Scale.x;
|
||||||
}
|
}
|
||||||
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
|
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE &&
|
||||||
|
g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
|
||||||
{
|
{
|
||||||
position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale;
|
position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "copy_common.hlsli"
|
||||||
|
|
||||||
|
Texture2DMS<float4, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
|
||||||
|
|
||||||
|
float4 main(in float4 position : SV_Position) : SV_Target
|
||||||
|
{
|
||||||
|
float4 result = g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), 0);
|
||||||
|
|
||||||
|
[unroll] for (int i = 1; i < SAMPLE_COUNT; i++)
|
||||||
|
result += g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i);
|
||||||
|
|
||||||
|
return result / SAMPLE_COUNT;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
#define SAMPLE_COUNT 2
|
||||||
|
#include "resolve_msaa_color.hlsli"
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
#define SAMPLE_COUNT 4
|
||||||
|
#include "resolve_msaa_color.hlsli"
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
#define SAMPLE_COUNT 8
|
||||||
|
#include "resolve_msaa_color.hlsli"
|
||||||
@@ -1,11 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
struct PushConstants
|
#include "copy_common.hlsli"
|
||||||
{
|
|
||||||
uint ResourceDescriptorIndex;
|
|
||||||
};
|
|
||||||
|
|
||||||
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
|
|
||||||
|
|
||||||
Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
|
Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
|
||||||
|
|
||||||
|
|||||||
+1324
-487
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
//#define ASYNC_PSO_DEBUG
|
//#define ASYNC_PSO_DEBUG
|
||||||
#define PSO_CACHING
|
/////////////////////////////////////////////////////////////////////#define PSO_CACHING
|
||||||
//#define PSO_CACHING_CLEANUP
|
//#define PSO_CACHING_CLEANUP
|
||||||
|
|
||||||
#include "rhi/plume_render_interface.h"
|
#include "rhi/plume_render_interface.h"
|
||||||
@@ -18,7 +18,7 @@ struct Video
|
|||||||
static inline uint32_t s_viewportWidth;
|
static inline uint32_t s_viewportWidth;
|
||||||
static inline uint32_t s_viewportHeight;
|
static inline uint32_t s_viewportHeight;
|
||||||
|
|
||||||
static void CreateHostDevice(const char *sdlVideoDriver);
|
static bool CreateHostDevice(const char *sdlVideoDriver);
|
||||||
static void WaitOnSwapChain();
|
static void WaitOnSwapChain();
|
||||||
static void Present();
|
static void Present();
|
||||||
static void StartPipelinePrecompilation();
|
static void StartPipelinePrecompilation();
|
||||||
@@ -158,6 +158,7 @@ struct GuestTexture : GuestBaseTexture
|
|||||||
void* mappedMemory = nullptr;
|
void* mappedMemory = nullptr;
|
||||||
std::unique_ptr<RenderFramebuffer> framebuffer;
|
std::unique_ptr<RenderFramebuffer> framebuffer;
|
||||||
std::unique_ptr<GuestTexture> patchedTexture;
|
std::unique_ptr<GuestTexture> patchedTexture;
|
||||||
|
struct GuestSurface* sourceSurface = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GuestLockedRect
|
struct GuestLockedRect
|
||||||
@@ -205,6 +206,7 @@ struct GuestSurface : GuestBaseTexture
|
|||||||
uint32_t guestFormat = 0;
|
uint32_t guestFormat = 0;
|
||||||
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
|
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
|
||||||
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
|
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
|
||||||
|
ankerl::unordered_dense::set<GuestTexture*> destinationTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum GuestDeclType
|
enum GuestDeclType
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ public:
|
|||||||
|
|
||||||
bool CanPoll()
|
bool CanPoll()
|
||||||
{
|
{
|
||||||
return controller && (GameWindow::s_isFocused || Config::AllowBackgroundInput);
|
return controller;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PollAxis()
|
void PollAxis()
|
||||||
@@ -127,6 +127,11 @@ public:
|
|||||||
|
|
||||||
SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
|
SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetLED(const uint8_t r, const uint8_t g, const uint8_t b) const
|
||||||
|
{
|
||||||
|
SDL_GameControllerSetLED(controller, r, g, b);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
std::array<Controller, 4> g_controllers;
|
std::array<Controller, 4> g_controllers;
|
||||||
@@ -182,6 +187,15 @@ static void SetControllerInputDevice(Controller* controller)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
|
||||||
|
{
|
||||||
|
auto r = isNight ? 22 : 0;
|
||||||
|
auto g = isNight ? 0 : 37;
|
||||||
|
auto b = isNight ? 101 : 184;
|
||||||
|
|
||||||
|
controller.SetLED(r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
int HID_OnSDLEvent(void*, SDL_Event* event)
|
int HID_OnSDLEvent(void*, SDL_Event* event)
|
||||||
{
|
{
|
||||||
switch (event->type)
|
switch (event->type)
|
||||||
@@ -191,7 +205,13 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
|||||||
const auto freeIndex = FindFreeController();
|
const auto freeIndex = FindFreeController();
|
||||||
|
|
||||||
if (freeIndex != -1)
|
if (freeIndex != -1)
|
||||||
g_controllers[freeIndex] = Controller(event->cdevice.which);
|
{
|
||||||
|
auto controller = Controller(event->cdevice.which);
|
||||||
|
|
||||||
|
g_controllers[freeIndex] = controller;
|
||||||
|
|
||||||
|
SetControllerTimeOfDayLED(controller, App::s_pEvilSonicContext);
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -219,12 +239,16 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
|||||||
if (event->type == SDL_CONTROLLERAXISMOTION)
|
if (event->type == SDL_CONTROLLERAXISMOTION)
|
||||||
{
|
{
|
||||||
if (abs(event->caxis.value) > 8000)
|
if (abs(event->caxis.value) > 8000)
|
||||||
|
{
|
||||||
|
SDL_ShowCursor(SDL_DISABLE);
|
||||||
SetControllerInputDevice(controller);
|
SetControllerInputDevice(controller);
|
||||||
|
}
|
||||||
|
|
||||||
controller->PollAxis();
|
controller->PollAxis();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
SDL_ShowCursor(SDL_DISABLE);
|
||||||
SetControllerInputDevice(controller);
|
SetControllerInputDevice(controller);
|
||||||
|
|
||||||
controller->Poll();
|
controller->Poll();
|
||||||
@@ -241,8 +265,14 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
|||||||
case SDL_MOUSEMOTION:
|
case SDL_MOUSEMOTION:
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
|
{
|
||||||
|
if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible)
|
||||||
|
SDL_ShowCursor(SDL_ENABLE);
|
||||||
|
|
||||||
hid::g_inputDevice = hid::EInputDevice::Mouse;
|
hid::g_inputDevice = hid::EInputDevice::Mouse;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case SDL_WINDOWEVENT:
|
case SDL_WINDOWEVENT:
|
||||||
{
|
{
|
||||||
@@ -258,17 +288,8 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
|||||||
|
|
||||||
case SDL_USER_EVILSONIC:
|
case SDL_USER_EVILSONIC:
|
||||||
{
|
{
|
||||||
auto* controller = FindController(event->cdevice.which);
|
for (auto& controller : g_controllers)
|
||||||
|
SetControllerTimeOfDayLED(controller, event->user.code);
|
||||||
if (!controller)
|
|
||||||
break;
|
|
||||||
|
|
||||||
auto isNight = event->user.code;
|
|
||||||
auto r = isNight ? 22 : 0;
|
|
||||||
auto g = isNight ? 0 : 37;
|
|
||||||
auto b = isNight ? 101 : 184;
|
|
||||||
|
|
||||||
SDL_GameControllerSetLED(controller->controller, r, g, b);
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -279,12 +300,15 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
|||||||
|
|
||||||
void hid::Init()
|
void hid::Init()
|
||||||
{
|
{
|
||||||
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||||
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
|
||||||
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
|
||||||
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
|
||||||
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
|
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
|
||||||
|
|
||||||
SDL_InitSubSystem(SDL_INIT_EVENTS);
|
SDL_InitSubSystem(SDL_INIT_EVENTS);
|
||||||
|
|||||||
@@ -1,14 +1,25 @@
|
|||||||
#include "hid.h"
|
#include "hid.h"
|
||||||
|
#include <ui/game_window.h>
|
||||||
|
#include <user/config.h>
|
||||||
|
|
||||||
hid::EInputDevice hid::g_inputDevice;
|
hid::EInputDevice hid::g_inputDevice;
|
||||||
hid::EInputDevice hid::g_inputDeviceController;
|
hid::EInputDevice hid::g_inputDeviceController;
|
||||||
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
|
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
|
||||||
|
|
||||||
uint16_t hid::g_prohibitedButtons;
|
uint16_t hid::g_prohibitedButtons;
|
||||||
|
bool hid::g_isLeftStickProhibited;
|
||||||
|
bool hid::g_isRightStickProhibited;
|
||||||
|
|
||||||
void hid::SetProhibitedButtons(uint16_t wButtons)
|
void hid::SetProhibitedInputs(uint16_t wButtons, bool leftStick, bool rightStick)
|
||||||
{
|
{
|
||||||
hid::g_prohibitedButtons = wButtons;
|
hid::g_prohibitedButtons = wButtons;
|
||||||
|
hid::g_isLeftStickProhibited = leftStick;
|
||||||
|
hid::g_isRightStickProhibited = rightStick;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hid::IsInputAllowed()
|
||||||
|
{
|
||||||
|
return GameWindow::s_isFocused || Config::AllowBackgroundInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hid::IsInputDeviceController()
|
bool hid::IsInputDeviceController()
|
||||||
|
|||||||
@@ -33,14 +33,17 @@ namespace hid
|
|||||||
extern EInputDeviceExplicit g_inputDeviceExplicit;
|
extern EInputDeviceExplicit g_inputDeviceExplicit;
|
||||||
|
|
||||||
extern uint16_t g_prohibitedButtons;
|
extern uint16_t g_prohibitedButtons;
|
||||||
|
extern bool g_isLeftStickProhibited;
|
||||||
|
extern bool g_isRightStickProhibited;
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
void SetProhibitedButtons(uint16_t wButtons);
|
|
||||||
|
|
||||||
uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
|
uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
|
||||||
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
|
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
|
||||||
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
|
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
|
||||||
|
|
||||||
|
void SetProhibitedInputs(uint16_t wButtons = 0, bool leftStick = false, bool rightStick = false);
|
||||||
|
bool IsInputAllowed();
|
||||||
bool IsInputDeviceController();
|
bool IsInputDeviceController();
|
||||||
std::string GetInputDeviceName();
|
std::string GetInputDeviceName();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::fi
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<void()> &progressCallback) {
|
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback) {
|
||||||
const std::string filename(pair.first);
|
const std::string filename(pair.first);
|
||||||
const uint32_t hashCount = pair.second;
|
const uint32_t hashCount = pair.second;
|
||||||
if (!sourceVfs.exists(filename))
|
if (!sourceVfs.exists(filename))
|
||||||
@@ -139,7 +139,13 @@ static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFi
|
|||||||
}
|
}
|
||||||
|
|
||||||
journal.progressCounter += fileData.size();
|
journal.progressCounter += fileData.size();
|
||||||
progressCallback();
|
|
||||||
|
if (!progressCallback())
|
||||||
|
{
|
||||||
|
journal.lastResult = Journal::Result::Cancelled;
|
||||||
|
journal.lastErrorMessage = "Installation was cancelled.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -201,7 +207,17 @@ static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem
|
|||||||
bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath)
|
bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath)
|
||||||
{
|
{
|
||||||
modulePath = baseDirectory / PatchedDirectory / GameExecutableFile;
|
modulePath = baseDirectory / PatchedDirectory / GameExecutableFile;
|
||||||
return std::filesystem::exists(modulePath);
|
|
||||||
|
if (!std::filesystem::exists(modulePath))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!std::filesystem::exists(baseDirectory / UpdateDirectory / UpdateExecutablePatchFile))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!std::filesystem::exists(baseDirectory / GameDirectory / GameExecutableFile))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc)
|
bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc)
|
||||||
@@ -256,7 +272,7 @@ bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
|
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback)
|
||||||
{
|
{
|
||||||
std::error_code ec;
|
std::error_code ec;
|
||||||
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec))
|
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec))
|
||||||
@@ -419,7 +435,7 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
|
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback)
|
||||||
{
|
{
|
||||||
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
|
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
|
||||||
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
|
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
|
||||||
@@ -487,7 +503,22 @@ bool Installer::install(const Sources &sources, const std::filesystem::path &tar
|
|||||||
|
|
||||||
// Update the progress with the artificial amount attributed to the patching.
|
// Update the progress with the artificial amount attributed to the patching.
|
||||||
journal.progressCounter += PatcherContribution;
|
journal.progressCounter += PatcherContribution;
|
||||||
progressCallback();
|
|
||||||
|
for (uint32_t i = 0; i < 2; i++)
|
||||||
|
{
|
||||||
|
if (!progressCallback())
|
||||||
|
{
|
||||||
|
journal.lastResult = Journal::Result::Cancelled;
|
||||||
|
journal.lastErrorMessage = "Installation was cancelled.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
// Wait the specified amount of time to allow the consumer of the callbacks to animate, halt or cancel the installation for a while after it's finished.
|
||||||
|
std::this_thread::sleep_for(endWaitTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ struct Journal
|
|||||||
enum class Result
|
enum class Result
|
||||||
{
|
{
|
||||||
Success,
|
Success,
|
||||||
|
Cancelled,
|
||||||
VirtualFileSystemFailed,
|
VirtualFileSystemFailed,
|
||||||
DirectoryCreationFailed,
|
DirectoryCreationFailed,
|
||||||
FileMissing,
|
FileMissing,
|
||||||
@@ -75,10 +76,10 @@ struct Installer
|
|||||||
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
|
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
|
||||||
static bool checkAllDLC(const std::filesystem::path &baseDirectory);
|
static bool checkAllDLC(const std::filesystem::path &baseDirectory);
|
||||||
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
|
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
|
||||||
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
|
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback);
|
||||||
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);
|
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);
|
||||||
static bool parseSources(const Input &input, Journal &journal, Sources &sources);
|
static bool parseSources(const Input &input, Journal &journal, Sources &sources);
|
||||||
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
|
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback);
|
||||||
static void rollback(Journal &journal);
|
static void rollback(Journal &journal);
|
||||||
|
|
||||||
// Convenience method for checking if the specified file contains the game. This should be used when the user selects the file.
|
// Convenience method for checking if the specified file contains the game. This should be used when the user selects the file.
|
||||||
|
|||||||
@@ -0,0 +1,170 @@
|
|||||||
|
#include "update_checker.h"
|
||||||
|
|
||||||
|
#include <curl/curl.h>
|
||||||
|
#include <nlohmann/json.hpp>
|
||||||
|
|
||||||
|
#include "version.h"
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include <shellapi.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// UpdateChecker
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
static const char *CHECK_URL = "https://api.github.com/repos/hedge-dev/UnleashedRecomp/releases/latest";
|
||||||
|
static const char *VISIT_URL = "https://github.com/hedge-dev/UnleashedRecomp/releases/latest";
|
||||||
|
static const char *USER_AGENT = "UnleashedRecomp-Agent";
|
||||||
|
|
||||||
|
static std::atomic<bool> g_updateCheckerInProgress = false;
|
||||||
|
static std::atomic<bool> g_updateCheckerFinished = false;
|
||||||
|
static UpdateChecker::Result g_updateCheckerResult = UpdateChecker::Result::NotStarted;
|
||||||
|
|
||||||
|
size_t updateCheckerWriteCallback(void *contents, size_t size, size_t nmemb, std::string *output)
|
||||||
|
{
|
||||||
|
size_t totalSize = size * nmemb;
|
||||||
|
output->append((char *)contents, totalSize);
|
||||||
|
return totalSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool parseVersion(const std::string &versionStr, int &major, int &minor, int &revision)
|
||||||
|
{
|
||||||
|
size_t start = 0;
|
||||||
|
if (versionStr[0] == 'v')
|
||||||
|
{
|
||||||
|
start = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t firstDot = versionStr.find('.', start);
|
||||||
|
size_t secondDot = versionStr.find('.', firstDot + 1);
|
||||||
|
|
||||||
|
if (firstDot == std::string::npos || secondDot == std::string::npos)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
major = std::stoi(versionStr.substr(start, firstDot - start));
|
||||||
|
minor = std::stoi(versionStr.substr(firstDot + 1, secondDot - firstDot - 1));
|
||||||
|
revision = std::stoi(versionStr.substr(secondDot + 1));
|
||||||
|
}
|
||||||
|
catch (const std::exception &e)
|
||||||
|
{
|
||||||
|
fmt::println("Error while parsing version: {}.", e.what());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateCheckerThread()
|
||||||
|
{
|
||||||
|
CURL *curl = curl_easy_init();
|
||||||
|
CURLcode res;
|
||||||
|
int major, minor, revision;
|
||||||
|
std::string response;
|
||||||
|
curl_easy_setopt(curl, CURLOPT_URL, CHECK_URL);
|
||||||
|
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, updateCheckerWriteCallback);
|
||||||
|
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &response);
|
||||||
|
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
|
||||||
|
curl_easy_setopt(curl, CURLOPT_USERAGENT, USER_AGENT);
|
||||||
|
|
||||||
|
res = curl_easy_perform(curl);
|
||||||
|
if (res == CURLE_OK)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
json root = json::parse(response);
|
||||||
|
auto tag_name_element = root.find("tag_name");
|
||||||
|
if (tag_name_element != root.end() && tag_name_element->is_string())
|
||||||
|
{
|
||||||
|
if (parseVersion(*tag_name_element, major, minor, revision))
|
||||||
|
{
|
||||||
|
if ((g_versionMajor < major) || (g_versionMajor == major && g_versionMinor < minor) || (g_versionMajor == major && g_versionMinor == minor && g_versionRevision < revision))
|
||||||
|
{
|
||||||
|
g_updateCheckerResult = UpdateChecker::Result::UpdateAvailable;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_updateCheckerResult = UpdateChecker::Result::AlreadyUpToDate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fmt::println("Error while parsing response: tag_name does not contain a valid version string.");
|
||||||
|
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fmt::println("Error while parsing response: tag_name not found or not the right type.");
|
||||||
|
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (const json::exception &e)
|
||||||
|
{
|
||||||
|
fmt::println("Error while parsing response: {}", e.what());
|
||||||
|
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fmt::println("Error while performing request: {}", curl_easy_strerror(res));
|
||||||
|
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||||
|
}
|
||||||
|
|
||||||
|
curl_easy_cleanup(curl);
|
||||||
|
|
||||||
|
g_updateCheckerFinished = true;
|
||||||
|
g_updateCheckerInProgress = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateChecker::initialize()
|
||||||
|
{
|
||||||
|
curl_global_init(CURL_GLOBAL_DEFAULT);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UpdateChecker::start()
|
||||||
|
{
|
||||||
|
if (g_updateCheckerInProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_updateCheckerInProgress = true;
|
||||||
|
g_updateCheckerFinished = false;
|
||||||
|
std::thread thread(&updateCheckerThread);
|
||||||
|
thread.detach();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateChecker::Result UpdateChecker::check()
|
||||||
|
{
|
||||||
|
if (g_updateCheckerFinished)
|
||||||
|
{
|
||||||
|
return g_updateCheckerResult;
|
||||||
|
}
|
||||||
|
else if (g_updateCheckerInProgress)
|
||||||
|
{
|
||||||
|
return UpdateChecker::Result::InProgress;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return UpdateChecker::Result::NotStarted;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateChecker::visitWebsite()
|
||||||
|
{
|
||||||
|
#if defined(WIN32)
|
||||||
|
ShellExecuteA(0, 0, VISIT_URL, 0, 0, SW_SHOW);
|
||||||
|
#elif defined(__linux__)
|
||||||
|
std::string command = "xdg-open " + std::string(VISIT_URL) + " &";
|
||||||
|
std::system(command.c_str());
|
||||||
|
#else
|
||||||
|
static_assert(false, "Visit website not implemented for this platform.");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct UpdateChecker
|
||||||
|
{
|
||||||
|
enum class Result
|
||||||
|
{
|
||||||
|
NotStarted,
|
||||||
|
InProgress,
|
||||||
|
AlreadyUpToDate,
|
||||||
|
UpdateAvailable,
|
||||||
|
Failed
|
||||||
|
};
|
||||||
|
|
||||||
|
static void initialize();
|
||||||
|
static bool start();
|
||||||
|
static Result check();
|
||||||
|
static void visitWebsite();
|
||||||
|
};
|
||||||
@@ -1,11 +1,12 @@
|
|||||||
#include <stdafx.h>
|
|
||||||
#include "file_system.h"
|
#include "file_system.h"
|
||||||
|
#include <cpu/guest_thread.h>
|
||||||
#include <kernel/xam.h>
|
#include <kernel/xam.h>
|
||||||
#include <kernel/xdm.h>
|
#include <kernel/xdm.h>
|
||||||
#include <kernel/function.h>
|
#include <kernel/function.h>
|
||||||
#include <cpu/guest_thread.h>
|
|
||||||
#include <os/logger.h>
|
|
||||||
#include <mod/mod_loader.h>
|
#include <mod/mod_loader.h>
|
||||||
|
#include <os/logger.h>
|
||||||
|
#include <user/config.h>
|
||||||
|
#include <stdafx.h>
|
||||||
|
|
||||||
struct FileHandle : KernelObject
|
struct FileHandle : KernelObject
|
||||||
{
|
{
|
||||||
@@ -365,8 +366,14 @@ std::filesystem::path FileSystem::ResolvePath(const std::string_view& path, bool
|
|||||||
if (checkForMods)
|
if (checkForMods)
|
||||||
{
|
{
|
||||||
std::filesystem::path resolvedPath = ModLoader::ResolvePath(path);
|
std::filesystem::path resolvedPath = ModLoader::ResolvePath(path);
|
||||||
|
|
||||||
if (!resolvedPath.empty())
|
if (!resolvedPath.empty())
|
||||||
|
{
|
||||||
|
if (ModLoader::s_isLogTypeConsole)
|
||||||
|
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(resolvedPath.u8string().c_str()));
|
||||||
|
|
||||||
return resolvedPath;
|
return resolvedPath;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
thread_local std::string builtPath;
|
thread_local std::string builtPath;
|
||||||
|
|||||||
@@ -405,57 +405,79 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
|
|||||||
{
|
{
|
||||||
memset(state, 0, sizeof(*state));
|
memset(state, 0, sizeof(*state));
|
||||||
|
|
||||||
uint32_t result = hid::GetState(userIndex, state);
|
if (hid::IsInputAllowed())
|
||||||
|
hid::GetState(userIndex, state);
|
||||||
|
|
||||||
if (GameWindow::s_isFocused)
|
auto keyboardState = SDL_GetKeyboardState(NULL);
|
||||||
|
|
||||||
|
if (GameWindow::s_isFocused && !keyboardState[SDL_SCANCODE_LALT])
|
||||||
{
|
{
|
||||||
auto keyboardState = SDL_GetKeyboardState(NULL);
|
if (keyboardState[Config::Key_LeftStickUp])
|
||||||
|
|
||||||
if (keyboardState[SDL_SCANCODE_UP])
|
|
||||||
state->Gamepad.sThumbLY = 32767;
|
state->Gamepad.sThumbLY = 32767;
|
||||||
if (keyboardState[SDL_SCANCODE_DOWN])
|
if (keyboardState[Config::Key_LeftStickDown])
|
||||||
state->Gamepad.sThumbLY = -32768;
|
state->Gamepad.sThumbLY = -32768;
|
||||||
if (keyboardState[SDL_SCANCODE_LEFT])
|
if (keyboardState[Config::Key_LeftStickLeft])
|
||||||
state->Gamepad.sThumbLX = -32768;
|
state->Gamepad.sThumbLX = -32768;
|
||||||
if (keyboardState[SDL_SCANCODE_RIGHT])
|
if (keyboardState[Config::Key_LeftStickRight])
|
||||||
state->Gamepad.sThumbLX = 32767;
|
state->Gamepad.sThumbLX = 32767;
|
||||||
|
|
||||||
if (keyboardState[SDL_SCANCODE_1])
|
if (keyboardState[Config::Key_RightStickUp])
|
||||||
|
state->Gamepad.sThumbRY = 32767;
|
||||||
|
if (keyboardState[Config::Key_RightStickDown])
|
||||||
|
state->Gamepad.sThumbRY = -32768;
|
||||||
|
if (keyboardState[Config::Key_RightStickLeft])
|
||||||
|
state->Gamepad.sThumbRX = -32768;
|
||||||
|
if (keyboardState[Config::Key_RightStickRight])
|
||||||
|
state->Gamepad.sThumbRX = 32767;
|
||||||
|
|
||||||
|
if (keyboardState[Config::Key_LeftTrigger])
|
||||||
state->Gamepad.bLeftTrigger = 0xFF;
|
state->Gamepad.bLeftTrigger = 0xFF;
|
||||||
if (keyboardState[SDL_SCANCODE_3])
|
if (keyboardState[Config::Key_RightTrigger])
|
||||||
state->Gamepad.bRightTrigger = 0xFF;
|
state->Gamepad.bRightTrigger = 0xFF;
|
||||||
|
|
||||||
if (keyboardState[SDL_SCANCODE_I])
|
if (keyboardState[Config::Key_DPadUp])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_UP;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_UP;
|
||||||
if (keyboardState[SDL_SCANCODE_K])
|
if (keyboardState[Config::Key_DPadDown])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_DOWN;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_DOWN;
|
||||||
if (keyboardState[SDL_SCANCODE_J])
|
if (keyboardState[Config::Key_DPadLeft])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_LEFT;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_LEFT;
|
||||||
if (keyboardState[SDL_SCANCODE_L])
|
if (keyboardState[Config::Key_DPadRight])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_RIGHT;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_RIGHT;
|
||||||
|
|
||||||
if (keyboardState[SDL_SCANCODE_RETURN] && !keyboardState[SDL_SCANCODE_LALT])
|
if (keyboardState[Config::Key_Start])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_START;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_START;
|
||||||
if (keyboardState[SDL_SCANCODE_BACKSPACE])
|
if (keyboardState[Config::Key_Back])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_BACK;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_BACK;
|
||||||
|
|
||||||
if (keyboardState[SDL_SCANCODE_Q])
|
if (keyboardState[Config::Key_LeftBumper])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_LEFT_SHOULDER;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_LEFT_SHOULDER;
|
||||||
if (keyboardState[SDL_SCANCODE_E])
|
if (keyboardState[Config::Key_RightBumper])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_RIGHT_SHOULDER;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_RIGHT_SHOULDER;
|
||||||
|
|
||||||
if (keyboardState[SDL_SCANCODE_S])
|
if (keyboardState[Config::Key_A])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_A;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_A;
|
||||||
if (keyboardState[SDL_SCANCODE_D])
|
if (keyboardState[Config::Key_B])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_B;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_B;
|
||||||
if (keyboardState[SDL_SCANCODE_A])
|
if (keyboardState[Config::Key_X])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_X;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_X;
|
||||||
if (keyboardState[SDL_SCANCODE_W])
|
if (keyboardState[Config::Key_Y])
|
||||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_Y;
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
|
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
|
||||||
|
|
||||||
|
if (hid::g_isLeftStickProhibited)
|
||||||
|
{
|
||||||
|
state->Gamepad.sThumbLX = 0;
|
||||||
|
state->Gamepad.sThumbLY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hid::g_isRightStickProhibited)
|
||||||
|
{
|
||||||
|
state->Gamepad.sThumbRX = 0;
|
||||||
|
state->Gamepad.sThumbRY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
ByteSwapInplace(state->Gamepad.wButtons);
|
ByteSwapInplace(state->Gamepad.wButtons);
|
||||||
ByteSwapInplace(state->Gamepad.sThumbLX);
|
ByteSwapInplace(state->Gamepad.sThumbLX);
|
||||||
ByteSwapInplace(state->Gamepad.sThumbLY);
|
ByteSwapInplace(state->Gamepad.sThumbLY);
|
||||||
|
|||||||
@@ -10,12 +10,12 @@ namespace xdbf
|
|||||||
{
|
{
|
||||||
inline std::string& FixInvalidSequences(std::string& str)
|
inline std::string& FixInvalidSequences(std::string& str)
|
||||||
{
|
{
|
||||||
static std::vector<std::string> invalidSequences =
|
static std::array<std::string_view, 1> invalidSequences =
|
||||||
{
|
{
|
||||||
"\xE2\x80\x99"
|
"\xE2\x80\x99"
|
||||||
};
|
};
|
||||||
|
|
||||||
static std::vector<std::string> replaceSequences =
|
static std::array<std::string_view, 1> replaceSequences =
|
||||||
{
|
{
|
||||||
"'"
|
"'"
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -15,6 +15,28 @@
|
|||||||
360, which is one of the few consoles to have a port of Sonic
|
360, which is one of the few consoles to have a port of Sonic
|
||||||
Unleashed.
|
Unleashed.
|
||||||
|
|
||||||
|
- Ensure your locale is added in the correct order following the language enum.
|
||||||
|
|
||||||
|
Correct:
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Example" },
|
||||||
|
{ ELanguage::Japanese, "Example" },
|
||||||
|
{ ELanguage::German, "Example" },
|
||||||
|
{ ELanguage::French, "Example" },
|
||||||
|
{ ELanguage::Spanish, "Example" },
|
||||||
|
{ ELanguage::Italian, "Example" }
|
||||||
|
}
|
||||||
|
|
||||||
|
Incorrect:
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Example" },
|
||||||
|
{ ELanguage::French, "Example" },
|
||||||
|
{ ELanguage::Spanish, "Example" },
|
||||||
|
{ ELanguage::German, "Example" },
|
||||||
|
{ ELanguage::Italian, "Example" },
|
||||||
|
{ ELanguage::Japanese, "Example" }
|
||||||
|
}
|
||||||
|
|
||||||
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -27,13 +49,14 @@
|
|||||||
CONFIG_DEFINE_LOCALE(Language)
|
CONFIG_DEFINE_LOCALE(Language)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Language", "Change the language used for text and logos." } },
|
{ ELanguage::English, { "Language", "Change the language used for text and logos." } },
|
||||||
{ ELanguage::Japanese, { "言語", "[PLACEHOLDER]" } },
|
{ ELanguage::Japanese, { "言語", "" } },
|
||||||
{ ELanguage::German, { "Sprache", "[PLACEHOLDER]" } },
|
{ ELanguage::German, { "Sprache", "" } },
|
||||||
{ ELanguage::French, { "Langue", "[PLACEHOLDER]" } },
|
{ ELanguage::French, { "Langue", "" } },
|
||||||
{ ELanguage::Spanish, { "Idioma", "[PLACEHOLDER]" } },
|
{ ELanguage::Spanish, { "Idioma", "" } },
|
||||||
{ ELanguage::Italian, { "Lingua", "[PLACEHOLDER]" } }
|
{ ELanguage::Italian, { "Lingua", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Notes: do not localise this.
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
|
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
@@ -49,24 +72,90 @@ CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
ELanguage::English,
|
||||||
|
{
|
||||||
|
{ EVoiceLanguage::English, { "ENGLISH", "" } },
|
||||||
|
{ EVoiceLanguage::Japanese, { "JAPANESE", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EVoiceLanguage::English, { "英語", "" } },
|
||||||
|
{ EVoiceLanguage::Japanese, { "日本語", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EVoiceLanguage::English, { "ENGLISCH", "" } },
|
||||||
|
{ EVoiceLanguage::Japanese, { "JAPANISCH", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EVoiceLanguage::English, { "ANGLAIS", "" } },
|
||||||
|
{ EVoiceLanguage::Japanese, { "JAPONAIS", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EVoiceLanguage::English, { "INGLÉS", "" } },
|
||||||
|
{ EVoiceLanguage::Japanese, { "JAPONÉS", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EVoiceLanguage::English, { "INGLESE", "" } },
|
||||||
|
{ EVoiceLanguage::Japanese, { "GIAPPONESE", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(Hints)
|
CONFIG_DEFINE_LOCALE(Hints)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Hints", "Show hint rings in stages." } }
|
{ ELanguage::English, { "Hints", "Show hints during gameplay." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(ControlTutorial)
|
CONFIG_DEFINE_LOCALE(ControlTutorial)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Control Tutorial", "Show controller hints in stages." } }
|
{ ELanguage::English, { "Control Tutorial", "Show controller hints during gameplay.\n\nThe Werehog Critical Attack prompt will be unaffected." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(AchievementNotifications)
|
CONFIG_DEFINE_LOCALE(AchievementNotifications)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } }
|
{ ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(TimeOfDayTransition)
|
CONFIG_DEFINE_LOCALE(TimeOfDayTransition)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } }
|
{ ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
|
CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
|
||||||
@@ -77,12 +166,52 @@ CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
|
|||||||
{ ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } },
|
{ ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } },
|
||||||
{ ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } }
|
{ ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } }
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ ETimeOfDayTransition::Xbox, { "", "" } },
|
||||||
|
{ ETimeOfDayTransition::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ ETimeOfDayTransition::Xbox, { "", "" } },
|
||||||
|
{ ETimeOfDayTransition::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ ETimeOfDayTransition::Xbox, { "", "" } },
|
||||||
|
{ ETimeOfDayTransition::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ ETimeOfDayTransition::Xbox, { "", "" } },
|
||||||
|
{ ETimeOfDayTransition::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ ETimeOfDayTransition::Xbox, { "", "" } },
|
||||||
|
{ ETimeOfDayTransition::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(ControllerIcons)
|
CONFIG_DEFINE_LOCALE(ControllerIcons)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } }
|
{ ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
|
CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
|
||||||
@@ -94,52 +223,183 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
|
|||||||
{ EControllerIcons::Xbox, { "XBOX", "" } },
|
{ EControllerIcons::Xbox, { "XBOX", "" } },
|
||||||
{ EControllerIcons::PlayStation, { "PLAYSTATION", "" } }
|
{ EControllerIcons::PlayStation, { "PLAYSTATION", "" } }
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EControllerIcons::Auto, { "", "" } },
|
||||||
|
{ EControllerIcons::Xbox, { "", "" } },
|
||||||
|
{ EControllerIcons::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EControllerIcons::Auto, { "", "" } },
|
||||||
|
{ EControllerIcons::Xbox, { "", "" } },
|
||||||
|
{ EControllerIcons::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EControllerIcons::Auto, { "", "" } },
|
||||||
|
{ EControllerIcons::Xbox, { "", "" } },
|
||||||
|
{ EControllerIcons::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EControllerIcons::Auto, { "", "" } },
|
||||||
|
{ EControllerIcons::Xbox, { "", "" } },
|
||||||
|
{ EControllerIcons::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EControllerIcons::Auto, { "", "" } },
|
||||||
|
{ EControllerIcons::Xbox, { "", "" } },
|
||||||
|
{ EControllerIcons::PlayStation, { "", "" } }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(InvertCameraX)
|
CONFIG_DEFINE_LOCALE(HorizontalCamera)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Invert Camera X", "Toggle between inverted left and right camera movement." } }
|
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(InvertCameraY)
|
CONFIG_DEFINE_LOCALE(VerticalCamera)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Invert Camera Y", "Toggle between inverted up and down camera movement." } }
|
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
|
};
|
||||||
|
|
||||||
|
CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
ELanguage::English,
|
||||||
|
{
|
||||||
|
{ ECameraRotationMode::Normal, { "NORMAL", "" } },
|
||||||
|
{ ECameraRotationMode::Reverse, { "REVERSE", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ ECameraRotationMode::Normal, { "", "" } },
|
||||||
|
{ ECameraRotationMode::Reverse, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ ECameraRotationMode::Normal, { "", "" } },
|
||||||
|
{ ECameraRotationMode::Reverse, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ ECameraRotationMode::Normal, { "", "" } },
|
||||||
|
{ ECameraRotationMode::Reverse, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ ECameraRotationMode::Normal, { "", "" } },
|
||||||
|
{ ECameraRotationMode::Reverse, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ ECameraRotationMode::Normal, { "", "" } },
|
||||||
|
{ ECameraRotationMode::Reverse, { "", "" } }
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(Vibration)
|
CONFIG_DEFINE_LOCALE(Vibration)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Vibration", "Toggle controller vibration." } }
|
{ ELanguage::English, { "Vibration", "Toggle controller vibration." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
|
CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } }
|
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(MasterVolume)
|
CONFIG_DEFINE_LOCALE(MasterVolume)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } }
|
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(MusicVolume)
|
CONFIG_DEFINE_LOCALE(MusicVolume)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } }
|
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(EffectsVolume)
|
CONFIG_DEFINE_LOCALE(EffectsVolume)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } }
|
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(MusicAttenuation)
|
CONFIG_DEFINE_LOCALE(MusicAttenuation)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } }
|
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(ChannelConfiguration)
|
CONFIG_DEFINE_LOCALE(ChannelConfiguration)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Channel Configuration", "" } }
|
{ ELanguage::English, { "Channel Configuration", "Change the output mode for your audio device." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
|
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
|
||||||
@@ -150,48 +410,102 @@ CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
|
|||||||
{ EChannelConfiguration::Stereo, { "STEREO", "" } },
|
{ EChannelConfiguration::Stereo, { "STEREO", "" } },
|
||||||
{ EChannelConfiguration::Surround, { "SURROUND", "" } }
|
{ EChannelConfiguration::Surround, { "SURROUND", "" } }
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EChannelConfiguration::Stereo, { "", "" } },
|
||||||
|
{ EChannelConfiguration::Surround, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EChannelConfiguration::Stereo, { "", "" } },
|
||||||
|
{ EChannelConfiguration::Surround, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EChannelConfiguration::Stereo, { "", "" } },
|
||||||
|
{ EChannelConfiguration::Surround, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EChannelConfiguration::Stereo, { "", "" } },
|
||||||
|
{ EChannelConfiguration::Surround, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EChannelConfiguration::Stereo, { "", "" } },
|
||||||
|
{ EChannelConfiguration::Surround, { "", "" } }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(VoiceLanguage)
|
CONFIG_DEFINE_LOCALE(VoiceLanguage)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } }
|
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } },
|
||||||
};
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
|
{ ELanguage::French, { "", "" } },
|
||||||
{
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
{
|
{ ELanguage::Italian, { "", "" } }
|
||||||
ELanguage::English,
|
|
||||||
{
|
|
||||||
{ EVoiceLanguage::English, { "ENGLISH", "" } },
|
|
||||||
{ EVoiceLanguage::Japanese, { "日本語", "" } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(Subtitles)
|
CONFIG_DEFINE_LOCALE(Subtitles)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } }
|
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(BattleTheme)
|
CONFIG_DEFINE_LOCALE(BattleTheme)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } }
|
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat.\n\nExorcism missions and miniboss themes will be unaffected." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(WindowSize)
|
CONFIG_DEFINE_LOCALE(WindowSize)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } }
|
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(Monitor)
|
CONFIG_DEFINE_LOCALE(Monitor)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } }
|
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(AspectRatio)
|
CONFIG_DEFINE_LOCALE(AspectRatio)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } }
|
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
|
CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
|
||||||
@@ -200,39 +514,116 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
|
|||||||
ELanguage::English,
|
ELanguage::English,
|
||||||
{
|
{
|
||||||
{ EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } },
|
{ EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } },
|
||||||
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "" } }
|
{ EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } },
|
||||||
|
{ EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } },
|
||||||
|
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EAspectRatio::Auto, { "", "" } },
|
||||||
|
{ EAspectRatio::Wide, { "", "" } },
|
||||||
|
{ EAspectRatio::Narrow, { "", "" } },
|
||||||
|
{ EAspectRatio::OriginalNarrow, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EAspectRatio::Auto, { "", "" } },
|
||||||
|
{ EAspectRatio::Wide, { "", "" } },
|
||||||
|
{ EAspectRatio::Narrow, { "", "" } },
|
||||||
|
{ EAspectRatio::OriginalNarrow, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EAspectRatio::Auto, { "", "" } },
|
||||||
|
{ EAspectRatio::Wide, { "", "" } },
|
||||||
|
{ EAspectRatio::Narrow, { "", "" } },
|
||||||
|
{ EAspectRatio::OriginalNarrow, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EAspectRatio::Auto, { "", "" } },
|
||||||
|
{ EAspectRatio::Wide, { "", "" } },
|
||||||
|
{ EAspectRatio::Narrow, { "", "" } },
|
||||||
|
{ EAspectRatio::OriginalNarrow, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EAspectRatio::Auto, { "", "" } },
|
||||||
|
{ EAspectRatio::Wide, { "", "" } },
|
||||||
|
{ EAspectRatio::Narrow, { "", "" } },
|
||||||
|
{ EAspectRatio::OriginalNarrow, { "", "" } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(ResolutionScale)
|
CONFIG_DEFINE_LOCALE(ResolutionScale)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } }
|
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(Fullscreen)
|
CONFIG_DEFINE_LOCALE(Fullscreen)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } }
|
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(VSync)
|
CONFIG_DEFINE_LOCALE(VSync)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } }
|
{ ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(FPS)
|
CONFIG_DEFINE_LOCALE(FPS)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } }
|
{ ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(Brightness)
|
CONFIG_DEFINE_LOCALE(Brightness)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Brightness", "Adjust the brightness level of the game." } }
|
{ ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(AntiAliasing)
|
CONFIG_DEFINE_LOCALE(AntiAliasing)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } }
|
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
|
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
|
||||||
@@ -240,19 +631,59 @@ CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
|
|||||||
{
|
{
|
||||||
ELanguage::English,
|
ELanguage::English,
|
||||||
{
|
{
|
||||||
{ EAntiAliasing::None, { "NONE", "" } },
|
{ EAntiAliasing::None, { "NONE", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EAntiAliasing::None, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EAntiAliasing::None, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EAntiAliasing::None, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EAntiAliasing::None, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EAntiAliasing::None, { "", "" } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing)
|
CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } }
|
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(ShadowResolution)
|
CONFIG_DEFINE_LOCALE(ShadowResolution)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } }
|
{ ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
|
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
|
||||||
@@ -260,16 +691,49 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
|
|||||||
{
|
{
|
||||||
ELanguage::English,
|
ELanguage::English,
|
||||||
{
|
{
|
||||||
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } },
|
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }
|
||||||
{ EShadowResolution::x4096, { "4096", "High resolutions can degrade performance significantly on lower end hardware." } },
|
}
|
||||||
{ EShadowResolution::x8192, { "8192", "High resolutions can degrade performance significantly on lower end hardware." } },
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EShadowResolution::Original, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EShadowResolution::Original, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EShadowResolution::Original, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EShadowResolution::Original, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EShadowResolution::Original, { "", "" } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(GITextureFiltering)
|
CONFIG_DEFINE_LOCALE(GITextureFiltering)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } }
|
{ ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
|
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
|
||||||
@@ -278,14 +742,54 @@ CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
|
|||||||
ELanguage::English,
|
ELanguage::English,
|
||||||
{
|
{
|
||||||
{ EGITextureFiltering::Bilinear, { "BILINEAR", "" } },
|
{ EGITextureFiltering::Bilinear, { "BILINEAR", "" } },
|
||||||
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } },
|
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EGITextureFiltering::Bilinear, { "", "" } },
|
||||||
|
{ EGITextureFiltering::Bicubic, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EGITextureFiltering::Bilinear, { "", "" } },
|
||||||
|
{ EGITextureFiltering::Bicubic, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EGITextureFiltering::Bilinear, { "", "" } },
|
||||||
|
{ EGITextureFiltering::Bicubic, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EGITextureFiltering::Bilinear, { "", "" } },
|
||||||
|
{ EGITextureFiltering::Bicubic, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EGITextureFiltering::Bilinear, { "", "" } },
|
||||||
|
{ EGITextureFiltering::Bicubic, { "", "" } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(MotionBlur)
|
CONFIG_DEFINE_LOCALE(MotionBlur)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } }
|
{ ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
|
CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
|
||||||
@@ -297,17 +801,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
|
|||||||
{ EMotionBlur::Original, { "ORIGINAL", "" } },
|
{ EMotionBlur::Original, { "ORIGINAL", "" } },
|
||||||
{ EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } }
|
{ EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } }
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EMotionBlur::Off, { "", "" } },
|
||||||
|
{ EMotionBlur::Original, { "", "" } },
|
||||||
|
{ EMotionBlur::Enhanced, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EMotionBlur::Off, { "", "" } },
|
||||||
|
{ EMotionBlur::Original, { "", "" } },
|
||||||
|
{ EMotionBlur::Enhanced, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EMotionBlur::Off, { "", "" } },
|
||||||
|
{ EMotionBlur::Original, { "", "" } },
|
||||||
|
{ EMotionBlur::Enhanced, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EMotionBlur::Off, { "", "" } },
|
||||||
|
{ EMotionBlur::Original, { "", "" } },
|
||||||
|
{ EMotionBlur::Enhanced, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EMotionBlur::Off, { "", "" } },
|
||||||
|
{ EMotionBlur::Original, { "", "" } },
|
||||||
|
{ EMotionBlur::Enhanced, { "", "" } }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(XboxColorCorrection)
|
CONFIG_DEFINE_LOCALE(XboxColorCorrection)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } }
|
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
|
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "Cutscene Aspect Ratio", "" } }
|
{ ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
|
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
|
||||||
@@ -315,24 +869,99 @@ CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
|
|||||||
{
|
{
|
||||||
ELanguage::English,
|
ELanguage::English,
|
||||||
{
|
{
|
||||||
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "" } },
|
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } },
|
||||||
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "" } },
|
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ ECutsceneAspectRatio::Original, { "", "" } },
|
||||||
|
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ ECutsceneAspectRatio::Original, { "", "" } },
|
||||||
|
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ ECutsceneAspectRatio::Original, { "", "" } },
|
||||||
|
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ ECutsceneAspectRatio::Original, { "", "" } },
|
||||||
|
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ ECutsceneAspectRatio::Original, { "", "" } },
|
||||||
|
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_LOCALE(UIScaleMode)
|
CONFIG_DEFINE_LOCALE(UIAlignmentMode)
|
||||||
{
|
{
|
||||||
{ ELanguage::English, { "UI Scale Mode", "Change how the UI scales to the display." } }
|
{ ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } },
|
||||||
|
{ ELanguage::Japanese, { "", "" } },
|
||||||
|
{ ELanguage::German, { "", "" } },
|
||||||
|
{ ELanguage::French, { "", "" } },
|
||||||
|
{ ELanguage::Spanish, { "", "" } },
|
||||||
|
{ ELanguage::Italian, { "", "" } }
|
||||||
};
|
};
|
||||||
|
|
||||||
CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode)
|
CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode)
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
ELanguage::English,
|
ELanguage::English,
|
||||||
{
|
{
|
||||||
{ EUIScaleMode::Edge, { "EDGE", "Edge: the UI will anchor to the edges of the display." } },
|
{ EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } },
|
||||||
{ EUIScaleMode::Centre, { "CENTER", "Center: the UI will anchor to the center of the display." } },
|
{ EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Japanese,
|
||||||
|
{
|
||||||
|
{ EUIAlignmentMode::Edge, { "", "" } },
|
||||||
|
{ EUIAlignmentMode::Centre, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::German,
|
||||||
|
{
|
||||||
|
{ EUIAlignmentMode::Edge, { "", "" } },
|
||||||
|
{ EUIAlignmentMode::Centre, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::French,
|
||||||
|
{
|
||||||
|
{ EUIAlignmentMode::Edge, { "", "" } },
|
||||||
|
{ EUIAlignmentMode::Centre, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Spanish,
|
||||||
|
{
|
||||||
|
{ EUIAlignmentMode::Edge, { "", "" } },
|
||||||
|
{ EUIAlignmentMode::Centre, { "", "" } }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ELanguage::Italian,
|
||||||
|
{
|
||||||
|
{ EUIAlignmentMode::Edge, { "", "" } },
|
||||||
|
{ EUIAlignmentMode::Centre, { "", "" } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -16,6 +16,28 @@
|
|||||||
360, which is one of the few consoles to have a port of Sonic
|
360, which is one of the few consoles to have a port of Sonic
|
||||||
Unleashed.
|
Unleashed.
|
||||||
|
|
||||||
|
- Ensure your locale is added in the correct order following the language enum.
|
||||||
|
|
||||||
|
Correct:
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Example" },
|
||||||
|
{ ELanguage::Japanese, "Example" },
|
||||||
|
{ ELanguage::German, "Example" },
|
||||||
|
{ ELanguage::French, "Example" },
|
||||||
|
{ ELanguage::Spanish, "Example" },
|
||||||
|
{ ELanguage::Italian, "Example" }
|
||||||
|
}
|
||||||
|
|
||||||
|
Incorrect:
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Example" },
|
||||||
|
{ ELanguage::French, "Example" },
|
||||||
|
{ ELanguage::Spanish, "Example" },
|
||||||
|
{ ELanguage::German, "Example" },
|
||||||
|
{ ELanguage::Italian, "Example" },
|
||||||
|
{ ELanguage::Japanese, "Example" }
|
||||||
|
}
|
||||||
|
|
||||||
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -24,336 +46,612 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
|
|||||||
{
|
{
|
||||||
"Options_Header_Name",
|
"Options_Header_Name",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "OPTIONS" }
|
{ ELanguage::English, "OPTIONS" },
|
||||||
|
{ ELanguage::Japanese, "OPTION" },
|
||||||
|
{ ELanguage::German, "OPTIONEN" },
|
||||||
|
{ ELanguage::French, "OPTIONS" },
|
||||||
|
{ ELanguage::Spanish, "OPCIONES" },
|
||||||
|
{ ELanguage::Italian, "OPZIONI" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Options_Category_System",
|
"Options_Category_System",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "SYSTEM" }
|
{ ELanguage::English, "SYSTEM" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Options_Category_Input",
|
"Options_Category_Input",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "INPUT" }
|
{ ELanguage::English, "INPUT" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Options_Category_Audio",
|
"Options_Category_Audio",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "AUDIO" }
|
{ ELanguage::English, "AUDIO" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Options_Category_Video",
|
"Options_Category_Video",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "VIDEO" }
|
{ ELanguage::English, "VIDEO" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: integer values in the options menu (e.g. FPS) when at their maximum value.
|
// Notes: integer values in the options menu (e.g. FPS) when at their maximum value.
|
||||||
"Options_Value_Max",
|
"Options_Value_Max",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "MAX" }
|
{ ELanguage::English, "MAX" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Options_Name_WindowSize",
|
"Options_Name_WindowSize",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Window Size" }
|
{ ELanguage::English, "Window Size" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Options_Desc_WindowSize",
|
"Options_Desc_WindowSize",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
|
{ ELanguage::English, "Adjust the size of the game window in windowed mode." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language).
|
// Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language).
|
||||||
"Options_Desc_NotAvailable",
|
"Options_Desc_NotAvailable",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This option is not available at this location." }
|
{ ELanguage::English, "This option is not available at this location." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: currently the description for Window Size when in fullscreen.
|
// Notes: currently the description for Window Size when in fullscreen.
|
||||||
"Options_Desc_NotAvailableFullscreen",
|
"Options_Desc_NotAvailableFullscreen",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This option is not available in fullscreen mode." }
|
{ ELanguage::English, "This option is not available in fullscreen mode." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: currently the description for Monitor when in fullscreen.
|
// Notes: currently the description for Monitor when in fullscreen.
|
||||||
"Options_Desc_NotAvailableWindowed",
|
"Options_Desc_NotAvailableWindowed",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This option is not available in windowed mode." }
|
{ ELanguage::English, "This option is not available in windowed mode." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: currently the description for Monitor when the user only has one display connected.
|
// Notes: currently the description for Monitor when the user only has one display connected.
|
||||||
"Options_Desc_NotAvailableHardware",
|
"Options_Desc_NotAvailableHardware",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This option is not available with your current hardware configuration." }
|
{ ELanguage::English, "This option is not available with your current hardware configuration." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: description for Transparency Anti-Aliasing when MSAA is disabled.
|
// Notes: description for Transparency Anti-Aliasing when MSAA is disabled.
|
||||||
"Options_Desc_NotAvailableMSAA",
|
"Options_Desc_NotAvailableMSAA",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This option is not available without MSAA." }
|
{ ELanguage::English, "This option is not available without MSAA." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: description for Music Attenuation when the user is not running a supported OS.
|
// Notes: description for Music Attenuation when the user is not running a supported OS.
|
||||||
"Options_Desc_OSNotSupported",
|
"Options_Desc_OSNotSupported",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This option is not supported by your operating system." }
|
{ ELanguage::English, "This option is not supported by your operating system." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when changing the Language option and backing out of the options menu.
|
// Notes: message appears when changing the Language option and backing out of the options menu.
|
||||||
"Options_Message_Restart",
|
"Options_Message_Restart",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "The game will now restart." }
|
{ ELanguage::English, "The game will now restart." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: used for the button guide at the pause menu.
|
// Notes: used for the button guide at the pause menu.
|
||||||
"Achievements_Name",
|
"Achievements_Name",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Achievements" }
|
{ ELanguage::English, "Achievements" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: used for the header in the achievements menu.
|
// Notes: used for the header in the achievements menu.
|
||||||
"Achievements_Name_Uppercase",
|
"Achievements_Name_Uppercase",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "ACHIEVEMENTS" }
|
{ ELanguage::English, "ACHIEVEMENTS" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Achievements_Unlock",
|
"Achievements_Unlock",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Achievement Unlocked!" }
|
{ ELanguage::English, "Achievement Unlocked!" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Header_Installer",
|
"Installer_Header_Installer",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "INSTALLER" },
|
{ ELanguage::English, "INSTALLER" },
|
||||||
{ ELanguage::Spanish, "INSTALADOR" },
|
{ ELanguage::Japanese, "" },
|
||||||
{ ELanguage::Italian, "INSTALLATORE" },
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "INSTALADOR" },
|
||||||
|
{ ELanguage::Italian, "INSTALLATORE" },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Header_Installing",
|
"Installer_Header_Installing",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "INSTALLING" },
|
{ ELanguage::English, "INSTALLING" },
|
||||||
{ ELanguage::Spanish, "INSTALANDO" },
|
{ ELanguage::Japanese, "" },
|
||||||
{ ELanguage::Italian, "INSTALLANDO" },
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "INSTALANDO" },
|
||||||
|
{ ELanguage::Italian, "INSTALLANDO" },
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_SelectLanguage",
|
"Installer_Page_SelectLanguage",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Please select a language." },
|
{ ELanguage::English, "Please select a language." },
|
||||||
{ ELanguage::Italian, "Seleziona una lingua." }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Seleziona una lingua." }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_Introduction",
|
"Installer_Page_Introduction",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
|
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
|
||||||
{ ELanguage::Italian, "Benvenuto a Unleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_SelectGameAndUpdate",
|
"Installer_Page_SelectGameAndUpdate",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or an extracted folder containing the unmodified files." }
|
{ ELanguage::English, "Add the sources for the game and its title update." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_SelectDLC",
|
"Installer_Page_SelectDLC",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or an extracted folder containing the unmodified files." }
|
{ ELanguage::English, "Add the sources for the DLC." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_CheckSpace",
|
"Installer_Page_CheckSpace",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" },
|
{ ELanguage::English, "The content will be installed to the program's folder.\n\n" },
|
||||||
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma.\n\n" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_Installing",
|
"Installer_Page_Installing",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Please wait while the content is being installed..." },
|
{ ELanguage::English, "Please wait while the content is being installed..." },
|
||||||
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_InstallSucceeded",
|
"Installer_Page_InstallSucceeded",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" }
|
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Page_InstallFailed",
|
"Installer_Page_InstallFailed",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Installation failed.\n\nError:\n\n" },
|
{ ELanguage::English, "Installation failed.\n\nError:\n\n" },
|
||||||
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Step_Game",
|
"Installer_Step_Game",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "GAME" },
|
{ ELanguage::English, "GAME" },
|
||||||
{ ELanguage::Italian, "GIOCO" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "GIOCO" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Step_Update",
|
"Installer_Step_Update",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "UPDATE" },
|
{ ELanguage::English, "UPDATE" },
|
||||||
{ ELanguage::Italian, "AGGIORNAMENTO" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "AGGIORNAMENTO" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Step_RequiredSpace",
|
"Installer_Step_RequiredSpace",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Required space: %2.2f GiB" },
|
{ ELanguage::English, "Required space: %2.2f GiB" },
|
||||||
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Step_AvailableSpace",
|
"Installer_Step_AvailableSpace",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Available space: %2.2f GiB" },
|
{ ELanguage::English, "Available space: %2.2f GiB" },
|
||||||
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Button_Next",
|
"Installer_Button_Next",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "NEXT" },
|
{ ELanguage::English, "NEXT" },
|
||||||
{ ELanguage::Spanish, "SIGUIENTE" },
|
{ ELanguage::Japanese, "" },
|
||||||
{ ELanguage::German, "WEITER" },
|
{ ELanguage::German, "WEITER" },
|
||||||
{ ELanguage::Italian, "CONTINUA" }
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "SIGUIENTE" },
|
||||||
|
{ ELanguage::Italian, "CONTINUA" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Button_Skip",
|
"Installer_Button_Skip",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "SKIP" },
|
{ ELanguage::English, "SKIP" },
|
||||||
{ ELanguage::Spanish, "SALTAR" },
|
{ ELanguage::Japanese, "" },
|
||||||
{ ELanguage::German, "ÜBERSPRINGEN" },
|
{ ELanguage::German, "ÜBERSPRINGEN" },
|
||||||
{ ELanguage::Italian, "SALTA" }
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "SALTAR" },
|
||||||
|
{ ELanguage::Italian, "SALTA" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Installer_Button_Retry",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "RETRY" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Button_AddFiles",
|
"Installer_Button_AddFiles",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "ADD FILES" },
|
{ ELanguage::English, "ADD FILES" },
|
||||||
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
|
{ ELanguage::Japanese, "" },
|
||||||
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
|
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
|
||||||
{ ELanguage::Italian, "AGGIUNGI FILE" }
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
|
||||||
|
{ ELanguage::Italian, "AGGIUNGI FILE" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Installer_Button_AddFolder",
|
"Installer_Button_AddFolder",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "ADD FOLDER" },
|
{ ELanguage::English, "ADD FOLDER" },
|
||||||
{ ELanguage::Spanish, "AÑADIR CARPETA" },
|
{ ELanguage::Japanese, "" },
|
||||||
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
|
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
|
||||||
{ ELanguage::Italian, "AGGIUNGI CARTELLA" }
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "AÑADIR CARPETA" },
|
||||||
|
{ ELanguage::Italian, "AGGIUNGI CARTELLA" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when using the "Add Files" option and choosing any file that is not an Xbox 360 game dump.
|
// Notes: message appears when using the "Add Files" option and choosing any file that is not an Xbox 360 game dump.
|
||||||
"Installer_Message_InvalidFilesList",
|
"Installer_Message_InvalidFilesList",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "The following selected files are invalid:" },
|
{ ELanguage::English, "The following selected files are invalid:" },
|
||||||
{ ELanguage::Italian, "I seguenti file non sono validi:" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "I seguenti file non sono validi:" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears in the event there are some invalid files after adding the DLC and moving onto the next step.
|
// Notes: message appears in the event there are some invalid files after adding the DLC and moving onto the next step.
|
||||||
"Installer_Message_InvalidFiles",
|
"Installer_Message_InvalidFiles",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." },
|
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." },
|
||||||
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when clicking the "Add Files" option for the first time.
|
// Notes: message appears when clicking the "Add Files" option for the first time.
|
||||||
"Installer_Message_FilePickerTutorial",
|
"Installer_Message_FilePickerTutorial",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Select a digital dump.\n\nFor choosing a folder with\nextracted and unmodified\ngame files, use the\n\"Add Folder\" option instead." },
|
{ ELanguage::English, "Select a digital dump with\ncontent from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a folder with extracted\nand unmodified game files, use\nthe \"Add Folder\" option instead." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when clicking the "Add Folder" option for the first time.
|
// Notes: message appears when clicking the "Add Folder" option for the first time.
|
||||||
"Installer_Message_FolderPickerTutorial",
|
"Installer_Message_FolderPickerTutorial",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Select a folder that contains\nthe unmodified files that have\nbeen extracted from the game.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
|
{ ELanguage::English, "Select a folder that contains the\nunmodified files that have been\nextracted from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when providing a title update that does not match the region or version of the game dump.
|
// Notes: message appears when providing a title update that does not match the region or version of the game dump.
|
||||||
"Installer_Message_IncompatibleGameData",
|
"Installer_Message_IncompatibleGameData",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." },
|
{ ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." },
|
||||||
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when clicking Skip at the DLC step.
|
// Notes: message appears when clicking Skip at the DLC step.
|
||||||
"Installer_Message_DLCWarning",
|
"Installer_Message_DLCWarning",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" },
|
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" },
|
||||||
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when choosing the Install option at the title screen when the user is missing DLC content.
|
// Notes: message appears when choosing the Install option at the title screen when the user is missing DLC content.
|
||||||
"Installer_Message_TitleMissingDLC",
|
"Installer_Message_TitleMissingDLC",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" },
|
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" },
|
||||||
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when choosing the Install option at the title screen when the user is not missing any content.
|
// Notes: message appears when choosing the Install option at the title screen when the user is not missing any content.
|
||||||
"Installer_Message_Title",
|
"Installer_Message_Title",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" },
|
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" },
|
||||||
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// Notes: message appears when user chooses "Quit" on the first available installation screen.
|
||||||
|
"Installer_Message_Quit",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Are you sure you want to quit?" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// Notes: message appears when user chooses "Cancel" during installation.
|
||||||
|
"Installer_Message_Cancel",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Are you sure you want to cancel the installation?" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when pressing B at the title screen.
|
// Notes: message appears when pressing B at the title screen.
|
||||||
"Title_Message_Quit",
|
"Title_Message_Quit",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Are you sure you want to quit?" },
|
{ ELanguage::English, "Are you sure you want to quit?" },
|
||||||
{ ELanguage::Italian, "Sei sicuro di voler uscire?" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Sei sicuro di voler uscire?" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
// Notes: message appears when the SYS-DATA is corrupted (mismatching file size).
|
// Notes: message appears when SYS-DATA is corrupted (mismatching file size) upon pressing start at the title screen.
|
||||||
// To make this occur, open the file in any editor and just remove a large chunk of data.
|
// To make this occur, open the file in any editor and just remove a large chunk of data.
|
||||||
// Do not localise this unless absolutely necessary, these strings are from the XEX.
|
// Do not localise this unless absolutely necessary, these strings are from the XEX.
|
||||||
"Title_Message_SaveDataCorrupt",
|
"Title_Message_SaveDataCorrupt",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." },
|
{ ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." },
|
||||||
{ ELanguage::Japanese, "ゲームデータの読み込みに失敗しました。\nこのまま続けるとゲームデータをセーブすることはできません" },
|
{ ELanguage::Japanese, "ゲームデータの読み込みに失敗しました。\nこのまま続けるとゲームデータをセーブすることはできません" },
|
||||||
{ ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." },
|
{ ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." },
|
||||||
{ ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." },
|
{ ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." },
|
||||||
{ ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." },
|
{ ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." },
|
||||||
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
|
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// Notes: message appears when ACH-DATA is corrupted (mismatching file size, bad signature, incorrect version or invalid checksum) upon pressing start at the title screen.
|
||||||
|
// To make this occur, open the file in any editor and just remove a large chunk of data.
|
||||||
|
"Title_Message_AchievementDataCorrupt",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// Notes: message appears when ACH-DATA cannot be loaded upon pressing start at the title screen.
|
||||||
|
// To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game.
|
||||||
|
"Title_Message_AchievementDataIOError",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Title_Message_UpdateAvailable",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Video_BackendError",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -381,50 +679,100 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
|
|||||||
{
|
{
|
||||||
"Common_Yes",
|
"Common_Yes",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Yes" },
|
{ ELanguage::English, "Yes" },
|
||||||
{ ELanguage::Italian, "Sì" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Sì" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Common_No",
|
"Common_No",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "No" },
|
{ ELanguage::English, "No" },
|
||||||
{ ELanguage::Italian, "No" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "No" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Common_Next",
|
"Common_Next",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Next" },
|
{ ELanguage::English, "Next" },
|
||||||
{ ELanguage::Italian, "Continua" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Continua" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Common_Select",
|
"Common_Select",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Select" },
|
{ ELanguage::English, "Select" },
|
||||||
{ ELanguage::Italian, "Seleziona" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Seleziona" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Common_Back",
|
"Common_Back",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Back" },
|
{ ELanguage::English, "Back" },
|
||||||
{ ELanguage::Italian, "Indietro" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Indietro" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Common_Quit",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Quit" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Common_Cancel",
|
||||||
|
{
|
||||||
|
{ ELanguage::English, "Cancel" },
|
||||||
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Common_Reset",
|
"Common_Reset",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Reset" },
|
{ ELanguage::English, "Reset" },
|
||||||
{ ELanguage::Italian, "Ripristina" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Ripristina" }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Common_Switch",
|
"Common_Switch",
|
||||||
{
|
{
|
||||||
{ ELanguage::English, "Switch" },
|
{ ELanguage::English, "Switch" },
|
||||||
{ ELanguage::Italian, "Cambia" }
|
{ ELanguage::Japanese, "" },
|
||||||
|
{ ELanguage::German, "" },
|
||||||
|
{ ELanguage::French, "" },
|
||||||
|
{ ELanguage::Spanish, "" },
|
||||||
|
{ ELanguage::Italian, "Cambia" }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,15 +10,23 @@
|
|||||||
#include <xex.h>
|
#include <xex.h>
|
||||||
#include <apu/audio.h>
|
#include <apu/audio.h>
|
||||||
#include <hid/hid.h>
|
#include <hid/hid.h>
|
||||||
#include <user/achievement_data.h>
|
|
||||||
#include <user/config.h>
|
#include <user/config.h>
|
||||||
#include <user/paths.h>
|
#include <user/paths.h>
|
||||||
|
#include <user/registry.h>
|
||||||
#include <kernel/xdbf.h>
|
#include <kernel/xdbf.h>
|
||||||
#include <install/installer.h>
|
#include <install/installer.h>
|
||||||
|
#include <install/update_checker.h>
|
||||||
#include <os/logger.h>
|
#include <os/logger.h>
|
||||||
|
#include <os/process.h>
|
||||||
|
#include <os/registry.h>
|
||||||
|
#include <ui/game_window.h>
|
||||||
#include <ui/installer_wizard.h>
|
#include <ui/installer_wizard.h>
|
||||||
#include <mod/mod_loader.h>
|
#include <mod/mod_loader.h>
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include <timeapi.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
const size_t XMAIOBegin = 0x7FEA0000;
|
const size_t XMAIOBegin = 0x7FEA0000;
|
||||||
const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
|
const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
|
||||||
|
|
||||||
@@ -145,6 +153,9 @@ int main(int argc, char *argv[])
|
|||||||
timeBeginPeriod(1);
|
timeBeginPeriod(1);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
if (!os::registry::Init())
|
||||||
|
LOGN_WARNING("OS doesn't support registry");
|
||||||
|
|
||||||
os::logger::Init();
|
os::logger::Init();
|
||||||
|
|
||||||
bool forceInstaller = false;
|
bool forceInstaller = false;
|
||||||
@@ -167,6 +178,21 @@ int main(int argc, char *argv[])
|
|||||||
|
|
||||||
Config::Load();
|
Config::Load();
|
||||||
|
|
||||||
|
// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
|
||||||
|
constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
|
||||||
|
time_t timeNow = std::time(nullptr);
|
||||||
|
double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
|
||||||
|
if (timeDifferenceSeconds > TimeBetweenUpdateChecksInSeconds)
|
||||||
|
{
|
||||||
|
UpdateChecker::initialize();
|
||||||
|
UpdateChecker::start();
|
||||||
|
Config::LastChecked = timeNow;
|
||||||
|
Config::Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config::ShowConsole)
|
||||||
|
os::process::ShowConsole();
|
||||||
|
|
||||||
HostStartup();
|
HostStartup();
|
||||||
|
|
||||||
std::filesystem::path modulePath;
|
std::filesystem::path modulePath;
|
||||||
@@ -174,24 +200,32 @@ int main(int argc, char *argv[])
|
|||||||
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
|
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
|
||||||
if (runInstallerWizard)
|
if (runInstallerWizard)
|
||||||
{
|
{
|
||||||
Video::CreateHostDevice(sdlVideoDriver);
|
if (!Video::CreateHostDevice(sdlVideoDriver))
|
||||||
|
{
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
|
||||||
|
std::_Exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
|
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
|
||||||
{
|
{
|
||||||
return 1;
|
std::_Exit(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ModLoader::Init();
|
ModLoader::Init();
|
||||||
|
|
||||||
AchievementData::Load();
|
|
||||||
|
|
||||||
KiSystemStartup();
|
KiSystemStartup();
|
||||||
|
|
||||||
uint32_t entry = LdrLoadModule(modulePath);
|
uint32_t entry = LdrLoadModule(modulePath);
|
||||||
|
|
||||||
if (!runInstallerWizard)
|
if (!runInstallerWizard)
|
||||||
Video::CreateHostDevice(sdlVideoDriver);
|
{
|
||||||
|
if (!Video::CreateHostDevice(sdlVideoDriver))
|
||||||
|
{
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
|
||||||
|
std::_Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Video::StartPipelinePrecompilation();
|
Video::StartPipelinePrecompilation();
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,10 @@
|
|||||||
#include <cpu/guest_stack_var.h>
|
#include <cpu/guest_stack_var.h>
|
||||||
#include <kernel/function.h>
|
#include <kernel/function.h>
|
||||||
#include <kernel/heap.h>
|
#include <kernel/heap.h>
|
||||||
|
#include <user/config.h>
|
||||||
#include <user/paths.h>
|
#include <user/paths.h>
|
||||||
|
#include <os/logger.h>
|
||||||
|
#include <os/process.h>
|
||||||
#include <xxHashMap.h>
|
#include <xxHashMap.h>
|
||||||
|
|
||||||
enum class ModType
|
enum class ModType
|
||||||
@@ -90,7 +93,7 @@ std::vector<std::filesystem::path>* ModLoader::GetIncludeDirectories(size_t modI
|
|||||||
|
|
||||||
void ModLoader::Init()
|
void ModLoader::Init()
|
||||||
{
|
{
|
||||||
std::filesystem::path userPath = GetUserPath();
|
const std::filesystem::path& userPath = GetUserPath();
|
||||||
|
|
||||||
IniFile configIni;
|
IniFile configIni;
|
||||||
if (!configIni.read(userPath / "cpkredir.ini"))
|
if (!configIni.read(userPath / "cpkredir.ini"))
|
||||||
@@ -110,7 +113,15 @@ void ModLoader::Init()
|
|||||||
if (!saveFilePathU8.empty())
|
if (!saveFilePathU8.empty())
|
||||||
ModLoader::s_saveFilePath = std::u8string_view((const char8_t*)saveFilePathU8.c_str());
|
ModLoader::s_saveFilePath = std::u8string_view((const char8_t*)saveFilePathU8.c_str());
|
||||||
else
|
else
|
||||||
ModLoader::s_saveFilePath = userPath / "mlsave/SYS-DATA";
|
ModLoader::s_saveFilePath = userPath / "mlsave";
|
||||||
|
|
||||||
|
ModLoader::s_saveFilePath /= "SYS-DATA";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console")
|
||||||
|
{
|
||||||
|
os::process::ShowConsole();
|
||||||
|
s_isLogTypeConsole = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
|
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
|
||||||
@@ -187,15 +198,56 @@ void ModLoader::Init()
|
|||||||
modSaveFilePathU8 = modIni.getString("Main", "SaveFile", std::string());
|
modSaveFilePathU8 = modIni.getString("Main", "SaveFile", std::string());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!mod.includeDirs.empty())
|
|
||||||
g_mods.emplace_back(std::move(mod));
|
|
||||||
|
|
||||||
if (!modSaveFilePathU8.empty())
|
if (!modSaveFilePathU8.empty())
|
||||||
{
|
{
|
||||||
std::replace(modSaveFilePathU8.begin(), modSaveFilePathU8.end(), '\\', '/');
|
std::replace(modSaveFilePathU8.begin(), modSaveFilePathU8.end(), '\\', '/');
|
||||||
ModLoader::s_saveFilePath = modDirectoryPath / std::u8string_view((const char8_t*)modSaveFilePathU8.c_str());
|
ModLoader::s_saveFilePath = modDirectoryPath / std::u8string_view((const char8_t*)modSaveFilePathU8.c_str());
|
||||||
|
|
||||||
|
// Save file paths in HMM mods are treated as folders.
|
||||||
|
if (mod.type == ModType::HMM)
|
||||||
|
ModLoader::s_saveFilePath /= "SYS-DATA";
|
||||||
|
|
||||||
foundModSaveFilePath = true;
|
foundModSaveFilePath = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!mod.includeDirs.empty())
|
||||||
|
g_mods.emplace_back(std::move(mod));
|
||||||
|
}
|
||||||
|
|
||||||
|
auto codeCount = modsDbIni.get<size_t>("Codes", "CodeCount", 0);
|
||||||
|
|
||||||
|
if (codeCount)
|
||||||
|
{
|
||||||
|
std::vector<std::string> codes{};
|
||||||
|
|
||||||
|
for (size_t i = 0; i < codeCount; i++)
|
||||||
|
{
|
||||||
|
auto name = modsDbIni.getString("Codes", fmt::format("Code{}", i), "");
|
||||||
|
|
||||||
|
if (name.empty())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
codes.push_back(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& def : g_configDefinitions)
|
||||||
|
{
|
||||||
|
if (!def->IsHidden() || def->GetSection() != "Codes")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
/* NOTE: this is inefficient, but it happens
|
||||||
|
once on boot for a handful of codes at release
|
||||||
|
and is temporary until we support real code mods. */
|
||||||
|
for (size_t i = 0; i < codes.size(); i++)
|
||||||
|
{
|
||||||
|
if (def->GetName() == codes[i])
|
||||||
|
{
|
||||||
|
LOGF_IMPL(Utility, "Mod Loader", "Loading code: \"{}\"", codes[i]);
|
||||||
|
*(bool*)def->GetValue() = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -326,6 +378,9 @@ PPC_FUNC(sub_82E0D3E8)
|
|||||||
std::ifstream stream(filePath, std::ios::binary);
|
std::ifstream stream(filePath, std::ios::binary);
|
||||||
if (stream.good())
|
if (stream.good())
|
||||||
{
|
{
|
||||||
|
if (ModLoader::s_isLogTypeConsole)
|
||||||
|
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(filePath.u8string().c_str()));
|
||||||
|
|
||||||
be<uint32_t> signature{};
|
be<uint32_t> signature{};
|
||||||
stream.read(reinterpret_cast<char*>(&signature), sizeof(signature));
|
stream.read(reinterpret_cast<char*>(&signature), sizeof(signature));
|
||||||
|
|
||||||
@@ -507,14 +562,68 @@ PPC_FUNC(sub_82E0D3E8)
|
|||||||
g_userHeap.Free(newArlFileData);
|
g_userHeap.Free(newArlFileData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Load elements have an unused "pretty name" field. We will use this field to store the archive file path,
|
||||||
|
// prefixed with a magic string. When the first load detects this string, it will load append archives
|
||||||
|
// and then clear the field to prevent remaining splits from loading the append archives again.
|
||||||
|
// We cannot rely on .ar.00 being the first split to be loaded, so this approach is necessary.
|
||||||
|
static thread_local uint32_t g_prefixedArFilePath = NULL;
|
||||||
|
|
||||||
|
// Hedgehog::Database::CDatabaseLoader::LoadArchives
|
||||||
|
PPC_FUNC_IMPL(__imp__sub_82E0CC38);
|
||||||
|
PPC_FUNC(sub_82E0CC38)
|
||||||
|
{
|
||||||
|
if (g_mods.empty())
|
||||||
|
{
|
||||||
|
__imp__sub_82E0CC38(ctx, base);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto r3 = ctx.r3;
|
||||||
|
auto r4 = ctx.r4;
|
||||||
|
auto r5 = ctx.r5;
|
||||||
|
auto r6 = ctx.r6;
|
||||||
|
auto r7 = ctx.r7;
|
||||||
|
auto r8 = ctx.r8;
|
||||||
|
|
||||||
|
const char* arFilePath = reinterpret_cast<const char*>(base + PPC_LOAD_U32(r5.u32));
|
||||||
|
|
||||||
|
// __HH_ALLOC
|
||||||
|
ctx.r3.u32 = 22 + strlen(arFilePath);
|
||||||
|
sub_822C0988(ctx, base);
|
||||||
|
char* prefixedArFilePath = reinterpret_cast<char*>(base + ctx.r3.u32);
|
||||||
|
|
||||||
|
*reinterpret_cast<be<uint32_t>*>(prefixedArFilePath) = 1;
|
||||||
|
strcpy(prefixedArFilePath + 0x4, "/UnleashedRecomp/");
|
||||||
|
strcpy(prefixedArFilePath + 0x15, arFilePath);
|
||||||
|
|
||||||
|
ctx.r1.u32 -= 0x10;
|
||||||
|
uint32_t stackSpace = ctx.r1.u32;
|
||||||
|
PPC_STORE_U32(stackSpace, static_cast<uint32_t>(reinterpret_cast<uint8_t*>(prefixedArFilePath) - base) + 0x4);
|
||||||
|
g_prefixedArFilePath = stackSpace;
|
||||||
|
|
||||||
|
ctx.r3 = r3;
|
||||||
|
ctx.r4 = r4;
|
||||||
|
ctx.r5 = r5;
|
||||||
|
ctx.r6 = r6;
|
||||||
|
ctx.r7 = r7;
|
||||||
|
ctx.r8 = r8;
|
||||||
|
__imp__sub_82E0CC38(ctx, base);
|
||||||
|
|
||||||
|
// Hedgehog::Base::CSharedString::~CSharedString
|
||||||
|
ctx.r3.u32 = stackSpace;
|
||||||
|
sub_82DFB148(ctx, base);
|
||||||
|
|
||||||
|
g_prefixedArFilePath = NULL;
|
||||||
|
ctx.r1.u32 += 0x10;
|
||||||
|
}
|
||||||
|
|
||||||
// Hedgehog::Database::SLoadElement::SLoadElement
|
// Hedgehog::Database::SLoadElement::SLoadElement
|
||||||
PPC_FUNC_IMPL(__imp__sub_82E140D8);
|
PPC_FUNC_IMPL(__imp__sub_82E140D8);
|
||||||
PPC_FUNC(sub_82E140D8)
|
PPC_FUNC(sub_82E140D8)
|
||||||
{
|
{
|
||||||
// Store archive name as the pretty name to use it later for append archive loading.
|
// Store the prefixed archive file path as the pretty name. It's unused for archives we want to append to.
|
||||||
// This is always set to an empty string for archives, so it should be safe to replace.
|
if (!g_mods.empty() && PPC_LOAD_U32(ctx.r5.u32) == 0x8200A621 && g_prefixedArFilePath != NULL)
|
||||||
if (!g_mods.empty() && PPC_LOAD_U32(ctx.r5.u32) == 0x8200A621)
|
ctx.r5.u32 = g_prefixedArFilePath;
|
||||||
ctx.r5.u32 = ctx.r6.u32;
|
|
||||||
|
|
||||||
__imp__sub_82E140D8(ctx, base);
|
__imp__sub_82E140D8(ctx, base);
|
||||||
}
|
}
|
||||||
@@ -529,25 +638,17 @@ PPC_FUNC(sub_82E0B500)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::u8string_view arFilePathU8(reinterpret_cast<const char8_t*>(base + PPC_LOAD_U32(ctx.r5.u32)));
|
uint32_t prefixedArFilePath = PPC_LOAD_U32(ctx.r5.u32);
|
||||||
size_t index = arFilePathU8.find(u8".ar.00");
|
std::u8string_view arFilePathU8(reinterpret_cast<const char8_t*>(base + prefixedArFilePath));
|
||||||
if (index == (arFilePathU8.size() - 6))
|
if (!arFilePathU8.starts_with(u8"/UnleashedRecomp/"))
|
||||||
{
|
{
|
||||||
arFilePathU8.remove_suffix(3);
|
__imp__sub_82E0B500(ctx, base);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
index = arFilePathU8.find(u8".ar");
|
|
||||||
|
|
||||||
if (index != (arFilePathU8.size() - 3) ||
|
// Immediately clear the string, so the remaining splits don't load append archives again.
|
||||||
arFilePathU8.starts_with(u8"tg-") ||
|
PPC_STORE_U8(prefixedArFilePath, 0x00);
|
||||||
arFilePathU8.starts_with(u8"gia-") ||
|
arFilePathU8.remove_prefix(0x11);
|
||||||
arFilePathU8.starts_with(u8"gi-texture-"))
|
|
||||||
{
|
|
||||||
__imp__sub_82E0B500(ctx, base);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto r3 = ctx.r3; // Callback
|
auto r3 = ctx.r3; // Callback
|
||||||
auto r4 = ctx.r4; // Database
|
auto r4 = ctx.r4; // Database
|
||||||
@@ -561,6 +662,9 @@ PPC_FUNC(sub_82E0B500)
|
|||||||
std::ifstream stream(arFilePath, std::ios::binary);
|
std::ifstream stream(arFilePath, std::ios::binary);
|
||||||
if (stream.good())
|
if (stream.good())
|
||||||
{
|
{
|
||||||
|
if (ModLoader::s_isLogTypeConsole)
|
||||||
|
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(arFilePath.u8string().c_str()));
|
||||||
|
|
||||||
stream.seekg(0, std::ios::end);
|
stream.seekg(0, std::ios::end);
|
||||||
size_t arFileSize = stream.tellg();
|
size_t arFileSize = stream.tellg();
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
struct ModLoader
|
struct ModLoader
|
||||||
{
|
{
|
||||||
|
static inline bool s_isLogTypeConsole;
|
||||||
|
|
||||||
static inline std::filesystem::path s_saveFilePath;
|
static inline std::filesystem::path s_saveFilePath;
|
||||||
|
|
||||||
static std::filesystem::path ResolvePath(std::string_view path);
|
static std::filesystem::path ResolvePath(std::string_view path);
|
||||||
|
|||||||
@@ -29,6 +29,11 @@ std::filesystem::path os::process::GetWorkingDirectory()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool os::process::SetWorkingDirectory(const std::filesystem::path& path)
|
||||||
|
{
|
||||||
|
return chdir(path.c_str()) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
|
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
|
||||||
{
|
{
|
||||||
pid_t pid = fork();
|
pid_t pid = fork();
|
||||||
@@ -55,3 +60,8 @@ bool os::process::StartProcess(const std::filesystem::path& path, const std::vec
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void os::process::ShowConsole()
|
||||||
|
{
|
||||||
|
// Unnecessary on Linux.
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#include <os/registry.h>
|
||||||
|
|
||||||
|
// TODO: Implement
|
||||||
|
inline bool os::registry::Init()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: read from file?
|
||||||
|
template<typename T>
|
||||||
|
bool os::registry::ReadValue(const std::string_view& name, T& data)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: write to file?
|
||||||
|
template<typename T>
|
||||||
|
bool os::registry::WriteValue(const std::string_view& name, const T& data)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -4,5 +4,7 @@ namespace os::process
|
|||||||
{
|
{
|
||||||
std::filesystem::path GetExecutablePath();
|
std::filesystem::path GetExecutablePath();
|
||||||
std::filesystem::path GetWorkingDirectory();
|
std::filesystem::path GetWorkingDirectory();
|
||||||
|
bool SetWorkingDirectory(const std::filesystem::path& path);
|
||||||
bool StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work = {});
|
bool StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work = {});
|
||||||
|
void ShowConsole();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace os::registry
|
||||||
|
{
|
||||||
|
bool Init();
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
bool ReadValue(const std::string_view& name, T& data);
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
bool WriteValue(const std::string_view& name, const T& data);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if _WIN32
|
||||||
|
#include <os/win32/registry_win32.inl>
|
||||||
|
#elif defined(__linux__)
|
||||||
|
#include <os/linux/registry_linux.inl>
|
||||||
|
#endif
|
||||||
@@ -20,6 +20,11 @@ std::filesystem::path os::process::GetWorkingDirectory()
|
|||||||
return std::filesystem::path(workPath);
|
return std::filesystem::path(workPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool os::process::SetWorkingDirectory(const std::filesystem::path& path)
|
||||||
|
{
|
||||||
|
return SetCurrentDirectoryW(path.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
|
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
|
||||||
{
|
{
|
||||||
if (path.empty())
|
if (path.empty())
|
||||||
@@ -46,3 +51,14 @@ bool os::process::StartProcess(const std::filesystem::path& path, const std::vec
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void os::process::ShowConsole()
|
||||||
|
{
|
||||||
|
if (GetConsoleWindow() == nullptr)
|
||||||
|
{
|
||||||
|
AllocConsole();
|
||||||
|
freopen("CONIN$", "r", stdin);
|
||||||
|
freopen("CONOUT$", "w", stderr);
|
||||||
|
freopen("CONOUT$", "w", stdout);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user