Compare commits

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56 Commits

Author SHA1 Message Date
Skyth 95c044299e Set version milestone to Beta 3. 2025-02-14 02:09:47 +03:00
Hyper b04d9e683c options_menu: fix info scroll marquee fade (#404) 2025-02-14 02:04:49 +03:00
Skyth (Asilkan) 5e8d15e334 Implement options menu TV static animation. (#403) 2025-02-14 01:41:18 +03:00
Hyper 8f8b574e56 Added debug view codes (#402)
Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
2025-02-13 19:55:08 +00:00
Hyper c8feff3f8d Moved Eggmanland loading transition fix to a code (#401) 2025-02-13 21:19:26 +03:00
Hyper 414ccb3637 Moved callbacks to config.cpp, fixed Subtitles option not applying to stages (#400) 2025-02-13 20:30:12 +03:00
Skyth (Asilkan) 431a6d9841 Fix shadow map values getting lost on resize. (#399) 2025-02-13 20:30:03 +03:00
Hyper 7a5cfe55f5 mod_loader: implemented file logging (#392) 2025-02-13 19:07:19 +03:00
Skyth (Asilkan) 4f3144472a Fix model explosion in Temple Entrance cutscene. (#395) 2025-02-13 18:25:42 +03:00
Skyth (Asilkan) e9f510e8c9 Comment out PSO_CACHING. (#394)
* Comment out PSO_CACHING.

* Comment out PSO_CACHING further.
2025-02-13 16:05:13 +03:00
Hyper a54f850425 Added more D-Pad hooks (#390) 2025-02-13 15:43:23 +03:00
Hyper ab382deb04 video: fix profiler not revealing mouse cursor in fullscreen (#391) 2025-02-13 15:43:03 +03:00
Hyper 8df3e0e440 Added hooks to disable voice hints (#389) 2025-02-13 15:42:48 +03:00
Skyth (Asilkan) fe083f0eed Fix loading arrow texture filtering. (#386) 2025-02-12 23:13:49 +03:00
Michael a8e78c21d1 imgui_utils: Make text shadows thicker for Original 4:3 (#385) 2025-02-12 22:35:44 +03:00
Skyth (Asilkan) 9ec6bd95e1 Account for control tutorial option in Dark Gaia boss. (#384) 2025-02-12 21:51:50 +03:00
Skyth (Asilkan) 771c2626b8 Fix the gauges in Dark Gaia boss. (#381)
* Apply offset scaling to Dark Gaia boss gauges.

* Hide boss gauge in Inspire cutscenes.
2025-02-12 21:19:40 +03:00
Hyper 54a63e857a Added empty locale entries for untranslated languages (#379) 2025-02-12 16:40:48 +00:00
Hyper a13fdc136b fps_patches: fix Egg Dragoon drill missile rotating incorrectly (#378)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-12 18:40:12 +03:00
Darío 86b346e037 Add maximum size to tabs in options menu. (#376)
* Add maximum size to tabs in options menu.

* Simplify squash ratio computation.

* Allow room for less padding if the text can't fit to the fixed width.

* Stretch every tab instead of individual ones.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-12 15:19:06 +03:00
Darío 3081aec7c1 Collect samples over one second for FPS counter and average. (#377) 2025-02-12 00:25:03 +00:00
Skyth (Asilkan) dd294a30d4 Fix achievement sound not playing in certain conditions. (#373)
* Fix achievement sound not playing in cutscenes.

* Prevent achievement overlay from showing if sounds cannot be played.
2025-02-11 23:50:24 +03:00
Hyper 99d6cebf92 Update Battle Theme description to mention "Exorcism missions" instead of "Rescue missions" (#372) 2025-02-11 18:18:59 +00:00
Hyper e86922b2b2 Fix Rooftop Run barrels rolling backwards at HFR (#368) 2025-02-11 15:15:43 +00:00
Hyper a07610fb7a Implemented FPS overlay (#361) 2025-02-11 15:15:28 +00:00
Skyth (Asilkan) db4974a9ca Fix text bars in result screen moving at ultrawide. (#367) 2025-02-11 17:25:25 +03:00
SuperSonic16 4b09a22041 Add Linux CI for Debugging (#366)
* Attempt 0

* Attempt 1

* Attempt 2

* Attempt 3

* Removed push event

* L
2025-02-11 17:04:15 +03:00
Skyth (Asilkan) 989bf85986 Fix arrows in item result title for ultrawide. (#365) 2025-02-11 17:03:35 +03:00
Darío 0194c372e9 Replace the default value when applying low end defaults so reset button works properly. (#359)
* Replace the default value when applying low end defaults so reset button works properly.

* Update video.cpp
2025-02-11 15:13:43 +03:00
Hyper 854d7412fa Fixed Werehog battle theme returning after defeating bosses when disabled (#360) 2025-02-11 14:22:18 +03:00
Darío 0441845f2a Add Auto Graphics API option, add AMD driver workaround. (#358)
* Add Auto Graphics API option, add AMD driver workaround.

* Remove unused line.
2025-02-11 14:22:03 +03:00
Darío f6d820faae GPU Profiling functionality. (#363)
* Added profiling timestamps to Vulkan. Added more profilers in general.

* Add timestamps to D3D12.

* Add update director to the profiler.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-11 14:21:43 +03:00
Hyper a7063dc118 Added code to use arrow transition for Time of Day Transition (#362) 2025-02-11 14:21:30 +03:00
Hyper fb55ac1087 Adjust credits logo position in installer wizard dynamically to fit text (#357) 2025-02-10 22:25:53 +00:00
Hyper e76cbff3ea achievement_menu: added minimum header size, improved separators
(and some extra junk I was researching)
2025-02-10 21:42:54 +00:00
Darío d2a3818700 Add support for preferred device to configuration. (#355)
* Preferred device support.

* Add GraphicsDevice option and fix error in Config class to accept strings.

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-11 00:01:12 +03:00
RadiantDerg 3285ad045f Thumbnails for options menu (#45)
* Rebase options-thumbnails branch

* Modify brightness locale

* Implement Antialiasing and Control Tutorial thumbnails

* Finish rebase

* Added vsync and channel thumbnails

* Modify time of day transition thumbnails

* Implement UI Scale Thumbnails

* Update UnleashedRecompResources

* Update DDS naming

* Update UnleashedRecompResources
2025-02-10 19:20:31 +03:00
Skyth (Asilkan) c687d87126 Apply offset scaling to Tornado Defense hit counter. (#354) 2025-02-10 18:02:04 +03:00
Skyth (Asilkan) 4502a9efee Fix boss name arrows for ultrawide. (#351) 2025-02-10 14:23:29 +03:00
Hyper fc99db7c97 Fixed village camera receiving input in options menu, replaced extra nav inputs in achievements menu with fast scroll (#344)
* options_menu: prohibit right stick input to prevent camera moving in villages

* achievement_menu: remove extra nav inputs, implemented fast scroll

* achievement_menu: replicate skills menu fast scrolling
2025-02-09 21:18:59 +00:00
Skyth (Asilkan) 0b8b243404 Disable primitive 2D pixel snapping & enforce linear only above 720p. (#346) 2025-02-09 23:42:30 +03:00
Hyper 8220f6772b CHudPause_patches: fix achievements prompt appearing over PS3 loading 2025-02-09 18:06:16 +00:00
Skyth (Asilkan) b7cee84bda Prevent calling GameWindow::Update() outside the main thread. (#340) 2025-02-09 20:04:13 +03:00
Hyper 073065c6a6 CTitleStateIntro_patches: delay quit input to allow update function to run once 2025-02-09 17:00:54 +00:00
Skyth (Asilkan) ed6f8f082b Replicate the thicker shadows for FCO text at 4:3 aspect ratio. (#341) 2025-02-09 18:43:57 +03:00
Skyth (Asilkan) f23d8ae08e Stretch shop fade in/out to the screen for ultrawide. (#337) 2025-02-09 15:21:08 +03:00
Skyth (Asilkan) f7e660b5d8 Fix NPC talk button cast modifier flags. (#336) 2025-02-09 15:13:52 +03:00
Skyth (Asilkan) 7c1aea4e24 Fix the custom UI drawing in front of ImGui windows. (#335) 2025-02-09 14:25:06 +03:00
Skyth (Asilkan) 138d9b616d Fix the Gaia Temple pedestal flashing black. (#334) 2025-02-09 13:16:03 +03:00
DeaTh-G 7f108285fe Fix clipping detail from the next not visible element on the options list (#321)
* decrease maximum clip rect size for options list

* respect window scaling

* move clip rect fix location
2025-02-09 00:33:49 +03:00
Skyth 97b20742a3 Make scroll bar in options menu more accurate. 2025-02-09 00:29:40 +03:00
Hyper fcd1673cfc Fix localisation not updating in real-time for button guides (#322) 2025-02-08 20:17:53 +00:00
Skyth (Asilkan) fff96a8528 Implement fix for Sparkle locus particle vertex corruption. (#317) 2025-02-08 20:45:14 +03:00
Hyper 2fdd32e889 locale: update localisation notes header 2025-02-08 17:40:36 +00:00
Hyper 54aacf9a1f Implemented codes list reading for mod loader (#315) 2025-02-08 17:12:53 +00:00
Hyper 39272b7975 config_locale: update Channel Configuration description 2025-02-08 13:46:37 +00:00
66 changed files with 3220 additions and 652 deletions
+73
View File
@@ -0,0 +1,73 @@
name: Build Project (Linux)
on:
workflow_dispatch:
env:
LLVM_VERSION: 18
CMAKE_PRESET: linux-relwithdebinfo
jobs:
build:
name: Build Linux
runs-on: ubuntu-24.04
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.ORG_TOKEN }}
- name: Checkout Private Repository
uses: actions/checkout@v4
with:
repository: ${{ secrets.ASSET_REPO }}
token: ${{ secrets.ASSET_REPO_TOKEN }}
path: ./private
- name: Setup ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ccache-${{ runner.os }}
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: |
./thirdparty/vcpkg/downloads
./thirdparty/vcpkg/packages
key: vcpkg-${{ runner.os }}-${{ hashFiles('vcpkg.json') }}
restore-keys: |
vcpkg-${{ runner.os }}-
- name: Install Dependencies
run: |-
sudo apt update
sudo apt install -y ninja-build llvm-${{ env.LLVM_VERSION }}-dev libgtk-3-dev
- name: Cache ccache Directory
uses: actions/cache@v4
with:
path: /tmp/ccache
key: ccache-${{ runner.os }}
- name: Prepare Project
run: cp ./private/* ./UnleashedRecompLib/private
- name: Configure Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake . --preset ${{ env.CMAKE_PRESET }} -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
- name: Build Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake --build ./out/build/${{ env.CMAKE_PRESET }} --target UnleashedRecomp
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: UnleashedRecomp-Linux
path: ./out/build/${{ env.CMAKE_PRESET }}/UnleashedRecomp/UnleashedRecomp
+37 -16
View File
@@ -158,7 +158,8 @@ set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/installer_wizard.cpp" "ui/installer_wizard.cpp"
"ui/message_window.cpp" "ui/message_window.cpp"
"ui/options_menu.cpp" "ui/options_menu.cpp"
"ui/options_menu_thumbnails.cpp" "ui/options_menu_thumbnails.cpp"
"ui/tv_static.cpp"
) )
set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
@@ -471,7 +472,8 @@ generate_aggregate_header(
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources") set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res") set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
## Miscellaneous ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.dds" ARRAY_NAME "g_im_font_atlas_texture" COMPRESSION_TYPE "zstd")
@@ -482,6 +484,8 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
## Installer ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
@@ -492,14 +496,23 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_007.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_007.dds" ARRAY_NAME "g_install_007" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_007.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_007.dds" ARRAY_NAME "g_install_007" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
## Options Menu ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" ARRAY_NAME "g_antialiasing_8x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
@@ -515,7 +528,8 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" ARRAY_NAME "g_movie_scale_fit" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" ARRAY_NAME "g_movie_scale_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
@@ -526,25 +540,32 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_mode.dds" ARRAY_NAME "g_ui_alignment_mode" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" ARRAY_NAME "g_ui_alignment_edge" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_off.dds" ARRAY_NAME "g_vsync_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static.dds" ARRAY_NAME "g_options_static" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static_flash.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static_flash.dds" ARRAY_NAME "g_options_static_flash" COMPRESSION_TYPE "zstd")
## Game Icon ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
## Audio ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
@@ -0,0 +1,27 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Math
{
class CMatrix
{
public:
be<float> m_M00;
be<float> m_M01;
be<float> m_M02;
be<float> m_M03;
be<float> m_M10;
be<float> m_M11;
be<float> m_M12;
be<float> m_M13;
be<float> m_M20;
be<float> m_M21;
be<float> m_M22;
be<float> m_M23;
be<float> m_M30;
be<float> m_M31;
be<float> m_M32;
be<float> m_M33;
};
}
@@ -0,0 +1,15 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Math
{
class CQuaternion
{
public:
be<float> X;
be<float> Y;
be<float> Z;
be<float> W;
};
}
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CMatrixNodeListener;
class CMatrixNode : public Base::CObject
{
public:
SWA_INSERT_PADDING(0x60);
};
SWA_ASSERT_SIZEOF(CMatrixNode, 0x60);
}
@@ -0,0 +1,19 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CTransform
{
public:
Math::CQuaternion m_Rotation;
Math::CVector m_Position;
Math::CMatrix m_Matrix;
};
SWA_ASSERT_OFFSETOF(CTransform, m_Rotation, 0x00);
SWA_ASSERT_OFFSETOF(CTransform, m_Position, 0x10);
SWA_ASSERT_OFFSETOF(CTransform, m_Matrix, 0x20);
SWA_ASSERT_SIZEOF(CTransform, 0x60);
}
+7
View File
@@ -27,7 +27,11 @@
#include "Hedgehog/Base/Type/hhSharedString.h" #include "Hedgehog/Base/Type/hhSharedString.h"
#include "Hedgehog/Base/hhObject.h" #include "Hedgehog/Base/hhObject.h"
#include "Hedgehog/Database/System/hhDatabaseData.h" #include "Hedgehog/Database/System/hhDatabaseData.h"
#include "Hedgehog/Math/Matrix.h"
#include "Hedgehog/Math/Quaternion.h"
#include "Hedgehog/Math/Vector.h" #include "Hedgehog/Math/Vector.h"
#include "Hedgehog/MirageCore/MatrixNode/hhMatrixNode.h"
#include "Hedgehog/MirageCore/Misc/hhTransform.h"
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h" #include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h" #include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h" #include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
@@ -55,6 +59,7 @@
#include "SWA/Achievement/AchievementID.h" #include "SWA/Achievement/AchievementID.h"
#include "SWA/Achievement/AchievementManager.h" #include "SWA/Achievement/AchievementManager.h"
#include "SWA/Achievement/AchievementTest.h" #include "SWA/Achievement/AchievementTest.h"
#include "SWA/Boss/EggDragoon/Object/BossEggDragoonDrillMissile.h"
#include "SWA/CSD/CsdDatabaseWrapper.h" #include "SWA/CSD/CsdDatabaseWrapper.h"
#include "SWA/CSD/CsdProject.h" #include "SWA/CSD/CsdProject.h"
#include "SWA/CSD/CsdTexListMirage.h" #include "SWA/CSD/CsdTexListMirage.h"
@@ -85,6 +90,7 @@
#include "SWA/Movie/MovieDisplayer.h" #include "SWA/Movie/MovieDisplayer.h"
#include "SWA/Movie/MovieManager.h" #include "SWA/Movie/MovieManager.h"
#include "SWA/Object/Common/DashPanel/ObjDashPanel.h" #include "SWA/Object/Common/DashPanel/ObjDashPanel.h"
#include "SWA/Object/SonicStage/EU/RollingBarrel/ObjRollingBarrel.h"
#include "SWA/Player/Character/EvilSonic/EvilSonic.h" #include "SWA/Player/Character/EvilSonic/EvilSonic.h"
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h" #include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h" #include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
@@ -115,6 +121,7 @@
#include "SWA/System/GameParameter.h" #include "SWA/System/GameParameter.h"
#include "SWA/System/GammaController.h" #include "SWA/System/GammaController.h"
#include "SWA/System/InputState.h" #include "SWA/System/InputState.h"
#include "SWA/System/MatrixNodeTransform.h"
#include "SWA/System/PadState.h" #include "SWA/System/PadState.h"
#include "SWA/System/World.h" #include "SWA/System/World.h"
#include "boost/smart_ptr/make_shared_object.h" #include "boost/smart_ptr/make_shared_object.h"
@@ -0,0 +1,16 @@
#pragma once
#include <SWA.inl>
#include "SWA/System/MatrixNodeTransform.h"
namespace SWA::Boss::EggDragoon::DrillMissile
{
class CMissile
{
public:
SWA_INSERT_PADDING(0xC4);
xpointer<CMatrixNodeTransform> m_pMatrixNodeTransform;
SWA_INSERT_PADDING(0x68);
be<float> m_Speed;
};
}
+8
View File
@@ -9,6 +9,9 @@ namespace SWA
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示 // ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
static inline bool* ms_DrawLightFieldSamplingPoint; static inline bool* ms_DrawLightFieldSamplingPoint;
// N/A
static inline bool* ms_IsAutoSaveWarningShown;
// ms_IgnoreLightFieldData: データを無視する // ms_IgnoreLightFieldData: データを無視する
static inline bool* ms_IgnoreLightFieldData; static inline bool* ms_IgnoreLightFieldData;
@@ -39,6 +42,9 @@ namespace SWA
// ms_IsRenderHudPause: ポーズメニュー 描画 // ms_IsRenderHudPause: ポーズメニュー 描画
static inline bool* ms_IsRenderHudPause; static inline bool* ms_IsRenderHudPause;
// N/A
static inline bool* ms_IsTitleStateMenu;
// IsTriggerRender // IsTriggerRender
static inline bool* ms_IsTriggerRender; static inline bool* ms_IsTriggerRender;
@@ -52,6 +58,7 @@ namespace SWA
{ {
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE); ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF); ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
ms_IsAutoSaveWarningShown = (bool*)MmGetHostAddress(0x83367BC1);
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6); ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C); ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905); ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
@@ -61,6 +68,7 @@ namespace SWA
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27); ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26); ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28); ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
ms_IsTitleStateMenu = (bool*)MmGetHostAddress(0x83367BC0);
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904); ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD); ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1); ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
@@ -0,0 +1,35 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CObjRollingBarrel
{
public:
class CElement
{
public:
SWA_INSERT_PADDING(0xEC);
xpointer<void> m_FieldEC;
SWA_INSERT_PADDING(0x20);
be<float> m_Roll;
};
SWA_INSERT_PADDING(0xE8);
be<float> m_GenerationTime;
SWA_INSERT_PADDING(0x09);
bool m_FieldF5;
SWA_INSERT_PADDING(0x0A);
be<float> m_RandomRange;
be<float> m_Field104;
};
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_FieldEC, 0xEC);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel::CElement, m_Roll, 0x110);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_GenerationTime, 0xE8);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_FieldF5, 0xF5);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_RandomRange, 0x100);
SWA_ASSERT_OFFSETOF(CObjRollingBarrel, m_Field104, 0x104);
}
@@ -71,7 +71,8 @@ namespace SWA
boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot; boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot;
SWA_INSERT_PADDING(0x14); SWA_INSERT_PADDING(0x14);
CGammaController m_GammaController; CGammaController m_GammaController;
SWA_INSERT_PADDING(0x1C); boost::shared_ptr<CLoading> m_spLoading;
SWA_INSERT_PADDING(0x14);
boost::shared_ptr<Achievement::CManager> m_spAchievementManager; boost::shared_ptr<Achievement::CManager> m_spAchievementManager;
boost::shared_ptr<CDatabaseTree> m_spDatabaseTree; boost::shared_ptr<CDatabaseTree> m_spDatabaseTree;
Hedgehog::Base::CSharedString m_Field10C; Hedgehog::Base::CSharedString m_Field10C;
@@ -104,6 +105,7 @@ namespace SWA
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spLoading, 0xE0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C); SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
@@ -4,14 +4,5 @@
namespace SWA namespace SWA
{ {
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
{
public:
class CTitleStateContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
};
} }
@@ -4,5 +4,14 @@
namespace SWA namespace SWA
{ {
class CTitleStateMenu : public CTitleStateBase {}; class CTitleStateMenu : public CTitleStateBase
{
public:
class CTitleStateMenuContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
};
} }
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CMatrixNodeTransform : public Hedgehog::Mirage::CMatrixNode
{
public:
Hedgehog::Mirage::CTransform m_Transform;
Hedgehog::Math::CMatrix m_WorldMatrix;
};
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_Transform, 0x60);
SWA_ASSERT_OFFSETOF(CMatrixNodeTransform, m_WorldMatrix, 0xC0);
SWA_ASSERT_SIZEOF(CMatrixNodeTransform, 0x100);
}
+18 -2
View File
@@ -28,7 +28,7 @@ void App::Exit()
std::_Exit(0); std::_Exit(0);
} }
// SWA::CApplication // SWA::CApplication::CApplication
PPC_FUNC_IMPL(__imp__sub_824EB490); PPC_FUNC_IMPL(__imp__sub_824EB490);
PPC_FUNC(sub_824EB490) PPC_FUNC(sub_824EB490)
{ {
@@ -69,12 +69,28 @@ PPC_FUNC(sub_822C1130)
{ {
SDL_PumpEvents(); SDL_PumpEvents();
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT); SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
GameWindow::Update();
} }
GameWindow::Update();
AudioPatches::Update(App::s_deltaTime); AudioPatches::Update(App::s_deltaTime);
InspirePatches::Update(); InspirePatches::Update();
// Apply subtitles option.
if (auto pApplicationDocument = SWA::CApplicationDocument::GetInstance())
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
if (Config::EnableEventCollisionDebugView)
*SWA::SGlobals::ms_IsTriggerRender = true;
if (Config::EnableGIMipLevelDebugView)
*SWA::SGlobals::ms_VisualizeLoadedLevel = true;
if (Config::EnableObjectCollisionDebugView)
*SWA::SGlobals::ms_IsObjectCollisionRender = true;
if (Config::EnableStageCollisionDebugView)
*SWA::SGlobals::ms_IsCollisionRender = true;
__imp__sub_822C1130(ctx, base); __imp__sub_822C1130(ctx, base);
} }
+5 -11
View File
@@ -5,6 +5,7 @@
#include <kernel/heap.h> #include <kernel/heap.h>
#include <kernel/memory.h> #include <kernel/memory.h>
#include <ui/game_window.h> #include <ui/game_window.h>
#include <patches/inspire_patches.h>
void Game_PlaySound(const char* pName) void Game_PlaySound(const char* pName)
{ {
@@ -14,8 +15,11 @@ void Game_PlaySound(const char* pName)
} }
else else
{ {
// Use EVENT category in cutscenes since SYSTEM gets muted by the game.
uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7;
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer; guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0); GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), category, 0, 0);
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get()); auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
uint32_t virtualFunction = *(soundPlayerVtable + 1); uint32_t virtualFunction = *(soundPlayerVtable + 1);
@@ -27,13 +31,3 @@ void Game_PlaySound(const char* pName)
g_userHeap.Free(strAllocation); g_userHeap.Free(strAllocation);
} }
} }
void Window_SetDisplay(int displayIndex)
{
GameWindow::SetDisplay(displayIndex);
}
void Window_SetFullscreen(bool isEnabled)
{
GameWindow::SetFullscreen(isEnabled);
}
-2
View File
@@ -1,5 +1,3 @@
#pragma once #pragma once
void Game_PlaySound(const char* pName); void Game_PlaySound(const char* pName);
void Window_SetDisplay(int displayIndex);
void Window_SetFullscreen(bool isEnabled);
+1 -1
View File
@@ -11,7 +11,7 @@ ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback)
auto& callbackData = g_callbackData[g_callbackDataIndex]; auto& callbackData = g_callbackData[g_callbackDataIndex];
++g_callbackDataIndex; ++g_callbackDataIndex;
ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get()); ImGui::GetBackgroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
return callbackData.get(); return callbackData.get();
} }
+102 -5
View File
@@ -1437,6 +1437,52 @@ namespace plume {
return height; return height;
} }
// D3D12QueryPool
D3D12QueryPool::D3D12QueryPool(D3D12Device *device, uint32_t queryCount) {
assert(device != nullptr);
assert(queryCount > 0);
this->device = device;
D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
queryHeapDesc.Count = queryCount;
HRESULT res = device->d3d->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&d3d));
if (FAILED(res)) {
fprintf(stderr, "CreateQueryHeap failed with error code 0x%lX.\n", res);
return;
}
readbackBuffer = device->createBuffer(RenderBufferDesc::ReadbackBuffer(sizeof(uint64_t) * queryCount));
results.resize(queryCount);
}
D3D12QueryPool::~D3D12QueryPool() {
if (d3d != nullptr) {
d3d->Release();
}
}
void D3D12QueryPool::queryResults() {
void *readbackData = readbackBuffer->map();
memcpy(results.data(), readbackData, sizeof(uint64_t) * results.size());
readbackBuffer->unmap();
for (uint64_t &result : results) {
result = result / double(device->timestampFrequency) * 1000000000.0;
}
}
const uint64_t *D3D12QueryPool::getResults() const {
return results.data();
}
uint32_t D3D12QueryPool::getCount() const {
return uint32_t(results.size());
}
// D3D12CommandList // D3D12CommandList
D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) { D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) {
@@ -2004,6 +2050,19 @@ namespace plume {
d3d->DiscardResource(interfaceTexture->d3d, nullptr); d3d->DiscardResource(interfaceTexture->d3d, nullptr);
} }
void D3D12CommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
// Do nothing.
}
void D3D12CommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
assert(queryPool != nullptr);
const D3D12QueryPool *interfaceQueryPool = static_cast<const D3D12QueryPool *>(queryPool);
const D3D12Buffer *readbackBuffer = static_cast<const D3D12Buffer *>(interfaceQueryPool->readbackBuffer.get());
d3d->EndQuery(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex);
d3d->ResolveQueryData(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex, 1, readbackBuffer->d3d, queryIndex * sizeof(uint64_t));
}
void D3D12CommandList::checkDescriptorHeaps() { void D3D12CommandList::checkDescriptorHeaps() {
if (!descriptorHeapsSet) { if (!descriptorHeapsSet) {
ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap }; ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap };
@@ -3259,7 +3318,7 @@ namespace plume {
// D3D12Device // D3D12Device
D3D12Device::D3D12Device(D3D12Interface *renderInterface) { D3D12Device::D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName) {
assert(renderInterface != nullptr); assert(renderInterface != nullptr);
this->renderInterface = renderInterface; this->renderInterface = renderInterface;
@@ -3349,9 +3408,10 @@ namespace plume {
} }
// Pick this adapter and device if it has better feature support than the current one. // Pick this adapter and device if it has better feature support than the current one.
std::string deviceName = Utf16ToUtf8(adapterDesc.Description);
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr); bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory; bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
bool preferUserChoice = false;//wcsstr(adapterDesc.Description, L"AMD") != nullptr; bool preferUserChoice = preferredDeviceName == deviceName;
bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice; bool preferOption = preferOverNothing || preferVideoMemory || preferUserChoice;
if (preferOption) { if (preferOption) {
if (d3d != nullptr) { if (d3d != nullptr) {
@@ -3371,8 +3431,15 @@ namespace plume {
capabilities.triangleFan = triangleFanSupportOption; capabilities.triangleFan = triangleFanSupportOption;
capabilities.dynamicDepthBias = dynamicDepthBiasOption; capabilities.dynamicDepthBias = dynamicDepthBiasOption;
capabilities.uma = uma; capabilities.uma = uma;
description.name = Utf16ToUtf8(adapterDesc.Description); description.name = deviceName;
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory; description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
description.vendor = RenderDeviceVendor(adapterDesc.VendorId);
LARGE_INTEGER adapterVersion = {};
res = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &adapterVersion);
if (SUCCEEDED(res)) {
description.driverVersion = adapterVersion.QuadPart;
}
if (preferUserChoice) { if (preferUserChoice) {
break; break;
@@ -3460,6 +3527,13 @@ namespace plume {
samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV); depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
// Create a command queue only for retrieving the timestamp frequency. Delete it immediately afterwards.
std::unique_ptr<D3D12CommandQueue> timestampCommandQueue = std::make_unique<D3D12CommandQueue>(this, RenderCommandListType::DIRECT);
res = timestampCommandQueue->d3d->GetTimestampFrequency(&timestampFrequency);
if (FAILED(res)) {
fprintf(stderr, "GetTimestampFrequency failed with error code 0x%lX. Timestamps will be inaccurate.\n", res);
}
} }
D3D12Device::~D3D12Device() { D3D12Device::~D3D12Device() {
@@ -3534,6 +3608,10 @@ namespace plume {
return std::make_unique<D3D12Framebuffer>(this, desc); return std::make_unique<D3D12Framebuffer>(this, desc);
} }
std::unique_ptr<RenderQueryPool> D3D12Device::createQueryPool(uint32_t queryCount) {
return std::make_unique<D3D12QueryPool>(this, queryCount);
}
void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) { void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
assert(meshes != nullptr); assert(meshes != nullptr);
assert(meshCount > 0); assert(meshCount > 0);
@@ -3767,6 +3845,21 @@ namespace plume {
// Fill capabilities. // Fill capabilities.
capabilities.shaderFormat = RenderShaderFormat::DXIL; capabilities.shaderFormat = RenderShaderFormat::DXIL;
// Fill device names.
UINT adapterIndex = 0;
IDXGIAdapter1 *adapterOption = nullptr;
while (dxgiFactory->EnumAdapters1(adapterIndex++, &adapterOption) != DXGI_ERROR_NOT_FOUND) {
DXGI_ADAPTER_DESC1 adapterDesc;
adapterOption->GetDesc1(&adapterDesc);
// Ignore remote or software adapters.
if ((adapterDesc.Flags & (DXGI_ADAPTER_FLAG_REMOTE | DXGI_ADAPTER_FLAG_SOFTWARE)) == 0) {
deviceNames.emplace_back(Utf16ToUtf8(adapterDesc.Description));
}
adapterOption->Release();
}
} }
D3D12Interface::~D3D12Interface() { D3D12Interface::~D3D12Interface() {
@@ -3775,8 +3868,8 @@ namespace plume {
} }
} }
std::unique_ptr<RenderDevice> D3D12Interface::createDevice() { std::unique_ptr<RenderDevice> D3D12Interface::createDevice(const std::string &preferredDeviceName) {
std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this); std::unique_ptr<D3D12Device> createdDevice = std::make_unique<D3D12Device>(this, preferredDeviceName);
return createdDevice->isValid() ? std::move(createdDevice) : nullptr; return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
} }
@@ -3784,6 +3877,10 @@ namespace plume {
return capabilities; return capabilities;
} }
const std::vector<std::string> &D3D12Interface::getDeviceNames() const {
return deviceNames;
}
bool D3D12Interface::isValid() const { bool D3D12Interface::isValid() const {
return dxgiFactory != nullptr; return dxgiFactory != nullptr;
} }
+21 -2
View File
@@ -144,6 +144,19 @@ namespace plume {
uint32_t getHeight() const override; uint32_t getHeight() const override;
}; };
struct D3D12QueryPool : RenderQueryPool {
D3D12Device *device = nullptr;
ID3D12QueryHeap *d3d = nullptr;
std::vector<uint64_t> results;
std::unique_ptr<RenderBuffer> readbackBuffer;
D3D12QueryPool(D3D12Device *device, uint32_t queryCount);
virtual ~D3D12QueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct D3D12CommandList : RenderCommandList { struct D3D12CommandList : RenderCommandList {
ID3D12GraphicsCommandList9 *d3d = nullptr; ID3D12GraphicsCommandList9 *d3d = nullptr;
ID3D12CommandAllocator *commandAllocator = nullptr; ID3D12CommandAllocator *commandAllocator = nullptr;
@@ -196,6 +209,8 @@ namespace plume {
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override; void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override; void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override; void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkDescriptorHeaps(); void checkDescriptorHeaps();
void notifyDescriptorHeapWasChangedExternally(); void notifyDescriptorHeapWasChangedExternally();
void checkTopology(); void checkTopology();
@@ -417,8 +432,9 @@ namespace plume {
std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator; std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
RenderDeviceCapabilities capabilities; RenderDeviceCapabilities capabilities;
RenderDeviceDescription description; RenderDeviceDescription description;
uint64_t timestampFrequency = 1;
D3D12Device(D3D12Interface *renderInterface); D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName);
~D3D12Device() override; ~D3D12Device() override;
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override; std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override; std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
@@ -436,6 +452,7 @@ namespace plume {
std::unique_ptr<RenderCommandFence> createCommandFence() override; std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override; std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override; std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override; void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override; void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override; void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
@@ -450,11 +467,13 @@ namespace plume {
struct D3D12Interface : RenderInterface { struct D3D12Interface : RenderInterface {
IDXGIFactory4 *dxgiFactory = nullptr; IDXGIFactory4 *dxgiFactory = nullptr;
RenderInterfaceCapabilities capabilities; RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
D3D12Interface(); D3D12Interface();
~D3D12Interface() override; ~D3D12Interface() override;
std::unique_ptr<RenderDevice> createDevice() override; std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override; const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const; bool isValid() const;
}; };
}; };
@@ -147,6 +147,8 @@ namespace plume {
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0; virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0; virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only. virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
virtual void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) = 0;
virtual void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) = 0;
// Concrete implementation shortcuts. // Concrete implementation shortcuts.
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) { inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) {
@@ -208,6 +210,13 @@ namespace plume {
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0; virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
}; };
struct RenderQueryPool {
virtual ~RenderQueryPool() { }
virtual void queryResults() = 0;
virtual const uint64_t *getResults() const = 0;
virtual uint32_t getCount() const = 0;
};
struct RenderDevice { struct RenderDevice {
virtual ~RenderDevice() { } virtual ~RenderDevice() { }
virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0; virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0;
@@ -226,6 +235,7 @@ namespace plume {
virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0; virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0;
virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0; virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0;
virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0; virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0;
virtual std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) = 0;
virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0; virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0; virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0; virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0;
@@ -237,7 +247,8 @@ namespace plume {
struct RenderInterface { struct RenderInterface {
virtual ~RenderInterface() { } virtual ~RenderInterface() { }
virtual std::unique_ptr<RenderDevice> createDevice() = 0; virtual std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName = "") = 0;
virtual const std::vector<std::string> &getDeviceNames() const = 0;
virtual const RenderInterfaceCapabilities &getCapabilities() const = 0; virtual const RenderInterfaceCapabilities &getCapabilities() const = 0;
}; };
@@ -69,9 +69,17 @@ namespace plume {
struct RenderSampler; struct RenderSampler;
struct RenderShader; struct RenderShader;
struct RenderTexture; struct RenderTexture;
struct RenderQueryPool;
// Enums. // Enums.
enum class RenderDeviceVendor {
UNKNOWN = 0x0,
AMD = 0x1002,
NVIDIA = 0x10DE,
INTEL = 0x8086
};
enum class RenderFormat { enum class RenderFormat {
UNKNOWN, UNKNOWN,
R32G32B32A32_TYPELESS, R32G32B32A32_TYPELESS,
@@ -1769,7 +1777,8 @@ namespace plume {
struct RenderDeviceDescription { struct RenderDeviceDescription {
std::string name = "Unknown"; std::string name = "Unknown";
RenderDeviceType type = RenderDeviceType::UNKNOWN; RenderDeviceType type = RenderDeviceType::UNKNOWN;
uint32_t driverVersion = 0; RenderDeviceVendor vendor = RenderDeviceVendor::UNKNOWN;
uint64_t driverVersion = 0;
uint64_t dedicatedVideoMemory = 0; uint64_t dedicatedVideoMemory = 0;
}; };
+125 -5
View File
@@ -2522,6 +2522,80 @@ namespace plume {
return (depthAttachment == attachment); return (depthAttachment == attachment);
} }
// VulkanQueryPool
VulkanQueryPool::VulkanQueryPool(VulkanDevice *device, uint32_t queryCount) {
assert(device != nullptr);
assert(queryCount > 0);
this->device = device;
VkQueryPoolCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
createInfo.queryType = VK_QUERY_TYPE_TIMESTAMP;
createInfo.queryCount = queryCount;
VkResult res = vkCreateQueryPool(device->vk, &createInfo, nullptr, &vk);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkCreateQueryPool failed with error code 0x%X.\n", res);
return;
}
results.resize(queryCount);
}
VulkanQueryPool::~VulkanQueryPool() {
vkDestroyQueryPool(device->vk, vk, nullptr);
}
void VulkanQueryPool::queryResults() {
VkResult res = vkGetQueryPoolResults(device->vk, vk, 0, uint32_t(results.size()), sizeof(uint64_t) * results.size(), results.data(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkGetQueryPoolResults failed with error code 0x%X.\n", res);
return;
}
// Conversion sourced from Godot Engine's Vulkan Rendering Driver.
auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
uint64_t u1 = (u & 0xffffffff);
uint64_t v1 = (v & 0xffffffff);
uint64_t t = (u1 * v1);
uint64_t w3 = (t & 0xffffffff);
uint64_t k = (t >> 32);
u >>= 32;
t = (u * v1) + k;
k = (t & 0xffffffff);
uint64_t w1 = (t >> 32);
v >>= 32;
t = (u1 * v) + k;
k = (t >> 32);
h = (u * v) + w1 + k;
l = (t << 32) + w3;
};
// Convert results to timestamps.
constexpr uint64_t shift_bits = 16;
double timestampPeriod = double(device->physicalDeviceProperties.limits.timestampPeriod);
uint64_t h = 0, l = 0;
for (uint64_t &result : results) {
mult64to128(result, uint64_t(timestampPeriod * double(1 << shift_bits)), h, l);
result = l;
result >>= shift_bits;
result |= h << (64 - shift_bits);
}
}
const uint64_t *VulkanQueryPool::getResults() const {
return results.data();
}
uint32_t VulkanQueryPool::getCount() const {
return uint32_t(results.size());
}
// VulkanCommandList // VulkanCommandList
VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) { VulkanCommandList::VulkanCommandList(VulkanDevice *device, RenderCommandListType type) {
@@ -3210,6 +3284,20 @@ namespace plume {
// Not required in Vulkan. // Not required in Vulkan.
} }
void VulkanCommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
assert(queryPool != nullptr);
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
vkCmdResetQueryPool(vk, interfaceQueryPool->vk, queryFirstIndex, queryCount);
}
void VulkanCommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
assert(queryPool != nullptr);
const VulkanQueryPool *interfaceQueryPool = static_cast<const VulkanQueryPool *>(queryPool);
vkCmdWriteTimestamp(vk, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, interfaceQueryPool->vk, queryIndex);
}
void VulkanCommandList::checkActiveRenderPass() { void VulkanCommandList::checkActiveRenderPass() {
assert(targetFramebuffer != nullptr); assert(targetFramebuffer != nullptr);
@@ -3473,7 +3561,7 @@ namespace plume {
// VulkanDevice // VulkanDevice
VulkanDevice::VulkanDevice(VulkanInterface *renderInterface) { VulkanDevice::VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName) {
assert(renderInterface != nullptr); assert(renderInterface != nullptr);
this->renderInterface = renderInterface; this->renderInterface = renderInterface;
@@ -3506,15 +3594,22 @@ namespace plume {
continue; continue;
} }
std::string deviceName(deviceProperties.deviceName);
uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex]; uint32_t deviceTypeScore = deviceTypeScoreTable[deviceTypeIndex];
bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore); bool preferDeviceTypeScore = (deviceTypeScore > currentDeviceTypeScore);
bool preferOption = preferDeviceTypeScore; bool preferUserChoice = preferredDeviceName == deviceName;
bool preferOption = preferDeviceTypeScore || preferUserChoice;
if (preferOption) { if (preferOption) {
physicalDevice = physicalDevices[i]; physicalDevice = physicalDevices[i];
description.name = std::string(deviceProperties.deviceName); description.name = deviceName;
description.type = toDeviceType(deviceProperties.deviceType); description.type = toDeviceType(deviceProperties.deviceType);
description.driverVersion = deviceProperties.driverVersion; description.driverVersion = deviceProperties.driverVersion;
description.vendor = RenderDeviceVendor(deviceProperties.vendorID);
currentDeviceTypeScore = deviceTypeScore; currentDeviceTypeScore = deviceTypeScore;
if (preferUserChoice) {
break;
}
} }
} }
@@ -3885,6 +3980,10 @@ namespace plume {
return std::make_unique<VulkanFramebuffer>(this, desc); return std::make_unique<VulkanFramebuffer>(this, desc);
} }
std::unique_ptr<RenderQueryPool> VulkanDevice::createQueryPool(uint32_t queryCount) {
return std::make_unique<VulkanQueryPool>(this, queryCount);
}
void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) { void VulkanDevice::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
assert(meshes != nullptr); assert(meshes != nullptr);
assert(meshCount > 0); assert(meshCount > 0);
@@ -4233,6 +4332,23 @@ namespace plume {
// Fill capabilities. // Fill capabilities.
capabilities.shaderFormat = RenderShaderFormat::SPIRV; capabilities.shaderFormat = RenderShaderFormat::SPIRV;
// Fill device names.
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount > 0) {
std::vector<VkPhysicalDevice> physicalDevices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, physicalDevices.data());
for (uint32_t i = 0; i < deviceCount; i++) {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevices[i], &deviceProperties);
uint32_t deviceTypeIndex = deviceProperties.deviceType;
if (deviceTypeIndex <= 4) {
deviceNames.emplace_back(deviceProperties.deviceName);
}
}
}
} }
VulkanInterface::~VulkanInterface() { VulkanInterface::~VulkanInterface() {
@@ -4241,8 +4357,8 @@ namespace plume {
} }
} }
std::unique_ptr<RenderDevice> VulkanInterface::createDevice() { std::unique_ptr<RenderDevice> VulkanInterface::createDevice(const std::string &preferredDeviceName) {
std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this); std::unique_ptr<VulkanDevice> createdDevice = std::make_unique<VulkanDevice>(this, preferredDeviceName);
return createdDevice->isValid() ? std::move(createdDevice) : nullptr; return createdDevice->isValid() ? std::move(createdDevice) : nullptr;
} }
@@ -4250,6 +4366,10 @@ namespace plume {
return capabilities; return capabilities;
} }
const std::vector<std::string> &VulkanInterface::getDeviceNames() const {
return deviceNames;
}
bool VulkanInterface::isValid() const { bool VulkanInterface::isValid() const {
return instance != nullptr; return instance != nullptr;
} }
+19 -2
View File
@@ -271,6 +271,18 @@ namespace plume {
bool contains(const VulkanTexture *attachment) const; bool contains(const VulkanTexture *attachment) const;
}; };
struct VulkanQueryPool : RenderQueryPool {
VulkanDevice *device = nullptr;
std::vector<uint64_t> results;
VkQueryPool vk = VK_NULL_HANDLE;
VulkanQueryPool(VulkanDevice *device, uint32_t queryCount);
virtual ~VulkanQueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct VulkanCommandList : RenderCommandList { struct VulkanCommandList : RenderCommandList {
VkCommandBuffer vk = VK_NULL_HANDLE; VkCommandBuffer vk = VK_NULL_HANDLE;
VkCommandPool commandPool = VK_NULL_HANDLE; VkCommandPool commandPool = VK_NULL_HANDLE;
@@ -319,6 +331,8 @@ namespace plume {
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override; void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override; void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override; void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkActiveRenderPass(); void checkActiveRenderPass();
void endActiveRenderPass(); void endActiveRenderPass();
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex); void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
@@ -391,7 +405,7 @@ namespace plume {
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {}; VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
bool loadStoreOpNoneSupported = false; bool loadStoreOpNoneSupported = false;
VulkanDevice(VulkanInterface *renderInterface); VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
~VulkanDevice() override; ~VulkanDevice() override;
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override; std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override; std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
@@ -409,6 +423,7 @@ namespace plume {
std::unique_ptr<RenderCommandFence> createCommandFence() override; std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override; std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override; std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override; void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override; void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override; void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
@@ -424,6 +439,7 @@ namespace plume {
VkInstance instance = VK_NULL_HANDLE; VkInstance instance = VK_NULL_HANDLE;
VkApplicationInfo appInfo = {}; VkApplicationInfo appInfo = {};
RenderInterfaceCapabilities capabilities; RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
# if SDL_VULKAN_ENABLED # if SDL_VULKAN_ENABLED
VulkanInterface(RenderWindow sdlWindow); VulkanInterface(RenderWindow sdlWindow);
@@ -432,8 +448,9 @@ namespace plume {
# endif # endif
~VulkanInterface() override; ~VulkanInterface() override;
std::unique_ptr<RenderDevice> createDevice() override; std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override; const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const; bool isValid() const;
}; };
}; };
+274 -59
View File
@@ -230,6 +230,55 @@ static void SetDirtyValue(bool& dirtyState, T& dest, const T& src)
} }
} }
static constexpr size_t PROFILER_VALUE_COUNT = 256;
static size_t g_profilerValueIndex;
struct Profiler
{
std::atomic<double> value;
double values[PROFILER_VALUE_COUNT];
std::chrono::steady_clock::time_point start;
void Begin()
{
start = std::chrono::steady_clock::now();
}
void End()
{
value = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
}
void Set(double v)
{
value = v;
}
void Reset()
{
End();
Begin();
}
double UpdateAndReturnAverage()
{
values[g_profilerValueIndex] = value;
return std::accumulate(values, values + PROFILER_VALUE_COUNT, 0.0) / PROFILER_VALUE_COUNT;
}
};
static double g_applicationValues[PROFILER_VALUE_COUNT];
static Profiler g_gpuFrameProfiler;
static Profiler g_presentProfiler;
static Profiler g_updateDirectorProfiler;
static Profiler g_renderDirectorProfiler;
static Profiler g_frameFenceProfiler;
static Profiler g_presentWaitProfiler;
static Profiler g_swapChainAcquireProfiler;
static bool g_profilerVisible;
static bool g_profilerWasToggled;
#ifdef UNLEASHED_RECOMP_D3D12 #ifdef UNLEASHED_RECOMP_D3D12
static bool g_vulkan = false; static bool g_vulkan = false;
#else #else
@@ -245,6 +294,7 @@ static std::unique_ptr<RenderDevice> g_device;
static RenderDeviceCapabilities g_capabilities; static RenderDeviceCapabilities g_capabilities;
static constexpr size_t NUM_FRAMES = 2; static constexpr size_t NUM_FRAMES = 2;
static constexpr size_t NUM_QUERIES = 2;
static uint32_t g_frame = 0; static uint32_t g_frame = 0;
static uint32_t g_nextFrame = 1; static uint32_t g_nextFrame = 1;
@@ -252,6 +302,7 @@ static uint32_t g_nextFrame = 1;
static std::unique_ptr<RenderCommandQueue> g_queue; static std::unique_ptr<RenderCommandQueue> g_queue;
static std::unique_ptr<RenderCommandList> g_commandLists[NUM_FRAMES]; static std::unique_ptr<RenderCommandList> g_commandLists[NUM_FRAMES];
static std::unique_ptr<RenderCommandFence> g_commandFences[NUM_FRAMES]; static std::unique_ptr<RenderCommandFence> g_commandFences[NUM_FRAMES];
static std::unique_ptr<RenderQueryPool> g_queryPools[NUM_FRAMES];
static bool g_commandListStates[NUM_FRAMES]; static bool g_commandListStates[NUM_FRAMES];
static Mutex g_copyMutex; static Mutex g_copyMutex;
@@ -1476,7 +1527,11 @@ static void CheckSwapChain()
} }
if (g_swapChainValid) if (g_swapChainValid)
{
g_swapChainAcquireProfiler.Begin();
g_swapChainValid = g_swapChain->acquireTexture(g_acquireSemaphores[g_frame].get(), &g_backBufferIndex); g_swapChainValid = g_swapChain->acquireTexture(g_acquireSemaphores[g_frame].get(), &g_backBufferIndex);
g_swapChainAcquireProfiler.End();
}
if (g_needsResize) if (g_needsResize)
Video::ComputeViewportDimensions(); Video::ComputeViewportDimensions();
@@ -1552,6 +1607,8 @@ static void BeginCommandList()
auto& commandList = g_commandLists[g_frame]; auto& commandList = g_commandLists[g_frame];
commandList->begin(); commandList->begin();
commandList->resetQueryPool(g_queryPools[g_frame].get(), 0, NUM_QUERIES);
commandList->writeTimestamp(g_queryPools[g_frame].get(), 0);
commandList->setGraphicsPipelineLayout(g_pipelineLayout.get()); commandList->setGraphicsPipelineLayout(g_pipelineLayout.get());
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0); commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 1); commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 1);
@@ -1567,6 +1624,8 @@ static void ApplyLowEndDefault(ConfigDef<T> &configDef, T newDefault, bool &chan
configDef = newDefault; configDef = newDefault;
changed = true; changed = true;
} }
configDef.DefaultValue = newDefault;
} }
static void ApplyLowEndDefaults() static void ApplyLowEndDefaults()
@@ -1615,10 +1674,29 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver)
g_interface = interfaceFunction(); g_interface = interfaceFunction();
if (g_interface != nullptr) if (g_interface != nullptr)
{ {
g_device = g_interface->createDevice(); g_device = g_interface->createDevice(Config::GraphicsDevice);
if (g_device != nullptr) if (g_device != nullptr)
{ {
const RenderDeviceDescription &deviceDescription = g_device->getDescription();
#ifdef UNLEASHED_RECOMP_D3D12 #ifdef UNLEASHED_RECOMP_D3D12
if (interfaceFunction == CreateD3D12Interface)
{
if (deviceDescription.vendor == RenderDeviceVendor::AMD)
{
// AMD Drivers before this version have a known issue where MSAA resolve targets will fail to work correctly.
// If no specific graphics API was selected, we silently destroy this one and move to the next option as it'll
// just work incorrectly otherwise and result in visual glitches and 3D rendering not working in general.
constexpr uint64_t MinimumAMDDriverVersion = 0x1F00005DC2005CULL; // 31.0.24002.92
if ((Config::GraphicsAPI == EGraphicsAPI::Auto) && (deviceDescription.driverVersion < MinimumAMDDriverVersion))
{
g_device.reset();
g_interface.reset();
continue;
}
}
}
g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper); g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper);
#endif #endif
break; break;
@@ -1655,6 +1733,9 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver)
for (auto& commandFence : g_commandFences) for (auto& commandFence : g_commandFences)
commandFence = g_device->createCommandFence(); commandFence = g_device->createCommandFence();
for (auto& queryPool : g_queryPools)
queryPool = g_device->createQueryPool(NUM_QUERIES);
g_copyQueue = g_device->createCommandQueue(RenderCommandListType::COPY); g_copyQueue = g_device->createCommandQueue(RenderCommandListType::COPY);
g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY); g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY);
g_copyCommandFence = g_device->createCommandFence(); g_copyCommandFence = g_device->createCommandFence();
@@ -1875,8 +1956,12 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver)
return true; return true;
} }
static uint32_t g_waitForGPUCount = 0;
void Video::WaitForGPU() void Video::WaitForGPU()
{ {
g_waitForGPUCount++;
if (g_vulkan) if (g_vulkan)
{ {
g_device->waitIdle(); g_device->waitIdle();
@@ -2125,45 +2210,6 @@ static uint32_t HashVertexDeclaration(uint32_t vertexDeclaration)
return vertexDeclaration; return vertexDeclaration;
} }
static constexpr size_t PROFILER_VALUE_COUNT = 256;
static size_t g_profilerValueIndex;
struct Profiler
{
std::atomic<double> value;
double values[PROFILER_VALUE_COUNT];
std::chrono::steady_clock::time_point start;
void Begin()
{
start = std::chrono::steady_clock::now();
}
void End()
{
value = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
}
void Reset()
{
End();
Begin();
}
double UpdateAndReturnAverage()
{
values[g_profilerValueIndex] = value;
return std::accumulate(values, values + PROFILER_VALUE_COUNT, 0.0) / PROFILER_VALUE_COUNT;
}
};
static double g_applicationValues[PROFILER_VALUE_COUNT];
static Profiler g_presentProfiler;
static Profiler g_renderDirectorProfiler;
static bool g_profilerVisible;
static bool g_profilerWasToggled;
static const char *DeviceTypeName(RenderDeviceType type) static const char *DeviceTypeName(RenderDeviceType type)
{ {
switch (type) switch (type)
@@ -2186,8 +2232,12 @@ static void DrawProfiler()
bool toggleProfiler = SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_F1] != 0; bool toggleProfiler = SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_F1] != 0;
if (!g_profilerWasToggled && toggleProfiler) if (!g_profilerWasToggled && toggleProfiler)
{
g_profilerVisible = !g_profilerVisible; g_profilerVisible = !g_profilerVisible;
GameWindow::SetFullscreenCursorVisibility(App::s_isInit ? g_profilerVisible : true);
}
g_profilerWasToggled = toggleProfiler; g_profilerWasToggled = toggleProfiler;
if (!g_profilerVisible) if (!g_profilerVisible)
@@ -2203,29 +2253,51 @@ static void DrawProfiler()
g_applicationValues[g_profilerValueIndex] = App::s_deltaTime * 1000.0; g_applicationValues[g_profilerValueIndex] = App::s_deltaTime * 1000.0;
const double applicationAvg = std::accumulate(g_applicationValues, g_applicationValues + PROFILER_VALUE_COUNT, 0.0) / PROFILER_VALUE_COUNT; const double applicationAvg = std::accumulate(g_applicationValues, g_applicationValues + PROFILER_VALUE_COUNT, 0.0) / PROFILER_VALUE_COUNT;
double gpuFrameAvg = g_gpuFrameProfiler.UpdateAndReturnAverage();
double presentAvg = g_presentProfiler.UpdateAndReturnAverage(); double presentAvg = g_presentProfiler.UpdateAndReturnAverage();
double updateDirectorAvg = g_updateDirectorProfiler.UpdateAndReturnAverage();
double renderDirectorAvg = g_renderDirectorProfiler.UpdateAndReturnAverage(); double renderDirectorAvg = g_renderDirectorProfiler.UpdateAndReturnAverage();
double frameFenceAvg = g_frameFenceProfiler.UpdateAndReturnAverage();
double presentWaitAvg = g_presentWaitProfiler.UpdateAndReturnAverage();
double swapChainAcquireAvg = g_swapChainAcquireProfiler.UpdateAndReturnAverage();
if (ImPlot::BeginPlot("Frame Time")) if (ImPlot::BeginPlot("Frame Time"))
{ {
ImPlot::SetupAxisLimits(ImAxis_Y1, 0.0, 20.0); ImPlot::SetupAxisLimits(ImAxis_Y1, 0.0, 20.0);
ImPlot::SetupAxis(ImAxis_Y1, "ms", ImPlotAxisFlags_None); ImPlot::SetupAxis(ImAxis_Y1, "ms", ImPlotAxisFlags_None);
ImPlot::PlotLine<double>("Application", g_applicationValues, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex); ImPlot::PlotLine<double>("Application", g_applicationValues, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("GPU Frame", g_gpuFrameProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("Present", g_presentProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex); ImPlot::PlotLine<double>("Present", g_presentProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("Update Director", g_updateDirectorProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("Render Director", g_renderDirectorProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex); ImPlot::PlotLine<double>("Render Director", g_renderDirectorProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("Frame Fence", g_frameFenceProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("Present Wait", g_presentWaitProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::PlotLine<double>("Swap Chain Acquire", g_swapChainAcquireProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
ImPlot::EndPlot(); ImPlot::EndPlot();
} }
g_profilerValueIndex = (g_profilerValueIndex + 1) % PROFILER_VALUE_COUNT; g_profilerValueIndex = (g_profilerValueIndex + 1) % PROFILER_VALUE_COUNT;
ImGui::Text("Current Application: %g ms (%g FPS)", App::s_deltaTime * 1000.0, 1.0 / App::s_deltaTime); ImGui::Text("Current Application: %g ms (%g FPS)", App::s_deltaTime * 1000.0, 1.0 / App::s_deltaTime);
ImGui::Text("Current GPU Frame: %g ms (%g FPS)", g_gpuFrameProfiler.value.load(), 1000.0 / g_gpuFrameProfiler.value.load());
ImGui::Text("Current Present: %g ms (%g FPS)", g_presentProfiler.value.load(), 1000.0 / g_presentProfiler.value.load()); ImGui::Text("Current Present: %g ms (%g FPS)", g_presentProfiler.value.load(), 1000.0 / g_presentProfiler.value.load());
ImGui::Text("Current Update Director: %g ms (%g FPS)", g_updateDirectorProfiler.value.load(), 1000.0 / g_updateDirectorProfiler.value.load());
ImGui::Text("Current Render Director: %g ms (%g FPS)", g_renderDirectorProfiler.value.load(), 1000.0 / g_renderDirectorProfiler.value.load()); ImGui::Text("Current Render Director: %g ms (%g FPS)", g_renderDirectorProfiler.value.load(), 1000.0 / g_renderDirectorProfiler.value.load());
ImGui::Text("Current Frame Fence: %g ms", g_frameFenceProfiler.value.load());
ImGui::Text("Current Present Wait: %g ms", g_presentWaitProfiler.value.load());
ImGui::Text("Current Swap Chain Acquire: %g ms", g_swapChainAcquireProfiler.value.load());
ImGui::NewLine(); ImGui::NewLine();
ImGui::Text("Average Application: %g ms (%g FPS)", applicationAvg, 1000.0 / applicationAvg); ImGui::Text("Average Application: %g ms (%g FPS)", applicationAvg, 1000.0 / applicationAvg);
ImGui::Text("Average GPU Frame: %g ms (%g FPS)", gpuFrameAvg, 1000.0 / gpuFrameAvg);
ImGui::Text("Average Present: %g ms (%g FPS)", presentAvg, 1000.0 / presentAvg); ImGui::Text("Average Present: %g ms (%g FPS)", presentAvg, 1000.0 / presentAvg);
ImGui::Text("Average Update Director: %g ms (%g FPS)", updateDirectorAvg, 1000.0 / updateDirectorAvg);
ImGui::Text("Average Render Director: %g ms (%g FPS)", renderDirectorAvg, 1000.0 / renderDirectorAvg); ImGui::Text("Average Render Director: %g ms (%g FPS)", renderDirectorAvg, 1000.0 / renderDirectorAvg);
ImGui::Text("Average Frame Fence: %g ms", frameFenceAvg);
ImGui::Text("Average Present Wait: %g ms", presentWaitAvg);
ImGui::Text("Average Swap Chain Acquire: %g ms", swapChainAcquireAvg);
ImGui::NewLine(); ImGui::NewLine();
O1HeapDiagnostics diagnostics, physicalDiagnostics; O1HeapDiagnostics diagnostics, physicalDiagnostics;
@@ -2240,6 +2312,7 @@ static void DrawProfiler()
ImGui::Text("Heap Allocated: %d MB", int32_t(diagnostics.allocated / (1024 * 1024))); ImGui::Text("Heap Allocated: %d MB", int32_t(diagnostics.allocated / (1024 * 1024)));
ImGui::Text("Physical Heap Allocated: %d MB", int32_t(physicalDiagnostics.allocated / (1024 * 1024))); ImGui::Text("Physical Heap Allocated: %d MB", int32_t(physicalDiagnostics.allocated / (1024 * 1024)));
ImGui::Text("GPU Waits: %d", int32_t(g_waitForGPUCount));
ImGui::NewLine(); ImGui::NewLine();
ImGui::Text("Present Wait: %s", g_capabilities.presentWait ? "Supported" : "Unsupported"); ImGui::Text("Present Wait: %s", g_capabilities.presentWait ? "Supported" : "Unsupported");
@@ -2256,6 +2329,24 @@ static void DrawProfiler()
const char* sdlVideoDriver = SDL_GetCurrentVideoDriver(); const char* sdlVideoDriver = SDL_GetCurrentVideoDriver();
if (sdlVideoDriver != nullptr) if (sdlVideoDriver != nullptr)
ImGui::Text("SDL Video Driver: %s", sdlVideoDriver); ImGui::Text("SDL Video Driver: %s", sdlVideoDriver);
ImGui::NewLine();
ImGui::Checkbox("Show FPS", &Config::ShowFPS.Value);
ImGui::NewLine();
if (ImGui::TreeNode("Device Names"))
{
ImGui::Indent();
uint32_t deviceIndex = 0;
for (const std::string &deviceName : g_interface->getDeviceNames())
{
ImGui::Text("Option #%d: %s", deviceIndex++, deviceName.c_str());
}
ImGui::Unindent();
ImGui::TreePop();
}
} }
ImGui::End(); ImGui::End();
@@ -2263,6 +2354,43 @@ static void DrawProfiler()
font->Scale = defaultScale; font->Scale = defaultScale;
} }
static void DrawFPS()
{
if (!Config::ShowFPS)
return;
double time = ImGui::GetTime();
static double updateTime = time;
static double fps = 0;
static double totalDeltaTime = 0.0;
static uint32_t totalDeltaCount = 0;
totalDeltaTime += g_presentProfiler.value.load();
totalDeltaCount++;
if (time - updateTime >= 1.0f)
{
fps = 1000.0 / std::max(totalDeltaTime / double(totalDeltaCount), 1.0);
updateTime = time;
totalDeltaTime = 0.0;
totalDeltaCount = 0;
}
auto drawList = ImGui::GetBackgroundDrawList();
auto fmt = fmt::format("FPS: {:.2f}", fps);
auto font = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
auto fontSize = Scale(10);
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, fmt.c_str());
ImVec2 min = { Scale(40), Scale(30) };
ImVec2 max = { min.x + std::max(Scale(75), textSize.x + Scale(10)), min.y + Scale(15) };
ImVec2 textPos = { min.x + Scale(2), CENTRE_TEXT_VERT(min, max, textSize) + Scale(0.2f) };
drawList->AddRectFilled(min, max, IM_COL32(0, 0, 0, 200));
drawList->AddText(font, fontSize, textPos, IM_COL32_WHITE, fmt.c_str());
}
static void DrawImGui() static void DrawImGui()
{ {
ImGui_ImplSDL2_NewFrame(); ImGui_ImplSDL2_NewFrame();
@@ -2321,8 +2449,9 @@ static void DrawImGui()
Fader::Draw(); Fader::Draw();
BlackBar::Draw(); BlackBar::Draw();
assert(ImGui::GetForegroundDrawList()->_ClipRectStack.Size == 1 && "Some clip rects were not removed from the stack!"); assert(ImGui::GetBackgroundDrawList()->_ClipRectStack.Size == 1 && "Some clip rects were not removed from the stack!");
DrawFPS();
DrawProfiler(); DrawProfiler();
ImGui::Render(); ImGui::Render();
@@ -2494,7 +2623,11 @@ void Video::WaitOnSwapChain()
if (g_pendingWaitOnSwapChain) if (g_pendingWaitOnSwapChain)
{ {
if (g_swapChainValid) if (g_swapChainValid)
{
g_presentWaitProfiler.Begin();
g_swapChain->wait(); g_swapChain->wait();
g_presentWaitProfiler.End();
}
g_pendingWaitOnSwapChain = false; g_pendingWaitOnSwapChain = false;
} }
@@ -2527,7 +2660,11 @@ void Video::Present()
if (g_swapChainValid) if (g_swapChainValid)
{ {
if (g_pendingWaitOnSwapChain) if (g_pendingWaitOnSwapChain)
{
g_presentWaitProfiler.Begin();
g_swapChain->wait(); // Never gonna happen outside loading threads as explained above. g_swapChain->wait(); // Never gonna happen outside loading threads as explained above.
g_presentWaitProfiler.End();
}
RenderCommandSemaphore* signalSemaphores[] = { g_renderSemaphores[g_frame].get() }; RenderCommandSemaphore* signalSemaphores[] = { g_renderSemaphores[g_frame].get() };
g_swapChainValid = g_swapChain->present(g_backBufferIndex, signalSemaphores, std::size(signalSemaphores)); g_swapChainValid = g_swapChain->present(g_backBufferIndex, signalSemaphores, std::size(signalSemaphores));
@@ -2540,8 +2677,15 @@ void Video::Present()
if (g_commandListStates[g_frame]) if (g_commandListStates[g_frame])
{ {
g_frameFenceProfiler.Begin();
g_queue->waitForCommandFence(g_commandFences[g_frame].get()); g_queue->waitForCommandFence(g_commandFences[g_frame].get());
g_frameFenceProfiler.End();
g_commandListStates[g_frame] = false; g_commandListStates[g_frame] = false;
// Update the GPU profiler with the results from the timestamps of the frame.
g_queryPools[g_frame]->queryResults();
const uint64_t *frameTimestamps = g_queryPools[g_frame]->getResults();
g_gpuFrameProfiler.Set(double(frameTimestamps[1] - frameTimestamps[0]) / 1000000.0);
} }
g_dirtyStates = DirtyStates(true); g_dirtyStates = DirtyStates(true);
@@ -2676,6 +2820,7 @@ static void ProcExecuteCommandList(const RenderCommand& cmd)
} }
auto &commandList = g_commandLists[g_frame]; auto &commandList = g_commandLists[g_frame];
commandList->writeTimestamp(g_queryPools[g_frame].get(), 1);
commandList->end(); commandList->end();
if (g_swapChainValid) if (g_swapChainValid)
@@ -5622,13 +5767,10 @@ PPC_FUNC(sub_8258C8A0)
PPC_FUNC_IMPL(__imp__sub_8258CAE0); PPC_FUNC_IMPL(__imp__sub_8258CAE0);
PPC_FUNC(sub_8258CAE0) PPC_FUNC(sub_8258CAE0)
{ {
g_renderDirectorProfiler.Begin();
if (g_needsResize) if (g_needsResize)
{ {
// Backup fade values. These get modified by cutscenes, // Backup job values. These get modified by cutscenes,
// and resizing will cause the values to be forgotten. // and resizing will cause the values to be forgotten.
// NOTE: Intentionally ignoring the shared pointers here.
auto traverseFxJobs = [&]<typename TCallback>(const TCallback& callback) auto traverseFxJobs = [&]<typename TCallback>(const TCallback& callback)
{ {
uint32_t scheduler = PPC_LOAD_U32(ctx.r3.u32 + 0xE0); uint32_t scheduler = PPC_LOAD_U32(ctx.r3.u32 + 0xE0);
@@ -5640,28 +5782,63 @@ PPC_FUNC(sub_8258CAE0)
for (uint32_t it = PPC_LOAD_U32(member + 0x24); it != PPC_LOAD_U32(member + 0x28); it += 8) for (uint32_t it = PPC_LOAD_U32(member + 0x24); it != PPC_LOAD_U32(member + 0x28); it += 8)
{ {
uint32_t job = PPC_LOAD_U32(it); uint32_t job = PPC_LOAD_U32(it);
if (job != NULL && PPC_LOAD_U32(job) == 0x820CA6F8) // SWA::CFxFade if (job != NULL)
callback(job); callback(job);
} }
} }
} }
}; };
struct FadeValues union JobValues
{ {
uint8_t field50[0x18]; struct
uint8_t field88; {
uint8_t field50[0x18];
uint8_t field88;
} fade;
struct
{
uint8_t camera[0x120];
uint8_t field44;
uint8_t fieldA0;
} shadowMap;
}; };
std::map<uint32_t, FadeValues> fadeValuesMap; std::map<uint32_t, JobValues> jobValuesMap;
traverseFxJobs([&](uint32_t job) traverseFxJobs([&](uint32_t job)
{ {
FadeValues fadeValues{}; uint32_t vfTable = PPC_LOAD_U32(job);
memcpy(fadeValues.field50, base + job + 0x50, sizeof(fadeValues.field50)); if (vfTable == 0x820CA6F8) // SWA::CFxFade
fadeValues.field88 = PPC_LOAD_U8(job + 0x88); {
// NOTE: Intentionally not storing shared pointers here.
// Game sends messages that assign these every frame already.
JobValues jobValues{};
fadeValuesMap.emplace(PPC_LOAD_U32(job + 0x48), fadeValues); memcpy(jobValues.fade.field50, base + job + 0x50, sizeof(jobValues.fade.field50));
jobValues.fade.field88 = PPC_LOAD_U8(job + 0x88);
jobValuesMap.emplace(PPC_LOAD_U32(job + 0x48), jobValues);
}
else if (vfTable == 0x820CAC5C) // SWA::CFxShadowMap
{
for (uint32_t it = PPC_LOAD_U32(job + 0x88); it != PPC_LOAD_U32(job + 0x8C); it += 8)
{
uint32_t camera = PPC_LOAD_U32(it);
if (camera != NULL && PPC_LOAD_U32(camera) == 0x820BF83C) // SWA::CShadowMapCameraLiSPSM
{
JobValues jobValues{};
memcpy(jobValues.shadowMap.camera, base + camera, sizeof(jobValues.shadowMap.camera));
jobValues.shadowMap.field44 = PPC_LOAD_U8(job + 0x44);
jobValues.shadowMap.fieldA0 = PPC_LOAD_U8(job + 0xA0);
jobValuesMap.emplace(vfTable, jobValues);
break;
}
}
}
}); });
auto r3 = ctx.r3; auto r3 = ctx.r3;
@@ -5670,14 +5847,38 @@ PPC_FUNC(sub_8258CAE0)
__imp__sub_8258C8A0(ctx, base); __imp__sub_8258C8A0(ctx, base);
ctx.r3 = r3; ctx.r3 = r3;
// Restore fade values. // Restore job values.
traverseFxJobs([&](uint32_t job) traverseFxJobs([&](uint32_t job)
{ {
auto findResult = fadeValuesMap.find(PPC_LOAD_U32(job + 0x48)); uint32_t vfTable = PPC_LOAD_U32(job);
if (findResult != fadeValuesMap.end()) // May NOT actually be found.
if (vfTable == 0x820CA6F8) // SWA::CFxFade
{ {
memcpy(base + job + 0x50, findResult->second.field50, sizeof(findResult->second.field50)); auto findResult = jobValuesMap.find(PPC_LOAD_U32(job + 0x48));
PPC_STORE_U8(job + 0x88, findResult->second.field88); if (findResult != jobValuesMap.end()) // May NOT actually be found.
{
memcpy(base + job + 0x50, findResult->second.fade.field50, sizeof(findResult->second.fade.field50));
PPC_STORE_U8(job + 0x88, findResult->second.fade.field88);
}
}
else if (vfTable == 0x820CAC5C) // SWA::CFxShadowMap
{
auto findResult = jobValuesMap.find(vfTable);
if (findResult != jobValuesMap.end()) // Would be weird if this one wasn't found.
{
for (uint32_t it = PPC_LOAD_U32(job + 0x88); it != PPC_LOAD_U32(job + 0x8C); it += 8)
{
uint32_t camera = PPC_LOAD_U32(it);
if (camera != NULL && PPC_LOAD_U32(camera) == 0x820BF83C) // SWA::CShadowMapCameraLiSPSM
{
memcpy(base + camera, findResult->second.shadowMap.camera, sizeof(findResult->second.shadowMap.camera));
PPC_STORE_U32(job + 0x80, camera);
PPC_STORE_U8(job + 0x44, findResult->second.shadowMap.field44);
PPC_STORE_U8(job + 0xA0, findResult->second.shadowMap.fieldA0);
break;
}
}
}
} }
}); });
@@ -5685,7 +5886,21 @@ PPC_FUNC(sub_8258CAE0)
} }
__imp__sub_8258CAE0(ctx, base); __imp__sub_8258CAE0(ctx, base);
}
PPC_FUNC_IMPL(__imp__sub_824EB5B0);
PPC_FUNC(sub_824EB5B0)
{
g_updateDirectorProfiler.Begin();
__imp__sub_824EB5B0(ctx, base);
g_updateDirectorProfiler.End();
}
PPC_FUNC_IMPL(__imp__sub_824EB290);
PPC_FUNC(sub_824EB290)
{
g_renderDirectorProfiler.Begin();
__imp__sub_824EB290(ctx, base);
g_renderDirectorProfiler.End(); g_renderDirectorProfiler.End();
} }
+1 -1
View File
@@ -1,7 +1,7 @@
#pragma once #pragma once
//#define ASYNC_PSO_DEBUG //#define ASYNC_PSO_DEBUG
#define PSO_CACHING /////////////////////////////////////////////////////////////////////#define PSO_CACHING
//#define PSO_CACHING_CLEANUP //#define PSO_CACHING_CLEANUP
#include "rhi/plume_render_interface.h" #include "rhi/plume_render_interface.h"
+5 -1
View File
@@ -7,10 +7,14 @@ hid::EInputDevice hid::g_inputDeviceController;
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit; hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
uint16_t hid::g_prohibitedButtons; uint16_t hid::g_prohibitedButtons;
bool hid::g_isLeftStickProhibited;
bool hid::g_isRightStickProhibited;
void hid::SetProhibitedButtons(uint16_t wButtons) void hid::SetProhibitedInputs(uint16_t wButtons, bool leftStick, bool rightStick)
{ {
hid::g_prohibitedButtons = wButtons; hid::g_prohibitedButtons = wButtons;
hid::g_isLeftStickProhibited = leftStick;
hid::g_isRightStickProhibited = rightStick;
} }
bool hid::IsInputAllowed() bool hid::IsInputAllowed()
+3 -1
View File
@@ -33,6 +33,8 @@ namespace hid
extern EInputDeviceExplicit g_inputDeviceExplicit; extern EInputDeviceExplicit g_inputDeviceExplicit;
extern uint16_t g_prohibitedButtons; extern uint16_t g_prohibitedButtons;
extern bool g_isLeftStickProhibited;
extern bool g_isRightStickProhibited;
void Init(); void Init();
@@ -40,7 +42,7 @@ namespace hid
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration); uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps); uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
void SetProhibitedButtons(uint16_t wButtons); void SetProhibitedInputs(uint16_t wButtons = 0, bool leftStick = false, bool rightStick = false);
bool IsInputAllowed(); bool IsInputAllowed();
bool IsInputDeviceController(); bool IsInputDeviceController();
std::string GetInputDeviceName(); std::string GetInputDeviceName();
+10 -3
View File
@@ -1,11 +1,12 @@
#include <stdafx.h>
#include "file_system.h" #include "file_system.h"
#include <cpu/guest_thread.h>
#include <kernel/xam.h> #include <kernel/xam.h>
#include <kernel/xdm.h> #include <kernel/xdm.h>
#include <kernel/function.h> #include <kernel/function.h>
#include <cpu/guest_thread.h>
#include <os/logger.h>
#include <mod/mod_loader.h> #include <mod/mod_loader.h>
#include <os/logger.h>
#include <user/config.h>
#include <stdafx.h>
struct FileHandle : KernelObject struct FileHandle : KernelObject
{ {
@@ -365,8 +366,14 @@ std::filesystem::path FileSystem::ResolvePath(const std::string_view& path, bool
if (checkForMods) if (checkForMods)
{ {
std::filesystem::path resolvedPath = ModLoader::ResolvePath(path); std::filesystem::path resolvedPath = ModLoader::ResolvePath(path);
if (!resolvedPath.empty()) if (!resolvedPath.empty())
{
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(resolvedPath.u8string().c_str()));
return resolvedPath; return resolvedPath;
}
} }
thread_local std::string builtPath; thread_local std::string builtPath;
+12
View File
@@ -466,6 +466,18 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons; state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
if (hid::g_isLeftStickProhibited)
{
state->Gamepad.sThumbLX = 0;
state->Gamepad.sThumbLY = 0;
}
if (hid::g_isRightStickProhibited)
{
state->Gamepad.sThumbRX = 0;
state->Gamepad.sThumbRY = 0;
}
ByteSwapInplace(state->Gamepad.wButtons); ByteSwapInplace(state->Gamepad.wButtons);
ByteSwapInplace(state->Gamepad.sThumbLX); ByteSwapInplace(state->Gamepad.sThumbLX);
ByteSwapInplace(state->Gamepad.sThumbLY); ByteSwapInplace(state->Gamepad.sThumbLY);
+2 -2
View File
@@ -10,12 +10,12 @@ namespace xdbf
{ {
inline std::string& FixInvalidSequences(std::string& str) inline std::string& FixInvalidSequences(std::string& str)
{ {
static std::vector<std::string> invalidSequences = static std::array<std::string_view, 1> invalidSequences =
{ {
"\xE2\x80\x99" "\xE2\x80\x99"
}; };
static std::vector<std::string> replaceSequences = static std::array<std::string_view, 1> replaceSequences =
{ {
"'" "'"
}; };
+620 -37
View File
@@ -15,6 +15,28 @@
360, which is one of the few consoles to have a port of Sonic 360, which is one of the few consoles to have a port of Sonic
Unleashed. Unleashed.
- Ensure your locale is added in the correct order following the language enum.
Correct:
{
{ ELanguage::English, "Example" },
{ ELanguage::Japanese, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::Italian, "Example" }
}
Incorrect:
{
{ ELanguage::English, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::Italian, "Example" },
{ ELanguage::Japanese, "Example" }
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/ */
@@ -34,6 +56,7 @@ CONFIG_DEFINE_LOCALE(Language)
{ ELanguage::Italian, { "Lingua", "" } } { ELanguage::Italian, { "Lingua", "" } }
}; };
// Notes: do not localise this.
CONFIG_DEFINE_ENUM_LOCALE(ELanguage) CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
{ {
{ {
@@ -97,22 +120,42 @@ CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
CONFIG_DEFINE_LOCALE(Hints) CONFIG_DEFINE_LOCALE(Hints)
{ {
{ ELanguage::English, { "Hints", "Show hint rings in stages." } } { ELanguage::English, { "Hints", "Show hints during gameplay." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(ControlTutorial) CONFIG_DEFINE_LOCALE(ControlTutorial)
{ {
{ ELanguage::English, { "Control Tutorial", "Show controller hints in stages." } } { ELanguage::English, { "Control Tutorial", "Show controller hints during gameplay." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AchievementNotifications) CONFIG_DEFINE_LOCALE(AchievementNotifications)
{ {
{ ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } } { ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(TimeOfDayTransition) CONFIG_DEFINE_LOCALE(TimeOfDayTransition)
{ {
{ ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } } { ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition) CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
@@ -123,12 +166,52 @@ CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition)
{ ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } }, { ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } },
{ ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } } { ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } }
} }
},
{
ELanguage::Japanese,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::German,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::French,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ETimeOfDayTransition::Xbox, { "", "" } },
{ ETimeOfDayTransition::PlayStation, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(ControllerIcons) CONFIG_DEFINE_LOCALE(ControllerIcons)
{ {
{ ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } } { ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons) CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
@@ -140,17 +223,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
{ EControllerIcons::Xbox, { "XBOX", "" } }, { EControllerIcons::Xbox, { "XBOX", "" } },
{ EControllerIcons::PlayStation, { "PLAYSTATION", "" } } { EControllerIcons::PlayStation, { "PLAYSTATION", "" } }
} }
},
{
ELanguage::Japanese,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::German,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::French,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EControllerIcons::Auto, { "", "" } },
{ EControllerIcons::Xbox, { "", "" } },
{ EControllerIcons::PlayStation, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(HorizontalCamera) CONFIG_DEFINE_LOCALE(HorizontalCamera)
{ {
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } } { ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(VerticalCamera) CONFIG_DEFINE_LOCALE(VerticalCamera)
{ {
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } } { ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode) CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
@@ -161,42 +294,112 @@ CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
{ ECameraRotationMode::Normal, { "NORMAL", "" } }, { ECameraRotationMode::Normal, { "NORMAL", "" } },
{ ECameraRotationMode::Reverse, { "REVERSE", "" } } { ECameraRotationMode::Reverse, { "REVERSE", "" } }
} }
},
{
ELanguage::Japanese,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::German,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::French,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ECameraRotationMode::Normal, { "", "" } },
{ ECameraRotationMode::Reverse, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(Vibration) CONFIG_DEFINE_LOCALE(Vibration)
{ {
{ ELanguage::English, { "Vibration", "Toggle controller vibration." } } { ELanguage::English, { "Vibration", "Toggle controller vibration." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AllowBackgroundInput) CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
{ {
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } } { ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(MasterVolume) CONFIG_DEFINE_LOCALE(MasterVolume)
{ {
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } } { ELanguage::English, { "Master Volume", "Adjust the overall volume." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(MusicVolume) CONFIG_DEFINE_LOCALE(MusicVolume)
{ {
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } } { ELanguage::English, { "Music Volume", "Adjust the volume for the music." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(EffectsVolume) CONFIG_DEFINE_LOCALE(EffectsVolume)
{ {
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } } { ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(MusicAttenuation) CONFIG_DEFINE_LOCALE(MusicAttenuation)
{ {
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } } { ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(ChannelConfiguration) CONFIG_DEFINE_LOCALE(ChannelConfiguration)
{ {
{ ELanguage::English, { "Channel Configuration", "Change the output mode for your playback device." } } { ELanguage::English, { "Channel Configuration", "Change the output mode for your audio device." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration) CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
@@ -207,37 +410,102 @@ CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
{ EChannelConfiguration::Stereo, { "STEREO", "" } }, { EChannelConfiguration::Stereo, { "STEREO", "" } },
{ EChannelConfiguration::Surround, { "SURROUND", "" } } { EChannelConfiguration::Surround, { "SURROUND", "" } }
} }
},
{
ELanguage::Japanese,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::German,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::French,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EChannelConfiguration::Stereo, { "", "" } },
{ EChannelConfiguration::Surround, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(VoiceLanguage) CONFIG_DEFINE_LOCALE(VoiceLanguage)
{ {
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } } { ELanguage::English, { "Voice Language", "Change the language used for character voices." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Subtitles) CONFIG_DEFINE_LOCALE(Subtitles)
{ {
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } } { ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(BattleTheme) CONFIG_DEFINE_LOCALE(BattleTheme)
{ {
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } } { ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat.\n\nExorcism missions and miniboss themes will be unaffected." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(WindowSize) CONFIG_DEFINE_LOCALE(WindowSize)
{ {
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } } { ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Monitor) CONFIG_DEFINE_LOCALE(Monitor)
{ {
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } } { ELanguage::English, { "Monitor", "Change which monitor to display the game on." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AspectRatio) CONFIG_DEFINE_LOCALE(AspectRatio)
{ {
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } } { ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio) CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
@@ -250,37 +518,112 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
{ EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } }, { EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } } { EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } }
} }
},
{
ELanguage::Japanese,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::German,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::French,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EAspectRatio::Auto, { "", "" } },
{ EAspectRatio::Wide, { "", "" } },
{ EAspectRatio::Narrow, { "", "" } },
{ EAspectRatio::OriginalNarrow, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(ResolutionScale) CONFIG_DEFINE_LOCALE(ResolutionScale)
{ {
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } } { ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Fullscreen) CONFIG_DEFINE_LOCALE(Fullscreen)
{ {
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } } { ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(VSync) CONFIG_DEFINE_LOCALE(VSync)
{ {
{ ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } } { ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(FPS) CONFIG_DEFINE_LOCALE(FPS)
{ {
{ ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } } { ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(Brightness) CONFIG_DEFINE_LOCALE(Brightness)
{ {
{ ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } } { ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(AntiAliasing) CONFIG_DEFINE_LOCALE(AntiAliasing)
{ {
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } } { ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing) CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
@@ -288,19 +631,59 @@ CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
{ {
ELanguage::English, ELanguage::English,
{ {
{ EAntiAliasing::None, { "NONE", "" } }, { EAntiAliasing::None, { "NONE", "" } }
}
},
{
ELanguage::Japanese,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::German,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::French,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EAntiAliasing::None, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EAntiAliasing::None, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing) CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing)
{ {
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } } { ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(ShadowResolution) CONFIG_DEFINE_LOCALE(ShadowResolution)
{ {
{ ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } } { ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution) CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
@@ -310,12 +693,47 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
{ {
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } } { EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }
} }
},
{
ELanguage::Japanese,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::German,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::French,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EShadowResolution::Original, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EShadowResolution::Original, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(GITextureFiltering) CONFIG_DEFINE_LOCALE(GITextureFiltering)
{ {
{ ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } } { ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering) CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
@@ -324,14 +742,54 @@ CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
ELanguage::English, ELanguage::English,
{ {
{ EGITextureFiltering::Bilinear, { "BILINEAR", "" } }, { EGITextureFiltering::Bilinear, { "BILINEAR", "" } },
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } }, { EGITextureFiltering::Bicubic, { "BICUBIC", "" } }
}
},
{
ELanguage::Japanese,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::German,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::French,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EGITextureFiltering::Bilinear, { "", "" } },
{ EGITextureFiltering::Bicubic, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(MotionBlur) CONFIG_DEFINE_LOCALE(MotionBlur)
{ {
{ ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } } { ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur) CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
@@ -343,17 +801,67 @@ CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
{ EMotionBlur::Original, { "ORIGINAL", "" } }, { EMotionBlur::Original, { "ORIGINAL", "" } },
{ EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } } { EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } }
} }
},
{
ELanguage::Japanese,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::German,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::French,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EMotionBlur::Off, { "", "" } },
{ EMotionBlur::Original, { "", "" } },
{ EMotionBlur::Enhanced, { "", "" } }
}
} }
}; };
CONFIG_DEFINE_LOCALE(XboxColorCorrection) CONFIG_DEFINE_LOCALE(XboxColorCorrection)
{ {
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } } { ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio) CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
{ {
{ ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } } { ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio) CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
@@ -362,14 +870,54 @@ CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
ELanguage::English, ELanguage::English,
{ {
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } }, { ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } }, { ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } }
}
},
{
ELanguage::Japanese,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::German,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::French,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ ECutsceneAspectRatio::Original, { "", "" } },
{ ECutsceneAspectRatio::Unlocked, { "", "" } }
} }
} }
}; };
CONFIG_DEFINE_LOCALE(UIAlignmentMode) CONFIG_DEFINE_LOCALE(UIAlignmentMode)
{ {
{ ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } } { ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } },
{ ELanguage::Japanese, { "", "" } },
{ ELanguage::German, { "", "" } },
{ ELanguage::French, { "", "" } },
{ ELanguage::Spanish, { "", "" } },
{ ELanguage::Italian, { "", "" } }
}; };
CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode) CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode)
@@ -378,7 +926,42 @@ CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode)
ELanguage::English, ELanguage::English,
{ {
{ EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } }, { EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } },
{ EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } }, { EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } }
}
},
{
ELanguage::Japanese,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::German,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::French,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::Spanish,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
}
},
{
ELanguage::Italian,
{
{ EUIAlignmentMode::Edge, { "", "" } },
{ EUIAlignmentMode::Centre, { "", "" } }
} }
} }
}; };
+392 -109
View File
@@ -16,6 +16,28 @@
360, which is one of the few consoles to have a port of Sonic 360, which is one of the few consoles to have a port of Sonic
Unleashed. Unleashed.
- Ensure your locale is added in the correct order following the language enum.
Correct:
{
{ ELanguage::English, "Example" },
{ ELanguage::Japanese, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::Italian, "Example" }
}
Incorrect:
{
{ ELanguage::English, "Example" },
{ ELanguage::French, "Example" },
{ ELanguage::Spanish, "Example" },
{ ELanguage::German, "Example" },
{ ELanguage::Italian, "Example" },
{ ELanguage::Japanese, "Example" }
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/ */
@@ -24,347 +46,550 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ {
"Options_Header_Name", "Options_Header_Name",
{ {
{ ELanguage::English, "OPTIONS" }, { ELanguage::English, "OPTIONS" },
{ ELanguage::Japanese, "OPTION" }, { ELanguage::Japanese, "OPTION" },
{ ELanguage::German, "OPTIONEN" }, { ELanguage::German, "OPTIONEN" },
{ ELanguage::French, "OPTIONS" }, { ELanguage::French, "OPTIONS" },
{ ELanguage::Spanish, "OPCIONES" }, { ELanguage::Spanish, "OPCIONES" },
{ ELanguage::Italian, "OPZIONI" } { ELanguage::Italian, "OPZIONI" }
} }
}, },
{ {
"Options_Category_System", "Options_Category_System",
{ {
{ ELanguage::English, "SYSTEM" } { ELanguage::English, "SYSTEM" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Category_Input", "Options_Category_Input",
{ {
{ ELanguage::English, "INPUT" } { ELanguage::English, "INPUT" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Category_Audio", "Options_Category_Audio",
{ {
{ ELanguage::English, "AUDIO" } { ELanguage::English, "AUDIO" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Category_Video", "Options_Category_Video",
{ {
{ ELanguage::English, "VIDEO" } { ELanguage::English, "VIDEO" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: integer values in the options menu (e.g. FPS) when at their maximum value. // Notes: integer values in the options menu (e.g. FPS) when at their maximum value.
"Options_Value_Max", "Options_Value_Max",
{ {
{ ELanguage::English, "MAX" } { ELanguage::English, "MAX" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Name_WindowSize", "Options_Name_WindowSize",
{ {
{ ELanguage::English, "Window Size" } { ELanguage::English, "Window Size" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Options_Desc_WindowSize", "Options_Desc_WindowSize",
{ {
{ ELanguage::English, "Adjust the size of the game window in windowed mode." } { ELanguage::English, "Adjust the size of the game window in windowed mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language). // Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language).
"Options_Desc_NotAvailable", "Options_Desc_NotAvailable",
{ {
{ ELanguage::English, "This option is not available at this location." } { ELanguage::English, "This option is not available at this location." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: currently the description for Window Size when in fullscreen. // Notes: currently the description for Window Size when in fullscreen.
"Options_Desc_NotAvailableFullscreen", "Options_Desc_NotAvailableFullscreen",
{ {
{ ELanguage::English, "This option is not available in fullscreen mode." } { ELanguage::English, "This option is not available in fullscreen mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: currently the description for Monitor when in fullscreen. // Notes: currently the description for Monitor when in fullscreen.
"Options_Desc_NotAvailableWindowed", "Options_Desc_NotAvailableWindowed",
{ {
{ ELanguage::English, "This option is not available in windowed mode." } { ELanguage::English, "This option is not available in windowed mode." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: currently the description for Monitor when the user only has one display connected. // Notes: currently the description for Monitor when the user only has one display connected.
"Options_Desc_NotAvailableHardware", "Options_Desc_NotAvailableHardware",
{ {
{ ELanguage::English, "This option is not available with your current hardware configuration." } { ELanguage::English, "This option is not available with your current hardware configuration." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: description for Transparency Anti-Aliasing when MSAA is disabled. // Notes: description for Transparency Anti-Aliasing when MSAA is disabled.
"Options_Desc_NotAvailableMSAA", "Options_Desc_NotAvailableMSAA",
{ {
{ ELanguage::English, "This option is not available without MSAA." } { ELanguage::English, "This option is not available without MSAA." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: description for Music Attenuation when the user is not running a supported OS. // Notes: description for Music Attenuation when the user is not running a supported OS.
"Options_Desc_OSNotSupported", "Options_Desc_OSNotSupported",
{ {
{ ELanguage::English, "This option is not supported by your operating system." } { ELanguage::English, "This option is not supported by your operating system." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when changing the Language option and backing out of the options menu. // Notes: message appears when changing the Language option and backing out of the options menu.
"Options_Message_Restart", "Options_Message_Restart",
{ {
{ ELanguage::English, "The game will now restart." } { ELanguage::English, "The game will now restart." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: used for the button guide at the pause menu. // Notes: used for the button guide at the pause menu.
"Achievements_Name", "Achievements_Name",
{ {
{ ELanguage::English, "Achievements" } { ELanguage::English, "Achievements" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: used for the header in the achievements menu. // Notes: used for the header in the achievements menu.
"Achievements_Name_Uppercase", "Achievements_Name_Uppercase",
{ {
{ ELanguage::English, "ACHIEVEMENTS" } { ELanguage::English, "ACHIEVEMENTS" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Achievements_Unlock", "Achievements_Unlock",
{ {
{ ELanguage::English, "Achievement Unlocked!" } { ELanguage::English, "Achievement Unlocked!" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Header_Installer", "Installer_Header_Installer",
{ {
{ ELanguage::English, "INSTALLER" }, { ELanguage::English, "INSTALLER" },
{ ELanguage::Spanish, "INSTALADOR" }, { ELanguage::Japanese, "" },
{ ELanguage::Italian, "INSTALLATORE" }, { ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "INSTALADOR" },
{ ELanguage::Italian, "INSTALLATORE" },
}, },
}, },
{ {
"Installer_Header_Installing", "Installer_Header_Installing",
{ {
{ ELanguage::English, "INSTALLING" }, { ELanguage::English, "INSTALLING" },
{ ELanguage::Spanish, "INSTALANDO" }, { ELanguage::Japanese, "" },
{ ELanguage::Italian, "INSTALLANDO" }, { ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "INSTALANDO" },
{ ELanguage::Italian, "INSTALLANDO" },
} }
}, },
{ {
"Installer_Page_SelectLanguage", "Installer_Page_SelectLanguage",
{ {
{ ELanguage::English, "Please select a language." }, { ELanguage::English, "Please select a language." },
{ ELanguage::Italian, "Seleziona una lingua." } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Seleziona una lingua." }
} }
}, },
{ {
"Installer_Page_Introduction", "Installer_Page_Introduction",
{ {
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }, { ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
} }
}, },
{ {
"Installer_Page_SelectGameAndUpdate", "Installer_Page_SelectGameAndUpdate",
{ {
{ ELanguage::English, "Add the sources for the game and its title update." } { ELanguage::English, "Add the sources for the game and its title update." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Page_SelectDLC", "Installer_Page_SelectDLC",
{ {
{ ELanguage::English, "Add the sources for the DLC." } { ELanguage::English, "Add the sources for the DLC." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Page_CheckSpace", "Installer_Page_CheckSpace",
{ {
{ ELanguage::English, "The content will be installed to the program's folder.\n\n" }, { ELanguage::English, "The content will be installed to the program's folder.\n\n" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma.\n\n" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma.\n\n" }
} }
}, },
{ {
"Installer_Page_Installing", "Installer_Page_Installing",
{ {
{ ELanguage::English, "Please wait while the content is being installed..." }, { ELanguage::English, "Please wait while the content is being installed..." },
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Attendi mentre il contenuto viene installato... " }
} }
}, },
{ {
"Installer_Page_InstallSucceeded", "Installer_Page_InstallSucceeded",
{ {
{ ELanguage::English, "Installation complete!\nThis project is brought to you by:" } { ELanguage::English, "Installation complete!\nThis project is brought to you by:" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Page_InstallFailed", "Installer_Page_InstallFailed",
{ {
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }, { ELanguage::English, "Installation failed.\n\nError:\n\n" },
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" }
} }
}, },
{ {
"Installer_Step_Game", "Installer_Step_Game",
{ {
{ ELanguage::English, "GAME" }, { ELanguage::English, "GAME" },
{ ELanguage::Italian, "GIOCO" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "GIOCO" }
} }
}, },
{ {
"Installer_Step_Update", "Installer_Step_Update",
{ {
{ ELanguage::English, "UPDATE" }, { ELanguage::English, "UPDATE" },
{ ELanguage::Italian, "AGGIORNAMENTO" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "AGGIORNAMENTO" }
} }
}, },
{ {
"Installer_Step_RequiredSpace", "Installer_Step_RequiredSpace",
{ {
{ ELanguage::English, "Required space: %2.2f GiB" }, { ELanguage::English, "Required space: %2.2f GiB" },
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Spazio necessario: %2.2f GiB" }
} }
}, },
{ {
"Installer_Step_AvailableSpace", "Installer_Step_AvailableSpace",
{ {
{ ELanguage::English, "Available space: %2.2f GiB" }, { ELanguage::English, "Available space: %2.2f GiB" },
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Spazio disponibile: %2.2f GiB" }
} }
}, },
{ {
"Installer_Button_Next", "Installer_Button_Next",
{ {
{ ELanguage::English, "NEXT" }, { ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "WEITER" }, { ELanguage::German, "WEITER" },
{ ELanguage::Italian, "CONTINUA" } { ELanguage::French, "" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::Italian, "CONTINUA" }
} }
}, },
{ {
"Installer_Button_Skip", "Installer_Button_Skip",
{ {
{ ELanguage::English, "SKIP" }, { ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "ÜBERSPRINGEN" }, { ELanguage::German, "ÜBERSPRINGEN" },
{ ELanguage::Italian, "SALTA" } { ELanguage::French, "" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::Italian, "SALTA" }
} }
}, },
{ {
"Installer_Button_Retry", "Installer_Button_Retry",
{ {
{ ELanguage::English, "RETRY" } { ELanguage::English, "RETRY" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Installer_Button_AddFiles", "Installer_Button_AddFiles",
{ {
{ ELanguage::English, "ADD FILES" }, { ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" }, { ELanguage::German, "DATEIEN HINZUFÜGEN" },
{ ELanguage::Italian, "AGGIUNGI FILE" } { ELanguage::French, "" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::Italian, "AGGIUNGI FILE" }
} }
}, },
{ {
"Installer_Button_AddFolder", "Installer_Button_AddFolder",
{ {
{ ELanguage::English, "ADD FOLDER" }, { ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" }, { ELanguage::Japanese, "" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" }, { ELanguage::German, "ORDNER HINZUFÜGEN" },
{ ELanguage::Italian, "AGGIUNGI CARTELLA" } { ELanguage::French, "" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::Italian, "AGGIUNGI CARTELLA" }
} }
}, },
{ {
// Notes: message appears when using the "Add Files" option and choosing any file that is not an Xbox 360 game dump. // Notes: message appears when using the "Add Files" option and choosing any file that is not an Xbox 360 game dump.
"Installer_Message_InvalidFilesList", "Installer_Message_InvalidFilesList",
{ {
{ ELanguage::English, "The following selected files are invalid:" }, { ELanguage::English, "The following selected files are invalid:" },
{ ELanguage::Italian, "I seguenti file non sono validi:" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "I seguenti file non sono validi:" }
} }
}, },
{ {
// Notes: message appears in the event there are some invalid files after adding the DLC and moving onto the next step. // Notes: message appears in the event there are some invalid files after adding the DLC and moving onto the next step.
"Installer_Message_InvalidFiles", "Installer_Message_InvalidFiles",
{ {
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }, { ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." },
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." }
} }
}, },
{ {
// Notes: message appears when clicking the "Add Files" option for the first time. // Notes: message appears when clicking the "Add Files" option for the first time.
"Installer_Message_FilePickerTutorial", "Installer_Message_FilePickerTutorial",
{ {
{ ELanguage::English, "Select a digital dump with\ncontent from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a folder with extracted\nand unmodified game files, use\nthe \"Add Folder\" option instead." }, { ELanguage::English, "Select a digital dump with\ncontent from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a folder with extracted\nand unmodified game files, use\nthe \"Add Folder\" option instead." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when clicking the "Add Folder" option for the first time. // Notes: message appears when clicking the "Add Folder" option for the first time.
"Installer_Message_FolderPickerTutorial", "Installer_Message_FolderPickerTutorial",
{ {
{ ELanguage::English, "Select a folder that contains the\nunmodified files that have been\nextracted from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." }, { ELanguage::English, "Select a folder that contains the\nunmodified files that have been\nextracted from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when providing a title update that does not match the region or version of the game dump. // Notes: message appears when providing a title update that does not match the region or version of the game dump.
"Installer_Message_IncompatibleGameData", "Installer_Message_IncompatibleGameData",
{ {
{ ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }, { ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." },
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." }
} }
}, },
{ {
// Notes: message appears when clicking Skip at the DLC step. // Notes: message appears when clicking Skip at the DLC step.
"Installer_Message_DLCWarning", "Installer_Message_DLCWarning",
{ {
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }, { ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" },
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" }
} }
}, },
{ {
// Notes: message appears when choosing the Install option at the title screen when the user is missing DLC content. // Notes: message appears when choosing the Install option at the title screen when the user is missing DLC content.
"Installer_Message_TitleMissingDLC", "Installer_Message_TitleMissingDLC",
{ {
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }, { ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" }
} }
}, },
{ {
// Notes: message appears when choosing the Install option at the title screen when the user is not missing any content. // Notes: message appears when choosing the Install option at the title screen when the user is not missing any content.
"Installer_Message_Title", "Installer_Message_Title",
{ {
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }, { ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
} }
}, },
{ {
// Notes: message appears when user chooses "Quit" on the first available installation screen. // Notes: message appears when user chooses "Quit" on the first available installation screen.
"Installer_Message_Quit", "Installer_Message_Quit",
{ {
{ ELanguage::English, "Are you sure you want to quit?" }, { ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when user chooses "Cancel" during installation. // Notes: message appears when user chooses "Cancel" during installation.
"Installer_Message_Cancel", "Installer_Message_Cancel",
{ {
{ ELanguage::English, "Are you sure you want to cancel the installation?" }, { ELanguage::English, "Are you sure you want to cancel the installation?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
// Notes: message appears when pressing B at the title screen. // Notes: message appears when pressing B at the title screen.
"Title_Message_Quit", "Title_Message_Quit",
{ {
{ ELanguage::English, "Are you sure you want to quit?" }, { ELanguage::English, "Are you sure you want to quit?" },
{ ELanguage::Italian, "Sei sicuro di voler uscire?" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Sei sicuro di voler uscire?" }
} }
}, },
{ {
@@ -373,12 +598,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// Do not localise this unless absolutely necessary, these strings are from the XEX. // Do not localise this unless absolutely necessary, these strings are from the XEX.
"Title_Message_SaveDataCorrupt", "Title_Message_SaveDataCorrupt",
{ {
{ ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." }, { ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." },
{ ELanguage::Japanese, "ゲームデータの読み込みに失敗しました。\nこのまま続けるとゲームデータをセーブすることはできません" }, { ELanguage::Japanese, "ゲームデータの読み込みに失敗しました。\nこのまま続けるとゲームデータをセーブすることはできません" },
{ ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." }, { ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." },
{ ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." }, { ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." },
{ ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." }, { ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." },
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." } { ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
} }
}, },
{ {
@@ -386,7 +611,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// To make this occur, open the file in any editor and just remove a large chunk of data. // To make this occur, open the file in any editor and just remove a large chunk of data.
"Title_Message_AchievementDataCorrupt", "Title_Message_AchievementDataCorrupt",
{ {
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." } { ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
@@ -394,19 +624,34 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game. // To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game.
"Title_Message_AchievementDataIOError", "Title_Message_AchievementDataIOError",
{ {
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." } { ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Title_Message_UpdateAvailable", "Title_Message_UpdateAvailable",
{ {
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" } { ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Video_BackendError", "Video_BackendError",
{ {
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." } { ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
@@ -434,62 +679,100 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ {
"Common_Yes", "Common_Yes",
{ {
{ ELanguage::English, "Yes" }, { ELanguage::English, "Yes" },
{ ELanguage::Italian, "" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Common_No", "Common_No",
{ {
{ ELanguage::English, "No" }, { ELanguage::English, "No" },
{ ELanguage::Italian, "No" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "No" }
} }
}, },
{ {
"Common_Next", "Common_Next",
{ {
{ ELanguage::English, "Next" }, { ELanguage::English, "Next" },
{ ELanguage::Italian, "Continua" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Continua" }
} }
}, },
{ {
"Common_Select", "Common_Select",
{ {
{ ELanguage::English, "Select" }, { ELanguage::English, "Select" },
{ ELanguage::Italian, "Seleziona" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Seleziona" }
} }
}, },
{ {
"Common_Back", "Common_Back",
{ {
{ ELanguage::English, "Back" }, { ELanguage::English, "Back" },
{ ELanguage::Italian, "Indietro" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Indietro" }
} }
}, },
{ {
"Common_Quit", "Common_Quit",
{ {
{ ELanguage::English, "Quit" }, { ELanguage::English, "Quit" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Common_Cancel", "Common_Cancel",
{ {
{ ELanguage::English, "Cancel" } { ELanguage::English, "Cancel" },
{ ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
} }
}, },
{ {
"Common_Reset", "Common_Reset",
{ {
{ ELanguage::English, "Reset" }, { ELanguage::English, "Reset" },
{ ELanguage::Italian, "Ripristina" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Ripristina" }
} }
}, },
{ {
"Common_Switch", "Common_Switch",
{ {
{ ELanguage::English, "Switch" }, { ELanguage::English, "Switch" },
{ ELanguage::Italian, "Cambia" } { ELanguage::Japanese, "" },
{ ELanguage::German, "" },
{ ELanguage::French, "" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "Cambia" }
} }
} }
}; };
+47
View File
@@ -5,7 +5,9 @@
#include <cpu/guest_stack_var.h> #include <cpu/guest_stack_var.h>
#include <kernel/function.h> #include <kernel/function.h>
#include <kernel/heap.h> #include <kernel/heap.h>
#include <user/config.h>
#include <user/paths.h> #include <user/paths.h>
#include <os/logger.h>
#include <os/process.h> #include <os/process.h>
#include <xxHashMap.h> #include <xxHashMap.h>
@@ -117,7 +119,10 @@ void ModLoader::Init()
} }
if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console") if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console")
{
os::process::ShowConsole(); os::process::ShowConsole();
s_isLogTypeConsole = true;
}
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", ""); std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
if (modsDbIniFilePathU8.empty()) if (modsDbIniFilePathU8.empty())
@@ -208,6 +213,42 @@ void ModLoader::Init()
if (!mod.includeDirs.empty()) if (!mod.includeDirs.empty())
g_mods.emplace_back(std::move(mod)); g_mods.emplace_back(std::move(mod));
} }
auto codeCount = modsDbIni.get<size_t>("Codes", "CodeCount", 0);
if (codeCount)
{
std::vector<std::string> codes{};
for (size_t i = 0; i < codeCount; i++)
{
auto name = modsDbIni.getString("Codes", fmt::format("Code{}", i), "");
if (name.empty())
continue;
codes.push_back(name);
}
for (auto& def : g_configDefinitions)
{
if (!def->IsHidden() || def->GetSection() != "Codes")
continue;
/* NOTE: this is inefficient, but it happens
once on boot for a handful of codes at release
and is temporary until we support real code mods. */
for (size_t i = 0; i < codes.size(); i++)
{
if (def->GetName() == codes[i])
{
LOGF_IMPL(Utility, "Mod Loader", "Loading code: \"{}\"", codes[i]);
*(bool*)def->GetValue() = true;
break;
}
}
}
}
} }
static constexpr uint32_t LZX_SIGNATURE = 0xFF512EE; static constexpr uint32_t LZX_SIGNATURE = 0xFF512EE;
@@ -337,6 +378,9 @@ PPC_FUNC(sub_82E0D3E8)
std::ifstream stream(filePath, std::ios::binary); std::ifstream stream(filePath, std::ios::binary);
if (stream.good()) if (stream.good())
{ {
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(filePath.u8string().c_str()));
be<uint32_t> signature{}; be<uint32_t> signature{};
stream.read(reinterpret_cast<char*>(&signature), sizeof(signature)); stream.read(reinterpret_cast<char*>(&signature), sizeof(signature));
@@ -572,6 +616,9 @@ PPC_FUNC(sub_82E0B500)
std::ifstream stream(arFilePath, std::ios::binary); std::ifstream stream(arFilePath, std::ios::binary);
if (stream.good()) if (stream.good())
{ {
if (ModLoader::s_isLogTypeConsole)
LOGF_IMPL(Utility, "Mod Loader", "Loading file: \"{}\"", reinterpret_cast<const char*>(arFilePath.u8string().c_str()));
stream.seekg(0, std::ios::end); stream.seekg(0, std::ios::end);
size_t arFileSize = stream.tellg(); size_t arFileSize = stream.tellg();
+2
View File
@@ -2,6 +2,8 @@
struct ModLoader struct ModLoader
{ {
static inline bool s_isLogTypeConsole;
static inline std::filesystem::path s_saveFilePath; static inline std::filesystem::path s_saveFilePath;
static std::filesystem::path ResolvePath(std::string_view path); static std::filesystem::path ResolvePath(std::string_view path);
+10 -1
View File
@@ -24,6 +24,9 @@ void CHudPauseAddOptionsItemMidAsmHook(PPCRegister& pThis)
bool InjectMenuBehaviour(uint32_t pThis, uint32_t count) bool InjectMenuBehaviour(uint32_t pThis, uint32_t count)
{ {
if (App::s_isLoading)
return true;
auto pHudPause = (SWA::CHudPause*)g_memory.Translate(pThis); auto pHudPause = (SWA::CHudPause*)g_memory.Translate(pThis);
auto cursorIndex = *(be<uint32_t>*)g_memory.Translate(4 * (*(be<uint32_t>*)g_memory.Translate(pThis + 0x19C) + 0x68) + pThis); auto cursorIndex = *(be<uint32_t>*)g_memory.Translate(4 * (*(be<uint32_t>*)g_memory.Translate(pThis + 0x19C) + 0x68) + pThis);
@@ -116,6 +119,12 @@ bool CHudPauseMiscInjectOptionsMidAsmHook(PPCRegister& pThis)
PPC_FUNC_IMPL(__imp__sub_824B0930); PPC_FUNC_IMPL(__imp__sub_824B0930);
PPC_FUNC(sub_824B0930) PPC_FUNC(sub_824B0930)
{ {
if (App::s_isLoading)
{
__imp__sub_824B0930(ctx, base);
return;
}
auto pHudPause = (SWA::CHudPause*)g_memory.Translate(ctx.r3.u32); auto pHudPause = (SWA::CHudPause*)g_memory.Translate(ctx.r3.u32);
auto pInputState = SWA::CInputState::GetInstance(); auto pInputState = SWA::CInputState::GetInstance();
@@ -163,7 +172,7 @@ PPC_FUNC(sub_824B0930)
if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined) if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
{ {
ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low)); ButtonGuide::Open(Button("Achievements_Name", EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
g_isClosed = false; g_isClosed = false;
} }
else if (!g_isClosed) else if (!g_isClosed)
@@ -148,9 +148,10 @@ void PressStartSaveLoadThreadMidAsmHook()
PPC_FUNC_IMPL(__imp__sub_82587E50); PPC_FUNC_IMPL(__imp__sub_82587E50);
PPC_FUNC(sub_82587E50) PPC_FUNC(sub_82587E50)
{ {
auto isAutoSaveWarningShown = *(bool*)g_memory.Translate(0x83367BC1); auto pTitleStateIntro = (SWA::CTitleStateIntro*)g_memory.Translate(ctx.r3.u32);
auto pTime = (be<float>*)((uint8_t*)pTitleStateIntro->GetContextBase() + 0x10C);
if (isAutoSaveWarningShown) if (*SWA::SGlobals::ms_IsAutoSaveWarningShown)
{ {
__imp__sub_82587E50(ctx, base); __imp__sub_82587E50(ctx, base);
} }
@@ -158,7 +159,7 @@ PPC_FUNC(sub_82587E50)
{ {
if (auto pInputState = SWA::CInputState::GetInstance()) if (auto pInputState = SWA::CInputState::GetInstance())
{ {
if (pInputState->GetPadState().IsTapped(SWA::eKeyState_B)) if (pInputState->GetPadState().IsTapped(SWA::eKeyState_B) && *pTime > 0.5f)
g_quitMessageOpen = true; g_quitMessageOpen = true;
} }
@@ -52,14 +52,14 @@ static bool ProcessInstallMessage()
PPC_FUNC_IMPL(__imp__sub_825882B8); PPC_FUNC_IMPL(__imp__sub_825882B8);
PPC_FUNC(sub_825882B8) PPC_FUNC(sub_825882B8)
{ {
auto pTitleState = (SWA::CTitleStateBase*)g_memory.Translate(ctx.r3.u32); auto pTitleStateMenu = (SWA::CTitleStateMenu*)g_memory.Translate(ctx.r3.u32);
auto pGameDocument = SWA::CGameDocument::GetInstance(); auto pGameDocument = SWA::CGameDocument::GetInstance();
auto pInputState = SWA::CInputState::GetInstance(); auto pInputState = SWA::CInputState::GetInstance();
auto& pPadState = pInputState->GetPadState(); auto& pPadState = pInputState->GetPadState();
auto isAccepted = pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start); auto isAccepted = pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start);
auto pContext = pTitleState->GetContextBase<SWA::CTitleStateBase::CTitleStateContext>(); auto pContext = pTitleStateMenu->GetContextBase<SWA::CTitleStateMenu::CTitleStateMenuContext>();
auto isNewGameIndex = pContext->m_pTitleMenu->m_CursorIndex == 0; auto isNewGameIndex = pContext->m_pTitleMenu->m_CursorIndex == 0;
auto isOptionsIndex = pContext->m_pTitleMenu->m_CursorIndex == 2; auto isOptionsIndex = pContext->m_pTitleMenu->m_CursorIndex == 2;
auto isInstallIndex = pContext->m_pTitleMenu->m_CursorIndex == 3; auto isInstallIndex = pContext->m_pTitleMenu->m_CursorIndex == 3;
+140 -41
View File
@@ -8,6 +8,7 @@
#include "aspect_ratio_patches.h" #include "aspect_ratio_patches.h"
#include "camera_patches.h" #include "camera_patches.h"
#include "inspire_patches.h"
// These are here for now to not recompile basically all of the project. // These are here for now to not recompile basically all of the project.
namespace Chao::CSD namespace Chao::CSD
@@ -344,6 +345,16 @@ enum
LOADING_BLACK_BAR_MIN = 1 << 17, LOADING_BLACK_BAR_MIN = 1 << 17,
LOADING_BLACK_BAR_MAX = 1 << 18, LOADING_BLACK_BAR_MAX = 1 << 18,
UNSTRETCH_HORIZONTAL = 1 << 19,
CORNER_EXTRACT = 1 << 20,
SKIP_INSPIRE = 1 << 21,
CONTROL_TUTORIAL = 1 << 22,
LOADING_ARROW = 1 << 23,
}; };
struct CsdModifier struct CsdModifier
@@ -360,10 +371,14 @@ static const xxHashMap<CsdModifier> g_modifiers =
{ HashStr("ui_balloon/window/footer"), { ALIGN_BOTTOM } }, { HashStr("ui_balloon/window/footer"), { ALIGN_BOTTOM } },
// ui_boss_gauge // ui_boss_gauge
{ HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_bg"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_2"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_1"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
{ HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_boss_gauge/gauge_breakpoint"), { ALIGN_TOP_RIGHT | SCALE | SKIP_INSPIRE} },
// ui_boss_name
{ HashStr("ui_boss_name/name_so/bg"), { UNSTRETCH_HORIZONTAL } },
{ HashStr("ui_boss_name/name_so/pale"), { UNSTRETCH_HORIZONTAL } },
// ui_exstage // ui_exstage
{ HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } }, { HashStr("ui_exstage/shield/L_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } },
@@ -372,10 +387,10 @@ static const xxHashMap<CsdModifier> g_modifiers =
{ HashStr("ui_exstage/energy/R_gauge"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_exstage/energy/R_gauge"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_exstage/energy/R_gauge_effect"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_exstage/energy/R_gauge_effect_2"), { ALIGN_BOTTOM_RIGHT | SCALE } },
{ HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_exstage/hit/hit_counter_bg"), { ALIGN_RIGHT | SCALE | OFFSET_SCALE_RIGHT, 986.0f } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } }, { HashStr("ui_exstage/hit/hit_counter_bg/C"), { ALIGN_RIGHT | SCALE | EXTEND_RIGHT } },
{ HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_exstage/hit/hit_counter_bg/C/L"), { SKIP } }, // L/R are mixed up
{ HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { SKIP } }, { HashStr("ui_exstage/hit/hit_counter_bg/C/R"), { ALIGN_RIGHT | SCALE | STORE_LEFT_CORNER } },
{ HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_exstage/hit/hit_counter_num"), { ALIGN_RIGHT | SCALE } },
// ui_gate // ui_gate
@@ -392,15 +407,19 @@ static const xxHashMap<CsdModifier> g_modifiers =
// ui_itemresult // ui_itemresult
{ HashStr("ui_itemresult/footer/result_footer"), { ALIGN_BOTTOM } }, { HashStr("ui_itemresult/footer/result_footer"), { ALIGN_BOTTOM } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP } },
{ HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 688.0f } }, { HashStr("ui_itemresult/main/iresult_title"), { ALIGN_TOP | OFFSET_SCALE_LEFT, 688.0f } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } }, { HashStr("ui_itemresult/main/iresult_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } }, { HashStr("ui_itemresult/main/iresult_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_itemresult/main/iresult_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } }, { HashStr("ui_itemresult/main/iresult_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance1"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 632.25775f, 1 } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance2"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 830.0f, 2 } },
{ HashStr("ui_itemresult/main/iresult_title/title_brilliance3"), { ALIGN_TOP | STORE_RIGHT_CORNER | OFFSET_SCALE_LEFT, 640.0f, 3 } },
// ui_loading // ui_loading
{ HashStr("ui_loading/bg_1"), { STRETCH } }, { HashStr("ui_loading/bg_1"), { STRETCH } },
{ HashStr("ui_loading/bg_1/arrow"), { STRETCH | LOADING_ARROW } },
{ HashStr("ui_loading/bg_2"), { STRETCH } }, { HashStr("ui_loading/bg_2"), { STRETCH } },
{ HashStr("ui_loading/bg_2/arrow"), { STRETCH | LOADING_ARROW } },
{ HashStr("ui_loading/n_2_d/bg/sky"), { STRETCH } }, { HashStr("ui_loading/n_2_d/bg/sky"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/bg/under"), { STRETCH } }, { HashStr("ui_loading/n_2_d/bg/under"), { STRETCH } },
{ HashStr("ui_loading/n_2_d/letterbox/letterbox_under"), { STRETCH } }, { HashStr("ui_loading/n_2_d/letterbox/letterbox_under"), { STRETCH } },
@@ -575,9 +594,11 @@ static const xxHashMap<CsdModifier> g_modifiers =
{ HashStr("ui_playscreen_ev_hit/chance_attack"), { ALIGN_RIGHT | SCALE } }, { HashStr("ui_playscreen_ev_hit/chance_attack"), { ALIGN_RIGHT | SCALE } },
// ui_playscreen_su // ui_playscreen_su
{ HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } }, { HashStr("ui_playscreen_su/su_sonic_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | OFFSET_SCALE_LEFT, 632.0f } },
{ HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE } }, { HashStr("ui_playscreen_su/su_sonic_gauge/position/C/R"), { ALIGN_BOTTOM_LEFT | SCALE | STORE_RIGHT_CORNER } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } }, { HashStr("ui_playscreen_su/gaia_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | OFFSET_SCALE_LEFT, 632.0f } },
{ HashStr("ui_playscreen_su/gaia_gauge/position/C/R"), { ALIGN_BOTTOM_LEFT | SCALE | STORE_RIGHT_CORNER } },
{ HashStr("ui_playscreen_su/footer"), { ALIGN_BOTTOM_RIGHT | SCALE | CONTROL_TUTORIAL } },
// ui_prov_playscreen // ui_prov_playscreen
{ HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } }, { HashStr("ui_prov_playscreen/so_speed_gauge"), { ALIGN_BOTTOM_LEFT | SCALE | TORNADO_DEFENSE } },
@@ -601,37 +622,43 @@ static const xxHashMap<CsdModifier> g_modifiers =
{ HashStr("ui_result/main/result_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } }, { HashStr("ui_result/main/result_title/title_bg/center"), { ALIGN_TOP | EXTEND_LEFT } },
{ HashStr("ui_result/main/result_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} }, { HashStr("ui_result/main/result_title/title_bg/center/h_light"), { ALIGN_TOP | EXTEND_LEFT} },
{ HashStr("ui_result/main/result_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } }, { HashStr("ui_result/main/result_title/title_bg/right"), { ALIGN_TOP | STORE_RIGHT_CORNER } },
{ HashStr("ui_result/main/result_num_1"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_1"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_1/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_1/num_bg/position_1/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_2"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_2"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_2/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_2/num_bg/position_2/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_3"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_3"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_3/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_3/num_bg/position_3/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_4"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_4"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_4/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_4/num_bg/position_4/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_5"), { OFFSET_SCALE_RIGHT, 669.0f } }, { HashStr("ui_result/main/result_num_5"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_5/num_bg"), { OFFSET_SCALE_RIGHT, 669.0f } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/h_light"), { EXTEND_RIGHT } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/h_light"), { EXTEND_RIGHT } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/left"), { STORE_LEFT_CORNER } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/left"), { STORE_LEFT_CORNER } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right"), { SKIP } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right"), { SKIP } },
{ HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right/h_light"), { SKIP } }, { HashStr("ui_result/main/result_num_5/num_bg/position_5/center_1/right/h_light"), { SKIP } },
{ HashStr("ui_result/main/result_num_6"), { OFFSET_SCALE_LEFT, 1094.0f } }, { HashStr("ui_result/main/result_num_6"), { CORNER_EXTRACT } },
{ HashStr("ui_result/main/result_num_6/num_bg"), { OFFSET_SCALE_LEFT, 1094.0f } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center"), { EXTEND_LEFT } }, { HashStr("ui_result/main/result_num_6/num_bg/position_6/center"), { EXTEND_LEFT } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center/h_light"), { EXTEND_LEFT } }, { HashStr("ui_result/main/result_num_6/num_bg/position_6/center/h_light"), { EXTEND_LEFT } },
{ HashStr("ui_result/main/result_num_6/num_bg/position_6/center/right"), { STORE_RIGHT_CORNER } }, { HashStr("ui_result/main/result_num_6/num_bg/position_6/center/right"), { STORE_RIGHT_CORNER } },
@@ -728,7 +755,7 @@ static const xxHashMap<CsdModifier> g_modifiers =
{ HashStr("ui_townscreen/time_effect"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_townscreen/time_effect"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/info"), { ALIGN_TOP_LEFT | SCALE } }, { HashStr("ui_townscreen/info"), { ALIGN_TOP_LEFT | SCALE } },
{ HashStr("ui_townscreen/cam"), { ALIGN_TOP_RIGHT | SCALE } }, { HashStr("ui_townscreen/cam"), { ALIGN_TOP_RIGHT | SCALE } },
{ HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM } }, { HashStr("ui_townscreen/footer"), { ALIGN_BOTTOM_RIGHT | SCALE } },
// ui_worldmap // ui_worldmap
{ HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } }, { HashStr("ui_worldmap/contents/choices/cts_choices_bg"), { STRETCH } },
@@ -828,6 +855,11 @@ PPC_FUNC(sub_830C6A00)
if (g_sceneModifier.has_value()) if (g_sceneModifier.has_value())
{ {
if (!Config::ControlTutorial && (g_sceneModifier->flags & CONTROL_TUTORIAL) != 0)
{
return;
}
// Tornado Defense bugs out when applying gameplay UI scaling. // Tornado Defense bugs out when applying gameplay UI scaling.
// This seems consistent with base game behavior, because the UI // This seems consistent with base game behavior, because the UI
// is normally squashed, which was probably done to work around this. // is normally squashed, which was probably done to work around this.
@@ -837,7 +869,7 @@ PPC_FUNC(sub_830C6A00)
g_scenePositionY = 0.0f; g_scenePositionY = 0.0f;
} }
if ((g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT)) != 0) if (g_aspectRatio > WIDE_ASPECT_RATIO && (g_sceneModifier->flags & (OFFSET_SCALE_LEFT | OFFSET_SCALE_RIGHT | CORNER_EXTRACT)) != 0)
{ {
auto r3 = ctx.r3; auto r3 = ctx.r3;
auto r4 = ctx.r4; auto r4 = ctx.r4;
@@ -906,6 +938,12 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return; return;
} }
// That goddamn boss gauge doesn't disappear in the cutscene where Dark Gaia and Chip hug each other
if ((modifier.flags & SKIP_INSPIRE) != 0 && !InspirePatches::s_sceneName.empty() && *reinterpret_cast<be<float>*>(base + ctx.r4.u32) >= 1280.0f)
{
return;
}
if (g_cornerExtract) if (g_cornerExtract)
{ {
if ((modifier.flags & (STORE_LEFT_CORNER | STORE_RIGHT_CORNER)) != 0) if ((modifier.flags & (STORE_LEFT_CORNER | STORE_RIGHT_CORNER)) != 0)
@@ -937,6 +975,22 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
return reinterpret_cast<be<float>*>(stack + index * stride); return reinterpret_cast<be<float>*>(stack + index * stride);
}; };
// Subtract half a pixel from loading arrows to prevent transparent pixels surrounding them from leaking into the texture filtering.
if (Video::s_viewportHeight > 720 && (modifier.flags & LOADING_ARROW) != 0 && stride == 0x14)
{
for (size_t i = 0; i < 4; i++)
{
auto texCoord = getPosition(i) + 4;
constexpr float OFFSET = 0.5f / 720.0f;
if (i == 0 || i == 2) // Top
*texCoord = (*texCoord + OFFSET);
else // Bottom
*texCoord = (*texCoord - OFFSET);
}
}
float offsetX = 0.0f; float offsetX = 0.0f;
float offsetY = 0.0f; float offsetY = 0.0f;
float pivotX = 0.0f; float pivotX = 0.0f;
@@ -944,7 +998,9 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
float scaleX = 1.0f; float scaleX = 1.0f;
float scaleY = 1.0f; float scaleY = 1.0f;
if (squash || ((modifier.flags & STRETCH_HORIZONTAL) != 0 && g_aspectRatio >= WIDE_ASPECT_RATIO)) bool needsStretch = g_aspectRatio >= WIDE_ASPECT_RATIO;
if (squash || (needsStretch && (modifier.flags & STRETCH_HORIZONTAL) != 0))
{ {
scaleX = Video::s_viewportWidth / 1280.0f; scaleX = Video::s_viewportWidth / 1280.0f;
} }
@@ -952,28 +1008,36 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
{ {
scaleX = g_aspectRatioScale; scaleX = g_aspectRatioScale;
if ((modifier.flags & ALIGN_RIGHT) != 0) if (needsStretch && (modifier.flags & UNSTRETCH_HORIZONTAL) != 0)
offsetX = g_aspectRatioOffsetX * 2.0f;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX = g_aspectRatioOffsetX;
if ((modifier.flags & SCALE) != 0)
{ {
scaleX *= g_aspectRatioGameplayScale; pivotX = *getPosition(0);
pivotX = g_scenePositionX; offsetX = pivotX * Video::s_viewportWidth / 1280.0f;
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
offsetX += pivotX * g_aspectRatioScale;
} }
else
if ((modifier.flags & WORLD_MAP) != 0)
{ {
if ((modifier.flags & ALIGN_LEFT) != 0) if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f; offsetX = g_aspectRatioOffsetX * 2.0f;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX = g_aspectRatioOffsetX;
if ((modifier.flags & SCALE) != 0)
{
scaleX *= g_aspectRatioGameplayScale;
pivotX = g_scenePositionX;
if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += 1280.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX += 640.0f * (1.0f - g_aspectRatioGameplayScale) * g_aspectRatioScale;
offsetX += pivotX * g_aspectRatioScale;
}
if ((modifier.flags & WORLD_MAP) != 0)
{
if ((modifier.flags & ALIGN_LEFT) != 0)
offsetX += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
}
} }
} }
@@ -1198,8 +1262,8 @@ PPC_FUNC(sub_830D1EF0)
y = g_aspectRatioOffsetY + (y + 0.5f) * g_aspectRatioScale; y = g_aspectRatioOffsetY + (y + 0.5f) * g_aspectRatioScale;
} }
vertex[i].x = ((round(x) - 0.5f) / Video::s_viewportWidth) * 2.0f - 1.0f; vertex[i].x = ((x - 0.5f) / Video::s_viewportWidth) * 2.0f - 1.0f;
vertex[i].y = ((round(y) - 0.5f) / Video::s_viewportHeight) * -2.0f + 1.0f; vertex[i].y = ((y - 0.5f) / Video::s_viewportHeight) * -2.0f + 1.0f;
} }
bool letterboxTop = PPC_LOAD_U8(r3.u32 + PRIMITIVE_2D_PADDING_OFFSET + 0x1); bool letterboxTop = PPC_LOAD_U8(r3.u32 + PRIMITIVE_2D_PADDING_OFFSET + 0x1);
@@ -1553,3 +1617,38 @@ PPC_FUNC(sub_82449088)
} }
} }
} }
// The shadow offseting is buggy for FCO text just like Werehog button guide,
// making them appear thicker than they actually are.
PPC_FUNC_IMPL(__imp__sub_82E54950);
PPC_FUNC(sub_82E54950)
{
if (Config::AspectRatio == EAspectRatio::OriginalNarrow)
{
// Luckily, they have shadow offset scale values that are only used in this function.
uint32_t x = PPC_LOAD_U32(0x8332B7B8);
uint32_t y = PPC_LOAD_U32(0x8332B7BC);
PPCRegister scaled;
// X
scaled.u32 = x;
scaled.f32 *= 1.5f;
PPC_STORE_U32(0x8332B7B8, scaled.u32);
// Y
scaled.u32 = y;
scaled.f32 *= 1.5f;
PPC_STORE_U32(0x8332B7BC, scaled.u32);
__imp__sub_82E54950(ctx, base);
// Restore old values.
PPC_STORE_U32(0x8332B7B8, x);
PPC_STORE_U32(0x8332B7BC, y);
}
else
{
__imp__sub_82E54950(ctx, base);
}
}
+36
View File
@@ -28,6 +28,17 @@ void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
f1.f64 = threshold; f1.f64 = threshold;
} }
// This hook expects the vector register to store delta time at the first index.
void HighFrameRateDeltaTimeFixVectorMidAsmHook(PPCVRegister& v62)
{
// Having 60 FPS threshold ensures we still retain
// the original game behavior when locked to 30/60 FPS.
constexpr double threshold = 1.0 / 60.0;
if (v62.f32[3] < threshold)
v62.f32[3] = threshold;
}
void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src) void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
{ {
dest.f64 = src.f64 / 30.0; dest.f64 = src.f64 / 30.0;
@@ -159,3 +170,28 @@ PPC_FUNC(sub_82B00D00)
*pElapsedTime = std::max(*pElapsedTime, 0.0f); *pElapsedTime = std::max(*pElapsedTime, 0.0f);
} }
// Fix for Egg Dragoon's drill missile attack rotating 90 degrees at HFR.
void BossEggDragoonDrillMissileCMissileSetRotationMidAsmHook(PPCRegister& r4)
{
auto pRotation = (Hedgehog::Math::CQuaternion*)g_memory.Translate(r4.u32);
auto magnitude = std::sqrt(pRotation->X * pRotation->X + pRotation->Y * pRotation->Y + pRotation->Z * pRotation->Z + pRotation->W * pRotation->W);
if (magnitude < 0.0f)
return;
auto magnitudeNrm = 1.0f / magnitude;
pRotation->X = pRotation->X * magnitudeNrm;
pRotation->Y = pRotation->Y * magnitudeNrm;
pRotation->Z = pRotation->Z * magnitudeNrm;
pRotation->W = pRotation->W * magnitudeNrm;
}
bool SparkleLocusMidAsmHook()
{
// There is an epsilon check in sparkle locus particle code that seems to never pass at high frame rates, which causes vertex corruption.
// Checking for equality doesn't fix it either, so we can fix it by forcing it to always execute instead.
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
return App::s_deltaTime < (1.0 / 60.0);
}
@@ -11,7 +11,7 @@ static class FrontendListener : public SDLEventListener
public: public:
bool OnSDLEvent(SDL_Event* event) override bool OnSDLEvent(SDL_Event* event) override
{ {
if (!Config::HUDToggleHotkey || OptionsMenu::s_isVisible) if (!Config::HUDToggleKey || OptionsMenu::s_isVisible)
return false; return false;
switch (event->type) switch (event->type)
+39 -7
View File
@@ -5,8 +5,9 @@
#include <app.h> #include <app.h>
#include <sdl_events.h> #include <sdl_events.h>
std::string InspirePatches::s_sceneName;
static SWA::Inspire::CScene* g_pScene; static SWA::Inspire::CScene* g_pScene;
static std::string g_sceneName;
static bool g_isFirstFrameChecked; static bool g_isFirstFrameChecked;
static uint32_t g_eventDispatchCount; static uint32_t g_eventDispatchCount;
@@ -31,6 +32,11 @@ static std::unordered_map<std::string_view, std::pair<float, float>> g_evilSonic
{ "evrt_m8_04", { 0, 2314 } } // Dark Gaia Appears { "evrt_m8_04", { 0, 2314 } } // Dark Gaia Appears
}; };
// Sonic's mouth EXPLODES for a single frame in Temple Entrance cutscene.
// Looks very nasty. Let's hide morph models inbetween certain frames to solve it.
static bool g_loadedMouthExplosionAnimation;
static bool g_hideMorphModels;
// SWA::Inspire::CScene // SWA::Inspire::CScene
PPC_FUNC_IMPL(__imp__sub_82B98D80); PPC_FUNC_IMPL(__imp__sub_82B98D80);
PPC_FUNC(sub_82B98D80) PPC_FUNC(sub_82B98D80)
@@ -49,9 +55,12 @@ PPC_FUNC(sub_82B98D30)
__imp__sub_82B98D30(ctx, base); __imp__sub_82B98D30(ctx, base);
g_pScene = nullptr; g_pScene = nullptr;
g_sceneName.clear(); InspirePatches::s_sceneName.clear();
SDL_User_EvilSonic(App::s_isWerehog); SDL_User_EvilSonic(App::s_isWerehog);
g_loadedMouthExplosionAnimation = false;
g_hideMorphModels = false;
} }
PPC_FUNC_IMPL(__imp__sub_82B9BA98); PPC_FUNC_IMPL(__imp__sub_82B9BA98);
@@ -59,11 +68,31 @@ PPC_FUNC(sub_82B9BA98)
{ {
auto sceneName = (Hedgehog::Base::CSharedString*)g_memory.Translate(ctx.r5.u32); auto sceneName = (Hedgehog::Base::CSharedString*)g_memory.Translate(ctx.r5.u32);
g_sceneName = sceneName->c_str(); InspirePatches::s_sceneName = sceneName->c_str();
__imp__sub_82B9BA98(ctx, base); __imp__sub_82B9BA98(ctx, base);
} }
void AnimationDataMakeMidAsmHook(PPCRegister& r31, PPCRegister& r29, PPCRegister& r28)
{
uint8_t* base = g_memory.base;
if (r28.u32 == 0x222E0 &&
strcmp(reinterpret_cast<const char*>(base + PPC_LOAD_U32(r31.u32)), "t0_04_SN") == 0 &&
XXH3_64bits(base + r29.u32, r28.u32) == 0xEC634F0F379F478A)
{
g_loadedMouthExplosionAnimation = true;
}
}
// Hedgehog::Mirage::CSingleMorphElement::Render
PPC_FUNC_IMPL(__imp__sub_82E32048);
PPC_FUNC(sub_82E32048)
{
if (!g_hideMorphModels)
__imp__sub_82E32048(ctx, base);
}
void InspirePatches::DrawDebug() void InspirePatches::DrawDebug()
{ {
if (!g_pScene) if (!g_pScene)
@@ -72,7 +101,7 @@ void InspirePatches::DrawDebug()
return; return;
} }
ImGui::Text("Name: %s", g_sceneName.c_str()); ImGui::Text("Name: %s", InspirePatches::s_sceneName.c_str());
ImGui::Text("Frame: %f", g_pScene->m_pData->Frame.get()); ImGui::Text("Frame: %f", g_pScene->m_pData->Frame.get());
ImGui::Text("Cut: %d", g_pScene->m_pData->Cut.get()); ImGui::Text("Cut: %d", g_pScene->m_pData->Cut.get());
@@ -97,17 +126,20 @@ void InspirePatches::DrawDebug()
void InspirePatches::Update() void InspirePatches::Update()
{ {
if (!g_pScene || !g_sceneName.size()) if (!g_pScene || !InspirePatches::s_sceneName.size())
return; return;
if (!g_isFirstFrameChecked && std::find(g_alwaysEvilSonic.begin(), g_alwaysEvilSonic.end(), g_sceneName) != g_alwaysEvilSonic.end()) g_hideMorphModels = g_loadedMouthExplosionAnimation && g_pScene->m_pData->Frame >= 185.0f &&
g_pScene->m_pData->Frame < 195.0f && InspirePatches::s_sceneName == "evrt_t0_04";
if (!g_isFirstFrameChecked && std::find(g_alwaysEvilSonic.begin(), g_alwaysEvilSonic.end(), InspirePatches::s_sceneName) != g_alwaysEvilSonic.end())
{ {
SDL_User_EvilSonic(true); SDL_User_EvilSonic(true);
g_isFirstFrameChecked = true; g_isFirstFrameChecked = true;
return; return;
} }
auto findResult = g_evilSonicTimings.find(g_sceneName); auto findResult = g_evilSonicTimings.find(InspirePatches::s_sceneName);
if (findResult != g_evilSonicTimings.end()) if (findResult != g_evilSonicTimings.end())
{ {
@@ -3,6 +3,8 @@
class InspirePatches class InspirePatches
{ {
public: public:
static std::string s_sceneName;
static void DrawDebug(); static void DrawDebug();
static void Update(); static void Update();
}; };
+11 -7
View File
@@ -13,6 +13,17 @@ bool DisableHintsMidAsmHook()
return !Config::Hints; return !Config::Hints;
} }
// Disable Perfect Dark Gaia hints.
PPC_FUNC_IMPL(__imp__sub_82AC36E0);
PPC_FUNC(sub_82AC36E0)
{
auto pPerfectDarkGaiaChipHintName = (xpointer<char>*)g_memory.Translate(0x8338EF10);
strcpy(pPerfectDarkGaiaChipHintName->get(), Config::Hints ? "V_CHP_067\0" : "end\0");
__imp__sub_82AC36E0(ctx, base);
}
bool DisableControlTutorialMidAsmHook() bool DisableControlTutorialMidAsmHook()
{ {
return !Config::ControlTutorial; return !Config::ControlTutorial;
@@ -32,13 +43,6 @@ bool DisableDLCIconMidAsmHook()
return Config::DisableDLCIcon; return Config::DisableDLCIcon;
} }
void ToggleSubtitlesMidAsmHook(PPCRegister& r27)
{
auto pApplicationDocument = (SWA::CApplicationDocument*)g_memory.Translate(r27.u32);
pApplicationDocument->m_InspireSubtitles = Config::Subtitles;
}
void WerehogBattleMusicMidAsmHook(PPCRegister& r11) void WerehogBattleMusicMidAsmHook(PPCRegister& r11)
{ {
if (Config::BattleTheme) if (Config::BattleTheme)
+4 -3
View File
@@ -1,8 +1,9 @@
#include <api/SWA.h>
#include <user/config.h> #include <user/config.h>
#include <SWA/CharacterUtility/CharacterProxy.h>
#include <hid/hid.h> #include <hid/hid.h>
#include <app.h>
// CObjFlame::CObjFlame // SWA::CObjFlame::CObjFlame
// A field is not zero initialized, // A field is not zero initialized,
// causing collisions to constantly get created // causing collisions to constantly get created
// and slow down the game. // and slow down the game.
@@ -28,7 +29,7 @@ void ObjBigBarrelAllocMidAsmHook(PPCRegister& r3)
r3.u32 += sizeof(ObjBigBarrelEx); r3.u32 += sizeof(ObjBigBarrelEx);
} }
// CObjBigBarrel::CObjBigBarrel // SWA::CObjBigBarrel::CObjBigBarrel
PPC_FUNC_IMPL(__imp__sub_8271AC08); PPC_FUNC_IMPL(__imp__sub_8271AC08);
PPC_FUNC(sub_8271AC08) PPC_FUNC(sub_8271AC08)
{ {
+1 -1
View File
@@ -97,7 +97,7 @@ void PostUnleashMidAsmHook(PPCRegister& r30)
void SetXButtonHomingMidAsmHook(PPCRegister& r30) void SetXButtonHomingMidAsmHook(PPCRegister& r30)
{ {
r30.u32 = Config::HomingAttackOnBoost; r30.u32 = !Config::HomingAttackOnJump;
} }
// SWA::Player::CEvilSonicContext // SWA::Player::CEvilSonicContext
+16 -10
View File
@@ -15,25 +15,31 @@ PPC_FUNC(sub_824DCF38)
App::s_isLoading = true; App::s_isLoading = true;
if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation) if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie)
{ {
if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie) if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
{ {
ctx.r4.u32 = SWA::eLoadingDisplayType_ChangeTimeOfDay; ctx.r4.u32 = SWA::eLoadingDisplayType_ChangeTimeOfDay;
pLoading->m_IsNightToDay = App::s_isWerehog; pLoading->m_IsNightToDay = App::s_isWerehog;
} }
if (Config::UseArrowsForTimeOfDayTransition)
ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
} }
if (auto pGameDocument = SWA::CGameDocument::GetInstance()) if (Config::FixEggmanlandUsingEventGalleryTransition)
{ {
auto stageName = pGameDocument->m_pMember->m_StageName.c_str(); if (auto pGameDocument = SWA::CGameDocument::GetInstance())
if (stageName && strlen(stageName))
{ {
/* Fix restarting Eggmanland as the Werehog auto stageName = pGameDocument->m_pMember->m_StageName.c_str();
erroneously using the Event Gallery transition. */
if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(stageName, "Act_EggmanLand")) if (stageName && strlen(stageName))
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading; {
/* Fix restarting Eggmanland as the Werehog
erroneously using the Event Gallery transition. */
if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(stageName, "Act_EggmanLand"))
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
}
} }
} }
+30 -2
View File
@@ -76,8 +76,12 @@ PPC_FUNC(sub_830D25D8)
auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32)); auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32));
// Set first sampler to use linear filtering. // Set first sampler to use linear filtering.
device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000; // NOTE: We only check for height here since all 2D primitives get centered.
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull; if (Video::s_viewportHeight > 720)
{
device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000;
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull;
}
__imp__sub_830D25D8(ctx, base); __imp__sub_830D25D8(ctx, base);
} }
@@ -113,3 +117,27 @@ PPC_FUNC(sub_8260BBF8)
SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32)))); SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
__imp__sub_8260BBF8(ctx, base); __imp__sub_8260BBF8(ctx, base);
} }
// The pedestal in Gaia Temple is placed on an opaque mesh slot, despite using additive blending.
// This somehow works. Except when the delta time is too stable, it flashes black for one frame.
// We can fix it by detecting the asset runtime, and swapping the mesh slots to transparent by hand.
// Hedgehog::Mirage::CModelData::Make
PPC_FUNC_IMPL(__imp__sub_82E38650);
PPC_FUNC(sub_82E38650)
{
if (ctx.r5.u32 == 0xBB90 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0xB524C8C3B80C3F54)
{
// Mesh Count
std::swap(
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x18),
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x20));
// Mesh Offset
std::swap(
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x1C),
*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x24));
}
__imp__sub_82E38650(ctx, base);
}
+1 -1
View File
@@ -1,4 +1,4 @@
VERSION_MILESTONE="Beta 2" VERSION_MILESTONE="Beta 3"
VERSION_MAJOR=1 VERSION_MAJOR=1
VERSION_MINOR=0 VERSION_MINOR=0
VERSION_REVISION=0 VERSION_REVISION=0
+49 -64
View File
@@ -48,13 +48,11 @@ static std::unique_ptr<GuestTexture> g_upTrophyIcon;
static int g_firstVisibleRowIndex; static int g_firstVisibleRowIndex;
static int g_selectedRowIndex; static int g_selectedRowIndex;
static double g_rowSelectionTime; static double g_rowSelectionTime;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static bool g_upWasHeld; static bool g_upWasHeld;
static bool g_downWasHeld; static bool g_downWasHeld;
static bool g_leftWasHeld;
static bool g_rightWasHeld;
static bool g_upRSWasHeld;
static bool g_downRSWasHeld;
static void ResetSelection() static void ResetSelection()
{ {
@@ -67,7 +65,7 @@ static void ResetSelection()
static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradientBottom, float alpha = 1, float cornerRadius = 25) static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradientBottom, float alpha = 1, float cornerRadius = 25)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
DrawPauseContainer(min, max, alpha); DrawPauseContainer(min, max, alpha);
@@ -76,8 +74,9 @@ static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradi
static void DrawHeaderContainer(const char* text) static void DrawHeaderContainer(const char* text)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto fontSize = Scale(24); auto fontSize = Scale(24);
auto minTextSize = Scale(294.575989);
auto textSize = g_fntNewRodinUB->CalcTextSizeA(fontSize, FLT_MAX, 0, text); auto textSize = g_fntNewRodinUB->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto cornerRadius = 23; auto cornerRadius = 23;
auto textMarginX = Scale(16) + (Scale(cornerRadius) / 2); auto textMarginX = Scale(16) + (Scale(cornerRadius) / 2);
@@ -101,13 +100,12 @@ static void DrawHeaderContainer(const char* text)
: Lerp(0, 1, colourMotion); : Lerp(0, 1, colourMotion);
ImVec2 min = { g_aspectRatioOffsetX + Scale(containerMarginX), g_aspectRatioOffsetY + Scale(136) }; ImVec2 min = { g_aspectRatioOffsetX + Scale(containerMarginX), g_aspectRatioOffsetY + Scale(136) };
ImVec2 max = { min.x + textMarginX * 2 + textSize.x + Scale(5), g_aspectRatioOffsetY + Scale(196) }; ImVec2 max = { std::max(min.x + minTextSize, min.x + textMarginX * 2 + textSize.x + Scale(5)), g_aspectRatioOffsetY + Scale(196) };
DrawPauseHeaderContainer(min, max, alpha); DrawPauseHeaderContainer(min, max, alpha);
SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f)); SetTextSkew((min.y + max.y) / 2.0f, Scale(3.0f));
// TODO: Apply bevel.
DrawTextWithOutline DrawTextWithOutline
( (
g_fntNewRodinUB, g_fntNewRodinUB,
@@ -124,7 +122,7 @@ static void DrawHeaderContainer(const char* text)
static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievement, bool isUnlocked) static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievement, bool isUnlocked)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin(); auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax(); auto clipRectMax = drawList->GetClipRectMax();
@@ -339,7 +337,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trophyFrameIndex) static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trophyFrameIndex)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
constexpr auto recordsHalfTotal = ACH_RECORDS / 2; constexpr auto recordsHalfTotal = ACH_RECORDS / 2;
@@ -427,7 +425,7 @@ static void DrawTrophySparkles(ImVec2 min, ImVec2 max, int recordCount, int trop
static void DrawAchievementTotal(ImVec2 min, ImVec2 max) static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
// Transparency fade animation. // Transparency fade animation.
auto alpha = Cubic(0, 1, ComputeMotion(g_appearTime, COUNTER_INTRO_FADE_START, COUNTER_INTRO_FADE_END)); auto alpha = Cubic(0, 1, ComputeMotion(g_appearTime, COUNTER_INTRO_FADE_START, COUNTER_INTRO_FADE_END));
@@ -511,7 +509,7 @@ static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
static void DrawContentContainer() static void DrawContentContainer()
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
// Expand/retract animation. // Expand/retract animation.
auto motion = g_isClosing auto motion = g_isClosing
@@ -566,15 +564,12 @@ static void DrawContentContainer()
// Draw separators. // Draw separators.
for (int i = 1; i <= 3; i++) for (int i = 1; i <= 3; i++)
{ {
auto lineMarginLeft = Scale(35); ImVec2 lineMin = { clipRectMin.x + Scale(35), clipRectMin.y + itemHeight * i + Scale(2) };
auto lineMarginRight = Scale(55); ImVec2 lineMax = { clipRectMax.x - Scale(55), lineMin.y + Scale(1.3f) };
auto lineMarginY = Scale(2);
ImVec2 lineMin = { clipRectMin.x + lineMarginLeft, clipRectMin.y + itemHeight * i + lineMarginY }; SetAdditive(true);
ImVec2 lineMax = { clipRectMax.x - lineMarginRight, clipRectMin.y + itemHeight * i + lineMarginY }; drawList->AddRectFilled(lineMin, lineMax, IM_COL32(160, 160, 160, 60));
SetAdditive(false);
drawList->AddLine(lineMin, lineMax, IM_COL32(163, 163, 163, 255));
drawList->AddLine({ lineMin.x, lineMin.y + Scale(1) }, { lineMax.x, lineMax.y + Scale(1) }, IM_COL32(143, 148, 143, 255));
} }
for (auto& tpl : g_achievements) for (auto& tpl : g_achievements)
@@ -601,26 +596,41 @@ static void DrawContentContainer()
bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) || bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) ||
inputState->GetPadState().LeftStickVertical < -0.5f; inputState->GetPadState().LeftStickVertical < -0.5f;
bool leftIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadLeft) ||
inputState->GetPadState().LeftStickHorizontal < -0.5f;
bool rightIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadRight) ||
inputState->GetPadState().LeftStickHorizontal > 0.5f;
bool upRSIsHeld = inputState->GetPadState().RightStickVertical > 0.5f;
bool downRSIsHeld = inputState->GetPadState().RightStickVertical < -0.5f;
bool isReachedTop = g_selectedRowIndex == 0; bool isReachedTop = g_selectedRowIndex == 0;
bool isReachedBottom = g_selectedRowIndex == rowCount - 1; bool isReachedBottom = g_selectedRowIndex == rowCount - 1;
bool scrollUp = !g_upWasHeld && upIsHeld; bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld; bool scrollDown = !g_downWasHeld && downIsHeld;
bool scrollPageUp = !g_leftWasHeld && leftIsHeld && !isReachedTop;
bool scrollPageDown = !g_rightWasHeld && rightIsHeld && !isReachedBottom;
bool jumpToTop = !g_upRSWasHeld && upRSIsHeld && !isReachedTop;
bool jumpToBottom = !g_downRSWasHeld && downRSIsHeld && !isReachedBottom;
int prevSelectedRowIndex = g_selectedRowIndex; auto time = ImGui::GetTime();
auto fastScroll = (time - g_lastTappedTime) > 0.6;
auto fastScrollSpeed = 1.0 / 3.5;
static auto fastScrollSpeedUp = false;
if (scrollUp || scrollDown)
g_lastTappedTime = time;
if (!upIsHeld && !downIsHeld)
fastScrollSpeedUp = false;
if (fastScrollSpeedUp)
fastScrollSpeed /= 2;
if (fastScroll)
{
if ((time - g_lastIncrementTime) < fastScrollSpeed)
{
fastScroll = false;
}
else
{
g_lastIncrementTime = time;
scrollUp = upIsHeld;
scrollDown = downIsHeld;
fastScrollSpeedUp = true;
}
}
if (scrollUp) if (scrollUp)
{ {
@@ -634,40 +644,15 @@ static void DrawContentContainer()
if (g_selectedRowIndex >= rowCount) if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = 0; g_selectedRowIndex = 0;
} }
else if (scrollPageUp)
{
g_selectedRowIndex -= 3;
if (g_selectedRowIndex < 0)
g_selectedRowIndex = 0;
}
else if (scrollPageDown)
{
g_selectedRowIndex += 3;
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = rowCount - 1;
}
else if (jumpToTop)
{
g_selectedRowIndex = 0;
}
else if (jumpToBottom)
{
g_selectedRowIndex = rowCount - 1;
}
// lol if (scrollUp || scrollDown)
if (scrollUp || scrollDown || scrollPageUp || scrollPageDown || jumpToTop || jumpToBottom)
{ {
g_rowSelectionTime = ImGui::GetTime(); g_rowSelectionTime = time;
Game_PlaySound("sys_actstg_pausecursor"); Game_PlaySound("sys_actstg_pausecursor");
} }
g_upWasHeld = upIsHeld; g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld; g_downWasHeld = downIsHeld;
g_leftWasHeld = leftIsHeld;
g_rightWasHeld = rightIsHeld;
g_upRSWasHeld = upRSIsHeld;
g_downRSWasHeld = downRSIsHeld;
int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight)); int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight));
@@ -778,12 +763,12 @@ void AchievementMenu::Open()
return std::get<1>(a) > std::get<1>(b); return std::get<1>(a) > std::get<1>(b);
}); });
ButtonGuide::Open(Button(Localise("Common_Back"), EButtonIcon::B)); ButtonGuide::Open(Button("Common_Back", EButtonIcon::B));
ResetSelection(); ResetSelection();
Game_PlaySound("sys_actstg_pausewinopen"); Game_PlaySound("sys_actstg_pausewinopen");
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START); hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START);
} }
void AchievementMenu::Close() void AchievementMenu::Close()
@@ -793,7 +778,7 @@ void AchievementMenu::Close()
g_appearTime = ImGui::GetTime(); g_appearTime = ImGui::GetTime();
g_isClosing = true; g_isClosing = true;
hid::SetProhibitedButtons(0); hid::SetProhibitedInputs();
} }
ButtonGuide::Close(); ButtonGuide::Close();
+58 -22
View File
@@ -10,6 +10,7 @@
#include <app.h> #include <app.h>
#include <exports.h> #include <exports.h>
#include <decompressor.h> #include <decompressor.h>
#include <patches/inspire_patches.h>
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0; constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11; constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
@@ -30,7 +31,7 @@ static ImFont* g_fntSeurat;
static bool DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25) static bool DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
// Expand/retract animation. // Expand/retract animation.
auto containerMotion = ComputeMotion(g_appearTime, OVERLAY_CONTAINER_COMMON_MOTION_START, OVERLAY_CONTAINER_COMMON_MOTION_END); auto containerMotion = ComputeMotion(g_appearTime, OVERLAY_CONTAINER_COMMON_MOTION_START, OVERLAY_CONTAINER_COMMON_MOTION_END);
@@ -80,15 +81,68 @@ void AchievementOverlay::Init()
g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf"); g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
} }
// Dequeue achievements only when we can actually play sounds.
// Loading thread does not update this object.
static bool g_soundAdministratorUpdated;
PPC_FUNC_IMPL(__imp__sub_82B43480);
PPC_FUNC(sub_82B43480)
{
g_soundAdministratorUpdated = true;
__imp__sub_82B43480(ctx, base);
}
// Dequeue achievements only in the main thread. This is also extra thread safety.
static std::thread::id g_mainThreadId = std::this_thread::get_id();
static bool CanDequeueAchievement()
{
if (g_soundAdministratorUpdated && std::this_thread::get_id() == g_mainThreadId && !AchievementOverlay::s_queue.empty())
{
// Check if we can actually play any audio right now. If not, we'll wait until we can.
uint32_t audioCenter = *reinterpret_cast<be<uint32_t>*>(g_memory.Translate(0x83362FFC));
if (audioCenter != NULL)
{
uint32_t member = *reinterpret_cast<be<uint32_t>*>(g_memory.Translate(audioCenter + 0x4));
uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7; // EVENT category is used during Inspire cutscenes.
// Check if the volume is non zero.
return *reinterpret_cast<uint32_t*>(g_memory.Translate(member + 0x7C + category * 0x10 + 0x8)) != 0;
}
}
return false;
}
void AchievementOverlay::Draw() void AchievementOverlay::Draw()
{ {
if (!AchievementOverlay::s_isVisible && CanDequeueAchievement())
{
s_isVisible = true;
g_isClosing = false;
g_appearTime = ImGui::GetTime();
g_achievement = g_xdbfWrapper.GetAchievement((EXDBFLanguage)Config::Language.Value, s_queue.front());
s_queue.pop();
if (Config::Language == ELanguage::English)
g_achievement.Name = xdbf::FixInvalidSequences(g_achievement.Name);
Game_PlaySound("obj_navi_appear");
}
if (!s_isVisible) if (!s_isVisible)
{
g_soundAdministratorUpdated = false;
return; return;
}
if (ImGui::GetTime() - g_appearTime >= OVERLAY_DURATION) if (ImGui::GetTime() - g_appearTime >= OVERLAY_DURATION)
AchievementOverlay::Close(); AchievementOverlay::Close();
auto drawList = ImGui::GetForegroundDrawList(); // Close function can use this bool so reset it after.
g_soundAdministratorUpdated = false;
auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
auto strAchievementUnlocked = Localise("Achievements_Unlock").c_str(); auto strAchievementUnlocked = Localise("Achievements_Unlock").c_str();
@@ -167,21 +221,7 @@ void AchievementOverlay::Draw()
void AchievementOverlay::Open(int id) void AchievementOverlay::Open(int id)
{ {
if (s_isVisible && !g_isClosing) s_queue.push(id);
{
s_queue.emplace(id);
return;
}
s_isVisible = true;
g_isClosing = false;
g_appearTime = ImGui::GetTime();
g_achievement = g_xdbfWrapper.GetAchievement((EXDBFLanguage)Config::Language.Value, id);
if (Config::Language == ELanguage::English)
g_achievement.Name = xdbf::FixInvalidSequences(g_achievement.Name);
Game_PlaySound("obj_navi_appear");
} }
void AchievementOverlay::Close() void AchievementOverlay::Close()
@@ -192,10 +232,6 @@ void AchievementOverlay::Close()
g_isClosing = true; g_isClosing = true;
} }
if (s_queue.size()) if (CanDequeueAchievement())
{
s_isVisible = false; s_isVisible = false;
AchievementOverlay::Open(s_queue.front());
s_queue.pop();
}
} }
+8 -6
View File
@@ -155,7 +155,7 @@ static void DrawGuide(float* offset, ImVec2 regionMin, ImVec2 regionMax, EButton
EButtonAlignment alignment, ImVec2 iconMin, ImVec2 iconMax, EFontQuality fontQuality, EButtonAlignment alignment, ImVec2 iconMin, ImVec2 iconMax, EFontQuality fontQuality,
ImVec2 textSize, float fontSize, const char* text) ImVec2 textSize, float fontSize, const char* text)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto _icon = icon; auto _icon = icon;
auto iconWidth = Scale(g_iconWidths[icon]); auto iconWidth = Scale(g_iconWidths[icon]);
auto dualIconMarginX = Scale(25); auto dualIconMarginX = Scale(25);
@@ -235,7 +235,7 @@ void ButtonGuide::Draw()
if (!s_isVisible) if (!s_isVisible)
return; return;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
ImVec2 regionMin = { g_aspectRatioOffsetX + Scale(g_sideMargins), g_aspectRatioOffsetY * 2.0f + Scale(720.0f - 102.0f) }; ImVec2 regionMin = { g_aspectRatioOffsetX + Scale(g_sideMargins), g_aspectRatioOffsetY * 2.0f + Scale(720.0f - 102.0f) };
@@ -260,9 +260,10 @@ void ButtonGuide::Draw()
if (btn.Visibility && !*btn.Visibility) if (btn.Visibility && !*btn.Visibility)
continue; continue;
auto str = Localise(btn.Name.c_str()).c_str();
auto iconWidth = Scale(g_iconWidths[btn.Icon]); auto iconWidth = Scale(g_iconWidths[btn.Icon]);
auto iconHeight = Scale(g_iconHeights[btn.Icon]); auto iconHeight = Scale(g_iconHeights[btn.Icon]);
auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, btn.Name.c_str()); auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, str);
if (i > 0) if (i > 0)
offsetLeft += textSize.x + iconWidth + textMarginX; offsetLeft += textSize.x + iconWidth + textMarginX;
@@ -270,7 +271,7 @@ void ButtonGuide::Draw()
ImVec2 iconMin = { regionMin.x + offsetLeft - iconWidth - iconMarginX, regionMin.y }; ImVec2 iconMin = { regionMin.x + offsetLeft - iconWidth - iconMarginX, regionMin.y };
ImVec2 iconMax = { regionMin.x + offsetLeft - iconMarginX, regionMin.y + iconHeight }; ImVec2 iconMax = { regionMin.x + offsetLeft - iconMarginX, regionMin.y + iconHeight };
DrawGuide(&offsetLeft, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, btn.Name.c_str()); DrawGuide(&offsetLeft, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, str);
} }
// Draw right aligned icons. // Draw right aligned icons.
@@ -284,9 +285,10 @@ void ButtonGuide::Draw()
if (btn.Visibility && !*btn.Visibility) if (btn.Visibility && !*btn.Visibility)
continue; continue;
auto str = Localise(btn.Name.c_str()).c_str();
auto iconWidth = Scale(g_iconWidths[btn.Icon]); auto iconWidth = Scale(g_iconWidths[btn.Icon]);
auto iconHeight = Scale(g_iconHeights[btn.Icon]); auto iconHeight = Scale(g_iconHeights[btn.Icon]);
auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, btn.Name.c_str()); auto textSize = g_fntNewRodin->CalcTextSizeA(fontSize, FLT_MAX, 0, str);
if (i < g_buttons.size() - 1) if (i < g_buttons.size() - 1)
offsetRight += textSize.x + iconWidth + textMarginX; offsetRight += textSize.x + iconWidth + textMarginX;
@@ -294,7 +296,7 @@ void ButtonGuide::Draw()
ImVec2 iconMin = { regionMax.x - offsetRight - iconWidth - iconMarginX, regionMin.y }; ImVec2 iconMin = { regionMax.x - offsetRight - iconWidth - iconMarginX, regionMin.y };
ImVec2 iconMax = { regionMax.x - offsetRight - iconMarginX, regionMin.y + iconHeight }; ImVec2 iconMax = { regionMax.x - offsetRight - iconMarginX, regionMin.y + iconHeight };
DrawGuide(&offsetRight, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, btn.Name.c_str()); DrawGuide(&offsetRight, regionMin, regionMax, btn.Icon, btn.Alignment, iconMin, iconMax, btn.FontQuality, textSize, fontSize, str);
} }
} }
+1 -1
View File
@@ -45,7 +45,7 @@ void Fader::Draw()
auto colour = IM_COL32(g_colour & 0xFF, (g_colour >> 8) & 0xFF, (g_colour >> 16) & 0xFF, 255 * alpha); auto colour = IM_COL32(g_colour & 0xFF, (g_colour >> 8) & 0xFF, (g_colour >> 16) & 0xFF, 255 * alpha);
ImGui::GetForegroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour); ImGui::GetBackgroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour);
} }
static void DoFade(bool isFadeIn, float duration, std::function<void()> endCallback, float endCallbackDelay) static void DoFade(bool isFadeIn, float duration, std::function<void()> endCallback, float endCallbackDelay)
-21
View File
@@ -173,27 +173,6 @@ void GameWindow::Init(const char* sdlVideoDriver)
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
#endif #endif
Config::WindowSize.LockCallback = [](ConfigDef<int32_t>* def)
{
// Try matching the current window size with a known configuration.
if (def->Value < 0)
def->Value = FindNearestDisplayMode();
};
Config::WindowSize.ApplyCallback = [](ConfigDef<int32_t>* def)
{
auto displayModes = GetDisplayModes();
// Use largest supported resolution if overflowed.
if (def->Value >= displayModes.size())
def->Value = displayModes.size() - 1;
auto& mode = displayModes[def->Value];
auto centre = SDL_WINDOWPOS_CENTERED_DISPLAY(GetDisplay());
SetDimensions(mode.w, mode.h, centre, centre);
};
s_x = Config::WindowX; s_x = Config::WindowX;
s_y = Config::WindowY; s_y = Config::WindowY;
s_width = Config::WindowWidth; s_width = Config::WindowWidth;
+16 -10
View File
@@ -169,7 +169,7 @@ double ComputeMotion(double duration, double offset, double total)
void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha) void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto commonWidth = Scale(35); auto commonWidth = Scale(35);
auto commonHeight = Scale(35); auto commonHeight = Scale(35);
@@ -200,7 +200,7 @@ void DrawPauseContainer(ImVec2 min, ImVec2 max, float alpha)
void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha) void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto commonWidth = Scale(35); auto commonWidth = Scale(35);
@@ -217,14 +217,14 @@ void DrawPauseHeaderContainer(ImVec2 min, ImVec2 max, float alpha)
void DrawTextBasic(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text) void DrawTextBasic(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
drawList->AddText(font, fontSize, pos, colour, text, nullptr); drawList->AddText(font, fontSize, pos, colour, text, nullptr);
} }
void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& position, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed) void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& position, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto rectWidth = max.x - min.x; auto rectWidth = max.x - min.x;
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text); auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto textX = position.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth); auto textX = position.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
@@ -278,7 +278,7 @@ void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& posit
void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset, float radius, ImU32 shadowColour) void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset, float radius, ImU32 shadowColour)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto rectWidth = max.x - min.x; auto rectWidth = max.x - min.x;
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text); auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth); auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
@@ -296,7 +296,7 @@ void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2&
void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier) void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
SetOutline(outlineSize); SetOutline(outlineSize);
drawList->AddText(font, fontSize, pos, outlineColor, text); drawList->AddText(font, fontSize, pos, outlineColor, text);
@@ -313,10 +313,16 @@ void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos,
void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset, float radius, ImU32 shadowColour) void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset, float radius, ImU32 shadowColour)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
offset = Scale(offset); offset = Scale(offset);
// Original 4:3 has thicker text shadows.
if (Config::AspectRatio == EAspectRatio::OriginalNarrow)
{
radius *= 1.5f;
}
SetOutline(radius); SetOutline(radius);
drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text); drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
ResetOutline(); ResetOutline();
@@ -732,7 +738,7 @@ ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
void DrawVersionString(const ImFont* font, const ImU32 col) void DrawVersionString(const ImFont* font, const ImU32 col)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
auto fontSize = Scale(12); auto fontSize = Scale(12);
auto textMargin = Scale(2); auto textMargin = Scale(2);
@@ -743,7 +749,7 @@ void DrawVersionString(const ImFont* font, const ImU32 col)
void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop) void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
static auto breatheStart = ImGui::GetTime(); static auto breatheStart = ImGui::GetTime();
auto alpha = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 0.92f); auto alpha = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 0.92f);
@@ -787,7 +793,7 @@ void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha) void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto lightSize = Scale(14); auto lightSize = Scale(14);
auto lightCol = IM_COL32(255, 255, 255, 255 * alpha); auto lightCol = IM_COL32(255, 255, 255, 255 * alpha);
+42 -33
View File
@@ -464,7 +464,7 @@ static void ResetCursorRects()
static void DrawBackground() static void DrawBackground()
{ {
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
drawList->AddRectFilled({ 0.0, 0.0 }, res, IM_COL32_BLACK); drawList->AddRectFilled({ 0.0, 0.0 }, res, IM_COL32_BLACK);
} }
@@ -483,7 +483,7 @@ static void DrawLeftImage()
int a = std::lround(255.0 * imageAlpha); int a = std::lround(255.0 * imageAlpha);
GuestTexture *guestTexture = g_installTextures[installTextureIndex % g_installTextures.size()].get(); GuestTexture *guestTexture = g_installTextures[installTextureIndex % g_installTextures.size()].get();
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
ImVec2 min = { g_aspectRatioOffsetX + Scale(IMAGE_X), g_aspectRatioOffsetY + Scale(IMAGE_Y) }; ImVec2 min = { g_aspectRatioOffsetX + Scale(IMAGE_X), g_aspectRatioOffsetY + Scale(IMAGE_Y) };
ImVec2 max = { min.x + Scale(IMAGE_WIDTH), min.y + Scale(IMAGE_HEIGHT) }; ImVec2 max = { min.x + Scale(IMAGE_WIDTH), min.y + Scale(IMAGE_HEIGHT) };
drawList->AddImage(guestTexture, min, max, ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, a)); drawList->AddImage(guestTexture, min, max, ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, a));
@@ -491,7 +491,7 @@ static void DrawLeftImage()
static void DrawHeaderIconsForInstallPhase(double iconsPosX, double iconsPosY, double iconsScale) static void DrawHeaderIconsForInstallPhase(double iconsPosX, double iconsPosY, double iconsScale)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
// Arrow Circle Icon // Arrow Circle Icon
ImVec2 arrowCircleMin = { g_aspectRatioOffsetX + Scale(iconsPosX - iconsScale / 2), Scale(iconsPosY - iconsScale / 2) }; ImVec2 arrowCircleMin = { g_aspectRatioOffsetX + Scale(iconsPosX - iconsScale / 2), Scale(iconsPosY - iconsScale / 2) };
@@ -546,7 +546,7 @@ static void DrawHeaderIconsForInstallPhase(double iconsPosX, double iconsPosY, d
static void DrawHeaderIcons() static void DrawHeaderIcons()
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
float iconsPosX = 256.0f; float iconsPosX = 256.0f;
float iconsPosY = 80.0f; float iconsPosY = 80.0f;
@@ -582,7 +582,7 @@ static void DrawScanlineBars()
} }
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE); SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE);
@@ -680,7 +680,7 @@ static void DrawScanlineBars()
static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea) static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea)
{ {
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
double gridAlpha = ComputeMotionInstaller(g_appearTime, g_disappearTime, double gridAlpha = ComputeMotionInstaller(g_appearTime, g_disappearTime,
isTextArea ? CONTAINER_INNER_TIME : CONTAINER_OUTER_TIME, isTextArea ? CONTAINER_INNER_TIME : CONTAINER_OUTER_TIME,
@@ -711,7 +711,7 @@ static void DrawContainer(ImVec2 min, ImVec2 max, bool isTextArea)
static void DrawDescriptionContainer() static void DrawDescriptionContainer()
{ {
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto fontSize = Scale(28.0f); auto fontSize = Scale(28.0f);
auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER; auto annotationFontSize = fontSize * ANNOTATION_FONT_SIZE_MODIFIER;
@@ -792,24 +792,41 @@ static void DrawDescriptionContainer()
); );
drawList->PopClipRect(); drawList->PopClipRect();
drawList->PopClipRect(); drawList->PopClipRect();
if (g_currentPage == WizardPage::InstallSucceeded) if (g_currentPage == WizardPage::InstallSucceeded)
{ {
auto descTextSize = MeasureCentredParagraph(g_seuratFont, fontSize, lineWidth, lineMargin, descriptionText);
auto hedgeDevStr = "hedge-dev"; auto hedgeDevStr = "hedge-dev";
auto hedgeDevTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, hedgeDevStr); auto hedgeDevTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, hedgeDevStr);
auto hedgeDevTextMarginX = Scale(15); auto hedgeDevTextMarginX = Scale(15);
auto imageScale = hedgeDevTextSize.x / 3;
auto imageMarginY = Scale(15);
auto colWhite = IM_COL32(255, 255, 255, 255 * textAlpha); auto colWhite = IM_COL32(255, 255, 255, 255 * textAlpha);
auto containerLeft = g_aspectRatioOffsetX + Scale(CONTAINER_X);
auto containerTop = g_aspectRatioOffsetY + Scale(CONTAINER_Y);
auto containerRight = containerLeft + Scale(CONTAINER_WIDTH);
auto containerBottom = containerTop + Scale(CONTAINER_HEIGHT);
auto marqueeTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, g_creditsStr.c_str());
auto marqueeTextMarginX = Scale(5);
auto marqueeTextMarginY = Scale(15);
ImVec2 marqueeTextPos = { descriptionMax.x, containerBottom - marqueeTextSize.y - marqueeTextMarginY };
ImVec2 marqueeTextMin = { containerLeft, marqueeTextPos.y };
ImVec2 marqueeTextMax = { containerRight, containerBottom };
auto imageScale = hedgeDevTextSize.x / 3;
auto imageMarginY = Scale(2);
ImVec2 imageRegionMin = { containerLeft, textY + descTextSize.y };
ImVec2 imageRegionMax = { containerRight, containerBottom - (marqueeTextMax.y - marqueeTextMin.y) };
ImVec2 imageMin = ImVec2 imageMin =
{ {
/* X */ g_aspectRatioOffsetX + Scale(CONTAINER_X) + (Scale(CONTAINER_WIDTH) / 2) - (imageScale / 2) - (hedgeDevTextSize.x / 2) - hedgeDevTextMarginX, /* X */ imageRegionMin.x + ((imageRegionMax.x - imageRegionMin.x) / 2) - (imageScale / 2) - (hedgeDevTextSize.x / 2) - hedgeDevTextMarginX,
/* Y */ g_aspectRatioOffsetY + Scale(CONTAINER_Y) + (Scale(CONTAINER_HEIGHT) / 2) - (imageScale / 2) + imageMarginY /* Y */ imageRegionMin.y + ((imageRegionMax.y - imageRegionMin.y) / 2) - (imageScale / 2) - imageMarginY
}; };
ImVec2 imageMax = { imageMin.x + imageScale, imageMin.y + imageScale }; ImVec2 imageMax = { imageMin.x + imageScale, imageMin.y + imageScale };
@@ -825,16 +842,8 @@ static void DrawDescriptionContainer()
hedgeDevStr hedgeDevStr
); );
auto marqueeTextSize = g_seuratFont->CalcTextSizeA(fontSize, FLT_MAX, 0, g_creditsStr.c_str()); SetHorizontalMarqueeFade(marqueeTextMin, marqueeTextMax, Scale(32));
auto marqueeTextMarginX = Scale(5); DrawTextWithMarquee(g_seuratFont, fontSize, marqueeTextPos, marqueeTextMin, marqueeTextMax, colWhite, g_creditsStr.c_str(), g_installerEndTime, 0.9, Scale(200));
auto marqueeTextMarginY = Scale(15);
ImVec2 textPos = { descriptionMax.x, g_aspectRatioOffsetY + Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) - marqueeTextSize.y - marqueeTextMarginY };
ImVec2 textMin = { g_aspectRatioOffsetX + Scale(CONTAINER_X), textPos.y };
ImVec2 textMax = { g_aspectRatioOffsetX + Scale(CONTAINER_X) + Scale(CONTAINER_WIDTH), g_aspectRatioOffsetY + Scale(CONTAINER_Y) + Scale(CONTAINER_HEIGHT) };
SetHorizontalMarqueeFade(textMin, textMax, Scale(32));
DrawTextWithMarquee(g_seuratFont, fontSize, textPos, textMin, textMax, colWhite, g_creditsStr.c_str(), g_installerEndTime, 0.9, Scale(200));
ResetMarqueeFade(); ResetMarqueeFade();
} }
@@ -863,7 +872,7 @@ static void DrawDescriptionContainer()
if (g_currentPage == WizardPage::InstallSucceeded && textAlpha >= 1.0) if (g_currentPage == WizardPage::InstallSucceeded && textAlpha >= 1.0)
{ {
ButtonGuide::Open(Button(Localise("Common_Select"), selectIcon)); ButtonGuide::Open(Button("Common_Select", selectIcon));
} }
else if (g_currentPage != WizardPage::Installing && textAlpha >= 1.0) else if (g_currentPage != WizardPage::Installing && textAlpha >= 1.0)
{ {
@@ -875,15 +884,15 @@ static void DrawDescriptionContainer()
std::array<Button, 2> buttons = std::array<Button, 2> buttons =
{ {
Button(Localise("Common_Select"), selectIcon), Button("Common_Select", selectIcon),
Button(Localise(backKey), backIcon) Button(backKey, backIcon)
}; };
ButtonGuide::Open(buttons); ButtonGuide::Open(buttons);
} }
else if (g_currentPage == WizardPage::Installing) else if (g_currentPage == WizardPage::Installing)
{ {
ButtonGuide::Open(Button(Localise("Common_Cancel"), backIcon)); ButtonGuide::Open(Button("Common_Cancel", backIcon));
} }
else else
{ {
@@ -896,7 +905,7 @@ static void DrawDescriptionContainer()
static void DrawButtonContainer(ImVec2 min, ImVec2 max, int baser, int baseg, float alpha) static void DrawButtonContainer(ImVec2 min, ImVec2 max, int baser, int baseg, float alpha)
{ {
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON); SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON);
drawList->AddRectFilledMultiColor(min, max, IM_COL32(baser, baseg + 130, 0, 223 * alpha), IM_COL32(baser, baseg + 130, 0, 178 * alpha), IM_COL32(baser, baseg + 130, 0, 223 * alpha), IM_COL32(baser, baseg + 130, 0, 178 * alpha)); drawList->AddRectFilledMultiColor(min, max, IM_COL32(baser, baseg + 130, 0, 223 * alpha), IM_COL32(baser, baseg + 130, 0, 178 * alpha), IM_COL32(baser, baseg + 130, 0, 223 * alpha), IM_COL32(baser, baseg + 130, 0, 178 * alpha));
drawList->AddRectFilledMultiColor(min, max, IM_COL32(baser, baseg, 0, 13 * alpha), IM_COL32(baser, baseg, 0, 0), IM_COL32(baser, baseg, 0, 55 * alpha), IM_COL32(baser, baseg, 0, 6 * alpha)); drawList->AddRectFilledMultiColor(min, max, IM_COL32(baser, baseg, 0, 13 * alpha), IM_COL32(baser, baseg, 0, 0), IM_COL32(baser, baseg, 0, 55 * alpha), IM_COL32(baser, baseg, 0, 6 * alpha));
@@ -924,7 +933,7 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
buttonPressed = false; buttonPressed = false;
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
float alpha = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION); float alpha = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
if (!buttonEnabled) if (!buttonEnabled)
{ {
@@ -1030,7 +1039,7 @@ static void DrawSourceButton(ButtonColumn buttonColumn, float yRatio, const char
static void DrawProgressBar(float progressRatio) static void DrawProgressBar(float progressRatio)
{ {
auto &res = ImGui::GetIO().DisplaySize; auto &res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
float alpha = 1.0; float alpha = 1.0;
const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha); const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha); const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
@@ -1532,7 +1541,7 @@ static void DrawHorizontalBorder(bool bottomBorder)
const uint32_t FADE_COLOR_LEFT = IM_COL32(155, 155, 155, 0); const uint32_t FADE_COLOR_LEFT = IM_COL32(155, 155, 155, 0);
const uint32_t SOLID_COLOR = IM_COL32(155, 200, 155, 255); const uint32_t SOLID_COLOR = IM_COL32(155, 200, 155, 255);
const uint32_t FADE_COLOR_RIGHT = IM_COL32(155, 225, 155, 0); const uint32_t FADE_COLOR_RIGHT = IM_COL32(155, 225, 155, 0);
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION); double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION);
float midX = g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH / 5); float midX = g_aspectRatioOffsetX + Scale(CONTAINER_X + CONTAINER_WIDTH / 5);
float minX = std::lerp(g_aspectRatioOffsetX + Scale(CONTAINER_X - BORDER_SIZE - BORDER_OVERSHOOT), midX, borderScale); float minX = std::lerp(g_aspectRatioOffsetX + Scale(CONTAINER_X - BORDER_SIZE - BORDER_OVERSHOOT), midX, borderScale);
@@ -1564,7 +1573,7 @@ static void DrawVerticalBorder(bool rightBorder)
{ {
const uint32_t SOLID_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 255); const uint32_t SOLID_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 255);
const uint32_t FADE_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 0); const uint32_t FADE_COLOR = IM_COL32(155, rightBorder ? 225 : 155, 155, 0);
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION); double borderScale = 1.0 - ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_LINE_ANIMATION_TIME, CONTAINER_LINE_ANIMATION_DURATION);
float minX = g_aspectRatioOffsetX + (rightBorder ? Scale(CONTAINER_X + CONTAINER_WIDTH) : Scale(CONTAINER_X - BORDER_SIZE)); float minX = g_aspectRatioOffsetX + (rightBorder ? Scale(CONTAINER_X + CONTAINER_WIDTH) : Scale(CONTAINER_X - BORDER_SIZE));
float maxX = minX + Scale(BORDER_SIZE); float maxX = minX + Scale(BORDER_SIZE);
@@ -1661,7 +1670,7 @@ static void PickerDrawForeground()
{ {
if (g_currentPickerVisible) if (g_currentPickerVisible)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190)); drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190));
} }
} }
+6 -6
View File
@@ -150,7 +150,7 @@ g_sdlEventListenerForMessageWindow;
bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForeground = true) bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForeground = true)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
ImVec2 _min = { centre.x - max.x, centre.y - max.y }; ImVec2 _min = { centre.x - max.x, centre.y - max.y };
ImVec2 _max = { centre.x + max.x, centre.y + max.y }; ImVec2 _max = { centre.x + max.x, centre.y + max.y };
@@ -201,7 +201,7 @@ bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForegroun
void DrawButton(int rowIndex, float yOffset, float width, float height, std::string& text) void DrawButton(int rowIndex, float yOffset, float width, float height, std::string& text)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin(); auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax(); auto clipRectMax = drawList->GetClipRectMax();
@@ -245,7 +245,7 @@ void DrawNextButtonGuide(bool isController, bool isKeyboard)
if (App::s_isInit) if (App::s_isInit)
icon = EButtonIcon::A; icon = EButtonIcon::A;
ButtonGuide::Open(Button(Localise("Common_Next"), icon)); ButtonGuide::Open(Button("Common_Next", icon));
} }
static void ResetSelection() static void ResetSelection()
@@ -275,7 +275,7 @@ void MessageWindow::Draw()
if (!s_isVisible) if (!s_isVisible)
return; return;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
ImVec2 centre = { res.x / 2, res.y / 2 }; ImVec2 centre = { res.x / 2, res.y / 2 };
@@ -425,8 +425,8 @@ void MessageWindow::Draw()
std::array<Button, 2> buttons = std::array<Button, 2> buttons =
{ {
Button(Localise("Common_Select"), selectIcon), Button("Common_Select", selectIcon),
Button(Localise("Common_Back"), backIcon), Button("Common_Back", backIcon),
}; };
ButtonGuide::Open(buttons); ButtonGuide::Open(buttons);
+116 -63
View File
@@ -1,5 +1,6 @@
#include "options_menu.h" #include "options_menu.h"
#include "options_menu_thumbnails.h" #include "options_menu_thumbnails.h"
#include "tv_static.h"
#include <api/SWA.h> #include <api/SWA.h>
#include <apu/audio.h> #include <apu/audio.h>
@@ -18,6 +19,7 @@
#include <app.h> #include <app.h>
#include <decompressor.h> #include <decompressor.h>
#include <exports.h> #include <exports.h>
#include <sdl_listener.h>
#include <res/images/options_menu/miles_electric.dds.h> #include <res/images/options_menu/miles_electric.dds.h>
@@ -101,6 +103,24 @@ static double g_appearTime = 0.0;
static std::unique_ptr<GuestTexture> g_upMilesElectric; static std::unique_ptr<GuestTexture> g_upMilesElectric;
static float g_rightStickY;
class SDLEventListenerForOptionsMenu : public SDLEventListener
{
public:
bool OnSDLEvent(SDL_Event* event) override
{
if (!OptionsMenu::s_isVisible || !hid::IsInputAllowed())
return false;
if (event->type == SDL_CONTROLLERAXISMOTION && event->caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
g_rightStickY = event->caxis.value / 32767.0f;
return false;
}
}
g_sdlEventListenerForOptionsMenu;
static void DrawTitle() static void DrawTitle()
{ {
static constexpr double fadeOffset = 3.0; static constexpr double fadeOffset = 3.0;
@@ -127,7 +147,7 @@ static void DrawTitle()
g_titleAnimBegin = false; g_titleAnimBegin = false;
} }
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto x = Scale(122); auto x = Scale(122);
auto y = Scale(56); auto y = Scale(56);
@@ -238,7 +258,7 @@ static void DrawScanlineBars()
float height = Scale(105.0f); float height = Scale(105.0f);
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
if (OptionsMenu::s_pauseMenuType != SWA::eMenuType_WorldMap) if (OptionsMenu::s_pauseMenuType != SWA::eMenuType_WorldMap)
{ {
@@ -350,7 +370,7 @@ static void DrawContainer(ImVec2 min, ImVec2 max, bool drawRightOutline)
max.y = Lerp(center, max.y, containerHeight); max.y = Lerp(center, max.y, containerHeight);
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
double outerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_OUTER_TIME, CONTAINER_OUTER_DURATION); double outerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_OUTER_TIME, CONTAINER_OUTER_DURATION);
double innerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION); double innerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
@@ -454,40 +474,47 @@ static bool DrawCategories()
Game_PlaySound("sys_actstg_score"); Game_PlaySound("sys_actstg_score");
} }
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin(); auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax(); auto clipRectMax = drawList->GetClipRectMax();
constexpr float NARROW_PADDING_GRID_COUNT = 1.5f;
constexpr float WIDE_PADDING_GRID_COUNT = 3.0f;
float gridSize = Scale(GRID_SIZE); float gridSize = Scale(GRID_SIZE);
float textPadding = gridSize * Lerp(NARROW_PADDING_GRID_COUNT, WIDE_PADDING_GRID_COUNT, g_aspectRatioNarrowScale);
float tabPadding = gridSize;
float size = Scale(32.0f); float size = Scale(32.0f);
ImVec2 textSizes[g_categoryCount]; ImVec2 textSizes[g_categoryCount];
float tabWidthSum = 0.0f; float clipRectWidth = clipRectMax.x - clipRectMin.x;
float textWidthSum = 0.0f;
for (size_t i = 0; i < g_categoryCount; i++) for (size_t i = 0; i < g_categoryCount; i++)
{ {
textSizes[i] = g_dfsogeistdFont->CalcTextSizeA(size, FLT_MAX, 0.0f, GetCategory(i).c_str()); textSizes[i] = g_dfsogeistdFont->CalcTextSizeA(size, FLT_MAX, 0.0f, GetCategory(i).c_str());
tabWidthSum += textSizes[i].x + textPadding * 2.0f; textWidthSum += textSizes[i].x;
}
float textSquashRatio = 1.0f;
float maxTextWidthSum = clipRectWidth - (gridSize * 4.0f * (g_categoryCount - 1));
if (textWidthSum > maxTextWidthSum)
{
textSquashRatio = maxTextWidthSum / textWidthSum;
for (auto& textSize : textSizes)
textSize.x *= textSquashRatio;
textWidthSum = maxTextWidthSum;
} }
tabWidthSum += (g_categoryCount - 1) * tabPadding;
float tabHeight = gridSize * 4.0f; float tabHeight = gridSize * 4.0f;
float xOffset = ((clipRectMax.x - clipRectMin.x) - tabWidthSum) / 2.0f; float textPadding = (clipRectWidth - textWidthSum) / (g_categoryCount + 1.0f);
float xOffset = textPadding;
xOffset -= (1.0 - motion) * gridSize * 4.0; xOffset -= (1.0 - motion) * gridSize * 4.0;
ImVec2 minVec[g_categoryCount]; ImVec2 textPositions[g_categoryCount];
for (size_t i = 0; i < g_categoryCount; i++) for (size_t i = 0; i < g_categoryCount; i++)
{ {
ImVec2 min = { clipRectMin.x + xOffset, clipRectMin.y }; float tabPadding = std::min(textPadding / 2.0f, gridSize * 3.0f);
xOffset += textSizes[i].x + textPadding * 2.0f; ImVec2 min = { clipRectMin.x + xOffset - tabPadding, clipRectMin.y };
ImVec2 max = { clipRectMin.x + xOffset, clipRectMin.y + tabHeight }; ImVec2 max = { min.x + textSizes[i].x + tabPadding * 2.0f, min.y + tabHeight};
xOffset += tabPadding;
if (g_categoryIndex == i) if (g_categoryIndex == i)
{ {
@@ -551,21 +578,23 @@ static bool DrawCategories()
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE); SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
} }
min.x += textPadding;
// Store to draw again later, otherwise the tab background gets drawn on top of text during the animation. // Store to draw again later, otherwise the tab background gets drawn on top of text during the animation.
minVec[i] = min; textPositions[i] = { clipRectMin.x + xOffset, clipRectMin.y };
xOffset += textSizes[i].x + textPadding;
} }
SetScale({ textSquashRatio, 1.0f });
for (size_t i = 0; i < g_categoryCount; i++) for (size_t i = 0; i < g_categoryCount; i++)
{ {
auto& min = minVec[i]; auto& pos = textPositions[i];
uint8_t alpha = (i == g_categoryIndex ? 235 : 128) * motion; uint8_t alpha = (i == g_categoryIndex ? 235 : 128) * motion;
SetOrigin({ pos.x, pos.y });
SetGradient SetGradient
( (
min, pos,
{ min.x + textSizes[i].x, min.y + textSizes[i].y }, { pos.x + textSizes[i].x, pos.y + textSizes[i].y },
IM_COL32(128, 255, 0, alpha), IM_COL32(128, 255, 0, alpha),
IM_COL32(255, 192, 0, alpha) IM_COL32(255, 192, 0, alpha)
); );
@@ -574,17 +603,19 @@ static bool DrawCategories()
( (
g_dfsogeistdFont, g_dfsogeistdFont,
size, size,
min, pos,
IM_COL32_WHITE, IM_COL32_WHITE,
GetCategory(i).c_str(), GetCategory(i).c_str(),
4, 4,
IM_COL32_BLACK, IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL
); );
ResetGradient();
} }
SetScale({ 1.0f, 1.0f });
SetOrigin({ 0.0f, 0.0f });
ResetGradient();
if (g_isStage || (ImGui::GetTime() - g_appearTime) >= (CONTAINER_FULL_DURATION / 60.0)) if (g_isStage || (ImGui::GetTime() - g_appearTime) >= (CONTAINER_FULL_DURATION / 60.0))
{ {
drawList->PushClipRect({ clipRectMin.x, clipRectMin.y + gridSize * 6.0f }, { clipRectMax.x - gridSize, clipRectMax.y - gridSize }); drawList->PushClipRect({ clipRectMin.x, clipRectMin.y + gridSize * 6.0f }, { clipRectMax.x - gridSize, clipRectMax.y - gridSize });
@@ -601,7 +632,7 @@ static void DrawSelectionArrows(ImVec2 min, ImVec2 max, bool isLeftTapped, bool
static bool isLeftArrowMotion = false; static bool isLeftArrowMotion = false;
static bool isRightArrowMotion = false; static bool isRightArrowMotion = false;
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto gridSize = Scale(GRID_SIZE); auto gridSize = Scale(GRID_SIZE);
auto width = gridSize * 2.5f; auto width = gridSize * 2.5f;
auto padding = gridSize; auto padding = gridSize;
@@ -725,7 +756,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
bool isAccessible, std::string* inaccessibleReason = nullptr, bool isAccessible, std::string* inaccessibleReason = nullptr,
T valueMin = T(0), T valueCenter = T(0.5), T valueMax = T(1), bool isSlider = true) T valueMin = T(0), T valueCenter = T(0.5), T valueMax = T(1), bool isSlider = true)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin(); auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax(); auto clipRectMax = drawList->GetClipRectMax();
auto& padState = SWA::CInputState::GetInstance()->GetPadState(); auto& padState = SWA::CInputState::GetInstance()->GetPadState();
@@ -1153,10 +1184,12 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
static void DrawConfigOptions() static void DrawConfigOptions()
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin(); auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax(); auto clipRectMax = drawList->GetClipRectMax();
drawList->PushClipRect({ clipRectMin.x, clipRectMin.y }, { clipRectMax.x, clipRectMax.y - Scale(5.0f) });
g_selectedItem = nullptr; g_selectedItem = nullptr;
float gridSize = Scale(GRID_SIZE); float gridSize = Scale(GRID_SIZE);
@@ -1178,7 +1211,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::Hints, !isStage, cmnReason); DrawConfigOption(rowCount++, yOffset, &Config::Hints, !isStage, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::ControlTutorial, !isStage, cmnReason); DrawConfigOption(rowCount++, yOffset, &Config::ControlTutorial, !isStage, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::AchievementNotifications, true); DrawConfigOption(rowCount++, yOffset, &Config::AchievementNotifications, true);
DrawConfigOption(rowCount++, yOffset, &Config::TimeOfDayTransition, true); DrawConfigOption(rowCount++, yOffset, &Config::TimeOfDayTransition, !Config::UseArrowsForTimeOfDayTransition);
break; break;
case 1: // INPUT case 1: // INPUT
@@ -1333,13 +1366,15 @@ static void DrawConfigOptions()
if (disableMoveAnimation) if (disableMoveAnimation)
g_prevSelectedRowIndex = g_selectedRowIndex; g_prevSelectedRowIndex = g_selectedRowIndex;
drawList->PopClipRect();
// Pop clip rect from DrawCategories // Pop clip rect from DrawCategories
drawList->PopClipRect(); drawList->PopClipRect();
// Draw scroll bar // Draw scroll bar
if (rowCount > visibleRowCount) if (rowCount > visibleRowCount)
{ {
float totalHeight = (clipRectMax.y - clipRectMin.y); float totalHeight = (clipRectMax.y - clipRectMin.y) - Scale(2.0f);
float heightRatio = float(visibleRowCount) / float(rowCount); float heightRatio = float(visibleRowCount) / float(rowCount);
float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount); float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
@@ -1351,7 +1386,7 @@ static void DrawConfigOptions()
drawList->AddRectFilled drawList->AddRectFilled
( (
{ clipRectMax.x, minY }, { clipRectMax.x, minY },
{ clipRectMax.x + gridSize, minY + totalHeight * heightRatio }, { clipRectMax.x + gridSize - Scale(1.0f), minY + totalHeight * heightRatio},
IM_COL32(0, 128, 0, 255) IM_COL32(0, 128, 0, 255)
); );
} }
@@ -1359,7 +1394,7 @@ static void DrawConfigOptions()
static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax) static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
SetProceduralOrigin(settingsMin); SetProceduralOrigin(settingsMin);
DrawContainer(settingsMin, settingsMax, true); DrawContainer(settingsMin, settingsMax, true);
@@ -1383,7 +1418,7 @@ static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax)
static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax) static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
SetProceduralOrigin(infoMin); SetProceduralOrigin(infoMin);
DrawContainer(infoMin, infoMax, false); DrawContainer(infoMin, infoMax, false);
@@ -1402,7 +1437,27 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
ImVec2 thumbnailMin = { clipRectMin.x, clipRectMin.y + Scale(GRID_SIZE / 2.0f) }; ImVec2 thumbnailMin = { clipRectMin.x, clipRectMin.y + Scale(GRID_SIZE / 2.0f) };
ImVec2 thumbnailMax = { clipRectMax.x, thumbnailMin.y + thumbnailHeight }; ImVec2 thumbnailMax = { clipRectMax.x, thumbnailMin.y + thumbnailHeight };
drawList->AddImage(thumbnail, thumbnailMin, thumbnailMax); if (g_isStage)
{
drawList->AddImage(thumbnail, thumbnailMin, thumbnailMax);
}
else
{
float time = g_appearTime + CONTAINER_FULL_DURATION / 60.0;
drawList->AddImage(
thumbnail,
thumbnailMin,
thumbnailMax,
{ 0.0f, 0.0f },
{ 1.0f, 1.0f },
IM_COL32(255, 255, 255, 255 * TVStatic::ComputeThumbnailAlpha(time)));
TVStatic::Draw(
{ (thumbnailMin.x + thumbnailMax.x) / 2.0f, (thumbnailMin.y + thumbnailMax.y) / 2.0f },
{ (thumbnailMax.x - thumbnailMin.x), (thumbnailMax.y - thumbnailMin.y) },
time);
}
if (g_inaccessibleReason) if (g_inaccessibleReason)
{ {
@@ -1472,23 +1527,19 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
if (scrollMax > 0.0f) if (scrollMax > 0.0f)
{ {
if (auto pInputState = SWA::CInputState::GetInstance()) auto vert = -g_rightStickY;
{
auto& rPadState = pInputState->GetPadState();
auto& vert = rPadState.RightStickVertical;
if (fabs(vert) > 0.25f) if (fabs(vert) > 0.25f)
{ {
isManualScrolling = true; isManualScrolling = true;
scrollOffset += vert * scrollSpeed * App::s_deltaTime; scrollOffset += vert * scrollSpeed * App::s_deltaTime;
} }
else if (isManualScrolling && fabs(vert) <= 0.25f) else if (isManualScrolling && fabs(vert) <= 0.25f)
{ {
isScrolling = false; isScrolling = false;
isManualScrolling = false; isManualScrolling = false;
scrollTimer = 0.0f; scrollTimer = 0.0f;
scrollDirection = vert > 0.0f ? 1.0f : -1.0f; scrollDirection = vert > 0.0f ? 1.0f : -1.0f;
}
} }
if (!isManualScrolling) if (!isManualScrolling)
@@ -1532,7 +1583,7 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
scrollDirection = 1.0f; scrollDirection = 1.0f;
} }
SetVerticalMarqueeFade(clipRectMin, clipRectMax, Scale(24), Lerp(Scale(24), 0.0f, scrollOffset / scrollMax)); SetVerticalMarqueeFade({ clipRectMin.x, clipRectMin.y + Scale(5.5f) }, clipRectMax, Scale(10), Scale(10));
DrawRubyAnnotatedText DrawRubyAnnotatedText
( (
@@ -1580,7 +1631,7 @@ static void SetOptionsMenuVisible(bool isVisible)
static bool DrawMilesElectric() static bool DrawMilesElectric()
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
// Compensate for the lack of CSD UI dimming the background. // Compensate for the lack of CSD UI dimming the background.
@@ -1633,7 +1684,7 @@ static bool DrawMilesElectric()
static bool DrawFadeTransition() static bool DrawFadeTransition()
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
auto scaleMotion = ComputeMotion(g_appearTime, 0, MILES_ELECTRIC_SCALE_DURATION); auto scaleMotion = ComputeMotion(g_appearTime, 0, MILES_ELECTRIC_SCALE_DURATION);
@@ -1658,6 +1709,8 @@ void OptionsMenu::Init()
LoadThumbnails(); LoadThumbnails();
g_upMilesElectric = LOAD_ZSTD_TEXTURE(g_miles_electric); g_upMilesElectric = LOAD_ZSTD_TEXTURE(g_miles_electric);
TVStatic::Init();
} }
void OptionsMenu::Draw() void OptionsMenu::Draw()
@@ -1678,7 +1731,7 @@ void OptionsMenu::Draw()
if (!g_isClosing) if (!g_isClosing)
{ {
auto drawList = ImGui::GetForegroundDrawList(); auto drawList = ImGui::GetBackgroundDrawList();
auto& res = ImGui::GetIO().DisplaySize; auto& res = ImGui::GetIO().DisplaySize;
if (g_isStage) if (g_isStage)
@@ -1737,16 +1790,16 @@ void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
std::array<Button, 4> buttons = std::array<Button, 4> buttons =
{ {
Button(Localise("Common_Switch"), EButtonIcon::LBRB, EButtonAlignment::Left, &g_isControlsVisible), Button("Common_Switch", EButtonIcon::LBRB, EButtonAlignment::Left, &g_isControlsVisible),
Button(Localise("Common_Reset"), EButtonIcon::X, &g_canReset), Button("Common_Reset", EButtonIcon::X, &g_canReset),
Button(Localise("Common_Select"), EButtonIcon::A, &g_isControlsVisible), Button("Common_Select", EButtonIcon::A, &g_isControlsVisible),
Button(Localise("Common_Back"), EButtonIcon::B, &g_isControlsVisible) Button("Common_Back", EButtonIcon::B, &g_isControlsVisible)
}; };
ButtonGuide::Open(buttons); ButtonGuide::Open(buttons);
ButtonGuide::SetSideMargins(250); ButtonGuide::SetSideMargins(250);
hid::SetProhibitedButtons(XAMINPUT_GAMEPAD_START); hid::SetProhibitedInputs(XAMINPUT_GAMEPAD_START, false, true);
} }
void OptionsMenu::Close() void OptionsMenu::Close()
@@ -1760,7 +1813,7 @@ void OptionsMenu::Close()
ButtonGuide::Close(); ButtonGuide::Close();
Config::Save(); Config::Save();
hid::SetProhibitedButtons(0); hid::SetProhibitedInputs();
} }
// Skip Miles Electric animation at main menu. // Skip Miles Electric animation at main menu.
+76 -11
View File
@@ -1,14 +1,21 @@
#include <ui/options_menu_thumbnails.h> #include <ui/options_menu_thumbnails.h>
#include <decompressor.h> #include <decompressor.h>
#include <hid/hid.h>
// TODO (Hyper): lower the resolution of these textures once final. // TODO (Hyper): lower the resolution of these textures once final.
#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h> #include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
#include <res/images/options_menu/thumbnails/allow_background_input.dds.h> #include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing.dds.h> #include <res/images/options_menu/thumbnails/antialiasing_none.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_2x.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_4x.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing_8x.dds.h>
#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h> #include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
#include <res/images/options_menu/thumbnails/battle_theme.dds.h> #include <res/images/options_menu/thumbnails/battle_theme.dds.h>
#include <res/images/options_menu/thumbnails/brightness.dds.h> #include <res/images/options_menu/thumbnails/brightness.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial.dds.h> #include <res/images/options_menu/thumbnails/channel_stereo.dds.h>
#include <res/images/options_menu/thumbnails/channel_surround.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial_xb.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial_ps.dds.h>
#include <res/images/options_menu/thumbnails/controller_icons.dds.h> #include <res/images/options_menu/thumbnails/controller_icons.dds.h>
#include <res/images/options_menu/thumbnails/default.dds.h> #include <res/images/options_menu/thumbnails/default.dds.h>
#include <res/images/options_menu/thumbnails/effects_volume.dds.h> #include <res/images/options_menu/thumbnails/effects_volume.dds.h>
@@ -24,7 +31,8 @@
#include <res/images/options_menu/thumbnails/motion_blur_off.dds.h> #include <res/images/options_menu/thumbnails/motion_blur_off.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_original.dds.h> #include <res/images/options_menu/thumbnails/motion_blur_original.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_enhanced.dds.h> #include <res/images/options_menu/thumbnails/motion_blur_enhanced.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_mode.dds.h> #include <res/images/options_menu/thumbnails/movie_scale_fit.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_fill.dds.h>
#include <res/images/options_menu/thumbnails/music_attenuation.dds.h> #include <res/images/options_menu/thumbnails/music_attenuation.dds.h>
#include <res/images/options_menu/thumbnails/music_volume.dds.h> #include <res/images/options_menu/thumbnails/music_volume.dds.h>
#include <res/images/options_menu/thumbnails/resolution_scale.dds.h> #include <res/images/options_menu/thumbnails/resolution_scale.dds.h>
@@ -35,15 +43,17 @@
#include <res/images/options_menu/thumbnails/shadow_resolution_x4096.dds.h> #include <res/images/options_menu/thumbnails/shadow_resolution_x4096.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x8192.dds.h> #include <res/images/options_menu/thumbnails/shadow_resolution_x8192.dds.h>
#include <res/images/options_menu/thumbnails/subtitles.dds.h> #include <res/images/options_menu/thumbnails/subtitles.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition_xbox.dds.h> #include <res/images/options_menu/thumbnails/time_transition_xb.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition_playstation.dds.h> #include <res/images/options_menu/thumbnails/time_transition_ps.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h> #include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h> #include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
#include <res/images/options_menu/thumbnails/ui_alignment_mode.dds.h> #include <res/images/options_menu/thumbnails/ui_alignment_centre.dds.h>
#include <res/images/options_menu/thumbnails/ui_alignment_edge.dds.h>
#include <res/images/options_menu/thumbnails/vertical_camera.dds.h> #include <res/images/options_menu/thumbnails/vertical_camera.dds.h>
#include <res/images/options_menu/thumbnails/voice_language.dds.h> #include <res/images/options_menu/thumbnails/voice_language.dds.h>
#include <res/images/options_menu/thumbnails/vibration.dds.h> #include <res/images/options_menu/thumbnails/vibration.dds.h>
#include <res/images/options_menu/thumbnails/vsync.dds.h> #include <res/images/options_menu/thumbnails/vsync_on.dds.h>
#include <res/images/options_menu/thumbnails/vsync_off.dds.h>
#include <res/images/options_menu/thumbnails/window_size.dds.h> #include <res/images/options_menu/thumbnails/window_size.dds.h>
#include <res/images/options_menu/thumbnails/xbox_color_correction.dds.h> #include <res/images/options_menu/thumbnails/xbox_color_correction.dds.h>
@@ -53,22 +63,28 @@ static std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_nam
static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails; static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails; static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails;
static VALUE_THUMBNAIL_MAP(EChannelConfiguration) g_channelConfigurationThumbnails;
static VALUE_THUMBNAIL_MAP(EAntiAliasing) g_msaaAntiAliasingThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_vsyncThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails; static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails;
static VALUE_THUMBNAIL_MAP(EShadowResolution) g_shadowResolutionThumbnails; static VALUE_THUMBNAIL_MAP(EShadowResolution) g_shadowResolutionThumbnails;
static VALUE_THUMBNAIL_MAP(EGITextureFiltering) g_giTextureFilteringThumbnails; static VALUE_THUMBNAIL_MAP(EGITextureFiltering) g_giTextureFilteringThumbnails;
static VALUE_THUMBNAIL_MAP(EMotionBlur) g_motionBlurThumbnails; static VALUE_THUMBNAIL_MAP(EMotionBlur) g_motionBlurThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_xboxColorCorrectionThumbnails; static VALUE_THUMBNAIL_MAP(bool) g_xboxColorCorrectionThumbnails;
static VALUE_THUMBNAIL_MAP(ECutsceneAspectRatio) g_cutsceneAspectRatioThumbnails;
static VALUE_THUMBNAIL_MAP(EUIAlignmentMode) g_uiAlignmentThumbnails;
void LoadThumbnails() void LoadThumbnails()
{ {
g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default); g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default);
g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size); g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
g_namedThumbnails["ControlTutorialXB"] = LOAD_ZSTD_TEXTURE(g_control_tutorial_xb);
g_namedThumbnails["ControlTutorialPS"] = LOAD_ZSTD_TEXTURE(g_control_tutorial_ps);
g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language); g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language); g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles); g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints); g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
g_configThumbnails[&Config::ControlTutorial] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications); g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox); g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
@@ -82,6 +98,10 @@ void LoadThumbnails()
g_configThumbnails[&Config::MasterVolume] = LOAD_ZSTD_TEXTURE(g_master_volume); g_configThumbnails[&Config::MasterVolume] = LOAD_ZSTD_TEXTURE(g_master_volume);
g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume); g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume);
g_configThumbnails[&Config::EffectsVolume] = LOAD_ZSTD_TEXTURE(g_effects_volume); g_configThumbnails[&Config::EffectsVolume] = LOAD_ZSTD_TEXTURE(g_effects_volume);
g_channelConfigurationThumbnails[EChannelConfiguration::Stereo] = LOAD_ZSTD_TEXTURE(g_channel_stereo);
g_channelConfigurationThumbnails[EChannelConfiguration::Surround] = LOAD_ZSTD_TEXTURE(g_channel_surround);
g_configThumbnails[&Config::MusicAttenuation] = LOAD_ZSTD_TEXTURE(g_music_attenuation); g_configThumbnails[&Config::MusicAttenuation] = LOAD_ZSTD_TEXTURE(g_music_attenuation);
g_configThumbnails[&Config::BattleTheme] = LOAD_ZSTD_TEXTURE(g_battle_theme); g_configThumbnails[&Config::BattleTheme] = LOAD_ZSTD_TEXTURE(g_battle_theme);
g_configThumbnails[&Config::WindowSize] = LOAD_ZSTD_TEXTURE(g_window_size); g_configThumbnails[&Config::WindowSize] = LOAD_ZSTD_TEXTURE(g_window_size);
@@ -89,10 +109,17 @@ void LoadThumbnails()
g_configThumbnails[&Config::AspectRatio] = LOAD_ZSTD_TEXTURE(g_aspect_ratio); g_configThumbnails[&Config::AspectRatio] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
g_configThumbnails[&Config::ResolutionScale] = LOAD_ZSTD_TEXTURE(g_resolution_scale); g_configThumbnails[&Config::ResolutionScale] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
g_configThumbnails[&Config::Fullscreen] = LOAD_ZSTD_TEXTURE(g_fullscreen); g_configThumbnails[&Config::Fullscreen] = LOAD_ZSTD_TEXTURE(g_fullscreen);
g_configThumbnails[&Config::VSync] = LOAD_ZSTD_TEXTURE(g_vsync);
g_vsyncThumbnails[false] = LOAD_ZSTD_TEXTURE(g_vsync_off);
g_vsyncThumbnails[true] = LOAD_ZSTD_TEXTURE(g_vsync_on);
g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps); g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps);
g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness); g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness);
g_configThumbnails[&Config::AntiAliasing] = LOAD_ZSTD_TEXTURE(g_antialiasing);
g_msaaAntiAliasingThumbnails[EAntiAliasing::None] = LOAD_ZSTD_TEXTURE(g_antialiasing_none);
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA2x] = LOAD_ZSTD_TEXTURE(g_antialiasing_2x);
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA4x] = LOAD_ZSTD_TEXTURE(g_antialiasing_4x);
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA8x] = LOAD_ZSTD_TEXTURE(g_antialiasing_8x);
g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false); g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true); g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
@@ -111,8 +138,13 @@ void LoadThumbnails()
g_motionBlurThumbnails[EMotionBlur::Original] = LOAD_ZSTD_TEXTURE(g_motion_blur_original); g_motionBlurThumbnails[EMotionBlur::Original] = LOAD_ZSTD_TEXTURE(g_motion_blur_original);
g_motionBlurThumbnails[EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced); g_motionBlurThumbnails[EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced);
g_cutsceneAspectRatioThumbnails[ECutsceneAspectRatio::Original] = LOAD_ZSTD_TEXTURE(g_movie_scale_fit);
g_cutsceneAspectRatioThumbnails[ECutsceneAspectRatio::Unlocked] = LOAD_ZSTD_TEXTURE(g_movie_scale_fill);
g_uiAlignmentThumbnails[EUIAlignmentMode::Centre] = LOAD_ZSTD_TEXTURE(g_ui_alignment_centre);
g_uiAlignmentThumbnails[EUIAlignmentMode::Edge] = LOAD_ZSTD_TEXTURE(g_ui_alignment_edge);
g_configThumbnails[&Config::XboxColorCorrection] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction); g_configThumbnails[&Config::XboxColorCorrection] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction);
g_configThumbnails[&Config::UIAlignmentMode] = LOAD_ZSTD_TEXTURE(g_ui_alignment_mode);
} }
template<typename T> template<typename T>
@@ -148,10 +180,23 @@ GuestTexture* GetThumbnail(const IConfigDef* cfg)
{ {
auto texture = g_namedThumbnails["Default"].get(); auto texture = g_namedThumbnails["Default"].get();
if (cfg == &Config::ControlTutorial)
{
bool isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
if (Config::ControllerIcons == EControllerIcons::Auto)
isPlayStation = hid::g_inputDeviceController == hid::EInputDevice::PlayStation;
texture = isPlayStation ? g_namedThumbnails["ControlTutorialPS"].get() : g_namedThumbnails["ControlTutorialXB"].get();
}
if (cfg == &Config::TimeOfDayTransition) if (cfg == &Config::TimeOfDayTransition)
{ {
TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture); TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
} }
else if (cfg == &Config::AntiAliasing)
{
TryGetValueThumbnail<EAntiAliasing>(cfg, &g_msaaAntiAliasingThumbnails, &texture);
}
else if (cfg == &Config::TransparencyAntiAliasing) else if (cfg == &Config::TransparencyAntiAliasing)
{ {
TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture); TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture);
@@ -168,6 +213,26 @@ GuestTexture* GetThumbnail(const IConfigDef* cfg)
{ {
TryGetValueThumbnail<EMotionBlur>(cfg, &g_motionBlurThumbnails, &texture); TryGetValueThumbnail<EMotionBlur>(cfg, &g_motionBlurThumbnails, &texture);
} }
else if (cfg == &Config::XboxColorCorrection)
{
TryGetValueThumbnail<bool>(cfg, &g_xboxColorCorrectionThumbnails, &texture);
}
else if (cfg == &Config::CutsceneAspectRatio)
{
TryGetValueThumbnail<ECutsceneAspectRatio>(cfg, &g_cutsceneAspectRatioThumbnails, &texture);
}
else if (cfg == &Config::VSync)
{
TryGetValueThumbnail<bool>(cfg, &g_vsyncThumbnails, &texture);
}
else if (cfg == &Config::ChannelConfiguration)
{
TryGetValueThumbnail<EChannelConfiguration>(cfg, &g_channelConfigurationThumbnails, &texture);
}
else if (cfg == &Config::UIAlignmentMode)
{
TryGetValueThumbnail<EUIAlignmentMode>(cfg, &g_uiAlignmentThumbnails, &texture);
}
return texture; return texture;
} }
+392
View File
@@ -0,0 +1,392 @@
#include "tv_static.h"
#include "imgui_utils.h"
#include <decompressor.h>
#include <gpu/video.h>
#include <patches/aspect_ratio_patches.h>
#include <res/images/options_menu/options_static.dds.h>
#include <res/images/options_menu/options_static_flash.dds.h>
namespace
{
struct FloatLinear
{
float value;
float time;
static float Sample(const FloatLinear& a, const FloatLinear& b, float time)
{
const float t = std::clamp((time - a.time) / (b.time - a.time), 0.0f, 1.0f);
return (b.value - a.value) * t + a.value;
}
};
struct FloatHermite
{
float value;
float time;
float inTangent;
float outTangent;
static float Sample(const FloatHermite& a, const FloatHermite& b, float time)
{
const float t = std::clamp((time - a.time) / (b.time - a.time), 0.0f, 1.0f);
float valueDelta = b.value - a.value;
float frameDelta = b.time - a.time;
float biasSquaric = t * t;
float biasCubic = biasSquaric * t;
float valueCubic = (a.outTangent + a.inTangent) * frameDelta - valueDelta * 2.0f;
float valueSquaric = valueDelta * 3.0f - (a.inTangent * 2.0f + a.outTangent) * frameDelta;
float valueLinear = frameDelta * a.inTangent;
return valueCubic * biasCubic + valueSquaric * biasSquaric + valueLinear * t + a.value;
}
};
}
template<typename T, size_t N>
static auto Sample(const std::array<T, N>& keys, float time)
{
T firstKey = keys[0];
T lastKey = keys[N - 1];
if (time < firstKey.time)
return firstKey.value;
if (time > lastKey.time)
return lastKey.value;
size_t keyIndex = 0;
for (auto key : keys)
{
if (key.time >= time)
break;
keyIndex++;
}
if (keyIndex >= N)
return keys[N - 1].value;
return T::Sample(keys[keyIndex - 1], keys[keyIndex], time);
}
static std::unique_ptr<GuestTexture> g_flashTexture;
static std::unique_ptr<GuestTexture> g_noiseTexture;
static constexpr float FRAME_OFFSET = 65.0f;
static constexpr float FRAME_SCALE = 1.0f / 60.0f;
static constexpr float FRAME_DURATION = 32.0f;
static std::array g_flashScaleX =
{
FloatHermite{ 0, 67 * FRAME_SCALE, 0, 0.673736f },
FloatHermite{ 2, 70 * FRAME_SCALE, -0.003465f, -0.682543f },
FloatHermite{ 0, 73 * FRAME_SCALE, 0, 0 },
};
static std::array g_flashScaleY =
{
FloatHermite{ 0, 67 * FRAME_SCALE, 0, 0.67238f },
FloatHermite{ 2, 70 * FRAME_SCALE, -0.001741f, -0.664096f },
FloatHermite{ 0, 73 * FRAME_SCALE, 0, 0 },
};
static std::array g_flashColor =
{
FloatLinear{ 255.0f, 67 * FRAME_SCALE },
FloatLinear{ 160.0f, 70 * FRAME_SCALE },
FloatLinear{ 255.0f, 73 * FRAME_SCALE },
};
static std::array g_flashAlpha =
{
FloatLinear{ 255.0f, 70 * FRAME_SCALE },
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
};
static std::array g_noiseScale =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 75 * FRAME_SCALE },
};
static std::array g_noiseTL_gradTL =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_noiseTL_gradBL =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseTL_gradTR =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseTL_gradBR =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseTR_gradTL =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseTR_gradBL =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseTR_gradTR =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_noiseTR_gradBR =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseBL_gradTL =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseBL_gradBL =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_noiseBL_gradTR =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseBL_gradBR =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseBR_gradTL =
{
FloatLinear{ 0.0f, 70 * FRAME_SCALE },
FloatLinear{ 1.0f, 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 97 * FRAME_SCALE },
};
static std::array g_noiseBR_gradBL =
{
FloatLinear{ 0.0f, 74 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 93 * FRAME_SCALE },
};
static std::array g_noiseBR_gradTR =
{
FloatLinear{ 0.0f, 73 * FRAME_SCALE },
FloatLinear{ (223 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 94 * FRAME_SCALE },
};
static std::array g_noiseBR_gradBR =
{
FloatLinear{ 0.0f, 77 * FRAME_SCALE },
FloatLinear{ (192 / 255.0f), 85 * FRAME_SCALE },
FloatLinear{ 0.0f, 90 * FRAME_SCALE },
};
static std::array g_thumbnailAlpha =
{
FloatLinear{ 0.0f, 85 * FRAME_SCALE },
FloatLinear{ 1.0f, 90 * FRAME_SCALE },
};
static std::pair<ImVec2, ImVec2> ComputeRect(const ImVec2& center, const ImVec2& scale)
{
ImVec2 min = { center.x - scale.x / 2.0f, center.y - scale.y / 2.0f };
ImVec2 max = { center.x + scale.x / 2.0f, center.y + scale.y / 2.0f };
return std::make_pair(min, max);
}
static void DrawFlash(const ImVec2& center, const ImVec2& resolution, float time)
{
auto drawList = ImGui::GetBackgroundDrawList();
float baseScale = resolution.y / 135.0f * 100.0f;
auto [min, max] = ComputeRect(center, { Sample(g_flashScaleX, time) * baseScale, Sample(g_flashScaleY, time) * baseScale});
float color = Sample(g_flashColor, time);
float alpha = Sample(g_flashAlpha, time);
drawList->AddImage(g_flashTexture.get(), min, max, { 0.0f, 0.0f }, { 1.0f, 1.0f }, IM_COL32(color, 255, color, alpha));
}
static void PrimRectUVColorCorners(ImDrawList* This, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max,
ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left, bool reverse_order = false)
{
ImVec2 a(p_min), c(p_max), uv_a(uv_min), uv_c(uv_max);
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
if (reverse_order)
{
ImVec2 _a = a; a = b; b = _a;
ImVec2 _c = c; c = d; d = _c;
ImVec2 _uv_a = uv_a; uv_a = uv_b; uv_b = _uv_a;
ImVec2 _uv_c = uv_c; uv_c = uv_d; uv_d = _uv_c;
}
ImDrawIdx idx = (ImDrawIdx)This->_VtxCurrentIdx;
This->_IdxWritePtr[0] = idx; This->_IdxWritePtr[1] = (ImDrawIdx)(idx + 1); This->_IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
This->_IdxWritePtr[3] = idx; This->_IdxWritePtr[4] = (ImDrawIdx)(idx + 2); This->_IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
This->_VtxWritePtr[0].pos = a; This->_VtxWritePtr[0].uv = uv_a; This->_VtxWritePtr[0].col = reverse_order ? col_upr_right : col_upr_left;
This->_VtxWritePtr[1].pos = b; This->_VtxWritePtr[1].uv = uv_b; This->_VtxWritePtr[1].col = reverse_order ? col_upr_left : col_upr_right;
This->_VtxWritePtr[2].pos = c; This->_VtxWritePtr[2].uv = uv_c; This->_VtxWritePtr[2].col = reverse_order ? col_bot_left : col_bot_right;
This->_VtxWritePtr[3].pos = d; This->_VtxWritePtr[3].uv = uv_d; This->_VtxWritePtr[3].col = reverse_order ? col_bot_right : col_bot_left;
This->_VtxWritePtr += 4;
This->_VtxCurrentIdx += 4;
This->_IdxWritePtr += 6;
}
static void AddImageGradient(ImDrawList* DrawList, ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max,
ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left, bool reverse_order = false)
{
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
return;
const bool push_texture_id = user_texture_id && (user_texture_id != DrawList->_CmdHeader.TextureId);
if (push_texture_id)
DrawList->PushTextureID(user_texture_id);
DrawList->PrimReserve(6, 4);
const ImVec2 uv = DrawList->_Data->TexUvWhitePixel;
PrimRectUVColorCorners(DrawList, p_min, p_max,
user_texture_id ? uv_min : uv,
user_texture_id ? uv_max : uv,
col_upr_left, col_upr_right, col_bot_right, col_bot_left,
reverse_order);
if (push_texture_id)
DrawList->PopTextureID();
}
static void DrawStatic(const ImVec2& center, const ImVec2& resolution, float time)
{
auto drawList = ImGui::GetBackgroundDrawList();
const float scaleFactor = Sample(g_noiseScale, time);
const ImVec2 scale2D = { 1, scaleFactor };
auto [min, max] = ComputeRect(center, {scale2D.x * resolution.x, scale2D.y * resolution.y});
// Texture pixel size divided by image resolution (which must be divisible by 4) to get proper UV clipping.
ImVec2 UV_MAX = { 270.0f / 272.0f,
135.0f / 136.0f };
// Corner points
ImVec2 topCenter = { center.x, min.y };
ImVec2 bottomCenter = { center.x, max.y };
ImVec2 centerLeft = { min.x, center.y };
ImVec2 centerRight = { max.x, center.y };
bool flipUV = time >= (73 * FRAME_SCALE);
const float UV_1 = flipUV ? 0.0f : 1.0f;
const float UV_0 = flipUV ? 1.0f : 0.0f;
// Top Left
AddImageGradient(
drawList,
g_noiseTexture.get(),
min,
center,
ImVec2(UV_0 * UV_MAX.x, 0.0f * UV_MAX.y),
ImVec2(0.5f * UV_MAX.x, 0.5f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTL_gradBL, time)),
true);
// Top Right
AddImageGradient(
drawList,
g_noiseTexture.get(),
topCenter,
centerRight,
ImVec2(0.5f * UV_MAX.x, 0.0f * UV_MAX.y),
ImVec2(UV_1 * UV_MAX.x, 0.5f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseTR_gradBL, time)),
true);
// Bottom Right
AddImageGradient(
drawList,
g_noiseTexture.get(),
center,
max,
ImVec2(0.5f * UV_MAX.x, 0.5f * UV_MAX.y),
ImVec2(UV_1 * UV_MAX.x, 1.0f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBR_gradBL, time)),
true);
// Bottom Left
AddImageGradient(
drawList,
g_noiseTexture.get(),
centerLeft,
bottomCenter,
ImVec2(UV_0 * UV_MAX.x, 0.5f * UV_MAX.y),
ImVec2(0.5f * UV_MAX.x, 1.0f * UV_MAX.y),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradTL, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradTR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradBR, time)),
IM_COL32(255, 255, 255, 255 * Sample(g_noiseBL_gradBL, time)),
true);
}
void TVStatic::Init()
{
g_flashTexture = LOAD_ZSTD_TEXTURE(g_options_static_flash);
g_noiseTexture = LOAD_ZSTD_TEXTURE(g_options_static);
}
static float ComputeTime(double appearTime)
{
return (ImGui::GetTime() - appearTime) + FRAME_OFFSET * FRAME_SCALE;
}
float TVStatic::ComputeThumbnailAlpha(double appearTime)
{
return Sample(g_thumbnailAlpha, ComputeTime(appearTime));
}
void TVStatic::Draw(const ImVec2& center, const ImVec2& resolution, double appearTime)
{
float time = ComputeTime(appearTime);
DrawStatic(center, resolution, time);
DrawFlash(center, resolution, time);
}
+8
View File
@@ -0,0 +1,8 @@
#pragma once
struct TVStatic
{
static void Init();
static float ComputeThumbnailAlpha(double appearTime);
static void Draw(const ImVec2& center, const ImVec2& resolution, double appearTime);
};
+51 -14
View File
@@ -1,7 +1,7 @@
#include "config.h" #include "config.h"
#include <os/logger.h> #include <os/logger.h>
#include <ui/game_window.h>
#include <user/paths.h> #include <user/paths.h>
#include <exports.h>
std::vector<IConfigDef*> g_configDefinitions; std::vector<IConfigDef*> g_configDefinitions;
@@ -302,6 +302,7 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EVoiceLanguage)
CONFIG_DEFINE_ENUM_TEMPLATE(EGraphicsAPI) CONFIG_DEFINE_ENUM_TEMPLATE(EGraphicsAPI)
{ {
{ "Auto", EGraphicsAPI::Auto },
#ifdef UNLEASHED_RECOMP_D3D12 #ifdef UNLEASHED_RECOMP_D3D12
{ "D3D12", EGraphicsAPI::D3D12 }, { "D3D12", EGraphicsAPI::D3D12 },
#endif #endif
@@ -406,11 +407,6 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EUIAlignmentMode)
extern CONFIG_ENUM_LOCALE(type) g_##type##_locale; \ extern CONFIG_ENUM_LOCALE(type) g_##type##_locale; \
ConfigDef<type> Config::name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale}; ConfigDef<type> Config::name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
#undef CONFIG_DEFINE_CALLBACK
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
extern CONFIG_LOCALE g_##name##_locale; \
ConfigDef<type> Config::name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
#include "config_def.h" #include "config_def.h"
// CONFIG_DEFINE // CONFIG_DEFINE
@@ -447,13 +443,6 @@ ConfigDef<T, isHidden>::ConfigDef(std::string section, std::string name, CONFIG_
g_configDefinitions.emplace_back(this); g_configDefinitions.emplace_back(this);
} }
// CONFIG_DEFINE_CALLBACK
template<typename T, bool isHidden>
ConfigDef<T, isHidden>::ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T, isHidden>*)> callback) : Section(section), Name(name), DefaultValue(defaultValue), Callback(callback)
{
g_configDefinitions.emplace_back(this);
}
template<typename T, bool isHidden> template<typename T, bool isHidden>
ConfigDef<T, isHidden>::~ConfigDef() = default; ConfigDef<T, isHidden>::~ConfigDef() = default;
@@ -472,7 +461,7 @@ void ConfigDef<T, isHidden>::ReadValue(toml::v3::ex::parse_result& toml)
if constexpr (std::is_same<T, std::string>::value) if constexpr (std::is_same<T, std::string>::value)
{ {
Value = section[Name].value_or<std::string>(DefaultValue); Value = section[Name].value_or(DefaultValue);
} }
else if constexpr (std::is_enum_v<T>) else if constexpr (std::is_enum_v<T>)
{ {
@@ -722,8 +711,54 @@ std::filesystem::path Config::GetConfigPath()
return GetUserPath() / "config.toml"; return GetUserPath() / "config.toml";
} }
void Config::CreateCallbacks()
{
Config::WindowSize.LockCallback = [](ConfigDef<int32_t>* def)
{
// Try matching the current window size with a known configuration.
if (def->Value < 0)
def->Value = GameWindow::FindNearestDisplayMode();
};
Config::WindowSize.ApplyCallback = [](ConfigDef<int32_t>* def)
{
auto displayModes = GameWindow::GetDisplayModes();
// Use largest supported resolution if overflowed.
if (def->Value >= displayModes.size())
def->Value = displayModes.size() - 1;
auto& mode = displayModes[def->Value];
auto centre = SDL_WINDOWPOS_CENTERED_DISPLAY(GameWindow::GetDisplay());
GameWindow::SetDimensions(mode.w, mode.h, centre, centre);
};
Config::Monitor.Callback = [](ConfigDef<int32_t>* def)
{
GameWindow::SetDisplay(def->Value);
};
Config::Fullscreen.Callback = [](ConfigDef<bool>* def)
{
GameWindow::SetFullscreen(def->Value);
GameWindow::SetDisplay(Config::Monitor);
};
Config::ResolutionScale.Callback = [](ConfigDef<float>* def)
{
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
};
}
void Config::Load() void Config::Load()
{ {
if (!s_isCallbacksCreated)
{
CreateCallbacks();
s_isCallbacksCreated = true;
}
auto configPath = GetConfigPath(); auto configPath = GetConfigPath();
if (!std::filesystem::exists(configPath)) if (!std::filesystem::exists(configPath))
@@ -757,6 +792,8 @@ void Config::Load()
void Config::Save() void Config::Save()
{ {
LOGN("Saving configuration...");
auto userPath = GetUserPath(); auto userPath = GetUserPath();
if (!std::filesystem::exists(userPath)) if (!std::filesystem::exists(userPath))
+8 -4
View File
@@ -25,6 +25,10 @@ public:
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>> #define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>> #define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define CONFIG_CALLBACK(name) if (name.Callback) name.Callback(&name)
#define CONFIG_LOCK_CALLBACK(name) if (name.LockCallback) name.LockCallback(&name)
#define CONFIG_APPLY_CALLBACK(name) if (name.ApplyCallback) name.ApplyCallback(&name)
#define WINDOWPOS_CENTRED 0x2FFF0000 #define WINDOWPOS_CENTRED 0x2FFF0000
extern std::vector<IConfigDef*> g_configDefinitions; extern std::vector<IConfigDef*> g_configDefinitions;
@@ -62,6 +66,7 @@ enum class EChannelConfiguration : uint32_t
enum class EGraphicsAPI : uint32_t enum class EGraphicsAPI : uint32_t
{ {
Auto,
#ifdef UNLEASHED_RECOMP_D3D12 #ifdef UNLEASHED_RECOMP_D3D12
D3D12, D3D12,
#endif #endif
@@ -173,9 +178,6 @@ public:
// CONFIG_DEFINE_ENUM_LOCALISED // CONFIG_DEFINE_ENUM_LOCALISED
ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale); ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale);
// CONFIG_DEFINE_CALLBACK
ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T, isHidden>*)> callback);
ConfigDef(const ConfigDef&) = delete; ConfigDef(const ConfigDef&) = delete;
ConfigDef(ConfigDef&&) = delete; ConfigDef(ConfigDef&&) = delete;
~ConfigDef(); ~ConfigDef();
@@ -220,15 +222,17 @@ public:
#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) CONFIG_DECLARE(type, name) #define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) CONFIG_DECLARE(type, name)
#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) CONFIG_DECLARE(type, name) #define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) CONFIG_DECLARE(type, name)
#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) CONFIG_DECLARE(type, name) #define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) CONFIG_DECLARE(type, name)
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) CONFIG_DECLARE(type, name)
class Config class Config
{ {
public: public:
#include "config_def.h" #include "config_def.h"
static inline bool s_isCallbacksCreated;
static std::filesystem::path GetConfigPath(); static std::filesystem::path GetConfigPath();
static void CreateCallbacks();
static void Load(); static void Load();
static void Save(); static void Save();
}; };
+22 -39
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@@ -46,45 +46,22 @@ CONFIG_DEFINE_ENUM_LOCALISED("Audio", EChannelConfiguration, ChannelConfiguratio
CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false); CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false);
CONFIG_DEFINE_LOCALISED("Audio", bool, BattleTheme, true); CONFIG_DEFINE_LOCALISED("Audio", bool, BattleTheme, true);
#ifdef UNLEASHED_RECOMP_D3D12 CONFIG_DEFINE("Video", std::string, GraphicsDevice, "");
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::D3D12); CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Auto);
#else
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Vulkan);
#endif
CONFIG_DEFINE("Video", int32_t, WindowX, WINDOWPOS_CENTRED); CONFIG_DEFINE("Video", int32_t, WindowX, WINDOWPOS_CENTRED);
CONFIG_DEFINE("Video", int32_t, WindowY, WINDOWPOS_CENTRED); CONFIG_DEFINE("Video", int32_t, WindowY, WINDOWPOS_CENTRED);
CONFIG_DEFINE_LOCALISED("Video", int32_t, WindowSize, -1); CONFIG_DEFINE_LOCALISED("Video", int32_t, WindowSize, -1);
CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280); CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
CONFIG_DEFINE("Video", int32_t, WindowHeight, 720); CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal); CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
CONFIG_DEFINE_LOCALISED("Video", int32_t, Monitor, 0);
CONFIG_DEFINE_CALLBACK("Video", int32_t, Monitor, 0,
{
def->Locale = &g_Monitor_locale;
Window_SetDisplay(def->Value);
});
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto); CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
CONFIG_DEFINE_LOCALISED("Video", float, ResolutionScale, 1.0f);
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f, CONFIG_DEFINE_LOCALISED("Video", bool, Fullscreen, true);
{
def->Locale = &g_ResolutionScale_locale;
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
});
CONFIG_DEFINE_CALLBACK("Video", bool, Fullscreen, true,
{
def->Locale = &g_Fullscreen_locale;
Window_SetFullscreen(def->Value);
Window_SetDisplay(Monitor);
});
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true); CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto); CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto);
CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60); CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
CONFIG_DEFINE("Video", bool, ShowFPS, false);
CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2); CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2);
CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f); CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x); CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
@@ -98,15 +75,21 @@ CONFIG_DEFINE_LOCALISED("Video", bool, XboxColorCorrection, false);
CONFIG_DEFINE_ENUM_LOCALISED("Video", ECutsceneAspectRatio, CutsceneAspectRatio, ECutsceneAspectRatio::Original); CONFIG_DEFINE_ENUM_LOCALISED("Video", ECutsceneAspectRatio, CutsceneAspectRatio, ECutsceneAspectRatio::Original);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIAlignmentMode, UIAlignmentMode, EUIAlignmentMode::Edge); CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIAlignmentMode, UIAlignmentMode, EUIAlignmentMode::Edge);
CONFIG_DEFINE_HIDDEN("Exports", bool, AllowCancellingUnleash, false); CONFIG_DEFINE_HIDDEN("Codes", bool, AllowCancellingUnleash, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableAutoSaveWarning, false); CONFIG_DEFINE_HIDDEN("Codes", bool, DisableAutoSaveWarning, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDLCIcon, false); CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDWMRoundedCorners, false); CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false); CONFIG_DEFINE_HIDDEN("Codes", bool, EnableEventCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true); CONFIG_DEFINE_HIDDEN("Codes", bool, EnableGIMipLevelDebugView, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false); CONFIG_DEFINE_HIDDEN("Codes", bool, EnableObjectCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false); CONFIG_DEFINE_HIDDEN("Codes", bool, EnableStageCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false); CONFIG_DEFINE_HIDDEN("Codes", bool, FixEggmanlandUsingEventGalleryTransition, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, UseOfficialTitleOnTitleBar, false); CONFIG_DEFINE_HIDDEN("Codes", bool, FixUnleashOutOfControlDrain, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HomingAttackOnJump, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HUDToggleKey, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SkipIntroLogos, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseArrowsForTimeOfDayTransition, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseOfficialTitleOnTitleBar, false);
CONFIG_DEFINE("Update", time_t, LastChecked, 0); CONFIG_DEFINE("Update", time_t, LastChecked, 0);
+104 -5
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@@ -116,6 +116,66 @@ name = "DisableHintsMidAsmHook"
address = 0x827A2E34 address = 0x827A2E34
jump_address_on_true = 0x827A2E4C jump_address_on_true = 0x827A2E4C
# Disable Egg Dragoon hint "V_WHG_083" ("That lit-up part on the bottom looks fishy. I'll try aiming for that.")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82AA3224
jump_address_on_true = 0x82AA3228
# Disable Egg Dragoon hint "V_CHP_057" ("That green round thing looks suspicious! Give it a bonk, Sonic!")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82AB1A00
jump_address_on_true = 0x82AB1A04
# Disable Dark Moray hints
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x829F7538
jump_address_on_true = 0x829F753C
# Disable Dark Moray hint "snow_boss_01" ("Ack, Sonic! You're frozen! Move the left stick left and right quickly to break free!")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x829F7C90
jump_address_on_true = 0x829F7C94
# Disable Dark Guardian hint "V_CHP_051" ("Ooh, ooh! Sonic! What if you took the boxes over to the blue place!")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82A33008
jump_address_on_true = 0x82A33054
# Disable Dark Guardian hint "V_CHP_055" ("Looks like those annoying nightmares stay gone for a while if you clear 'em out!")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82A1DE14
jump_address_on_true = 0x82A1DE34
# Disable Dark Guardian hint "V_WHG_076" ("I keep beating him down and he gets right back up! There's gotta be a better way.")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82A260D8
jump_address_on_true = 0x82A26198
# Disable Dark Guardian hint "V_WHG_078" ("Looks like I can push this box thing.")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82A2F934
jump_address_on_true = 0x82A2F94C
# Disable Dark Gaia Phoenix hint "V_WHG_070" ("Ngh! Looks like I can't get at it while it's covered in fire...")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x829D2388
jump_address_on_true = 0x829D238C
# Disable Dark Gaia Phoenix hint "V_WHG_071" ("Looks like he runs out of breath eventually. That's my chance.")
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x829E409C
jump_address_on_true = 0x829E40A0
# Disable navigation volumes # Disable navigation volumes
[[midasm_hook]] [[midasm_hook]]
name = "DisableControlTutorialMidAsmHook" name = "DisableControlTutorialMidAsmHook"
@@ -355,6 +415,11 @@ name = "WerehogBattleMusicMidAsmHook"
address = 0x82B47728 address = 0x82B47728
registers = ["r11"] registers = ["r11"]
[[midasm_hook]]
name = "WerehogBattleMusicMidAsmHook"
address = 0x82B47C58
registers = ["r11"]
[[midasm_hook]] [[midasm_hook]]
name = "MotionBlurMidAsmHook" name = "MotionBlurMidAsmHook"
address = 0x82BA99D0 address = 0x82BA99D0
@@ -522,11 +587,6 @@ address = 0x824B08C0
registers = ["r3"] registers = ["r3"]
return_on_true = true return_on_true = true
[[midasm_hook]]
name = "ToggleSubtitlesMidAsmHook"
address = 0x82B9BB74
registers = ["r27"]
[[midasm_hook]] [[midasm_hook]]
name = "AchievementManagerUnlockMidAsmHook" name = "AchievementManagerUnlockMidAsmHook"
address = 0x82BCFF28 address = 0x82BCFF28
@@ -662,6 +722,12 @@ name = "PostureDPadSupportXMidAsmHook"
address = 0x8266B6AC address = 0x8266B6AC
registers = ["r29", "f0"] registers = ["r29", "f0"]
# SWA::Player::CSonicStateStompingLand
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8231F824
registers = ["r29", "f12", "f13"]
# SWA::Boss::Temple::CTemple (shared) # SWA::Boss::Temple::CTemple (shared)
[[midasm_hook]] [[midasm_hook]]
name = "PostureDPadSupportMidAsmHook" name = "PostureDPadSupportMidAsmHook"
@@ -680,6 +746,12 @@ name = "PostureDPadSupportMidAsmHook"
address = 0x82A7B288 address = 0x82A7B288
registers = ["r30", "f13", "f10"] registers = ["r30", "f13", "f10"]
# SWA::Boss::Temple::CTempleStateBoost / SWA::Boss::Temple::CTempleStateDamage / SWA::Boss::Temple::CTempleStateGuard
[[midasm_hook]]
name = "PostureDPadSupportXMidAsmHook"
address = 0x82A72358
registers = ["r30", "f13"]
# SWA::Player::CSuperSonicPostureInputSpaceHurrier # SWA::Player::CSuperSonicPostureInputSpaceHurrier
[[midasm_hook]] [[midasm_hook]]
name = "PostureSpaceHurrierDPadSupportXMidAsmHook" name = "PostureSpaceHurrierDPadSupportXMidAsmHook"
@@ -817,6 +889,12 @@ name = "AddPrimitive2DMidAsmHook"
address = 0x82581C2C address = 0x82581C2C
registers = ["r3"] registers = ["r3"]
# Shop
[[midasm_hook]]
name = "AddPrimitive2DMidAsmHook"
address = 0x82B2BCD8
registers = ["r3"]
[[midasm_hook]] [[midasm_hook]]
name = "ObjGetItemFieldOfViewMidAsmHook" name = "ObjGetItemFieldOfViewMidAsmHook"
address = 0x82692934 address = 0x82692934
@@ -957,3 +1035,24 @@ registers = ["r3"]
name = "EvilHudGuideUpdateMidAsmHook" name = "EvilHudGuideUpdateMidAsmHook"
address = 0x82449800 address = 0x82449800
registers = ["r30", "f30"] registers = ["r30", "f30"]
[[midasm_hook]]
name = "SparkleLocusMidAsmHook"
address = 0x82E96804
jump_address_on_true = 0x82E96808
# Rooftop Run barrel fix (works at up to ~400 FPS)
[[midasm_hook]]
name = "HighFrameRateDeltaTimeFixVectorMidAsmHook"
address = 0x827673CC
registers = ["v62"]
[[midasm_hook]]
name = "BossEggDragoonDrillMissileCMissileSetRotationMidAsmHook"
address = 0x82A9BADC
registers = ["r4"]
[[midasm_hook]]
name = "AnimationDataMakeMidAsmHook"
address = 0x82BB38E4
registers = ["r31", "r29", "r28"]