mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-06-08 20:30:02 -04:00
Compare commits
72 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9d98d507b0 | |||
| cd38776576 | |||
| 54d5588d79 | |||
| ddd8ce77db | |||
| 8cba851212 | |||
| 87d2ab5af1 | |||
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| b26baea13c | |||
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| 93f120ae83 | |||
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| 863e1602ff | |||
| d5d2e83a10 | |||
| cb57e337b8 | |||
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| 4691fe2e5a | |||
| 9289ee5e02 | |||
| 50529a95fc | |||
| 87d9e0dac7 | |||
| 996f23cc54 | |||
| 8b345d2cbd | |||
| 7b9b4245de | |||
| ff29b3e786 | |||
| 37d7e49d93 | |||
| 64a927615d | |||
| 9521cb3ee9 | |||
| 948e2f271f | |||
| f7ce4f179a | |||
| fc7918772b | |||
| a9677084ea | |||
| a5db997e5d | |||
| 4d41d8eaae | |||
| 7c989af42c | |||
| dee2a36d0f | |||
| d2d8c541e1 | |||
| 81d4390076 | |||
| 57e888658a | |||
| 0d4b66fe98 | |||
| 76ec5f032d | |||
| a9573584cd | |||
| 8e58cbcbf2 | |||
| c1988e9323 | |||
| 5321ee0fba | |||
| 1ee312442c | |||
| 5441075c5e | |||
| 470d8f797b | |||
| d041e2ba30 | |||
| e88ed2502c | |||
| e13b0ea009 | |||
| 5d437f8de6 | |||
| c6a25f21c2 | |||
| d443693d78 | |||
| dfa2a31286 | |||
| fb5d0cd94e | |||
| cf5c3423d1 | |||
| f9440e2076 |
@@ -48,7 +48,7 @@ jobs:
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run: |
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echo "commit_message=$(git log -1 --pretty=%s)" >> $GITHUB_ENV
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export CCACHE_DIR=/tmp/ccache
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flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --install --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
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flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
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flatpak build-bundle repo ./${{ env.FLATPAK_ID }}.flatpak ${{ env.FLATPAK_ID }} --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
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# Uploads the built flatpak bundle to GitHub
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||||
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@@ -61,3 +61,6 @@
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[submodule "thirdparty/implot"]
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path = thirdparty/implot
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url = https://github.com/epezent/implot.git
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[submodule "thirdparty/json"]
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path = thirdparty/json
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url = https://github.com/nlohmann/json
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|
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@@ -129,15 +129,15 @@ set(UNLEASHED_RECOMP_HID_CXX_SOURCES
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)
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set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
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"patches/ui/CHudPause_patches.cpp"
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"patches/ui/CTitleStateIntro_patches.cpp"
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||||
"patches/ui/CTitleStateMenu_patches.cpp"
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||||
"patches/ui/frontend_listener.cpp"
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"patches/aspect_ratio_patches.cpp"
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"patches/audio_patches.cpp"
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"patches/camera_patches.cpp"
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"patches/CGameModeStageTitle_patches.cpp"
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"patches/CHudPause_patches.cpp"
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"patches/CTitleStateIntro_patches.cpp"
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"patches/CTitleStateMenu_patches.cpp"
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"patches/fps_patches.cpp"
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"patches/frontend_listener.cpp"
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"patches/input_patches.cpp"
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"patches/inspire_patches.cpp"
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"patches/misc_patches.cpp"
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@@ -150,20 +150,21 @@ set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
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set(UNLEASHED_RECOMP_UI_CXX_SOURCES
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"ui/achievement_menu.cpp"
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"ui/achievement_overlay.cpp"
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"ui/installer_wizard.cpp"
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"ui/button_guide.cpp"
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"ui/fader.cpp"
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"ui/game_window.cpp"
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"ui/imgui_utils.cpp"
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"ui/installer_wizard.cpp"
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"ui/message_window.cpp"
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"ui/options_menu_thumbnails.cpp"
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"ui/options_menu.cpp"
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"ui/sdl_listener.cpp"
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"ui/game_window.cpp"
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"ui/options_menu_thumbnails.cpp"
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)
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set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
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"install/installer.cpp"
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"install/iso_file_system.cpp"
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"install/memory_mapped_file.cpp"
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||||
"install/update_checker.cpp"
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||||
"install/xcontent_file_system.cpp"
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||||
"install/xex_patcher.cpp"
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||||
"install/hashes/apotos_shamar.cpp"
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||||
@@ -178,7 +179,10 @@ set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
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||||
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||||
set(UNLEASHED_RECOMP_USER_CXX_SOURCES
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"user/achievement_data.cpp"
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||||
"user/config.cpp"
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"user/achievement_manager.cpp"
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||||
"user/config.cpp"
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||||
"user/registry.cpp"
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||||
"user/paths.cpp"
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||||
)
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||||
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||||
set(UNLEASHED_RECOMP_MOD_CXX_SOURCES
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@@ -205,6 +209,7 @@ set(UNLEASHED_RECOMP_THIRDPARTY_INCLUDES
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"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/ddspp"
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"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui"
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"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot"
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"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/json/include"
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||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
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"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/magic_enum/include"
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||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/stb"
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||||
@@ -230,6 +235,7 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
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||||
"exports.cpp"
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||||
"main.cpp"
|
||||
"misc_impl.cpp"
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||||
"sdl_listener.cpp"
|
||||
"stdafx.cpp"
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||||
"version.cpp"
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||||
|
||||
@@ -246,19 +252,64 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
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||||
${UNLEASHED_RECOMP_USER_CXX_SOURCES}
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||||
${UNLEASHED_RECOMP_MOD_CXX_SOURCES}
|
||||
${UNLEASHED_RECOMP_THIRDPARTY_SOURCES}
|
||||
)
|
||||
)
|
||||
|
||||
include("version.cmake")
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||||
|
||||
set(VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt")
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||||
|
||||
# Only show Git info and build type if not Release.
|
||||
set(SHOW_GIT_INFO_AND_BUILD_TYPE 0)
|
||||
if (NOT ${CMAKE_BUILD_TYPE} MATCHES "Release")
|
||||
set(SHOW_GIT_INFO_AND_BUILD_TYPE 1)
|
||||
endif()
|
||||
|
||||
GenerateVersionSources(
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||||
OUTPUT_DIR ${PROJECT_SOURCE_DIR}
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||||
VERSION_TXT ${VERSION_TXT}
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||||
H_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.h.template"
|
||||
CXX_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.cpp.template"
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||||
BUILD_TYPE ${CMAKE_BUILD_TYPE}
|
||||
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||
)
|
||||
|
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if (WIN32)
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# Set up Win32 resources for application icon.
|
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set(ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
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# Create binary version number for Win32 integer attributes.
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CreateVersionString(
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VERSION_TXT ${VERSION_TXT}
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OUTPUT_CSV 1
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OUTPUT_VAR WIN32_VERSION_BINARY
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)
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||||
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||||
# Create string version number for Win32 detailed attributes.
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||||
CreateVersionString(
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||||
VERSION_TXT ${VERSION_TXT}
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BUILD_TYPE ${CMAKE_BUILD_TYPE}
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||||
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
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||||
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
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OUTPUT_VAR WIN32_VERSION_STRING
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)
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# Set Win32 icon path.
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set(WIN32_ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
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configure_file("res/win32/res.rc.template" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
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add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
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add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
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# Hide console for release configurations.
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||||
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
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target_link_options(UnleashedRecomp PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
|
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endif()
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else()
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add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES})
|
||||
endif()
|
||||
|
||||
if (UNLEASHED_RECOMP_FLATPAK)
|
||||
target_compile_definitions(UnleashedRecomp PRIVATE "GAME_INSTALL_DIRECTORY=\"/var/data\"")
|
||||
target_compile_definitions(UnleashedRecomp PRIVATE
|
||||
"UNLEASHED_RECOMP_FLATPAK"
|
||||
"GAME_INSTALL_DIRECTORY=\"/var/data\""
|
||||
)
|
||||
endif()
|
||||
|
||||
if (UNLEASHED_RECOMP_D3D12)
|
||||
@@ -272,6 +323,7 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
|
||||
endif()
|
||||
|
||||
find_package(directx-dxc REQUIRED)
|
||||
find_package(CURL REQUIRED)
|
||||
|
||||
if (UNLEASHED_RECOMP_D3D12)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
|
||||
@@ -317,6 +369,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
|
||||
tomlplusplus::tomlplusplus
|
||||
UnleashedRecompLib
|
||||
xxHash::xxhash
|
||||
CURL::libcurl
|
||||
)
|
||||
|
||||
target_include_directories(UnleashedRecomp PRIVATE
|
||||
@@ -360,6 +413,7 @@ function(compile_pixel_shader FILE_PATH)
|
||||
compile_shader(${FILE_PATH} ps_6_0)
|
||||
endfunction()
|
||||
|
||||
compile_pixel_shader(blend_color_alpha_ps)
|
||||
compile_vertex_shader(copy_vs)
|
||||
compile_pixel_shader(csd_filter_ps)
|
||||
compile_vertex_shader(csd_no_tex_vs)
|
||||
@@ -407,23 +461,6 @@ generate_aggregate_header(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/api/SWA.h"
|
||||
)
|
||||
|
||||
# Only show build type if not Release.
|
||||
set(SHOW_GIT_INFO_AND_BUILD_TYPE 0)
|
||||
if (NOT ${CMAKE_BUILD_TYPE} MATCHES "Release")
|
||||
set(SHOW_GIT_INFO_AND_BUILD_TYPE 1)
|
||||
endif()
|
||||
|
||||
include("version.cmake")
|
||||
GenerateVersionSources(
|
||||
OUTPUT_DIR "${PROJECT_SOURCE_DIR}"
|
||||
VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt"
|
||||
H_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.h.template"
|
||||
CXX_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.cpp.template"
|
||||
BUILD_TYPE ${CMAKE_BUILD_TYPE}
|
||||
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
|
||||
)
|
||||
|
||||
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
|
||||
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
|
||||
|
||||
@@ -437,6 +474,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fade.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fade.dds" ARRAY_NAME "g_select_fade" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fill.dds" ARRAY_NAME "g_select_fill" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
|
||||
@@ -463,8 +501,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" ARRAY_NAME "g_gi_texture_filtering_bilinear" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" ARRAY_NAME "g_gi_texture_filtering_bicubic" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" ARRAY_NAME "g_invert_camera_x" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" ARRAY_NAME "g_invert_camera_y" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/horizontal_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/horizontal_camera.dds" ARRAY_NAME "g_horizontal_camera" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/master_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/master_volume.dds" ARRAY_NAME "g_master_volume" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd")
|
||||
@@ -487,6 +524,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
|
||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd")
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
|
||||
#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
|
||||
#include "Hedgehog/Universe/Thread/hhParallelJob.h"
|
||||
#include "SWA/Achievement/AchievementID.h"
|
||||
#include "SWA/Achievement/AchievementManager.h"
|
||||
#include "SWA/Achievement/AchievementTest.h"
|
||||
#include "SWA/CSD/CsdDatabaseWrapper.h"
|
||||
@@ -61,6 +62,7 @@
|
||||
#include "SWA/Camera/Camera.h"
|
||||
#include "SWA/Camera/CameraController.h"
|
||||
#include "SWA/CharacterUtility/CharacterProxy.h"
|
||||
#include "SWA/Globals.h"
|
||||
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
|
||||
#include "SWA/HUD/Loading/Loading.h"
|
||||
#include "SWA/HUD/Pause/HudPause.h"
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
enum EAchievementID : uint32_t
|
||||
{
|
||||
eAchievementID_StillBroken = 24,
|
||||
eAchievementID_LookingBetter,
|
||||
eAchievementID_StillAJigsawPuzzle,
|
||||
eAchievementID_PickingUpThePieces,
|
||||
eAchievementID_AlmostThere,
|
||||
eAchievementID_OneMoreToGo,
|
||||
eAchievementID_WorldSavior = 31,
|
||||
eAchievementID_PartlyCloudy,
|
||||
eAchievementID_Sunny,
|
||||
eAchievementID_HalfMoon,
|
||||
eAchievementID_FullMoon,
|
||||
eAchievementID_BlueStreak,
|
||||
eAchievementID_PowerOverwhelming,
|
||||
eAchievementID_GettingTheHangOfThings,
|
||||
eAchievementID_CreatureOfTheNight,
|
||||
eAchievementID_HelpingHand,
|
||||
eAchievementID_LayTheSmackdown,
|
||||
eAchievementID_WallCrawler,
|
||||
eAchievementID_Airdevil,
|
||||
eAchievementID_Hyperdrive,
|
||||
eAchievementID_Basher,
|
||||
eAchievementID_Smasher,
|
||||
eAchievementID_Crasher,
|
||||
eAchievementID_Thrasher,
|
||||
eAchievementID_SocialButterfly,
|
||||
eAchievementID_HungryHungryHedgehog,
|
||||
eAchievementID_AcePilot,
|
||||
eAchievementID_DayTripper,
|
||||
eAchievementID_HardDaysNight,
|
||||
eAchievementID_GetOnTheExorciseBandwagon,
|
||||
eAchievementID_GyroWithRelish = 64,
|
||||
eAchievementID_PigInABlanket,
|
||||
eAchievementID_ExoticToppings,
|
||||
eAchievementID_SausageFriedRice,
|
||||
eAchievementID_IcedHotdog,
|
||||
eAchievementID_KebabOnABun,
|
||||
eAchievementID_KetchupAndMustard,
|
||||
eAchievementID_HardBoiled,
|
||||
eAchievementID_FriedClamRoll,
|
||||
eAchievementID_FirstTimeCustomer,
|
||||
eAchievementID_OhYouShouldntHave,
|
||||
eAchievementID_ThatsEnoughSeriously,
|
||||
eAchievementID_Hedgehunk,
|
||||
eAchievementID_IAintAfraidOfNoGhost,
|
||||
eAchievementID_BFFs,
|
||||
eAchievementID_SpeedingTicket,
|
||||
eAchievementID_ComboKing,
|
||||
eAchievementID_RingLeader,
|
||||
eAchievementID_KnockoutBrawler,
|
||||
eAchievementID_BlueMeteor
|
||||
};
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SWA.inl>
|
||||
#include <SWA/Achievement/AchievementID.h>
|
||||
|
||||
namespace SWA::Achievement
|
||||
{
|
||||
@@ -11,7 +12,7 @@ namespace SWA::Achievement
|
||||
{
|
||||
public:
|
||||
SWA_INSERT_PADDING(0x08);
|
||||
be<uint32_t> m_AchievementID;
|
||||
be<EAchievementID> m_AchievementID;
|
||||
};
|
||||
|
||||
SWA_INSERT_PADDING(0x98);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SWA.inl>
|
||||
#include <SWA/Achievement/AchievementID.h>
|
||||
|
||||
namespace SWA
|
||||
{
|
||||
@@ -9,7 +10,7 @@ namespace SWA
|
||||
public:
|
||||
SWA_INSERT_PADDING(0x38);
|
||||
be<uint32_t> m_Unk1;
|
||||
be<uint32_t> m_AchievementID;
|
||||
be<EAchievementID> m_AchievementID;
|
||||
uint8_t m_Unk2;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
#include <SWA.inl>
|
||||
|
||||
namespace SWA
|
||||
{
|
||||
struct SGlobals
|
||||
{
|
||||
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
|
||||
static inline bool* ms_DrawLightFieldSamplingPoint;
|
||||
|
||||
// ms_IgnoreLightFieldData: データを無視する
|
||||
static inline bool* ms_IgnoreLightFieldData;
|
||||
|
||||
// IsCollisionRender
|
||||
static inline bool* ms_IsCollisionRender;
|
||||
|
||||
// N/A
|
||||
static inline bool* ms_IsLoading;
|
||||
|
||||
// IsObjectCollisionRender
|
||||
static inline bool* ms_IsObjectCollisionRender;
|
||||
|
||||
// ms_IsRenderDebugDraw: デバッグ描画
|
||||
static inline bool* ms_IsRenderDebugDraw;
|
||||
|
||||
// ms_IsRenderDebugDrawText: デバッグ文字描画
|
||||
static inline bool* ms_IsRenderDebugDrawText;
|
||||
|
||||
// ms_IsRenderDebugPositionDraw: デバッグ位置描画
|
||||
static inline bool* ms_IsRenderDebugPositionDraw;
|
||||
|
||||
// ms_IsRenderGameMainHud: ゲームメインHUD 描画
|
||||
static inline bool* ms_IsRenderGameMainHud;
|
||||
|
||||
// ms_IsRenderHud: 全 HUD 描画
|
||||
static inline bool* ms_IsRenderHud;
|
||||
|
||||
// ms_IsRenderHudPause: ポーズメニュー 描画
|
||||
static inline bool* ms_IsRenderHudPause;
|
||||
|
||||
// IsTriggerRender
|
||||
static inline bool* ms_IsTriggerRender;
|
||||
|
||||
// ms_LightFieldDebug: 値をデバッグ表示
|
||||
static inline bool* ms_LightFieldDebug;
|
||||
|
||||
// VisualizeLoadedLevel: ミップレベルを視覚化 赤=0, 緑=1, 青=2, 黄=未ロード
|
||||
static inline bool* ms_VisualizeLoadedLevel;
|
||||
|
||||
static void Init()
|
||||
{
|
||||
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
|
||||
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
|
||||
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
|
||||
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
|
||||
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
|
||||
ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
|
||||
ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
|
||||
ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
|
||||
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
|
||||
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
|
||||
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
|
||||
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
|
||||
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
|
||||
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -21,14 +21,20 @@ namespace SWA
|
||||
{
|
||||
public:
|
||||
SWA_INSERT_PADDING(0xD8);
|
||||
be<uint32_t> m_pUnk;
|
||||
be<uint32_t> m_FieldD8;
|
||||
SWA_INSERT_PADDING(0x3C);
|
||||
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcNightToDay;
|
||||
SWA_INSERT_PADDING(0x0C);
|
||||
be<uint32_t> m_IsVisible;
|
||||
SWA_INSERT_PADDING(0x0C);
|
||||
be<ELoadingDisplayType> m_LoadingDisplayType;
|
||||
SWA_INSERT_PADDING(0x65);
|
||||
SWA_INSERT_PADDING(0x61);
|
||||
bool m_IsNightToDay;
|
||||
};
|
||||
|
||||
SWA_ASSERT_OFFSETOF(CLoading, m_FieldD8, 0xD8);
|
||||
SWA_ASSERT_OFFSETOF(CLoading, m_rcNightToDay, 0x118);
|
||||
SWA_ASSERT_OFFSETOF(CLoading, m_IsVisible, 0x12C);
|
||||
SWA_ASSERT_OFFSETOF(CLoading, m_LoadingDisplayType, 0x13C);
|
||||
SWA_ASSERT_OFFSETOF(CLoading, m_IsNightToDay, 0x1A1);
|
||||
}
|
||||
|
||||
@@ -48,8 +48,7 @@ namespace SWA
|
||||
class CHudPause : public CGameObject
|
||||
{
|
||||
public:
|
||||
xpointer<void> m_pVftable;
|
||||
SWA_INSERT_PADDING(0x2C);
|
||||
SWA_INSERT_PADDING(0x30);
|
||||
RCPtr<CProject> m_rcPause;
|
||||
RCPtr<CScene> m_rcBg;
|
||||
RCPtr<CScene> m_rcBg1;
|
||||
@@ -58,12 +57,32 @@ namespace SWA
|
||||
RCPtr<CScene> m_rcBg1Select_2;
|
||||
RCPtr<CScene> m_rcStatusTitle;
|
||||
RCPtr<CScene> m_rcFooterA;
|
||||
SWA_INSERT_PADDING(0x5C);
|
||||
SWA_INSERT_PADDING(0x59);
|
||||
bool m_IsVisible;
|
||||
SWA_INSERT_PADDING(0x02);
|
||||
be<EActionType> m_Action;
|
||||
be<EMenuType> m_Menu;
|
||||
be<EStatusType> m_Status;
|
||||
be<ETransitionType> m_Transition;
|
||||
SWA_INSERT_PADDING(0x20);
|
||||
SWA_INSERT_PADDING(0x04);
|
||||
be<uint32_t> m_Submenu;
|
||||
SWA_INSERT_PADDING(0x18);
|
||||
bool m_IsShown;
|
||||
};
|
||||
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcPause, 0xEC);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg, 0xF4);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1, 0xFC);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1_2, 0x104);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1Select, 0x10C);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1Select_2, 0x114);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcStatusTitle, 0x11C);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_rcFooterA, 0x124);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_IsVisible, 0x185);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_Action, 0x188);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_Menu, 0x18C);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_Status, 0x190);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_Transition, 0x194);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_Submenu, 0x19C);
|
||||
SWA_ASSERT_OFFSETOF(CHudPause, m_IsShown, 0x1B8);
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace boost
|
||||
}
|
||||
|
||||
public:
|
||||
shared_ptr() : px(nullptr), pn(nullptr) {}
|
||||
shared_ptr() : px(), pn() {}
|
||||
|
||||
// TODO
|
||||
explicit shared_ptr(T* p) = delete;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <app.h>
|
||||
#include "app.h"
|
||||
#include <api/SWA.h>
|
||||
#include <gpu/video.h>
|
||||
#include <install/installer.h>
|
||||
#include <kernel/function.h>
|
||||
@@ -8,6 +9,7 @@
|
||||
#include <ui/game_window.h>
|
||||
#include <user/config.h>
|
||||
#include <user/paths.h>
|
||||
#include <user/registry.h>
|
||||
|
||||
void App::Restart(std::vector<std::string> restartArgs)
|
||||
{
|
||||
@@ -34,6 +36,9 @@ PPC_FUNC(sub_824EB490)
|
||||
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
|
||||
App::s_language = Config::Language;
|
||||
|
||||
SWA::SGlobals::Init();
|
||||
Registry::Save();
|
||||
|
||||
__imp__sub_824EB490(ctx, base);
|
||||
}
|
||||
|
||||
|
||||
@@ -94,6 +94,8 @@ void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
|
||||
|
||||
void XAudioSubmitFrame(void* samples)
|
||||
{
|
||||
auto floatSamples = reinterpret_cast<be<float>*>(samples);
|
||||
|
||||
if (g_downMixToStereo)
|
||||
{
|
||||
// 0: left 1.0f, right 0.0f
|
||||
@@ -103,8 +105,6 @@ void XAudioSubmitFrame(void* samples)
|
||||
// 4: left 1.0f, right 0.0f
|
||||
// 5: left 0.0f, right 1.0f
|
||||
|
||||
auto floatSamples = reinterpret_cast<be<float>*>(samples);
|
||||
|
||||
std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
|
||||
|
||||
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
|
||||
@@ -116,22 +116,20 @@ void XAudioSubmitFrame(void* samples)
|
||||
float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
|
||||
float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
|
||||
|
||||
audioFrames[i * 2 + 0] = ch0 + ch2 * 0.75f + ch4;
|
||||
audioFrames[i * 2 + 1] = ch1 + ch2 * 0.75f + ch5;
|
||||
audioFrames[i * 2 + 0] = (ch0 + ch2 * 0.75f + ch4) * Config::MasterVolume;
|
||||
audioFrames[i * 2 + 1] = (ch1 + ch2 * 0.75f + ch5) * Config::MasterVolume;
|
||||
}
|
||||
|
||||
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto rawSamples = reinterpret_cast<be<uint32_t>*>(samples);
|
||||
|
||||
std::array<uint32_t, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
|
||||
std::array<float, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
|
||||
|
||||
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
|
||||
{
|
||||
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
|
||||
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = rawSamples[j * XAUDIO_NUM_SAMPLES + i];
|
||||
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = floatSamples[j * XAUDIO_NUM_SAMPLES + i] * Config::MasterVolume;
|
||||
}
|
||||
|
||||
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
|
||||
|
||||
@@ -93,7 +93,7 @@ static void PlayEmbeddedSound(EmbeddedSound s)
|
||||
|
||||
void EmbeddedPlayer::Init()
|
||||
{
|
||||
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, XAUDIO_NUM_CHANNELS, 256);
|
||||
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, 2, 256);
|
||||
|
||||
s_isActive = true;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
typedef returnType _##procName(__VA_ARGS__); \
|
||||
_##procName* procName = (_##procName*)PROC_ADDRESS(libraryName, #procName);
|
||||
|
||||
#define STR(x) #x
|
||||
|
||||
template<typename T>
|
||||
inline T RoundUp(const T& in_rValue, uint32_t in_round)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
|
||||
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
|
||||
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
|
||||
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 9
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -31,8 +32,10 @@ union ImGuiCallbackData
|
||||
{
|
||||
float boundsMin[2];
|
||||
float boundsMax[2];
|
||||
uint32_t gradientTop;
|
||||
uint32_t gradientBottom;
|
||||
uint32_t gradientTopLeft;
|
||||
uint32_t gradientTopRight;
|
||||
uint32_t gradientBottomRight;
|
||||
uint32_t gradientBottomLeft;
|
||||
} setGradient;
|
||||
|
||||
struct
|
||||
|
||||
@@ -3324,6 +3324,14 @@ namespace plume {
|
||||
dynamicDepthBiasOption = d3d12Options16.DynamicDepthBiasSupported;
|
||||
}
|
||||
|
||||
// Check if the architecture has UMA.
|
||||
bool uma = false;
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE1 architecture1 = {};
|
||||
res = deviceOption->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &architecture1, sizeof(architecture1));
|
||||
if (SUCCEEDED(res)) {
|
||||
uma = architecture1.UMA;
|
||||
}
|
||||
|
||||
// Pick this adapter and device if it has better feature support than the current one.
|
||||
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
|
||||
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
|
||||
@@ -3346,6 +3354,7 @@ namespace plume {
|
||||
capabilities.sampleLocations = samplePositionsOption;
|
||||
capabilities.triangleFan = triangleFanSupportOption;
|
||||
capabilities.dynamicDepthBias = dynamicDepthBiasOption;
|
||||
capabilities.uma = uma;
|
||||
description.name = Utf16ToUtf8(adapterDesc.Description);
|
||||
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
|
||||
|
||||
|
||||
@@ -475,6 +475,14 @@ namespace plume {
|
||||
|
||||
typedef uint32_t RenderSampleCounts;
|
||||
|
||||
enum class RenderDeviceType {
|
||||
UNKNOWN,
|
||||
INTEGRATED,
|
||||
DISCRETE,
|
||||
VIRTUAL,
|
||||
CPU
|
||||
};
|
||||
|
||||
// Global functions.
|
||||
|
||||
constexpr uint32_t RenderFormatSize(RenderFormat format) {
|
||||
@@ -1754,6 +1762,7 @@ namespace plume {
|
||||
|
||||
struct RenderDeviceDescription {
|
||||
std::string name = "Unknown";
|
||||
RenderDeviceType type = RenderDeviceType::UNKNOWN;
|
||||
uint32_t driverVersion = 0;
|
||||
uint64_t dedicatedVideoMemory = 0;
|
||||
};
|
||||
@@ -1780,6 +1789,9 @@ namespace plume {
|
||||
// Draw.
|
||||
bool triangleFan = false;
|
||||
bool dynamicDepthBias = false;
|
||||
|
||||
// UMA.
|
||||
bool uma = false;
|
||||
};
|
||||
|
||||
struct RenderInterfaceCapabilities {
|
||||
|
||||
@@ -705,6 +705,21 @@ namespace plume {
|
||||
}
|
||||
}
|
||||
|
||||
static RenderDeviceType toDeviceType(VkPhysicalDeviceType type) {
|
||||
switch (type) {
|
||||
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
|
||||
return RenderDeviceType::INTEGRATED;
|
||||
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
|
||||
return RenderDeviceType::DISCRETE;
|
||||
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
|
||||
return RenderDeviceType::VIRTUAL;
|
||||
case VK_PHYSICAL_DEVICE_TYPE_CPU:
|
||||
return RenderDeviceType::CPU;
|
||||
default:
|
||||
return RenderDeviceType::UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
static void setObjectName(VkDevice device, VkDebugReportObjectTypeEXT objectType, uint64_t object, const std::string &name) {
|
||||
# ifdef VULKAN_OBJECT_NAMES_ENABLED
|
||||
VkDebugMarkerObjectNameInfoEXT nameInfo = {};
|
||||
@@ -3496,6 +3511,7 @@ namespace plume {
|
||||
if (preferOption) {
|
||||
physicalDevice = physicalDevices[i];
|
||||
description.name = std::string(deviceProperties.deviceName);
|
||||
description.type = toDeviceType(deviceProperties.deviceType);
|
||||
description.driverVersion = deviceProperties.driverVersion;
|
||||
currentDeviceTypeScore = deviceTypeScore;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
|
||||
|
||||
#ifdef __spirv__
|
||||
|
||||
#define g_SrcAlpha_DestAlpha vk::RawBufferLoad<float4>(g_PushConstants.PixelShaderConstants + 2400, 0x10)
|
||||
#define s0_Texture2DDescriptorIndex vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 0)
|
||||
#define s0_SamplerDescriptorIndex vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 192)
|
||||
|
||||
#else
|
||||
|
||||
cbuffer PixelShaderConstants : register(b1, space4)
|
||||
{
|
||||
float4 g_SrcAlpha_DestAlpha : packoffset(c150);
|
||||
};
|
||||
|
||||
cbuffer SharedConstants : register(b2, space4)
|
||||
{
|
||||
uint s0_Texture2DDescriptorIndex : packoffset(c0.x);
|
||||
uint s0_SamplerDescriptorIndex : packoffset(c12.x);
|
||||
DEFINE_SHARED_CONSTANTS();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
float4 main(
|
||||
in float4 iPos : SV_Position,
|
||||
in float4 iTexCoord0 : TEXCOORD0) : SV_Target0
|
||||
{
|
||||
Texture2D<float4> texture = g_Texture2DDescriptorHeap[s0_Texture2DDescriptorIndex];
|
||||
SamplerState samplerState = g_SamplerDescriptorHeap[s0_SamplerDescriptorIndex];
|
||||
|
||||
float4 color = texture.Sample(samplerState, iTexCoord0.xy);
|
||||
|
||||
if (any(or(iTexCoord0.xy < 0.0, iTexCoord0.xy > 1.0)))
|
||||
color = float4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
color.rgb *= color.a * g_SrcAlpha_DestAlpha.x;
|
||||
color.a = g_SrcAlpha_DestAlpha.y + (1.0 - color.a) * g_SrcAlpha_DestAlpha.x;
|
||||
|
||||
return color;
|
||||
}
|
||||
@@ -38,7 +38,7 @@ cbuffer SharedConstants : register(b2, space4)
|
||||
|
||||
#endif
|
||||
|
||||
float4 main(in float4 position : SV_Position, in float2 texCoord : TEXCOORD0) : SV_Target
|
||||
float4 main(in float4 position : SV_Position, in float4 texCoord : TEXCOORD0) : SV_Target
|
||||
{
|
||||
Texture2D<float4> sampColor = g_Texture2DDescriptorHeap[sampColor_Texture2DDescriptorIndex];
|
||||
Texture2D<float4> sampVelocityMap = g_Texture2DDescriptorHeap[sampVelocityMap_Texture2DDescriptorIndex];
|
||||
@@ -48,19 +48,19 @@ float4 main(in float4 position : SV_Position, in float2 texCoord : TEXCOORD0) :
|
||||
SamplerState sampVelocityMap_s = g_SamplerDescriptorHeap[sampVelocityMap_SamplerDescriptorIndex];
|
||||
SamplerState sampZBuffer_s = g_SamplerDescriptorHeap[sampZBuffer_SamplerDescriptorIndex];
|
||||
|
||||
float depth = sampZBuffer.SampleLevel(sampZBuffer_s, texCoord, 0).x;
|
||||
float4 velocityMap = sampVelocityMap.SampleLevel(sampVelocityMap_s, texCoord, 0);
|
||||
float depth = sampZBuffer.SampleLevel(sampZBuffer_s, texCoord.xy, 0).x;
|
||||
float4 velocityMap = sampVelocityMap.SampleLevel(sampVelocityMap_s, texCoord.xy, 0);
|
||||
float2 velocity = (velocityMap.xz + velocityMap.yw / 255.0) * 2.0 - 1.0;
|
||||
|
||||
int sampleCount = min(64, round(length(velocity * g_ViewportSize.xy)));
|
||||
float2 sampleOffset = velocity / (float) sampleCount;
|
||||
|
||||
float3 color = sampColor.SampleLevel(sampColor_s, texCoord, 0).rgb;
|
||||
float3 color = sampColor.SampleLevel(sampColor_s, texCoord.xy, 0).rgb;
|
||||
int count = 1;
|
||||
|
||||
for (int i = 1; i <= sampleCount; i++)
|
||||
{
|
||||
float2 sampleCoord = texCoord + sampleOffset * i;
|
||||
float2 sampleCoord = texCoord.xy + sampleOffset * i;
|
||||
float3 sampleColor = sampColor.SampleLevel(sampColor_s, sampleCoord, 0).rgb;
|
||||
float sampleDepth = sampZBuffer.SampleLevel(sampZBuffer_s, sampleCoord, 0).x;
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@ struct PushConstants
|
||||
{
|
||||
float2 BoundsMin;
|
||||
float2 BoundsMax;
|
||||
uint GradientTop;
|
||||
uint GradientBottom;
|
||||
uint GradientTopLeft;
|
||||
uint GradientTopRight;
|
||||
uint GradientBottomRight;
|
||||
uint GradientBottomLeft;
|
||||
uint ShaderModifier;
|
||||
uint Texture2DDescriptorIndex;
|
||||
float2 InverseDisplaySize;
|
||||
|
||||
@@ -60,17 +60,17 @@ float4 SampleLinear(float2 uvTexspace)
|
||||
}
|
||||
|
||||
float4 PixelAntialiasing(float2 uvTexspace)
|
||||
{
|
||||
float2 seam = floor(uvTexspace + 0.5);
|
||||
uvTexspace = (uvTexspace - seam) / fwidth(uvTexspace) + seam;
|
||||
uvTexspace = clamp(uvTexspace, seam - 0.5, seam + 0.5);
|
||||
|
||||
{
|
||||
if ((g_PushConstants.InverseDisplaySize.y / g_PushConstants.InverseDisplaySize.x) >= (4.0 / 3.0))
|
||||
uvTexspace *= g_PushConstants.InverseDisplaySize.y * 720.0f;
|
||||
else
|
||||
uvTexspace *= g_PushConstants.InverseDisplaySize.x * 960.0f;
|
||||
|
||||
float2 seam = floor(uvTexspace + 0.5);
|
||||
uvTexspace = (uvTexspace - seam) / fwidth(uvTexspace) + seam;
|
||||
uvTexspace = clamp(uvTexspace, seam - 0.5, seam + 0.5);
|
||||
|
||||
return SampleLinear(uvTexspace);
|
||||
return SampleLinear(uvTexspace - 0.5);
|
||||
}
|
||||
|
||||
float median(float r, float g, float b)
|
||||
@@ -81,7 +81,7 @@ float median(float r, float g, float b)
|
||||
float4 main(in Interpolators interpolators) : SV_Target
|
||||
{
|
||||
float4 color = interpolators.Color;
|
||||
color *= PixelAntialiasing(interpolators.Position.xy - (g_PushConstants.ProceduralOrigin + 0.5));
|
||||
color *= PixelAntialiasing(interpolators.Position.xy - g_PushConstants.ProceduralOrigin);
|
||||
|
||||
if (g_PushConstants.Texture2DDescriptorIndex != 0)
|
||||
{
|
||||
@@ -146,7 +146,29 @@ float4 main(in Interpolators interpolators) : SV_Target
|
||||
else if (any(g_PushConstants.BoundsMin != g_PushConstants.BoundsMax))
|
||||
{
|
||||
float2 factor = saturate((interpolators.Position.xy - g_PushConstants.BoundsMin) / (g_PushConstants.BoundsMax - g_PushConstants.BoundsMin));
|
||||
color *= lerp(DecodeColor(g_PushConstants.GradientTop), DecodeColor(g_PushConstants.GradientBottom), smoothstep(0.0, 1.0, factor.y));
|
||||
|
||||
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL)
|
||||
{
|
||||
float bevelSize = 0.9;
|
||||
|
||||
float shadow = saturate((factor.x - bevelSize) / (1.0 - bevelSize));
|
||||
shadow = max(shadow, saturate((factor.y - bevelSize) / (1.0 - bevelSize)));
|
||||
|
||||
float rim = saturate((1.0 - factor.x - bevelSize) / (1.0 - bevelSize));
|
||||
rim = max(rim, saturate((1.0 - factor.y - bevelSize) / (1.0 - bevelSize)));
|
||||
|
||||
float3 rimColor = float3(1, 0.8, 0.29);
|
||||
float3 shadowColor = float3(0.84, 0.57, 0);
|
||||
|
||||
color.rgb = lerp(color.rgb, rimColor, smoothstep(0.0, 1.0, rim));
|
||||
color.rgb = lerp(color.rgb, shadowColor, smoothstep(0.0, 1.0, shadow));
|
||||
}
|
||||
else
|
||||
{
|
||||
float4 top = lerp(DecodeColor(g_PushConstants.GradientTopLeft), DecodeColor(g_PushConstants.GradientTopRight), smoothstep(0.0, 1.0, factor.x));
|
||||
float4 bottom = lerp(DecodeColor(g_PushConstants.GradientBottomLeft), DecodeColor(g_PushConstants.GradientBottomRight), smoothstep(0.0, 1.0, factor.x));
|
||||
color *= lerp(top, bottom, smoothstep(0.0, 1.0, factor.y));
|
||||
}
|
||||
}
|
||||
|
||||
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_GRAYSCALE)
|
||||
|
||||
+473
-266
File diff suppressed because it is too large
Load Diff
@@ -18,7 +18,7 @@ struct Video
|
||||
static inline uint32_t s_viewportWidth;
|
||||
static inline uint32_t s_viewportHeight;
|
||||
|
||||
static void CreateHostDevice(const char *sdlVideoDriver);
|
||||
static bool CreateHostDevice(const char *sdlVideoDriver);
|
||||
static void WaitOnSwapChain();
|
||||
static void Present();
|
||||
static void StartPipelinePrecompilation();
|
||||
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
|
||||
bool CanPoll()
|
||||
{
|
||||
return controller && (GameWindow::s_isFocused || Config::AllowBackgroundInput);
|
||||
return controller;
|
||||
}
|
||||
|
||||
void PollAxis()
|
||||
@@ -127,6 +127,11 @@ public:
|
||||
|
||||
SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
void SetLED(const uint8_t r, const uint8_t g, const uint8_t b) const
|
||||
{
|
||||
SDL_GameControllerSetLED(controller, r, g, b);
|
||||
}
|
||||
};
|
||||
|
||||
std::array<Controller, 4> g_controllers;
|
||||
@@ -182,6 +187,15 @@ static void SetControllerInputDevice(Controller* controller)
|
||||
}
|
||||
}
|
||||
|
||||
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
|
||||
{
|
||||
auto r = isNight ? 22 : 0;
|
||||
auto g = isNight ? 0 : 37;
|
||||
auto b = isNight ? 101 : 184;
|
||||
|
||||
controller.SetLED(r, g, b);
|
||||
}
|
||||
|
||||
int HID_OnSDLEvent(void*, SDL_Event* event)
|
||||
{
|
||||
switch (event->type)
|
||||
@@ -191,7 +205,13 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
||||
const auto freeIndex = FindFreeController();
|
||||
|
||||
if (freeIndex != -1)
|
||||
g_controllers[freeIndex] = Controller(event->cdevice.which);
|
||||
{
|
||||
auto controller = Controller(event->cdevice.which);
|
||||
|
||||
g_controllers[freeIndex] = controller;
|
||||
|
||||
SetControllerTimeOfDayLED(controller, App::s_isWerehog);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -258,17 +278,8 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
||||
|
||||
case SDL_USER_EVILSONIC:
|
||||
{
|
||||
auto* controller = FindController(event->cdevice.which);
|
||||
|
||||
if (!controller)
|
||||
break;
|
||||
|
||||
auto isNight = event->user.code;
|
||||
auto r = isNight ? 22 : 0;
|
||||
auto g = isNight ? 0 : 37;
|
||||
auto b = isNight ? 101 : 184;
|
||||
|
||||
SDL_GameControllerSetLED(controller->controller, r, g, b);
|
||||
for (auto& controller : g_controllers)
|
||||
SetControllerTimeOfDayLED(controller, event->user.code);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -279,12 +290,15 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
|
||||
|
||||
void hid::Init()
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
|
||||
|
||||
SDL_InitSubSystem(SDL_INIT_EVENTS);
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "hid.h"
|
||||
#include <ui/game_window.h>
|
||||
#include <user/config.h>
|
||||
|
||||
hid::EInputDevice hid::g_inputDevice;
|
||||
hid::EInputDevice hid::g_inputDeviceController;
|
||||
@@ -11,6 +13,11 @@ void hid::SetProhibitedButtons(uint16_t wButtons)
|
||||
hid::g_prohibitedButtons = wButtons;
|
||||
}
|
||||
|
||||
bool hid::IsInputAllowed()
|
||||
{
|
||||
return GameWindow::s_isFocused || Config::AllowBackgroundInput;
|
||||
}
|
||||
|
||||
bool hid::IsInputDeviceController()
|
||||
{
|
||||
return hid::g_inputDevice != hid::EInputDevice::Keyboard &&
|
||||
|
||||
@@ -35,12 +35,13 @@ namespace hid
|
||||
extern uint16_t g_prohibitedButtons;
|
||||
|
||||
void Init();
|
||||
void SetProhibitedButtons(uint16_t wButtons);
|
||||
|
||||
uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
|
||||
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
|
||||
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
|
||||
|
||||
void SetProhibitedButtons(uint16_t wButtons);
|
||||
bool IsInputAllowed();
|
||||
bool IsInputDeviceController();
|
||||
std::string GetInputDeviceName();
|
||||
}
|
||||
|
||||
@@ -201,7 +201,17 @@ static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem
|
||||
bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath)
|
||||
{
|
||||
modulePath = baseDirectory / PatchedDirectory / GameExecutableFile;
|
||||
return std::filesystem::exists(modulePath);
|
||||
|
||||
if (!std::filesystem::exists(modulePath))
|
||||
return false;
|
||||
|
||||
if (!std::filesystem::exists(baseDirectory / UpdateDirectory / UpdateExecutablePatchFile))
|
||||
return false;
|
||||
|
||||
if (!std::filesystem::exists(baseDirectory / GameDirectory / GameExecutableFile))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc)
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
#include "update_checker.h"
|
||||
|
||||
#include <curl/curl.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include "version.h"
|
||||
|
||||
#ifdef WIN32
|
||||
#include <shellapi.h>
|
||||
#endif
|
||||
|
||||
// UpdateChecker
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
static const char *CHECK_URL = "https://api.github.com/repos/hedge-dev/UnleashedRecomp/releases/latest";
|
||||
static const char *VISIT_URL = "https://github.com/hedge-dev/UnleashedRecomp/releases/latest";
|
||||
static const char *USER_AGENT = "UnleashedRecomp-Agent";
|
||||
|
||||
static std::atomic<bool> g_updateCheckerInProgress = false;
|
||||
static std::atomic<bool> g_updateCheckerFinished = false;
|
||||
static UpdateChecker::Result g_updateCheckerResult = UpdateChecker::Result::NotStarted;
|
||||
|
||||
size_t updateCheckerWriteCallback(void *contents, size_t size, size_t nmemb, std::string *output)
|
||||
{
|
||||
size_t totalSize = size * nmemb;
|
||||
output->append((char *)contents, totalSize);
|
||||
return totalSize;
|
||||
}
|
||||
|
||||
static bool parseVersion(const std::string &versionStr, int &major, int &minor, int &revision)
|
||||
{
|
||||
size_t start = 0;
|
||||
if (versionStr[0] == 'v')
|
||||
{
|
||||
start = 1;
|
||||
}
|
||||
|
||||
size_t firstDot = versionStr.find('.', start);
|
||||
size_t secondDot = versionStr.find('.', firstDot + 1);
|
||||
|
||||
if (firstDot == std::string::npos || secondDot == std::string::npos)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
major = std::stoi(versionStr.substr(start, firstDot - start));
|
||||
minor = std::stoi(versionStr.substr(firstDot + 1, secondDot - firstDot - 1));
|
||||
revision = std::stoi(versionStr.substr(secondDot + 1));
|
||||
}
|
||||
catch (const std::exception &e)
|
||||
{
|
||||
fmt::println("Error while parsing version: {}.", e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void updateCheckerThread()
|
||||
{
|
||||
CURL *curl = curl_easy_init();
|
||||
CURLcode res;
|
||||
int major, minor, revision;
|
||||
std::string response;
|
||||
curl_easy_setopt(curl, CURLOPT_URL, CHECK_URL);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, updateCheckerWriteCallback);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &response);
|
||||
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
curl_easy_setopt(curl, CURLOPT_USERAGENT, USER_AGENT);
|
||||
|
||||
res = curl_easy_perform(curl);
|
||||
if (res == CURLE_OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
json root = json::parse(response);
|
||||
auto tag_name_element = root.find("tag_name");
|
||||
if (tag_name_element != root.end() && tag_name_element->is_string())
|
||||
{
|
||||
if (parseVersion(*tag_name_element, major, minor, revision))
|
||||
{
|
||||
if ((g_versionMajor < major) || (g_versionMajor == major && g_versionMinor < minor) || (g_versionMajor == major && g_versionMinor == minor && g_versionRevision < revision))
|
||||
{
|
||||
g_updateCheckerResult = UpdateChecker::Result::UpdateAvailable;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_updateCheckerResult = UpdateChecker::Result::AlreadyUpToDate;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fmt::println("Error while parsing response: tag_name does not contain a valid version string.");
|
||||
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fmt::println("Error while parsing response: tag_name not found or not the right type.");
|
||||
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||
}
|
||||
}
|
||||
catch (const json::exception &e)
|
||||
{
|
||||
fmt::println("Error while parsing response: {}", e.what());
|
||||
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fmt::println("Error while performing request: {}", curl_easy_strerror(res));
|
||||
g_updateCheckerResult = UpdateChecker::Result::Failed;
|
||||
}
|
||||
|
||||
curl_easy_cleanup(curl);
|
||||
|
||||
g_updateCheckerFinished = true;
|
||||
g_updateCheckerInProgress = false;
|
||||
}
|
||||
|
||||
void UpdateChecker::initialize()
|
||||
{
|
||||
curl_global_init(CURL_GLOBAL_DEFAULT);
|
||||
}
|
||||
|
||||
bool UpdateChecker::start()
|
||||
{
|
||||
if (g_updateCheckerInProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
g_updateCheckerInProgress = true;
|
||||
g_updateCheckerFinished = false;
|
||||
std::thread thread(&updateCheckerThread);
|
||||
thread.detach();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UpdateChecker::Result UpdateChecker::check()
|
||||
{
|
||||
if (g_updateCheckerFinished)
|
||||
{
|
||||
return g_updateCheckerResult;
|
||||
}
|
||||
else if (g_updateCheckerInProgress)
|
||||
{
|
||||
return UpdateChecker::Result::InProgress;
|
||||
}
|
||||
else
|
||||
{
|
||||
return UpdateChecker::Result::NotStarted;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateChecker::visitWebsite()
|
||||
{
|
||||
#if defined(WIN32)
|
||||
ShellExecuteA(0, 0, VISIT_URL, 0, 0, SW_SHOW);
|
||||
#elif defined(__linux__)
|
||||
std::string command = "xdg-open " + std::string(VISIT_URL) + " &";
|
||||
std::system(command.c_str());
|
||||
#else
|
||||
static_assert(false, "Visit website not implemented for this platform.");
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
struct UpdateChecker
|
||||
{
|
||||
enum class Result
|
||||
{
|
||||
NotStarted,
|
||||
InProgress,
|
||||
AlreadyUpToDate,
|
||||
UpdateAvailable,
|
||||
Failed
|
||||
};
|
||||
|
||||
static void initialize();
|
||||
static bool start();
|
||||
static Result check();
|
||||
static void visitWebsite();
|
||||
};
|
||||
@@ -405,52 +405,62 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
|
||||
{
|
||||
memset(state, 0, sizeof(*state));
|
||||
|
||||
uint32_t result = hid::GetState(userIndex, state);
|
||||
if (hid::IsInputAllowed())
|
||||
hid::GetState(userIndex, state);
|
||||
|
||||
if (GameWindow::s_isFocused)
|
||||
auto keyboardState = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (GameWindow::s_isFocused && !keyboardState[SDL_SCANCODE_LALT])
|
||||
{
|
||||
auto keyboardState = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_UP])
|
||||
if (keyboardState[Config::Key_LeftStickUp])
|
||||
state->Gamepad.sThumbLY = 32767;
|
||||
if (keyboardState[SDL_SCANCODE_DOWN])
|
||||
if (keyboardState[Config::Key_LeftStickDown])
|
||||
state->Gamepad.sThumbLY = -32768;
|
||||
if (keyboardState[SDL_SCANCODE_LEFT])
|
||||
if (keyboardState[Config::Key_LeftStickLeft])
|
||||
state->Gamepad.sThumbLX = -32768;
|
||||
if (keyboardState[SDL_SCANCODE_RIGHT])
|
||||
if (keyboardState[Config::Key_LeftStickRight])
|
||||
state->Gamepad.sThumbLX = 32767;
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_1])
|
||||
if (keyboardState[Config::Key_RightStickUp])
|
||||
state->Gamepad.sThumbRY = 32767;
|
||||
if (keyboardState[Config::Key_RightStickDown])
|
||||
state->Gamepad.sThumbRY = -32768;
|
||||
if (keyboardState[Config::Key_RightStickLeft])
|
||||
state->Gamepad.sThumbRX = -32768;
|
||||
if (keyboardState[Config::Key_RightStickRight])
|
||||
state->Gamepad.sThumbRX = 32767;
|
||||
|
||||
if (keyboardState[Config::Key_LeftTrigger])
|
||||
state->Gamepad.bLeftTrigger = 0xFF;
|
||||
if (keyboardState[SDL_SCANCODE_3])
|
||||
if (keyboardState[Config::Key_RightTrigger])
|
||||
state->Gamepad.bRightTrigger = 0xFF;
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_I])
|
||||
if (keyboardState[Config::Key_DPadUp])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_UP;
|
||||
if (keyboardState[SDL_SCANCODE_K])
|
||||
if (keyboardState[Config::Key_DPadDown])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_DOWN;
|
||||
if (keyboardState[SDL_SCANCODE_J])
|
||||
if (keyboardState[Config::Key_DPadLeft])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_LEFT;
|
||||
if (keyboardState[SDL_SCANCODE_L])
|
||||
if (keyboardState[Config::Key_DPadRight])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_RETURN] && !keyboardState[SDL_SCANCODE_LALT])
|
||||
if (keyboardState[Config::Key_Start])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_START;
|
||||
if (keyboardState[SDL_SCANCODE_BACKSPACE])
|
||||
if (keyboardState[Config::Key_Back])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_BACK;
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_Q])
|
||||
if (keyboardState[Config::Key_LeftBumper])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_LEFT_SHOULDER;
|
||||
if (keyboardState[SDL_SCANCODE_E])
|
||||
if (keyboardState[Config::Key_RightBumper])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_RIGHT_SHOULDER;
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_S])
|
||||
if (keyboardState[Config::Key_A])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_A;
|
||||
if (keyboardState[SDL_SCANCODE_D])
|
||||
if (keyboardState[Config::Key_B])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_B;
|
||||
if (keyboardState[SDL_SCANCODE_A])
|
||||
if (keyboardState[Config::Key_X])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_X;
|
||||
if (keyboardState[SDL_SCANCODE_W])
|
||||
if (keyboardState[Config::Key_Y])
|
||||
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_Y;
|
||||
}
|
||||
|
||||
|
||||
@@ -49,6 +49,52 @@ CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
|
||||
}
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
|
||||
{
|
||||
{
|
||||
ELanguage::English,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "ENGLISH", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "JAPANESE", "" } }
|
||||
}
|
||||
},
|
||||
{
|
||||
ELanguage::Japanese,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "英語", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "日本語", "" } }
|
||||
}
|
||||
},
|
||||
{
|
||||
ELanguage::German,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "ENGLISCH", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "JAPANISCH", "" } }
|
||||
}
|
||||
},
|
||||
{
|
||||
ELanguage::French,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "ANGLAIS", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "JAPONAIS", "" } }
|
||||
}
|
||||
},
|
||||
{
|
||||
ELanguage::Spanish,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "INGLÉS", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "JAPONÉS", "" } }
|
||||
}
|
||||
},
|
||||
{
|
||||
ELanguage::Italian,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "INGLESE", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "GIAPPONESE", "" } }
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_LOCALE(Hints)
|
||||
{
|
||||
{ ELanguage::English, { "Hints", "Show hint rings in stages." } }
|
||||
@@ -97,14 +143,25 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
|
||||
}
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_LOCALE(InvertCameraX)
|
||||
CONFIG_DEFINE_LOCALE(HorizontalCamera)
|
||||
{
|
||||
{ ELanguage::English, { "Invert Camera X", "Toggle between inverted left and right camera movement." } }
|
||||
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_LOCALE(InvertCameraY)
|
||||
CONFIG_DEFINE_LOCALE(VerticalCamera)
|
||||
{
|
||||
{ ELanguage::English, { "Invert Camera Y", "Toggle between inverted up and down camera movement." } }
|
||||
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
|
||||
{
|
||||
{
|
||||
ELanguage::English,
|
||||
{
|
||||
{ ECameraRotationMode::Normal, { "NORMAL", "" } },
|
||||
{ ECameraRotationMode::Reverse, { "REVERSE", "" } }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_LOCALE(Vibration)
|
||||
@@ -158,17 +215,6 @@ CONFIG_DEFINE_LOCALE(VoiceLanguage)
|
||||
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
|
||||
{
|
||||
{
|
||||
ELanguage::English,
|
||||
{
|
||||
{ EVoiceLanguage::English, { "ENGLISH", "" } },
|
||||
{ EVoiceLanguage::Japanese, { "日本語", "" } }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_LOCALE(Subtitles)
|
||||
{
|
||||
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } }
|
||||
|
||||
@@ -24,7 +24,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
|
||||
{
|
||||
"Options_Header_Name",
|
||||
{
|
||||
{ ELanguage::English, "OPTIONS" }
|
||||
{ ELanguage::English, "OPTIONS" },
|
||||
{ ELanguage::Japanese, "OPTION" },
|
||||
{ ELanguage::German, "OPTIONEN" },
|
||||
{ ELanguage::French, "OPTIONS" },
|
||||
{ ELanguage::Spanish, "OPCIONES" },
|
||||
{ ELanguage::Italian, "OPZIONI" }
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -165,26 +170,26 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
|
||||
{
|
||||
"Installer_Page_Introduction",
|
||||
{
|
||||
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
|
||||
{ ELanguage::Italian, "Benvenuto a Unleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
|
||||
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
|
||||
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_SelectGameAndUpdate",
|
||||
{
|
||||
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or an extracted folder containing the unmodified files." }
|
||||
{ ELanguage::English, "Add the sources for the game and its title update." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_SelectDLC",
|
||||
{
|
||||
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or an extracted folder containing the unmodified files." }
|
||||
{ ELanguage::English, "Add the sources for the DLC." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_CheckSpace",
|
||||
{
|
||||
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" },
|
||||
{ ELanguage::English, "The content will be installed to the program's folder.\n\nPlease confirm that you have enough free space.\n\n" },
|
||||
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" }
|
||||
}
|
||||
},
|
||||
@@ -343,7 +348,7 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
|
||||
}
|
||||
},
|
||||
{
|
||||
// Notes: message appears when the SYS-DATA is corrupted (mismatching file size).
|
||||
// Notes: message appears when SYS-DATA is corrupted (mismatching file size) upon pressing start at the title screen.
|
||||
// To make this occur, open the file in any editor and just remove a large chunk of data.
|
||||
// Do not localise this unless absolutely necessary, these strings are from the XEX.
|
||||
"Title_Message_SaveDataCorrupt",
|
||||
@@ -356,6 +361,34 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
|
||||
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
|
||||
}
|
||||
},
|
||||
{
|
||||
// Notes: message appears when ACH-DATA is corrupted (mismatching file size, bad signature, incorrect version or invalid checksum) upon pressing start at the title screen.
|
||||
// To make this occur, open the file in any editor and just remove a large chunk of data.
|
||||
"Title_Message_AchievementDataCorrupt",
|
||||
{
|
||||
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." }
|
||||
}
|
||||
},
|
||||
{
|
||||
// Notes: message appears when ACH-DATA cannot be loaded upon pressing start at the title screen.
|
||||
// To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game.
|
||||
"Title_Message_AchievementDataIOError",
|
||||
{
|
||||
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Title_Message_UpdateAvailable",
|
||||
{
|
||||
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Video_BackendError",
|
||||
{
|
||||
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_On",
|
||||
{
|
||||
|
||||
@@ -10,15 +10,23 @@
|
||||
#include <xex.h>
|
||||
#include <apu/audio.h>
|
||||
#include <hid/hid.h>
|
||||
#include <user/achievement_data.h>
|
||||
#include <user/config.h>
|
||||
#include <user/paths.h>
|
||||
#include <user/registry.h>
|
||||
#include <kernel/xdbf.h>
|
||||
#include <install/installer.h>
|
||||
#include <install/update_checker.h>
|
||||
#include <os/logger.h>
|
||||
#include <os/process.h>
|
||||
#include <os/registry.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <ui/installer_wizard.h>
|
||||
#include <mod/mod_loader.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <timeapi.h>
|
||||
#endif
|
||||
|
||||
const size_t XMAIOBegin = 0x7FEA0000;
|
||||
const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
|
||||
|
||||
@@ -145,6 +153,9 @@ int main(int argc, char *argv[])
|
||||
timeBeginPeriod(1);
|
||||
#endif
|
||||
|
||||
if (!os::registry::Init())
|
||||
LOGN_WARNING("OS doesn't support registry");
|
||||
|
||||
os::logger::Init();
|
||||
|
||||
bool forceInstaller = false;
|
||||
@@ -167,6 +178,21 @@ int main(int argc, char *argv[])
|
||||
|
||||
Config::Load();
|
||||
|
||||
// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
|
||||
constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
|
||||
time_t timeNow = std::time(nullptr);
|
||||
double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
|
||||
if (timeDifferenceSeconds > TimeBetweenUpdateChecksInSeconds)
|
||||
{
|
||||
UpdateChecker::initialize();
|
||||
UpdateChecker::start();
|
||||
Config::LastChecked = timeNow;
|
||||
Config::Save();
|
||||
}
|
||||
|
||||
if (Config::ShowConsole)
|
||||
os::process::ShowConsole();
|
||||
|
||||
HostStartup();
|
||||
|
||||
std::filesystem::path modulePath;
|
||||
@@ -174,7 +200,11 @@ int main(int argc, char *argv[])
|
||||
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
|
||||
if (runInstallerWizard)
|
||||
{
|
||||
Video::CreateHostDevice(sdlVideoDriver);
|
||||
if (!Video::CreateHostDevice(sdlVideoDriver))
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
|
||||
{
|
||||
@@ -184,14 +214,18 @@ int main(int argc, char *argv[])
|
||||
|
||||
ModLoader::Init();
|
||||
|
||||
AchievementData::Load();
|
||||
|
||||
KiSystemStartup();
|
||||
|
||||
uint32_t entry = LdrLoadModule(modulePath);
|
||||
|
||||
if (!runInstallerWizard)
|
||||
Video::CreateHostDevice(sdlVideoDriver);
|
||||
{
|
||||
if (!Video::CreateHostDevice(sdlVideoDriver))
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
Video::StartPipelinePrecompilation();
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <kernel/function.h>
|
||||
#include <kernel/heap.h>
|
||||
#include <user/paths.h>
|
||||
#include <os/process.h>
|
||||
#include <xxHashMap.h>
|
||||
|
||||
enum class ModType
|
||||
@@ -90,7 +91,7 @@ std::vector<std::filesystem::path>* ModLoader::GetIncludeDirectories(size_t modI
|
||||
|
||||
void ModLoader::Init()
|
||||
{
|
||||
std::filesystem::path userPath = GetUserPath();
|
||||
const std::filesystem::path& userPath = GetUserPath();
|
||||
|
||||
IniFile configIni;
|
||||
if (!configIni.read(userPath / "cpkredir.ini"))
|
||||
@@ -110,9 +111,14 @@ void ModLoader::Init()
|
||||
if (!saveFilePathU8.empty())
|
||||
ModLoader::s_saveFilePath = std::u8string_view((const char8_t*)saveFilePathU8.c_str());
|
||||
else
|
||||
ModLoader::s_saveFilePath = userPath / "mlsave/SYS-DATA";
|
||||
ModLoader::s_saveFilePath = userPath / "mlsave";
|
||||
|
||||
ModLoader::s_saveFilePath /= "SYS-DATA";
|
||||
}
|
||||
|
||||
if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console")
|
||||
os::process::ShowConsole();
|
||||
|
||||
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
|
||||
if (modsDbIniFilePathU8.empty())
|
||||
return;
|
||||
@@ -187,15 +193,20 @@ void ModLoader::Init()
|
||||
modSaveFilePathU8 = modIni.getString("Main", "SaveFile", std::string());
|
||||
}
|
||||
|
||||
if (!mod.includeDirs.empty())
|
||||
g_mods.emplace_back(std::move(mod));
|
||||
|
||||
if (!modSaveFilePathU8.empty())
|
||||
{
|
||||
std::replace(modSaveFilePathU8.begin(), modSaveFilePathU8.end(), '\\', '/');
|
||||
ModLoader::s_saveFilePath = modDirectoryPath / std::u8string_view((const char8_t*)modSaveFilePathU8.c_str());
|
||||
|
||||
// Save file paths in HMM mods are treated as folders.
|
||||
if (mod.type == ModType::HMM)
|
||||
ModLoader::s_saveFilePath /= "SYS-DATA";
|
||||
|
||||
foundModSaveFilePath = true;
|
||||
}
|
||||
|
||||
if (!mod.includeDirs.empty())
|
||||
g_mods.emplace_back(std::move(mod));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,11 @@ std::filesystem::path os::process::GetWorkingDirectory()
|
||||
}
|
||||
}
|
||||
|
||||
bool os::process::SetWorkingDirectory(const std::filesystem::path& path)
|
||||
{
|
||||
return chdir(path.c_str()) == 0;
|
||||
}
|
||||
|
||||
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
|
||||
{
|
||||
pid_t pid = fork();
|
||||
@@ -55,3 +60,8 @@ bool os::process::StartProcess(const std::filesystem::path& path, const std::vec
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void os::process::ShowConsole()
|
||||
{
|
||||
// Unnecessary on Linux.
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#include <os/registry.h>
|
||||
|
||||
// TODO: Implement
|
||||
inline bool os::registry::Init()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: read from file?
|
||||
template<typename T>
|
||||
bool os::registry::ReadValue(const std::string_view& name, T& data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: write to file?
|
||||
template<typename T>
|
||||
bool os::registry::WriteValue(const std::string_view& name, const T& data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -4,5 +4,7 @@ namespace os::process
|
||||
{
|
||||
std::filesystem::path GetExecutablePath();
|
||||
std::filesystem::path GetWorkingDirectory();
|
||||
bool SetWorkingDirectory(const std::filesystem::path& path);
|
||||
bool StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work = {});
|
||||
void ShowConsole();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
namespace os::registry
|
||||
{
|
||||
bool Init();
|
||||
|
||||
template<typename T>
|
||||
bool ReadValue(const std::string_view& name, T& data);
|
||||
|
||||
template<typename T>
|
||||
bool WriteValue(const std::string_view& name, const T& data);
|
||||
}
|
||||
|
||||
#if _WIN32
|
||||
#include <os/win32/registry_win32.inl>
|
||||
#elif defined(__linux__)
|
||||
#include <os/linux/registry_linux.inl>
|
||||
#endif
|
||||
@@ -20,6 +20,11 @@ std::filesystem::path os::process::GetWorkingDirectory()
|
||||
return std::filesystem::path(workPath);
|
||||
}
|
||||
|
||||
bool os::process::SetWorkingDirectory(const std::filesystem::path& path)
|
||||
{
|
||||
return SetCurrentDirectoryW(path.c_str());
|
||||
}
|
||||
|
||||
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
|
||||
{
|
||||
if (path.empty())
|
||||
@@ -46,3 +51,14 @@ bool os::process::StartProcess(const std::filesystem::path& path, const std::vec
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void os::process::ShowConsole()
|
||||
{
|
||||
if (GetConsoleWindow() == nullptr)
|
||||
{
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
#include <os/registry.h>
|
||||
#include <unordered_map>
|
||||
|
||||
inline const wchar_t* g_registryRoot = L"Software\\UnleashedRecomp";
|
||||
|
||||
inline bool os::registry::Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool os::registry::ReadValue(const std::string_view& name, T& data)
|
||||
{
|
||||
HKEY hKey;
|
||||
|
||||
if (RegOpenKeyExW(HKEY_CURRENT_USER, g_registryRoot, 0, KEY_READ, &hKey) != ERROR_SUCCESS)
|
||||
return false;
|
||||
|
||||
wchar_t wideName[128];
|
||||
int wideNameSize = MultiByteToWideChar(CP_UTF8, 0, name.data(), name.size(), wideName, sizeof(wideName));
|
||||
if (wideNameSize == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
wideName[wideNameSize] = 0;
|
||||
DWORD bufferSize = 0;
|
||||
DWORD dataType = 0;
|
||||
|
||||
auto result = RegGetValueW(hKey, nullptr, wideName, RRF_RT_ANY, &dataType, nullptr, &bufferSize);
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
RegCloseKey(hKey);
|
||||
return false;
|
||||
}
|
||||
|
||||
result = ERROR_INVALID_FUNCTION;
|
||||
if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
if (dataType == REG_SZ)
|
||||
{
|
||||
std::vector<uint8_t> buffer{};
|
||||
buffer.reserve(bufferSize);
|
||||
result = RegGetValueW(hKey, nullptr, wideName, RRF_RT_REG_SZ, nullptr, buffer.data(), &bufferSize);
|
||||
|
||||
if (result == ERROR_SUCCESS)
|
||||
{
|
||||
int valueSize = WideCharToMultiByte(CP_UTF8, 0, (wchar_t*)buffer.data(), (bufferSize / sizeof(wchar_t)) - 1, nullptr, 0, nullptr, nullptr);
|
||||
data.resize(valueSize);
|
||||
WideCharToMultiByte(CP_UTF8, 0, (wchar_t*)buffer.data(), (bufferSize / sizeof(wchar_t)) - 1, data.data(), valueSize, nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::filesystem::path>)
|
||||
{
|
||||
if (dataType == REG_SZ)
|
||||
{
|
||||
std::vector<uint8_t> buffer{};
|
||||
buffer.reserve(bufferSize);
|
||||
result = RegGetValueW(hKey, nullptr, wideName, RRF_RT_REG_SZ, nullptr, buffer.data(), &bufferSize);
|
||||
|
||||
if (result == ERROR_SUCCESS)
|
||||
{
|
||||
data = reinterpret_cast<wchar_t*>(buffer.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, uint32_t>)
|
||||
{
|
||||
result = RegGetValueW(hKey, nullptr, wideName, RRF_RT_DWORD, nullptr, (BYTE*)&data, &bufferSize);
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, uint64_t>)
|
||||
{
|
||||
result = RegGetValueW(hKey, nullptr, wideName, RRF_RT_QWORD, nullptr, (BYTE*)&data, &bufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
static_assert(false, "Unsupported data type.");
|
||||
}
|
||||
|
||||
RegCloseKey(hKey);
|
||||
return result == ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool os::registry::WriteValue(const std::string_view& name, const T& data)
|
||||
{
|
||||
HKEY hKey;
|
||||
|
||||
if (RegCreateKeyExW(HKEY_CURRENT_USER, g_registryRoot, 0, nullptr, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &hKey, NULL) != ERROR_SUCCESS)
|
||||
return false;
|
||||
|
||||
BYTE* pData = nullptr;
|
||||
DWORD dataSize = 0;
|
||||
DWORD dataType = 0;
|
||||
bool wideString = false;
|
||||
|
||||
if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
pData = (BYTE*)data.c_str();
|
||||
dataSize = data.size() + 1;
|
||||
dataType = REG_SZ;
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, uint32_t>)
|
||||
{
|
||||
pData = &data;
|
||||
dataSize = sizeof(T);
|
||||
dataType = REG_DWORD;
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, uint64_t>)
|
||||
{
|
||||
pData = &data;
|
||||
dataSize = sizeof(T);
|
||||
dataType = REG_QWORD;
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::filesystem::path>)
|
||||
{
|
||||
pData = (BYTE*)data.c_str();
|
||||
dataSize = (wcslen((const wchar_t*)pData) + 1) * sizeof(wchar_t);
|
||||
dataType = REG_SZ;
|
||||
wideString = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
static_assert(false, "Unsupported data type.");
|
||||
}
|
||||
|
||||
LSTATUS result = ERROR_INVALID_FUNCTION;
|
||||
if (wideString)
|
||||
{
|
||||
wchar_t wideName[128];
|
||||
int wideNameSize = MultiByteToWideChar(CP_UTF8, 0, name.data(), name.size(), wideName, sizeof(wideName));
|
||||
if (wideNameSize == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
wideName[wideNameSize] = 0;
|
||||
result = RegSetValueExW(hKey, wideName, 0, dataType, pData, dataSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = RegSetValueExA(hKey, name.data(), 0, dataType, pData, dataSize);
|
||||
}
|
||||
|
||||
RegCloseKey(hKey);
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <api/SWA.h>
|
||||
#include <patches/ui/CTitleStateIntro_patches.h>
|
||||
#include <patches/CTitleStateIntro_patches.h>
|
||||
|
||||
// SWA::CGameModeStageTitle::Update
|
||||
PPC_FUNC_IMPL(__imp__sub_825518B8);
|
||||
|
||||
+1
-5
@@ -135,7 +135,6 @@ PPC_FUNC(sub_824B0930)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: disable Start button closing menu.
|
||||
if (AchievementMenu::s_isVisible)
|
||||
{
|
||||
// HACK: wait for transition to finish before restoring control.
|
||||
@@ -154,7 +153,6 @@ PPC_FUNC(sub_824B0930)
|
||||
if (OptionsMenu::CanClose() && pInputState->GetPadState().IsTapped(SWA::eKeyState_B))
|
||||
{
|
||||
OptionsMenu::Close();
|
||||
|
||||
GuestToHostFunction<int>(sub_824AFD28, pHudPause, 0, 0, 0, 1);
|
||||
__imp__sub_824B0930(ctx, base);
|
||||
}
|
||||
@@ -163,9 +161,7 @@ PPC_FUNC(sub_824B0930)
|
||||
{
|
||||
g_achievementMenuIntroTime = 0;
|
||||
|
||||
const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
|
||||
|
||||
if (*ms_IsRenderHud && pHudPause->m_IsShown && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
|
||||
if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
|
||||
{
|
||||
ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
|
||||
g_isClosed = false;
|
||||
@@ -0,0 +1,175 @@
|
||||
#include "CTitleStateIntro_patches.h"
|
||||
#include <api/SWA.h>
|
||||
#include <install/update_checker.h>
|
||||
#include <locale/locale.h>
|
||||
#include <ui/fader.h>
|
||||
#include <ui/message_window.h>
|
||||
#include <user/achievement_manager.h>
|
||||
#include <user/paths.h>
|
||||
#include <app.h>
|
||||
|
||||
static bool g_faderBegun = false;
|
||||
|
||||
bool g_quitMessageOpen = false;
|
||||
static int g_quitMessageResult = -1;
|
||||
|
||||
static std::atomic<bool> g_corruptSaveMessageOpen = false;
|
||||
static int g_corruptSaveMessageResult = -1;
|
||||
|
||||
static bool g_corruptAchievementsMessageOpen = false;
|
||||
static int g_corruptAchievementsMessageResult = -1;
|
||||
|
||||
static bool g_updateAvailableMessageOpen = false;
|
||||
static int g_updateAvailableMessageResult = -1;
|
||||
|
||||
static bool ProcessQuitMessage()
|
||||
{
|
||||
if (g_corruptSaveMessageOpen)
|
||||
return false;
|
||||
|
||||
if (!g_quitMessageOpen)
|
||||
return false;
|
||||
|
||||
if (g_faderBegun)
|
||||
return true;
|
||||
|
||||
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
|
||||
|
||||
if (MessageWindow::Open(Localise("Title_Message_Quit"), &g_quitMessageResult, options, 1) == MSG_CLOSED)
|
||||
{
|
||||
switch (g_quitMessageResult)
|
||||
{
|
||||
case 0:
|
||||
Fader::FadeOut(1, []() { App::Exit(); });
|
||||
g_faderBegun = true;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
g_quitMessageOpen = false;
|
||||
g_quitMessageResult = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ProcessCorruptSaveMessage()
|
||||
{
|
||||
if (!g_corruptSaveMessageOpen)
|
||||
return false;
|
||||
|
||||
if (MessageWindow::Open(Localise("Title_Message_SaveDataCorrupt"), &g_corruptSaveMessageResult) == MSG_CLOSED)
|
||||
{
|
||||
g_corruptSaveMessageOpen = false;
|
||||
g_corruptSaveMessageOpen.notify_one();
|
||||
g_corruptSaveMessageResult = -1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ProcessCorruptAchievementsMessage()
|
||||
{
|
||||
if (!g_corruptAchievementsMessageOpen)
|
||||
return false;
|
||||
|
||||
auto message = AchievementManager::Status == EAchStatus::IOError
|
||||
? Localise("Title_Message_AchievementDataIOError")
|
||||
: Localise("Title_Message_AchievementDataCorrupt");
|
||||
|
||||
if (MessageWindow::Open(message, &g_corruptAchievementsMessageResult) == MSG_CLOSED)
|
||||
{
|
||||
// Allow user to proceed if the achievement data couldn't be loaded.
|
||||
// Restarting may fix this error, so it isn't worth clearing the data for.
|
||||
if (AchievementManager::Status != EAchStatus::IOError)
|
||||
AchievementManager::Save(true);
|
||||
|
||||
g_corruptAchievementsMessageOpen = false;
|
||||
g_corruptAchievementsMessageResult = -1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ProcessUpdateAvailableMessage()
|
||||
{
|
||||
if (!g_updateAvailableMessageOpen)
|
||||
return false;
|
||||
|
||||
if (g_faderBegun)
|
||||
return true;
|
||||
|
||||
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
|
||||
|
||||
if (MessageWindow::Open(Localise("Title_Message_UpdateAvailable"), &g_updateAvailableMessageResult, options) == MSG_CLOSED)
|
||||
{
|
||||
if (!g_updateAvailableMessageResult)
|
||||
{
|
||||
Fader::FadeOut(1,
|
||||
//
|
||||
[]()
|
||||
{
|
||||
UpdateChecker::visitWebsite();
|
||||
App::Exit();
|
||||
}
|
||||
);
|
||||
|
||||
g_faderBegun = true;
|
||||
}
|
||||
|
||||
g_updateAvailableMessageOpen = false;
|
||||
g_updateAvailableMessageResult = -1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void StorageDevicePromptMidAsmHook() {}
|
||||
|
||||
// Save data validation hook.
|
||||
PPC_FUNC_IMPL(__imp__sub_822C55B0);
|
||||
PPC_FUNC(sub_822C55B0)
|
||||
{
|
||||
App::s_isSaveDataCorrupt = true;
|
||||
g_corruptSaveMessageOpen = true;
|
||||
g_corruptSaveMessageOpen.wait(true);
|
||||
ctx.r3.u32 = 0;
|
||||
}
|
||||
|
||||
// SWA::CTitleStateIntro::Update
|
||||
PPC_FUNC_IMPL(__imp__sub_82587E50);
|
||||
PPC_FUNC(sub_82587E50)
|
||||
{
|
||||
auto isAutoSaveWarningShown = *(bool*)g_memory.Translate(0x83367BC1);
|
||||
|
||||
if (isAutoSaveWarningShown)
|
||||
{
|
||||
__imp__sub_82587E50(ctx, base);
|
||||
}
|
||||
else if (!ProcessUpdateAvailableMessage() && !ProcessCorruptSaveMessage() && !ProcessCorruptAchievementsMessage() && !g_faderBegun)
|
||||
{
|
||||
if (auto pInputState = SWA::CInputState::GetInstance())
|
||||
{
|
||||
auto& rPadState = pInputState->GetPadState();
|
||||
auto isAccepted = rPadState.IsTapped(SWA::eKeyState_A) || rPadState.IsTapped(SWA::eKeyState_Start);
|
||||
auto isDeclined = rPadState.IsTapped(SWA::eKeyState_B);
|
||||
|
||||
if (isAccepted)
|
||||
{
|
||||
g_updateAvailableMessageOpen = UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable;
|
||||
|
||||
AchievementManager::Load();
|
||||
|
||||
if (AchievementManager::Status != EAchStatus::Success)
|
||||
g_corruptAchievementsMessageOpen = true;
|
||||
}
|
||||
|
||||
if (isDeclined)
|
||||
g_quitMessageOpen = true;
|
||||
}
|
||||
|
||||
if (!ProcessQuitMessage())
|
||||
__imp__sub_82587E50(ctx, base);
|
||||
}
|
||||
}
|
||||
@@ -335,6 +335,10 @@ enum
|
||||
|
||||
OFFSET_SCALE_LEFT = 1 << 13,
|
||||
OFFSET_SCALE_RIGHT = 1 << 14,
|
||||
|
||||
REPEAT_LEFT = 1 << 15,
|
||||
|
||||
TORNADO_DEFENSE = 1 << 16,
|
||||
};
|
||||
|
||||
struct CsdModifier
|
||||
@@ -364,13 +368,16 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
{ HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_exstage/hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { SKIP } },
|
||||
{ HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
|
||||
|
||||
// ui_gate
|
||||
{ HashStr("ui_gate/footer/status_footer"), { ALIGN_BOTTOM } },
|
||||
{ HashStr("ui_gate/header/status_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 652.0f } },
|
||||
{ HashStr("ui_gate/header/status_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
|
||||
{ HashStr("ui_gate/header/status_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} },
|
||||
{ HashStr("ui_gate/header/status_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } },
|
||||
{ HashStr("ui_gate/header/status_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
|
||||
{ HashStr("ui_gate/window/window_bg"), { STRETCH } },
|
||||
|
||||
@@ -383,12 +390,24 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP } },
|
||||
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 688.0f } },
|
||||
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
|
||||
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} },
|
||||
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } },
|
||||
{ HashStr("ui_itemresult/main/iresult_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
|
||||
|
||||
// ui_loading
|
||||
{ HashStr("ui_loading/bg_1"), { STRETCH } },
|
||||
{ HashStr("ui_loading/bg_2"), { STRETCH } },
|
||||
{ HashStr("ui_loading/n_2_d/bg/sky"), { STRETCH } },
|
||||
{ HashStr("ui_loading/n_2_d/bg/under"), { STRETCH } },
|
||||
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_under"), { STRETCH } },
|
||||
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_top"), { STRETCH } },
|
||||
{ HashStr("ui_loading/n_2_d/letterbox/black_l"), { EXTEND_LEFT | STRETCH_VERTICAL } },
|
||||
{ HashStr("ui_loading/n_2_d/letterbox/black_r"), { EXTEND_RIGHT | STRETCH_VERTICAL } },
|
||||
|
||||
// ui_mediaroom
|
||||
{ HashStr("ui_mediaroom/header/bg/img_1"), { EXTEND_LEFT } },
|
||||
{ HashStr("ui_mediaroom/header/bg/img_10"), { EXTEND_RIGHT } },
|
||||
{ HashStr("ui_mediaroom/header/frame/img_1"), { EXTEND_LEFT } },
|
||||
{ HashStr("ui_mediaroom/header/frame/img_5"), { EXTEND_RIGHT } },
|
||||
|
||||
// ui_missionscreen
|
||||
{ HashStr("ui_missionscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
@@ -419,27 +438,67 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
// ui_playscreen
|
||||
{ HashStr("ui_playscreen/player_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/time_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/time_count/position_s/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/time_count/position_s/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/time_count/position_s/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/time_count/position_s/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/score_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/score_count/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/score_count/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/score_count/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/score_count/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/exp_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/exp_count/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/exp_count/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/exp_count/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/exp_count/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/so_ringenagy_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/gauge_frame"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/ring_count"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/ring_get"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen/add/speed_count"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen/add/speed_count/position/bar"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen/add/speed_count/position/bar/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen/add/speed_count/position/bar_pale"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen/add/speed_count/position/bar_pale/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen/add/u_info"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen/add/u_info/position/bar"), { ALIGN_BOTTOM_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen/add/u_info/position/bar/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen/add/medal_get_s"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen/add/medal_get_s/position/bar"), { ALIGN_BOTTOM_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen/add/medal_get_s/position/bar/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen/add/medal_get_m"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen/add/medal_get_m/position/bar"), { ALIGN_BOTTOM_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen/add/medal_get_m/position/bar/R"), { SKIP } },
|
||||
|
||||
// ui_playscreen_ev
|
||||
{ HashStr("ui_playscreen_ev/player_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/score_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/score_count/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/score_count/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/score_count/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/score_count/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/ring_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/ring_count/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/ring_count/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/ring_count/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/ring_count/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/ring_get"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/exp_count"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/exp_count/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/exp_count/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/exp_count/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/exp_count/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_playscreen_ev/add/u_info"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/add/u_info/position/bar"), { ALIGN_BOTTOM_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen_ev/add/u_info/position/bar/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen_ev/add/medal_get_s"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/add/medal_get_s/position/bar"), { ALIGN_BOTTOM_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen_ev/add/medal_get_s/position/bar/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen_ev/add/medal_get_m"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/add/medal_get_m/position/bar"), { ALIGN_BOTTOM_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen_ev/add/medal_get_m/position/bar/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen_ev/gauge/unleash_bg"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/gauge/life_bg"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev/gauge/unleash_body"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
@@ -468,6 +527,9 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
|
||||
// ui_playscreen_ev_hit
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_bg/C/L"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_bg/C/R"), { SKIP } },
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_txt_1"), { ALIGN_RIGHT | SCALE } },
|
||||
{ HashStr("ui_playscreen_ev_hit/hit_counter_txt_2"), { ALIGN_RIGHT | SCALE } },
|
||||
@@ -479,12 +541,20 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } },
|
||||
|
||||
// ui_prov_playscreen
|
||||
{ HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_prov_playscreen/so_ringenagy_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_prov_playscreen/bg"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_prov_playscreen/info_1"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_prov_playscreen/info_2"), { ALIGN_TOP_LEFT | SCALE } },
|
||||
{ HashStr("ui_prov_playscreen/ring_get_effect"), { ALIGN_BOTTOM_LEFT | SCALE } },
|
||||
{ HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } },
|
||||
{ HashStr("ui_prov_playscreen/so_ringenagy_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } },
|
||||
{ HashStr("ui_prov_playscreen/bg"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE } },
|
||||
{ HashStr("ui_prov_playscreen/info_1"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE } },
|
||||
{ HashStr("ui_prov_playscreen/info_1/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_1/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_1/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_1/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_2"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE } },
|
||||
{ HashStr("ui_prov_playscreen/info_2/position/bg_1"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_2/position/bg_1/C_h"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_2/position/bg_2"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/info_2/position/bg_2/C_h"), { ALIGN_TOP_LEFT | SCALE | TORNADO_DEFENSE | EXTEND_LEFT } },
|
||||
{ HashStr("ui_prov_playscreen/ring_get_effect"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } },
|
||||
|
||||
// ui_result
|
||||
{ HashStr("ui_result/footer/result_footer"), { ALIGN_BOTTOM } },
|
||||
@@ -592,6 +662,8 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
{ HashStr("ui_status/header/status_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
|
||||
{ HashStr("ui_status/logo/logo/bg_position/c_1"), { STRETCH_HORIZONTAL } },
|
||||
{ HashStr("ui_status/logo/logo/bg_position/c_2"), { STRETCH_HORIZONTAL } },
|
||||
{ HashStr("ui_status/main/arrow_effect/a_efc_1"), { OFFSET_SCALE_LEFT, 866.0f } },
|
||||
{ HashStr("ui_status/main/arrow_effect/a_efc_1/position/img_01"), { STORE_RIGHT_CORNER } },
|
||||
{ HashStr("ui_status/main/progless/bg/prgs_bg_1"), { OFFSET_SCALE_LEFT, 714.0f } },
|
||||
{ HashStr("ui_status/main/progless/bg/prgs_bg_1/position/center/right"), { STORE_RIGHT_CORNER } },
|
||||
{ HashStr("ui_status/main/progless/prgs/prgs_bar_1"), { OFFSET_SCALE_LEFT, 586.0f } },
|
||||
@@ -623,6 +695,22 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
{ HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/cts_info_bg"), { ALIGN_TOP_LEFT | WORLD_MAP } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1"), { ALIGN_TOP_LEFT | WORLD_MAP } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_01/row_01/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_01/row_02/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_01/row_03/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_01/row_04/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_02/row_01/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_02/row_02/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_02/row_03/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_02/row_04/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_03/row_01/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_03/row_02/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_03/row_03/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_03/row_04/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_04/row_01/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_04/row_02/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_04/row_03/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/bg/info_bg_1/position_04/row_04/img_12"), { ALIGN_TOP_LEFT | WORLD_MAP | REPEAT_LEFT } },
|
||||
{ HashStr("ui_worldmap/contents/info/img/info_img_1"), { ALIGN_TOP_LEFT | WORLD_MAP } },
|
||||
{ HashStr("ui_worldmap/contents/info/img/info_img_2"), { ALIGN_TOP_LEFT | WORLD_MAP } },
|
||||
{ HashStr("ui_worldmap/contents/info/img/info_img_3"), { ALIGN_TOP_LEFT | WORLD_MAP } },
|
||||
@@ -630,7 +718,12 @@ static const ankerl::unordered_dense::map<XXH64_hash_t, CsdModifier> g_modifiers
|
||||
{ HashStr("ui_worldmap/footer/worldmap_footer_bg"), { ALIGN_BOTTOM } },
|
||||
{ HashStr("ui_worldmap/footer/worldmap_footer_img_A"), { ALIGN_BOTTOM } },
|
||||
{ HashStr("ui_worldmap/header/worldmap_header_bg"), { ALIGN_TOP } },
|
||||
{ HashStr("ui_worldmap/header/worldmap_header_img"), { ALIGN_TOP_LEFT | WORLD_MAP } }
|
||||
{ HashStr("ui_worldmap/header/worldmap_header_img"), { ALIGN_TOP_LEFT | WORLD_MAP } },
|
||||
{ HashStr("ui_worldmap/header/worldmap_header_img/head_icon"), { SKIP } },
|
||||
|
||||
// ui_worldmap_help
|
||||
{ HashStr("ui_worldmap_help/balloon/help_window/position/msg_bg_l"), { EXTEND_LEFT } },
|
||||
{ HashStr("ui_worldmap_help/balloon/help_window/position/msg_bg_r"), { EXTEND_RIGHT } },
|
||||
};
|
||||
|
||||
static std::optional<CsdModifier> FindModifier(uint32_t data)
|
||||
@@ -659,39 +752,80 @@ static bool g_cornerExtract;
|
||||
|
||||
//#define CORNER_DEBUG
|
||||
|
||||
// Explicit translations don't get affected by gameplay UI downscaling.
|
||||
// This is required for the medal info in pause menu.
|
||||
static float g_scenePositionX;
|
||||
static float g_scenePositionY;
|
||||
|
||||
// Chao::CSD::CScene::Render
|
||||
PPC_FUNC_IMPL(__imp__sub_830BC640);
|
||||
PPC_FUNC(sub_830BC640)
|
||||
{
|
||||
g_scenePositionX = 0.0f;
|
||||
g_scenePositionY = 0.0f;
|
||||
|
||||
uint32_t motionPattern = PPC_LOAD_U32(ctx.r3.u32 + 0x98);
|
||||
if (motionPattern != NULL)
|
||||
{
|
||||
uint32_t member = PPC_LOAD_U32(motionPattern + 0xC);
|
||||
if (member != NULL)
|
||||
{
|
||||
uint32_t x = PPC_LOAD_U32(member + 0x2C);
|
||||
uint32_t y = PPC_LOAD_U32(member + 0x30);
|
||||
|
||||
g_scenePositionX = 1280.0f * reinterpret_cast<float&>(x);
|
||||
g_scenePositionY = 720.0f * reinterpret_cast<float&>(y);
|
||||
}
|
||||
}
|
||||
|
||||
__imp__sub_830BC640(ctx, base);
|
||||
}
|
||||
|
||||
// Chao::CSD::Scene::Render
|
||||
PPC_FUNC_IMPL(__imp__sub_830C6A00);
|
||||
PPC_FUNC(sub_830C6A00)
|
||||
{
|
||||
g_sceneModifier = FindModifier(ctx.r3.u32);
|
||||
|
||||
if (g_sceneModifier.has_value() && (g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT)) != 0)
|
||||
if (g_sceneModifier.has_value())
|
||||
{
|
||||
auto r3 = ctx.r3;
|
||||
auto r4 = ctx.r4;
|
||||
auto r5 = ctx.r5;
|
||||
auto r6 = ctx.r6;
|
||||
// Tornado Defense bugs out when applying gameplay UI scaling.
|
||||
// This seems consistent with base game behavior, because the UI
|
||||
// is normally squashed, which was probably done to work around this.
|
||||
if ((g_sceneModifier->flags & TORNADO_DEFENSE) != 0)
|
||||
{
|
||||
g_scenePositionX = 0.0f;
|
||||
g_scenePositionY = 0.0f;
|
||||
}
|
||||
|
||||
// Queue draw calls, but don't actually draw anything. We just want to extract the corner.
|
||||
g_cornerExtract = true;
|
||||
__imp__sub_830C6A00(ctx, base);
|
||||
g_cornerExtract = false;
|
||||
if ((g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT)) != 0)
|
||||
{
|
||||
auto r3 = ctx.r3;
|
||||
auto r4 = ctx.r4;
|
||||
auto r5 = ctx.r5;
|
||||
auto r6 = ctx.r6;
|
||||
|
||||
// Queue draw calls, but don't actually draw anything. We just want to extract the corner.
|
||||
g_cornerExtract = true;
|
||||
__imp__sub_830C6A00(ctx, base);
|
||||
g_cornerExtract = false;
|
||||
|
||||
#ifdef CORNER_DEBUG
|
||||
if (g_sceneModifier->cornerMax == FLT_MAX)
|
||||
{
|
||||
fmt::print("Corners: ");
|
||||
for (auto corner : g_corners)
|
||||
fmt::print("{} ", corner);
|
||||
if (g_sceneModifier->cornerMax == FLT_MAX)
|
||||
{
|
||||
fmt::print("Corners: ");
|
||||
for (auto corner : g_corners)
|
||||
fmt::print("{} ", corner);
|
||||
|
||||
fmt::println("");
|
||||
}
|
||||
fmt::println("");
|
||||
}
|
||||
#endif
|
||||
|
||||
ctx.r3 = r3;
|
||||
ctx.r4 = r4;
|
||||
ctx.r5 = r5;
|
||||
ctx.r6 = r6;
|
||||
ctx.r3 = r3;
|
||||
ctx.r4 = r4;
|
||||
ctx.r5 = r5;
|
||||
ctx.r6 = r6;
|
||||
}
|
||||
}
|
||||
|
||||
__imp__sub_830C6A00(ctx, base);
|
||||
@@ -750,18 +884,28 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
modifier.flags &= ~(ALIGN_LEFT | ALIGN_RIGHT);
|
||||
}
|
||||
|
||||
// Tornado Defense UI is squashed at 4:3, presumably to work around an explicit translation issue.
|
||||
bool squash = Config::AspectRatio == EAspectRatio::OriginalNarrow && (modifier.flags & TORNADO_DEFENSE) != 0;
|
||||
|
||||
uint32_t size = ctx.r5.u32 * stride;
|
||||
ctx.r1.u32 -= size;
|
||||
|
||||
uint8_t* stack = base + ctx.r1.u32;
|
||||
memcpy(stack, base + ctx.r4.u32, size);
|
||||
|
||||
auto getPosition = [&](size_t index)
|
||||
{
|
||||
return reinterpret_cast<be<float>*>(stack + index * stride);
|
||||
};
|
||||
|
||||
float offsetX = 0.0f;
|
||||
float offsetY = 0.0f;
|
||||
float pivotX = 0.0f;
|
||||
float pivotY = 0.0f;
|
||||
float scaleX = 1.0f;
|
||||
float scaleY = 1.0f;
|
||||
|
||||
if ((modifier.flags & STRETCH_HORIZONTAL) != 0)
|
||||
if (squash || ((modifier.flags & STRETCH_HORIZONTAL) != 0 && g_aspectRatio >= WIDE_ASPECT_RATIO))
|
||||
{
|
||||
scaleX = Video::s_viewportWidth / 1280.0f;
|
||||
}
|
||||
@@ -777,11 +921,14 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
if ((modifier.flags & SCALE) != 0)
|
||||
{
|
||||
scaleX *= g_aspectRatioGameplayScale;
|
||||
pivotX = g_scenePositionX;
|
||||
|
||||
if ((modifier.flags & ALIGN_RIGHT) != 0)
|
||||
offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
|
||||
else if ((modifier.flags & ALIGN_LEFT) == 0)
|
||||
offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
|
||||
|
||||
offsetX += pivotX * g_aspectRatioScale;
|
||||
}
|
||||
|
||||
if ((modifier.flags & WORLD_MAP) != 0)
|
||||
@@ -791,7 +938,7 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
}
|
||||
}
|
||||
|
||||
if ((modifier.flags & STRETCH_VERTICAL) != 0)
|
||||
if (squash || ((modifier.flags & STRETCH_VERTICAL) != 0))
|
||||
{
|
||||
scaleY = Video::s_viewportHeight / 720.0f;
|
||||
}
|
||||
@@ -807,11 +954,14 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
if ((modifier.flags & SCALE) != 0)
|
||||
{
|
||||
scaleY *= g_aspectRatioGameplayScale;
|
||||
pivotY = g_scenePositionY;
|
||||
|
||||
if ((modifier.flags & ALIGN_BOTTOM) != 0)
|
||||
offsetY += 720.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
|
||||
else if ((modifier.flags & ALIGN_TOP) == 0)
|
||||
offsetY += 360.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
|
||||
|
||||
offsetY += pivotY * g_aspectRatioScale;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -825,7 +975,7 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
offsetScaleModifier = g_castModifier.value();
|
||||
|
||||
uint32_t vertexIndex = ((offsetScaleModifier.flags & STORE_LEFT_CORNER) != 0) ? 0 : 3;
|
||||
corner = *reinterpret_cast<be<float>*>(base + ctx.r4.u32 + vertexIndex * stride);
|
||||
corner = *getPosition(vertexIndex);
|
||||
}
|
||||
|
||||
if (offsetScaleModifier.cornerMax == 0.0f && g_castNodeModifier.has_value())
|
||||
@@ -853,10 +1003,10 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
|
||||
for (size_t i = 0; i < ctx.r5.u32; i++)
|
||||
{
|
||||
auto position = reinterpret_cast<be<float>*>(stack + i * stride);
|
||||
auto position = getPosition(i);
|
||||
|
||||
float x = offsetX + position[0] * scaleX;
|
||||
float y = offsetY + position[1] * scaleY;
|
||||
float x = offsetX + (position[0] - pivotX) * scaleX;
|
||||
float y = offsetY + (position[1] - pivotY) * scaleY;
|
||||
|
||||
if ((modifier.flags & EXTEND_LEFT) != 0 && (i == 0 || i == 1))
|
||||
{
|
||||
@@ -871,9 +1021,38 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
|
||||
position[1] = round(y);
|
||||
}
|
||||
|
||||
ctx.r4.u32 = ctx.r1.u32;
|
||||
original(ctx, base);
|
||||
ctx.r1.u32 += size;
|
||||
if ((modifier.flags & REPEAT_LEFT) != 0)
|
||||
{
|
||||
float width = *getPosition(2) - *getPosition(0);
|
||||
|
||||
auto r3 = ctx.r3;
|
||||
auto r5 = ctx.r5;
|
||||
auto r6 = ctx.r6;
|
||||
auto r7 = ctx.r7;
|
||||
auto r8 = ctx.r8;
|
||||
|
||||
while (*getPosition(2) > 0.0f)
|
||||
{
|
||||
ctx.r3 = r3;
|
||||
ctx.r4 = ctx.r1;
|
||||
ctx.r5 = r5;
|
||||
ctx.r6 = r6;
|
||||
ctx.r7 = r7;
|
||||
ctx.r8 = r8;
|
||||
original(ctx, base);
|
||||
|
||||
for (size_t i = 0; i < ctx.r5.u32; i++)
|
||||
*getPosition(i) = *getPosition(i) - width;
|
||||
}
|
||||
|
||||
ctx.r1.u32 += size;
|
||||
}
|
||||
else
|
||||
{
|
||||
ctx.r4.u32 = ctx.r1.u32;
|
||||
original(ctx, base);
|
||||
ctx.r1.u32 += size;
|
||||
}
|
||||
}
|
||||
|
||||
// SWA::CCsdPlatformMirage::Draw
|
||||
@@ -1115,8 +1294,12 @@ PPC_FUNC(sub_826906A8)
|
||||
|
||||
void WorldMapProjectionMidAsmHook(PPCVRegister& v63, PPCVRegister& v62)
|
||||
{
|
||||
v63.f32[3] *= std::max(NARROW_ASPECT_RATIO, g_aspectRatio) / WIDE_ASPECT_RATIO;
|
||||
v62.f32[2] *= NARROW_ASPECT_RATIO / std::min(NARROW_ASPECT_RATIO, g_aspectRatio);
|
||||
// The world map icons are actually broken at 4:3 in the original game!!!
|
||||
if (Config::AspectRatio != EAspectRatio::OriginalNarrow)
|
||||
{
|
||||
v63.f32[3] *= std::max(NARROW_ASPECT_RATIO, g_aspectRatio) / WIDE_ASPECT_RATIO;
|
||||
v62.f32[2] *= NARROW_ASPECT_RATIO / std::min(NARROW_ASPECT_RATIO, g_aspectRatio);
|
||||
}
|
||||
}
|
||||
|
||||
// CViewRing has the same exact incorrect math as CObjGetItem.
|
||||
@@ -1146,11 +1329,22 @@ void ViewRingXMidAsmHook(PPCRegister& f1, PPCVRegister& v62)
|
||||
}
|
||||
}
|
||||
|
||||
// SWA::Inspire::CLetterbox::CLetterbox
|
||||
PPC_FUNC_IMPL(__imp__sub_82B8A8F8);
|
||||
PPC_FUNC(sub_82B8A8F8)
|
||||
{
|
||||
// Permanently store the letterbox bool instead of letting the game set it to false from widescreen check.
|
||||
bool letterbox = PPC_LOAD_U8(ctx.r4.u32);
|
||||
__imp__sub_82B8A8F8(ctx, base);
|
||||
PPC_STORE_U8(ctx.r3.u32, letterbox);
|
||||
}
|
||||
|
||||
// SWA::Inspire::CLetterbox::Draw
|
||||
PPC_FUNC_IMPL(__imp__sub_82B8AA40);
|
||||
PPC_FUNC(sub_82B8AA40)
|
||||
{
|
||||
bool shouldDrawLetterbox = Config::CutsceneAspectRatio != ECutsceneAspectRatio::Unlocked && g_aspectRatio < WIDE_ASPECT_RATIO;
|
||||
bool letterbox = PPC_LOAD_U8(ctx.r3.u32);
|
||||
bool shouldDrawLetterbox = letterbox && Config::CutsceneAspectRatio != ECutsceneAspectRatio::Unlocked && g_aspectRatio < WIDE_ASPECT_RATIO;
|
||||
|
||||
PPC_STORE_U8(ctx.r3.u32, shouldDrawLetterbox);
|
||||
if (shouldDrawLetterbox)
|
||||
@@ -1163,7 +1357,11 @@ PPC_FUNC(sub_82B8AA40)
|
||||
PPC_STORE_U32(ctx.r3.u32 + 0x14, (720 - width * 9 / 16) / 2);
|
||||
}
|
||||
|
||||
auto r3 = ctx.r3;
|
||||
__imp__sub_82B8AA40(ctx, base);
|
||||
|
||||
// Restore the original letterbox value.
|
||||
PPC_STORE_U8(r3.u32, letterbox);
|
||||
}
|
||||
|
||||
void InspireLetterboxTopMidAsmHook(PPCRegister& r3)
|
||||
@@ -1185,3 +1383,64 @@ void InspireSubtitleMidAsmHook(PPCRegister& r3)
|
||||
|
||||
*reinterpret_cast<be<float>*>(g_memory.base + r3.u32 + 0x3C) = NARROW_OFFSET + (WIDE_OFFSET - NARROW_OFFSET) * g_aspectRatioNarrowScale;
|
||||
}
|
||||
|
||||
enum class FadeTextureMode
|
||||
{
|
||||
Unknown,
|
||||
Letterbox,
|
||||
SideCrop
|
||||
};
|
||||
|
||||
static FadeTextureMode g_fadeTextureMode;
|
||||
|
||||
void FxFadePreRenderQuadMidAsmHook(PPCRegister& r31)
|
||||
{
|
||||
g_fadeTextureMode = *(g_memory.base + r31.u32 + 0x44) ? FadeTextureMode::Letterbox : FadeTextureMode::SideCrop;
|
||||
}
|
||||
|
||||
void FxFadePostRenderQuadMidAsmHook()
|
||||
{
|
||||
g_fadeTextureMode = FadeTextureMode::Unknown;
|
||||
}
|
||||
|
||||
void YggdrasillRenderQuadMidAsmHook(PPCRegister& r3, PPCRegister& r6)
|
||||
{
|
||||
if (g_fadeTextureMode != FadeTextureMode::Unknown)
|
||||
{
|
||||
float scaleX = 1.0f;
|
||||
float scaleY = 1.0f;
|
||||
|
||||
// Fade textures are slightly squashed in the original game at 4:3.
|
||||
if (Config::AspectRatio == EAspectRatio::OriginalNarrow)
|
||||
{
|
||||
if (g_fadeTextureMode == FadeTextureMode::Letterbox)
|
||||
scaleY = NARROW_ASPECT_RATIO;
|
||||
else
|
||||
scaleX = 0.8f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_fadeTextureMode == FadeTextureMode::Letterbox && g_aspectRatio < WIDE_ASPECT_RATIO)
|
||||
scaleY = WIDE_ASPECT_RATIO / g_aspectRatio;
|
||||
else
|
||||
scaleX = g_aspectRatio / WIDE_ASPECT_RATIO;
|
||||
}
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
be<float> x;
|
||||
be<float> y;
|
||||
be<float> z;
|
||||
be<float> u;
|
||||
be<float> v;
|
||||
};
|
||||
|
||||
auto vertex = reinterpret_cast<Vertex*>(g_memory.base + r6.u32);
|
||||
|
||||
for (size_t i = 0; i < 6; i++)
|
||||
{
|
||||
vertex[i].u = (vertex[i].u - 0.5f) * scaleX + 0.5f;
|
||||
vertex[i].v = (vertex[i].v - 0.5f) * scaleY + 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,16 +52,44 @@ void AudioPatches::Update(float deltaTime)
|
||||
}
|
||||
else
|
||||
{
|
||||
*pMusicVolume = std::lerp(*pMusicVolume, Config::MusicVolume * Config::MasterVolume, time);
|
||||
*pMusicVolume = std::lerp(*pMusicVolume, Config::MusicVolume, time);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*pMusicVolume = Config::MusicVolume * Config::MasterVolume;
|
||||
*pMusicVolume = Config::MusicVolume;
|
||||
}
|
||||
|
||||
*pEffectsVolume = Config::EffectsVolume * Config::MasterVolume;
|
||||
*pEffectsVolume = Config::EffectsVolume;
|
||||
}
|
||||
|
||||
// Stub volume setter.
|
||||
GUEST_FUNCTION_STUB(sub_82E58728);
|
||||
|
||||
// HORRIBLE HACK ZONE
|
||||
// The options menu uses se_system_worldmap.csb, which is stored in Title.ar.00.
|
||||
// This archive gets unloaded in stages, which causes sounds to not play in the options menu.
|
||||
// To solve this, once the CSB gets loaded at title, we'll keep it PERMANENTLY loaded.
|
||||
// This'll make the SFX not work if Title never gets loaded, but that'll only happen when quick booting to stages.
|
||||
static bool g_loadedWorldMapCsb;
|
||||
|
||||
bool MakeCueSheetDataMidAsmHook(PPCRegister& r31)
|
||||
{
|
||||
uint8_t* base = g_memory.base;
|
||||
uint32_t str = PPC_LOAD_U32(r31.u32);
|
||||
|
||||
if (str != NULL && strcmp(reinterpret_cast<const char*>(base + str), "se_system_worldmap") == 0)
|
||||
{
|
||||
if (!g_loadedWorldMapCsb)
|
||||
{
|
||||
g_loadedWorldMapCsb = true;
|
||||
return false; // Allow load for the first and only time.
|
||||
}
|
||||
|
||||
// Already loaded before, skip all the loading and name assignment code.
|
||||
// Not assigning the name prevents it from unloading the CSB file.
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -43,8 +43,25 @@ PPC_FUNC(sub_824697B0)
|
||||
{
|
||||
auto pCamera = (SWA::CCamera*)g_memory.Translate(ctx.r3.u32);
|
||||
|
||||
pCamera->m_InvertX = Config::InvertCameraX;
|
||||
pCamera->m_InvertY = Config::InvertCameraY;
|
||||
pCamera->m_InvertX = Config::HorizontalCamera == ECameraRotationMode::Reverse;
|
||||
pCamera->m_InvertY = Config::VerticalCamera == ECameraRotationMode::Reverse;
|
||||
|
||||
__imp__sub_824697B0(ctx, base);
|
||||
}
|
||||
|
||||
// SWA::CCamera::UpdateSerial
|
||||
PPC_FUNC_IMPL(__imp__sub_82467890);
|
||||
PPC_FUNC(sub_82467890)
|
||||
{
|
||||
if (g_needsResize)
|
||||
{
|
||||
// Recompute the projection matrix for one frame to fix stretching on pause menu.
|
||||
auto r3 = ctx.r3;
|
||||
auto r4 = ctx.r4;
|
||||
sub_82468E38(ctx, base);
|
||||
ctx.r3 = r3;
|
||||
ctx.r4 = r4;
|
||||
}
|
||||
|
||||
__imp__sub_82467890(ctx, base);
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ bool LoadingUpdateMidAsmHook(PPCRegister& r31)
|
||||
g_ppcContext->f1.f64 = deltaTime;
|
||||
g_memory.FindFunction(update)(*g_ppcContext, base);
|
||||
|
||||
bool loading = PPC_LOAD_U8(0x83367A4C);
|
||||
bool loading = *SWA::SGlobals::ms_IsLoading;
|
||||
if (loading)
|
||||
{
|
||||
now = std::chrono::steady_clock::now();
|
||||
@@ -120,3 +120,11 @@ PPC_FUNC(sub_8312DBF8)
|
||||
while (std::chrono::steady_clock::now() < next)
|
||||
std::this_thread::yield();
|
||||
}
|
||||
|
||||
void WaitVsyncMidAsmHook()
|
||||
{
|
||||
}
|
||||
|
||||
void ApplicationFrameLimiterMidAsmHook()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#include <kernel/memory.h>
|
||||
#include <ui/options_menu.h>
|
||||
#include <os/logger.h>
|
||||
#include <user/config.h>
|
||||
#include <sdl_listener.h>
|
||||
|
||||
static class FrontendListener : public SDLEventListener
|
||||
{
|
||||
bool m_isF8KeyDown = false;
|
||||
|
||||
public:
|
||||
void OnSDLEvent(SDL_Event* event) override
|
||||
{
|
||||
if (!Config::HUDToggleHotkey || OptionsMenu::s_isVisible)
|
||||
return;
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
{
|
||||
if (event->key.keysym.sym != SDLK_F8 || m_isF8KeyDown)
|
||||
break;
|
||||
|
||||
*SWA::SGlobals::ms_IsRenderHud = !*SWA::SGlobals::ms_IsRenderHud;
|
||||
|
||||
LOGFN("HUD {}", *SWA::SGlobals::ms_IsRenderHud ? "ON" : "OFF");
|
||||
|
||||
m_isF8KeyDown = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_KEYUP:
|
||||
m_isF8KeyDown = event->key.keysym.sym != SDLK_F8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
g_frontendListener;
|
||||
@@ -1,13 +1,15 @@
|
||||
#include <api/SWA.h>
|
||||
#include <hid/hid.h>
|
||||
#include <ui/sdl_listener.h>
|
||||
#include <app.h>
|
||||
#include <exports.h>
|
||||
#include <sdl_listener.h>
|
||||
|
||||
class WorldMapTouchParams
|
||||
constexpr double WORLD_MAP_ROTATE_DEADZONE = 0.69999999;
|
||||
constexpr double WORLD_MAP_CURSOR_DEADZONE = 0.30000001;
|
||||
|
||||
class WorldMapCursorParams
|
||||
{
|
||||
public:
|
||||
float CancelDeadzone{ 0.31f };
|
||||
float Damping{ 0.99f };
|
||||
float FlickAccelX{ 0.25f };
|
||||
float FlickAccelY{ 0.1f };
|
||||
@@ -18,45 +20,63 @@ public:
|
||||
float Smoothing{ 0.8f };
|
||||
};
|
||||
|
||||
class WorldMapTouchParamsProspero : public WorldMapTouchParams
|
||||
class WorldMapCursorParamsProspero : public WorldMapCursorParams
|
||||
{
|
||||
public:
|
||||
WorldMapTouchParamsProspero()
|
||||
WorldMapCursorParamsProspero()
|
||||
{
|
||||
SensitivityX = 1.15f;
|
||||
SensitivityY = 1.05f;
|
||||
}
|
||||
}
|
||||
g_worldMapTouchParamsProspero;
|
||||
g_worldMapCursorParamsProspero;
|
||||
|
||||
class WorldMapTouchParamsOrbis : public WorldMapTouchParams
|
||||
class WorldMapCursorParamsOrbis : public WorldMapCursorParams
|
||||
{
|
||||
public:
|
||||
WorldMapTouchParamsOrbis()
|
||||
WorldMapCursorParamsOrbis()
|
||||
{
|
||||
SensitivityX = 0.95f;
|
||||
SensitivityY = 1.0f;
|
||||
}
|
||||
}
|
||||
g_worldMapTouchParamsOrbis;
|
||||
g_worldMapCursorParamsOrbis;
|
||||
|
||||
WorldMapTouchParams g_worldMapTouchParams{};
|
||||
#ifdef UNLEASHED_RECOMP_UI_KBM_SUPPORT
|
||||
class WorldMapCursorParamsMouse : public WorldMapCursorParams
|
||||
{
|
||||
public:
|
||||
WorldMapCursorParamsMouse()
|
||||
{
|
||||
FlickAccelX = 0.025f;
|
||||
FlickAccelY = 0.025f;
|
||||
FlickThreshold = 7.5f;
|
||||
SensitivityX = 0.15f;
|
||||
SensitivityY = 0.15f;
|
||||
}
|
||||
}
|
||||
g_worldMapCursorParamsMouse;
|
||||
#endif
|
||||
|
||||
static bool g_isTouchActive;
|
||||
WorldMapCursorParams g_worldMapCursorParams{};
|
||||
|
||||
static float g_worldMapTouchVelocityX;
|
||||
static float g_worldMapTouchVelocityY;
|
||||
static bool g_isCursorActive;
|
||||
|
||||
static float g_worldMapCursorVelocityX;
|
||||
static float g_worldMapCursorVelocityY;
|
||||
|
||||
class SDLEventListenerForInputPatches : public SDLEventListener
|
||||
{
|
||||
static inline bool ms_isMouseDown;
|
||||
|
||||
static inline int ms_touchpadFingerCount;
|
||||
|
||||
static inline float ms_touchpadX;
|
||||
static inline float ms_touchpadY;
|
||||
static inline float ms_touchpadDeltaX;
|
||||
static inline float ms_touchpadDeltaY;
|
||||
static inline float ms_touchpadPrevX;
|
||||
static inline float ms_touchpadPrevY;
|
||||
static inline float ms_cursorX;
|
||||
static inline float ms_cursorY;
|
||||
static inline float ms_cursorDeltaX;
|
||||
static inline float ms_cursorDeltaY;
|
||||
static inline float ms_cursorPrevX;
|
||||
static inline float ms_cursorPrevY;
|
||||
|
||||
public:
|
||||
static void Update(float deltaTime)
|
||||
@@ -67,79 +87,118 @@ public:
|
||||
all the constants that I had tuned. */
|
||||
constexpr auto referenceDeltaTime = 1.0f / 144.0f;
|
||||
|
||||
if (g_isTouchActive)
|
||||
if (g_isCursorActive)
|
||||
{
|
||||
auto dxNorm = ms_touchpadDeltaX / referenceDeltaTime;
|
||||
auto dyNorm = ms_touchpadDeltaY / referenceDeltaTime;
|
||||
auto dxSens = dxNorm * g_worldMapTouchParams.SensitivityX;
|
||||
auto dySens = dyNorm * g_worldMapTouchParams.SensitivityY;
|
||||
auto dxNorm = ms_cursorDeltaX / referenceDeltaTime;
|
||||
auto dyNorm = ms_cursorDeltaY / referenceDeltaTime;
|
||||
auto dxSens = dxNorm * g_worldMapCursorParams.SensitivityX;
|
||||
auto dySens = dyNorm * g_worldMapCursorParams.SensitivityY;
|
||||
|
||||
auto smoothing = powf(g_worldMapTouchParams.Smoothing, deltaTime / referenceDeltaTime);
|
||||
auto smoothing = powf(g_worldMapCursorParams.Smoothing, deltaTime / referenceDeltaTime);
|
||||
|
||||
g_worldMapTouchVelocityX = smoothing * g_worldMapTouchVelocityX + (1.0f - smoothing) * dxSens;
|
||||
g_worldMapTouchVelocityY = smoothing * g_worldMapTouchVelocityY + (1.0f - smoothing) * dySens;
|
||||
g_worldMapCursorVelocityX = smoothing * g_worldMapCursorVelocityX + (1.0f - smoothing) * dxSens;
|
||||
g_worldMapCursorVelocityY = smoothing * g_worldMapCursorVelocityY + (1.0f - smoothing) * dySens;
|
||||
|
||||
auto flickThreshold = g_worldMapTouchParams.FlickThreshold;
|
||||
auto flickThreshold = g_worldMapCursorParams.FlickThreshold;
|
||||
|
||||
if (fabs(dxSens) > flickThreshold || fabs(dySens) > flickThreshold)
|
||||
{
|
||||
g_worldMapTouchVelocityX += dxNorm * g_worldMapTouchParams.FlickAccelX * (deltaTime / referenceDeltaTime);
|
||||
g_worldMapTouchVelocityY += dyNorm * g_worldMapTouchParams.FlickAccelY * (deltaTime / referenceDeltaTime);
|
||||
g_worldMapCursorVelocityX += dxNorm * g_worldMapCursorParams.FlickAccelX * (deltaTime / referenceDeltaTime);
|
||||
g_worldMapCursorVelocityY += dyNorm * g_worldMapCursorParams.FlickAccelY * (deltaTime / referenceDeltaTime);
|
||||
}
|
||||
|
||||
auto terminalVelocity = g_worldMapTouchParams.FlickTerminalVelocity;
|
||||
auto terminalVelocity = g_worldMapCursorParams.FlickTerminalVelocity;
|
||||
|
||||
g_worldMapTouchVelocityX = std::clamp(g_worldMapTouchVelocityX, -terminalVelocity, terminalVelocity);
|
||||
g_worldMapTouchVelocityY = std::clamp(g_worldMapTouchVelocityY, -terminalVelocity, terminalVelocity);
|
||||
g_worldMapCursorVelocityX = std::clamp(g_worldMapCursorVelocityX, -terminalVelocity, terminalVelocity);
|
||||
g_worldMapCursorVelocityY = std::clamp(g_worldMapCursorVelocityY, -terminalVelocity, terminalVelocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto dampingFactor = powf(g_worldMapTouchParams.Damping, deltaTime / referenceDeltaTime);
|
||||
auto dampingFactor = powf(g_worldMapCursorParams.Damping, deltaTime / referenceDeltaTime);
|
||||
|
||||
g_worldMapTouchVelocityX *= dampingFactor;
|
||||
g_worldMapTouchVelocityY *= dampingFactor;
|
||||
g_worldMapCursorVelocityX *= dampingFactor;
|
||||
g_worldMapCursorVelocityY *= dampingFactor;
|
||||
}
|
||||
}
|
||||
|
||||
void OnSDLEvent(SDL_Event* event) override
|
||||
{
|
||||
if (!hid::IsInputAllowed())
|
||||
return;
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
#ifdef UNLEASHED_RECOMP_UI_KBM_SUPPORT
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
if (!ms_isMouseDown)
|
||||
break;
|
||||
|
||||
g_isCursorActive = true;
|
||||
|
||||
ms_cursorDeltaX = (float)event->motion.xrel / 100.0f;
|
||||
ms_cursorDeltaY = (float)event->motion.yrel / 100.0f;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
if (event->button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
g_worldMapCursorParams = g_worldMapCursorParamsMouse;
|
||||
ms_isMouseDown = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
{
|
||||
if (event->button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
g_isCursorActive = false;
|
||||
ms_isMouseDown = false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
case SDL_CONTROLLERTOUCHPADMOTION:
|
||||
{
|
||||
g_isTouchActive = true;
|
||||
g_isCursorActive = true;
|
||||
|
||||
if (ms_touchpadFingerCount > 1)
|
||||
{
|
||||
g_isTouchActive = false;
|
||||
g_isCursorActive = false;
|
||||
break;
|
||||
}
|
||||
|
||||
ms_touchpadX = event->ctouchpad.x;
|
||||
ms_touchpadY = event->ctouchpad.y;
|
||||
ms_touchpadDeltaX = ms_touchpadX - ms_touchpadPrevX;
|
||||
ms_touchpadDeltaY = ms_touchpadY - ms_touchpadPrevY;
|
||||
ms_touchpadPrevX = ms_touchpadX;
|
||||
ms_touchpadPrevY = ms_touchpadY;
|
||||
ms_cursorX = event->ctouchpad.x;
|
||||
ms_cursorY = event->ctouchpad.y;
|
||||
ms_cursorDeltaX = ms_cursorX - ms_cursorPrevX;
|
||||
ms_cursorDeltaY = ms_cursorY - ms_cursorPrevY;
|
||||
ms_cursorPrevX = ms_cursorX;
|
||||
ms_cursorPrevY = ms_cursorY;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERTOUCHPADDOWN:
|
||||
{
|
||||
g_worldMapTouchParams = hid::g_inputDeviceExplicit == hid::EInputDeviceExplicit::DualSense
|
||||
? (WorldMapTouchParams)g_worldMapTouchParamsProspero
|
||||
: (WorldMapTouchParams)g_worldMapTouchParamsOrbis;
|
||||
g_worldMapCursorParams = hid::g_inputDeviceExplicit == hid::EInputDeviceExplicit::DualSense
|
||||
? (WorldMapCursorParams)g_worldMapCursorParamsProspero
|
||||
: (WorldMapCursorParams)g_worldMapCursorParamsOrbis;
|
||||
|
||||
ms_touchpadFingerCount++;
|
||||
ms_touchpadPrevX = event->ctouchpad.x;
|
||||
ms_touchpadPrevY = event->ctouchpad.y;
|
||||
ms_cursorPrevX = event->ctouchpad.x;
|
||||
ms_cursorPrevY = event->ctouchpad.y;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERTOUCHPADUP:
|
||||
g_isTouchActive = false;
|
||||
g_isCursorActive = false;
|
||||
ms_touchpadFingerCount--;
|
||||
break;
|
||||
}
|
||||
@@ -149,7 +208,7 @@ g_sdlEventListenerForInputPatches;
|
||||
|
||||
// -------------- COMMON --------------- //
|
||||
|
||||
static bool IsDPadActive(SWA::SPadState* pPadState)
|
||||
static bool IsDPadThreshold(const SWA::SPadState* pPadState)
|
||||
{
|
||||
return pPadState->IsDown(SWA::eKeyState_DpadUp) ||
|
||||
pPadState->IsDown(SWA::eKeyState_DpadDown) ||
|
||||
@@ -157,6 +216,23 @@ static bool IsDPadActive(SWA::SPadState* pPadState)
|
||||
pPadState->IsDown(SWA::eKeyState_DpadRight);
|
||||
}
|
||||
|
||||
static bool IsLeftStickThreshold(const SWA::SPadState* pPadState, double deadzone = 0)
|
||||
{
|
||||
return sqrtl((pPadState->LeftStickHorizontal * pPadState->LeftStickHorizontal) +
|
||||
(pPadState->LeftStickVertical * pPadState->LeftStickVertical)) > deadzone;
|
||||
}
|
||||
|
||||
static bool IsCursorThreshold(double deadzone = 0, bool isBelowThreshold = false)
|
||||
{
|
||||
auto sqrt = sqrtl((g_worldMapCursorVelocityX * g_worldMapCursorVelocityX) +
|
||||
(g_worldMapCursorVelocityY * g_worldMapCursorVelocityY));
|
||||
|
||||
if (isBelowThreshold)
|
||||
return sqrt < deadzone;
|
||||
|
||||
return sqrt >= deadzone;
|
||||
}
|
||||
|
||||
static void SetDPadAnalogDirectionX(PPCRegister& pPadState, PPCRegister& x, bool invert, float max = 1.0f)
|
||||
{
|
||||
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
|
||||
@@ -227,71 +303,69 @@ void PostureSpaceHurrierDPadSupportYMidAsmHook(PPCRegister& pPadState, PPCVRegis
|
||||
|
||||
// ------------- WORLD MAP ------------- //
|
||||
|
||||
bool WorldMapTouchSupportMidAsmHook()
|
||||
{
|
||||
SDLEventListenerForInputPatches::Update(App::s_deltaTime);
|
||||
|
||||
auto vxAbs = fabs(g_worldMapTouchVelocityX);
|
||||
auto vyAbs = fabs(g_worldMapTouchVelocityY);
|
||||
|
||||
/* Reduce touch noise if the player has
|
||||
their finger resting on the touchpad,
|
||||
but allow much precise values without
|
||||
touch for proper interpolation to zero. */
|
||||
if (vxAbs < 0.05f || vyAbs < 0.05f)
|
||||
return !g_isTouchActive;
|
||||
|
||||
return vxAbs > 0 || vyAbs > 0;
|
||||
}
|
||||
|
||||
bool WorldMapTouchMagnetismSupportMidAsmHook(PPCRegister& f0)
|
||||
{
|
||||
return fabs(g_worldMapTouchVelocityX) > f0.f64 || fabs(g_worldMapTouchVelocityY) > f0.f64;
|
||||
}
|
||||
|
||||
void TouchAndDPadSupportWorldMapXMidAsmHook(PPCRegister& pPadState, PPCRegister& x)
|
||||
bool WorldMapDeadzoneMidAsmHook(PPCRegister& pPadState)
|
||||
{
|
||||
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
|
||||
|
||||
if (fabs(pGuestPadState->LeftStickHorizontal) > g_worldMapTouchParams.CancelDeadzone ||
|
||||
fabs(pGuestPadState->LeftStickVertical) > g_worldMapTouchParams.CancelDeadzone)
|
||||
if (IsDPadThreshold(pGuestPadState) || IsLeftStickThreshold(pGuestPadState))
|
||||
{
|
||||
g_worldMapTouchVelocityX = 0;
|
||||
g_worldMapCursorVelocityX = 0;
|
||||
g_worldMapCursorVelocityY = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SDLEventListenerForInputPatches::Update(App::s_deltaTime);
|
||||
|
||||
/* Reduce noise if the cursor is resting in
|
||||
place, but allow much precise values for
|
||||
proper interpolation to zero. */
|
||||
if (IsCursorThreshold(0.05, true))
|
||||
return !g_isCursorActive;
|
||||
|
||||
return IsCursorThreshold();
|
||||
}
|
||||
|
||||
if (IsDPadActive(pGuestPadState))
|
||||
{
|
||||
g_worldMapTouchVelocityX = 0;
|
||||
return IsDPadThreshold(pGuestPadState) || IsLeftStickThreshold(pGuestPadState, WORLD_MAP_ROTATE_DEADZONE);
|
||||
}
|
||||
|
||||
bool WorldMapMagnetismMidAsmHook(PPCRegister& f0)
|
||||
{
|
||||
if (IsCursorThreshold(f0.f64, true))
|
||||
{
|
||||
g_worldMapCursorVelocityX = 0;
|
||||
g_worldMapCursorVelocityY = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void WorldMapHidSupportXMidAsmHook(PPCRegister& pPadState, PPCRegister& x)
|
||||
{
|
||||
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
|
||||
|
||||
if (IsDPadThreshold(pGuestPadState))
|
||||
{
|
||||
SetDPadAnalogDirectionX(pPadState, x, false);
|
||||
}
|
||||
else
|
||||
else if (fabs(g_worldMapCursorVelocityX) > 0)
|
||||
{
|
||||
if (fabs(g_worldMapTouchVelocityX) > 0)
|
||||
x.f64 = -g_worldMapTouchVelocityX;
|
||||
x.f64 = -g_worldMapCursorVelocityX;
|
||||
}
|
||||
}
|
||||
|
||||
void TouchAndDPadSupportWorldMapYMidAsmHook(PPCRegister& pPadState, PPCRegister& y)
|
||||
void WorldMapHidSupportYMidAsmHook(PPCRegister& pPadState, PPCRegister& y)
|
||||
{
|
||||
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
|
||||
|
||||
if (fabs(pGuestPadState->LeftStickHorizontal) > g_worldMapTouchParams.CancelDeadzone ||
|
||||
fabs(pGuestPadState->LeftStickVertical) > g_worldMapTouchParams.CancelDeadzone)
|
||||
if (IsDPadThreshold(pGuestPadState))
|
||||
{
|
||||
g_worldMapTouchVelocityY = 0;
|
||||
}
|
||||
|
||||
if (IsDPadActive(pGuestPadState))
|
||||
{
|
||||
g_worldMapTouchVelocityY = 0;
|
||||
|
||||
SetDPadAnalogDirectionY(pPadState, y, false);
|
||||
}
|
||||
else
|
||||
else if (fabs(g_worldMapCursorVelocityY) > 0)
|
||||
{
|
||||
if (fabs(g_worldMapTouchVelocityY) > 0)
|
||||
y.f64 = g_worldMapTouchVelocityY;
|
||||
y.f64 = g_worldMapCursorVelocityY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,7 +377,7 @@ PPC_FUNC(sub_82486968)
|
||||
|
||||
// Reset vertical velocity if maximum pitch reached.
|
||||
if (fabs(pWorldMapCamera->m_Pitch) >= 80.0f)
|
||||
g_worldMapTouchVelocityY = 0;
|
||||
g_worldMapCursorVelocityY = 0;
|
||||
|
||||
__imp__sub_82486968(ctx, base);
|
||||
}
|
||||
@@ -313,7 +387,7 @@ PPC_FUNC(sub_8256C938)
|
||||
{
|
||||
auto pWorldMapCursor = (SWA::CWorldMapCursor*)g_memory.Translate(ctx.r3.u32);
|
||||
|
||||
pWorldMapCursor->m_IsCursorMoving = g_isTouchActive;
|
||||
pWorldMapCursor->m_IsCursorMoving = g_isCursorActive && IsCursorThreshold(1.0);
|
||||
|
||||
if (ctx.r4.u8)
|
||||
{
|
||||
@@ -339,8 +413,8 @@ PPC_FUNC(sub_8256C938)
|
||||
if (rPadState.IsDown(SWA::eKeyState_DpadRight))
|
||||
pWorldMapCursor->m_LeftStickHorizontal = 1.0f;
|
||||
|
||||
if (sqrtf((pWorldMapCursor->m_LeftStickHorizontal * pWorldMapCursor->m_LeftStickHorizontal) +
|
||||
(pWorldMapCursor->m_LeftStickVertical * pWorldMapCursor->m_LeftStickVertical)) > 0.7f)
|
||||
if (sqrtl((pWorldMapCursor->m_LeftStickHorizontal * pWorldMapCursor->m_LeftStickHorizontal) +
|
||||
(pWorldMapCursor->m_LeftStickVertical * pWorldMapCursor->m_LeftStickVertical)) > WORLD_MAP_ROTATE_DEADZONE)
|
||||
{
|
||||
pWorldMapCursor->m_IsCursorMoving = true;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "inspire_patches.h"
|
||||
#include <api/SWA.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <ui/window_events.h>
|
||||
#include <os/logger.h>
|
||||
#include <app.h>
|
||||
#include <sdl_events.h>
|
||||
|
||||
static SWA::Inspire::CScene* g_pScene;
|
||||
static std::string g_sceneName;
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include <api/SWA.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <user/achievement_data.h>
|
||||
#include <user/achievement_manager.h>
|
||||
#include <user/config.h>
|
||||
|
||||
void AchievementManagerUnlockMidAsmHook(PPCRegister& id)
|
||||
{
|
||||
AchievementData::Unlock(id.u32);
|
||||
AchievementManager::Unlock(id.u32);
|
||||
}
|
||||
|
||||
bool DisableHintsMidAsmHook()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include <user/config.h>
|
||||
#include <SWA/CharacterUtility/CharacterProxy.h>
|
||||
#include <hid/hid.h>
|
||||
|
||||
// CObjFlame::CObjFlame
|
||||
// A field is not zero initialized,
|
||||
@@ -67,3 +68,33 @@ void ObjBigBarrelSetPositionMidAsmHook(PPCRegister& r3, PPCRegister& r4)
|
||||
position->Z = position->Z - characterProxy->m_Velocity.Z * factor;
|
||||
}
|
||||
}
|
||||
|
||||
// Tornado Defense bullet particles are colored by the button prompt, which differs on PlayStation 3.
|
||||
// Luckily, the PS3 particles are left in the files, and they get spawned by name when a bullet gets created.
|
||||
|
||||
// SWA::CExBullet::AddCallback
|
||||
PPC_FUNC_IMPL(__imp__sub_82B14CC0);
|
||||
PPC_FUNC(sub_82B14CC0)
|
||||
{
|
||||
auto isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
|
||||
|
||||
if (Config::ControllerIcons == EControllerIcons::Auto)
|
||||
isPlayStation = hid::g_inputDeviceController == hid::EInputDevice::PlayStation;
|
||||
|
||||
if (isPlayStation)
|
||||
{
|
||||
PPC_STORE_U8(0x820C2A0B, 'b'); // Cross
|
||||
PPC_STORE_U8(0x820C29C3, 'r'); // Circle
|
||||
PPC_STORE_U8(0x820C29DB, 'p'); // Square
|
||||
PPC_STORE_U8(0x820C29F3, 'g'); // Triangle
|
||||
}
|
||||
else
|
||||
{
|
||||
PPC_STORE_U8(0x820C2A0B, 'g'); // A
|
||||
PPC_STORE_U8(0x820C29C3, 'r'); // B
|
||||
PPC_STORE_U8(0x820C29DB, 'b'); // X
|
||||
PPC_STORE_U8(0x820C29F3, 'o'); // Y
|
||||
}
|
||||
|
||||
__imp__sub_82B14CC0(ctx, base);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include <api/SWA.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <ui/window_events.h>
|
||||
#include <user/config.h>
|
||||
#include <os/logger.h>
|
||||
#include <app.h>
|
||||
#include <sdl_events.h>
|
||||
|
||||
static uint32_t g_lastEnemyScore;
|
||||
static uint32_t g_lastTrickScore;
|
||||
@@ -50,11 +50,8 @@ PPC_FUNC(sub_8245F048)
|
||||
|
||||
void ResetScoreOnRestartMidAsmHook()
|
||||
{
|
||||
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
|
||||
{
|
||||
pGameDocument->m_pMember->m_ScoreInfo.EnemyScore = 0;
|
||||
pGameDocument->m_pMember->m_ScoreInfo.TrickScore = 0;
|
||||
}
|
||||
g_lastEnemyScore = 0;
|
||||
g_lastTrickScore = 0;
|
||||
}
|
||||
|
||||
// Dark Gaia energy change hook.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include <user/achievement_data.h>
|
||||
#include <user/config.h>
|
||||
#include <api/SWA.h>
|
||||
#include <os/logger.h>
|
||||
#include <hid/hid.h>
|
||||
#include <os/logger.h>
|
||||
#include <user/achievement_manager.h>
|
||||
#include <user/config.h>
|
||||
#include <app.h>
|
||||
|
||||
bool m_isSavedAchievementData = false;
|
||||
@@ -11,13 +11,17 @@ bool m_isSavedAchievementData = false;
|
||||
PPC_FUNC_IMPL(__imp__sub_824DCF38);
|
||||
PPC_FUNC(sub_824DCF38)
|
||||
{
|
||||
auto pLoading = (SWA::CLoading*)g_memory.Translate(ctx.r3.u32);
|
||||
|
||||
App::s_isLoading = true;
|
||||
|
||||
// TODO: use the actual PS3 loading screen ("n_2_d").
|
||||
if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
|
||||
{
|
||||
if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie)
|
||||
ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
|
||||
{
|
||||
ctx.r4.u32 = SWA::eLoadingDisplayType_ChangeTimeOfDay;
|
||||
pLoading->m_IsNightToDay = App::s_isWerehog;
|
||||
}
|
||||
}
|
||||
|
||||
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
|
||||
@@ -36,6 +40,26 @@ PPC_FUNC(sub_824DCF38)
|
||||
__imp__sub_824DCF38(ctx, base);
|
||||
}
|
||||
|
||||
// The game checks for a bool to render the PS3 transition animation. It's never set so it's presumably a "is PS3" bool.
|
||||
bool LoadingRenderMidAsmHook()
|
||||
{
|
||||
return Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation;
|
||||
}
|
||||
|
||||
// Patch "ui_loading.yncp" to remove the medal swinging animation.
|
||||
// SWA::CCsdProject::Make
|
||||
PPC_FUNC_IMPL(__imp__sub_825E4068);
|
||||
PPC_FUNC(sub_825E4068)
|
||||
{
|
||||
if (ctx.r4.u32 != NULL && ctx.r5.u32 == 0x65C0C && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0xD4DA1A9BE4D79BED)
|
||||
{
|
||||
// Keyframe count. First keyframe is at the center of the screen.
|
||||
PPC_STORE_U32(ctx.r4.u32 + 0x2794C, 1);
|
||||
}
|
||||
|
||||
__imp__sub_825E4068(ctx, base);
|
||||
}
|
||||
|
||||
// SWA::CLoading::Update
|
||||
PPC_FUNC_IMPL(__imp__sub_824DAB60);
|
||||
PPC_FUNC(sub_824DAB60)
|
||||
@@ -73,9 +97,7 @@ PPC_FUNC(sub_824E5170)
|
||||
|
||||
if (!m_isSavedAchievementData)
|
||||
{
|
||||
LOGN("Saving achievements...");
|
||||
|
||||
AchievementData::Save();
|
||||
AchievementManager::Save();
|
||||
|
||||
m_isSavedAchievementData = true;
|
||||
}
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
#include "CTitleStateIntro_patches.h"
|
||||
#include <api/SWA.h>
|
||||
#include <locale/locale.h>
|
||||
#include <ui/fader.h>
|
||||
#include <ui/message_window.h>
|
||||
#include <user/paths.h>
|
||||
#include <app.h>
|
||||
|
||||
bool g_quitMessageOpen = false;
|
||||
static bool g_quitMessageFaderBegun = false;
|
||||
static int g_quitMessageResult = -1;
|
||||
|
||||
static std::atomic<bool> g_corruptSaveMessageOpen = false;
|
||||
static int g_corruptSaveMessageResult = -1;
|
||||
|
||||
static bool ProcessQuitMessage()
|
||||
{
|
||||
if (g_corruptSaveMessageOpen)
|
||||
return false;
|
||||
|
||||
if (!g_quitMessageOpen)
|
||||
return false;
|
||||
|
||||
if (g_quitMessageFaderBegun)
|
||||
return true;
|
||||
|
||||
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
|
||||
|
||||
if (MessageWindow::Open(Localise("Title_Message_Quit"), &g_quitMessageResult, options, 1) == MSG_CLOSED)
|
||||
{
|
||||
switch (g_quitMessageResult)
|
||||
{
|
||||
case 0:
|
||||
Fader::FadeOut(1, []() { App::Exit(); });
|
||||
g_quitMessageFaderBegun = true;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
g_quitMessageOpen = false;
|
||||
g_quitMessageResult = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ProcessCorruptSaveMessage()
|
||||
{
|
||||
if (!g_corruptSaveMessageOpen)
|
||||
return false;
|
||||
|
||||
if (MessageWindow::Open(Localise("Title_Message_SaveDataCorrupt"), &g_corruptSaveMessageResult) == MSG_CLOSED)
|
||||
{
|
||||
g_corruptSaveMessageOpen = false;
|
||||
g_corruptSaveMessageOpen.notify_one();
|
||||
g_corruptSaveMessageResult = -1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void StorageDevicePromptMidAsmHook() {}
|
||||
|
||||
// Save data validation hook.
|
||||
PPC_FUNC_IMPL(__imp__sub_822C55B0);
|
||||
PPC_FUNC(sub_822C55B0)
|
||||
{
|
||||
App::s_isSaveDataCorrupt = true;
|
||||
g_corruptSaveMessageOpen = true;
|
||||
g_corruptSaveMessageOpen.wait(true);
|
||||
ctx.r3.u32 = 0;
|
||||
}
|
||||
|
||||
// SWA::CTitleStateIntro::Update
|
||||
PPC_FUNC_IMPL(__imp__sub_82587E50);
|
||||
PPC_FUNC(sub_82587E50)
|
||||
{
|
||||
auto isAutoSaveWarningShown = *(bool*)g_memory.Translate(0x83367BC1);
|
||||
|
||||
if (isAutoSaveWarningShown)
|
||||
{
|
||||
__imp__sub_82587E50(ctx, base);
|
||||
}
|
||||
else if (!ProcessCorruptSaveMessage())
|
||||
{
|
||||
auto pInputState = SWA::CInputState::GetInstance();
|
||||
|
||||
if (pInputState && pInputState->GetPadState().IsTapped(SWA::eKeyState_B))
|
||||
g_quitMessageOpen = true;
|
||||
|
||||
if (!ProcessQuitMessage())
|
||||
__imp__sub_82587E50(ctx, base);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
#include "frontend_listener.h"
|
||||
|
||||
FrontendListener m_frontendListener;
|
||||
@@ -1,42 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <kernel/memory.h>
|
||||
#include <ui/sdl_listener.h>
|
||||
#include <ui/options_menu.h>
|
||||
#include <os/logger.h>
|
||||
|
||||
class FrontendListener : public SDLEventListener
|
||||
{
|
||||
bool m_isF8KeyDown = false;
|
||||
|
||||
public:
|
||||
void OnSDLEvent(SDL_Event* event) override
|
||||
{
|
||||
if (OptionsMenu::s_isVisible)
|
||||
return;
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
{
|
||||
if (event->key.keysym.sym != SDLK_F8 || m_isF8KeyDown)
|
||||
break;
|
||||
|
||||
// アプリケーション設定 / 開発用 / デバッグ / HUD / 全 HUD 描画
|
||||
const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
|
||||
|
||||
*ms_IsRenderHud = !*ms_IsRenderHud;
|
||||
|
||||
LOGFN("HUD {}", *ms_IsRenderHud ? "ON" : "OFF");
|
||||
|
||||
m_isF8KeyDown = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_KEYUP:
|
||||
m_isF8KeyDown = event->key.keysym.sym != SDLK_F8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -68,3 +68,48 @@ bool MotionBlurMidAsmHook()
|
||||
{
|
||||
return Config::MotionBlur != EMotionBlur::Off;
|
||||
}
|
||||
|
||||
// Hedgehog::MirageDebug::PrepareRenderPrimitive2D
|
||||
PPC_FUNC_IMPL(__imp__sub_830D25D8);
|
||||
PPC_FUNC(sub_830D25D8)
|
||||
{
|
||||
auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32));
|
||||
|
||||
// Set first sampler to use linear filtering.
|
||||
device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000;
|
||||
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull;
|
||||
|
||||
__imp__sub_830D25D8(ctx, base);
|
||||
}
|
||||
|
||||
// Rope renderables sometimes get bogus colors due to the material parameters of whatever
|
||||
// was rendered last leaking into their render state. We can reset them to fix it.
|
||||
|
||||
static void SetDefaultMaterialParameters(GuestDevice* device)
|
||||
{
|
||||
const be<float> diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
const be<float> ambient[] = { 1.0f, 1.0f, 1.0f, 0.0f };
|
||||
const be<float> specular[] = { 0.9f, 0.9f, 0.9f, 0.0f };
|
||||
|
||||
memcpy(&device->pixelShaderFloatConstants[64], diffuse, sizeof(diffuse)); // g_Diffuse
|
||||
memcpy(&device->pixelShaderFloatConstants[68], ambient, sizeof(ambient)); // g_Ambient
|
||||
memcpy(&device->pixelShaderFloatConstants[72], specular, sizeof(specular)); // g_Specular
|
||||
|
||||
device->dirtyFlags[1] = ~0ull;
|
||||
}
|
||||
|
||||
// SWA::CRopeRenderable::Render
|
||||
PPC_FUNC_IMPL(__imp__sub_827CBF68);
|
||||
PPC_FUNC(sub_827CBF68)
|
||||
{
|
||||
SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
|
||||
__imp__sub_827CBF68(ctx, base);
|
||||
}
|
||||
|
||||
// SWA::CObjUpReel::CPrimitiveReel::Render
|
||||
PPC_FUNC_IMPL(__imp__sub_8260BBF8);
|
||||
PPC_FUNC(sub_8260BBF8)
|
||||
{
|
||||
SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
|
||||
__imp__sub_8260BBF8(ctx, base);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
![Ww][Ii][Nn]32/
|
||||
*.c
|
||||
*.h
|
||||
*.h
|
||||
!credits.h
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
inline const char* g_credits[] =
|
||||
{
|
||||
"Skyth",
|
||||
"Hyper",
|
||||
"Darío",
|
||||
"Sajid",
|
||||
"RadiantDerg",
|
||||
"PTKay",
|
||||
"DeaThProj",
|
||||
"SuperSonic16",
|
||||
"NextinHKRY",
|
||||
"M&M",
|
||||
"saguinee",
|
||||
"LadyLunanova",
|
||||
"LJSTAR"
|
||||
};
|
||||
|
||||
inline size_t g_creditsSize = 12;
|
||||
@@ -1 +1,40 @@
|
||||
IDI_ICON1 ICON "@ICON_PATH@"
|
||||
#include <windows.h>
|
||||
|
||||
#define UNLEASHED_RECOMP_VERSION_BIN @WIN32_VERSION_BINARY@
|
||||
#define UNLEASHED_RECOMP_VERSION_STR "@WIN32_VERSION_STRING@"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define UNLEASHED_RECOMP_FILE_FLAGS VS_FF_DEBUG
|
||||
#else
|
||||
#define UNLEASHED_RECOMP_FILE_FLAGS 0
|
||||
#endif
|
||||
|
||||
IDI_ICON1 ICON "@WIN32_ICON_PATH@"
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION UNLEASHED_RECOMP_VERSION_BIN
|
||||
PRODUCTVERSION UNLEASHED_RECOMP_VERSION_BIN
|
||||
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
|
||||
FILEFLAGS UNLEASHED_RECOMP_FILE_FLAGS
|
||||
FILEOS VOS_NT_WINDOWS32
|
||||
FILETYPE VFT_APP
|
||||
FILESUBTYPE VFT2_UNKNOWN
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "080904B0" // English (UK), Unicode
|
||||
BEGIN
|
||||
VALUE "ProductName", "Unleashed Recompiled"
|
||||
VALUE "FileDescription", "Unleashed Recompiled"
|
||||
VALUE "CompanyName", "hedge-dev"
|
||||
VALUE "FileVersion", UNLEASHED_RECOMP_VERSION_STR
|
||||
VALUE "ProductVersion", UNLEASHED_RECOMP_VERSION_STR
|
||||
VALUE "InternalName", "UnleashedRecomp"
|
||||
VALUE "OriginalFilename", "SWA.exe"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0809, 0x04B0
|
||||
END
|
||||
END
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include "ui/game_window.h"
|
||||
#include <ui/game_window.h>
|
||||
|
||||
#define SDL_USER_EVILSONIC (SDL_USEREVENT + 1)
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
#include "achievement_menu.h"
|
||||
#include "imgui_utils.h"
|
||||
#include <api/SWA.h>
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
#include <gpu/video.h>
|
||||
#include <hid/hid.h>
|
||||
#include <kernel/xdbf.h>
|
||||
#include <locale/locale.h>
|
||||
#include <patches/aspect_ratio_patches.h>
|
||||
#include <ui/button_guide.h>
|
||||
#include <user/achievement_data.h>
|
||||
#include <ui/imgui_utils.h>
|
||||
#include <user/achievement_manager.h>
|
||||
#include <user/config.h>
|
||||
#include <app.h>
|
||||
#include <exports.h>
|
||||
#include <decompressor.h>
|
||||
|
||||
#include <res/images/achievements_menu/trophy.dds.h>
|
||||
#include <res/images/common/general_window.dds.h>
|
||||
#include <res/images/common/select_fill.dds.h>
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
#include <hid/hid.h>
|
||||
|
||||
constexpr double HEADER_CONTAINER_INTRO_MOTION_START = 0;
|
||||
constexpr double HEADER_CONTAINER_INTRO_MOTION_END = 15;
|
||||
@@ -44,8 +44,6 @@ static ImFont* g_fntNewRodinDB;
|
||||
static ImFont* g_fntNewRodinUB;
|
||||
|
||||
static std::unique_ptr<GuestTexture> g_upTrophyIcon;
|
||||
static std::unique_ptr<GuestTexture> g_upSelectionCursor;
|
||||
static std::unique_ptr<GuestTexture> g_upWindow;
|
||||
|
||||
static int g_firstVisibleRowIndex;
|
||||
static int g_selectedRowIndex;
|
||||
@@ -71,43 +69,11 @@ static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradi
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
DrawPauseContainer(g_upWindow.get(), min, max, alpha);
|
||||
DrawPauseContainer(min, max, alpha);
|
||||
|
||||
drawList->PushClipRect({ min.x, min.y + Scale(20) }, { max.x, max.y - Scale(5) });
|
||||
}
|
||||
|
||||
static void DrawSelectionContainer(ImVec2 min, ImVec2 max)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
static auto breatheStart = ImGui::GetTime();
|
||||
auto alpha = Lerp(1.0f, 0.65f, (sin((ImGui::GetTime() - breatheStart) * (2.0f * M_PI / (55.0f / 60.0f))) + 1.0f) / 2.0f);
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
auto commonWidth = Scale(11);
|
||||
auto commonHeight = Scale(24);
|
||||
|
||||
auto tl = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 11, 24);
|
||||
auto tc = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 24);
|
||||
auto tr = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 24);
|
||||
auto cl = PIXELS_TO_UV_COORDS(64, 64, 0, 24, 11, 2);
|
||||
auto cc = PIXELS_TO_UV_COORDS(64, 64, 11, 24, 8, 2);
|
||||
auto cr = PIXELS_TO_UV_COORDS(64, 64, 19, 24, 11, 2);
|
||||
auto bl = PIXELS_TO_UV_COORDS(64, 64, 0, 26, 11, 24);
|
||||
auto bc = PIXELS_TO_UV_COORDS(64, 64, 11, 26, 8, 24);
|
||||
auto br = PIXELS_TO_UV_COORDS(64, 64, 19, 26, 11, 24);
|
||||
|
||||
drawList->AddImage(g_upSelectionCursor.get(), min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y }, GET_UV_COORDS(bl), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y }, GET_UV_COORDS(bc), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y }, GET_UV_COORDS(br), colour);
|
||||
}
|
||||
|
||||
static void DrawHeaderContainer(const char* text)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
@@ -137,7 +103,7 @@ static void DrawHeaderContainer(const char* text)
|
||||
ImVec2 min = { g_aspectRatioOffsetX + Scale(containerMarginX), g_aspectRatioOffsetY + Scale(136) };
|
||||
ImVec2 max = { min.x + textMarginX * 2 + textSize.x + Scale(5), g_aspectRatioOffsetY + Scale(196) };
|
||||
|
||||
DrawPauseHeaderContainer(g_upWindow.get(), min, max, alpha);
|
||||
DrawPauseHeaderContainer(min, max, alpha);
|
||||
|
||||
SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f));
|
||||
|
||||
@@ -276,7 +242,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
|
||||
if (!isUnlocked)
|
||||
return;
|
||||
|
||||
auto timestamp = AchievementData::GetTimestamp(achievement.ID);
|
||||
auto timestamp = AchievementManager::GetTimestamp(achievement.ID);
|
||||
|
||||
if (!timestamp)
|
||||
return;
|
||||
@@ -485,7 +451,7 @@ static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
|
||||
auto uv1 = ImVec2((columnIndex + 1) * spriteSize / textureWidth, (rowIndex + 1) * spriteSize / textureHeight);
|
||||
|
||||
constexpr auto recordsHalfTotal = ACH_RECORDS / 2;
|
||||
auto records = AchievementData::GetTotalRecords();
|
||||
auto records = AchievementManager::GetTotalRecords();
|
||||
|
||||
ImVec4 colBronze = ImGui::ColorConvertU32ToFloat4(IM_COL32(198, 105, 15, 255 * alpha));
|
||||
ImVec4 colSilver = ImGui::ColorConvertU32ToFloat4(IM_COL32(220, 220, 220, 255 * alpha));
|
||||
@@ -580,11 +546,13 @@ static void DrawContentContainer()
|
||||
|
||||
if (motion < 1.0f)
|
||||
{
|
||||
drawList->PopClipRect();
|
||||
return;
|
||||
}
|
||||
else if (g_isClosing)
|
||||
{
|
||||
AchievementMenu::s_isVisible = false;
|
||||
drawList->PopClipRect();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -613,7 +581,7 @@ static void DrawContentContainer()
|
||||
{
|
||||
auto achievement = std::get<0>(tpl);
|
||||
|
||||
if (AchievementData::IsUnlocked(achievement.ID))
|
||||
if (AchievementManager::IsUnlocked(achievement.ID))
|
||||
DrawAchievement(rowCount++, yOffset, achievement, true);
|
||||
}
|
||||
|
||||
@@ -621,7 +589,7 @@ static void DrawContentContainer()
|
||||
{
|
||||
auto achievement = std::get<0>(tpl);
|
||||
|
||||
if (!AchievementData::IsUnlocked(achievement.ID))
|
||||
if (!AchievementManager::IsUnlocked(achievement.ID))
|
||||
DrawAchievement(rowCount++, yOffset, achievement, false);
|
||||
}
|
||||
|
||||
@@ -778,8 +746,6 @@ void AchievementMenu::Init()
|
||||
g_fntNewRodinUB = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-UB.otf");
|
||||
|
||||
g_upTrophyIcon = LOAD_ZSTD_TEXTURE(g_trophy);
|
||||
g_upSelectionCursor = LOAD_ZSTD_TEXTURE(g_select_fill);
|
||||
g_upWindow = LOAD_ZSTD_TEXTURE(g_general_window);
|
||||
}
|
||||
|
||||
void AchievementMenu::Draw()
|
||||
@@ -804,7 +770,7 @@ void AchievementMenu::Open()
|
||||
if (Config::Language == ELanguage::English)
|
||||
achievement.Name = xdbf::FixInvalidSequences(achievement.Name);
|
||||
|
||||
g_achievements.push_back(std::make_tuple(achievement, AchievementData::GetTimestamp(achievement.ID)));
|
||||
g_achievements.push_back(std::make_tuple(achievement, AchievementManager::GetTimestamp(achievement.ID)));
|
||||
}
|
||||
|
||||
std::sort(g_achievements.begin(), g_achievements.end(), [](const auto& a, const auto& b)
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
#include "achievement_overlay.h"
|
||||
#include "imgui_utils.h"
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
#include <gpu/video.h>
|
||||
#include <kernel/memory.h>
|
||||
#include <kernel/xdbf.h>
|
||||
#include <locale/locale.h>
|
||||
#include <user/config.h>
|
||||
#include <ui/imgui_utils.h>
|
||||
#include <user/achievement_data.h>
|
||||
#include <user/config.h>
|
||||
#include <app.h>
|
||||
#include <exports.h>
|
||||
#include <decompressor.h>
|
||||
#include <res/images/common/general_window.dds.h>
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
|
||||
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
|
||||
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
|
||||
@@ -29,8 +28,6 @@ static Achievement g_achievement;
|
||||
|
||||
static ImFont* g_fntSeurat;
|
||||
|
||||
static std::unique_ptr<GuestTexture> g_upWindow;
|
||||
|
||||
static bool DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
@@ -65,11 +62,15 @@ static bool DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25)
|
||||
? Hermite(1, 0, colourMotion)
|
||||
: Hermite(0, 1, colourMotion);
|
||||
|
||||
DrawPauseContainer(g_upWindow.get(), min, max, alpha);
|
||||
DrawPauseContainer(min, max, alpha);
|
||||
|
||||
drawList->PushClipRect(min, max);
|
||||
if (containerMotion >= 1.0f)
|
||||
{
|
||||
drawList->PushClipRect(min, max);
|
||||
return true;
|
||||
}
|
||||
|
||||
return containerMotion >= 1.0f;
|
||||
return false;
|
||||
}
|
||||
|
||||
void AchievementOverlay::Init()
|
||||
@@ -77,8 +78,6 @@ void AchievementOverlay::Init()
|
||||
auto& io = ImGui::GetIO();
|
||||
|
||||
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
|
||||
|
||||
g_upWindow = LOAD_ZSTD_TEXTURE(g_general_window);
|
||||
}
|
||||
|
||||
void AchievementOverlay::Draw()
|
||||
@@ -117,49 +116,50 @@ void AchievementOverlay::Draw()
|
||||
|
||||
if (DrawContainer(min, max))
|
||||
{
|
||||
if (g_isClosing)
|
||||
if (!g_isClosing)
|
||||
{
|
||||
// Draw achievement icon.
|
||||
drawList->AddImage
|
||||
(
|
||||
g_xdbfTextureCache[g_achievement.ID], // user_texture_id
|
||||
{ /* X */ min.x + imageMarginX, /* Y */ min.y + imageMarginY }, // p_min
|
||||
{ /* X */ min.x + imageMarginX + imageSize, /* Y */ min.y + imageMarginY + imageSize }, // p_max
|
||||
{ 0, 0 }, // uv_min
|
||||
{ 1, 1 }, // uv_max
|
||||
IM_COL32(255, 255, 255, 255) // col
|
||||
);
|
||||
|
||||
// Draw header text.
|
||||
DrawTextWithShadow
|
||||
(
|
||||
g_fntSeurat, // font
|
||||
fontSize, // fontSize
|
||||
{ /* X */ min.x + textMarginX + (maxSize - headerSize.x) / 2, /* Y */ min.y + textMarginY }, // pos
|
||||
IM_COL32(252, 243, 5, 255), // colour
|
||||
strAchievementUnlocked, // text
|
||||
2, // offset
|
||||
1.0f, // radius
|
||||
IM_COL32(0, 0, 0, 255) // shadowColour
|
||||
);
|
||||
|
||||
// Draw achievement name.
|
||||
DrawTextWithShadow
|
||||
(
|
||||
g_fntSeurat, // font
|
||||
fontSize, // fontSize
|
||||
{ /* X */ min.x + textMarginX + (maxSize - bodySize.x) / 2, /* Y */ min.y + textMarginY + bodySize.y + Scale(6) }, // pos
|
||||
IM_COL32(255, 255, 255, 255), // colour
|
||||
strAchievementName, // text
|
||||
2, // offset
|
||||
1.0f, // radius
|
||||
IM_COL32(0, 0, 0, 255) // shadowColour
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_isVisible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw achievement icon.
|
||||
drawList->AddImage
|
||||
(
|
||||
g_xdbfTextureCache[g_achievement.ID], // user_texture_id
|
||||
{ /* X */ min.x + imageMarginX, /* Y */ min.y + imageMarginY }, // p_min
|
||||
{ /* X */ min.x + imageMarginX + imageSize, /* Y */ min.y + imageMarginY + imageSize }, // p_max
|
||||
{ 0, 0 }, // uv_min
|
||||
{ 1, 1 }, // uv_max
|
||||
IM_COL32(255, 255, 255, 255) // col
|
||||
);
|
||||
|
||||
// Draw header text.
|
||||
DrawTextWithShadow
|
||||
(
|
||||
g_fntSeurat, // font
|
||||
fontSize, // fontSize
|
||||
{ /* X */ min.x + textMarginX + (maxSize - headerSize.x) / 2, /* Y */ min.y + textMarginY }, // pos
|
||||
IM_COL32(252, 243, 5, 255), // colour
|
||||
strAchievementUnlocked, // text
|
||||
2, // offset
|
||||
1.0f, // radius
|
||||
IM_COL32(0, 0, 0, 255) // shadowColour
|
||||
);
|
||||
|
||||
// Draw achievement name.
|
||||
DrawTextWithShadow
|
||||
(
|
||||
g_fntSeurat, // font
|
||||
fontSize, // fontSize
|
||||
{ /* X */ min.x + textMarginX + (maxSize - bodySize.x) / 2, /* Y */ min.y + textMarginY + bodySize.y + Scale(6) }, // pos
|
||||
IM_COL32(255, 255, 255, 255), // colour
|
||||
strAchievementName, // text
|
||||
2, // offset
|
||||
1.0f, // radius
|
||||
IM_COL32(0, 0, 0, 255) // shadowColour
|
||||
);
|
||||
|
||||
// Pop clip rect from DrawContainer.
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
#include <gpu/video.h>
|
||||
#include <hid/hid.h>
|
||||
#include <patches/aspect_ratio_patches.h>
|
||||
#include <user/config.h>
|
||||
#include <app.h>
|
||||
#include <decompressor.h>
|
||||
|
||||
#include <res/images/common/controller.dds.h>
|
||||
#include <res/images/common/kbm.dds.h>
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include <os/logger.h>
|
||||
#include <os/user.h>
|
||||
#include <os/version.h>
|
||||
#include <ui/sdl_listener.h>
|
||||
#include <app.h>
|
||||
#include <sdl_listener.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
#if _WIN32
|
||||
@@ -231,6 +231,12 @@ void GameWindow::Init(const char* sdlVideoDriver)
|
||||
|
||||
#if defined(_WIN32)
|
||||
s_renderWindow = info.info.win.window;
|
||||
|
||||
if (Config::DisableDWMRoundedCorners)
|
||||
{
|
||||
DWM_WINDOW_CORNER_PREFERENCE wcp = DWMWCP_DONOTROUND;
|
||||
DwmSetWindowAttribute(s_renderWindow, DWMWA_WINDOW_CORNER_PREFERENCE, &wcp, sizeof(wcp));
|
||||
}
|
||||
#elif defined(SDL_VULKAN_ENABLED)
|
||||
s_renderWindow = s_pWindow;
|
||||
#elif defined(__linux__)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <gpu/rhi/plume_render_interface_types.h>
|
||||
#include <ui/window_events.h>
|
||||
#include <user/config.h>
|
||||
#include <sdl_events.h>
|
||||
|
||||
#define DEFAULT_WIDTH 1280
|
||||
#define DEFAULT_HEIGHT 720
|
||||
@@ -12,7 +12,7 @@
|
||||
class GameWindow
|
||||
{
|
||||
public:
|
||||
static inline SDL_Window* s_pWindow;
|
||||
static inline SDL_Window* s_pWindow = nullptr;
|
||||
static inline plume::RenderWindow s_renderWindow;
|
||||
|
||||
static inline int s_x;
|
||||
|
||||
@@ -0,0 +1,803 @@
|
||||
#include "imgui_utils.h"
|
||||
#include <patches/aspect_ratio_patches.h>
|
||||
#include <app.h>
|
||||
#include <decompressor.h>
|
||||
#include <version.h>
|
||||
|
||||
#include <res/images/common/general_window.dds.h>
|
||||
#include <res/images/common/light.dds.h>
|
||||
#include <res/images/common/select_fade.dds.h>
|
||||
#include <res/images/common/select_fill.dds.h>
|
||||
|
||||
std::unique_ptr<GuestTexture> g_texGeneralWindow;
|
||||
std::unique_ptr<GuestTexture> g_texLight;
|
||||
std::unique_ptr<GuestTexture> g_texSelectFade;
|
||||
std::unique_ptr<GuestTexture> g_texSelectFill;
|
||||
|
||||
void InitImGuiUtils()
|
||||
{
|
||||
g_texGeneralWindow = LOAD_ZSTD_TEXTURE(g_general_window);
|
||||
g_texLight = LOAD_ZSTD_TEXTURE(g_light);
|
||||
g_texSelectFade = LOAD_ZSTD_TEXTURE(g_select_fade);
|
||||
g_texSelectFill = LOAD_ZSTD_TEXTURE(g_select_fill);
|
||||
}
|
||||
|
||||
void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
|
||||
{
|
||||
SetGradient(min, max, top, top, bottom, bottom);
|
||||
}
|
||||
|
||||
void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 topLeft, ImU32 topRight, ImU32 bottomRight, ImU32 bottomLeft)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
|
||||
callbackData->setGradient.boundsMin[0] = min.x;
|
||||
callbackData->setGradient.boundsMin[1] = min.y;
|
||||
callbackData->setGradient.boundsMax[0] = max.x;
|
||||
callbackData->setGradient.boundsMax[1] = max.y;
|
||||
callbackData->setGradient.gradientTopLeft = topLeft;
|
||||
callbackData->setGradient.gradientTopRight = topRight;
|
||||
callbackData->setGradient.gradientBottomRight = bottomRight;
|
||||
callbackData->setGradient.gradientBottomLeft = bottomLeft;
|
||||
}
|
||||
|
||||
void ResetGradient()
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
|
||||
memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient));
|
||||
}
|
||||
|
||||
void SetShaderModifier(uint32_t shaderModifier)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetShaderModifier);
|
||||
callbackData->setShaderModifier.shaderModifier = shaderModifier;
|
||||
}
|
||||
|
||||
void SetOrigin(ImVec2 origin)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetOrigin);
|
||||
callbackData->setOrigin.origin[0] = origin.x;
|
||||
callbackData->setOrigin.origin[1] = origin.y;
|
||||
}
|
||||
|
||||
void SetScale(ImVec2 scale)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetScale);
|
||||
callbackData->setScale.scale[0] = scale.x;
|
||||
callbackData->setScale.scale[1] = scale.y;
|
||||
}
|
||||
|
||||
void SetTextSkew(float yCenter, float skewScale)
|
||||
{
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_TEXT_SKEW);
|
||||
SetOrigin({ 0.0f, yCenter });
|
||||
SetScale({ skewScale, 1.0f });
|
||||
}
|
||||
|
||||
void ResetTextSkew()
|
||||
{
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
SetOrigin({ 0.0f, 0.0f });
|
||||
SetScale({ 1.0f, 1.0f });
|
||||
}
|
||||
|
||||
void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade);
|
||||
callbackData->setMarqueeFade.boundsMin[0] = min.x;
|
||||
callbackData->setMarqueeFade.boundsMin[1] = min.y;
|
||||
callbackData->setMarqueeFade.boundsMax[0] = max.x;
|
||||
callbackData->setMarqueeFade.boundsMax[1] = max.y;
|
||||
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_MARQUEE_FADE);
|
||||
SetScale({ fadeScale, 1.0f });
|
||||
}
|
||||
|
||||
void ResetMarqueeFade()
|
||||
{
|
||||
ResetGradient();
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
SetScale({ 1.0f, 1.0f });
|
||||
}
|
||||
|
||||
void SetOutline(float outline)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetOutline);
|
||||
callbackData->setOutline.outline = outline;
|
||||
}
|
||||
|
||||
void ResetOutline()
|
||||
{
|
||||
SetOutline(0.0f);
|
||||
}
|
||||
|
||||
void SetProceduralOrigin(ImVec2 proceduralOrigin)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetProceduralOrigin);
|
||||
callbackData->setProceduralOrigin.proceduralOrigin[0] = proceduralOrigin.x;
|
||||
callbackData->setProceduralOrigin.proceduralOrigin[1] = proceduralOrigin.y;
|
||||
}
|
||||
|
||||
void ResetProceduralOrigin()
|
||||
{
|
||||
SetProceduralOrigin({ 0.0f, 0.0f });
|
||||
}
|
||||
|
||||
void SetAdditive(bool enabled)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetAdditive);
|
||||
callbackData->setAdditive.enabled = enabled;
|
||||
}
|
||||
|
||||
void ResetAdditive()
|
||||
{
|
||||
SetAdditive(false);
|
||||
}
|
||||
|
||||
float Scale(float size)
|
||||
{
|
||||
return size * g_aspectRatioScale;
|
||||
}
|
||||
|
||||
double ComputeLinearMotion(double duration, double offset, double total)
|
||||
{
|
||||
return std::clamp((ImGui::GetTime() - duration - offset / 60.0) / total * 60.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
double ComputeMotion(double duration, double offset, double total)
|
||||
{
|
||||
return sqrt(ComputeLinearMotion(duration, offset, total));
|
||||
}
|
||||
|
||||
void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
auto commonWidth = Scale(35);
|
||||
auto commonHeight = Scale(35);
|
||||
auto bottomHeight = Scale(5);
|
||||
|
||||
auto tl = PIXELS_TO_UV_COORDS(128, 512, 0, 0, 35, 35);
|
||||
auto tc = PIXELS_TO_UV_COORDS(128, 512, 51, 0, 5, 35);
|
||||
auto tr = PIXELS_TO_UV_COORDS(128, 512, 70, 0, 35, 35);
|
||||
auto cl = PIXELS_TO_UV_COORDS(128, 512, 0, 35, 35, 235);
|
||||
auto cc = PIXELS_TO_UV_COORDS(128, 512, 51, 35, 5, 235);
|
||||
auto cr = PIXELS_TO_UV_COORDS(128, 512, 70, 35, 35, 235);
|
||||
auto bl = PIXELS_TO_UV_COORDS(128, 512, 0, 270, 35, 40);
|
||||
auto bc = PIXELS_TO_UV_COORDS(128, 512, 51, 270, 5, 40);
|
||||
auto br = PIXELS_TO_UV_COORDS(128, 512, 70, 270, 35, 40);
|
||||
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
drawList->AddImage(g_texGeneralWindow.get(), min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bl), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bc), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y + bottomHeight }, GET_UV_COORDS(br), colour);
|
||||
}
|
||||
|
||||
void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
auto commonWidth = Scale(35);
|
||||
|
||||
auto left = PIXELS_TO_UV_COORDS(128, 512, 0, 314, 35, 60);
|
||||
auto centre = PIXELS_TO_UV_COORDS(128, 512, 51, 314, 5, 60);
|
||||
auto right = PIXELS_TO_UV_COORDS(128, 512, 70, 314, 35, 60);
|
||||
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
drawList->AddImage(g_texGeneralWindow.get(), min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour);
|
||||
drawList->AddImage(g_texGeneralWindow.get(), { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
|
||||
}
|
||||
|
||||
void DrawTextBasic(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
drawList->AddText(font, fontSize, pos, colour, text, nullptr);
|
||||
}
|
||||
|
||||
void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& position, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto rectWidth = max.x - min.x;
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
|
||||
auto textX = position.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
|
||||
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
if (textX <= position.x)
|
||||
{
|
||||
DrawRubyAnnotatedText
|
||||
(
|
||||
font,
|
||||
fontSize,
|
||||
FLT_MAX,
|
||||
{ textX, position.y },
|
||||
0.0f,
|
||||
text,
|
||||
[=](const char* str, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(font, fontSize, pos, color, str);
|
||||
},
|
||||
[=](const char* str, float size, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(font, size, pos, color, str);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
if (textX + textSize.x < position.x)
|
||||
{
|
||||
DrawRubyAnnotatedText
|
||||
(
|
||||
font,
|
||||
fontSize,
|
||||
FLT_MAX,
|
||||
{ textX + textSize.x + rectWidth, position.y },
|
||||
0.0f,
|
||||
text,
|
||||
[=](const char* str, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(font, fontSize, pos, color, str);
|
||||
},
|
||||
[=](const char* str, float size, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(font, size, pos, color, str);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset, float radius, ImU32 shadowColour)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto rectWidth = max.x - min.x;
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
|
||||
auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
|
||||
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
if (textX <= pos.x)
|
||||
DrawTextWithShadow(font, fontSize, { textX, pos.y }, colour, text, offset, radius, shadowColour);
|
||||
|
||||
if (textX + textSize.x < pos.x)
|
||||
DrawTextWithShadow(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, colour, text, offset, radius, shadowColour);
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
SetOutline(outlineSize);
|
||||
drawList->AddText(font, fontSize, pos, outlineColor, text);
|
||||
ResetOutline();
|
||||
|
||||
if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
|
||||
SetShaderModifier(shaderModifier);
|
||||
|
||||
drawList->AddText(font, fontSize, pos, color, text);
|
||||
|
||||
if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
}
|
||||
|
||||
void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset, float radius, ImU32 shadowColour)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
offset = Scale(offset);
|
||||
|
||||
SetOutline(radius);
|
||||
drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
|
||||
ResetOutline();
|
||||
|
||||
drawList->AddText(font, fontSize, pos, colour, text, nullptr);
|
||||
}
|
||||
|
||||
float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<std::string> strs)
|
||||
{
|
||||
auto result = 0.0f;
|
||||
|
||||
for (auto& str : strs)
|
||||
result = std::max(result, font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str()).x);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis, bool usePrefixEllipsis)
|
||||
{
|
||||
const std::string ellipsis = "...";
|
||||
|
||||
if (input.length() > maxLength)
|
||||
{
|
||||
if (useEllipsis && maxLength > ellipsis.length())
|
||||
{
|
||||
if (usePrefixEllipsis)
|
||||
{
|
||||
return ellipsis + input.substr(0, maxLength - ellipsis.length());
|
||||
}
|
||||
else
|
||||
{
|
||||
return input.substr(0, maxLength - ellipsis.length()) + ellipsis;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return input.substr(0, maxLength);
|
||||
}
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
std::pair<std::string, std::map<std::string, std::string>> RemoveRubyAnnotations(const char* input) {
|
||||
std::string output;
|
||||
std::map<std::string, std::string> rubyMap;
|
||||
std::string currentMain, currentRuby;
|
||||
size_t idx = 0;
|
||||
|
||||
while (input[idx] != '\0')
|
||||
{
|
||||
if (input[idx] == '[')
|
||||
{
|
||||
idx++;
|
||||
currentMain.clear();
|
||||
currentRuby.clear();
|
||||
|
||||
while (input[idx] != ':' && input[idx] != ']' && input[idx] != '\0')
|
||||
{
|
||||
currentMain += input[idx++];
|
||||
}
|
||||
if (input[idx] == ':')
|
||||
{
|
||||
idx++;
|
||||
while (input[idx] != ']' && input[idx] != '\0')
|
||||
{
|
||||
currentRuby += input[idx++];
|
||||
}
|
||||
}
|
||||
if (input[idx] == ']')
|
||||
{
|
||||
idx++;
|
||||
}
|
||||
|
||||
if (!currentMain.empty() && !currentRuby.empty())
|
||||
{
|
||||
rubyMap[currentMain] = currentRuby;
|
||||
}
|
||||
|
||||
output += currentMain;
|
||||
}
|
||||
else
|
||||
{
|
||||
output += input[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
return { output, rubyMap };
|
||||
}
|
||||
|
||||
std::string ReAddRubyAnnotations(const std::string_view& wrappedText, const std::map<std::string, std::string>& rubyMap) {
|
||||
std::string annotatedText;
|
||||
size_t idx = 0;
|
||||
size_t length = wrappedText.length();
|
||||
|
||||
while (idx < length) {
|
||||
bool matched = false;
|
||||
for (const auto& [mainText, rubyText] : rubyMap)
|
||||
{
|
||||
if (wrappedText.substr(idx, mainText.length()) == mainText)
|
||||
{
|
||||
annotatedText += "[";
|
||||
annotatedText += mainText;
|
||||
annotatedText += ":";
|
||||
annotatedText += rubyText;
|
||||
annotatedText += "]";
|
||||
|
||||
idx += mainText.length();
|
||||
matched = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!matched)
|
||||
{
|
||||
annotatedText += wrappedText[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
return annotatedText;
|
||||
}
|
||||
|
||||
std::vector<std::string> Split(const char* strStart, const ImFont *font, float fontSize, float maxWidth)
|
||||
{
|
||||
if (!strStart)
|
||||
return {};
|
||||
|
||||
std::vector<std::string> result;
|
||||
float textWidth = 0.0f;
|
||||
float lineWidth = 0.0f;
|
||||
const float scale = fontSize / font->FontSize;
|
||||
const char *str = strStart;
|
||||
const char *strEnd = strStart + strlen(strStart);
|
||||
const char *lineStart = strStart;
|
||||
const bool wordWrapEnabled = (maxWidth > 0.0f);
|
||||
const char *wordWrapEOL = nullptr;
|
||||
while (*str != 0)
|
||||
{
|
||||
if (wordWrapEnabled)
|
||||
{
|
||||
if (wordWrapEOL == nullptr)
|
||||
{
|
||||
wordWrapEOL = font->CalcWordWrapPositionA(scale, str, strEnd, maxWidth - lineWidth);
|
||||
}
|
||||
|
||||
if (str >= wordWrapEOL)
|
||||
{
|
||||
if (textWidth < lineWidth)
|
||||
textWidth = lineWidth;
|
||||
|
||||
result.emplace_back(lineStart, str);
|
||||
lineWidth = 0.0f;
|
||||
wordWrapEOL = nullptr;
|
||||
|
||||
while (str < strEnd && ImCharIsBlankA(*str))
|
||||
str++;
|
||||
|
||||
if (*str == '\n')
|
||||
str++;
|
||||
|
||||
lineStart = str;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const char *prevStr = str;
|
||||
unsigned int c = (unsigned int)*str;
|
||||
if (c < 0x80)
|
||||
str += 1;
|
||||
else
|
||||
str += ImTextCharFromUtf8(&c, str, strEnd);
|
||||
|
||||
if (c < 32)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
result.emplace_back(lineStart, str - 1);
|
||||
lineStart = str;
|
||||
textWidth = ImMax(textWidth, lineWidth);
|
||||
lineWidth = 0.0f;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c == '\r')
|
||||
{
|
||||
lineStart = str;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const float charWidth = ((int)c < font->IndexAdvanceX.Size ? font->IndexAdvanceX.Data[c] : font->FallbackAdvanceX) * scale;
|
||||
if (lineWidth + charWidth >= maxWidth)
|
||||
{
|
||||
str = prevStr;
|
||||
break;
|
||||
}
|
||||
|
||||
lineWidth += charWidth;
|
||||
}
|
||||
|
||||
if (str != lineStart)
|
||||
{
|
||||
result.emplace_back(lineStart, str);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Paragraph CalculateAnnotatedParagraph(const std::vector<std::string>& lines)
|
||||
{
|
||||
Paragraph result;
|
||||
|
||||
for (const auto& line : lines)
|
||||
{
|
||||
std::vector<TextSegment> segments;
|
||||
|
||||
size_t pos = 0;
|
||||
size_t start = 0;
|
||||
|
||||
while ((start = line.find('[', pos)) != std::string::npos)
|
||||
{
|
||||
size_t end = line.find(']', start);
|
||||
if (end == std::string::npos)
|
||||
break;
|
||||
|
||||
size_t colon = line.find(':', start);
|
||||
if (colon != std::string::npos && colon < end)
|
||||
{
|
||||
if (start != pos)
|
||||
{
|
||||
segments.push_back({ false, line.substr(pos, start - pos), "" });
|
||||
}
|
||||
|
||||
segments.push_back({ true, line.substr(start + 1, colon - start - 1), line.substr(colon + 1, end - colon - 1) });
|
||||
|
||||
result.annotated = true;
|
||||
pos = end + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos = start + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (pos < line.size())
|
||||
{
|
||||
segments.push_back({ false, line.substr(pos), "" });
|
||||
}
|
||||
|
||||
result.lines.push_back(segments);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<std::string> RemoveAnnotationFromParagraph(const std::vector<std::string>& lines)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
const auto paragraph = CalculateAnnotatedParagraph(lines);
|
||||
|
||||
for (auto& annotatedLine : paragraph.lines)
|
||||
{
|
||||
std::string annotationRemovedLine = "";
|
||||
for (const auto& segment : annotatedLine)
|
||||
{
|
||||
annotationRemovedLine += segment.text;
|
||||
}
|
||||
|
||||
result.push_back(annotationRemovedLine);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string RemoveAnnotationFromParagraphLine(const std::vector<TextSegment>& annotatedLine)
|
||||
{
|
||||
std::string result = "";
|
||||
|
||||
for (auto& segment : annotatedLine)
|
||||
{
|
||||
result += segment.text;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, const std::vector<std::string>& lines)
|
||||
{
|
||||
auto x = 0.0f;
|
||||
auto y = 0.0f;
|
||||
|
||||
const auto paragraph = CalculateAnnotatedParagraph(lines);
|
||||
|
||||
std::vector<std::string> annotationRemovedLines;
|
||||
for (const auto& line : paragraph.lines)
|
||||
{
|
||||
annotationRemovedLines.emplace_back(RemoveAnnotationFromParagraphLine(line));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < annotationRemovedLines.size(); i++)
|
||||
{
|
||||
auto& line = annotationRemovedLines[i];
|
||||
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, line.c_str());
|
||||
auto annotationSize = font->CalcTextSizeA(fontSize * ANNOTATION_FONT_SIZE_MODIFIER, FLT_MAX, 0, "");
|
||||
|
||||
x = std::max(x, textSize.x);
|
||||
y += textSize.y + Scale(lineMargin);
|
||||
|
||||
if (paragraph.annotated)
|
||||
{
|
||||
y += annotationSize.y;
|
||||
}
|
||||
}
|
||||
|
||||
return { x, y };
|
||||
}
|
||||
|
||||
ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float maxWidth, float lineMargin, const char* text)
|
||||
{
|
||||
return MeasureCentredParagraph(font, fontSize, lineMargin, Split(text, font, fontSize, maxWidth));
|
||||
}
|
||||
|
||||
void DrawRubyAnnotatedText(const ImFont* font, float fontSize, float maxWidth, const ImVec2& pos, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod, std::function<void(const char*, float, ImVec2)> annotationDrawMethod, bool isCentred)
|
||||
{
|
||||
float annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
|
||||
|
||||
const auto input = RemoveRubyAnnotations(text);
|
||||
auto lines = Split(input.first.c_str(), font, fontSize, maxWidth);
|
||||
|
||||
for (auto& line : lines)
|
||||
{
|
||||
line = ReAddRubyAnnotations(line, input.second);
|
||||
}
|
||||
|
||||
auto paragraphSize = MeasureCentredParagraph(font, fontSize, lineMargin, lines);
|
||||
float offsetY = 0.0f;
|
||||
|
||||
const auto paragraph = CalculateAnnotatedParagraph(lines);
|
||||
|
||||
for (const auto& annotatedLine : paragraph.lines)
|
||||
{
|
||||
const auto annotationRemovedLine = RemoveAnnotationFromParagraphLine(annotatedLine);
|
||||
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, annotationRemovedLine.c_str());
|
||||
auto annotationSize = font->CalcTextSizeA(annotationFontSize, FLT_MAX, 0, "");
|
||||
|
||||
float textX = pos.x;
|
||||
float textY = pos.y + offsetY;
|
||||
|
||||
if (isCentred)
|
||||
{
|
||||
textX = annotationRemovedLine.starts_with("- ")
|
||||
? pos.x - paragraphSize.x / 2
|
||||
: pos.x - textSize.x / 2;
|
||||
|
||||
textY = pos.y - paragraphSize.y / 2 + offsetY;
|
||||
}
|
||||
|
||||
for (const auto& segment : annotatedLine)
|
||||
{
|
||||
textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, segment.text.c_str());
|
||||
|
||||
if (segment.annotated)
|
||||
{
|
||||
annotationSize = font->CalcTextSizeA(annotationFontSize, FLT_MAX, 0, segment.annotation.c_str());
|
||||
float annotationX = textX + (textSize.x - annotationSize.x) / 2.0f;
|
||||
|
||||
annotationDrawMethod(segment.annotation.c_str(), annotationFontSize, { annotationX, textY - annotationFontSize });
|
||||
}
|
||||
|
||||
drawMethod(segment.text.c_str(), { textX, textY });
|
||||
textX += textSize.x;
|
||||
}
|
||||
|
||||
offsetY += textSize.y + Scale(lineMargin);
|
||||
if (paragraph.annotated)
|
||||
{
|
||||
offsetY += annotationSize.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float Lerp(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
float Cubic(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * (t * t * t);
|
||||
}
|
||||
|
||||
float Hermite(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * (t * t * (3 - 2 * t));
|
||||
}
|
||||
|
||||
ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t)
|
||||
{
|
||||
return { a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t };
|
||||
}
|
||||
|
||||
ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
|
||||
{
|
||||
auto a = ImGui::ColorConvertU32ToFloat4(c0);
|
||||
auto b = ImGui::ColorConvertU32ToFloat4(c1);
|
||||
|
||||
ImVec4 result;
|
||||
result.x = a.x + (b.x - a.x) * t;
|
||||
result.y = a.y + (b.y - a.y) * t;
|
||||
result.z = a.z + (b.z - a.z) * t;
|
||||
result.w = a.w + (b.w - a.w) * t;
|
||||
|
||||
return ImGui::ColorConvertFloat4ToU32(result);
|
||||
}
|
||||
|
||||
void DrawVersionString(const ImFont* font, const ImU32 col)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto& res = ImGui::GetIO().DisplaySize;
|
||||
auto fontSize = Scale(12);
|
||||
auto textMargin = Scale(2);
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, g_versionString);
|
||||
|
||||
drawList->AddText(font, fontSize, { res.x - textSize.x - textMargin, res.y - textSize.y - textMargin }, col, g_versionString);
|
||||
}
|
||||
|
||||
void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
static auto breatheStart = ImGui::GetTime();
|
||||
auto alpha = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 0.92f);
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
auto commonWidth = Scale(11);
|
||||
auto commonHeight = Scale(24);
|
||||
|
||||
if (fadeTop)
|
||||
{
|
||||
auto left = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 11, 50);
|
||||
auto centre = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 50);
|
||||
auto right = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 50);
|
||||
|
||||
drawList->AddImage(g_texSelectFade.get(), min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour);
|
||||
drawList->AddImage(g_texSelectFade.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour);
|
||||
drawList->AddImage(g_texSelectFade.get(), { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto tl = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 11, 24);
|
||||
auto tc = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 24);
|
||||
auto tr = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 24);
|
||||
auto cl = PIXELS_TO_UV_COORDS(64, 64, 0, 24, 11, 2);
|
||||
auto cc = PIXELS_TO_UV_COORDS(64, 64, 11, 24, 8, 2);
|
||||
auto cr = PIXELS_TO_UV_COORDS(64, 64, 19, 24, 11, 2);
|
||||
auto bl = PIXELS_TO_UV_COORDS(64, 64, 0, 26, 11, 24);
|
||||
auto bc = PIXELS_TO_UV_COORDS(64, 64, 11, 26, 8, 24);
|
||||
auto br = PIXELS_TO_UV_COORDS(64, 64, 19, 26, 11, 24);
|
||||
|
||||
drawList->AddImage(g_texSelectFill.get(), min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y }, GET_UV_COORDS(bl), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y }, GET_UV_COORDS(bc), colour);
|
||||
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y }, GET_UV_COORDS(br), colour);
|
||||
}
|
||||
|
||||
void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto lightSize = Scale(14);
|
||||
auto lightCol = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
ImVec2 min = { pos.x, pos.y };
|
||||
ImVec2 max = { min.x + lightSize, min.y + lightSize };
|
||||
|
||||
if (isEnabled)
|
||||
{
|
||||
auto lightGlowSize = Scale(24);
|
||||
auto lightGlowUVs = PIXELS_TO_UV_COORDS(64, 64, 31, 31, 32, 32);
|
||||
|
||||
ImVec2 lightGlowMin = { min.x - (lightGlowSize / 2) + Scale(2), min.y - lightGlowSize / 2 };
|
||||
ImVec2 lightGlowMax = { min.x + lightGlowSize, min.y + lightGlowSize };
|
||||
|
||||
SetAdditive(true);
|
||||
drawList->AddImage(g_texLight.get(), lightGlowMin, lightGlowMax, GET_UV_COORDS(lightGlowUVs), IM_COL32(255, 255, 0, 127 * alpha));
|
||||
SetAdditive(false);
|
||||
|
||||
auto lightOnUVs = PIXELS_TO_UV_COORDS(64, 64, 14, 0, 14, 14);
|
||||
|
||||
drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOnUVs), lightCol);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto lightOffUVs = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 14, 14);
|
||||
|
||||
drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOffUVs), lightCol);
|
||||
}
|
||||
}
|
||||
@@ -2,9 +2,6 @@
|
||||
|
||||
#include <gpu/imgui/imgui_common.h>
|
||||
#include <gpu/video.h>
|
||||
#include <app.h>
|
||||
#include <version.h>
|
||||
#include <patches/aspect_ratio_patches.h>
|
||||
|
||||
#define PIXELS_TO_UV_COORDS(textureWidth, textureHeight, x, y, width, height) \
|
||||
std::make_tuple(ImVec2((float)x / (float)textureWidth, (float)y / (float)textureHeight), \
|
||||
@@ -15,441 +12,70 @@
|
||||
#define CENTRE_TEXT_HORZ(min, max, textSize) min.x + ((max.x - min.x) - textSize.x) / 2
|
||||
#define CENTRE_TEXT_VERT(min, max, textSize) min.y + ((max.y - min.y) - textSize.y) / 2
|
||||
|
||||
inline void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
|
||||
callbackData->setGradient.boundsMin[0] = min.x;
|
||||
callbackData->setGradient.boundsMin[1] = min.y;
|
||||
callbackData->setGradient.boundsMax[0] = max.x;
|
||||
callbackData->setGradient.boundsMax[1] = max.y;
|
||||
callbackData->setGradient.gradientTop = top;
|
||||
callbackData->setGradient.gradientBottom = bottom;
|
||||
}
|
||||
|
||||
inline void ResetGradient()
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
|
||||
memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient));
|
||||
}
|
||||
|
||||
inline void SetShaderModifier(uint32_t shaderModifier)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetShaderModifier);
|
||||
callbackData->setShaderModifier.shaderModifier = shaderModifier;
|
||||
}
|
||||
|
||||
inline void SetOrigin(ImVec2 origin)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetOrigin);
|
||||
callbackData->setOrigin.origin[0] = origin.x;
|
||||
callbackData->setOrigin.origin[1] = origin.y;
|
||||
}
|
||||
|
||||
inline void SetScale(ImVec2 scale)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetScale);
|
||||
callbackData->setScale.scale[0] = scale.x;
|
||||
callbackData->setScale.scale[1] = scale.y;
|
||||
}
|
||||
|
||||
inline void SetTextSkew(float yCenter, float skewScale)
|
||||
{
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_TEXT_SKEW);
|
||||
SetOrigin({ 0.0f, yCenter });
|
||||
SetScale({ skewScale, 1.0f });
|
||||
}
|
||||
|
||||
inline void ResetTextSkew()
|
||||
{
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
SetOrigin({ 0.0f, 0.0f });
|
||||
SetScale({ 1.0f, 1.0f });
|
||||
}
|
||||
|
||||
inline void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade);
|
||||
callbackData->setMarqueeFade.boundsMin[0] = min.x;
|
||||
callbackData->setMarqueeFade.boundsMin[1] = min.y;
|
||||
callbackData->setMarqueeFade.boundsMax[0] = max.x;
|
||||
callbackData->setMarqueeFade.boundsMax[1] = max.y;
|
||||
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_MARQUEE_FADE);
|
||||
SetScale({ fadeScale, 1.0f });
|
||||
}
|
||||
|
||||
inline void ResetMarqueeFade()
|
||||
{
|
||||
ResetGradient();
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
SetScale({ 1.0f, 1.0f });
|
||||
}
|
||||
|
||||
inline void SetOutline(float outline)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetOutline);
|
||||
callbackData->setOutline.outline = outline;
|
||||
}
|
||||
|
||||
inline void ResetOutline()
|
||||
{
|
||||
SetOutline(0.0f);
|
||||
}
|
||||
|
||||
inline void SetProceduralOrigin(ImVec2 proceduralOrigin)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetProceduralOrigin);
|
||||
callbackData->setProceduralOrigin.proceduralOrigin[0] = proceduralOrigin.x;
|
||||
callbackData->setProceduralOrigin.proceduralOrigin[1] = proceduralOrigin.y;
|
||||
}
|
||||
|
||||
inline void ResetProceduralOrigin()
|
||||
{
|
||||
SetProceduralOrigin({ 0.0f, 0.0f });
|
||||
}
|
||||
|
||||
inline void SetAdditive(bool enabled)
|
||||
{
|
||||
auto callbackData = AddImGuiCallback(ImGuiCallback::SetAdditive);
|
||||
callbackData->setAdditive.enabled = enabled;
|
||||
}
|
||||
|
||||
inline void ResetAdditive()
|
||||
{
|
||||
SetAdditive(false);
|
||||
}
|
||||
|
||||
inline float Scale(float size)
|
||||
{
|
||||
return size * g_aspectRatioScale;
|
||||
}
|
||||
|
||||
inline double ComputeMotion(double duration, double offset, double total)
|
||||
{
|
||||
return sqrt(std::clamp((ImGui::GetTime() - duration - offset / 60.0) / total * 60.0, 0.0, 1.0));
|
||||
}
|
||||
|
||||
inline void DrawPauseContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
auto commonWidth = Scale(35);
|
||||
auto commonHeight = Scale(35);
|
||||
auto bottomHeight = Scale(5);
|
||||
|
||||
auto tl = PIXELS_TO_UV_COORDS(128, 512, 0, 0, 35, 35);
|
||||
auto tc = PIXELS_TO_UV_COORDS(128, 512, 51, 0, 5, 35);
|
||||
auto tr = PIXELS_TO_UV_COORDS(128, 512, 70, 0, 35, 35);
|
||||
auto cl = PIXELS_TO_UV_COORDS(128, 512, 0, 35, 35, 235);
|
||||
auto cc = PIXELS_TO_UV_COORDS(128, 512, 51, 35, 5, 235);
|
||||
auto cr = PIXELS_TO_UV_COORDS(128, 512, 70, 35, 35, 235);
|
||||
auto bl = PIXELS_TO_UV_COORDS(128, 512, 0, 270, 35, 40);
|
||||
auto bc = PIXELS_TO_UV_COORDS(128, 512, 51, 270, 5, 40);
|
||||
auto br = PIXELS_TO_UV_COORDS(128, 512, 70, 270, 35, 40);
|
||||
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
drawList->AddImage(texture, min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
|
||||
drawList->AddImage(texture, { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
|
||||
drawList->AddImage(texture, { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
|
||||
drawList->AddImage(texture, { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
|
||||
drawList->AddImage(texture, { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
|
||||
drawList->AddImage(texture, { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
|
||||
drawList->AddImage(texture, { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bl), colour);
|
||||
drawList->AddImage(texture, { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bc), colour);
|
||||
drawList->AddImage(texture, { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y + bottomHeight }, GET_UV_COORDS(br), colour);
|
||||
}
|
||||
|
||||
inline void DrawPauseHeaderContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
auto commonWidth = Scale(35);
|
||||
|
||||
auto left = PIXELS_TO_UV_COORDS(128, 512, 0, 314, 35, 60);
|
||||
auto centre = PIXELS_TO_UV_COORDS(128, 512, 51, 314, 5, 60);
|
||||
auto right = PIXELS_TO_UV_COORDS(128, 512, 70, 314, 35, 60);
|
||||
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
drawList->AddImage(texture, min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour);
|
||||
drawList->AddImage(texture, { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour);
|
||||
drawList->AddImage(texture, { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
|
||||
}
|
||||
|
||||
inline void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto rectWidth = max.x - min.x;
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
|
||||
auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
|
||||
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
if (textX <= pos.x)
|
||||
drawList->AddText(font, fontSize, { textX, pos.y }, color, text);
|
||||
|
||||
if (textX + textSize.x < pos.x)
|
||||
drawList->AddText(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, color, text);
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
inline void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
SetOutline(outlineSize);
|
||||
drawList->AddText(font, fontSize, pos, outlineColor, text);
|
||||
ResetOutline();
|
||||
|
||||
if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
|
||||
SetShaderModifier(shaderModifier);
|
||||
|
||||
drawList->AddText(font, fontSize, pos, color, text);
|
||||
|
||||
if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
}
|
||||
|
||||
inline void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
offset = Scale(offset);
|
||||
|
||||
SetOutline(radius);
|
||||
drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
|
||||
ResetOutline();
|
||||
|
||||
drawList->AddText(font, fontSize, pos, colour, text, nullptr);
|
||||
}
|
||||
|
||||
inline float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<std::string> strs)
|
||||
{
|
||||
auto result = 0.0f;
|
||||
|
||||
for (auto& str : strs)
|
||||
result = std::max(result, font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str()).x);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis = true, bool usePrefixEllipsis = false)
|
||||
{
|
||||
const std::string ellipsis = "...";
|
||||
|
||||
if (input.length() > maxLength)
|
||||
{
|
||||
if (useEllipsis && maxLength > ellipsis.length())
|
||||
{
|
||||
if (usePrefixEllipsis)
|
||||
{
|
||||
return ellipsis + input.substr(0, maxLength - ellipsis.length());
|
||||
}
|
||||
else
|
||||
{
|
||||
return input.substr(0, maxLength - ellipsis.length()) + ellipsis;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return input.substr(0, maxLength);
|
||||
}
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
inline std::vector<std::string> Split(const char* strStart, const ImFont *font, float fontSize, float maxWidth)
|
||||
{
|
||||
if (!strStart)
|
||||
return {};
|
||||
|
||||
std::vector<std::string> result;
|
||||
float textWidth = 0.0f;
|
||||
float lineWidth = 0.0f;
|
||||
const float scale = fontSize / font->FontSize;
|
||||
const char *str = strStart;
|
||||
const char *strEnd = strStart + strlen(strStart);
|
||||
const char *lineStart = strStart;
|
||||
const bool wordWrapEnabled = (maxWidth > 0.0f);
|
||||
const char *wordWrapEOL = nullptr;
|
||||
while (*str != 0)
|
||||
{
|
||||
if (wordWrapEnabled)
|
||||
{
|
||||
if (wordWrapEOL == nullptr)
|
||||
{
|
||||
wordWrapEOL = font->CalcWordWrapPositionA(scale, str, strEnd, maxWidth - lineWidth);
|
||||
}
|
||||
|
||||
if (str >= wordWrapEOL)
|
||||
{
|
||||
if (textWidth < lineWidth)
|
||||
textWidth = lineWidth;
|
||||
|
||||
result.emplace_back(lineStart, str);
|
||||
lineWidth = 0.0f;
|
||||
wordWrapEOL = nullptr;
|
||||
|
||||
while (str < strEnd && ImCharIsBlankA(*str))
|
||||
str++;
|
||||
|
||||
if (*str == '\n')
|
||||
str++;
|
||||
|
||||
lineStart = str;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const char *prevStr = str;
|
||||
unsigned int c = (unsigned int)*str;
|
||||
if (c < 0x80)
|
||||
str += 1;
|
||||
else
|
||||
str += ImTextCharFromUtf8(&c, str, strEnd);
|
||||
|
||||
if (c < 32)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
result.emplace_back(lineStart, str - 1);
|
||||
lineStart = str;
|
||||
textWidth = ImMax(textWidth, lineWidth);
|
||||
lineWidth = 0.0f;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c == '\r')
|
||||
{
|
||||
lineStart = str;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const float charWidth = ((int)c < font->IndexAdvanceX.Size ? font->IndexAdvanceX.Data[c] : font->FallbackAdvanceX) * scale;
|
||||
if (lineWidth + charWidth >= maxWidth)
|
||||
{
|
||||
str = prevStr;
|
||||
break;
|
||||
}
|
||||
|
||||
lineWidth += charWidth;
|
||||
}
|
||||
|
||||
if (str != lineStart)
|
||||
{
|
||||
result.emplace_back(lineStart, str);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, std::vector<std::string> lines)
|
||||
{
|
||||
auto x = 0.0f;
|
||||
auto y = 0.0f;
|
||||
|
||||
for (auto& str : lines)
|
||||
{
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
|
||||
|
||||
x = std::max(x, textSize.x);
|
||||
y += textSize.y + Scale(lineMargin);
|
||||
}
|
||||
|
||||
return { x, y };
|
||||
}
|
||||
|
||||
inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float maxWidth, float lineMargin, const char* text)
|
||||
{
|
||||
return MeasureCentredParagraph(font, fontSize, lineMargin, Split(text, font, fontSize, maxWidth));
|
||||
}
|
||||
|
||||
inline void DrawCentredParagraph(const ImFont* font, float fontSize, float maxWidth, const ImVec2& centre, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod)
|
||||
{
|
||||
auto lines = Split(text, font, fontSize, maxWidth);
|
||||
auto paragraphSize = MeasureCentredParagraph(font, fontSize, lineMargin, lines);
|
||||
auto offsetY = 0.0f;
|
||||
|
||||
for (int i = 0; i < lines.size(); i++)
|
||||
{
|
||||
auto& str = lines[i];
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
|
||||
|
||||
auto textX = str.starts_with("- ")
|
||||
? centre.x - paragraphSize.x / 2
|
||||
: centre.x - textSize.x / 2;
|
||||
|
||||
auto textY = centre.y - paragraphSize.y / 2 + offsetY;
|
||||
|
||||
drawMethod(str.c_str(), { textX, textY });
|
||||
|
||||
offsetY += textSize.y + Scale(lineMargin);
|
||||
}
|
||||
}
|
||||
|
||||
inline void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto rectWidth = max.x - min.x;
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
|
||||
auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
|
||||
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
if (textX <= pos.x)
|
||||
DrawTextWithShadow(font, fontSize, { textX, pos.y }, colour, text, offset, radius, shadowColour);
|
||||
|
||||
if (textX + textSize.x < pos.x)
|
||||
DrawTextWithShadow(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, colour, text, offset, radius, shadowColour);
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
inline float Lerp(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
inline float Cubic(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * (t * t * t);
|
||||
}
|
||||
|
||||
inline float Hermite(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * (t * t * (3 - 2 * t));
|
||||
}
|
||||
|
||||
inline ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t)
|
||||
{
|
||||
return { a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t };
|
||||
}
|
||||
|
||||
inline ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
|
||||
{
|
||||
auto a = ImGui::ColorConvertU32ToFloat4(c0);
|
||||
auto b = ImGui::ColorConvertU32ToFloat4(c1);
|
||||
|
||||
ImVec4 result;
|
||||
result.x = a.x + (b.x - a.x) * t;
|
||||
result.y = a.y + (b.y - a.y) * t;
|
||||
result.z = a.z + (b.z - a.z) * t;
|
||||
result.w = a.w + (b.w - a.w) * t;
|
||||
|
||||
return ImGui::ColorConvertFloat4ToU32(result);
|
||||
}
|
||||
|
||||
inline void DrawVersionString(const ImFont* font, const ImU32 col = IM_COL32(255, 255, 255, 70))
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto& res = ImGui::GetIO().DisplaySize;
|
||||
auto fontSize = Scale(12);
|
||||
auto textMargin = Scale(2);
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, g_versionString);
|
||||
|
||||
drawList->AddText(font, fontSize, { res.x - textSize.x - textMargin, res.y - textSize.y - textMargin }, col, g_versionString);
|
||||
}
|
||||
#define BREATHE_MOTION(start, end, time, rate) Lerp(start, end, (sin((ImGui::GetTime() - time) * (2.0f * M_PI / rate)) + 1.0f) / 2.0f)
|
||||
|
||||
constexpr float ANNOTATION_FONT_SIZE_MODIFIER = 0.6f;
|
||||
|
||||
extern std::unique_ptr<GuestTexture> g_texGeneralWindow;
|
||||
extern std::unique_ptr<GuestTexture> g_texLight;
|
||||
extern std::unique_ptr<GuestTexture> g_texSelectFade;
|
||||
extern std::unique_ptr<GuestTexture> g_texSelectFill;
|
||||
|
||||
struct TextSegment {
|
||||
bool annotated;
|
||||
std::string text;
|
||||
std::string annotation;
|
||||
};
|
||||
|
||||
struct Paragraph {
|
||||
bool annotated = false;
|
||||
std::vector<std::vector<TextSegment>> lines;
|
||||
};
|
||||
|
||||
void InitImGuiUtils();
|
||||
|
||||
void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom);
|
||||
void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 topLeft, ImU32 topRight, ImU32 bottomRight, ImU32 bottomLeft);
|
||||
void ResetGradient();
|
||||
void SetShaderModifier(uint32_t shaderModifier);
|
||||
void SetOrigin(ImVec2 origin);
|
||||
void SetScale(ImVec2 scale);
|
||||
void SetTextSkew(float yCenter, float skewScale);
|
||||
void ResetTextSkew();
|
||||
void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale);
|
||||
void ResetMarqueeFade();
|
||||
void SetOutline(float outline);
|
||||
void ResetOutline();
|
||||
void SetProceduralOrigin(ImVec2 proceduralOrigin);
|
||||
void ResetProceduralOrigin();
|
||||
void SetAdditive(bool enabled);
|
||||
void ResetAdditive();
|
||||
float Scale(float size);
|
||||
double ComputeLinearMotion(double duration, double offset, double total);
|
||||
double ComputeMotion(double duration, double offset, double total);
|
||||
void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha = 1);
|
||||
void DrawTextBasic(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text);
|
||||
void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha = 1);
|
||||
void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& position, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed);
|
||||
void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255));
|
||||
void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE);
|
||||
void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255));
|
||||
float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<std::string> strs);
|
||||
std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis = true, bool usePrefixEllipsis = false);
|
||||
std::pair<std::string, std::map<std::string, std::string>> RemoveRubyAnnotations(const char* input);
|
||||
std::string ReAddRubyAnnotations(const std::string_view& wrappedText, const std::map<std::string, std::string>& rubyMap);
|
||||
std::vector<std::string> Split(const char* strStart, const ImFont* font, float fontSize, float maxWidth);
|
||||
Paragraph CalculateAnnotatedParagraph(const std::vector<std::string>& lines);
|
||||
std::vector<std::string> RemoveAnnotationFromParagraph(const std::vector<std::string>& lines);
|
||||
std::string RemoveAnnotationFromParagraphLine(const std::vector<TextSegment>& annotatedLine);
|
||||
ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, const std::vector<std::string>& lines);
|
||||
ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float maxWidth, float lineMargin, const char* text);
|
||||
void DrawRubyAnnotatedText(const ImFont* font, float fontSize, float maxWidth, const ImVec2& pos, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod, std::function<void(const char*, float, ImVec2)> annotationDrawMethod, bool isCentred = false);
|
||||
float Lerp(float a, float b, float t);
|
||||
float Cubic(float a, float b, float t);
|
||||
float Hermite(float a, float b, float t);
|
||||
ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t);
|
||||
ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t);
|
||||
void DrawVersionString(const ImFont* font, const ImU32 col = IM_COL32(255, 255, 255, 70));
|
||||
void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop = false);
|
||||
void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha = 1.0f);
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
#include <ui/imgui_utils.h>
|
||||
#include <ui/button_guide.h>
|
||||
#include <ui/message_window.h>
|
||||
#include <ui/sdl_listener.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <decompressor.h>
|
||||
#include <exports.h>
|
||||
#include <sdl_listener.h>
|
||||
|
||||
#include <res/images/common/hedge-dev.dds.h>
|
||||
#include <res/images/installer/install_001.dds.h>
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <res/images/installer/miles_electric_icon.dds.h>
|
||||
#include <res/images/installer/arrow_circle.dds.h>
|
||||
#include <res/images/installer/pulse_install.dds.h>
|
||||
#include <res/credits.h>
|
||||
|
||||
// One Shot Animations Constants
|
||||
static constexpr double SCANLINES_ANIMATION_TIME = 0.0;
|
||||
@@ -64,19 +65,19 @@ static constexpr double PULSE_ANIMATION_LOOP_SPEED = 1.5;
|
||||
static constexpr double PULSE_ANIMATION_LOOP_DELAY = 0.5;
|
||||
static constexpr double PULSE_ANIMATION_LOOP_FADE_HIGH_POINT = 0.5;
|
||||
|
||||
constexpr float IMAGE_X = 165.0f;
|
||||
constexpr float IMAGE_Y = 106.0f;
|
||||
constexpr float IMAGE_X = 161.5f;
|
||||
constexpr float IMAGE_Y = 103.5f;
|
||||
constexpr float IMAGE_WIDTH = 512.0f;
|
||||
constexpr float IMAGE_HEIGHT = 512.0f;
|
||||
|
||||
constexpr float CONTAINER_X = 510.0f;
|
||||
constexpr float CONTAINER_Y = 225.0f;
|
||||
constexpr float CONTAINER_WIDTH = 528.0f;
|
||||
constexpr float CONTAINER_HEIGHT = 245.0f;
|
||||
constexpr float CONTAINER_X = 513.0f;
|
||||
constexpr float CONTAINER_Y = 226.0f;
|
||||
constexpr float CONTAINER_WIDTH = 526.5f;
|
||||
constexpr float CONTAINER_HEIGHT = 246.0f;
|
||||
constexpr float SIDE_CONTAINER_WIDTH = CONTAINER_WIDTH / 2.0f;
|
||||
|
||||
constexpr float BOTTOM_X_GAP = 4.0f;
|
||||
constexpr float BOTTOM_Y_GAP = 4.0f;
|
||||
constexpr float BOTTOM_Y_GAP = 6.0f;
|
||||
constexpr float CONTAINER_BUTTON_WIDTH = 250.0f;
|
||||
constexpr float CONTAINER_BUTTON_GAP = 9.0f;
|
||||
constexpr float BUTTON_HEIGHT = 22.0f;
|
||||
@@ -151,106 +152,110 @@ static int g_currentCursorIndex = -1;
|
||||
static int g_currentCursorDefault = 0;
|
||||
static bool g_currentCursorAccepted = false;
|
||||
static std::vector<std::pair<ImVec2, ImVec2>> g_currentCursorRects;
|
||||
static std::string g_creditsStr;
|
||||
|
||||
class SDLEventListenerForInstaller : public SDLEventListener
|
||||
{
|
||||
public:
|
||||
void OnSDLEvent(SDL_Event *event) override
|
||||
{
|
||||
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty() || g_currentPickerVisible || !hid::IsInputAllowed())
|
||||
return;
|
||||
|
||||
constexpr float AxisValueRange = 32767.0f;
|
||||
constexpr float AxisTapRange = 0.5f;
|
||||
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty() || g_currentPickerVisible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int newCursorIndex = -1;
|
||||
ImVec2 tapDirection = {};
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
switch (event->key.keysym.scancode)
|
||||
case SDL_KEYDOWN:
|
||||
{
|
||||
case SDL_SCANCODE_LEFT:
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
tapDirection.x = (event->key.keysym.scancode == SDL_SCANCODE_RIGHT) ? 1.0f : -1.0f;
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
case SDL_SCANCODE_DOWN:
|
||||
tapDirection.y = (event->key.keysym.scancode == SDL_SCANCODE_DOWN) ? 1.0f : -1.0f;
|
||||
break;
|
||||
case SDL_SCANCODE_RETURN:
|
||||
case SDL_SCANCODE_KP_ENTER:
|
||||
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
switch (event->cbutton.button)
|
||||
{
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
tapDirection = { -1.0f, 0.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
tapDirection = { 1.0f, 0.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
tapDirection = { 0.0f, -1.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
tapDirection = { 0.0f, 1.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
{
|
||||
if (event->caxis.axis < 2)
|
||||
{
|
||||
float newAxisValue = event->caxis.value / AxisValueRange;
|
||||
bool sameDirection = (newAxisValue * g_joypadAxis[event->caxis.axis]) > 0.0f;
|
||||
bool wasInRange = abs(g_joypadAxis[event->caxis.axis]) > AxisTapRange;
|
||||
bool isInRange = abs(newAxisValue) > AxisTapRange;
|
||||
if (sameDirection && !wasInRange && isInRange)
|
||||
switch (event->key.keysym.scancode)
|
||||
{
|
||||
tapDirection[event->caxis.axis] = newAxisValue;
|
||||
case SDL_SCANCODE_LEFT:
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
tapDirection.x = (event->key.keysym.scancode == SDL_SCANCODE_RIGHT) ? 1.0f : -1.0f;
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
case SDL_SCANCODE_DOWN:
|
||||
tapDirection.y = (event->key.keysym.scancode == SDL_SCANCODE_DOWN) ? 1.0f : -1.0f;
|
||||
break;
|
||||
case SDL_SCANCODE_RETURN:
|
||||
case SDL_SCANCODE_KP_ENTER:
|
||||
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
|
||||
break;
|
||||
}
|
||||
|
||||
g_joypadAxis[event->caxis.axis] = newAxisValue;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
for (size_t i = 0; i < g_currentCursorRects.size(); i++)
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
{
|
||||
auto ¤tRect = g_currentCursorRects[i];
|
||||
if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false))
|
||||
switch (event->cbutton.button)
|
||||
{
|
||||
newCursorIndex = int(i);
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
tapDirection = { -1.0f, 0.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
tapDirection = { 1.0f, 0.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
tapDirection = { 0.0f, -1.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
tapDirection = { 0.0f, 1.0f };
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_LEFT)
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
{
|
||||
if (event->caxis.axis < 2)
|
||||
{
|
||||
float newAxisValue = event->caxis.value / AxisValueRange;
|
||||
bool sameDirection = (newAxisValue * g_joypadAxis[event->caxis.axis]) > 0.0f;
|
||||
bool wasInRange = abs(g_joypadAxis[event->caxis.axis]) > AxisTapRange;
|
||||
bool isInRange = abs(newAxisValue) > AxisTapRange;
|
||||
if (sameDirection && !wasInRange && isInRange)
|
||||
{
|
||||
g_currentCursorAccepted = true;
|
||||
tapDirection[event->caxis.axis] = newAxisValue;
|
||||
}
|
||||
|
||||
break;
|
||||
g_joypadAxis[event->caxis.axis] = newAxisValue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (newCursorIndex < 0)
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
g_currentCursorIndex = -1;
|
||||
}
|
||||
for (size_t i = 0; i < g_currentCursorRects.size(); i++)
|
||||
{
|
||||
auto ¤tRect = g_currentCursorRects[i];
|
||||
|
||||
break;
|
||||
}
|
||||
if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false))
|
||||
{
|
||||
newCursorIndex = int(i);
|
||||
|
||||
if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_LEFT)
|
||||
g_currentCursorAccepted = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (newCursorIndex < 0)
|
||||
g_currentCursorIndex = -1;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tapDirection.x != 0.0f || tapDirection.y != 0.0f)
|
||||
@@ -298,18 +303,13 @@ public:
|
||||
if (newCursorIndex >= 0)
|
||||
{
|
||||
if (g_currentCursorIndex != newCursorIndex)
|
||||
{
|
||||
Game_PlaySound("sys_worldmap_cursor");
|
||||
}
|
||||
|
||||
g_currentCursorIndex = newCursorIndex;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static SDLEventListenerForInstaller g_eventListener;
|
||||
|
||||
const char CREDITS_TEXT[] = "Skyth, Hyper, Darío, Sajid, RadiantDerg, PTKay, DeaThProj, NextinHKRY, M&M, LadyLunanova";
|
||||
}
|
||||
g_sdlEventListenerForInstaller;
|
||||
|
||||
static std::string& GetWizardText(WizardPage page)
|
||||
{
|
||||
@@ -341,7 +341,7 @@ static const int WIZARD_INSTALL_TEXTURE_INDEX[] =
|
||||
};
|
||||
|
||||
// These are ordered from bottom to top in a 3x2 grid.
|
||||
const char *LANGUAGE_TEXT[] =
|
||||
const char* LANGUAGE_TEXT[] =
|
||||
{
|
||||
"FRANÇAIS", // French
|
||||
"DEUTSCH", // German
|
||||
@@ -512,9 +512,9 @@ static void DrawHeaderIcons()
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
float iconsPosX = 253.0f;
|
||||
float iconsPosY = 79.0f;
|
||||
float iconsScale = 58;
|
||||
float iconsPosX = 256.0f;
|
||||
float iconsPosY = 80.0f;
|
||||
float iconsScale = 62.0f;
|
||||
|
||||
// Miles Electric Icon
|
||||
float milesIconMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, MILES_ICON_ANIMATION_TIME, MILES_ICON_ANIMATION_DURATION);
|
||||
@@ -538,7 +538,6 @@ static void DrawScanlineBars()
|
||||
const uint32_t COLOR1 = IM_COL32(203, 255, 0, 55 * scanlinesAlpha);
|
||||
const uint32_t FADE_COLOR0 = IM_COL32(0, 0, 0, 255 * scanlinesAlpha);
|
||||
const uint32_t FADE_COLOR1 = IM_COL32(0, 0, 0, 0);
|
||||
const uint32_t OUTLINE_COLOR = IM_COL32(115, 178, 104, 255 * scanlinesAlpha);
|
||||
|
||||
float height = Scale(105.0f) * ComputeMotionInstaller(g_appearTime, g_disappearTime, 0.0, SCANLINES_ANIMATION_DURATION);
|
||||
if (height < 1e-6f)
|
||||
@@ -563,40 +562,80 @@ static void DrawScanlineBars()
|
||||
);
|
||||
|
||||
// Bottom bar
|
||||
ImVec2 max{ 0.0f, res.y - height };
|
||||
SetProceduralOrigin(max);
|
||||
|
||||
drawList->AddRectFilledMultiColor
|
||||
(
|
||||
{ res.x, res.y },
|
||||
{ 0.0f, res.y - height },
|
||||
max,
|
||||
COLOR0,
|
||||
COLOR0,
|
||||
COLOR1,
|
||||
COLOR1
|
||||
);
|
||||
|
||||
ResetProceduralOrigin();
|
||||
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
|
||||
// Installer text
|
||||
const std::string &headerText = Localise(g_currentPage == WizardPage::Installing ? "Installer_Header_Installing" : "Installer_Header_Installer");
|
||||
auto& headerText = Localise(g_currentPage == WizardPage::Installing ? "Installer_Header_Installing" : "Installer_Header_Installer");
|
||||
auto alphaMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, TITLE_ANIMATION_TIME, TITLE_ANIMATION_DURATION);
|
||||
DrawTextWithOutline(g_dfsogeistdFont, Scale(42.0f), { g_aspectRatioOffsetX + Scale(285.0f), Scale(57.0f) }, IM_COL32(255, 195, 0, 255 * alphaMotion), headerText.c_str(), 4, IM_COL32(0, 0, 0, 255 * alphaMotion), IMGUI_SHADER_MODIFIER_TITLE_BEVEL);
|
||||
auto breatheMotion = 1.0f;
|
||||
|
||||
if (g_currentPage == WizardPage::Installing)
|
||||
{
|
||||
// Breathing animation
|
||||
static auto breatheStart = ImGui::GetTime();
|
||||
breatheMotion = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 1.5f);
|
||||
}
|
||||
|
||||
DrawTextWithOutline
|
||||
(
|
||||
g_dfsogeistdFont,
|
||||
Scale(48.0f),
|
||||
{ g_aspectRatioOffsetX + Scale(288.0f), Scale(54.5f) },
|
||||
IM_COL32(255, 195, 0, 255 * alphaMotion * breatheMotion),
|
||||
headerText.c_str(), 4,
|
||||
IM_COL32(0, 0, 0, 255 * alphaMotion * breatheMotion),
|
||||
IMGUI_SHADER_MODIFIER_TITLE_BEVEL
|
||||
);
|
||||
|
||||
auto drawLine = [&](bool top)
|
||||
{
|
||||
float y = top ? height : (res.y - height);
|
||||
|
||||
const uint32_t TOP_COLOR0 = IM_COL32(222, 255, 189, 7 * scanlinesAlpha);
|
||||
const uint32_t TOP_COLOR1 = IM_COL32(222, 255, 189, 65 * scanlinesAlpha);
|
||||
const uint32_t BOTTOM_COLOR0 = IM_COL32(173, 255, 156, 65 * scanlinesAlpha);
|
||||
const uint32_t BOTTOM_COLOR1 = IM_COL32(173, 255, 156, 7 * scanlinesAlpha);
|
||||
|
||||
drawList->AddRectFilledMultiColor(
|
||||
{ 0.0f, y - Scale(2.0f) },
|
||||
{ res.x, y },
|
||||
top ? TOP_COLOR0 : BOTTOM_COLOR1,
|
||||
top ? TOP_COLOR0 : BOTTOM_COLOR1,
|
||||
top ? TOP_COLOR1 : BOTTOM_COLOR0,
|
||||
top ? TOP_COLOR1 : BOTTOM_COLOR0);
|
||||
|
||||
drawList->AddRectFilledMultiColor(
|
||||
{ 0.0f, y + Scale(1.0f) },
|
||||
{ res.x, y + Scale(3.0f) },
|
||||
top ? BOTTOM_COLOR0 : TOP_COLOR1,
|
||||
top ? BOTTOM_COLOR0 : TOP_COLOR1,
|
||||
top ? BOTTOM_COLOR1 : TOP_COLOR0,
|
||||
top ? BOTTOM_COLOR1 : TOP_COLOR0);
|
||||
|
||||
const uint32_t CENTER_COLOR = IM_COL32(115, 178, 104, 255 * scanlinesAlpha);
|
||||
drawList->AddRectFilled({ 0.0f, y }, { res.x, y + Scale(1.0f) }, CENTER_COLOR);
|
||||
};
|
||||
|
||||
// Top bar line
|
||||
drawList->AddLine
|
||||
(
|
||||
{ 0.0f, height },
|
||||
{ res.x, height },
|
||||
OUTLINE_COLOR,
|
||||
Scale(1)
|
||||
);
|
||||
drawLine(true);
|
||||
|
||||
// Bottom bar line
|
||||
drawList->AddLine
|
||||
(
|
||||
{ 0.0f, res.y - height },
|
||||
{ res.x, res.y - height },
|
||||
OUTLINE_COLOR,
|
||||
Scale(1)
|
||||
);
|
||||
drawLine(false);
|
||||
|
||||
DrawHeaderIcons();
|
||||
DrawVersionString(g_newRodinFont, IM_COL32(255, 255, 255, 70 * alphaMotion));
|
||||
@@ -630,17 +669,18 @@ static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea)
|
||||
}
|
||||
|
||||
// The draw area
|
||||
drawList->PushClipRect({ min.x + gridSize * 2.0f, min.y + gridSize * 2.0f }, { max.x - gridSize * 2.0f + 1.0f, max.y - gridSize * 2.0f + 1.0f });
|
||||
drawList->PushClipRect({ min.x - gridSize * 2.0f, min.y + gridSize * 2.0f }, { max.x - gridSize * 2.0f + 1.0f, max.y - gridSize * 2.0f + 1.0f });
|
||||
}
|
||||
|
||||
static void DrawDescriptionContainer()
|
||||
{
|
||||
auto &res = ImGui::GetIO().DisplaySize;
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto fontSize = Scale(26.0f);
|
||||
auto fontSize = Scale(28.0f);
|
||||
auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
|
||||
|
||||
ImVec2 descriptionMin = { g_aspectRatioOffsetX + Scale(CONTAINER_X), g_aspectRatioOffsetY + Scale(CONTAINER_Y) };
|
||||
ImVec2 descriptionMax = { g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH), g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT) };
|
||||
ImVec2 descriptionMin = { round(g_aspectRatioOffsetX + Scale(CONTAINER_X + 0.5f)), round(g_aspectRatioOffsetY + Scale(CONTAINER_Y + 0.5f)) };
|
||||
ImVec2 descriptionMax = { round(g_aspectRatioOffsetX + Scale(CONTAINER_X + 0.5f + CONTAINER_WIDTH)), round(g_aspectRatioOffsetY + Scale(CONTAINER_Y + 0.5f + CONTAINER_HEIGHT)) };
|
||||
SetProceduralOrigin(descriptionMin);
|
||||
DrawContainer(descriptionMin, descriptionMax, true);
|
||||
|
||||
@@ -667,19 +707,58 @@ static void DrawDescriptionContainer()
|
||||
auto clipRectMin = drawList->GetClipRectMin();
|
||||
auto clipRectMax = drawList->GetClipRectMax();
|
||||
|
||||
drawList->AddText
|
||||
float textX = clipRectMin.x + fontSize;
|
||||
float textY = clipRectMin.y - Scale(1.0f);
|
||||
|
||||
auto lineWidth = clipRectMax.x - (fontSize / 2.0f) - clipRectMin.x;
|
||||
|
||||
clipRectMax.x += fontSize;
|
||||
clipRectMax.y += Scale(1.0f);
|
||||
|
||||
float lineMargin = 5.0f;
|
||||
|
||||
if (Config::Language == ELanguage::Japanese)
|
||||
{
|
||||
lineMargin = 5.5f;
|
||||
|
||||
// Removing some padding of the applied due to the inclusion of annotation for Japanese
|
||||
textX -= (fontSize + Scale(1.5f));
|
||||
textY -= Scale(7.0f);
|
||||
|
||||
// The annotation (and thus the Japanese) can be drawn above the edges of the info panel thus the clip needs to be extended a bit
|
||||
clipRectMin.x -= annotationFontSize;
|
||||
clipRectMin.y -= annotationFontSize;
|
||||
clipRectMax.x += annotationFontSize;
|
||||
clipRectMax.y += annotationFontSize;
|
||||
|
||||
textX += annotationFontSize;
|
||||
textY += annotationFontSize;
|
||||
}
|
||||
|
||||
drawList->PushClipRect(clipRectMin, clipRectMax, false);
|
||||
|
||||
DrawRubyAnnotatedText
|
||||
(
|
||||
g_seuratFont,
|
||||
fontSize,
|
||||
{ clipRectMin.x, clipRectMin.y },
|
||||
IM_COL32(255, 255, 255, 255 * textAlpha),
|
||||
lineWidth,
|
||||
{ textX, textY },
|
||||
lineMargin,
|
||||
descriptionText,
|
||||
0,
|
||||
clipRectMax.x - clipRectMin.x
|
||||
[=](const char* str, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(g_seuratFont, fontSize, pos, IM_COL32(255, 255, 255, 255 * textAlpha), str);
|
||||
},
|
||||
[=](const char* str, float size, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(g_seuratFont, size, pos, IM_COL32(255, 255, 255, 255 * textAlpha), str);
|
||||
}
|
||||
);
|
||||
|
||||
drawList->PopClipRect();
|
||||
|
||||
drawList->PopClipRect();
|
||||
|
||||
if (g_currentPage == WizardPage::InstallSucceeded)
|
||||
{
|
||||
auto hedgeDevStr = "hedge-dev";
|
||||
@@ -710,7 +789,7 @@ static void DrawDescriptionContainer()
|
||||
hedgeDevStr
|
||||
);
|
||||
|
||||
auto marqueeTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, CREDITS_TEXT);
|
||||
auto marqueeTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, g_creditsStr.c_str());
|
||||
auto marqueeTextMarginX = Scale(5);
|
||||
auto marqueeTextMarginY = Scale(15);
|
||||
|
||||
@@ -719,7 +798,7 @@ static void DrawDescriptionContainer()
|
||||
ImVec2 textMax = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + Scale(CONTAINER_WIDTH), g_aspectRatioOffsetY + Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) };
|
||||
|
||||
SetMarqueeFade(textMin, textMax, Scale(32));
|
||||
DrawTextWithMarquee(g_seuratFont, fontSize, textPos, textMin, textMax, colWhite, CREDITS_TEXT, g_appearTime, 0.9, Scale(250));
|
||||
DrawTextWithMarquee(g_seuratFont, fontSize, textPos, textMin, textMax, colWhite, g_creditsStr.c_str(), g_installerEndTime, 0.9, Scale(200));
|
||||
ResetMarqueeFade();
|
||||
}
|
||||
|
||||
@@ -799,7 +878,7 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
|
||||
DrawButtonContainer(min, max, baser, baseg, alpha);
|
||||
|
||||
ImFont *font = sourceButton ? g_newRodinFont : g_dfsogeistdFont;
|
||||
float size = Scale(sourceButton ? 15.0f : 20.0f);
|
||||
float size = Scale(sourceButton ? 16.5f : 20.0f);
|
||||
float squashRatio;
|
||||
ImVec2 textSize = ComputeTextSize(font, buttonText, size, squashRatio, Scale(maxTextWidth));
|
||||
min.x += ((max.x - min.x) - textSize.x) / 2.0f;
|
||||
@@ -872,7 +951,11 @@ static void DrawSourceButton(ButtonColumn buttonColumn, float yRatio, const char
|
||||
float minusY = (CONTAINER_BUTTON_GAP + BUTTON_HEIGHT) * yRatio;
|
||||
ImVec2 min = { minX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
|
||||
ImVec2 max = { maxX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
|
||||
DrawButton(min, max, sourceText, true, sourceSet, buttonPressed);
|
||||
|
||||
auto lightSize = Scale(14);
|
||||
|
||||
DrawButton(min, max, sourceText, true, sourceSet, buttonPressed, (max.x - min.x) - lightSize * 10);
|
||||
DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, sourceSet, sourceSet ? 1.0f : 0.5f);
|
||||
}
|
||||
|
||||
static void DrawProgressBar(float progressRatio)
|
||||
@@ -1065,8 +1148,10 @@ static void DrawLanguagePicker()
|
||||
bool buttonPressed = false;
|
||||
if (g_currentPage == WizardPage::SelectLanguage)
|
||||
{
|
||||
bool buttonPressed;
|
||||
float alphaMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
|
||||
float minX, maxX;
|
||||
bool buttonPressed;
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
ComputeButtonColumnCoordinates((i < 3) ? ButtonColumnLeft : ButtonColumnRight, minX, maxX);
|
||||
@@ -1075,13 +1160,13 @@ static void DrawLanguagePicker()
|
||||
ImVec2 min = { minX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
|
||||
ImVec2 max = { maxX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
|
||||
|
||||
// TODO: The active button should change its style to show an enabled toggle if it matches the current language.
|
||||
auto lightSize = Scale(14);
|
||||
|
||||
DrawButton(min, max, LANGUAGE_TEXT[i], false, true, buttonPressed, FLT_MAX, LANGUAGE_ENUM[i] == ELanguage::English);
|
||||
DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, Config::Language == LANGUAGE_ENUM[i], alphaMotion);
|
||||
|
||||
if (buttonPressed)
|
||||
{
|
||||
Config::Language = LANGUAGE_ENUM[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1125,8 +1210,8 @@ static void DrawSources()
|
||||
{
|
||||
if (g_currentPage == WizardPage::SelectGameAndUpdate)
|
||||
{
|
||||
DrawSourceButton(ButtonColumnMiddle, 1.5f, Localise("Installer_Step_Game").c_str(), !g_gameSourcePath.empty());
|
||||
DrawSourceButton(ButtonColumnMiddle, 0.5f, Localise("Installer_Step_Update").c_str(), !g_updateSourcePath.empty());
|
||||
DrawSourceButton(ButtonColumnLeft, 0, Localise("Installer_Step_Game").c_str(), !g_gameSourcePath.empty());
|
||||
DrawSourceButton(ButtonColumnRight, 0, Localise("Installer_Step_Update").c_str(), !g_updateSourcePath.empty());
|
||||
}
|
||||
|
||||
if (g_currentPage == WizardPage::SelectDLC)
|
||||
@@ -1470,6 +1555,12 @@ void InstallerWizard::Init()
|
||||
g_arrowCircle = LOAD_ZSTD_TEXTURE(g_arrow_circle);
|
||||
g_pulseInstall = LOAD_ZSTD_TEXTURE(g_pulse_install);
|
||||
g_upHedgeDev = LOAD_ZSTD_TEXTURE(g_hedgedev);
|
||||
|
||||
for (int i = 0; i < g_creditsSize; i++)
|
||||
{
|
||||
g_creditsStr += g_credits[i];
|
||||
g_creditsStr += " ";
|
||||
}
|
||||
}
|
||||
|
||||
void InstallerWizard::Draw()
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
#include "message_window.h"
|
||||
#include "imgui_utils.h"
|
||||
#include <api/SWA.h>
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
#include <gpu/video.h>
|
||||
#include <hid/hid.h>
|
||||
#include <locale/locale.h>
|
||||
#include <ui/button_guide.h>
|
||||
#include <ui/sdl_listener.h>
|
||||
#include <ui/imgui_utils.h>
|
||||
#include <app.h>
|
||||
#include <exports.h>
|
||||
#include <res/images/common/general_window.dds.h>
|
||||
#include <decompressor.h>
|
||||
#include <res/images/common/select_fade.dds.h>
|
||||
#include <gpu/imgui/imgui_snapshot.h>
|
||||
#include <exports.h>
|
||||
#include <sdl_listener.h>
|
||||
|
||||
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
|
||||
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
|
||||
@@ -39,9 +37,6 @@ static double g_controlsAppearTime;
|
||||
|
||||
static ImFont* g_fntSeurat;
|
||||
|
||||
static std::unique_ptr<GuestTexture> g_upSelectionCursor;
|
||||
static std::unique_ptr<GuestTexture> g_upWindow;
|
||||
|
||||
std::string g_text;
|
||||
int g_result;
|
||||
std::vector<std::string> g_buttons;
|
||||
@@ -53,7 +48,7 @@ class SDLEventListenerForMessageWindow : public SDLEventListener
|
||||
public:
|
||||
void OnSDLEvent(SDL_Event* event) override
|
||||
{
|
||||
if (App::s_isInit || !MessageWindow::s_isVisible)
|
||||
if (App::s_isInit || !MessageWindow::s_isVisible || !hid::IsInputAllowed())
|
||||
return;
|
||||
|
||||
constexpr float axisValueRange = 32767.0f;
|
||||
@@ -146,9 +141,8 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static SDLEventListenerForMessageWindow g_eventListener;
|
||||
}
|
||||
g_sdlEventListenerForMessageWindow;
|
||||
|
||||
bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForeground = true)
|
||||
{
|
||||
@@ -190,11 +184,15 @@ bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForegroun
|
||||
if (isForeground)
|
||||
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190 * (g_foregroundCount ? 1 : alpha)));
|
||||
|
||||
DrawPauseContainer(g_upWindow.get(), _min, _max, alpha);
|
||||
DrawPauseContainer(_min, _max, alpha);
|
||||
|
||||
drawList->PushClipRect(_min, _max);
|
||||
if (containerMotion >= 1.0f && !g_isClosing)
|
||||
{
|
||||
drawList->PushClipRect(_min, _max);
|
||||
return true;
|
||||
}
|
||||
|
||||
return containerMotion >= 1.0f && !g_isClosing;
|
||||
return false;
|
||||
}
|
||||
|
||||
void DrawButton(int rowIndex, float yOffset, float width, float height, std::string& text)
|
||||
@@ -210,20 +208,7 @@ void DrawButton(int rowIndex, float yOffset, float width, float height, std::str
|
||||
bool isSelected = rowIndex == g_selectedRowIndex;
|
||||
|
||||
if (isSelected)
|
||||
{
|
||||
static auto breatheStart = ImGui::GetTime();
|
||||
auto alpha = Lerp(1.0f, 0.75f, (sin((ImGui::GetTime() - breatheStart) * (2.0f * M_PI / (55.0f / 60.0f))) + 1.0f) / 2.0f);
|
||||
auto colour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
auto width = Scale(11);
|
||||
auto left = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 11, 50);
|
||||
auto centre = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 50);
|
||||
auto right = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 50);
|
||||
|
||||
drawList->AddImage(g_upSelectionCursor.get(), min, { min.x + width, max.y }, GET_UV_COORDS(left), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { min.x + width, min.y }, { max.x - width, max.y }, GET_UV_COORDS(centre), colour);
|
||||
drawList->AddImage(g_upSelectionCursor.get(), { max.x - width, min.y }, max, GET_UV_COORDS(right), colour);
|
||||
}
|
||||
DrawSelectionContainer(min, max, true);
|
||||
|
||||
auto fontSize = Scale(28);
|
||||
auto textSize = g_fntSeurat->CalcTextSizeA(fontSize, FLT_MAX, 0, text.c_str());
|
||||
@@ -273,9 +258,6 @@ void MessageWindow::Init()
|
||||
auto& io = ImGui::GetIO();
|
||||
|
||||
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
|
||||
|
||||
g_upSelectionCursor = LOAD_ZSTD_TEXTURE(g_select_fade);
|
||||
g_upWindow = LOAD_ZSTD_TEXTURE(g_general_window);
|
||||
}
|
||||
|
||||
void MessageWindow::Draw()
|
||||
@@ -288,18 +270,42 @@ void MessageWindow::Draw()
|
||||
|
||||
ImVec2 centre = { res.x / 2, res.y / 2 };
|
||||
|
||||
float maxWidth = Scale(640.0f);
|
||||
auto maxWidth = Scale(820);
|
||||
auto fontSize = Scale(28);
|
||||
auto textSize = MeasureCentredParagraph(g_fntSeurat, fontSize, maxWidth, 5, g_text.c_str());
|
||||
|
||||
const auto input = RemoveRubyAnnotations(g_text.c_str());
|
||||
auto lines = Split(input.first.c_str(), g_fntSeurat, fontSize, maxWidth);
|
||||
|
||||
for (auto& line : lines)
|
||||
{
|
||||
line = ReAddRubyAnnotations(line, input.second);
|
||||
}
|
||||
|
||||
auto lineMargin = Config::Language != ELanguage::Japanese ? 5.0f : 5.5f;
|
||||
auto textSize = MeasureCentredParagraph(g_fntSeurat, fontSize, lineMargin, lines);
|
||||
auto textMarginX = Scale(37);
|
||||
auto textMarginY = Scale(45);
|
||||
|
||||
auto textX = centre.x;
|
||||
auto textY = centre.y + Scale(3);
|
||||
|
||||
if (Config::Language == ELanguage::Japanese)
|
||||
{
|
||||
textMarginX -= Scale(2.5f);
|
||||
textMarginY -= Scale(7.5f);
|
||||
|
||||
textY += Scale(lines.size() % 2 == 0 ? 8.5f : 15.5f);
|
||||
}
|
||||
|
||||
bool isController = hid::IsInputDeviceController();
|
||||
bool isKeyboard = hid::g_inputDevice == hid::EInputDevice::Keyboard;
|
||||
|
||||
// Handle controller input when the game is booted.
|
||||
if (App::s_isInit)
|
||||
{
|
||||
// Always assume keyboard to prevent mouse from blocking control in-game.
|
||||
isKeyboard = true;
|
||||
|
||||
if (auto pInputState = SWA::CInputState::GetInstance())
|
||||
{
|
||||
auto& rPadState = pInputState->GetPadState();
|
||||
@@ -322,19 +328,25 @@ void MessageWindow::Draw()
|
||||
|
||||
if (DrawContainer(g_appearTime, centre, { textSize.x / 2 + textMarginX, textSize.y / 2 + textMarginY }, !g_isControlsVisible))
|
||||
{
|
||||
DrawCentredParagraph
|
||||
DrawRubyAnnotatedText
|
||||
(
|
||||
g_fntSeurat,
|
||||
fontSize,
|
||||
maxWidth,
|
||||
{ centre.x, centre.y + Scale(3) },
|
||||
5,
|
||||
{ textX, textY },
|
||||
lineMargin,
|
||||
g_text.c_str(),
|
||||
|
||||
[=](const char* str, ImVec2 pos)
|
||||
{
|
||||
DrawTextWithShadow(g_fntSeurat, fontSize, pos, IM_COL32(255, 255, 255, 255), str);
|
||||
}
|
||||
},
|
||||
[=](const char* str, float size, ImVec2 pos)
|
||||
{
|
||||
DrawTextWithShadow(g_fntSeurat, size, pos, IM_COL32(255, 255, 255, 255), str, 1.0f);
|
||||
},
|
||||
|
||||
true
|
||||
);
|
||||
|
||||
drawList->PopClipRect();
|
||||
@@ -377,12 +389,15 @@ void MessageWindow::Draw()
|
||||
}
|
||||
|
||||
if (scrollUp || scrollDown)
|
||||
{
|
||||
Game_PlaySound("sys_actstg_pausecursor");
|
||||
g_joypadAxis.y = 0;
|
||||
}
|
||||
|
||||
g_upWasHeld = upIsHeld;
|
||||
g_downWasHeld = downIsHeld;
|
||||
|
||||
if (isController)
|
||||
if (isController || (isKeyboard && App::s_isInit))
|
||||
{
|
||||
std::array<Button, 2> buttons =
|
||||
{
|
||||
@@ -392,7 +407,7 @@ void MessageWindow::Draw()
|
||||
|
||||
ButtonGuide::Open(buttons);
|
||||
}
|
||||
else if (!App::s_isInit) // Only display keyboard prompt during installer.
|
||||
else // Only display keyboard prompt during installer.
|
||||
{
|
||||
ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::Enter));
|
||||
}
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "options_menu.h"
|
||||
#include "options_menu_thumbnails.h"
|
||||
#include "imgui_utils.h"
|
||||
#include "game_window.h"
|
||||
#include "exports.h"
|
||||
|
||||
#include <api/SWA/System/InputState.h>
|
||||
#include <api/SWA.h>
|
||||
#include <apu/audio.h>
|
||||
#include <gpu/imgui/imgui_common.h>
|
||||
#include <gpu/video.h>
|
||||
@@ -13,11 +10,14 @@
|
||||
#include <kernel/heap.h>
|
||||
#include <kernel/memory.h>
|
||||
#include <locale/locale.h>
|
||||
#include <patches/aspect_ratio_patches.h>
|
||||
#include <patches/audio_patches.h>
|
||||
#include <ui/button_guide.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <ui/imgui_utils.h>
|
||||
#include <app.h>
|
||||
#include <decompressor.h>
|
||||
|
||||
#include <patches/audio_patches.h>
|
||||
#include <exports.h>
|
||||
|
||||
#include <res/images/options_menu/miles_electric.dds.h>
|
||||
|
||||
@@ -27,6 +27,8 @@ static constexpr double MILES_ELECTRIC_FOREGROUND_FADE_DURATION = 6.0;
|
||||
static constexpr double MILES_ELECTRIC_FOREGROUND_FADE_IN_TIME = MILES_ELECTRIC_SCALE_DURATION - 2.0;
|
||||
static constexpr double MILES_ELECTRIC_FOREGROUND_FADE_OUT_TIME = MILES_ELECTRIC_FOREGROUND_FADE_IN_TIME + MILES_ELECTRIC_FOREGROUND_FADE_DURATION;
|
||||
|
||||
static constexpr double VALUE_SLIDER_INTRO_DURATION = 20.0;
|
||||
|
||||
static constexpr double CONTAINER_LINE_ANIMATION_DURATION = 8.0;
|
||||
|
||||
static constexpr double CONTAINER_OUTER_TIME = CONTAINER_LINE_ANIMATION_DURATION + 8.0; // 8 frame delay
|
||||
@@ -43,7 +45,7 @@ static constexpr double CONTAINER_FULL_DURATION = CONTAINER_BACKGROUND_TIME + CO
|
||||
static constexpr double CONTAINER_CATEGORY_TIME = (CONTAINER_INNER_TIME + CONTAINER_BACKGROUND_TIME) / 2.0;
|
||||
static constexpr double CONTAINER_CATEGORY_DURATION = 12.0;
|
||||
|
||||
static constexpr float CONTAINER_POS_Y = 118.0f;
|
||||
static constexpr float CONTAINER_POS_Y = 117.0f;
|
||||
|
||||
static constexpr float SETTINGS_WIDE_GRID_COUNT = 90.0f;
|
||||
static constexpr float INFO_WIDE_GRID_COUNT = 42.0f;
|
||||
@@ -62,6 +64,7 @@ static int32_t g_firstVisibleRowIndex;
|
||||
static int32_t g_prevSelectedRowIndex;
|
||||
static int32_t g_selectedRowIndex;
|
||||
static double g_rowSelectionTime;
|
||||
static float g_prevOffsetRatio;
|
||||
|
||||
static bool g_leftWasHeld;
|
||||
static bool g_upWasHeld;
|
||||
@@ -69,6 +72,7 @@ static bool g_rightWasHeld;
|
||||
static bool g_downWasHeld;
|
||||
|
||||
static bool g_lockedOnOption;
|
||||
static double g_lockedOnTime;
|
||||
static double g_lastTappedTime;
|
||||
static double g_lastIncrementTime;
|
||||
static double g_lastIncrementSoundTime;
|
||||
@@ -89,18 +93,145 @@ static bool g_isControlsVisible = false;
|
||||
static bool g_isEnterKeyBuffered = false;
|
||||
static bool g_canReset = false;
|
||||
static bool g_isLanguageOptionChanged = false;
|
||||
static bool g_titleAnimBegin = true;
|
||||
|
||||
static double g_appearTime = 0.0;
|
||||
|
||||
static std::unique_ptr<GuestTexture> g_upMilesElectric;
|
||||
|
||||
static void DrawTitle()
|
||||
{
|
||||
static constexpr double fadeOffset = 3.0;
|
||||
static constexpr double fadeDuration = 28.0;
|
||||
static constexpr double fadeAdditiveDuration = 20.0;
|
||||
static constexpr double squareMoveDuration = 5.0;
|
||||
static constexpr double squareMoveEndDuration = 40.0;
|
||||
static constexpr double squareBlinkDuration = 10.0;
|
||||
static constexpr double squareFadeDuration = 45.0;
|
||||
|
||||
static bool isRectVisible;
|
||||
static bool isRectFinalAdjustment;
|
||||
static float rectX;
|
||||
static double rectMoveMotionOffset;
|
||||
static double rectBlinkMotionOffset;
|
||||
|
||||
if (g_titleAnimBegin)
|
||||
{
|
||||
isRectVisible = true;
|
||||
isRectFinalAdjustment = false;
|
||||
rectX = 0;
|
||||
rectMoveMotionOffset = 0;
|
||||
rectBlinkMotionOffset = 0;
|
||||
g_titleAnimBegin = false;
|
||||
}
|
||||
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto x = Scale(122);
|
||||
auto y = Scale(56);
|
||||
|
||||
if (g_aspectRatio >= WIDE_ASPECT_RATIO)
|
||||
x += g_aspectRatioOffsetX;
|
||||
else
|
||||
x += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
|
||||
|
||||
ImVec2 optionsMin = { x, y };
|
||||
|
||||
auto drawText = [&](float alpha)
|
||||
{
|
||||
DrawTextWithOutline
|
||||
(
|
||||
g_dfsogeistdFont,
|
||||
Scale(48),
|
||||
optionsMin,
|
||||
IM_COL32(255, 190, 33, 255 * alpha),
|
||||
Localise("Options_Header_Name").c_str(),
|
||||
4,
|
||||
IM_COL32(0, 0, 0, 255 * alpha),
|
||||
IMGUI_SHADER_MODIFIER_TITLE_BEVEL
|
||||
);
|
||||
};
|
||||
|
||||
if (g_isStage)
|
||||
{
|
||||
drawText(1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
drawText(Hermite(0.0f, 1.0f, ComputeMotion(g_appearTime, fadeOffset, fadeDuration)));
|
||||
|
||||
auto rectMoveMotion = ComputeMotion(g_appearTime, rectMoveMotionOffset, squareMoveDuration);
|
||||
auto rectEndMotion = ComputeMotion(g_appearTime, 0.0, squareMoveEndDuration);
|
||||
auto rectBlinkMotion = sin(ComputeMotion(g_appearTime, squareMoveEndDuration + rectBlinkMotionOffset, squareBlinkDuration) * M_PI);
|
||||
auto rectAlphaMotion = 1.0f;
|
||||
auto rectY = Scale(10);
|
||||
auto rectSize = Scale(32);
|
||||
|
||||
if (rectBlinkMotion > 0.0)
|
||||
{
|
||||
if (!isRectFinalAdjustment)
|
||||
{
|
||||
/* Ensure the blinking animation starts
|
||||
past the German localisation. */
|
||||
rectX += rectSize + (rectSize * 0.25f);
|
||||
isRectFinalAdjustment = true;
|
||||
}
|
||||
|
||||
isRectVisible = !isRectVisible;
|
||||
rectBlinkMotionOffset += squareBlinkDuration;
|
||||
}
|
||||
|
||||
if (rectEndMotion >= 1.0)
|
||||
{
|
||||
// Fade out the square.
|
||||
rectAlphaMotion = 1.0f - ComputeMotion(g_appearTime, squareMoveEndDuration + squareBlinkDuration, squareFadeDuration);
|
||||
}
|
||||
else if (rectMoveMotion >= 1.0)
|
||||
{
|
||||
// Move the square along in steps by its own width and offset the animation to repeat.
|
||||
rectX += rectSize;
|
||||
rectMoveMotionOffset += squareMoveDuration;
|
||||
}
|
||||
|
||||
if (isRectVisible)
|
||||
{
|
||||
float rectScale = 1.0f;
|
||||
if (rectBlinkMotion == 0.0)
|
||||
{
|
||||
constexpr float RECT_SCALES[] = { 1.2f, 1.1f, 1.1f, 1.0f, 1.15f, 0.4f, 1.2f, 1.1f, 1.05f, 1.0f, 1.5f, 1.2f, 1.0f };
|
||||
rectScale = RECT_SCALES[uint32_t(round(rectX / rectSize)) % std::size(RECT_SCALES)];
|
||||
}
|
||||
|
||||
ImVec2 rectMin = { optionsMin.x + rectX, optionsMin.y + rectY };
|
||||
ImVec2 rectMax = { optionsMin.x + rectX + rectSize * rectScale, optionsMin.y + rectY + rectSize };
|
||||
|
||||
auto rectOutlineMargin = Scale(2.5f);
|
||||
|
||||
ImVec2 rectOutlineMin = { rectMin.x - rectOutlineMargin, rectMin.y - rectOutlineMargin };
|
||||
ImVec2 rectOutlineMax = { rectMax.x + rectOutlineMargin, rectMax.y + rectOutlineMargin };
|
||||
|
||||
drawList->AddRectFilled(rectOutlineMin, rectOutlineMax, IM_COL32(0, 0, 0, 255 * rectAlphaMotion), Scale(5));
|
||||
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL);
|
||||
SetGradient(rectMin, rectMax, IM_COL32_WHITE, IM_COL32_WHITE);
|
||||
|
||||
drawList->AddRectFilled(rectMin, rectMax, IM_COL32(255, 188, 0, 255 * rectAlphaMotion));
|
||||
|
||||
ResetGradient();
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
}
|
||||
|
||||
// The flash gets rendered after the rectangle in the original game.
|
||||
SetAdditive(true);
|
||||
drawText(1.0 - 2.0 * abs(ComputeLinearMotion(g_appearTime, fadeDuration, fadeAdditiveDuration) - 0.5));
|
||||
SetAdditive(false);
|
||||
}
|
||||
|
||||
static void DrawScanlineBars()
|
||||
{
|
||||
constexpr uint32_t COLOR0 = IM_COL32(203, 255, 0, 0);
|
||||
constexpr uint32_t COLOR1 = IM_COL32(203, 255, 0, 55);
|
||||
constexpr uint32_t FADE_COLOR0 = IM_COL32(0, 0, 0, 255);
|
||||
constexpr uint32_t FADE_COLOR1 = IM_COL32(0, 0, 0, 0);
|
||||
constexpr uint32_t OUTLINE_COLOR = IM_COL32(115, 178, 104, 255);
|
||||
|
||||
float height = Scale(105.0f);
|
||||
|
||||
@@ -146,54 +277,59 @@ static void DrawScanlineBars()
|
||||
);
|
||||
|
||||
// Bottom bar
|
||||
ImVec2 max{ 0.0f, res.y - height };
|
||||
SetProceduralOrigin(max);
|
||||
|
||||
drawList->AddRectFilledMultiColor
|
||||
(
|
||||
{ res.x, res.y },
|
||||
{ 0.0f, res.y - height },
|
||||
max,
|
||||
COLOR0,
|
||||
COLOR0,
|
||||
COLOR1,
|
||||
COLOR1
|
||||
);
|
||||
|
||||
ResetProceduralOrigin();
|
||||
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
|
||||
float optionsX;
|
||||
if (g_aspectRatio >= WIDE_ASPECT_RATIO)
|
||||
optionsX = g_aspectRatioOffsetX;
|
||||
else
|
||||
optionsX = (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
|
||||
DrawTitle();
|
||||
|
||||
// Options text
|
||||
DrawTextWithOutline
|
||||
(
|
||||
g_dfsogeistdFont,
|
||||
Scale(48.0f),
|
||||
{ optionsX + Scale(122.0f), Scale(56.0f) },
|
||||
IM_COL32(255, 190, 33, 255),
|
||||
Localise("Options_Header_Name").c_str(),
|
||||
4,
|
||||
IM_COL32_BLACK,
|
||||
IMGUI_SHADER_MODIFIER_TITLE_BEVEL
|
||||
);
|
||||
auto drawLine = [&](bool top)
|
||||
{
|
||||
float y = top ? height : (res.y - height);
|
||||
|
||||
constexpr uint32_t TOP_COLOR0 = IM_COL32(222, 255, 189, 7);
|
||||
constexpr uint32_t TOP_COLOR1 = IM_COL32(222, 255, 189, 65);
|
||||
constexpr uint32_t BOTTOM_COLOR0 = IM_COL32(173, 255, 156, 65);
|
||||
constexpr uint32_t BOTTOM_COLOR1 = IM_COL32(173, 255, 156, 7);
|
||||
|
||||
drawList->AddRectFilledMultiColor(
|
||||
{ 0.0f, y - Scale(2.0f) },
|
||||
{ res.x, y },
|
||||
top ? TOP_COLOR0 : BOTTOM_COLOR1,
|
||||
top ? TOP_COLOR0 : BOTTOM_COLOR1,
|
||||
top ? TOP_COLOR1 : BOTTOM_COLOR0,
|
||||
top ? TOP_COLOR1 : BOTTOM_COLOR0);
|
||||
|
||||
drawList->AddRectFilledMultiColor(
|
||||
{ 0.0f, y + Scale(1.0f) },
|
||||
{ res.x, y + Scale(3.0f) },
|
||||
top ? BOTTOM_COLOR0 : TOP_COLOR1,
|
||||
top ? BOTTOM_COLOR0 : TOP_COLOR1,
|
||||
top ? BOTTOM_COLOR1 : TOP_COLOR0,
|
||||
top ? BOTTOM_COLOR1 : TOP_COLOR0);
|
||||
|
||||
constexpr uint32_t CENTER_COLOR = IM_COL32(115, 178, 104, 255);
|
||||
drawList->AddRectFilled({ 0.0f, y }, { res.x, y + Scale(1.0f) }, CENTER_COLOR);
|
||||
};
|
||||
|
||||
// Top bar line
|
||||
drawList->AddLine
|
||||
(
|
||||
{ 0.0f, height },
|
||||
{ res.x, height },
|
||||
OUTLINE_COLOR,
|
||||
Scale(1)
|
||||
);
|
||||
drawLine(true);
|
||||
|
||||
// Bottom bar line
|
||||
drawList->AddLine
|
||||
(
|
||||
{ 0.0f, res.y - height },
|
||||
{ res.x, res.y - height },
|
||||
OUTLINE_COLOR,
|
||||
Scale(1)
|
||||
);
|
||||
drawLine(false);
|
||||
|
||||
DrawVersionString(g_newRodinFont);
|
||||
}
|
||||
@@ -274,6 +410,7 @@ static void ResetSelection()
|
||||
g_selectedRowIndex = 0;
|
||||
g_prevSelectedRowIndex = 0;
|
||||
g_rowSelectionTime = ImGui::GetTime();
|
||||
g_prevOffsetRatio = 0.0f;
|
||||
g_leftWasHeld = false;
|
||||
g_upWasHeld = false;
|
||||
g_rightWasHeld = false;
|
||||
@@ -455,6 +592,132 @@ static bool DrawCategories()
|
||||
return false;
|
||||
}
|
||||
|
||||
static void DrawSelectionArrows(ImVec2 min, ImVec2 max, bool isLeftTapped, bool isRightTapped, bool isSlider)
|
||||
{
|
||||
static constexpr double sizeMotionDuration = 16.0;
|
||||
|
||||
static bool isLeftArrowMotion = false;
|
||||
static bool isRightArrowMotion = false;
|
||||
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto gridSize = Scale(GRID_SIZE);
|
||||
auto width = gridSize * 2.5f;
|
||||
auto padding = gridSize;
|
||||
|
||||
auto bgMotion = (isLeftArrowMotion || isRightArrowMotion)
|
||||
? ComputeMotion(g_lastTappedTime, 8.0, sizeMotionDuration)
|
||||
: 0;
|
||||
|
||||
if (isLeftTapped)
|
||||
{
|
||||
isLeftArrowMotion = true;
|
||||
isRightArrowMotion = false;
|
||||
}
|
||||
|
||||
if (isRightTapped)
|
||||
{
|
||||
isLeftArrowMotion = false;
|
||||
isRightArrowMotion = true;
|
||||
}
|
||||
|
||||
if (bgMotion >= 1.0 || isSlider)
|
||||
{
|
||||
isLeftArrowMotion = false;
|
||||
isRightArrowMotion = false;
|
||||
}
|
||||
|
||||
auto getBgColour = [&](bool isAnim) -> ImU32
|
||||
{
|
||||
return IM_COL32(0, 97, 0, Lerp(96, 255, isAnim ? bgMotion : 1));
|
||||
};
|
||||
|
||||
auto bgLeftColour = getBgColour(isLeftArrowMotion);
|
||||
auto bgRightColour = getBgColour(isRightArrowMotion);
|
||||
|
||||
auto invertMotion = isSlider ? ComputeMotion(g_lockedOnTime, 0, VALUE_SLIDER_INTRO_DURATION) : 0;
|
||||
auto invertMotionX = invertMotion > 0.5 ? 1.0 : 0.0; // Arrow side point invert animation
|
||||
|
||||
auto xAdd = Hermite(0, Scale(10), sin(invertMotion * M_PI)); // Arrow jump animation
|
||||
auto y = (min.y + max.y) / 2.0f;
|
||||
|
||||
// Left triangle vertices
|
||||
auto leftX = Lerp(min.x - padding, min.x - padding - width, invertMotionX) - xAdd;
|
||||
auto leftV1Y = Hermite(min.y, max.y, invertMotion);
|
||||
auto leftV2Y = Hermite(max.y, min.y, invertMotion);
|
||||
auto leftV3X = Hermite(min.x - padding - width, min.x - padding, invertMotionX) - xAdd;
|
||||
|
||||
// Right triangle vertices
|
||||
auto rightX = Lerp(max.x + padding, max.x + padding + width, invertMotionX) + xAdd;
|
||||
auto rightV1Y = Hermite(max.y, min.y, invertMotion);
|
||||
auto rightV2Y = Hermite(min.y, max.y, invertMotion);
|
||||
auto rightV3X = Hermite(max.x + padding + width, max.x + padding, invertMotionX) + xAdd;
|
||||
|
||||
auto drawLeftArrow = [&](ImU32 col)
|
||||
{
|
||||
drawList->AddTriangleFilled({ leftX, leftV1Y }, { leftX, leftV2Y }, { leftV3X, y }, col);
|
||||
};
|
||||
|
||||
auto drawRightArrow = [&](ImU32 col)
|
||||
{
|
||||
drawList->AddTriangleFilled({ rightX, rightV1Y }, { rightX, rightV2Y }, { rightV3X, y }, col);
|
||||
};
|
||||
|
||||
drawLeftArrow(bgLeftColour);
|
||||
drawRightArrow(bgRightColour);
|
||||
|
||||
// Additive gradient colours
|
||||
auto c0 = IM_COL32(255, 0, 255, 255);
|
||||
auto c1 = IM_COL32(255, 128, 255, 255);
|
||||
|
||||
SetAdditive(true);
|
||||
|
||||
// Apply additive gradients
|
||||
SetGradient({ leftX, leftV1Y }, { leftV3X, y }, c0, c1, c1, c0);
|
||||
drawLeftArrow(bgLeftColour);
|
||||
SetGradient({ rightX, rightV1Y }, { rightV3X, y }, c0, c1, c1, c0);
|
||||
drawRightArrow(bgRightColour);
|
||||
ResetGradient();
|
||||
|
||||
if (isSlider)
|
||||
{
|
||||
auto col = IM_COL32(0, 97, 0, 255 * invertMotion);
|
||||
|
||||
drawLeftArrow(col);
|
||||
drawRightArrow(col);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto fgMotion = ComputeMotion(g_lastTappedTime, 0, sizeMotionDuration);
|
||||
auto fgMotionSine = sin(fgMotion * M_PI);
|
||||
auto fgScale = Lerp(0, Scale(4), fgMotionSine);
|
||||
auto fgColour = IM_COL32(0, 97, 0, 255 * fgMotionSine);
|
||||
|
||||
if (isLeftArrowMotion)
|
||||
{
|
||||
drawList->AddTriangleFilled
|
||||
(
|
||||
{ min.x - padding, min.y - fgScale },
|
||||
{ min.x - padding, max.y + fgScale },
|
||||
{ min.x - padding - width - (fgScale + Scale(2)), (min.y + max.y) / 2.0f },
|
||||
fgColour
|
||||
);
|
||||
}
|
||||
|
||||
if (isRightArrowMotion)
|
||||
{
|
||||
drawList->AddTriangleFilled
|
||||
(
|
||||
{ max.x + padding, max.y + fgScale },
|
||||
{ max.x + padding, min.y - fgScale },
|
||||
{ max.x + padding + width + (fgScale + Scale(2)), (min.y + max.y) / 2.0f },
|
||||
fgColour
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
SetAdditive(false);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* config,
|
||||
bool isAccessible, std::string* inaccessibleReason = nullptr,
|
||||
@@ -467,15 +730,15 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
|
||||
constexpr float OPTION_NARROW_GRID_COUNT = 36.0f;
|
||||
constexpr float OPTION_WIDE_GRID_COUNT = 54.0f;
|
||||
constexpr bool IS_SLIDER_TYPE = std::is_same_v<T, float> || std::is_same_v<T, int32_t>;
|
||||
|
||||
auto isValueSlider = IS_SLIDER_TYPE && isSlider;
|
||||
auto gridSize = Scale(GRID_SIZE);
|
||||
auto optionWidth = gridSize * floor(Lerp(OPTION_NARROW_GRID_COUNT, OPTION_WIDE_GRID_COUNT, g_aspectRatioNarrowScale));
|
||||
auto optionHeight = gridSize * 5.5f;
|
||||
auto optionPadding = gridSize * 0.5f;
|
||||
auto valueWidth = Scale(192.0f);
|
||||
auto valueHeight = gridSize * 3.0f;
|
||||
auto triangleWidth = gridSize * 2.5f;
|
||||
auto trianglePadding = gridSize;
|
||||
|
||||
// Left side
|
||||
ImVec2 min = { clipRectMin.x, clipRectMin.y + (optionHeight + optionPadding) * rowIndex + yOffset };
|
||||
@@ -489,6 +752,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
ImVec4 textClipRect = { min.x, min.y, max.x, max.y };
|
||||
|
||||
bool lockedOnOption = false;
|
||||
|
||||
if (g_selectedRowIndex == rowIndex)
|
||||
{
|
||||
g_selectedItem = config;
|
||||
@@ -523,6 +787,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
|
||||
if (g_lockedOnOption)
|
||||
{
|
||||
g_lockedOnTime = ImGui::GetTime();
|
||||
g_leftWasHeld = false;
|
||||
g_rightWasHeld = false;
|
||||
|
||||
@@ -590,6 +855,9 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
auto alpha = fadedOut ? 0.5f : 1.0f;
|
||||
auto textColour = IM_COL32(255, 255, 255, 255 * alpha);
|
||||
|
||||
if (Config::Language == ELanguage::Japanese)
|
||||
textPos.y += Scale(10.0f);
|
||||
|
||||
if (g_selectedItem == config)
|
||||
{
|
||||
float prevItemOffset = (g_prevSelectedRowIndex - g_selectedRowIndex) * (optionHeight + optionPadding);
|
||||
@@ -612,7 +880,27 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
}
|
||||
else
|
||||
{
|
||||
drawList->AddText(g_seuratFont, size, textPos, textColour, configName.c_str(), 0, 0.0f, &textClipRect);
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
DrawRubyAnnotatedText
|
||||
(
|
||||
g_seuratFont,
|
||||
size,
|
||||
FLT_MAX,
|
||||
textPos,
|
||||
0.0f,
|
||||
configName.c_str(),
|
||||
[=](const char* str, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(g_seuratFont, size, pos, textColour, str);
|
||||
},
|
||||
[=](const char* str, float annotationSize, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(g_seuratFont, annotationSize, pos, textColour, str);
|
||||
}
|
||||
);
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
// Right side
|
||||
@@ -629,12 +917,19 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
{
|
||||
if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int32_t>)
|
||||
{
|
||||
if (lockedOnOption)
|
||||
{
|
||||
SetAdditive(true);
|
||||
drawList->AddRectFilled(min, max, IM_COL32(192, 192, 0, 96 * ComputeMotion(g_lockedOnTime, 0, VALUE_SLIDER_INTRO_DURATION)));
|
||||
SetAdditive(false);
|
||||
}
|
||||
|
||||
// Inner container of slider
|
||||
const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
|
||||
const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
|
||||
|
||||
float xPadding = Scale(6.0f);
|
||||
float yPadding = Scale(3.0f);
|
||||
float xPadding = Scale(6);
|
||||
float yPadding = Scale(3);
|
||||
|
||||
drawList->AddRectFilledMultiColor
|
||||
(
|
||||
@@ -650,8 +945,8 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
const uint32_t sliderColor0 = IM_COL32(57, 241, 0, 255 * alpha);
|
||||
const uint32_t sliderColor1 = IM_COL32(2, 106, 0, 255 * alpha);
|
||||
|
||||
xPadding += Scale(1.0f);
|
||||
yPadding += Scale(1.0f);
|
||||
xPadding += Scale(2);
|
||||
yPadding += Scale(2);
|
||||
|
||||
ImVec2 sliderMin = { min.x + xPadding, min.y + yPadding };
|
||||
ImVec2 sliderMax = { max.x - xPadding, max.y - yPadding };
|
||||
@@ -670,29 +965,12 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
|
||||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
|
||||
if constexpr (std::is_same_v<T, bool>)
|
||||
DrawToggleLight({ min.x + Scale(14), min.y + ((max.y - min.y) - Scale(14)) / 2 + Scale(1) }, config->Value, alpha);
|
||||
|
||||
// Selection triangles
|
||||
if (lockedOnOption)
|
||||
{
|
||||
constexpr uint32_t COLOR = IM_COL32(0, 97, 0, 255);
|
||||
|
||||
// Left
|
||||
drawList->AddTriangleFilled
|
||||
(
|
||||
{ min.x - trianglePadding, min.y },
|
||||
{ min.x - trianglePadding, max.y },
|
||||
{ min.x - trianglePadding - triangleWidth, (min.y + max.y) / 2.0f },
|
||||
COLOR
|
||||
);
|
||||
|
||||
// Right
|
||||
drawList->AddTriangleFilled
|
||||
(
|
||||
{ max.x + trianglePadding, max.y },
|
||||
{ max.x + trianglePadding, min.y },
|
||||
{ max.x + trianglePadding + triangleWidth, (min.y + max.y) / 2.0f },
|
||||
COLOR
|
||||
);
|
||||
|
||||
bool leftIsHeld = padState.IsDown(SWA::eKeyState_DpadLeft) || padState.LeftStickHorizontal < -0.5f;
|
||||
bool rightIsHeld = padState.IsDown(SWA::eKeyState_DpadRight) || padState.LeftStickHorizontal > 0.5f;
|
||||
|
||||
@@ -710,6 +988,8 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
||||
g_leftWasHeld = leftIsHeld;
|
||||
g_rightWasHeld = rightIsHeld;
|
||||
|
||||
DrawSelectionArrows(min, max, leftTapped, rightTapped, isValueSlider);
|
||||
|
||||
if constexpr (std::is_enum_v<T>)
|
||||
{
|
||||
auto it = config->EnumTemplateReverse.find(config->Value);
|
||||
@@ -896,8 +1176,8 @@ static void DrawConfigOptions()
|
||||
break;
|
||||
|
||||
case 1: // INPUT
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::HorizontalCamera, true);
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::VerticalCamera, true);
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::Vibration, true);
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
|
||||
DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
|
||||
@@ -1009,7 +1289,11 @@ static void DrawConfigOptions()
|
||||
{
|
||||
float totalHeight = (clipRectMax.y - clipRectMin.y);
|
||||
float heightRatio = float(visibleRowCount) / float(rowCount);
|
||||
|
||||
float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
|
||||
offsetRatio = Lerp(g_prevOffsetRatio, offsetRatio, 1.0f - exp(-16.0f * ImGui::GetIO().DeltaTime));
|
||||
g_prevOffsetRatio = offsetRatio;
|
||||
|
||||
float minY = offsetRatio * totalHeight + clipRectMin.y;
|
||||
|
||||
drawList->AddRectFilled
|
||||
@@ -1090,18 +1374,51 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
|
||||
desc += "\n\n" + g_selectedItem->GetValueDescription(Config::Language);
|
||||
}
|
||||
|
||||
auto size = Scale(26.0f);
|
||||
auto fontSize = Scale(28.0f);
|
||||
auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
|
||||
|
||||
drawList->AddText
|
||||
// Extra padding between the start of the description text and the bottom of the thumbnail
|
||||
float offsetY = Scale(24.0f);
|
||||
|
||||
float textX = clipRectMin.x - Scale(0.5f);
|
||||
float textY = thumbnailMax.y + offsetY;
|
||||
|
||||
if (Config::Language == ELanguage::Japanese)
|
||||
{
|
||||
// Removing some padding of the applied due to the inclusion of annotation for Japanese
|
||||
textY -= Scale(8.0f);
|
||||
|
||||
// The annotation (and thus the Japanese) can be drawn above the edges of the info panel thus the clip needs to be extended a bit
|
||||
clipRectMin.x -= annotationFontSize;
|
||||
clipRectMin.y -= annotationFontSize;
|
||||
clipRectMax.x += annotationFontSize;
|
||||
clipRectMax.y += annotationFontSize;
|
||||
|
||||
textY += annotationFontSize;
|
||||
}
|
||||
|
||||
drawList->PushClipRect(clipRectMin, clipRectMax, false);
|
||||
|
||||
DrawRubyAnnotatedText
|
||||
(
|
||||
g_seuratFont,
|
||||
size,
|
||||
{ clipRectMin.x, thumbnailMax.y + size - 5.0f },
|
||||
IM_COL32_WHITE,
|
||||
fontSize,
|
||||
clipRectMax.x - clipRectMin.x,
|
||||
{ textX, textY },
|
||||
5.0f,
|
||||
desc.c_str(),
|
||||
0,
|
||||
clipRectMax.x - clipRectMin.x
|
||||
|
||||
[=](const char* str, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(g_seuratFont, fontSize, pos, IM_COL32(255, 255, 255, 255), str);
|
||||
},
|
||||
[=](const char* str, float size, ImVec2 pos)
|
||||
{
|
||||
DrawTextBasic(g_seuratFont, size, pos, IM_COL32(255, 255, 255, 255), str);
|
||||
}
|
||||
);
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
ResetProceduralOrigin();
|
||||
@@ -1113,7 +1430,7 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
|
||||
static void SetOptionsMenuVisible(bool isVisible)
|
||||
{
|
||||
OptionsMenu::s_isVisible = isVisible;
|
||||
*(bool*)g_memory.Translate(0x8328BB26) = !isVisible;
|
||||
*SWA::SGlobals::ms_IsRenderHud = !isVisible;
|
||||
}
|
||||
|
||||
static bool DrawMilesElectric()
|
||||
@@ -1229,18 +1546,19 @@ void OptionsMenu::Draw()
|
||||
float infoGridCount = floor(Lerp(INFO_NARROW_GRID_COUNT, INFO_WIDE_GRID_COUNT, g_aspectRatioNarrowScale));
|
||||
float totalGridCount = settingsGridCount + paddingGridCount + infoGridCount;
|
||||
|
||||
float offsetX = (1280.0f - ((GRID_SIZE * totalGridCount) - 1)) / 2.0f;
|
||||
float minY = g_aspectRatioOffsetY + Scale(CONTAINER_POS_Y);
|
||||
float maxY = g_aspectRatioOffsetY + Scale((720.0f - CONTAINER_POS_Y + 1.0f));
|
||||
float minX = round(g_aspectRatioOffsetX + Scale((1280.0f - (GRID_SIZE * totalGridCount)) / 2.0f));
|
||||
float maxX = res.x - minX;
|
||||
float minY = round(g_aspectRatioOffsetY + Scale(CONTAINER_POS_Y));
|
||||
float maxY = round(g_aspectRatioOffsetY + Scale((720.0f - CONTAINER_POS_Y + 1.0f)));
|
||||
|
||||
DrawSettingsPanel(
|
||||
{ g_aspectRatioOffsetX + Scale(offsetX), minY },
|
||||
{ g_aspectRatioOffsetX + Scale(offsetX + settingsGridCount * GRID_SIZE), maxY }
|
||||
{ minX, minY },
|
||||
{ minX + Scale(settingsGridCount * GRID_SIZE), maxY }
|
||||
);
|
||||
|
||||
DrawInfoPanel(
|
||||
{ g_aspectRatioOffsetX + Scale(offsetX + (settingsGridCount + paddingGridCount) * GRID_SIZE), minY },
|
||||
{ g_aspectRatioOffsetX + Scale(offsetX + totalGridCount * GRID_SIZE), maxY }
|
||||
{ maxX - Scale(infoGridCount * GRID_SIZE) - 1.0f, minY },
|
||||
{ maxX - 1.0f, maxY }
|
||||
);
|
||||
|
||||
if (g_isStage)
|
||||
@@ -1262,6 +1580,7 @@ void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
|
||||
g_categoryAnimMin = { 0.0f, 0.0f };
|
||||
g_categoryAnimMax = { 0.0f, 0.0f };
|
||||
g_selectedItem = nullptr;
|
||||
g_titleAnimBegin = true;
|
||||
|
||||
/* Store button state so we can track it later
|
||||
and prevent the first item being selected. */
|
||||
|
||||
@@ -17,8 +17,7 @@
|
||||
#include <res/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/hints.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/invert_camera_x.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/invert_camera_y.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/horizontal_camera.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/language.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/master_volume.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/monitor.dds.h>
|
||||
@@ -41,6 +40,7 @@
|
||||
#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/ui_scale_mode.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/vertical_camera.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/voice_language.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/vibration.dds.h>
|
||||
#include <res/images/options_menu/thumbnails/vsync.dds.h>
|
||||
@@ -74,8 +74,8 @@ void LoadThumbnails()
|
||||
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
|
||||
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::PlayStation] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_playstation);
|
||||
|
||||
g_configThumbnails[&Config::InvertCameraX] = LOAD_ZSTD_TEXTURE(g_invert_camera_x);
|
||||
g_configThumbnails[&Config::InvertCameraY] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
|
||||
g_configThumbnails[&Config::HorizontalCamera] = LOAD_ZSTD_TEXTURE(g_horizontal_camera);
|
||||
g_configThumbnails[&Config::VerticalCamera] = LOAD_ZSTD_TEXTURE(g_vertical_camera);
|
||||
g_configThumbnails[&Config::Vibration] = LOAD_ZSTD_TEXTURE(g_vibration);
|
||||
g_configThumbnails[&Config::AllowBackgroundInput] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
|
||||
g_configThumbnails[&Config::ControllerIcons] = LOAD_ZSTD_TEXTURE(g_controller_icons);
|
||||
|
||||
@@ -1,70 +1,22 @@
|
||||
#include "achievement_data.h"
|
||||
#include <ui/achievement_overlay.h>
|
||||
#include <user/config.h>
|
||||
#include <os/logger.h>
|
||||
|
||||
#define NUM_RECORDS sizeof(Data.Records) / sizeof(Record)
|
||||
#define NUM_RECORDS sizeof(Records) / sizeof(AchRecord)
|
||||
|
||||
time_t AchievementData::GetTimestamp(uint16_t id)
|
||||
bool AchievementData::VerifySignature() const
|
||||
{
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (!Data.Records[i].ID)
|
||||
break;
|
||||
char sig[4] = ACH_SIGNATURE;
|
||||
|
||||
if (Data.Records[i].ID == id)
|
||||
return Data.Records[i].Timestamp;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return memcmp(Signature, sig, sizeof(Signature)) == 0;
|
||||
}
|
||||
|
||||
int AchievementData::GetTotalRecords()
|
||||
bool AchievementData::VerifyVersion() const
|
||||
{
|
||||
auto result = 0;
|
||||
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (!Data.Records[i].ID)
|
||||
break;
|
||||
|
||||
result++;
|
||||
}
|
||||
|
||||
return result;
|
||||
return Version == AchVersion ACH_VERSION;
|
||||
}
|
||||
|
||||
bool AchievementData::IsUnlocked(uint16_t id)
|
||||
bool AchievementData::VerifyChecksum()
|
||||
{
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (!Data.Records[i].ID)
|
||||
break;
|
||||
|
||||
if (Data.Records[i].ID == id)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void AchievementData::Unlock(uint16_t id)
|
||||
{
|
||||
if (IsUnlocked(id))
|
||||
return;
|
||||
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (Data.Records[i].ID == 0)
|
||||
{
|
||||
Data.Records[i].ID = id;
|
||||
Data.Records[i].Timestamp = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Config::AchievementNotifications)
|
||||
AchievementOverlay::Open(id);
|
||||
return Checksum == CalculateChecksum();
|
||||
}
|
||||
|
||||
uint32_t AchievementData::CalculateChecksum()
|
||||
@@ -73,109 +25,11 @@ uint32_t AchievementData::CalculateChecksum()
|
||||
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
auto& record = Data.Records[i];
|
||||
auto& record = Records[i];
|
||||
|
||||
for (size_t j = 0; j < sizeof(Record); j++)
|
||||
for (size_t j = 0; j < sizeof(AchRecord); j++)
|
||||
result ^= ((uint8_t*)(&record))[j];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool AchievementData::VerifySignature()
|
||||
{
|
||||
char sig[4] = ACH_SIGNATURE;
|
||||
|
||||
return Data.Signature[0] == sig[0] &&
|
||||
Data.Signature[1] == sig[1] &&
|
||||
Data.Signature[2] == sig[2] &&
|
||||
Data.Signature[3] == sig[3];
|
||||
}
|
||||
|
||||
bool AchievementData::VerifyVersion()
|
||||
{
|
||||
return Data.Version == Version ACH_VERSION;
|
||||
}
|
||||
|
||||
bool AchievementData::VerifyChecksum()
|
||||
{
|
||||
return Data.Checksum == CalculateChecksum();
|
||||
}
|
||||
|
||||
void AchievementData::Load()
|
||||
{
|
||||
auto dataPath = GetDataPath(true);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
{
|
||||
// Try loading base achievement data as fallback.
|
||||
dataPath = GetDataPath(false);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
return;
|
||||
}
|
||||
|
||||
std::ifstream file(dataPath, std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
LOGN_ERROR("Failed to read achievement data.");
|
||||
return;
|
||||
}
|
||||
|
||||
file.read((char*)&Data.Signature, sizeof(Data.Signature));
|
||||
|
||||
if (!VerifySignature())
|
||||
{
|
||||
LOGN_ERROR("Invalid achievement data signature.");
|
||||
|
||||
char sig[4] = ACH_SIGNATURE;
|
||||
|
||||
Data.Signature[0] = sig[0];
|
||||
Data.Signature[1] = sig[1];
|
||||
Data.Signature[2] = sig[2];
|
||||
Data.Signature[3] = sig[3];
|
||||
|
||||
file.close();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
file.read((char*)&Data.Version, sizeof(Data.Version));
|
||||
|
||||
if (!VerifyVersion())
|
||||
{
|
||||
LOGN_ERROR("Unsupported achievement data version.");
|
||||
Data.Version = ACH_VERSION;
|
||||
file.close();
|
||||
return;
|
||||
}
|
||||
|
||||
file.seekg(0);
|
||||
file.read((char*)&Data, sizeof(Data));
|
||||
|
||||
// TODO: display error message to user before wiping data?
|
||||
if (!VerifyChecksum())
|
||||
{
|
||||
LOGN_WARNING("Achievement data checksum mismatch.");
|
||||
memset(&Data.Records, 0, sizeof(Data.Records));
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void AchievementData::Save()
|
||||
{
|
||||
std::ofstream file(GetDataPath(true), std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
LOGN_ERROR("Failed to write achievement data.");
|
||||
return;
|
||||
}
|
||||
|
||||
Data.Checksum = CalculateChecksum();
|
||||
|
||||
file.write((const char*)&Data, sizeof(Data));
|
||||
file.close();
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <user/paths.h>
|
||||
|
||||
#define ACH_FILENAME "ACH-DATA"
|
||||
#define ACH_SIGNATURE { 'A', 'C', 'H', ' ' }
|
||||
#define ACH_VERSION { 1, 0, 0 }
|
||||
#define ACH_RECORDS 50
|
||||
@@ -9,23 +10,14 @@
|
||||
class AchievementData
|
||||
{
|
||||
public:
|
||||
#pragma pack(push, 1)
|
||||
struct Record
|
||||
{
|
||||
uint16_t ID;
|
||||
time_t Timestamp;
|
||||
uint16_t Reserved[3];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct Version
|
||||
struct AchVersion
|
||||
{
|
||||
uint8_t Major;
|
||||
uint8_t Minor;
|
||||
uint8_t Revision;
|
||||
uint8_t Reserved;
|
||||
|
||||
bool operator==(const Version& other) const
|
||||
bool operator==(const AchVersion& other) const
|
||||
{
|
||||
return Major == other.Major &&
|
||||
Minor == other.Minor &&
|
||||
@@ -33,31 +25,23 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class Data
|
||||
#pragma pack(push, 1)
|
||||
struct AchRecord
|
||||
{
|
||||
public:
|
||||
char Signature[4];
|
||||
Version Version{};
|
||||
uint32_t Checksum;
|
||||
uint32_t Reserved;
|
||||
Record Records[ACH_RECORDS];
|
||||
uint16_t ID;
|
||||
time_t Timestamp;
|
||||
uint16_t Reserved[3];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
static inline Data Data{ ACH_SIGNATURE, ACH_VERSION };
|
||||
char Signature[4] ACH_SIGNATURE;
|
||||
AchVersion Version ACH_VERSION;
|
||||
uint32_t Checksum;
|
||||
uint32_t Reserved;
|
||||
AchRecord Records[ACH_RECORDS];
|
||||
|
||||
static std::filesystem::path GetDataPath(bool checkForMods)
|
||||
{
|
||||
return GetSavePath(checkForMods) / "ACH-DATA";
|
||||
}
|
||||
|
||||
static time_t GetTimestamp(uint16_t id);
|
||||
static int GetTotalRecords();
|
||||
static bool IsUnlocked(uint16_t id);
|
||||
static void Unlock(uint16_t id);
|
||||
static uint32_t CalculateChecksum();
|
||||
static bool VerifySignature();
|
||||
static bool VerifyVersion();
|
||||
static bool VerifyChecksum();
|
||||
static void Load();
|
||||
static void Save();
|
||||
bool VerifySignature() const;
|
||||
bool VerifyVersion() const;
|
||||
bool VerifyChecksum();
|
||||
uint32_t CalculateChecksum();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
#include "achievement_manager.h"
|
||||
#include <os/logger.h>
|
||||
#include <ui/achievement_overlay.h>
|
||||
#include <user/config.h>
|
||||
|
||||
#define NUM_RECORDS sizeof(AchievementManager::Data.Records) / sizeof(AchievementData::AchRecord)
|
||||
|
||||
time_t AchievementManager::GetTimestamp(uint16_t id)
|
||||
{
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (!Data.Records[i].ID)
|
||||
break;
|
||||
|
||||
if (Data.Records[i].ID == id)
|
||||
return Data.Records[i].Timestamp;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t AchievementManager::GetTotalRecords()
|
||||
{
|
||||
auto result = 0;
|
||||
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (!Data.Records[i].ID)
|
||||
break;
|
||||
|
||||
result++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool AchievementManager::IsUnlocked(uint16_t id)
|
||||
{
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (!Data.Records[i].ID)
|
||||
break;
|
||||
|
||||
if (Data.Records[i].ID == id)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void AchievementManager::Unlock(uint16_t id)
|
||||
{
|
||||
if (IsUnlocked(id))
|
||||
return;
|
||||
|
||||
for (int i = 0; i < NUM_RECORDS; i++)
|
||||
{
|
||||
if (Data.Records[i].ID == 0)
|
||||
{
|
||||
Data.Records[i].ID = id;
|
||||
Data.Records[i].Timestamp = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Config::AchievementNotifications)
|
||||
AchievementOverlay::Open(id);
|
||||
}
|
||||
|
||||
void AchievementManager::Load()
|
||||
{
|
||||
Data = {};
|
||||
Status = EAchStatus::Success;
|
||||
|
||||
auto dataPath = GetDataPath(true);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
{
|
||||
// Try loading base achievement data as fallback.
|
||||
dataPath = GetDataPath(false);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
return;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
auto fileSize = std::filesystem::file_size(dataPath, ec);
|
||||
auto dataSize = sizeof(AchievementData);
|
||||
|
||||
if (fileSize != dataSize)
|
||||
{
|
||||
Status = EAchStatus::BadFileSize;
|
||||
return;
|
||||
}
|
||||
|
||||
std::ifstream file(dataPath, std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
Status = EAchStatus::IOError;
|
||||
return;
|
||||
}
|
||||
|
||||
AchievementData data{};
|
||||
|
||||
file.read((char*)&data.Signature, sizeof(data.Signature));
|
||||
|
||||
if (!data.VerifySignature())
|
||||
{
|
||||
Status = EAchStatus::BadSignature;
|
||||
file.close();
|
||||
return;
|
||||
}
|
||||
|
||||
file.read((char*)&data.Version, sizeof(data.Version));
|
||||
|
||||
// TODO: upgrade in future if the version changes.
|
||||
if (!data.VerifyVersion())
|
||||
{
|
||||
Status = EAchStatus::BadVersion;
|
||||
file.close();
|
||||
return;
|
||||
}
|
||||
|
||||
file.seekg(0);
|
||||
file.read((char*)&data, sizeof(data));
|
||||
|
||||
if (!data.VerifyChecksum())
|
||||
{
|
||||
Status = EAchStatus::BadChecksum;
|
||||
file.close();
|
||||
return;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
memcpy(&Data, &data, dataSize);
|
||||
}
|
||||
|
||||
void AchievementManager::Save(bool ignoreStatus)
|
||||
{
|
||||
if (!ignoreStatus && Status != EAchStatus::Success)
|
||||
{
|
||||
LOGN_WARNING("Achievement data will not be saved in this session!");
|
||||
return;
|
||||
}
|
||||
|
||||
LOGN("Saving achievements...");
|
||||
|
||||
std::ofstream file(GetDataPath(true), std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
LOGN_ERROR("Failed to write achievement data.");
|
||||
return;
|
||||
}
|
||||
|
||||
Data.Checksum = Data.CalculateChecksum();
|
||||
|
||||
file.write((const char*)&Data, sizeof(AchievementData));
|
||||
file.close();
|
||||
|
||||
Status = EAchStatus::Success;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <user/achievement_data.h>
|
||||
|
||||
enum class EAchStatus
|
||||
{
|
||||
Success,
|
||||
IOError,
|
||||
BadFileSize,
|
||||
BadSignature,
|
||||
BadVersion,
|
||||
BadChecksum
|
||||
};
|
||||
|
||||
class AchievementManager
|
||||
{
|
||||
public:
|
||||
static inline AchievementData Data{};
|
||||
static inline EAchStatus Status{};
|
||||
|
||||
static std::filesystem::path GetDataPath(bool checkForMods)
|
||||
{
|
||||
return GetSavePath(checkForMods) / ACH_FILENAME;
|
||||
}
|
||||
|
||||
static time_t GetTimestamp(uint16_t id);
|
||||
static size_t GetTotalRecords();
|
||||
static bool IsUnlocked(uint16_t id);
|
||||
static void Unlock(uint16_t id);
|
||||
static void Load();
|
||||
static void Save(bool ignoreStatus = false);
|
||||
};
|
||||
@@ -18,18 +18,18 @@ CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
|
||||
{ "Italian", ELanguage::Italian }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_TEMPLATE(EUnleashGaugeBehaviour)
|
||||
{
|
||||
{ "Original", EUnleashGaugeBehaviour::Original },
|
||||
{ "Revised", EUnleashGaugeBehaviour::Revised }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_TEMPLATE(ETimeOfDayTransition)
|
||||
{
|
||||
{ "Xbox", ETimeOfDayTransition::Xbox },
|
||||
{ "PlayStation", ETimeOfDayTransition::PlayStation }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_TEMPLATE(ECameraRotationMode)
|
||||
{
|
||||
{ "Normal", ECameraRotationMode::Normal },
|
||||
{ "Reverse", ECameraRotationMode::Reverse },
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons)
|
||||
{
|
||||
{ "Auto", EControllerIcons::Auto },
|
||||
@@ -37,6 +37,257 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons)
|
||||
{ "PlayStation", EControllerIcons::PlayStation }
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_TEMPLATE(SDL_Scancode)
|
||||
{
|
||||
{ "UNKNOWN", SDL_SCANCODE_UNKNOWN },
|
||||
{ "A", SDL_SCANCODE_A },
|
||||
{ "B", SDL_SCANCODE_B },
|
||||
{ "C", SDL_SCANCODE_C },
|
||||
{ "D", SDL_SCANCODE_D },
|
||||
{ "E", SDL_SCANCODE_E },
|
||||
{ "F", SDL_SCANCODE_F },
|
||||
{ "G", SDL_SCANCODE_G },
|
||||
{ "H", SDL_SCANCODE_H },
|
||||
{ "I", SDL_SCANCODE_I },
|
||||
{ "J", SDL_SCANCODE_J },
|
||||
{ "K", SDL_SCANCODE_K },
|
||||
{ "L", SDL_SCANCODE_L },
|
||||
{ "M", SDL_SCANCODE_M },
|
||||
{ "N", SDL_SCANCODE_N },
|
||||
{ "O", SDL_SCANCODE_O },
|
||||
{ "P", SDL_SCANCODE_P },
|
||||
{ "Q", SDL_SCANCODE_Q },
|
||||
{ "R", SDL_SCANCODE_R },
|
||||
{ "S", SDL_SCANCODE_S },
|
||||
{ "T", SDL_SCANCODE_T },
|
||||
{ "U", SDL_SCANCODE_U },
|
||||
{ "V", SDL_SCANCODE_V },
|
||||
{ "W", SDL_SCANCODE_W },
|
||||
{ "X", SDL_SCANCODE_X },
|
||||
{ "Y", SDL_SCANCODE_Y },
|
||||
{ "Z", SDL_SCANCODE_Z },
|
||||
{ "1", SDL_SCANCODE_1 },
|
||||
{ "2", SDL_SCANCODE_2 },
|
||||
{ "3", SDL_SCANCODE_3 },
|
||||
{ "4", SDL_SCANCODE_4 },
|
||||
{ "5", SDL_SCANCODE_5 },
|
||||
{ "6", SDL_SCANCODE_6 },
|
||||
{ "7", SDL_SCANCODE_7 },
|
||||
{ "8", SDL_SCANCODE_8 },
|
||||
{ "9", SDL_SCANCODE_9 },
|
||||
{ "0", SDL_SCANCODE_0 },
|
||||
{ "RETURN", SDL_SCANCODE_RETURN },
|
||||
{ "ESCAPE", SDL_SCANCODE_ESCAPE },
|
||||
{ "BACKSPACE", SDL_SCANCODE_BACKSPACE },
|
||||
{ "TAB", SDL_SCANCODE_TAB },
|
||||
{ "SPACE", SDL_SCANCODE_SPACE },
|
||||
{ "MINUS", SDL_SCANCODE_MINUS },
|
||||
{ "EQUALS", SDL_SCANCODE_EQUALS },
|
||||
{ "LEFTBRACKET", SDL_SCANCODE_LEFTBRACKET },
|
||||
{ "RIGHTBRACKET", SDL_SCANCODE_RIGHTBRACKET },
|
||||
{ "BACKSLASH", SDL_SCANCODE_BACKSLASH },
|
||||
{ "NONUSHASH", SDL_SCANCODE_NONUSHASH },
|
||||
{ "SEMICOLON", SDL_SCANCODE_SEMICOLON },
|
||||
{ "APOSTROPHE", SDL_SCANCODE_APOSTROPHE },
|
||||
{ "GRAVE", SDL_SCANCODE_GRAVE },
|
||||
{ "COMMA", SDL_SCANCODE_COMMA },
|
||||
{ "PERIOD", SDL_SCANCODE_PERIOD },
|
||||
{ "SLASH", SDL_SCANCODE_SLASH },
|
||||
{ "CAPSLOCK", SDL_SCANCODE_CAPSLOCK },
|
||||
{ "F1", SDL_SCANCODE_F1 },
|
||||
{ "F2", SDL_SCANCODE_F2 },
|
||||
{ "F3", SDL_SCANCODE_F3 },
|
||||
{ "F4", SDL_SCANCODE_F4 },
|
||||
{ "F5", SDL_SCANCODE_F5 },
|
||||
{ "F6", SDL_SCANCODE_F6 },
|
||||
{ "F7", SDL_SCANCODE_F7 },
|
||||
{ "F8", SDL_SCANCODE_F8 },
|
||||
{ "F9", SDL_SCANCODE_F9 },
|
||||
{ "F10", SDL_SCANCODE_F10 },
|
||||
{ "F11", SDL_SCANCODE_F11 },
|
||||
{ "F12", SDL_SCANCODE_F12 },
|
||||
{ "PRINTSCREEN", SDL_SCANCODE_PRINTSCREEN },
|
||||
{ "SCROLLLOCK", SDL_SCANCODE_SCROLLLOCK },
|
||||
{ "PAUSE", SDL_SCANCODE_PAUSE },
|
||||
{ "INSERT", SDL_SCANCODE_INSERT },
|
||||
{ "HOME", SDL_SCANCODE_HOME },
|
||||
{ "PAGEUP", SDL_SCANCODE_PAGEUP },
|
||||
{ "DELETE", SDL_SCANCODE_DELETE },
|
||||
{ "END", SDL_SCANCODE_END },
|
||||
{ "PAGEDOWN", SDL_SCANCODE_PAGEDOWN },
|
||||
{ "RIGHT", SDL_SCANCODE_RIGHT },
|
||||
{ "LEFT", SDL_SCANCODE_LEFT },
|
||||
{ "DOWN", SDL_SCANCODE_DOWN },
|
||||
{ "UP", SDL_SCANCODE_UP },
|
||||
{ "NUMLOCKCLEAR", SDL_SCANCODE_NUMLOCKCLEAR },
|
||||
{ "KP_DIVIDE", SDL_SCANCODE_KP_DIVIDE },
|
||||
{ "KP_MULTIPLY", SDL_SCANCODE_KP_MULTIPLY },
|
||||
{ "KP_MINUS", SDL_SCANCODE_KP_MINUS },
|
||||
{ "KP_PLUS", SDL_SCANCODE_KP_PLUS },
|
||||
{ "KP_ENTER", SDL_SCANCODE_KP_ENTER },
|
||||
{ "KP_1", SDL_SCANCODE_KP_1 },
|
||||
{ "KP_2", SDL_SCANCODE_KP_2 },
|
||||
{ "KP_3", SDL_SCANCODE_KP_3 },
|
||||
{ "KP_4", SDL_SCANCODE_KP_4 },
|
||||
{ "KP_5", SDL_SCANCODE_KP_5 },
|
||||
{ "KP_6", SDL_SCANCODE_KP_6 },
|
||||
{ "KP_7", SDL_SCANCODE_KP_7 },
|
||||
{ "KP_8", SDL_SCANCODE_KP_8 },
|
||||
{ "KP_9", SDL_SCANCODE_KP_9 },
|
||||
{ "KP_0", SDL_SCANCODE_KP_0 },
|
||||
{ "KP_PERIOD", SDL_SCANCODE_KP_PERIOD },
|
||||
{ "NONUSBACKSLASH", SDL_SCANCODE_NONUSBACKSLASH },
|
||||
{ "APPLICATION", SDL_SCANCODE_APPLICATION },
|
||||
{ "POWER", SDL_SCANCODE_POWER },
|
||||
{ "KP_EQUALS", SDL_SCANCODE_KP_EQUALS },
|
||||
{ "F13", SDL_SCANCODE_F13 },
|
||||
{ "F14", SDL_SCANCODE_F14 },
|
||||
{ "F15", SDL_SCANCODE_F15 },
|
||||
{ "F16", SDL_SCANCODE_F16 },
|
||||
{ "F17", SDL_SCANCODE_F17 },
|
||||
{ "F18", SDL_SCANCODE_F18 },
|
||||
{ "F19", SDL_SCANCODE_F19 },
|
||||
{ "F20", SDL_SCANCODE_F20 },
|
||||
{ "F21", SDL_SCANCODE_F21 },
|
||||
{ "F22", SDL_SCANCODE_F22 },
|
||||
{ "F23", SDL_SCANCODE_F23 },
|
||||
{ "F24", SDL_SCANCODE_F24 },
|
||||
{ "EXECUTE", SDL_SCANCODE_EXECUTE },
|
||||
{ "HELP", SDL_SCANCODE_HELP },
|
||||
{ "MENU", SDL_SCANCODE_MENU },
|
||||
{ "SELECT", SDL_SCANCODE_SELECT },
|
||||
{ "STOP", SDL_SCANCODE_STOP },
|
||||
{ "AGAIN", SDL_SCANCODE_AGAIN },
|
||||
{ "UNDO", SDL_SCANCODE_UNDO },
|
||||
{ "CUT", SDL_SCANCODE_CUT },
|
||||
{ "COPY", SDL_SCANCODE_COPY },
|
||||
{ "PASTE", SDL_SCANCODE_PASTE },
|
||||
{ "FIND", SDL_SCANCODE_FIND },
|
||||
{ "MUTE", SDL_SCANCODE_MUTE },
|
||||
{ "VOLUMEUP", SDL_SCANCODE_VOLUMEUP },
|
||||
{ "VOLUMEDOWN", SDL_SCANCODE_VOLUMEDOWN },
|
||||
{ "KP_COMMA", SDL_SCANCODE_KP_COMMA },
|
||||
{ "KP_EQUALSAS400", SDL_SCANCODE_KP_EQUALSAS400 },
|
||||
{ "INTERNATIONAL1", SDL_SCANCODE_INTERNATIONAL1 },
|
||||
{ "INTERNATIONAL2", SDL_SCANCODE_INTERNATIONAL2 },
|
||||
{ "INTERNATIONAL3", SDL_SCANCODE_INTERNATIONAL3 },
|
||||
{ "INTERNATIONAL4", SDL_SCANCODE_INTERNATIONAL4 },
|
||||
{ "INTERNATIONAL5", SDL_SCANCODE_INTERNATIONAL5 },
|
||||
{ "INTERNATIONAL6", SDL_SCANCODE_INTERNATIONAL6 },
|
||||
{ "INTERNATIONAL7", SDL_SCANCODE_INTERNATIONAL7 },
|
||||
{ "INTERNATIONAL8", SDL_SCANCODE_INTERNATIONAL8 },
|
||||
{ "INTERNATIONAL9", SDL_SCANCODE_INTERNATIONAL9 },
|
||||
{ "LANG1", SDL_SCANCODE_LANG1 },
|
||||
{ "LANG2", SDL_SCANCODE_LANG2 },
|
||||
{ "LANG3", SDL_SCANCODE_LANG3 },
|
||||
{ "LANG4", SDL_SCANCODE_LANG4 },
|
||||
{ "LANG5", SDL_SCANCODE_LANG5 },
|
||||
{ "LANG6", SDL_SCANCODE_LANG6 },
|
||||
{ "LANG7", SDL_SCANCODE_LANG7 },
|
||||
{ "LANG8", SDL_SCANCODE_LANG8 },
|
||||
{ "LANG9", SDL_SCANCODE_LANG9 },
|
||||
{ "ALTERASE", SDL_SCANCODE_ALTERASE },
|
||||
{ "SYSREQ", SDL_SCANCODE_SYSREQ },
|
||||
{ "CANCEL", SDL_SCANCODE_CANCEL },
|
||||
{ "CLEAR", SDL_SCANCODE_CLEAR },
|
||||
{ "PRIOR", SDL_SCANCODE_PRIOR },
|
||||
{ "RETURN2", SDL_SCANCODE_RETURN2 },
|
||||
{ "SEPARATOR", SDL_SCANCODE_SEPARATOR },
|
||||
{ "OUT", SDL_SCANCODE_OUT },
|
||||
{ "OPER", SDL_SCANCODE_OPER },
|
||||
{ "CLEARAGAIN", SDL_SCANCODE_CLEARAGAIN },
|
||||
{ "CRSEL", SDL_SCANCODE_CRSEL },
|
||||
{ "EXSEL", SDL_SCANCODE_EXSEL },
|
||||
{ "KP_00", SDL_SCANCODE_KP_00 },
|
||||
{ "KP_000", SDL_SCANCODE_KP_000 },
|
||||
{ "THOUSANDSSEPARATOR", SDL_SCANCODE_THOUSANDSSEPARATOR },
|
||||
{ "DECIMALSEPARATOR", SDL_SCANCODE_DECIMALSEPARATOR },
|
||||
{ "CURRENCYUNIT", SDL_SCANCODE_CURRENCYUNIT },
|
||||
{ "CURRENCYSUBUNIT", SDL_SCANCODE_CURRENCYSUBUNIT },
|
||||
{ "KP_LEFTPAREN", SDL_SCANCODE_KP_LEFTPAREN },
|
||||
{ "KP_RIGHTPAREN", SDL_SCANCODE_KP_RIGHTPAREN },
|
||||
{ "KP_LEFTBRACE", SDL_SCANCODE_KP_LEFTBRACE },
|
||||
{ "KP_RIGHTBRACE", SDL_SCANCODE_KP_RIGHTBRACE },
|
||||
{ "KP_TAB", SDL_SCANCODE_KP_TAB },
|
||||
{ "KP_BACKSPACE", SDL_SCANCODE_KP_BACKSPACE },
|
||||
{ "KP_A", SDL_SCANCODE_KP_A },
|
||||
{ "KP_B", SDL_SCANCODE_KP_B },
|
||||
{ "KP_C", SDL_SCANCODE_KP_C },
|
||||
{ "KP_D", SDL_SCANCODE_KP_D },
|
||||
{ "KP_E", SDL_SCANCODE_KP_E },
|
||||
{ "KP_F", SDL_SCANCODE_KP_F },
|
||||
{ "KP_XOR", SDL_SCANCODE_KP_XOR },
|
||||
{ "KP_POWER", SDL_SCANCODE_KP_POWER },
|
||||
{ "KP_PERCENT", SDL_SCANCODE_KP_PERCENT },
|
||||
{ "KP_LESS", SDL_SCANCODE_KP_LESS },
|
||||
{ "KP_GREATER", SDL_SCANCODE_KP_GREATER },
|
||||
{ "KP_AMPERSAND", SDL_SCANCODE_KP_AMPERSAND },
|
||||
{ "KP_DBLAMPERSAND", SDL_SCANCODE_KP_DBLAMPERSAND },
|
||||
{ "KP_VERTICALBAR", SDL_SCANCODE_KP_VERTICALBAR },
|
||||
{ "KP_DBLVERTICALBAR", SDL_SCANCODE_KP_DBLVERTICALBAR },
|
||||
{ "KP_COLON", SDL_SCANCODE_KP_COLON },
|
||||
{ "KP_HASH", SDL_SCANCODE_KP_HASH },
|
||||
{ "KP_SPACE", SDL_SCANCODE_KP_SPACE },
|
||||
{ "KP_AT", SDL_SCANCODE_KP_AT },
|
||||
{ "KP_EXCLAM", SDL_SCANCODE_KP_EXCLAM },
|
||||
{ "KP_MEMSTORE", SDL_SCANCODE_KP_MEMSTORE },
|
||||
{ "KP_MEMRECALL", SDL_SCANCODE_KP_MEMRECALL },
|
||||
{ "KP_MEMCLEAR", SDL_SCANCODE_KP_MEMCLEAR },
|
||||
{ "KP_MEMADD", SDL_SCANCODE_KP_MEMADD },
|
||||
{ "KP_MEMSUBTRACT", SDL_SCANCODE_KP_MEMSUBTRACT },
|
||||
{ "KP_MEMMULTIPLY", SDL_SCANCODE_KP_MEMMULTIPLY },
|
||||
{ "KP_MEMDIVIDE", SDL_SCANCODE_KP_MEMDIVIDE },
|
||||
{ "KP_PLUSMINUS", SDL_SCANCODE_KP_PLUSMINUS },
|
||||
{ "KP_CLEAR", SDL_SCANCODE_KP_CLEAR },
|
||||
{ "KP_CLEARENTRY", SDL_SCANCODE_KP_CLEARENTRY },
|
||||
{ "KP_BINARY", SDL_SCANCODE_KP_BINARY },
|
||||
{ "KP_OCTAL", SDL_SCANCODE_KP_OCTAL },
|
||||
{ "KP_DECIMAL", SDL_SCANCODE_KP_DECIMAL },
|
||||
{ "KP_HEXADECIMAL", SDL_SCANCODE_KP_HEXADECIMAL },
|
||||
{ "LCTRL", SDL_SCANCODE_LCTRL },
|
||||
{ "LSHIFT", SDL_SCANCODE_LSHIFT },
|
||||
{ "LALT", SDL_SCANCODE_LALT },
|
||||
{ "LGUI", SDL_SCANCODE_LGUI },
|
||||
{ "RCTRL", SDL_SCANCODE_RCTRL },
|
||||
{ "RSHIFT", SDL_SCANCODE_RSHIFT },
|
||||
{ "RALT", SDL_SCANCODE_RALT },
|
||||
{ "RGUI", SDL_SCANCODE_RGUI },
|
||||
{ "MODE", SDL_SCANCODE_MODE },
|
||||
{ "AUDIONEXT", SDL_SCANCODE_AUDIONEXT },
|
||||
{ "AUDIOPREV", SDL_SCANCODE_AUDIOPREV },
|
||||
{ "AUDIOSTOP", SDL_SCANCODE_AUDIOSTOP },
|
||||
{ "AUDIOPLAY", SDL_SCANCODE_AUDIOPLAY },
|
||||
{ "AUDIOMUTE", SDL_SCANCODE_AUDIOMUTE },
|
||||
{ "MEDIASELECT", SDL_SCANCODE_MEDIASELECT },
|
||||
{ "WWW", SDL_SCANCODE_WWW },
|
||||
{ "MAIL", SDL_SCANCODE_MAIL },
|
||||
{ "CALCULATOR", SDL_SCANCODE_CALCULATOR },
|
||||
{ "COMPUTER", SDL_SCANCODE_COMPUTER },
|
||||
{ "AC_SEARCH", SDL_SCANCODE_AC_SEARCH },
|
||||
{ "AC_HOME", SDL_SCANCODE_AC_HOME },
|
||||
{ "AC_BACK", SDL_SCANCODE_AC_BACK },
|
||||
{ "AC_FORWARD", SDL_SCANCODE_AC_FORWARD },
|
||||
{ "AC_STOP", SDL_SCANCODE_AC_STOP },
|
||||
{ "AC_REFRESH", SDL_SCANCODE_AC_REFRESH },
|
||||
{ "AC_BOOKMARKS", SDL_SCANCODE_AC_BOOKMARKS },
|
||||
{ "BRIGHTNESSDOWN", SDL_SCANCODE_BRIGHTNESSDOWN },
|
||||
{ "BRIGHTNESSUP", SDL_SCANCODE_BRIGHTNESSUP },
|
||||
{ "DISPLAYSWITCH", SDL_SCANCODE_DISPLAYSWITCH },
|
||||
{ "KBDILLUMTOGGLE", SDL_SCANCODE_KBDILLUMTOGGLE },
|
||||
{ "KBDILLUMDOWN", SDL_SCANCODE_KBDILLUMDOWN },
|
||||
{ "KBDILLUMUP", SDL_SCANCODE_KBDILLUMUP },
|
||||
{ "EJECT", SDL_SCANCODE_EJECT },
|
||||
{ "SLEEP", SDL_SCANCODE_SLEEP },
|
||||
{ "APP1", SDL_SCANCODE_APP1 },
|
||||
{ "APP2", SDL_SCANCODE_APP2 },
|
||||
{ "AUDIOREWIND", SDL_SCANCODE_AUDIOREWIND },
|
||||
{ "AUDIOFASTFORWARD", SDL_SCANCODE_AUDIOFASTFORWARD },
|
||||
{ "SOFTLEFT", SDL_SCANCODE_SOFTLEFT },
|
||||
{ "SOFTRIGHT", SDL_SCANCODE_SOFTRIGHT },
|
||||
{ "CALL", SDL_SCANCODE_CALL },
|
||||
{ "ENDCALL", SDL_SCANCODE_ENDCALL },
|
||||
};
|
||||
|
||||
CONFIG_DEFINE_ENUM_TEMPLATE(EChannelConfiguration)
|
||||
{
|
||||
{ "Stereo", EChannelConfiguration::Stereo },
|
||||
|
||||
@@ -29,10 +29,10 @@ public:
|
||||
|
||||
extern std::vector<IConfigDef*> g_configDefinitions;
|
||||
|
||||
enum class EUnleashGaugeBehaviour : uint32_t
|
||||
enum class EVoiceLanguage : uint32_t
|
||||
{
|
||||
Original,
|
||||
Revised
|
||||
English,
|
||||
Japanese
|
||||
};
|
||||
|
||||
enum class ETimeOfDayTransition : uint32_t
|
||||
@@ -41,6 +41,12 @@ enum class ETimeOfDayTransition : uint32_t
|
||||
PlayStation
|
||||
};
|
||||
|
||||
enum class ECameraRotationMode : uint32_t
|
||||
{
|
||||
Normal,
|
||||
Reverse
|
||||
};
|
||||
|
||||
enum class EControllerIcons : uint32_t
|
||||
{
|
||||
Auto,
|
||||
@@ -54,12 +60,6 @@ enum class EChannelConfiguration : uint32_t
|
||||
Surround
|
||||
};
|
||||
|
||||
enum class EVoiceLanguage : uint32_t
|
||||
{
|
||||
English,
|
||||
Japanese
|
||||
};
|
||||
|
||||
enum class EGraphicsAPI : uint32_t
|
||||
{
|
||||
#ifdef UNLEASHED_RECOMP_D3D12
|
||||
|
||||
@@ -8,13 +8,37 @@ CONFIG_DEFINE_LOCALISED("System", bool, Hints, true);
|
||||
CONFIG_DEFINE_LOCALISED("System", bool, ControlTutorial, true);
|
||||
CONFIG_DEFINE_LOCALISED("System", bool, AchievementNotifications, true);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("System", ETimeOfDayTransition, TimeOfDayTransition, ETimeOfDayTransition::Xbox);
|
||||
CONFIG_DEFINE("System", bool, ShowConsole, false);
|
||||
|
||||
CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraX, false);
|
||||
CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraY, false);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("Input", ECameraRotationMode, HorizontalCamera, ECameraRotationMode::Normal);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("Input", ECameraRotationMode, VerticalCamera, ECameraRotationMode::Normal);
|
||||
CONFIG_DEFINE_LOCALISED("Input", bool, Vibration, true);
|
||||
CONFIG_DEFINE_LOCALISED("Input", bool, AllowBackgroundInput, false);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EControllerIcons::Auto);
|
||||
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_A, SDL_SCANCODE_S);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_B, SDL_SCANCODE_D);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_X, SDL_SCANCODE_A);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Y, SDL_SCANCODE_W);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadUp, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadDown, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadLeft, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadRight, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Start, SDL_SCANCODE_RETURN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Back, SDL_SCANCODE_BACKSPACE);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftTrigger, SDL_SCANCODE_1);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightTrigger, SDL_SCANCODE_3);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftBumper, SDL_SCANCODE_Q);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightBumper, SDL_SCANCODE_E);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickUp, SDL_SCANCODE_UP);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickDown, SDL_SCANCODE_DOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickLeft, SDL_SCANCODE_LEFT);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickRight, SDL_SCANCODE_RIGHT);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickUp, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickDown, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickLeft, SDL_SCANCODE_UNKNOWN);
|
||||
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickRight, SDL_SCANCODE_UNKNOWN);
|
||||
|
||||
CONFIG_DEFINE_LOCALISED("Audio", float, MasterVolume, 1.0f);
|
||||
CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f);
|
||||
CONFIG_DEFINE_LOCALISED("Audio", float, EffectsVolume, 1.0f);
|
||||
@@ -77,8 +101,12 @@ CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIScaleMode, UIScaleMode, EUIScaleMode::E
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, AllowCancellingUnleash, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableAutoSaveWarning, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDLCIcon, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDWMRoundedCorners, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false);
|
||||
CONFIG_DEFINE_HIDDEN("Exports", bool, UseOfficialTitleOnTitleBar, false);
|
||||
|
||||
CONFIG_DEFINE("Update", time_t, LastChecked, 0);
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
#include "paths.h"
|
||||
#include <os/process.h>
|
||||
|
||||
std::filesystem::path g_executableRoot = os::process::GetExecutablePath().remove_filename();
|
||||
std::filesystem::path g_userPath = BuildUserPath();
|
||||
|
||||
bool CheckPortable()
|
||||
{
|
||||
return std::filesystem::exists(g_executableRoot / "portable.txt");
|
||||
}
|
||||
|
||||
std::filesystem::path BuildUserPath()
|
||||
{
|
||||
if (CheckPortable())
|
||||
return g_executableRoot;
|
||||
|
||||
std::filesystem::path userPath;
|
||||
|
||||
#if defined(_WIN32)
|
||||
PWSTR knownPath = NULL;
|
||||
if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
|
||||
userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
|
||||
|
||||
CoTaskMemFree(knownPath);
|
||||
#elif defined(__linux__)
|
||||
const char* homeDir = getenv("HOME");
|
||||
if (homeDir == nullptr)
|
||||
{
|
||||
homeDir = getpwuid(getuid())->pw_dir;
|
||||
}
|
||||
|
||||
if (homeDir != nullptr)
|
||||
{
|
||||
// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
|
||||
std::filesystem::path homePath = homeDir;
|
||||
std::filesystem::path configPath = homePath / ".config";
|
||||
if (std::filesystem::exists(configPath))
|
||||
userPath = configPath / USER_DIRECTORY;
|
||||
else
|
||||
userPath = homePath / ("." USER_DIRECTORY);
|
||||
}
|
||||
#else
|
||||
static_assert(false, "GetUserPath() not implemented for this platform.");
|
||||
#endif
|
||||
|
||||
return userPath;
|
||||
}
|
||||
|
||||
const std::filesystem::path& GetUserPath()
|
||||
{
|
||||
return g_userPath;
|
||||
}
|
||||
@@ -13,42 +13,9 @@ inline std::filesystem::path GetGamePath()
|
||||
return GAME_INSTALL_DIRECTORY;
|
||||
}
|
||||
|
||||
inline std::filesystem::path GetUserPath()
|
||||
{
|
||||
if (std::filesystem::exists(GAME_INSTALL_DIRECTORY "/portable.txt"))
|
||||
return GAME_INSTALL_DIRECTORY;
|
||||
|
||||
std::filesystem::path userPath;
|
||||
|
||||
#if defined(_WIN32)
|
||||
PWSTR knownPath = NULL;
|
||||
if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
|
||||
userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
|
||||
|
||||
CoTaskMemFree(knownPath);
|
||||
#elif defined(__linux__)
|
||||
const char *homeDir = getenv("HOME");
|
||||
if (homeDir == nullptr)
|
||||
{
|
||||
homeDir = getpwuid(getuid())->pw_dir;
|
||||
}
|
||||
|
||||
if (homeDir != nullptr)
|
||||
{
|
||||
// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
|
||||
std::filesystem::path homePath = homeDir;
|
||||
std::filesystem::path configPath = homePath / ".config";
|
||||
if (std::filesystem::exists(configPath))
|
||||
userPath = configPath / USER_DIRECTORY;
|
||||
else
|
||||
userPath = homePath / ("." USER_DIRECTORY);
|
||||
}
|
||||
#else
|
||||
static_assert(false, "GetUserPath() not implemented for this platform.");
|
||||
#endif
|
||||
|
||||
return userPath;
|
||||
}
|
||||
bool CheckPortable();
|
||||
std::filesystem::path BuildUserPath();
|
||||
const std::filesystem::path& GetUserPath();
|
||||
|
||||
inline std::filesystem::path GetSavePath(bool checkForMods)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "registry.h"
|
||||
#include <os/process.h>
|
||||
#include <os/registry.h>
|
||||
#include <user/config.h>
|
||||
|
||||
void Registry::Load()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Registry::Save()
|
||||
{
|
||||
os::registry::WriteValue(STR(ExecutableFilePath), os::process::GetExecutablePath());
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
class Registry
|
||||
{
|
||||
public:
|
||||
static void Load();
|
||||
static void Save();
|
||||
};
|
||||
+115
-62
@@ -31,6 +31,113 @@ function(CheckOutputFile OUTPUT_FILE TEMPLATE_FILE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# VERSION_TXT : the input text file containing the milestone, major, minor and revision variables.
|
||||
function(ParseVersionInfo VERSION_TXT)
|
||||
if (NOT VERSION_TXT)
|
||||
message(FATAL_ERROR "VERSION_TXT not specified.")
|
||||
endif()
|
||||
|
||||
if (NOT EXISTS "${VERSION_TXT}")
|
||||
message(FATAL_ERROR "No such file: ${VERSION_TXT}")
|
||||
endif()
|
||||
|
||||
file(READ "${VERSION_TXT}" FILE_CONTENT)
|
||||
string(REGEX REPLACE "\r?\n" ";" FILE_LINES "${FILE_CONTENT}")
|
||||
|
||||
foreach(LINE ${FILE_LINES})
|
||||
if (LINE STREQUAL "")
|
||||
continue()
|
||||
endif()
|
||||
|
||||
# Find key/value pair match.
|
||||
string(REGEX MATCH "([A-Za-z_]+)=\\\"?([^\"]+)\\\"?" MATCH "${LINE}")
|
||||
|
||||
if (MATCH)
|
||||
# Extract key/value pairs.
|
||||
string(REGEX REPLACE "([A-Za-z_]+)=.*" "\\1" KEY "${MATCH}")
|
||||
string(REGEX REPLACE "[A-Za-z_]+=\\\"?([^\"]+)\\\"?" "\\1" VALUE "${MATCH}")
|
||||
|
||||
# Set environment variable.
|
||||
set("${KEY}" "${VALUE}" CACHE INTERNAL "${KEY}")
|
||||
endif()
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
# VERSION_TXT : the input text file containing the milestone, major, minor and revision variables.
|
||||
# OUTPUT_CSV : the output string will be formatted as #,#,# without any alphabetic characters (optional).
|
||||
# BUILD_TYPE : the current build configuration (e.g. "Release", "RelWithDebInfo", "Debug") (optional).
|
||||
# SHOW_GIT_INFO : the Git commit hash and branch name should be appended to the version string (optional).
|
||||
# SHOW_BUILD_TYPE : the build type should be appended to the version string (optional).
|
||||
# OUTPUT_VAR : the output variable to store the version string in.
|
||||
function(CreateVersionString)
|
||||
cmake_parse_arguments(ARGS "" "VERSION_TXT;OUTPUT_CSV;BUILD_TYPE;SHOW_GIT_INFO;SHOW_BUILD_TYPE;OUTPUT_VAR" "" ${ARGN})
|
||||
|
||||
if (NOT ARGS_VERSION_TXT)
|
||||
message(FATAL_ERROR "VERSION_TXT not specified.")
|
||||
endif()
|
||||
|
||||
if (NOT ARGS_OUTPUT_VAR)
|
||||
message(FATAL_ERROR "OUTPUT_VAR not specified.")
|
||||
endif()
|
||||
|
||||
ParseVersionInfo("${ARGS_VERSION_TXT}")
|
||||
|
||||
if (ARGS_OUTPUT_CSV)
|
||||
set(VERSION_STRING "${VERSION_MAJOR},${VERSION_MINOR},${VERSION_REVISION}")
|
||||
else()
|
||||
set(VERSION_STRING "v${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_REVISION}")
|
||||
|
||||
if (VERSION_MILESTONE)
|
||||
string(PREPEND VERSION_STRING "${VERSION_MILESTONE} ")
|
||||
endif()
|
||||
|
||||
if (ARGS_SHOW_GIT_INFO)
|
||||
find_package(Git REQUIRED)
|
||||
|
||||
# Get Git branch name.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
OUTPUT_VARIABLE BRANCH_NAME
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(BRANCH_NAME ${BRANCH_NAME} CACHE INTERNAL "BRANCH_NAME")
|
||||
|
||||
# Get Git commit hash.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
|
||||
OUTPUT_VARIABLE COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(COMMIT_HASH ${COMMIT_HASH} CACHE INTERNAL "COMMIT_HASH")
|
||||
|
||||
# Get short Git commit hash.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
|
||||
OUTPUT_VARIABLE COMMIT_HASH_SHORT
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(COMMIT_HASH_SHORT ${COMMIT_HASH_SHORT} CACHE INTERNAL "COMMIT_HASH_SHORT")
|
||||
|
||||
# Append commit hash and branch.
|
||||
if (COMMIT_HASH_SHORT AND BRANCH_NAME)
|
||||
string(APPEND VERSION_STRING ".${COMMIT_HASH_SHORT}-${BRANCH_NAME}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Append build configuration.
|
||||
if (ARGS_BUILD_TYPE AND ARGS_SHOW_BUILD_TYPE)
|
||||
string(APPEND VERSION_STRING " (${ARGS_BUILD_TYPE})")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (ARGS_OUTPUT_VAR)
|
||||
set(${ARGS_OUTPUT_VAR} ${VERSION_STRING} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# OUTPUT_DIR : the output directory of the resulting *.h/*.cpp files.
|
||||
# VERSION_TXT : the input text file containing the milestone, major, minor and revision variables.
|
||||
# H_TEMPLATE : the input template for the header.
|
||||
@@ -59,70 +166,16 @@ function(GenerateVersionSources)
|
||||
message(FATAL_ERROR "CXX_TEMPLATE not specified.")
|
||||
endif()
|
||||
|
||||
# Required for *.cpp template.
|
||||
set(BUILD_TYPE ${ARGS_BUILD_TYPE})
|
||||
|
||||
if (ARGS_SHOW_GIT_INFO)
|
||||
find_package(Git REQUIRED)
|
||||
|
||||
# Get Git branch name.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
OUTPUT_VARIABLE BRANCH_NAME
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get Git commit hash.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
|
||||
OUTPUT_VARIABLE COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Get short Git commit hash.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
|
||||
OUTPUT_VARIABLE COMMIT_HASH_SHORT
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
endif()
|
||||
|
||||
file(READ "${ARGS_VERSION_TXT}" FILE_CONTENT)
|
||||
string(REGEX REPLACE "\r?\n" ";" FILE_LINES "${FILE_CONTENT}")
|
||||
|
||||
foreach(LINE ${FILE_LINES})
|
||||
if (LINE STREQUAL "")
|
||||
continue()
|
||||
endif()
|
||||
|
||||
# Find key/value pair match.
|
||||
string(REGEX MATCH "([A-Za-z_]+)=\\\"?([^\"]+)\\\"?" MATCH "${LINE}")
|
||||
|
||||
if (MATCH)
|
||||
# Extract key/value pairs.
|
||||
string(REGEX REPLACE "([A-Za-z_]+)=.*" "\\1" KEY "${MATCH}")
|
||||
string(REGEX REPLACE "[A-Za-z_]+=\\\"?([^\"]+)\\\"?" "\\1" VALUE "${MATCH}")
|
||||
|
||||
# Set environment variable.
|
||||
set("${KEY}" "${VALUE}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(VERSION_STRING "v${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_REVISION}")
|
||||
|
||||
# Prepend version milestone.
|
||||
if (VERSION_MILESTONE)
|
||||
string(PREPEND VERSION_STRING "${VERSION_MILESTONE} ")
|
||||
endif()
|
||||
|
||||
# Append commit hash and branch.
|
||||
if (COMMIT_HASH_SHORT)
|
||||
string(APPEND VERSION_STRING ".${COMMIT_HASH_SHORT}-${BRANCH_NAME}")
|
||||
endif()
|
||||
|
||||
# Append build configuration.
|
||||
if (ARGS_BUILD_TYPE AND ARGS_SHOW_BUILD_TYPE)
|
||||
string(APPEND VERSION_STRING " (${ARGS_BUILD_TYPE})")
|
||||
endif()
|
||||
CreateVersionString(
|
||||
VERSION_TXT ${ARGS_VERSION_TXT}
|
||||
BUILD_TYPE ${ARGS_BUILD_TYPE}
|
||||
SHOW_GIT_INFO ${ARGS_SHOW_GIT_INFO}
|
||||
SHOW_BUILD_TYPE ${ARGS_SHOW_BUILD_TYPE}
|
||||
OUTPUT_VAR VERSION_STRING
|
||||
)
|
||||
|
||||
message("-- Build: ${VERSION_STRING}")
|
||||
|
||||
|
||||
@@ -580,9 +580,63 @@ registers = ["r3", "f0"]
|
||||
|
||||
# SWA::Player::CEvilPostureInputStandard
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportYMidAsmHook"
|
||||
address = 0x823CDA88
|
||||
registers = ["r3", "f12"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportXMidAsmHook"
|
||||
address = 0x823CDA74
|
||||
registers = ["r3", "f0"]
|
||||
address = 0x823E057C
|
||||
registers = ["r11", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportXMidAsmHook"
|
||||
address = 0x823E0634
|
||||
registers = ["r11", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportXMidAsmHook"
|
||||
address = 0x823E065C
|
||||
registers = ["r11", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportXMidAsmHook"
|
||||
address = 0x823E088C
|
||||
registers = ["r11", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportYMidAsmHook"
|
||||
address = 0x823DFB10
|
||||
registers = ["r23", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportYMidAsmHook"
|
||||
address = 0x823E0AB4
|
||||
registers = ["r11", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportYMidAsmHook"
|
||||
address = 0x823E0BB8
|
||||
registers = ["r11", "f13"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportYMidAsmHook"
|
||||
address = 0x823E0CBC
|
||||
registers = ["r29", "f0"]
|
||||
|
||||
# SWA::Player::CEvilSonicContext::CStateColumn
|
||||
[[midasm_hook]]
|
||||
name = "PostureDPadSupportYMidAsmHook"
|
||||
address = 0x823E01EC
|
||||
registers = ["r23", "f0"]
|
||||
|
||||
# SWA::CObjBobsleigh::CStateMode3D
|
||||
[[midasm_hook]]
|
||||
@@ -647,51 +701,53 @@ after_instruction = true
|
||||
|
||||
# SWA::CWorldMapCamera - disable rotation deadzone for touch
|
||||
[[midasm_hook]]
|
||||
name = "WorldMapTouchSupportMidAsmHook"
|
||||
name = "WorldMapDeadzoneMidAsmHook"
|
||||
address = 0x824862EC
|
||||
registers = ["r30"]
|
||||
jump_address_on_true = 0x824862F0
|
||||
|
||||
# SWA::CWorldMapCamera - disable flag magnetism for touch
|
||||
[[midasm_hook]]
|
||||
name = "WorldMapTouchMagnetismSupportMidAsmHook"
|
||||
name = "WorldMapMagnetismMidAsmHook"
|
||||
address = 0x824866D4
|
||||
registers = ["f0"]
|
||||
jump_address_on_true = 0x82486838
|
||||
jump_address_on_true = 0x824866D8
|
||||
jump_address_on_false = 0x82486838
|
||||
|
||||
# SWA::CWorldMapCamera - touch and D-Pad support for camera adjustment threshold on the X axis
|
||||
[[midasm_hook]]
|
||||
name = "TouchAndDPadSupportWorldMapXMidAsmHook"
|
||||
name = "WorldMapHidSupportXMidAsmHook"
|
||||
address = 0x824862D8
|
||||
registers = ["r30", "f12"]
|
||||
|
||||
# SWA::CWorldMapCamera - touch and D-Pad support for adjusing camera yaw
|
||||
[[midasm_hook]]
|
||||
name = "TouchAndDPadSupportWorldMapXMidAsmHook"
|
||||
name = "WorldMapHidSupportXMidAsmHook"
|
||||
address = 0x82486318
|
||||
registers = ["r30", "f12"]
|
||||
|
||||
# SWA::CWorldMapCamera - touch and D-Pad support for camera adjustment threshold on the Y axis
|
||||
[[midasm_hook]]
|
||||
name = "TouchAndDPadSupportWorldMapYMidAsmHook"
|
||||
name = "WorldMapHidSupportYMidAsmHook"
|
||||
address = 0x824862CC
|
||||
registers = ["r30", "f0"]
|
||||
|
||||
# SWA::CWorldMapCamera - touch and D-Pad support for adjusing camera pitch
|
||||
[[midasm_hook]]
|
||||
name = "TouchAndDPadSupportWorldMapYMidAsmHook"
|
||||
name = "WorldMapHidSupportYMidAsmHook"
|
||||
address = 0x824862F4
|
||||
registers = ["r30", "f0"]
|
||||
|
||||
# SWA::CWorldMapCamera - touch and D-Pad support for flag magnetism on the X axis
|
||||
[[midasm_hook]]
|
||||
name = "TouchAndDPadSupportWorldMapXMidAsmHook"
|
||||
name = "WorldMapHidSupportXMidAsmHook"
|
||||
address = 0x8248665C
|
||||
registers = ["r27", "f29"]
|
||||
after_instruction = true
|
||||
|
||||
# SWA::CWorldMapCamera - touch and D-Pad support for flag magnetism on the Y axis
|
||||
[[midasm_hook]]
|
||||
name = "TouchAndDPadSupportWorldMapYMidAsmHook"
|
||||
name = "WorldMapHidSupportYMidAsmHook"
|
||||
address = 0x82486658
|
||||
registers = ["r27", "f28"]
|
||||
after_instruction = true
|
||||
@@ -743,11 +799,24 @@ name = "WorldMapInfoMidAsmHook"
|
||||
address = 0x8257AF34
|
||||
registers = ["r4"]
|
||||
|
||||
# Loading
|
||||
[[midasm_hook]]
|
||||
name = "AddPrimitive2DMidAsmHook"
|
||||
address = 0x824DB3E4
|
||||
registers = ["r3"]
|
||||
|
||||
# NPC
|
||||
[[midasm_hook]]
|
||||
name = "AddPrimitive2DMidAsmHook"
|
||||
address = 0x82B34914
|
||||
registers = ["r3"]
|
||||
|
||||
# Title
|
||||
[[midasm_hook]]
|
||||
name = "AddPrimitive2DMidAsmHook"
|
||||
address = 0x82581C2C
|
||||
registers = ["r3"]
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "ObjGetItemFieldOfViewMidAsmHook"
|
||||
address = 0x82692934
|
||||
@@ -802,3 +871,46 @@ registers = ["r3"]
|
||||
name = "ObjBigBarrelSetPositionMidAsmHook"
|
||||
address = 0x8271B5C8
|
||||
registers = ["r3", "r4"]
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "LoadingRenderMidAsmHook"
|
||||
address = 0x824DB734
|
||||
jump_address_on_true = 0x824DB738
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "FxFadePreRenderQuadMidAsmHook"
|
||||
address = 0x82BA7D3C
|
||||
registers = ["r31"]
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "FxFadePostRenderQuadMidAsmHook"
|
||||
address = 0x82BA7D40
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "YggdrasillRenderQuadMidAsmHook"
|
||||
address = 0x82E9FBA0
|
||||
registers = ["r3", "r6"]
|
||||
|
||||
# CSB loader
|
||||
[[midasm_hook]]
|
||||
name = "MakeCueSheetDataMidAsmHook"
|
||||
address = 0x82E5EA10
|
||||
registers = ["r31"]
|
||||
jump_address_on_true = 0x82E5EA40
|
||||
|
||||
# Name assignment
|
||||
[[midasm_hook]]
|
||||
name = "MakeCueSheetDataMidAsmHook"
|
||||
address = 0x82E5EA40
|
||||
registers = ["r31"]
|
||||
jump_address_on_true = 0x82E5EA4C
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "WaitVsyncMidAsmHook"
|
||||
address = 0x82AE2770
|
||||
jump_address = 0x82AE2774
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "ApplicationFrameLimiterMidAsmHook"
|
||||
address = 0x822C1064
|
||||
jump_address = 0x822C111C
|
||||
|
||||
+1
-1
Submodule UnleashedRecompResources updated: 84a56eaf9a...2d135d175d
+1
Submodule thirdparty/json added at 606b6347ed
+1
-1
Submodule tools/XenonRecomp updated: 73b75e197a...0fc545a6e2
+1
-1
Submodule tools/XenosRecomp updated: ab277869d4...96458eb7bc
+2
-1
@@ -10,6 +10,7 @@
|
||||
"platform": "windows"
|
||||
},
|
||||
"directx-dxc",
|
||||
"freetype"
|
||||
"freetype",
|
||||
"curl"
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user