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https://github.com/Zelda64Recomp/Zelda64Recomp
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Update to use RecompFrontend.
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@@ -5,6 +5,11 @@
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#include <string>
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namespace zelda64 {
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namespace debug {
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inline const std::string tab_id = "debug";
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inline const std::string tab_name = "Debug";
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}
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struct SceneWarps {
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int index;
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std::string name;
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