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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-29 08:43:11 -04:00
Allow configuring menu accept/apply buttons (#385)
* feat: allow configuring menu accept/apply buttons * Update assets/icons/Reset.svg Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> --------- Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
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+39
-4
@@ -163,6 +163,10 @@ static bool cont_active = true;
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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int recomp::get_scanned_input_index() {
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return scanned_input_index;
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}
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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@@ -170,6 +174,9 @@ void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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void recomp::cancel_scanning_input() {
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@@ -179,6 +186,9 @@ void recomp::cancel_scanning_input() {
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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void recomp::config_menu_set_cont_or_kb(bool cont_interacted) {
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@@ -687,9 +697,17 @@ public:
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constructor.BindFunc("gfx_help__apply", [](Rml::Variant& out) {
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if (cont_active) {
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out = PF_GAMEPAD_X " " PF_GAMEPAD_START;
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out = \
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(recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 0, recomp::InputDevice::Controller).to_string() != "" ?
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" " + recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 0, recomp::InputDevice::Controller).to_string() :
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""
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) + \
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(recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 1, recomp::InputDevice::Controller).to_string() != "" ?
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" " + recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 1, recomp::InputDevice::Controller).to_string() :
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""
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);
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} else {
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out = PF_KEYBOARD_F;
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out = " " PF_KEYBOARD_F;
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}
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});
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@@ -735,6 +753,9 @@ public:
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zelda64::reset_kb_input_bindings();
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}
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model_handle.DirtyAllVariables();
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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});
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constructor.BindEventCallback("clear_input_bindings",
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@@ -744,6 +765,16 @@ public:
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recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
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}
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model_handle.DirtyVariable("inputs");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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});
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constructor.BindEventCallback("reset_single_input_binding_to_default",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
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zelda64::reset_single_input_binding(cur_device, input);
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model_handle.DirtyVariable("inputs");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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});
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constructor.BindEventCallback("set_input_row_focus",
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@@ -868,7 +899,9 @@ public:
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constructor.BindFunc("nav_help__accept", [](Rml::Variant& out) {
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if (cont_active) {
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out = PF_GAMEPAD_A;
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out = \
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recomp::get_input_binding(recomp::GameInput::ACCEPT_MENU, 0, recomp::InputDevice::Controller).to_string() + \
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recomp::get_input_binding(recomp::GameInput::ACCEPT_MENU, 1, recomp::InputDevice::Controller).to_string();
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} else {
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out = PF_KEYBOARD_ENTER;
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}
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@@ -876,7 +909,9 @@ public:
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constructor.BindFunc("nav_help__exit", [](Rml::Variant& out) {
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if (cont_active) {
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out = PF_XBOX_VIEW;
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out = \
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recomp::get_input_binding(recomp::GameInput::TOGGLE_MENU, 0, recomp::InputDevice::Controller).to_string() + \
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recomp::get_input_binding(recomp::GameInput::TOGGLE_MENU, 1, recomp::InputDevice::Controller).to_string();
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} else {
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out = PF_KEYBOARD_ESCAPE;
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}
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