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https://github.com/Zelda64Recomp/Zelda64Recomp
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Flatpak support. (#569)
* Add flatpak support. * Add gamepad to supported controls list in flatpak metainfo --------- Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
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@@ -608,7 +608,8 @@ int main(int argc, char** argv) {
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reset_audio(48000);
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// Source controller mappings file
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if (SDL_GameControllerAddMappingsFromFile("recompcontrollerdb.txt") < 0) {
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std::u8string controller_db_path = (zelda64::get_program_path() / "recompcontrollerdb.txt").u8string();
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if (SDL_GameControllerAddMappingsFromFile(reinterpret_cast<const char *>(controller_db_path.c_str())) < 0) {
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fprintf(stderr, "Failed to load controller mappings: %s\n", SDL_GetError());
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}
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