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https://github.com/Zelda64Recomp/Zelda64Recomp
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Windows build fixes
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@@ -63,11 +63,18 @@ typedef struct {
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//DLLEXPORT void (CALL *UpdateScreen)(void) = nullptr;
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//DLLEXPORT void (CALL *PumpEvents)(void) = nullptr;
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#if defined(_WIN32)
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extern "C" int InitiateGFXWindows(GFX_INFO Gfx_Info, HWND hwnd);
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#elif defined(__ANDROID__)
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static_assert(false && "Unimplemented");
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#elif defined(__linux__)
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extern "C" int InitiateGFXLinux(GFX_INFO Gfx_Info, Window window, Display *display);
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#else
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static_assert(false && "Unimplemented");
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#endif
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DLLIMPORT void ProcessRDPList(void);
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DLLIMPORT void ProcessDList(void);
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DLLIMPORT void UpdateScreen(void);
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DLLIMPORT void PumpEvents(void);
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DLLIMPORT void ChangeWindow(void);
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#endif
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