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https://github.com/Zelda64Recomp/Zelda64Recomp
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Windows build fixes
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@@ -97,7 +97,15 @@ void RT64Init(uint8_t* rom, uint8_t* rdram, Multilibultra::WindowHandle window_h
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gfx_info.SP_STATUS_REG = &SP_STATUS_REG;
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gfx_info.RDRAM_SIZE = &RDRAM_SIZE;
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#if defined(_WIN32)
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InitiateGFXWindows(gfx_info, window_handle);
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#elif defined(__ANDROID__)
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static_assert(false && "Unimplemented");
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#elif defined(__linux__)
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InitiateGFXLinux(gfx_info, window_handle.window, window_handle.display);
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#else
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static_assert(false && "Unimplemented");
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#endif
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}
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void RT64SendDL(uint8_t* rdram, const OSTask* task) {
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