mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-09-03 02:33:43 -04:00
Fixed cursor hiding lag, moved save file location to config folder
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
|
||||
namespace recomp {
|
||||
constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
|
||||
constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
|
||||
|
||||
void load_config();
|
||||
void save_config();
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace recomp {
|
||||
void destroy_ui();
|
||||
void apply_color_hack();
|
||||
void get_window_size(int& width, int& height);
|
||||
void set_cursor_visible(bool visible);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user