mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-05 11:19:10 -04:00
Fixed crash caused by input latency reduction patch
This commit is contained in:
@@ -77,3 +77,7 @@ extern "C" void recomp_get_bgm_volume(uint8_t* rdram, recomp_context* ctx) {
|
||||
extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_context* ctx) {
|
||||
_return(ctx, static_cast<u32>(recomp::get_low_health_beeps_enabled()));
|
||||
}
|
||||
|
||||
extern "C" void recomp_time_us(uint8_t* rdram, recomp_context* ctx) {
|
||||
_return(ctx, static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(ultramodern::time_since_start()).count()));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user