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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-15 22:49:54 -04:00
Rename macro.
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@@ -48,7 +48,7 @@ namespace zelda64 {
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std::filesystem::path get_program_path() {
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#if defined(__APPLE__)
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return get_bundle_resource_directory();
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#elif defined(__linux__) && defined(ZELDA64RECOMP_FLATPAK)
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#elif defined(__linux__) && defined(RECOMP_FLATPAK)
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return "/app/bin";
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#else
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return "";
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